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authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-08-06 19:02:56 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-08-06 19:02:56 +0000
commit57247ddc701c856e3bd0811566405ab4ac69e9ff (patch)
treefb90625caf573a20f65354ade1023ecb396c8456 /Game/Code/lib/other
parentc9f0475aa950753f91fddf36f94d488e554d3757 (diff)
downloadusdx-57247ddc701c856e3bd0811566405ab4ac69e9ff.tar.gz
usdx-57247ddc701c856e3bd0811566405ab4ac69e9ff.tar.xz
usdx-57247ddc701c856e3bd0811566405ab4ac69e9ff.zip
moved AllocateHWnd/DeallocateHWnd from UCommon.pas to WinAllocation.pas. Do NOT use them in USDX code. They are just by the DirWatch and Midi... libs in FPC (Windows).
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1224 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--Game/Code/lib/other/DirWatch.pas8
-rw-r--r--Game/Code/lib/other/WinAllocation.pas97
2 files changed, 102 insertions, 3 deletions
diff --git a/Game/Code/lib/other/DirWatch.pas b/Game/Code/lib/other/DirWatch.pas
index d302cade..9d395840 100644
--- a/Game/Code/lib/other/DirWatch.pas
+++ b/Game/Code/lib/other/DirWatch.pas
@@ -31,9 +31,11 @@ interface
uses
Windows,
Messages,
- SysUtils,
- UCommon,
- Classes;
+ Classes,
+ {$IFDEF FPC}
+ WinAllocation,
+ {$ENDIF}
+ SysUtils;
type
TNotifyFilters = set of (nfFilename, nfDirname, nfAttrib,
diff --git a/Game/Code/lib/other/WinAllocation.pas b/Game/Code/lib/other/WinAllocation.pas
new file mode 100644
index 00000000..7c26a0e5
--- /dev/null
+++ b/Game/Code/lib/other/WinAllocation.pas
@@ -0,0 +1,97 @@
+unit WinAllocation;
+
+// FPC misses AllocateHWnd and DeallocateHWnd which is used by several
+// libraries such as Midi... or DirWatch.
+// Since FPC 2.2.2 there are dummies in Classes that just raise RunTime exceptions.
+// To avoid those exceptions, include this unit AFTER Classes.
+// Maybe the dummies will be replaced by functional routines in the future.WinAllocation
+//
+// THESE FUNCTIONS ARE ONLY FOR COMPATIBILITY WITH SOME EXTERNAL WIN32 LIBS.
+// DO NOT USE THEM IN USDX CODE.
+//
+
+interface
+
+uses
+ Classes,
+ Windows;
+
+function AllocateHWnd(Method: TWndMethod): HWND;
+procedure DeallocateHWnd(hWnd: HWND);
+
+implementation
+
+function AllocateHWndCallback(hWnd: HWND; uMsg: UINT; wParam: WPARAM; lParam: LPARAM): LRESULT; stdcall;
+var
+ Msg: TMessage;
+ MethodPtr: ^TWndMethod;
+begin
+ FillChar(Msg, SizeOf(Msg), 0);
+ Msg.msg := uMsg;
+ Msg.wParam := wParam;
+ Msg.lParam := lParam;
+
+ MethodPtr := Pointer(GetWindowLongPtr(hwnd, GWL_USERDATA));
+ if Assigned(MethodPtr) then
+ MethodPtr^(Msg);
+
+ Result := DefWindowProc(hwnd, uMsg, wParam, lParam);
+end;
+
+function AllocateHWnd(Method: TWndMethod): HWND;
+var
+ ClassExists: Boolean;
+ WndClass, OldClass: TWndClass;
+ MethodPtr: ^TMethod;
+begin
+ Result := 0;
+
+ // setup class-info
+ FillChar(WndClass, SizeOf(TWndClass), 0);
+ WndClass.hInstance := HInstance;
+ // Important: do not enable AllocateHWndCallback before the msg-handler method is assigned,
+ // otherwise race-conditions might occur
+ WndClass.lpfnWndProc := @DefWindowProc;
+ WndClass.lpszClassName:= 'USDXUtilWindowClass';
+
+ // check if class is already registered
+ ClassExists := GetClassInfo(HInstance, WndClass.lpszClassName, OldClass);
+ // create window-class shared by all windows created by AllocateHWnd()
+ if (not ClassExists) or (@OldClass.lpfnWndProc <> @DefWindowProc) then
+ begin
+ if ClassExists then
+ UnregisterClass(WndClass.lpszClassName, HInstance);
+ if (RegisterClass(WndClass) = 0) then
+ Exit;
+ end;
+ // create window
+ Result := CreateWindowEx(WS_EX_TOOLWINDOW, WndClass.lpszClassName, '',
+ DWORD(WS_POPUP), 0, 0, 0, 0, 0, 0, HInstance, nil);
+ if (Result = 0) then
+ Exit;
+ // assign individual callback procedure to the window
+ if Assigned(Method) then
+ begin
+ // TMethod contains two pointers but we can pass just one as USERDATA
+ GetMem(MethodPtr, SizeOf(TMethod));
+ MethodPtr^ := TMethod(Method);
+ SetWindowLongPtr(Result, GWL_USERDATA, LONG_PTR(MethodPtr));
+ end;
+ // now enable AllocateHWndCallback for this window
+ SetWindowLongPtr(Result, GWL_WNDPROC, LONG_PTR(@AllocateHWndCallback));
+end;
+
+procedure DeallocateHWnd(hWnd: HWND);
+var
+ MethodPtr: ^TMethod;
+begin
+ if (hWnd <> 0) then
+ begin
+ MethodPtr := Pointer(GetWindowLongPtr(hWnd, GWL_USERDATA));
+ DestroyWindow(hWnd);
+ if Assigned(MethodPtr) then
+ FreeMem(MethodPtr);
+ end;
+end;
+
+end.