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authorjaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-09-20 06:37:31 +0000
committerjaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-09-20 06:37:31 +0000
commit6562243c21b8ed122befd58c8bf256d7f7aacf35 (patch)
treeaee3d7a576fde495af65f913b1c48e4b9a920ba3 /Game/Code/lib/ffmpeg
parentdb82b7e30a1b58b56fdb4bfc6089b47200ca1da1 (diff)
downloadusdx-6562243c21b8ed122befd58c8bf256d7f7aacf35.tar.gz
usdx-6562243c21b8ed122befd58c8bf256d7f7aacf35.tar.xz
usdx-6562243c21b8ed122befd58c8bf256d7f7aacf35.zip
Ultrastar-DX now compiles in linux
(using lazarus) Bass etc is commented out.. but it compiles, and im working through the runtime errors. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@409 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--Game/Code/lib/ffmpeg/lazarustest.lpi10
1 files changed, 5 insertions, 5 deletions
diff --git a/Game/Code/lib/ffmpeg/lazarustest.lpi b/Game/Code/lib/ffmpeg/lazarustest.lpi
index 399b8b7e..6ba93830 100644
--- a/Game/Code/lib/ffmpeg/lazarustest.lpi
+++ b/Game/Code/lib/ffmpeg/lazarustest.lpi
@@ -31,7 +31,7 @@
<Filename Value="lazarustest.lpr"/>
<IsPartOfProject Value="True"/>
<UnitName Value="lazarustest"/>
- <CursorPos X="37" Y="24"/>
+ <CursorPos X="94" Y="30"/>
<TopLine Value="1"/>
<EditorIndex Value="0"/>
<UsageCount Value="23"/>
@@ -50,7 +50,7 @@
<CursorPos X="8" Y="40"/>
<TopLine Value="1"/>
<EditorIndex Value="2"/>
- <UsageCount Value="10"/>
+ <UsageCount Value="11"/>
<Loaded Value="True"/>
</Unit2>
<Unit3>
@@ -59,7 +59,7 @@
<CursorPos X="13" Y="34"/>
<TopLine Value="12"/>
<EditorIndex Value="3"/>
- <UsageCount Value="11"/>
+ <UsageCount Value="12"/>
<Loaded Value="True"/>
</Unit3>
<Unit4>
@@ -68,7 +68,7 @@
<CursorPos X="1" Y="1"/>
<TopLine Value="1"/>
<EditorIndex Value="4"/>
- <UsageCount Value="11"/>
+ <UsageCount Value="12"/>
<Loaded Value="True"/>
</Unit4>
<Unit5>
@@ -77,7 +77,7 @@
<CursorPos X="5" Y="28"/>
<TopLine Value="1"/>
<EditorIndex Value="1"/>
- <UsageCount Value="10"/>
+ <UsageCount Value="11"/>
<Loaded Value="True"/>
</Unit5>
</Units>