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authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-08-30 18:12:06 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-08-30 18:12:06 +0000
commit5f11f9f3e328f6818a42f0a3405404612399c64e (patch)
tree66f4cfcde3c1d4b0564ba47aceeb2d04082a7dfb /Game/Code/lib/bass/MacOSX
parentd4ec88adaa7a93d1970c116ae3d621ff05683681 (diff)
downloadusdx-5f11f9f3e328f6818a42f0a3405404612399c64e.tar.gz
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Removed outdated 1.1 branch contents
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/1.1@1331 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/lib/bass/MacOSX')
-rwxr-xr-xGame/Code/lib/bass/MacOSX/Bass.pas984
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diff --git a/Game/Code/lib/bass/MacOSX/Bass.pas b/Game/Code/lib/bass/MacOSX/Bass.pas
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--- a/Game/Code/lib/bass/MacOSX/Bass.pas
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-{
- BASS 2.3 Audio Library, (c) 1999-2007 Ian Luck.
- Please report bugs/suggestions/etc... to bass@un4seen.com
-
- See the BASS.CHM file for more complete documentation
-
-
- How to install
- ----------------
- Copy BASS.PAS to the \LIB subdirectory of your Delphi path or your project dir
-}
-unit Bass;
-
-{$I switches.inc}
-
-interface
-
-uses
- Windows;
-
-const
- BASSVERSION = $203; // API version
-
- // Use these to test for error from functions that return a DWORD or QWORD
- DW_ERROR = Cardinal(-1); // -1 (DWORD)
- QW_ERROR = Int64(-1); // -1 (QWORD)
-
- // Error codes returned by BASS_GetErrorCode()
- BASS_OK = 0; // all is OK
- BASS_ERROR_MEM = 1; // memory error
- BASS_ERROR_FILEOPEN = 2; // can't open the file
- BASS_ERROR_DRIVER = 3; // can't find a free sound driver
- BASS_ERROR_BUFLOST = 4; // the sample buffer was lost - please report this!
- BASS_ERROR_HANDLE = 5; // invalid handle
- BASS_ERROR_FORMAT = 6; // unsupported sample format
- BASS_ERROR_POSITION = 7; // invalid playback position
- BASS_ERROR_INIT = 8; // BASS_Init has not been successfully called
- BASS_ERROR_START = 9; // BASS_Start has not been successfully called
- BASS_ERROR_ALREADY = 14; // already initialized/paused/whatever
- BASS_ERROR_NOPAUSE = 16; // not paused
- BASS_ERROR_NOCHAN = 18; // can't get a free channel
- BASS_ERROR_ILLTYPE = 19; // an illegal type was specified
- BASS_ERROR_ILLPARAM = 20; // an illegal parameter was specified
- BASS_ERROR_NO3D = 21; // no 3D support
- BASS_ERROR_NOEAX = 22; // no EAX support
- BASS_ERROR_DEVICE = 23; // illegal device number
- BASS_ERROR_NOPLAY = 24; // not playing
- BASS_ERROR_FREQ = 25; // illegal sample rate
- BASS_ERROR_NOTFILE = 27; // the stream is not a file stream
- BASS_ERROR_NOHW = 29; // no hardware voices available
- BASS_ERROR_EMPTY = 31; // the MOD music has no sequence data
- BASS_ERROR_NONET = 32; // no internet connection could be opened
- BASS_ERROR_CREATE = 33; // couldn't create the file
- BASS_ERROR_NOFX = 34; // effects are not enabled
- BASS_ERROR_PLAYING = 35; // the channel is playing
- BASS_ERROR_NOTAVAIL = 37; // requested data is not available
- BASS_ERROR_DECODE = 38; // the channel is a "decoding channel"
- BASS_ERROR_DX = 39; // a sufficient DirectX version is not installed
- BASS_ERROR_TIMEOUT = 40; // connection timedout
- BASS_ERROR_FILEFORM = 41; // unsupported file format
- BASS_ERROR_SPEAKER = 42; // unavailable speaker
- BASS_ERROR_VERSION = 43; // invalid BASS version (used by add-ons)
- BASS_ERROR_CODEC = 44; // codec is not available/supported
- BASS_ERROR_UNKNOWN = -1; // some other mystery error
-
- // Initialization flags
- BASS_DEVICE_8BITS = 1; // use 8 bit resolution, else 16 bit
- BASS_DEVICE_MONO = 2; // use mono, else stereo
- BASS_DEVICE_3D = 4; // enable 3D functionality
- {
- If the BASS_DEVICE_3D flag is not specified when
- initilizing BASS, then the 3D flags (BASS_SAMPLE_3D
- and BASS_MUSIC_3D) are ignored when loading/creating
- a sample/stream/music.
