diff options
author | jaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-09-05 12:02:06 +0000 |
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committer | jaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-09-05 12:02:06 +0000 |
commit | 30343a531999b5e50673ee1731f1c54cbc008dfd (patch) | |
tree | ac7bd5051ad29aa13fe5a854d553b49ececcd4a8 /Game/Code/lib/bass/delphi/bass.pas | |
parent | fee5e834a23f11ea42365b9c5f7336b9c5c58bc0 (diff) | |
download | usdx-30343a531999b5e50673ee1731f1c54cbc008dfd.tar.gz usdx-30343a531999b5e50673ee1731f1c54cbc008dfd.tar.xz usdx-30343a531999b5e50673ee1731f1c54cbc008dfd.zip |
added 3rd party dependencies ( except Jedi-SDL )
modified DPR to statically include all files needed (using relative paths)
this means 3rd party components should not need installation in the IDE, or adding to search paths.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@368 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/lib/bass/delphi/bass.pas')
-rw-r--r-- | Game/Code/lib/bass/delphi/bass.pas | 968 |
1 files changed, 968 insertions, 0 deletions
diff --git a/Game/Code/lib/bass/delphi/bass.pas b/Game/Code/lib/bass/delphi/bass.pas new file mode 100644 index 00000000..ba661699 --- /dev/null +++ b/Game/Code/lib/bass/delphi/bass.pas @@ -0,0 +1,968 @@ +{
+ BASS 2.3 Audio Library, (c) 1999-2007 Ian Luck.
+ Please report bugs/suggestions/etc... to bass@un4seen.com
+
+ See the BASS.CHM file for more complete documentation
+
+
+ How to install
+ ----------------
+ Copy BASS.PAS to the \LIB subdirectory of your Delphi path or your project dir
+}
+unit Bass;
+
+interface
+
+uses
+ Windows;
+
+const
+ BASSVERSION = $203; // API version
+
+ // Use these to test for error from functions that return a DWORD or QWORD
+ DW_ERROR = Cardinal(-1); // -1 (DWORD)
+ QW_ERROR = Int64(-1); // -1 (QWORD)
+
+ // Error codes returned by BASS_GetErrorCode()
+ BASS_OK = 0; // all is OK
+ BASS_ERROR_MEM = 1; // memory error
+ BASS_ERROR_FILEOPEN = 2; // can't open the file
+ BASS_ERROR_DRIVER = 3; // can't find a free sound driver
+ BASS_ERROR_BUFLOST = 4; // the sample buffer was lost - please report this!
+ BASS_ERROR_HANDLE = 5; // invalid handle
+ BASS_ERROR_FORMAT = 6; // unsupported sample format
+ BASS_ERROR_POSITION = 7; // invalid playback position
+ BASS_ERROR_INIT = 8; // BASS_Init has not been successfully called
+ BASS_ERROR_START = 9; // BASS_Start has not been successfully called
+ BASS_ERROR_ALREADY = 14; // already initialized/paused/whatever
+ BASS_ERROR_NOPAUSE = 16; // not paused
+ BASS_ERROR_NOCHAN = 18; // can't get a free channel
+ BASS_ERROR_ILLTYPE = 19; // an illegal type was specified
+ BASS_ERROR_ILLPARAM = 20; // an illegal parameter was specified
+ BASS_ERROR_NO3D = 21; // no 3D support
+ BASS_ERROR_NOEAX = 22; // no EAX support
+ BASS_ERROR_DEVICE = 23; // illegal device number
+ BASS_ERROR_NOPLAY = 24; // not playing
+ BASS_ERROR_FREQ = 25; // illegal sample rate
+ BASS_ERROR_NOTFILE = 27; // the stream is not a file stream
+ BASS_ERROR_NOHW = 29; // no hardware voices available
+ BASS_ERROR_EMPTY = 31; // the MOD music has no sequence data
+ BASS_ERROR_NONET = 32; // no internet connection could be opened
+ BASS_ERROR_CREATE = 33; // couldn't create the file
+ BASS_ERROR_NOFX = 34; // effects are not enabled
+ BASS_ERROR_PLAYING = 35; // the channel is playing
+ BASS_ERROR_NOTAVAIL = 37; // requested data is not available
+ BASS_ERROR_DECODE = 38; // the channel is a "decoding channel"
+ BASS_ERROR_DX = 39; // a sufficient DirectX version is not installed
+ BASS_ERROR_TIMEOUT = 40; // connection timedout
+ BASS_ERROR_FILEFORM = 41; // unsupported file format
+ BASS_ERROR_SPEAKER = 42; // unavailable speaker
+ BASS_ERROR_VERSION = 43; // invalid BASS version (used by add-ons)
+ BASS_ERROR_CODEC = 44; // codec is not available/supported
+ BASS_ERROR_UNKNOWN = -1; // some other mystery error
+
+ // Initialization flags
+ BASS_DEVICE_8BITS = 1; // use 8 bit resolution, else 16 bit
+ BASS_DEVICE_MONO = 2; // use mono, else stereo
+ BASS_DEVICE_3D = 4; // enable 3D functionality
+ {
+ If the BASS_DEVICE_3D flag is not specified when
+ initilizing BASS, then the 3D flags (BASS_SAMPLE_3D
+ and BASS_MUSIC_3D) are ignored when loading/creating
+ a sample/stream/music.
