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authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-07-17 10:33:20 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-07-17 10:33:20 +0000
commit943e5130e1b70a9158fe8462eff3123d27135caa (patch)
tree25f8f1e90c6fad7bc79cac336ee628947cc33b1c /Game/Code
parente0c360d1b6650909d156484bb74462af4484a945 (diff)
downloadusdx-943e5130e1b70a9158fe8462eff3123d27135caa.tar.gz
usdx-943e5130e1b70a9158fe8462eff3123d27135caa.tar.xz
usdx-943e5130e1b70a9158fe8462eff3123d27135caa.zip
Renamed the old ULyrics_bak.pas to UEditorLyrics.pas as it is used in the editor only. This might be replaced by ULyrics.pas later.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1204 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--Game/Code/Classes/UEditorLyrics.pas229
-rw-r--r--Game/Code/Classes/ULyrics_bak.pas429
-rw-r--r--Game/Code/Screens/UScreenEditSub.pas21
-rw-r--r--Game/Code/UltraStar.dpr4
4 files changed, 243 insertions, 440 deletions
diff --git a/Game/Code/Classes/UEditorLyrics.pas b/Game/Code/Classes/UEditorLyrics.pas
new file mode 100644
index 00000000..25e8423e
--- /dev/null
+++ b/Game/Code/Classes/UEditorLyrics.pas
@@ -0,0 +1,229 @@
+unit UEditorLyrics;
+
+interface
+
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
+{$I switches.inc}
+
+uses
+ SysUtils,
+ gl,
+ UMusic,
+ UTexture;
+
+type
+ TWord = record
+ X: real;
+ Y: real;
+ Size: real;
+ Width: real;
+ Text: string;
+ ColR: real;
+ ColG: real;
+ ColB: real;
+ FontStyle: integer;
+ Italic: boolean;
+ Selected: boolean;
+ end;
+
+ TEditorLyrics = class
+ private
+ AlignI: integer;
+ XR: real;
+ YR: real;
+ SizeR: real;
+ SelectedI: integer;
+ FontStyleI: integer; // font number
+ Word: array of TWord;
+
+ procedure SetX(Value: real);
+ procedure SetY(Value: real);
+ function GetClientX: real;
+ procedure SetAlign(Value: integer);
+ function GetSize: real;
+ procedure SetSize(Value: real);
+ procedure SetSelected(Value: integer);
+ procedure SetFStyle(Value: integer);
+ procedure AddWord(Text: string);
+ procedure Refresh;
+ public
+ ColR: real;
+ ColG: real;
+ ColB: real;
+ ColSR: real;
+ ColSG: real;
+ ColSB: real;
+ Italic: boolean;
+
+ constructor Create;
+ destructor Destroy; override;
+
+ procedure AddLine(NrLine: integer);
+
+ procedure Clear;
+ procedure Draw;
+ published
+ property X: real write SetX;
+ property Y: real write SetY;
+ property ClientX: real read GetClientX;
+ property Align: integer write SetAlign;
+ property Size: real read GetSize write SetSize;
+ property Selected: integer read SelectedI write SetSelected;
+ property FontStyle: integer write SetFStyle;
+ end;
+
+implementation
+
+uses
+ TextGL, UGraphic, UDrawTexture, Math, USkins;
+
+constructor TEditorLyrics.Create;
+begin
+ inherited;
+end;
+
+destructor TEditorLyrics.Destroy;
+begin