- }
- BASS_DEVICE_LATENCY = 256; // calculate device latency (BASS_INFO struct)
- BASS_DEVICE_SPEAKERS = 2048; // force enabling of speaker assignment
- BASS_DEVICE_NOSPEAKER = 4096; // ignore speaker arrangement
-
- // DirectSound interfaces (for use with BASS_GetDSoundObject)
- BASS_OBJECT_DS = 1; // IDirectSound
- BASS_OBJECT_DS3DL = 2; // IDirectSound3DListener
-
- // BASS_INFO flags (from DSOUND.H)
- DSCAPS_CONTINUOUSRATE = $00000010;
- { supports all sample rates between min/maxrate }
- DSCAPS_EMULDRIVER = $00000020;
- { device does NOT have hardware DirectSound support }
- DSCAPS_CERTIFIED = $00000040;
- { device driver has been certified by Microsoft }
- {
- The following flags tell what type of samples are
- supported by HARDWARE mixing, all these formats are
- supported by SOFTWARE mixing
- }
- DSCAPS_SECONDARYMONO = $00000100; // mono
- DSCAPS_SECONDARYSTEREO = $00000200; // stereo
- DSCAPS_SECONDARY8BIT = $00000400; // 8 bit
- DSCAPS_SECONDARY16BIT = $00000800; // 16 bit
-
- // BASS_RECORDINFO flags (from DSOUND.H)
- DSCCAPS_EMULDRIVER = DSCAPS_EMULDRIVER;
- { device does NOT have hardware DirectSound recording support }
- DSCCAPS_CERTIFIED = DSCAPS_CERTIFIED;
- { device driver has been certified by Microsoft }
-
- // defines for formats field of BASS_RECORDINFO (from MMSYSTEM.H)
- WAVE_FORMAT_1M08 = $00000001; // 11.025 kHz, Mono, 8-bit
- WAVE_FORMAT_1S08 = $00000002; // 11.025 kHz, Stereo, 8-bit
- WAVE_FORMAT_1M16 = $00000004; // 11.025 kHz, Mono, 16-bit
- WAVE_FORMAT_1S16 = $00000008; // 11.025 kHz, Stereo, 16-bit
- WAVE_FORMAT_2M08 = $00000010; // 22.05 kHz, Mono, 8-bit
- WAVE_FORMAT_2S08 = $00000020; // 22.05 kHz, Stereo, 8-bit
- WAVE_FORMAT_2M16 = $00000040; // 22.05 kHz, Mono, 16-bit
- WAVE_FORMAT_2S16 = $00000080; // 22.05 kHz, Stereo, 16-bit
- WAVE_FORMAT_4M08 = $00000100; // 44.1 kHz, Mono, 8-bit
- WAVE_FORMAT_4S08 = $00000200; // 44.1 kHz, Stereo, 8-bit
- WAVE_FORMAT_4M16 = $00000400; // 44.1 kHz, Mono, 16-bit
- WAVE_FORMAT_4S16 = $00000800; // 44.1 kHz, Stereo, 16-bit
-
- // Sample info flags
- BASS_SAMPLE_8BITS = 1; // 8 bit
- BASS_SAMPLE_FLOAT = 256; // 32-bit floating-point
- BASS_SAMPLE_MONO = 2; // mono, else stereo
- BASS_SAMPLE_LOOP = 4; // looped
- BASS_SAMPLE_3D = 8; // 3D functionality enabled
- BASS_SAMPLE_SOFTWARE = 16; // it's NOT using hardware mixing
- BASS_SAMPLE_MUTEMAX = 32; // muted at max distance (3D only)
- BASS_SAMPLE_VAM = 64; // uses the DX7 voice allocation & management
- BASS_SAMPLE_FX = 128; // old implementation of DX8 effects are enabled
- BASS_SAMPLE_OVER_VOL = $10000; // override lowest volume
- BASS_SAMPLE_OVER_POS = $20000; // override longest playing
- BASS_SAMPLE_OVER_DIST = $30000; // override furthest from listener (3D only)
-
- BASS_STREAM_PRESCAN = $20000; // enable pin-point seeking (MP3/MP2/MP1)
- BASS_MP3_SETPOS = BASS_STREAM_PRESCAN;
- BASS_STREAM_AUTOFREE = $40000; // automatically free the stream when it stop/ends
- BASS_STREAM_RESTRATE = $80000; // restrict the download rate of internet file streams
- BASS_STREAM_BLOCK = $100000;// download/play internet file stream in small blocks
- BASS_STREAM_DECODE = $200000;// don't play the stream, only decode (BASS_ChannelGetData)
- BASS_STREAM_STATUS = $800000;// give server status info (HTTP/ICY tags) in DOWNLOADPROC
-
- BASS_MUSIC_FLOAT = BASS_SAMPLE_FLOAT; // 32-bit floating-point
- BASS_MUSIC_MONO = BASS_SAMPLE_MONO; // force mono mixing (less CPU usage)