+ }
+ BASS_DEVICE_LATENCY = 256; // calculate device latency (BASS_INFO struct)
+ BASS_DEVICE_SPEAKERS = 2048; // force enabling of speaker assignment
+ BASS_DEVICE_NOSPEAKER = 4096; // ignore speaker arrangement
+
+ // DirectSound interfaces (for use with BASS_GetDSoundObject)
+ BASS_OBJECT_DS = 1; // IDirectSound
+ BASS_OBJECT_DS3DL = 2; // IDirectSound3DListener
+
+ // BASS_INFO flags (from DSOUND.H)
+ DSCAPS_CONTINUOUSRATE = $00000010;
+ { supports all sample rates between min/maxrate }
+ DSCAPS_EMULDRIVER = $00000020;
+ { device does NOT have hardware DirectSound support }
+ DSCAPS_CERTIFIED = $00000040;
+ { device driver has been certified by Microsoft }
+ {
+ The following flags tell what type of samples are
+ supported by HARDWARE mixing, all these formats are
+ supported by SOFTWARE mixing
+ }
+ DSCAPS_SECONDARYMONO = $00000100; // mono
+ DSCAPS_SECONDARYSTEREO = $00000200; // stereo
+ DSCAPS_SECONDARY8BIT = $00000400; // 8 bit
+ DSCAPS_SECONDARY16BIT = $00000800; // 16 bit
+
+ // BASS_RECORDINFO flags (from DSOUND.H)
+ DSCCAPS_EMULDRIVER = DSCAPS_EMULDRIVER;
+ { device does NOT have hardware DirectSound recording support }
+ DSCCAPS_CERTIFIED = DSCAPS_CERTIFIED;
+ { device driver has been certified by Microsoft }
+
+ // defines for formats field of BASS_RECORDINFO (from MMSYSTEM.H)
+ WAVE_FORMAT_1M08 = $00000001; // 11.025 kHz, Mono, 8-bit
+ WAVE_FORMAT_1S08 = $00000002; // 11.025 kHz, Stereo, 8-bit
+ WAVE_FORMAT_1M16 = $00000004; // 11.025 kHz, Mono, 16-bit
+ WAVE_FORMAT_1S16 = $00000008; // 11.025 kHz, Stereo, 16-bit
+ WAVE_FORMAT_2M08 = $00000010; // 22.05 kHz, Mono, 8-bit
+ WAVE_FORMAT_2S08 = $00000020; // 22.05 kHz, Stereo, 8-bit
+ WAVE_FORMAT_2M16 = $00000040; // 22.05 kHz, Mono, 16-bit
+ WAVE_FORMAT_2S16 = $00000080; // 22.05 kHz, Stereo, 16-bit
+ WAVE_FORMAT_4M08 = $00000100; // 44.1 kHz, Mono, 8-bit
+ WAVE_FORMAT_4S08 = $00000200; // 44.1 kHz, Stereo, 8-bit
+ WAVE_FORMAT_4M16 = $00000400; // 44.1 kHz, Mono, 16-bit
+ WAVE_FORMAT_4S16 = $00000800; // 44.1 kHz, Stereo, 16-bit
+
+ // Sample info flags
+ BASS_SAMPLE_8BITS = 1; // 8 bit
+ BASS_SAMPLE_FLOAT = 256; // 32-bit floating-point
+ BASS_SAMPLE_MONO = 2; // mono, else stereo
+ BASS_SAMPLE_LOOP = 4; // looped
+ BASS_SAMPLE_3D = 8; // 3D functionality enabled
+ BASS_SAMPLE_SOFTWARE = 16; // it's NOT using hardware mixing
+ BASS_SAMPLE_MUTEMAX = 32; // muted at max distance (3D only)
+ BASS_SAMPLE_VAM = 64; // uses the DX7 voice allocation & management
+ BASS_SAMPLE_FX = 128; // old implementation of DX8 effects are enabled
+ BASS_SAMPLE_OVER_VOL = $10000; // override lowest volume
+ BASS_SAMPLE_OVER_POS = $20000; // override longest playing
+ BASS_SAMPLE_OVER_DIST = $30000; // override furthest from listener (3D only)
+
+ BASS_STREAM_PRESCAN = $20000; // enable pin-point seeking (MP3/MP2/MP1)
+ BASS_MP3_SETPOS = BASS_STREAM_PRESCAN;
+ BASS_STREAM_AUTOFREE = $40000; // automatically free the stream when it stop/ends
+ BASS_STREAM_RESTRATE = $80000; // restrict the download rate of internet file streams
+ BASS_STREAM_BLOCK = $100000;// download/play internet file stream in small blocks
+ BASS_STREAM_DECODE = $200000;// don't play the stream, only decode (BASS_ChannelGetData)
+ BASS_STREAM_STATUS = $800000;// give server status info (HTTP/ICY tags) in DOWNLOADPROC
+
+ BASS_MUSIC_FLOAT = BASS_SAMPLE_FLOAT; // 32-bit floating-point
+ BASS_MUSIC_MONO = BASS_SAMPLE_MONO; // force mono mixing (less CPU usage)
+ BASS_MUSIC_LOOP = BASS_SAMPLE_LOOP; // loop music
+ BASS_MUSIC_3D = BASS_SAMPLE_3D; // enable 3D functionality
+ BASS_MUSIC_FX = BASS_SAMPLE_FX; // enable old implementation of DX8 effects
+ BASS_MUSIC_AUTOFREE = BASS_STREAM_AUTOFREE; // automatically free the music when it stop/ends
+ BASS_MUSIC_DECODE = BASS_STREAM_DECODE; // don't play the music, only decode (BASS_ChannelGetData)
+ BASS_MUSIC_PRESCAN = BASS_STREAM_PRESCAN; // calculate playback length
+ BASS_MUSIC_CALCLEN = BASS_MUSIC_PRESCAN;
+ BASS_MUSIC_RAMP = $200; // normal ramping
+ BASS_MUSIC_RAMPS = $400; // sensitive ramping
+ BASS_MUSIC_SURROUND = $800; // surround sound
+ BASS_MUSIC_SURROUND2 = $1000; // surround sound (mode 2)
+ BASS_MUSIC_FT2MOD = $2000; // play .MOD as FastTracker 2 does
+ BASS_MUSIC_PT1MOD = $4000; // play .MOD as ProTracker 1 does
+ BASS_MUSIC_NONINTER = $10000; // non-interpolated mixing
+ BASS_MUSIC_POSRESET = $8000; // stop all notes when moving position
+ BASS_MUSIC_POSRESETEX = $400000; // stop all notes and reset bmp/etc when moving position
+ BASS_MUSIC_STOPBACK = $80000; // stop the music on a backwards jump effect
+ BASS_MUSIC_NOSAMPLE = $100000; // don't load the samples
+
+ // Speaker assignment flags
+ BASS_SPEAKER_FRONT = $1000000; // front speakers
+ BASS_SPEAKER_REAR = $2000000; // rear/side speakers
+ BASS_SPEAKER_CENLFE = $3000000; // center & LFE speakers (5.1)
+ BASS_SPEAKER_REAR2 = $4000000; // rear center speakers (7.1)
+ BASS_SPEAKER_LEFT = $10000000; // modifier: left
+ BASS_SPEAKER_RIGHT = $20000000; // modifier: right
+ BASS_SPEAKER_FRONTLEFT = BASS_SPEAKER_FRONT or BASS_SPEAKER_LEFT;
+ BASS_SPEAKER_FRONTRIGHT = BASS_SPEAKER_FRONT or BASS_SPEAKER_RIGHT;
+ BASS_SPEAKER_REARLEFT = BASS_SPEAKER_REAR or BASS_SPEAKER_LEFT;
+ BASS_SPEAKER_REARRIGHT = BASS_SPEAKER_REAR or BASS_SPEAKER_RIGHT;
+ BASS_SPEAKER_CENTER = BASS_SPEAKER_CENLFE or BASS_SPEAKER_LEFT;
+ BASS_SPEAKER_LFE = BASS_SPEAKER_CENLFE or BASS_SPEAKER_RIGHT;
+ BASS_SPEAKER_REAR2LEFT = BASS_SPEAKER_REAR2 or BASS_SPEAKER_LEFT;
+ BASS_SPEAKER_REAR2RIGHT = BASS_SPEAKER_REAR2 or BASS_SPEAKER_RIGHT;
+
+ BASS_UNICODE = $80000000;
+
+ BASS_RECORD_PAUSE = $8000; // start recording paused
+
+ // DX7 voice allocation flags
+ BASS_VAM_HARDWARE = 1;
+ {
+ Play the sample in hardware. If no hardware voices are available then
+ the "play" call will fail
+ }
+ BASS_VAM_SOFTWARE = 2;
+ {
+ Play the sample in software (ie. non-accelerated). No other VAM flags
+ may be used together with this flag.
+ }
+
+ // DX7 voice management flags
+ {
+ These flags enable hardware resource stealing... if the hardware has no
+ available voices, a currently playing buffer will be stopped to make room
+ for the new buffer. NOTE: only samples loaded/created with the
+ BASS_SAMPLE_VAM flag are considered for termination by the DX7 voice
+ management.