+ SetLength(Word, 0);
+ inherited;
+end;
+
+procedure TEditorLyrics.SetX(Value: real);
+begin
+ XR := Value;
+end;
+
+procedure TEditorLyrics.SetY(Value: real);
+begin
+ YR := Value;
+end;
+
+function TEditorLyrics.GetClientX: real;
+begin
+ Result := Word[0].X;
+end;
+
+procedure TEditorLyrics.SetAlign(Value: integer);
+begin
+ AlignI := Value;
+end;
+
+function TEditorLyrics.GetSize: real;
+begin
+ Result := SizeR;
+end;
+
+procedure TEditorLyrics.SetSize(Value: real);
+begin
+ SizeR := Value;
+end;
+
+procedure TEditorLyrics.SetSelected(Value: integer);
+var
+ W: integer;
+begin
+ if (SelectedI > -1) and (SelectedI <= High(Word)) then
+ begin
+ Word[SelectedI].Selected := false;
+ Word[SelectedI].ColR := ColR;
+ Word[SelectedI].ColG := ColG;
+ Word[SelectedI].ColB := ColB;
+ end;
+
+ SelectedI := Value;
+ if (Value > -1) and (Value <= High(Word)) then
+ begin
+ Word[Value].Selected := true;
+ Word[Value].ColR := ColSR;
+ Word[Value].ColG := ColSG;
+ Word[Value].ColB := ColSB;
+ end;
+
+ Refresh;
+end;
+
+procedure TEditorLyrics.SetFStyle(Value: integer);
+begin
+ FontStyleI := Value;
+end;
+
+procedure TEditorLyrics.AddWord(Text: string);
+var
+ WordNum: integer;
+begin
+ WordNum := Length(Word);
+ SetLength(Word, WordNum + 1);
+ if WordNum = 0 then begin
+ Word[WordNum].X := XR;
+ end else begin
+ Word[WordNum].X := Word[WordNum - 1].X + Word[WordNum - 1].Width;
+ end;
+
+ Word[WordNum].Y := YR;
+ Word[WordNum].Size := SizeR;
+ Word[WordNum].FontStyle := FontStyleI;
+ SetFontStyle(FontStyleI);
+ SetFontSize(SizeR);
+ Word[WordNum].Width := glTextWidth(pchar(Text));
+ Word[WordNum].Text := Text;
+ Word[WordNum].ColR := ColR;
+ Word[WordNum].ColG := ColG;
+ Word[WordNum].ColB := ColB;
+ Word[WordNum].Italic := Italic;
+
+ Refresh;
+end;
+
+procedure TEditorLyrics.AddLine(NrLine: integer);
+var
+ N: integer;
+begin
+ Clear;
+ for N := 0 to Lines[0].Line[NrLine].HighNote do begin
+ Italic := Lines[0].Line[NrLine].Note[N].NoteType = ntFreestyle;
+ AddWord(Lines[0].Line[NrLine].Note[N].Text);
+ end;
+ Selected := -1;
+end;
+
+procedure TEditorLyrics.Clear;
+begin
+ SetLength(Word, 0);
+ SelectedI := -1;
+end;
+
+procedure TEditorLyrics.Refresh;
+var
+ W: integer;
+ TotWidth: real;
+begin
+ if AlignI = 1 then begin
+ TotWidth := 0;
+ for W := 0 to High(Word) do
+ TotWidth := TotWidth + Word[W].Width;
+
+ Word[0].X := XR - TotWidth / 2;
+ for W := 1 to High(Word) do
+ Word[W].X := Word[W - 1].X + Word[W - 1].Width;
+ end;
+end;
+
+procedure TEditorLyrics.Draw;
+var
+ W: integer;
+begin
+ for W := 0 to High(Word) do
+ begin
+ SetFontStyle(Word[W].FontStyle);
+ SetFontPos(Word[W].X+ 10*ScreenX, Word[W].Y);
+ SetFontSize(Word[W].Size);
+ SetFontItalic(Word[W].Italic);
+ glColor3f(Word[W].ColR, Word[W].ColG, Word[W].ColB);
+ glPrint(pchar(Word[W].Text));
+ end;
+end;
+
+end.
