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author | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-07-14 18:04:13 +0000 |
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committer | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-07-14 18:04:13 +0000 |
commit | e7a7f329affce3776a322ae16cea315d6d8ffa1a (patch) | |
tree | 9793a4bcf28606662c834dae57f3463d5081f149 /Game/Code | |
parent | f93a7420731795a9bcc8747ec1f8b4b108d717ac (diff) | |
download | usdx-e7a7f329affce3776a322ae16cea315d6d8ffa1a.tar.gz usdx-e7a7f329affce3776a322ae16cea315d6d8ffa1a.tar.xz usdx-e7a7f329affce3776a322ae16cea315d6d8ffa1a.zip |
Lyric help bar works again
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1194 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r-- | Game/Code/Classes/UDraw.pas | 192 |
1 files changed, 119 insertions, 73 deletions
diff --git a/Game/Code/Classes/UDraw.pas b/Game/Code/Classes/UDraw.pas index 6f918fb2..24a52264 100644 --- a/Game/Code/Classes/UDraw.pas +++ b/Game/Code/Classes/UDraw.pas @@ -8,21 +8,23 @@ interface {$I switches.inc} -uses UThemes, - ModiSDK, - UGraphicClasses; +uses + UThemes, + ModiSDK, + UGraphicClasses; procedure SingDraw; procedure SingModiDraw (PlayerInfo: TPlayerInfo); procedure SingDrawBackground; procedure SingDrawOscilloscope(X, Y, W, H: real; NrSound: integer); procedure SingDrawNoteLines(Left, Top, Right: real; Space: integer); +procedure SingDrawLyricHelper(Left, LyricsMid: real); procedure SingDrawBeatDelimeters(Left, Top, Right: real; NrLines: integer); procedure SingDrawLine(Left, Top, Right: real; NrLines: integer; Space: integer); procedure SingDrawPlayerLine(X, Y, W: real; PlayerIndex: integer; Space: integer); procedure SingDrawPlayerBGLine(Left, Top, Right: real; NrLines, PlayerIndex: integer; Space: integer); -// TimeBar +// TimeBar procedure SingDrawTimeBar(); //Draw Editor NoteLines @@ -221,7 +223,7 @@ end; procedure SingDrawLine(Left, Top, Right: real; NrLines: integer; Space: integer); var Rec: TRecR; - Count: integer; + Count: integer; TempR: real; R,G,B: real; @@ -551,50 +553,133 @@ begin end; end; -procedure SingDraw; +(** + * Draws the lyrics helper bar. + * Left: position the bar starts at + * LyricsMid: the middle of the lyrics relative to the position Left + *) +procedure SingDrawLyricHelper(Left, LyricsMid: real); var - Count: integer; - Pet2: integer; - TempR: real; - Rec: TRecR; - TexRec: TRecR; - NR: TRecR; - FS: real; - BarFrom: integer; - BarAlpha: real; - BarWspol: real; - TempCol: real; - Tekst: string; - PetCz: integer; + Bounds: TRecR; // bounds of the lyric help bar + BarProgress: real; // progress of the lyrics helper + BarMoveDelta: real; // current beat relative to the beat the bar starts to move at + BarAlpha: real; // transparency + CurLine: PLine; // current lyric line (beat specific) + LineWidth: real; // lyric line width + FirstNoteBeat: integer; // beat of the first note in the current line + FirstNoteDelta: integer; // time in beats between the start of the current line and its first note + MoveStartX: real; // x-pos. the bar starts to move from + MoveDist: real; // number of pixels the bar will