+ }
+ BASS_VAM_TERM_TIME = 4;
+ {
+ If there are no free hardware voices, the buffer to be terminated will be
+ the one with the least time left to play.
+ }
+ BASS_VAM_TERM_DIST = 8;
+ {
+ If there are no free hardware voices, the buffer to be terminated will be
+ one that was loaded/created with the BASS_SAMPLE_MUTEMAX flag and is
+ beyond
+ it's max distance. If there are no buffers that match this criteria, then
+ the "play" call will fail.
+ }
+ BASS_VAM_TERM_PRIO = 16;
+ {
+ If there are no free hardware voices, the buffer to be terminated will be
+ the one with the lowest priority.
+ }
+
+ // BASS_CHANNELINFO types
+ BASS_CTYPE_SAMPLE = 1;
+ BASS_CTYPE_RECORD = 2;
+ BASS_CTYPE_STREAM = $10000;
+ BASS_CTYPE_STREAM_OGG = $10002;
+ BASS_CTYPE_STREAM_MP1 = $10003;
+ BASS_CTYPE_STREAM_MP2 = $10004;
+ BASS_CTYPE_STREAM_MP3 = $10005;
+ BASS_CTYPE_STREAM_AIFF = $10006;
+ BASS_CTYPE_STREAM_WAV = $40000; // WAVE flag, LOWORD=codec
+ BASS_CTYPE_STREAM_WAV_PCM = $50001;
+ BASS_CTYPE_STREAM_WAV_FLOAT = $50003;
+ BASS_CTYPE_MUSIC_MOD = $20000;
+ BASS_CTYPE_MUSIC_MTM = $20001;
+ BASS_CTYPE_MUSIC_S3M = $20002;
+ BASS_CTYPE_MUSIC_XM = $20003;
+ BASS_CTYPE_MUSIC_IT = $20004;
+ BASS_CTYPE_MUSIC_MO3 = $00100; // MO3 flag
+
+ // 3D channel modes
+ BASS_3DMODE_NORMAL = 0;
+ { normal 3D processing }
+ BASS_3DMODE_RELATIVE = 1;
+ {
+ The channel's 3D position (position/velocity/
+ orientation) are relative to the listener. When the
+ listener's position/velocity/orientation is changed
+ with BASS_Set3DPosition, the channel's position
+ relative to the listener does not change.
+ }
+ BASS_3DMODE_OFF = 2;
+ {
+ Turn off 3D processing on the channel, the sound will
+ be played in the center.
+ }
+
+ // EAX environments, use with BASS_SetEAXParameters
+ EAX_ENVIRONMENT_GENERIC = 0;
+ EAX_ENVIRONMENT_PADDEDCELL = 1;
+ EAX_ENVIRONMENT_ROOM = 2;
+ EAX_ENVIRONMENT_BATHROOM = 3;
+ EAX_ENVIRONMENT_LIVINGROOM = 4;
+ EAX_ENVIRONMENT_STONEROOM = 5;
+ EAX_ENVIRONMENT_AUDITORIUM = 6;
+ EAX_ENVIRONMENT_CONCERTHALL = 7;
+ EAX_ENVIRONMENT_CAVE = 8;
+ EAX_ENVIRONMENT_ARENA = 9;
+ EAX_ENVIRONMENT_HANGAR = 10;
+ EAX_ENVIRONMENT_CARPETEDHALLWAY = 11;
+ EAX_ENVIRONMENT_HALLWAY = 12;
+ EAX_ENVIRONMENT_STONECORRIDOR = 13;
+ EAX_ENVIRONMENT_ALLEY = 14;
+ EAX_ENVIRONMENT_FOREST = 15;
+ EAX_ENVIRONMENT_CITY = 16;
+ EAX_ENVIRONMENT_MOUNTAINS = 17;
+ EAX_ENVIRONMENT_QUARRY = 18;
+ EAX_ENVIRONMENT_PLAIN = 19;
+ EAX_ENVIRONMENT_PARKINGLOT = 20;
+ EAX_ENVIRONMENT_SEWERPIPE = 21;
+ EAX_ENVIRONMENT_UNDERWATER = 22;
+ EAX_ENVIRONMENT_DRUGGED = 23;
+ EAX_ENVIRONMENT_DIZZY = 24;
+ EAX_ENVIRONMENT_PSYCHOTIC = 25;
+ // total number of environments
+ EAX_ENVIRONMENT_COUNT = 26;
+
+ // software 3D mixing algorithm modes (used with BASS_Set3DAlgorithm)
+ BASS_3DALG_DEFAULT = 0;
+ {
+ default algorithm (currently translates to BASS_3DALG_OFF)
+ }
+ BASS_3DALG_OFF = 1;
+ {
+ Uses normal left and right panning. The vertical axis is ignored except
+ for scaling of volume due to distance. Doppler shift and volume scaling
+ are still applied, but the 3D filtering is not performed. This is the
+ most CPU efficient software implementation, but provides no virtual 3D
+ audio effect. Head Related Transfer Function processing will not be done.
+ Since only normal stereo panning is used, a channel using this algorithm
+ may be accelerated by a 2D hardware voice if no free 3D hardware voices
+ are available.
+ }
+ BASS_3DALG_FULL = 2;
+ {
+ This algorithm gives the highest quality 3D audio effect, but uses more
+ CPU. Requires Windows 98 2nd Edition or Windows 2000 that uses WDM
+ drivers, if this mode is not available then BASS_3DALG_OFF will be used
+ instead.
+ }
+ BASS_3DALG_LIGHT = 3;
+ {
+ This algorithm gives a good 3D audio effect, and uses less CPU than the
+ FULL mode. Requires Windows 98 2nd Edition or Windows 2000 that uses WDM
+ drivers, if this mode is not available then BASS_3DALG_OFF will be used
+ instead.
+ }
+
+ {
+ Sync types (with BASS_ChannelSetSync() "param" and
+ SYNCPROC "data" definitions) & flags.
+ }
+ BASS_SYNC_POS = 0;
+ {
+ Sync when a channel reaches a position.
+ param: position in bytes
+ data : not used
+ }
+ BASS_SYNC_END = 2;
+ {
+ Sync when a channel reaches the end.
+ param: not used
+ data : not used
+ }
+ BASS_SYNC_META = 4;
+ {
+ Sync when metadata is received in a stream.
+ param: not used
+ data : pointer to the metadata
+ }
+ BASS_SYNC_SLIDE = 5;
+ {
+ Sync when an attribute slide is completed.
+ param: not used
+ data : the type of slide completed (one of the BASS_SLIDE_xxx values)
+ }
+ BASS_SYNC_STALL = 6;
+ {
+ Sync when playback has stalled.
+ param: not used
+ data : 0=stalled, 1=resumed
+ }
+ BASS_SYNC_DOWNLOAD = 7;
+ {
+ Sync when downloading of an internet (or "buffered" user file) stream has ended.
+ param: not used
+ data : not used
+ }
+ BASS_SYNC_FREE = 8;
+ {
+ Sync when a channel is freed.
+ param: not used
+ data : not used
+ }
+ BASS_SYNC_SETPOS = 11;
+ {
+ Sync when a channel's position is set.
