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authorjaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-10-16 11:57:37 +0000
committerjaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-10-16 11:57:37 +0000
commit7b2b341341c0434a6b39d0f0f36fda9b7d23d0ef (patch)
treeee9bd89a5fda1f034fcd679333972201b4c3129e /Game/Code/lib/ffmpeg/avformat.pas
parentf392b84c00dbcefa6f0d0d50b208f748d3dc940b (diff)
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fixed the modified ffmpeg headers to compile in lazarus on windows.
this NOW should fix LazWin build. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@518 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/lib/ffmpeg/avformat.pas')
-rw-r--r--Game/Code/lib/ffmpeg/avformat.pas5
1 files changed, 4 insertions, 1 deletions
diff --git a/Game/Code/lib/ffmpeg/avformat.pas b/Game/Code/lib/ffmpeg/avformat.pas
index 26ff0d9b..aa74043b 100644
--- a/Game/Code/lib/ffmpeg/avformat.pas
+++ b/Game/Code/lib/ffmpeg/avformat.pas
@@ -23,8 +23,11 @@ in the source codes *)
unit avformat;
{$IFDEF FPC}
- {$LINKLIB libavutil}
+ {$IFNDEF win32}
+ {$LINKLIB libavutil}
{$LINKLIB libavformat}
+ {$ENDIF}
+
{$MODE DELPHI } (* CAT *)
{$PACKENUM 4} (* every enum type variables uses 4 bytes, CAT *)
{$PACKRECORDS C} (* GCC compatible, Record Packing, CAT *)