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authorwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-11-04 13:25:54 +0000
committerwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-11-04 13:25:54 +0000
commitbaf332b6d4f786ab7f0f8f7e1e50dea97be33e38 (patch)
tree66d4df43b46836d4a73aee831051de4ebe56c23c /Game/Code/lib/ffmpeg/MATHEMATICS.pas
parent684c6fad668e9a5573d8236e62fe015f0a507bd9 (diff)
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Add Lib directory to 1.0.1 branch
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/1.0.1@579 b956fd51-792f-4845-bead-9b4dfca2ff2c
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-rw-r--r--Game/Code/lib/ffmpeg/MATHEMATICS.pas66
1 files changed, 66 insertions, 0 deletions
diff --git a/Game/Code/lib/ffmpeg/MATHEMATICS.pas b/Game/Code/lib/ffmpeg/MATHEMATICS.pas
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+unit MATHEMATICS;
+
+interface
+
+(*
+ * copyright (c) 2005 Michael Niedermayer <michaelni@gmx.at>
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *)
+
+(* This is a part of Pascal porting of ffmpeg. Originally by Victor Zinetz for Delphi and Free Pascal on Windows.
+For Mac OS X, some modifications were made by The Creative CAT, denoted as CAT
+in the source codes *)
+
+{$MODE DELPHI} (* CAT *)
+{$PACKENUM 4} (* every enum type variables uses 4 bytes, CAT *)
+{$PACKRECORDS C} (* GCC compatible, Record Packing, CAT *)
+
+uses
+ rational; (* CAT *)
+
+const
+ av__util = 'libavutil.49'; (* CAT *)
+
+type
+ TAVRounding = (
+ AV_ROUND_ZERO = 0, ///< round toward zero
+ AV_ROUND_INF = 1, ///< round away from zero
+ AV_ROUND_DOWN = 2, ///< round toward -infinity
+ AV_ROUND_UP = 3, ///< round toward +infinity
+ AV_ROUND_NEAR_INF = 5, ///< round to nearest and halfway cases away from zero
+ AV_ROUND_FUCKING = $FFFFFF
+ );
+
+(** * rescale a 64bit integer with rounding to nearest.
+ * a simple a*b/c isn't possible as it can overflow *)
+function av_rescale (a, b, c: int64): int64;
+ cdecl; external av__util;
+
+(**
+ * rescale a 64bit integer with specified rounding.
+ * a simple a*b/c isn't possible as it can overflow *)
+function av_rescale_rnd (a, b, c: int64; enum: TAVRounding): int64;
+ cdecl; external av__util;
+
+(**
+ * rescale a 64bit integer by 2 rational numbers. *)
+function av_rescale_q (a: int64; bq, cq: TAVRational): int64;
+ cdecl; external av__util;
+
+implementation
+
+end.
+