+ param: not used
+ data : 0 = playback buffer not flushed, 1 = playback buffer flushed
+ }
+ BASS_SYNC_MUSICPOS = 10;
+ {
+ Sync when a MOD music reaches an order:row position.
+ param: LOWORD=order (0=first, -1=all) HIWORD=row (0=first, -1=all)
+ data : LOWORD=order HIWORD=row
+ }
+ BASS_SYNC_MUSICINST = 1;
+ {
+ Sync when an instrument (sample for the non-instrument based formats)
+ is played in a MOD music (not including retrigs).
+ param: LOWORD=instrument (1=first) HIWORD=note (0=c0...119=b9, -1=all)
+ data : LOWORD=note HIWORD=volume (0-64)
+ }
+ BASS_SYNC_MUSICFX = 3;
+ {
+ Sync when the "sync" effect (XM/MTM/MOD: E8x/Wxx, IT/S3M: S2x) is used.
+ param: 0:data=pos, 1:data="x" value
+ data : param=0: LOWORD=order HIWORD=row, param=1: "x" value
+ }
+ BASS_SYNC_MESSAGE = $20000000;
+ { FLAG: post a Windows message (instead of callback)
+ When using a window message "callback", the message to post is given in the "proc"
+ parameter of BASS_ChannelSetSync, and is posted to the window specified in the BASS_Init
+ call. The message parameters are: WPARAM = data, LPARAM = user.
+ }
+ BASS_SYNC_MIXTIME = $40000000;
+ { FLAG: sync at mixtime, else at playtime }
+ BASS_SYNC_ONETIME = $80000000;
+ { FLAG: sync only once, else continuously }
+
+ // BASS_ChannelIsActive return values
+ BASS_ACTIVE_STOPPED = 0;
+ BASS_ACTIVE_PLAYING = 1;
+ BASS_ACTIVE_STALLED = 2;
+ BASS_ACTIVE_PAUSED = 3;
+
+ // BASS_ChannelIsSliding return flags
+ BASS_SLIDE_FREQ = 1;
+ BASS_SLIDE_VOL = 2;
+ BASS_SLIDE_PAN = 4;
+
+ // BASS_ChannelGetData flags
+ BASS_DATA_AVAILABLE = 0; // query how much data is buffered
+ BASS_DATA_FLOAT = $40000000; // flag: return floating-point sample data
+ BASS_DATA_FFT512 = $80000000; // 512 sample FFT
+ BASS_DATA_FFT1024 = $80000001; // 1024 FFT
+ BASS_DATA_FFT2048 = $80000002; // 2048 FFT
+ BASS_DATA_FFT4096 = $80000003; // 4096 FFT
+ BASS_DATA_FFT8192 = $80000004; // 8192 FFT
+ BASS_DATA_FFT_INDIVIDUAL = $10; // FFT flag: FFT for each channel, else all combined
+ BASS_DATA_FFT_NOWINDOW = $20; // FFT flag: no Hanning window
+
+ // BASS_ChannelGetTags types : what's returned
+ BASS_TAG_ID3 = 0; // ID3v1 tags : 128 byte block
+ BASS_TAG_ID3V2 = 1; // ID3v2 tags : variable length block
+ BASS_TAG_OGG = 2; // OGG comments : array of null-terminated strings
+ BASS_TAG_HTTP = 3; // HTTP headers : array of null-terminated strings
+ BASS_TAG_ICY = 4; // ICY headers : array of null-terminated strings
+ BASS_TAG_META = 5; // ICY metadata : null-terminated string
+ BASS_TAG_VENDOR = 9; // OGG encoder : null-terminated string
+ BASS_TAG_LYRICS3 = 10; // Lyric3v2 tag : ASCII string
+ BASS_TAG_RIFF_INFO = $100; // RIFF/WAVE tags : array of null-terminated ANSI strings
+ BASS_TAG_MUSIC_NAME = $10000; // MOD music name : ANSI string
+ BASS_TAG_MUSIC_MESSAGE = $10001; // MOD message : ANSI string
+ BASS_TAG_MUSIC_INST = $10100; // + instrument #, MOD instrument name : ANSI string
+ BASS_TAG_MUSIC_SAMPLE = $10300; // + sample #, MOD sample name : ANSI string
+
+ BASS_FX_CHORUS = 0; // GUID_DSFX_STANDARD_CHORUS
+ BASS_FX_COMPRESSOR = 1; // GUID_DSFX_STANDARD_COMPRESSOR
+ BASS_FX_DISTORTION = 2; // GUID_DSFX_STANDARD_DISTORTION
+ BASS_FX_ECHO = 3; // GUID_DSFX_STANDARD_ECHO
+ BASS_FX_FLANGER = 4; // GUID_DSFX_STANDARD_FLANGER
+ BASS_FX_GARGLE = 5; // GUID_DSFX_STANDARD_GARGLE
+ BASS_FX_I3DL2REVERB = 6; // GUID_DSFX_STANDARD_I3DL2REVERB
+ BASS_FX_PARAMEQ = 7; // GUID_DSFX_STANDARD_PARAMEQ
+ BASS_FX_REVERB = 8; // GUID_DSFX_WAVES_REVERB
+
+ BASS_FX_PHASE_NEG_180 = 0;
+ BASS_FX_PHASE_NEG_90 = 1;
+ BASS_FX_PHASE_ZERO = 2;
+ BASS_FX_PHASE_90 = 3;
+ BASS_FX_PHASE_180 = 4;
+
+ // BASS_RecordSetInput flags
+ BASS_INPUT_OFF = $10000;
+ BASS_INPUT_ON = $20000;
+ BASS_INPUT_LEVEL = $40000;
+
+ BASS_INPUT_TYPE_MASK = $ff000000;
+ BASS_INPUT_TYPE_UNDEF = $00000000;
+ BASS_INPUT_TYPE_DIGITAL = $01000000;
+ BASS_INPUT_TYPE_LINE = $02000000;
+ BASS_INPUT_TYPE_MIC = $03000000;
+ BASS_INPUT_TYPE_SYNTH = $04000000;
+ BASS_INPUT_TYPE_CD = $05000000;
+ BASS_INPUT_TYPE_PHONE = $06000000;
+ BASS_INPUT_TYPE_SPEAKER = $07000000;
+ BASS_INPUT_TYPE_WAVE = $08000000;
+ BASS_INPUT_TYPE_AUX = $09000000;
+ BASS_INPUT_TYPE_ANALOG = $0a000000;
+
+ // BASS_SetNetConfig flags
+ BASS_NET_TIMEOUT = 0;
+ BASS_NET_BUFFER = 1;
+
+ // BASS_StreamGetFilePosition modes
+ BASS_FILEPOS_CURRENT = 0;
+ BASS_FILEPOS_DECODE = BASS_FILEPOS_CURRENT;
+ BASS_FILEPOS_DOWNLOAD = 1;
+ BASS_FILEPOS_END = 2;
+ BASS_FILEPOS_START = 3;
+ BASS_FILEPOS_CONNECTED = 4;
+
+ // STREAMFILEPROC actions
+ BASS_FILE_CLOSE = 0;
+ BASS_FILE_READ = 1;
+ BASS_FILE_LEN = 3;
+ BASS_FILE_SEEK = 4;
+
