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authorwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-05-28 18:58:08 +0000
committerwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-05-28 18:58:08 +0000
commit7ee656d31524f4820b362a31fc6bc1fe0988c0dc (patch)
treeb91b781259f90d4428439bb9a356ece2c42ef8ed /Game/Code
parent79bed9be3f06a0ce6026755fbe49bd7437bdf12e (diff)
downloadusdx-7ee656d31524f4820b362a31fc6bc1fe0988c0dc.tar.gz
usdx-7ee656d31524f4820b362a31fc6bc1fe0988c0dc.tar.xz
usdx-7ee656d31524f4820b362a31fc6bc1fe0988c0dc.zip
Changed Text Spacing for a better look
SelectLoadingAnimation in ScreenAdvanced hidden, because it is useless atm Changed Theme to fit the new Textspacing Fixed some Language entrys git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@232 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--Game/Code/Menu/UMenuText.pas5
-rw-r--r--Game/Code/Screens/UScreenOptionsAdvanced.pas15
2 files changed, 15 insertions, 5 deletions
diff --git a/Game/Code/Menu/UMenuText.pas b/Game/Code/Menu/UMenuText.pas
index 4cb48cad..5b035f51 100644
--- a/Game/Code/Menu/UMenuText.pas
+++ b/Game/Code/Menu/UMenuText.pas
@@ -276,7 +276,10 @@ begin
SetFontPos(X2, Y2);
glPrint(PChar(Text2));
- Y2 := Y2 + Size * 1.7;
+ {if Size >= 10 then
+ Y2 := Y2 + Size * 2.8
+ else}
+ Y2 := Y2 + Size * 2.15;
end;
SetFontStyle(0); // reset to default
diff --git a/Game/Code/Screens/UScreenOptionsAdvanced.pas b/Game/Code/Screens/UScreenOptionsAdvanced.pas
index 4c3356d0..9cac8c5e 100644
--- a/Game/Code/Screens/UScreenOptionsAdvanced.pas
+++ b/Game/Code/Screens/UScreenOptionsAdvanced.pas
@@ -35,7 +35,9 @@ begin
end;
SDLK_RETURN:
begin
- if SelInteraction = 7 then begin
+ //SelectLoadAnimation Hidden because it is useless atm
+ //if SelInteraction = 7 then begin
+ if SelInteraction = 6 then begin
Ini.Save;
Music.PlayBack;
FadeTo(@ScreenOptions);
@@ -47,14 +49,18 @@ begin
InteractPrev;
SDLK_RIGHT:
begin
- if (SelInteraction >= 0) and (SelInteraction <= 6) then begin
+ //SelectLoadAnimation Hidden because it is useless atm
+ //if (SelInteraction >= 0) and (SelInteraction <= 6) then begin
+ if (SelInteraction >= 0) and (SelInteraction <= 5) then begin
Music.PlayOption;
InteractInc;
end;
end;
SDLK_LEFT:
begin
- if (SelInteraction >= 0) and (SelInteraction <= 6) then begin
+ //SelectLoadAnimation Hidden because it is useless atm
+ //if (SelInteraction >= 0) and (SelInteraction <= 6) then begin
+ if (SelInteraction >= 0) and (SelInteraction <= 5) then begin
Music.PlayOption;
InteractDec;
end;
@@ -71,7 +77,8 @@ begin
LoadFromTheme(Theme.OptionsAdvanced);
- AddSelect(Theme.OptionsAdvanced.SelectLoadAnimation, Ini.LoadAnimation, ILoadAnimation);
+ //SelectLoadAnimation Hidden because it is useless atm
+ //AddSelect(Theme.OptionsAdvanced.SelectLoadAnimation, Ini.LoadAnimation, ILoadAnimation);
AddSelect(Theme.OptionsAdvanced.SelectScreenFade, Ini.ScreenFade, IScreenFade);
AddSelect(Theme.OptionsAdvanced.SelectEffectSing, Ini.EffectSing, IEffectSing);
AddSelect(Theme.OptionsAdvanced.SelectLineBonus, Ini.LineBonus, ILineBonus);