diff --git a/Game/Code/Classes/ULyrics_bak.pas b/Game/Code/Classes/ULyrics_bak.pas
deleted file mode 100644
index 06361911..00000000
--- a/Game/Code/Classes/ULyrics_bak.pas
+++ /dev/null
@@ -1,429 +0,0 @@
-unit ULyrics_bak;
-
-interface
-
-{$IFDEF FPC}
- {$MODE Delphi}
-{$ENDIF}
-
-{$I switches.inc}
-
-uses SysUtils,
- gl,
- UMusic,
- UTexture;
-
-type
- TWord = record
- X: real;
- Y: real;
- Size: real;
- Width: real;
- Text: string;
- ColR: real;
- ColG: real;
- ColB: real;
- Scale: real;
- Done: real;
- FontStyle: integer;
- Italic: boolean;
- Selected: boolean;
- end;
-
- TLyric = class
- private
- AlignI: integer;
- XR: real;
- YR: real;
- SizeR: real;
- SelectedI: integer;
- ScaleR: real;
- StyleI: integer; // 0 - one selection, 1 - long selection, 2 - one selection with fade to normal text, 3 - long selection with fade with color from left
- FontStyleI: integer; // font number
- Word: array of TWord;
-
- //Textures for PlayerIcon Index: Playernum; Index2: Enabled/Disabled
- PlayerIconTex: array[0..5] of array [0..1] of TTexture;
-
- procedure SetX(Value: real);
- procedure SetY(Value: real);
- function GetClientX: real;
- procedure SetAlign(Value: integer);
- function GetSize: real;
- procedure SetSize(Value: real);
- procedure SetSelected(Value: integer);
- procedure SetDone(Value: real);
- procedure SetScale(Value: real);
- procedure SetStyle(Value: integer);
- procedure SetFStyle(Value: integer);
- procedure Refresh;
-
- procedure DrawNormal(W: integer);
- procedure DrawPlain(W: integer);
- procedure DrawScaled(W: integer);
- procedure DrawSlide(W: integer);
-
- procedure DrawPlayerIcons;
- public
- //Array containing Players Singing the Next Sentence
- // 1: Player 1 Active
- // 2: Player 2 Active
- // 3: Player 3 Active
- PlayersActive: Byte;
-
- //Dark or Light Colors
- Enabled: Boolean;
-
- ColR: real;
- ColG: real;
- ColB: real;
- ColSR: real;
- ColSG: real;
- ColSB: real;
- Italic: boolean;
- Text: string; // LCD
-
- constructor Create;
-
- procedure AddWord(Text: string);
- procedure AddLine(NrLine: integer);
-
- function SelectedLetter: integer; // LCD
- function SelectedLength: integer; // LCD
-
- procedure Clear;
- procedure Draw;
- published
- property X: real write SetX;
- property Y: real write SetY;
- property ClientX: real read GetClientX;
- property Align: integer write SetAlign;
- property Size: real read GetSize write SetSize;
- property Selected: integer read SelectedI write SetSelected;
- property Done: real write SetDone;
- property Scale: real write SetScale;
- property Style: integer write SetStyle;
- property FontStyle: integer write SetFStyle;
- end;
-
-var
- Lyric: TLyric;
-
-implementation
-uses TextGL, UGraphic, UDrawTexture, Math, USkins;
-
-Constructor TLyric.Create;
-var
- I: Integer;
-begin
- inherited;
- //Only 2 Players for now
- For I := 0 to 1 do
- begin
- PlayerIconTex[I][0] := Texture.LoadTexture(Skin.GetTextureFileName('LyricIcon_P' + InttoStr(I+1)), TEXTURE_TYPE_TRANSPARENT, 0);
- PlayerIconTex[I][1] := Texture.LoadTexture(Skin.GetTextureFileName('LyricIconD_P' + InttoStr(I+1)), TEXTURE_TYPE_TRANSPARENT, 0);
- end;
- PlayersActive := Trunc(Power(2, 1)) + 1;
-end;