+ BASS_STREAMPROC_END = $80000000; // end of user stream flag
+
+ // BASS_MusicSet/GetAttribute options
+ BASS_MUSIC_ATTRIB_AMPLIFY = 0;
+ BASS_MUSIC_ATTRIB_PANSEP = 1;
+ BASS_MUSIC_ATTRIB_PSCALER = 2;
+ BASS_MUSIC_ATTRIB_BPM = 3;
+ BASS_MUSIC_ATTRIB_SPEED = 4;
+ BASS_MUSIC_ATTRIB_VOL_GLOBAL = 5;
+ BASS_MUSIC_ATTRIB_VOL_CHAN = $100; // + channel #
+ BASS_MUSIC_ATTRIB_VOL_INST = $200; // + instrument #
+
+ // BASS_Set/GetConfig options
+ BASS_CONFIG_BUFFER = 0;
+ BASS_CONFIG_UPDATEPERIOD = 1;
+ BASS_CONFIG_MAXVOL = 3;
+ BASS_CONFIG_GVOL_SAMPLE = 4;
+ BASS_CONFIG_GVOL_STREAM = 5;
+ BASS_CONFIG_GVOL_MUSIC = 6;
+ BASS_CONFIG_CURVE_VOL = 7;
+ BASS_CONFIG_CURVE_PAN = 8;
+ BASS_CONFIG_FLOATDSP = 9;
+ BASS_CONFIG_3DALGORITHM = 10;
+ BASS_CONFIG_NET_TIMEOUT = 11;
+ BASS_CONFIG_NET_BUFFER = 12;
+ BASS_CONFIG_PAUSE_NOPLAY = 13;
+ BASS_CONFIG_NET_PREBUF = 15;
+ BASS_CONFIG_NET_AGENT = 16;
+ BASS_CONFIG_NET_PROXY = 17;
+ BASS_CONFIG_NET_PASSIVE = 18;
+ BASS_CONFIG_REC_BUFFER = 19;
+ BASS_CONFIG_NET_PLAYLIST = 21;
+ BASS_CONFIG_MUSIC_VIRTUAL = 22;
+
+type
+ DWORD = cardinal;
+ BOOL = LongBool;
+ FLOAT = Single;
+ QWORD = int64; // 64-bit (replace "int64" with "comp" if using Delphi 3)
+
+ HMUSIC = DWORD; // MOD music handle
+ HSAMPLE = DWORD; // sample handle
+ HCHANNEL = DWORD; // playing sample's channel handle
+ HSTREAM = DWORD; // sample stream handle
+ HRECORD = DWORD; // recording handle
+ HSYNC = DWORD; // synchronizer handle
+ HDSP = DWORD; // DSP handle
+ HFX = DWORD; // DX8 effect handle
+ HPLUGIN = DWORD; // Plugin handle
+
+ BASS_INFO = record
+ flags: DWORD; // device capabilities (DSCAPS_xxx flags)
+ hwsize: DWORD; // size of total device hardware memory
+ hwfree: DWORD; // size of free device hardware memory
+ freesam: DWORD; // number of free sample slots in the hardware
+ free3d: DWORD; // number of free 3D sample slots in the hardware
+ minrate: DWORD; // min sample rate supported by the hardware
+ maxrate: DWORD; // max sample rate supported by the hardware
+ eax: BOOL; // device supports EAX? (always FALSE if BASS_DEVICE_3D was not used)
+ minbuf: DWORD; // recommended minimum buffer length in ms (requires BASS_DEVICE_LATENCY)
+ dsver: DWORD; // DirectSound version
+ latency: DWORD; // delay (in ms) before start of playback (requires BASS_DEVICE_LATENCY)
+ initflags: DWORD; // "flags" parameter of BASS_Init call
+ speakers: DWORD; // number of speakers available
+ driver: PChar; // driver
+ freq: DWORD; // current output rate (OSX only)
+ end;
+
+ BASS_RECORDINFO = record
+ flags: DWORD; // device capabilities (DSCCAPS_xxx flags)
+ formats: DWORD; // supported standard formats (WAVE_FORMAT_xxx flags)
+ inputs: DWORD; // number of inputs
+ singlein: BOOL; // only 1 input can be set at a time
+ driver: PChar; // driver
+ freq: DWORD; // current input rate (OSX only)
+ end;
+
+ BASS_CHANNELINFO = record
+ freq: DWORD; // default playback rate
+ chans: DWORD; // channels
+ flags: DWORD; // BASS_SAMPLE/STREAM/MUSIC/SPEAKER flags
+ ctype: DWORD; // type of channel
+ origres: DWORD; // original resolution
+ plugin: HPLUGIN; // plugin
+ end;
+
+ BASS_PLUGINFORM = record
+ ctype: DWORD; // channel type
+ name: PChar; // format description
+ exts: PChar; // file extension filter (*.ext1;*.ext2;etc...)
+ end;
+ PBASS_PLUGINFORMS = ^TBASS_PLUGINFORMS;
+ TBASS_PLUGINFORMS = array[0..maxInt div sizeOf(BASS_PLUGINFORM) - 1] of BASS_PLUGINFORM;
+
+ BASS_PLUGININFO = record
+ version: DWORD; // version (same form as BASS_GetVersion)
+ formatc: DWORD; // number of formats
+ formats: PBASS_PLUGINFORMS; // the array of formats
+ end;
+ PBASS_PLUGININFO = ^BASS_PLUGININFO;
+
+ // Sample info structure
+ BASS_SAMPLE = record
+ freq: DWORD; // default playback rate
+ volume: DWORD; // default volume (0-100)
+ pan: Integer; // default pan (-100=left, 0=middle, 100=right)
+ flags: DWORD; // BASS_SAMPLE_xxx flags
+ length: DWORD; // length (in samples, not bytes)
+ max: DWORD; // maximum simultaneous playbacks
+ origres: DWORD; // original resolution
+ chans: DWORD; // number of channels
+ mingap: DWORD; // minimum gap (ms) between creating channels
+ {
+ The following are the sample's default 3D attributes
+ (if the sample is 3D, BASS_SAMPLE_3D is in flags)
+ see BASS_ChannelSet3DAttributes
+ }
+ mode3d: DWORD; // BASS_3DMODE_xxx mode
+ mindist: FLOAT; // minimum distance
+ maxdist: FLOAT; // maximum distance
+ iangle: DWORD; // angle of inside projection cone
+ oangle: DWORD; // angle of outside projection cone
+ outvol: DWORD; // delta-volume outside the projection cone
+ {
+ The following are the defaults used if the sample uses the DirectX 7
+ voice allocation/management features.