- BASS_MUSIC_LOOP = BASS_SAMPLE_LOOP; // loop music
- BASS_MUSIC_3D = BASS_SAMPLE_3D; // enable 3D functionality
- BASS_MUSIC_FX = BASS_SAMPLE_FX; // enable old implementation of DX8 effects
- BASS_MUSIC_AUTOFREE = BASS_STREAM_AUTOFREE; // automatically free the music when it stop/ends
- BASS_MUSIC_DECODE = BASS_STREAM_DECODE; // don't play the music, only decode (BASS_ChannelGetData)
- BASS_MUSIC_PRESCAN = BASS_STREAM_PRESCAN; // calculate playback length
- BASS_MUSIC_CALCLEN = BASS_MUSIC_PRESCAN;
- BASS_MUSIC_RAMP = $200; // normal ramping
- BASS_MUSIC_RAMPS = $400; // sensitive ramping
- BASS_MUSIC_SURROUND = $800; // surround sound
- BASS_MUSIC_SURROUND2 = $1000; // surround sound (mode 2)
- BASS_MUSIC_FT2MOD = $2000; // play .MOD as FastTracker 2 does
- BASS_MUSIC_PT1MOD = $4000; // play .MOD as ProTracker 1 does
- BASS_MUSIC_NONINTER = $10000; // non-interpolated mixing
- BASS_MUSIC_POSRESET = $8000; // stop all notes when moving position
- BASS_MUSIC_POSRESETEX = $400000; // stop all notes and reset bmp/etc when moving position
- BASS_MUSIC_STOPBACK = $80000; // stop the music on a backwards jump effect
- BASS_MUSIC_NOSAMPLE = $100000; // don't load the samples
-
- // Speaker assignment flags
- BASS_SPEAKER_FRONT = $1000000; // front speakers
- BASS_SPEAKER_REAR = $2000000; // rear/side speakers
- BASS_SPEAKER_CENLFE = $3000000; // center & LFE speakers (5.1)
- BASS_SPEAKER_REAR2 = $4000000; // rear center speakers (7.1)
- BASS_SPEAKER_LEFT = $10000000; // modifier: left
- BASS_SPEAKER_RIGHT = $20000000; // modifier: right
- BASS_SPEAKER_FRONTLEFT = BASS_SPEAKER_FRONT or BASS_SPEAKER_LEFT;
- BASS_SPEAKER_FRONTRIGHT = BASS_SPEAKER_FRONT or BASS_SPEAKER_RIGHT;
- BASS_SPEAKER_REARLEFT = BASS_SPEAKER_REAR or BASS_SPEAKER_LEFT;
- BASS_SPEAKER_REARRIGHT = BASS_SPEAKER_REAR or BASS_SPEAKER_RIGHT;
- BASS_SPEAKER_CENTER = BASS_SPEAKER_CENLFE or BASS_SPEAKER_LEFT;
- BASS_SPEAKER_LFE = BASS_SPEAKER_CENLFE or BASS_SPEAKER_RIGHT;
- BASS_SPEAKER_REAR2LEFT = BASS_SPEAKER_REAR2 or BASS_SPEAKER_LEFT;
- BASS_SPEAKER_REAR2RIGHT = BASS_SPEAKER_REAR2 or BASS_SPEAKER_RIGHT;
-
- BASS_UNICODE = $80000000;
-
- BASS_RECORD_PAUSE = $8000; // start recording paused
-
- // DX7 voice allocation flags
- BASS_VAM_HARDWARE = 1;
- {
- Play the sample in hardware. If no hardware voices are available then
- the "play" call will fail
- }
- BASS_VAM_SOFTWARE = 2;
- {
- Play the sample in software (ie. non-accelerated). No other VAM flags
- may be used together with this flag.
- }
-
- // DX7 voice management flags
- {
- These flags enable hardware resource stealing... if the hardware has no
- available voices, a currently playing buffer will be stopped to make room
- for the new buffer. NOTE: only samples loaded/created with the
- BASS_SAMPLE_VAM flag are considered for termination by the DX7 voice
- management.
- }
- BASS_VAM_TERM_TIME = 4;
- {
- If there are no free hardware voices, the buffer to be terminated will be
- the one with the least time left to play.
- }
- BASS_VAM_TERM_DIST = 8;
- {
- If there are no free hardware voices, the buffer to be terminated will be
- one that was loaded/created with the BASS_SAMPLE_MUTEMAX flag and is
- beyond
- it's max distance. If there are no buffers that match this criteria, then
- the "play" call will fail.
- }
- BASS_VAM_TERM_PRIO = 16;
- {
- If there are no free hardware voices, the buffer to be terminated will be
- the one with the lowest priority.
