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author | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-08-21 11:43:12 +0000 |
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committer | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-08-21 11:43:12 +0000 |
commit | 65eddc47b3b3fa40292c936af27ede9bc34c5516 (patch) | |
tree | 23204c6344f1387d31a3c5d8f1b87c24eb08052d /Game/Code/ultrastardx.control | |
parent | 9172b10b4a33f24a56f1672c8577bbbba271d675 (diff) | |
download | usdx-65eddc47b3b3fa40292c936af27ede9bc34c5516.tar.gz usdx-65eddc47b3b3fa40292c936af27ede9bc34c5516.tar.xz usdx-65eddc47b3b3fa40292c936af27ede9bc34c5516.zip |
some projectM fixes:
- glPushMatrix() was erroneously called in SaveOpenGLState() because the version number of 1.2 (1002000) is less than that of 1.1 (1010000).
- OpenGL error-state is resetted on Save/RestoreOpenGLState()
- After the initialization of projectM (VisualizerStart, TProjectM.Create) projectM did not switch back to USDX's RenderContext when using the FBO extension.
- SetPosition uses RandomPreset() instead of NextPreset()
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1284 b956fd51-792f-4845-bead-9b4dfca2ff2c
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