+ }
+ vam: DWORD; // voice allocation/management flags (BASS_VAM_xxx)
+ priority: DWORD; // priority (0=lowest, $ffffffff=highest)
+ end;
+
+ // 3D vector (for 3D positions/velocities/orientations)
+ BASS_3DVECTOR = record
+ x: FLOAT; // +=right, -=left
+ y: FLOAT; // +=up, -=down
+ z: FLOAT; // +=front, -=behind
+ end;
+
+ BASS_FXCHORUS = record
+ fWetDryMix: FLOAT;
+ fDepth: FLOAT;
+ fFeedback: FLOAT;
+ fFrequency: FLOAT;
+ lWaveform: DWORD; // 0=triangle, 1=sine
+ fDelay: FLOAT;
+ lPhase: DWORD; // BASS_FX_PHASE_xxx
+ end;
+
+ BASS_FXCOMPRESSOR = record
+ fGain: FLOAT;
+ fAttack: FLOAT;
+ fRelease: FLOAT;
+ fThreshold: FLOAT;
+ fRatio: FLOAT;
+ fPredelay: FLOAT;
+ end;
+
+ BASS_FXDISTORTION = record
+ fGain: FLOAT;
+ fEdge: FLOAT;
+ fPostEQCenterFrequency: FLOAT;
+ fPostEQBandwidth: FLOAT;
+ fPreLowpassCutoff: FLOAT;
+ end;
+
+ BASS_FXECHO = record
+ fWetDryMix: FLOAT;
+ fFeedback: FLOAT;
+ fLeftDelay: FLOAT;
+ fRightDelay: FLOAT;
+ lPanDelay: BOOL;
+ end;
+
+ BASS_FXFLANGER = record
+ fWetDryMix: FLOAT;
+ fDepth: FLOAT;
+ fFeedback: FLOAT;
+ fFrequency: FLOAT;
+ lWaveform: DWORD; // 0=triangle, 1=sine
+ fDelay: FLOAT;
+ lPhase: DWORD; // BASS_FX_PHASE_xxx
+ end;
+
+ BASS_FXGARGLE = record
+ dwRateHz: DWORD; // Rate of modulation in hz
+ dwWaveShape: DWORD; // 0=triangle, 1=square
+ end;
+
+ BASS_FXI3DL2REVERB = record
+ lRoom: Longint; // [-10000, 0] default: -1000 mB
+ lRoomHF: Longint; // [-10000, 0] default: 0 mB
+ flRoomRolloffFactor: FLOAT; // [0.0, 10.0] default: 0.0
+ flDecayTime: FLOAT; // [0.1, 20.0] default: 1.49s
+ flDecayHFRatio: FLOAT; // [0.1, 2.0] default: 0.83
+ lReflections: Longint; // [-10000, 1000] default: -2602 mB
+ flReflectionsDelay: FLOAT; // [0.0, 0.3] default: 0.007 s
+ lReverb: Longint; // [-10000, 2000] default: 200 mB
+ flReverbDelay: FLOAT; // [0.0, 0.1] default: 0.011 s
+ flDiffusion: FLOAT; // [0.0, 100.0] default: 100.0 %
+ flDensity: FLOAT; // [0.0, 100.0] default: 100.0 %
+ flHFReference: FLOAT; // [20.0, 20000.0] default: 5000.0 Hz
+ end;
+
+ BASS_FXPARAMEQ = record
+ fCenter: FLOAT;
+ fBandwidth: FLOAT;
+ fGain: FLOAT;
+ end;
+
+ BASS_FXREVERB = record
+ fInGain: FLOAT; // [-96.0,0.0] default: 0.0 dB
+ fReverbMix: FLOAT; // [-96.0,0.0] default: 0.0 db
+ fReverbTime: FLOAT; // [0.001,3000.0] default: 1000.0 ms
+ fHighFreqRTRatio: FLOAT; // [0.001,0.999] default: 0.001
+ end;
+
+ // callback function types
+ STREAMPROC = function(handle: HSTREAM; buffer: Pointer; length: DWORD; user: DWORD): DWORD; stdcall;
+ {
+ User stream callback function. NOTE: A stream function should obviously be as
+ quick as possible, other streams (and MOD musics) can't be mixed until
+ it's finished.
+ handle : The stream that needs writing
+ buffer : Buffer to write the samples in
+ length : Number of bytes to write
+ user : The 'user' parameter value given when calling BASS_StreamCreate
+ RETURN : Number of bytes written. Set the BASS_STREAMPROC_END flag to end
+ the stream.
+ }
+
+ STREAMFILEPROC = function(action, param1, param2, user: DWORD): DWORD; stdcall;
+ {
+ User file stream callback function.
+ action : The action to perform, one of BASS_FILE_xxx values.
+ param1 : Depends on "action"
+ param2 : Depends on "action"
+ user : The 'user' parameter value given when calling BASS_StreamCreate
+ RETURN : Depends on "action"
+ }
+
+ DOWNLOADPROC = procedure(buffer: Pointer; length: DWORD; user: DWORD); stdcall;
+ {
+ Internet stream download callback function.
+ buffer : Buffer containing the downloaded data... NULL=end of download
+ length : Number of bytes in the buffer
+ user : The 'user' parameter value given when calling BASS_StreamCreateURL
+ }
+
+ SYNCPROC = procedure(handle: HSYNC; channel, data: DWORD; user: DWORD); stdcall;
+ {
+ Sync callback function. NOTE: a sync callback function should be very
+ quick as other syncs cannot be processed until it has finished. If the
+ sync is a "mixtime" sync, then other streams and MOD musics can not be
+ mixed until it's finished either.
+ handle : The sync that has occured
+ channel: Channel that the sync occured in
+ data : Additional data associated with the sync's occurance
+ user : The 'user' parameter given when calling BASS_ChannelSetSync
+ }
+
+ DSPPROC = procedure(handle: HDSP; channel: DWORD; buffer: Pointer; length: DWORD; user: DWORD); stdcall;
+ {
+ DSP callback function. NOTE: A DSP function should obviously be as quick
+ as possible... other DSP functions, streams and MOD musics can not be
+ processed until it's finished.
+ handle : The DSP handle
+ channel: Channel that the DSP is being applied to
+ buffer : Buffer to apply the DSP to
+ length : Number of bytes in the buffer
+ user : The 'user' parameter given when calling BASS_ChannelSetDSP
+ }
+
+ RECORDPROC = function(handle: HRECORD; buffer: Pointer; length: DWORD; user: DWORD): BOOL; stdcall;
+ {
+ Recording callback function.