-
-procedure TLyric.SetX(Value: real);
-begin
- XR := Value;
-end;
-
-procedure TLyric.SetY(Value: real);
-begin
- YR := Value;
-end;
-
-function TLyric.GetClientX: real;
-begin
- Result := Word[0].X;
-end;
-
-procedure TLyric.SetAlign(Value: integer);
-begin
- AlignI := Value;
-// if AlignInt = 0 then Log.LogStatus('AlignInt = 0', 'TLyric.SetAlign');
-end;
-
-function TLyric.GetSize: real;
-begin
- Result := SizeR;
-end;
-
-procedure TLyric.SetSize(Value: real);
-begin
- SizeR := Value;
-end;
-
-procedure TLyric.SetSelected(Value: integer);
-var
- W: integer;
-begin
- if (StyleI = 0) or (StyleI = 2) or (StyleI = 4) then begin
- if (SelectedI > -1) and (SelectedI <= High(Word)) then begin
- Word[SelectedI].Selected := false;
- Word[SelectedI].ColR := ColR;
- Word[SelectedI].ColG := ColG;
- Word[SelectedI].ColB := ColB;
- Word[SelectedI].Done := 0;
- end;
-
- SelectedI := Value;
- if (Value > -1) and (Value <= High(Word)) then begin
- Word[Value].Selected := true;
- Word[Value].ColR := ColSR;
- Word[Value].ColG := ColSG;
- Word[Value].ColB := ColSB;
- Word[Value].Scale := ScaleR;
- end;
- end;
-
- if (StyleI = 1) or (StyleI = 3) then begin
- if (SelectedI > -1) and (SelectedI <= High(Word)) then begin
- for W := SelectedI to High(Word) do begin
- Word[W].Selected := false;
- Word[W].ColR := ColR;
- Word[W].ColG := ColG;
- Word[W].ColB := ColB;
- Word[W].Done := 0;
- end;
- end;
-
- SelectedI := Value;
- if (Value > -1) and (Value <= High(Word)) then begin
- for W := 0 to Value do begin
- Word[W].Selected := true;
- Word[W].ColR := ColSR;
- Word[W].ColG := ColSG;
- Word[W].ColB := ColSB;
- Word[W].Scale := ScaleR;
- Word[W].Done := 1;
- end;
- end;
- end;
-
- Refresh;
-end;
-
-procedure TLyric.SetDone(Value: real);
-var
- W: integer;
-begin
- W := SelectedI;
- if W > -1 then
- Word[W].Done := Value;
-end;
-
-procedure TLyric.SetScale(Value: real);
-begin
- ScaleR := Value;
-end;
-
-procedure TLyric.SetStyle(Value: integer);
-begin
- StyleI := Value;
-end;
-
-procedure TLyric.SetFStyle(Value: integer);
-begin
- FontStyleI := Value;
-end;
-
-procedure TLyric.AddWord(Text: string);
-var
- WordNum: integer;
-begin
- WordNum := Length(Word);
- SetLength(Word, WordNum + 1);
- if WordNum = 0 then begin
- Word[WordNum].X := XR;
- end else begin
- Word[WordNum].X := Word[WordNum - 1].X + Word[WordNum - 1].Width;
- end;
-
- Word[WordNum].Y := YR;
- Word[WordNum].Size := SizeR;
- Word[WordNum].FontStyle := FontStyleI; // new
- SetFontStyle(FontStyleI);
- SetFontSize(SizeR);
- Word[WordNum].Width := glTextWidth(pchar(Text));
- Word[WordNum].Text := Text;
- Word[WordNum].ColR := ColR;
- Word[WordNum].ColG := ColG;
- Word[WordNum].ColB := ColB;
- Word[WordNum].Scale := 1;
- Word[WordNum].Done := 0;
- Word[WordNum].Italic := Italic;
-
- Refresh;
-end;
-
-procedure TLyric.AddLine(NrLine: integer);
-var
- N: integer;
-begin
- Clear;
- for N := 0 to Lines[0].Line[NrLine].HighNote do begin
- Italic := Lines[0].Line[NrLine].Note[N].NoteType = ntFreestyle;
- AddWord(Lines[0].Line[NrLine].Note[N].Text);
- Text := Text + Lines[0].Line[NrLine].Note[N].Text;
- end;
- Selected := -1;
-end;
-
-procedure TLyric.Clear;
-begin
-{ ColR := Skin_FontR;
