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authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-05-19 17:00:18 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-05-19 17:00:18 +0000
commitd4bb21ab3781a9eca0790afa100f0c1edf32f31d (patch)
tree3087a97d21150cae6b60d4a6f6ceafe47e232af1 /Game/Code/lib/ffmpeg
parentfac0447cc006284cd9346505fb222eb1ee3728ed (diff)
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- changed "Windows" define to "MSWINDOWS"
- moved a few linklib for darwin to the libname section - added bass-define (undefined by default) for darwin back to switches.inc so switching to bass is easier git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1111 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/lib/ffmpeg')
-rw-r--r--Game/Code/lib/ffmpeg/avformat.pas2
1 files changed, 2 insertions, 0 deletions
diff --git a/Game/Code/lib/ffmpeg/avformat.pas b/Game/Code/lib/ffmpeg/avformat.pas
index 9115d6ae..720103d6 100644
--- a/Game/Code/lib/ffmpeg/avformat.pas
+++ b/Game/Code/lib/ffmpeg/avformat.pas
@@ -37,6 +37,8 @@ unit avformat;
{$MINENUMSIZE 4} (* use 4-byte enums *)
{$ENDIF}
+{$I switches.inc} (* for the HasInline define *)
+
{$IFDEF DARWIN}
{$linklib libavformat}
{$ENDIF}