+ handle : The recording handle
+ buffer : Buffer containing the recorded sample data
+ length : Number of bytes
+ user : The 'user' parameter value given when calling BASS_RecordStart
+ RETURN : TRUE = continue recording, FALSE = stop
+ }
+
+
+// Functions
+const
+ bassdll = 'bass.dll';
+
+function BASS_SetConfig(option, value: DWORD): DWORD; stdcall; external bassdll;
+function BASS_GetConfig(option: DWORD): DWORD; stdcall; external bassdll;
+function BASS_GetVersion: DWORD; stdcall; external bassdll;
+function BASS_GetDeviceDescription(device: DWORD): PChar; stdcall; external bassdll;
+function BASS_ErrorGetCode: Integer; stdcall; external bassdll;
+function BASS_Init(device: Integer; freq, flags: DWORD; win: HWND; clsid: PGUID): BOOL; stdcall; external bassdll;
+function BASS_SetDevice(device: DWORD): BOOL; stdcall; external bassdll;
+function BASS_GetDevice: DWORD; stdcall; external bassdll;
+function BASS_Free: BOOL; stdcall; external bassdll;
+function BASS_GetDSoundObject(obj: DWORD): Pointer; stdcall; external bassdll;
+function BASS_GetInfo(var info: BASS_INFO): BOOL; stdcall; external bassdll;
+function BASS_Update: BOOL; stdcall; external bassdll;
+function BASS_GetCPU: FLOAT; stdcall; external bassdll;
+function BASS_Start: BOOL; stdcall; external bassdll;
+function BASS_Stop: BOOL; stdcall; external bassdll;
+function BASS_Pause: BOOL; stdcall; external bassdll;
+function BASS_SetVolume(volume: DWORD): BOOL; stdcall; external bassdll;
+function BASS_GetVolume: Integer; stdcall; external bassdll;
+
+function BASS_PluginLoad(filename: PChar; flags: DWORD): HPLUGIN; stdcall; external bassdll;
+function BASS_PluginFree(handle: HPLUGIN): BOOL; stdcall; external bassdll;
+function BASS_PluginGetInfo(handle: HPLUGIN): PBASS_PLUGININFO; stdcall; external bassdll;
+
+function BASS_Set3DFactors(distf, rollf, doppf: FLOAT): BOOL; stdcall; external bassdll;
+function BASS_Get3DFactors(var distf, rollf, doppf: FLOAT): BOOL; stdcall; external bassdll;
+function BASS_Set3DPosition(var pos, vel, front, top: BASS_3DVECTOR): BOOL; stdcall; external bassdll;
+function BASS_Get3DPosition(var pos, vel, front, top: BASS_3DVECTOR): BOOL; stdcall; external bassdll;
+procedure BASS_Apply3D; stdcall; external bassdll;
+function BASS_SetEAXParameters(env: Integer; vol, decay, damp: FLOAT): BOOL; stdcall; external bassdll;
+function BASS_GetEAXParameters(var env: DWORD; var vol, decay, damp: FLOAT): BOOL; stdcall; external bassdll;
+
+function BASS_MusicLoad(mem: BOOL; f: Pointer; offset, length, flags, freq: DWORD): HMUSIC; stdcall; external bassdll;
+function BASS_MusicFree(handle: HMUSIC): BOOL; stdcall; external bassdll;
+function BASS_MusicSetAttribute(handle: HMUSIC; attrib,value: DWORD): DWORD; stdcall; external bassdll;
+function BASS_MusicGetAttribute(handle: HMUSIC; attrib: DWORD): DWORD; stdcall; external bassdll;
+function BASS_MusicGetOrders(handle: HMUSIC): DWORD; stdcall; external bassdll;
+function BASS_MusicGetOrderPosition(handle: HMUSIC): DWORD; stdcall; external bassdll;
+
+function BASS_SampleLoad(mem: BOOL; f: Pointer; offset, length, max, flags: DWORD): HSAMPLE; stdcall; external bassdll;
+function BASS_SampleCreate(length, freq, chans, max, flags: DWORD): Pointer; stdcall; external bassdll;
+function BASS_SampleCreateDone: HSAMPLE; stdcall; external bassdll;
+function BASS_SampleFree(handle: HSAMPLE): BOOL; stdcall; external bassdll;
+function BASS_SampleGetInfo(handle: HSAMPLE; var info: BASS_SAMPLE): BOOL; stdcall; external bassdll;
+function BASS_SampleSetInfo(handle: HSAMPLE; var info: BASS_SAMPLE): BOOL; stdcall; external bassdll;
+function BASS_SampleGetChannel(handle: HSAMPLE; onlynew: BOOL): HCHANNEL; stdcall; external bassdll;
+function BASS_SampleGetChannels(handle: HSAMPLE; channels: Pointer): DWORD; stdcall; external bassdll;
+function BASS_SampleStop(handle: HSAMPLE): BOOL; stdcall; external bassdll;
+
+function BASS_StreamCreate(freq, chans, flags: DWORD; proc: Pointer; user: DWORD): HSTREAM; stdcall; external bassdll;
+function BASS_StreamCreateFile(mem: BOOL; f: Pointer; offset, length, flags: DWORD): HSTREAM; stdcall; external bassdll;
+function BASS_StreamCreateURL(url: PChar; offset: DWORD; flags: DWORD; proc: DOWNLOADPROC; user: DWORD):HSTREAM; stdcall; external bassdll;
+function BASS_StreamCreateFileUser(buffered: BOOL; flags: DWORD; proc: STREAMFILEPROC; user: DWORD): HSTREAM; stdcall; external bassdll;
+function BASS_StreamFree(handle: HSTREAM): BOOL; stdcall; external bassdll;
+function BASS_StreamGetFilePosition(handle:HSTREAM; mode:DWORD) : DWORD;stdcall;external bassdll;
+
+function BASS_RecordGetDeviceDescription(devnum: DWORD):PChar;stdcall;external bassdll;
+function BASS_RecordInit(device: Integer):BOOL;stdcall;external bassdll;
+function BASS_RecordSetDevice(device: DWORD): BOOL; stdcall; external bassdll;
+function BASS_RecordGetDevice: DWORD; stdcall; external bassdll;
+function BASS_RecordFree:BOOL;stdcall;external bassdll;
+function BASS_RecordGetInfo(var info:BASS_RECORDINFO):BOOL;stdcall;external bassdll;
+function BASS_RecordGetInputName(input:Integer):PChar;stdcall;external bassdll;
+function BASS_RecordSetInput(input:Integer; setting:DWORD):BOOL;stdcall;external bassdll;
+function BASS_RecordGetInput(input:Integer):DWORD;stdcall;external bassdll;
+function BASS_RecordStart(freq,chans,flags:DWORD; proc:RECORDPROC; user:DWORD):HRECORD;stdcall;external bassdll;
+
+function BASS_ChannelBytes2Seconds(handle: DWORD; pos: QWORD): FLOAT; stdcall;external bassdll;
+function BASS_ChannelSeconds2Bytes(handle: DWORD; pos: FLOAT): QWORD; stdcall;external bassdll;
+function BASS_ChannelGetDevice(handle: DWORD): DWORD; stdcall; external bassdll;
+function BASS_ChannelSetDevice(handle, device: DWORD): BOOL; stdcall; external bassdll;
+function BASS_ChannelIsActive(handle: DWORD): DWORD; stdcall;external bassdll;
+function BASS_ChannelGetInfo(handle: DWORD; var info:BASS_CHANNELINFO):BOOL;stdcall;external bassdll;
+function BASS_ChannelGetTags(handle: HSTREAM; tags : DWORD): PChar; stdcall; external bassdll;
+function BASS_ChannelSetFlags(handle, flags: DWORD): BOOL; stdcall; external bassdll;
+function BASS_ChannelPreBuf(handle, length: DWORD): BOOL; stdcall; external bassdll;
+function BASS_ChannelPlay(handle: DWORD; restart: BOOL): BOOL; stdcall; external bassdll;
+function BASS_ChannelStop(handle: DWORD): BOOL; stdcall; external bassdll;
+function BASS_ChannelPause(handle: DWORD): BOOL; stdcall; external bassdll;