move + LyricEngine: TLyricEngine; +const + BarWidth = 50; // width of the lyric helper bar + BarHeight = 30; // height of the lyric helper bar + BarMoveLimit = 40; // max. number of beats remaining before the bar starts to move +begin + // get current lyrics line and the time in beats of its first note + CurLine := @Lines[0].Line[Lines[0].Current]; + // FIXME: accessing ScreenSing is not that generic + LyricEngine := ScreenSing.Lyrics; + + // do not draw the lyrics helper if the current line does not contain any note + if (Length(CurLine.Note) > 0) then + begin + // start beat of the first note of this line + FirstNoteBeat := CurLine.Note[0].Start; + // time in beats between the start of the current line and its first note + FirstNoteDelta := FirstNoteBeat - CurLine.Start; + + // beats from current beat to the first note of the line + BarMoveDelta := FirstNoteBeat - LineState.MidBeat; + + if (FirstNoteDelta > 8) and // if the wait-time is large enough + (BarMoveDelta > 0) then // and the first note of the line is not reached + begin + // let the bar blink to the beat + BarAlpha := 0.75 + cos(BarMoveDelta/2) * 0.25; + + // if the number of beats to the first note is too big, + // the bar stays on the left side. + if (BarMoveDelta > BarMoveLimit) then + BarMoveDelta := BarMoveLimit; + + // limit number of beats the bar moves + if (FirstNoteDelta > BarMoveLimit) then + FirstNoteDelta := BarMoveLimit; + + // calc bar progress + BarProgress := 1 - BarMoveDelta / FirstNoteDelta; + + // retrieve the width of the upper lyrics line on the display + if (LyricEngine.GetUpperLine() <> nil) then + LineWidth := LyricEngine.GetUpperLine().Width + else + LineWidth := 0; + + // distance the bar will move (LyricRec.Left to beginning of text) + MoveDist := LyricsMid - LineWidth / 2 - BarWidth; + // if the line is too long the helper might move from right to left + // so we have to assure the start position is left of the text. + if (MoveDist >= 0) then + MoveStartX := Left + else + MoveStartX := Left + MoveDist; + + // determine lyric help bar position and size + Bounds.Left := MoveStartX + BarProgress * MoveDist; + Bounds.Right := Bounds.Left + BarWidth; + Bounds.Top := Skin_LyricsT + 3; + Bounds.Bottom := Bounds.Top + BarHeight + 3; + + // draw lyric help bar + glEnable(GL_TEXTURE_2D); + glEnable(GL_BLEND); + glColor4f(1, 1, 1, BarAlpha); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glBindTexture(GL_TEXTURE_2D, Tex_Lyric_Help_Bar.TexNum); + glBegin(GL_QUADS); + glTexCoord2f(0, 0); glVertex2f(Bounds.Left, Bounds.Top); + glTexCoord2f(0, 1); glVertex2f(Bounds.Left, Bounds.Bottom); + glTexCoord2f(1, 1); glVertex2f(Bounds.Right, Bounds.Bottom); + glTexCoord2f(1, 0); glVertex2f(Bounds.Right, Bounds.Top); + glEnd; + glDisable(GL_BLEND); + end; + end; +end; + +procedure SingDraw; +var + NR: TRecR; // lyrics area bounds (NR = NoteRec?) + LyricEngine: TLyricEngine; begin // positions if Ini.SingWindow = 0 then - begin - NR.Left := 120; - end + NR.Left := 120 else - begin NR.Left := 20; - end; - + NR.Right := 780; NR.Width := NR.Right - NR.Left; NR.WMid := NR.Width / 2; NR.Mid := NR.Left + NR.WMid; + // FIXME: accessing ScreenSing is not that generic + LyricEngine := ScreenSing.Lyrics; + // background //BG Fullsize Mod //SingDrawBackground; - //TimeBar mod + // draw time-bar SingDrawTimeBar(); - //eoa TimeBar mod - // rysuje paski pod nutami + // draw note-lines + if (PlayersPlay = 1) and (Ini.NoteLines = 1) then SingDrawNoteLines(Nr.Left + 10*ScreenX, Skin_P2_NotesB - 105, Nr.Right + 10*ScreenX, 15); - + if ((PlayersPlay = 2) or (PlayersPlay = 4)) and (Ini.NoteLines = 1) then begin SingDrawNoteLines(Nr.Left + 10*ScreenX, Skin_P1_NotesB - 105, Nr.Right + 10*ScreenX, 15); @@ -607,49 +692,10 @@ begin SingDrawNoteLines(Nr.Left + 10*ScreenX, 370, Nr.Right + 10*ScreenX, 12); end; - // Draw Lyrics - ScreenSing.Lyrics.Draw(LineState.MidBeat); - - // todo: Lyrics -(* // rysuje pasek, podpowiadajacy poczatek spiwania w scenie - FS := 1.3; - BarFrom := Lines[0].Line[Lines[0].Current].StartNote - Lines[0].Line[Lines[0].Current].Start; - if BarFrom > 40 then BarFrom := 40; - if (Lines[0].Line[Lines[0].Current].StartNote - Lines[0].Line[Lines[0].Current].Start > 8) and // dluga przerwa //16->12 for more help bars and then 12->8 for even more - (Lines[0].Line[Lines[0].Current].StartNote - LineState.MidBeat > 0) and // przed tekstem - (Lines[0].Line[Lines[0].Current].StartNote - LineState.MidBeat < 40) then begin // ale nie za wczesnie - BarWspol := (LineState.MidBeat - (Lines[0].Line[Lines[0].Current].StartNote - BarFrom)) / BarFrom; - Rec.Left := NR.Left + BarWspol * -// (NR.WMid - Lines[0].Line[Lines[0].Current].LyricWidth / 2 * FS - 50); - (ScreenSing.LyricMain.ClientX - NR.Left - 50) + 10*ScreenX; - Rec.Right := Rec.Left + 50; - Rec.Top := Skin_LyricsT + 3; - Rec.Bottom := Rec.Top + 33;//SingScreen.LyricMain.Size * 3; -{ // zapalanie - BarAlpha := (BarWspol*10) * 0.5; - if BarAlpha > 0.5 then BarAlpha := 0.5; - - // gaszenie - if BarWspol > 0.95 then BarAlpha := 0.5 * (1 - (BarWspol - 0.95) * 20);}{ - - //Change fuer Crazy Joker - - glEnable(GL_TEXTURE_2D); - glEnable(GL_BLEND); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - glBindTexture(GL_TEXTURE_2D, Tex_Lyric_Help_Bar.TexNum); - glBegin(GL_QUADS); - glColor4f(1, 1, 1, 0); - glTexCoord2f(0, 0); glVertex2f(Rec.Left, Rec.Top); - glTexCoord2f(0, 1); glVertex2f(Rec.Left, Rec.Bottom); - glColor4f(1, 1, 1, 0.5); - glTexCoord2f(1, 1); glVertex2f(Rec.Right, Rec.Bottom); - glTexCoord2f(1, 0); glVertex2f(Rec.Right, Rec.Top); - glEnd; - glDisable(GL_BLEND); + // draw Lyrics + LyricEngine.Draw(LineState.MidBeat); + SingDrawLyricHelper(NR.Left, NR.WMid); - end; } -*) // oscilloscope if Ini.Oscilloscope = 1 then begin if PlayersPlay = 1 then @@ -692,7 +738,7 @@ begin end; -// Set the note heights according to the difficulty level + // Set the note heights according to the difficulty level case Ini.Difficulty of 0: begin @@ -711,7 +757,7 @@ begin end; end; -// Draw the Notes + // Draw the Notes if PlayersPlay = 1 then begin SingDrawPlayerBGLine(NR.Left + 20, Skin_P2_NotesB, NR.Right - 20, 0, 0, 15); // Background glow - colorized in playercolor SingDrawLine(NR.Left + 20, Skin_P2_NotesB, NR.Right - 20, 0, 15); // Plain unsung notes - colorized in playercolor |