- ColG := Skin_FontG;
- ColB := Skin_FontB;}
- SetLength(Word, 0);
- Text := '';
- SelectedI := -1;
-end;
-
-procedure TLyric.Refresh;
-var
- W: integer;
- TotWidth: real;
-begin
- if AlignI = 1 then begin
- TotWidth := 0;
- for W := 0 to High(Word) do
- TotWidth := TotWidth + Word[W].Width;
-
- Word[0].X := XR - TotWidth / 2;
- for W := 1 to High(Word) do
- Word[W].X := Word[W - 1].X + Word[W - 1].Width;
- end;
-end;
-
-procedure TLyric.DrawPlayerIcons;
-begin
-
-end;
-
-procedure TLyric.Draw;
-var
- W: integer;
-begin
- case StyleI of
- 0:
- begin
- for W := 0 to High(Word) do
- DrawNormal(W);
- end;
- 1:
- begin
- for W := 0 to High(Word) do
- DrawPlain(W);
- end;
- 2: // zoom
- begin
- for W := 0 to High(Word) do
- if not Word[W].Selected then
- DrawNormal(W);
-
- for W := 0 to High(Word) do
- if Word[W].Selected then
- DrawScaled(W);
- end;
- 3: // slide
- begin
- for W := 0 to High(Word) do begin
- if not Word[W].Selected then
- DrawNormal(W)
- else
- DrawSlide(W);
- end;
- end;
- 4: // ball
- begin
- for W := 0 to High(Word) do
- DrawNormal(W);
-
- for W := 0 to High(Word) do
- if Word[W].Selected then begin
- Tex_Ball.X := (Word[W].X - 10) + Word[W].Done * Word[W].Width;
- Tex_Ball.Y := 480 - 10*sin(Word[W].Done * pi);
- Tex_Ball.W := 20;
- Tex_Ball.H := 20;
- DrawTexture(Tex_Ball);
- end;
- end;
- end; // case
-end;
-
-procedure TLyric.DrawNormal(W: integer);
-begin
- SetFontStyle(Word[W].FontStyle);
- SetFontPos(Word[W].X+ 10*ScreenX, Word[W].Y);
- SetFontSize(Word[W].Size);
- SetFontItalic(Word[W].Italic);
- glColor3f(Word[W].ColR, Word[W].ColG, Word[W].ColB);
- glPrint(pchar(Word[W].Text));
-end;
-
-procedure TLyric.DrawPlain(W: integer);
-var
- D: real;
-begin
- D := Word[W].Done; // przyrost
-
- SetFontStyle(Word[W].FontStyle);
- SetFontPos(Word[W].X, Word[W].Y);
- SetFontSize(Word[W].Size);
- SetFontItalic(Word[W].Italic);
-
- if D = 0 then
- glColor3f(ColR, ColG, ColB)
- else
- glColor3f(ColSR, ColSG, ColSB);
-
- glPrint(pchar(Word[W].Text));
-end;
-
-procedure TLyric.DrawScaled(W: integer);
-var
- D: real;
-begin
- // previous plus dynamic scaling effect
- D := 1-Word[W].Done; // przyrost
- SetFontStyle(Word[W].FontStyle);
- SetFontPos(Word[W].X - D * Word[W].Width * (Word[W].Scale - 1) / 2 + (D+1)*10*ScreenX, Word[W].Y - D * 1.5 * Word[W].Size *(Word[W].Scale - 1));
- SetFontSize(Word[W].Size + D * (Word[W].Size * Word[W].Scale - Word[W].Size));
- SetFontItalic(Word[W].Italic);
- glColor3f(Word[W].ColR, Word[W].ColG, Word[W].ColB);
- glPrint(pchar(Word[W].Text))
-end;
-
-procedure TLyric.DrawSlide(W: integer);
-var
- D: real;
-begin
- D := Word[W].Done; // przyrost
- SetFontStyle(Word[W].FontStyle);
- SetFontPos(Word[W].X, Word[W].Y);
- SetFontSize(Word[W].Size);
- SetFontItalic(Word[W].Italic);
- glColor3f(Word[W].ColR, Word[W].ColG, Word[W].ColB);
- glPrintDone(pchar(Word[W].Text), D, ColR, ColG, ColB);
-end;
-
-function TLyric.SelectedLetter; // LCD
-var
- W: integer;
-begin
- Result := 1;
-
- for W := 0 to SelectedI-1 do
- Result := Result + Length(Word[W].Text);
-end;
-
-function TLyric.SelectedLength: integer; // LCD
-begin
- Result := Length(Word[SelectedI].Text);
-end;
-
-end.
