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authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-08-30 18:12:06 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-08-30 18:12:06 +0000
commit5f11f9f3e328f6818a42f0a3405404612399c64e (patch)
tree66f4cfcde3c1d4b0564ba47aceeb2d04082a7dfb /Game/Code/lib/ffmpeg/mathematics.pas
parentd4ec88adaa7a93d1970c116ae3d621ff05683681 (diff)
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Removed outdated 1.1 branch contents
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/1.1@1331 b956fd51-792f-4845-bead-9b4dfca2ff2c
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-rw-r--r--Game/Code/lib/ffmpeg/mathematics.pas75
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diff --git a/Game/Code/lib/ffmpeg/mathematics.pas b/Game/Code/lib/ffmpeg/mathematics.pas
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-(*
- * copyright (c) 2005 Michael Niedermayer <michaelni@gmx.at>
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *)
-
-(* This is a part of Pascal porting of ffmpeg. Originally by Victor Zinetz for Delphi and Free Pascal on Windows.
-For Mac OS X, some modifications were made by The Creative CAT, denoted as CAT
-in the source codes *)
-
-(*
- * Revision: 10765, Wed Oct 17 09:37:46 2007 UTC
- *)
-
-unit mathematics;
-
-{$IFDEF FPC}
- {$MODE DELPHI }
- {$PACKENUM 4} (* use 4-byte enums *)
- {$PACKRECORDS C} (* C/C++-compatible record packing *)
-{$ELSE}
- {$MINENUMSIZE 4} (* use 4-byte enums *)
-{$ENDIF}
-
-interface
-
-uses
- rational,
- UConfig;
-
-type
- TAVRounding = (
- AV_ROUND_ZERO = 0, ///< round toward zero
- AV_ROUND_INF = 1, ///< round away from zero
- AV_ROUND_DOWN = 2, ///< round toward -infinity
- AV_ROUND_UP = 3, ///< round toward +infinity
- AV_ROUND_NEAR_INF = 5 ///< round to nearest and halfway cases away from zero
- );
-
-(**
- * rescale a 64bit integer with rounding to nearest.
- * a simple a*b/c isn't possible as it can overflow
- *)
-function av_rescale (a, b, c: int64): int64;
- cdecl; external av__util;
-
-(**
- * rescale a 64bit integer with specified rounding.
- * a simple a*b/c isn't possible as it can overflow
- *)
-function av_rescale_rnd (a, b, c: int64; enum: TAVRounding): int64;
- cdecl; external av__util;
-
-(**
- * rescale a 64bit integer by 2 rational numbers.
- *)
-function av_rescale_q (a: int64; bq, cq: TAVRational): int64;
- cdecl; external av__util;
-
-implementation
-
-end.
-