+function BASS_ChannelSetAttributes(handle: DWORD; freq, volume, pan: Integer): BOOL; stdcall; external bassdll;
+function BASS_ChannelGetAttributes(handle: DWORD; var freq, volume: DWORD; var pan: Integer): BOOL; stdcall; external bassdll;
+function BASS_ChannelSlideAttributes(handle: DWORD; freq, volume, pan: Integer; time: DWORD): BOOL; stdcall; external bassdll;
+function BASS_ChannelIsSliding(handle: DWORD): DWORD; stdcall;external bassdll;
+function BASS_ChannelSet3DAttributes(handle: DWORD; mode: Integer; min, max: FLOAT; iangle, oangle, outvol: Integer): BOOL; stdcall; external bassdll;
+function BASS_ChannelGet3DAttributes(handle: DWORD; var mode: DWORD; var min, max: FLOAT; var iangle, oangle, outvol: DWORD): BOOL; stdcall; external bassdll;
+function BASS_ChannelSet3DPosition(handle: DWORD; var pos, orient, vel: BASS_3DVECTOR): BOOL; stdcall; external bassdll;
+function BASS_ChannelGet3DPosition(handle: DWORD; var pos, orient, vel: BASS_3DVECTOR): BOOL; stdcall; external bassdll;
+function BASS_ChannelGetLength(handle: DWORD): QWORD; stdcall; external bassdll;
+function BASS_ChannelSetPosition(handle: DWORD; pos: QWORD): BOOL; stdcall; external bassdll;
+function BASS_ChannelGetPosition(handle: DWORD): QWORD; stdcall; external bassdll;
+function BASS_ChannelGetLevel(handle: DWORD): DWORD; stdcall; external bassdll;
+function BASS_ChannelGetData(handle: DWORD; buffer: Pointer; length: DWORD): DWORD; stdcall; external bassdll;
+function BASS_ChannelSetSync(handle: DWORD; stype: DWORD; param: QWORD; proc: SYNCPROC; user: DWORD): HSYNC; stdcall; external bassdll;
+function BASS_ChannelRemoveSync(handle: DWORD; sync: HSYNC): BOOL; stdcall; external bassdll;
+function BASS_ChannelSetDSP(handle: DWORD; proc: DSPPROC; user: DWORD; priority: Integer): HDSP; stdcall; external bassdll;
+function BASS_ChannelRemoveDSP(handle: DWORD; dsp: HDSP): BOOL; stdcall; external bassdll;
+function BASS_ChannelSetEAXMix(handle: DWORD; mix: FLOAT): BOOL; stdcall; external bassdll;
+function BASS_ChannelGetEAXMix(handle: DWORD; var mix: FLOAT): BOOL; stdcall; external bassdll;
+function BASS_ChannelSetLink(handle, chan: DWORD): BOOL; stdcall; external bassdll;
+function BASS_ChannelRemoveLink(handle, chan: DWORD): BOOL; stdcall; external bassdll;
+function BASS_ChannelSetFX(handle, etype: DWORD; priority: Integer): HFX; stdcall; external bassdll;
+function BASS_ChannelRemoveFX(handle: DWORD; fx: HFX): BOOL; stdcall; external bassdll;
+
+function BASS_FXSetParameters(handle: HFX; par: Pointer): BOOL; stdcall; external bassdll;
+function BASS_FXGetParameters(handle: HFX; par: Pointer): BOOL; stdcall; external bassdll;
+function BASS_FXReset(handle: HFX): BOOL; stdcall; external bassdll;
+
+
+function BASS_SPEAKER_N(n: DWORD): DWORD;
+function MAKEMUSICPOS(order,row: DWORD): DWORD;
+function BASS_SetEAXPreset(env: Integer): BOOL;
+{
+ This function is defined in the implementation part of this unit.
+ It is not part of BASS.DLL but an extra function which makes it easier
+ to set the predefined EAX environments.
+ env : a EAX_ENVIRONMENT_xxx constant
+}
+
+
+implementation
+
+function BASS_SPEAKER_N(n: DWORD): DWORD;
+begin
+ Result := n shl 24;
+end;
+
+function MAKEMUSICPOS(order,row: DWORD): DWORD;
+begin
+ Result := $80000000 or DWORD(MAKELONG(order,row));
+end;
+
+function BASS_SetEAXPreset(env: Integer): BOOL;
+begin
+ case (env) of
+ EAX_ENVIRONMENT_GENERIC:
+ Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_GENERIC, 0.5, 1.493, 0.5);
+ EAX_ENVIRONMENT_PADDEDCELL:
+ Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_PADDEDCELL, 0.25, 0.1, 0);
+ EAX_ENVIRONMENT_ROOM:
+ Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_ROOM, 0.417, 0.4, 0.666);
+ EAX_ENVIRONMENT_BATHROOM:
+ Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_BATHROOM, 0.653, 1.499, 0.166);
+ EAX_ENVIRONMENT_LIVINGROOM:
+ Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_LIVINGROOM, 0.208, 0.478, 0);
+ EAX_ENVIRONMENT_STONEROOM:
+ Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_STONEROOM, 0.5, 2.309, 0.888);
+ EAX_ENVIRONMENT_AUDITORIUM:
+ Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_AUDITORIUM, 0.403, 4.279, 0.5);
+ EAX_ENVIRONMENT_CONCERTHALL:
+ Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_CONCERTHALL, 0.5, 3.961, 0.5);
+ EAX_ENVIRONMENT_CAVE:
+ Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_CAVE, 0.5, 2.886, 1.304);
+ EAX_ENVIRONMENT_ARENA:
+ Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_ARENA, 0.361, 7.284, 0.332);
+ EAX_ENVIRONMENT_HANGAR:
+ Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_HANGAR, 0.5, 10.0, 0.3);
+ EAX_ENVIRONMENT_CARPETEDHALLWAY:
+ Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_CARPETEDHALLWAY, 0.153, 0.259, 2.0);
+ EAX_ENVIRONMENT_HALLWAY:
+ Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_HALLWAY, 0.361, 1.493, 0);
+ EAX_ENVIRONMENT_STONECORRIDOR:
+ Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_STONECORRIDOR, 0.444, 2.697, 0.638);
+ EAX_ENVIRONMENT_ALLEY:
+ Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_ALLEY, 0.25, 1.752, 0.776);
+ EAX_ENVIRONMENT_FOREST:
+ Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_FOREST, 0.111, 3.145, 0.472);
+ EAX_ENVIRONMENT_CITY:
+ Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_CITY, 0.111, 2.767, 0.224);
+ EAX_ENVIRONMENT_MOUNTAINS:
+ Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_MOUNTAINS, 0.194, 7.841, 0.472);
+ EAX_ENVIRONMENT_QUARRY:
+ Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_QUARRY, 1, 1.499, 0.5);
+ EAX_ENVIRONMENT_PLAIN:
+ Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_PLAIN, 0.097, 2.767, 0.224);
+ EAX_ENVIRONMENT_PARKINGLOT:
+ Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_PARKINGLOT, 0.208, 1.652, 1.5);
+ EAX_ENVIRONMENT_SEWERPIPE:
+ Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_SEWERPIPE, 0.652, 2.886, 0.25);
+ EAX_ENVIRONMENT_UNDERWATER:
+ Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_UNDERWATER, 1, 1.499, 0);
+ EAX_ENVIRONMENT_DRUGGED:
+ Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_DRUGGED, 0.875, 8.392, 1.388);
+ EAX_ENVIRONMENT_DIZZY:
+ Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_DIZZY, 0.139, 17.234, 0.666);
+ EAX_ENVIRONMENT_PSYCHOTIC:
+ Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_PSYCHOTIC, 0.486, 7.563, 0.806);
+ else
+ Result := FALSE;
+ end;
+end;
+
+end.
+// END OF FILE /////////////////////////////////////////////////////////////////
+
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