diff --git a/Game/Code/Screens/UScreenEditSub.pas b/Game/Code/Screens/UScreenEditSub.pas
index 3bf57692..564ef42c 100644
--- a/Game/Code/Screens/UScreenEditSub.pas
+++ b/Game/Code/Screens/UScreenEditSub.pas
@@ -20,8 +20,7 @@ uses
ULog,
UTexture,
UMenuText,
- ULyrics_bak,
- ULyrics,
+ UEditorLyrics,
Math,
gl,
{$IFDEF UseMIDIPort}
@@ -67,6 +66,8 @@ type
TextEditMode: boolean;
+ Lyric: TEditorLyrics;
+
procedure NewBeat;
procedure DivideBPM;
procedure MultiplyBPM;
@@ -99,7 +100,13 @@ type
end;
implementation
-uses UGraphic, UDraw, UMain, USkins, ULanguage;
+
+uses
+ UGraphic,
+ UDraw,
+ UMain,
+ USkins,
+ ULanguage;
// Method for input parsing. If False is returned, GetNextWindow
// should be checked to know the next window to load;
@@ -1050,9 +1057,6 @@ procedure TScreenEditSub.CopySentences(Src, Dst, Num: integer);
var
C: integer;
begin
-// Lyric := TLyric.Create;
-
-
// create place for new sentences
SetLength(Lines[0].Line, Lines[0].Number + Num - 1);
@@ -1138,7 +1142,7 @@ begin
inherited;
Log.LogStatus('Initializing', 'TEditScreen.onShow');
- Lyric := TLyric.Create;
+ Lyric := TEditorLyrics.Create;
ResetSingTemp;
@@ -1187,7 +1191,6 @@ begin
Lyric.ColSR := Skin_FontHighlightR;
Lyric.ColSG := Skin_FontHighlightG;
Lyric.ColSB := Skin_FontHighlightB;
- Lyric.Style := 0;
Lyric.AddLine(0);
Lyric.Selected := 0;
@@ -1306,7 +1309,6 @@ begin
// draw text
Lyric.Draw;
-
end;
procedure TScreenEditSub.onHide;
@@ -1315,6 +1317,7 @@ begin
MidiOut.Close;
MidiOut.Free;
{$ENDIF}
+ Lyric.Free;
//Music.SetVolume(1.0);
end;
diff --git a/Game/Code/UltraStar.dpr b/Game/Code/UltraStar.dpr
index c9a32a1d..14fe73e0 100644
--- a/Game/Code/UltraStar.dpr
+++ b/Game/Code/UltraStar.dpr
@@ -98,7 +98,7 @@ uses
{$ENDIF}
{$IFDEF UseSRCResample}
- samplerate in 'lib\samplerate\samplerate.pas',
+ samplerate in 'lib\samplerate\samplerate.pas',
{$ENDIF}
{$IFDEF UseProjectM}
@@ -143,7 +143,7 @@ uses
UIni in 'Classes\UIni.pas',
UImage in 'Classes\UImage.pas',
ULyrics in 'Classes\ULyrics.pas',
- ULyrics_bak in 'Classes\ULyrics_bak.pas',
+ UEditorLyrics in 'Classes\UEditorLyrics.pas',
USkins in 'Classes\USkins.pas',
UThemes in 'Classes\UThemes.pas',
ULog in 'Classes\ULog.pas',