- }
-
- // BASS_CHANNELINFO types
- BASS_CTYPE_SAMPLE = 1;
- BASS_CTYPE_RECORD = 2;
- BASS_CTYPE_STREAM = $10000;
- BASS_CTYPE_STREAM_OGG = $10002;
- BASS_CTYPE_STREAM_MP1 = $10003;
- BASS_CTYPE_STREAM_MP2 = $10004;
- BASS_CTYPE_STREAM_MP3 = $10005;
- BASS_CTYPE_STREAM_AIFF = $10006;
- BASS_CTYPE_STREAM_WAV = $40000; // WAVE flag, LOWORD=codec
- BASS_CTYPE_STREAM_WAV_PCM = $50001;
- BASS_CTYPE_STREAM_WAV_FLOAT = $50003;
- BASS_CTYPE_MUSIC_MOD = $20000;
- BASS_CTYPE_MUSIC_MTM = $20001;
- BASS_CTYPE_MUSIC_S3M = $20002;
- BASS_CTYPE_MUSIC_XM = $20003;
- BASS_CTYPE_MUSIC_IT = $20004;
- BASS_CTYPE_MUSIC_MO3 = $00100; // MO3 flag
-
- // 3D channel modes
- BASS_3DMODE_NORMAL = 0;
- { normal 3D processing }
- BASS_3DMODE_RELATIVE = 1;
- {
- The channel's 3D position (position/velocity/
- orientation) are relative to the listener. When the
- listener's position/velocity/orientation is changed
- with BASS_Set3DPosition, the channel's position
- relative to the listener does not change.
- }
- BASS_3DMODE_OFF = 2;
- {
- Turn off 3D processing on the channel, the sound will
- be played in the center.
- }
-
- // EAX environments, use with BASS_SetEAXParameters
- EAX_ENVIRONMENT_GENERIC = 0;
- EAX_ENVIRONMENT_PADDEDCELL = 1;
- EAX_ENVIRONMENT_ROOM = 2;
- EAX_ENVIRONMENT_BATHROOM = 3;
- EAX_ENVIRONMENT_LIVINGROOM = 4;
- EAX_ENVIRONMENT_STONEROOM = 5;
- EAX_ENVIRONMENT_AUDITORIUM = 6;
- EAX_ENVIRONMENT_CONCERTHALL = 7;
- EAX_ENVIRONMENT_CAVE = 8;
- EAX_ENVIRONMENT_ARENA = 9;
- EAX_ENVIRONMENT_HANGAR = 10;
- EAX_ENVIRONMENT_CARPETEDHALLWAY = 11;
- EAX_ENVIRONMENT_HALLWAY = 12;
- EAX_ENVIRONMENT_STONECORRIDOR = 13;
- EAX_ENVIRONMENT_ALLEY = 14;
- EAX_ENVIRONMENT_FOREST = 15;
- EAX_ENVIRONMENT_CITY = 16;
- EAX_ENVIRONMENT_MOUNTAINS = 17;
- EAX_ENVIRONMENT_QUARRY = 18;
- EAX_ENVIRONMENT_PLAIN = 19;
- EAX_ENVIRONMENT_PARKINGLOT = 20;
- EAX_ENVIRONMENT_SEWERPIPE = 21;
- EAX_ENVIRONMENT_UNDERWATER = 22;
- EAX_ENVIRONMENT_DRUGGED = 23;
- EAX_ENVIRONMENT_DIZZY = 24;
- EAX_ENVIRONMENT_PSYCHOTIC = 25;
- // total number of environments
- EAX_ENVIRONMENT_COUNT = 26;
-
- // software 3D mixing algorithm modes (used with BASS_Set3DAlgorithm)
- BASS_3DALG_DEFAULT = 0;
- {
- default algorithm (currently translates to BASS_3DALG_OFF)
- }
- BASS_3DALG_OFF = 1;
- {
- Uses normal left and right panning. The vertical axis is ignored except
- for scaling of volume due to distance. Doppler shift and volume scaling
- are still applied, but the 3D filtering is not performed. This is the
- most CPU efficient software implementation, but provides no virtual 3D
- audio effect. Head Related Transfer Function processing will not be done.
- Since only normal stereo panning is used, a channel using this algorithm
- may be accelerated by a 2D hardware voice if no free 3D hardware voices
- are available.
- }
- BASS_3DALG_FULL = 2;
- {
- This algorithm gives the highest quality 3D audio effect, but uses more
- CPU. Requires Windows 98 2nd Edition or Windows 2000 that uses WDM
- drivers, if this mode is not available then BASS_3DALG_OFF will be used
- instead.
- }
- BASS_3DALG_LIGHT = 3;
- {
- This algorithm gives a good 3D audio effect, and uses less CPU than the
- FULL mode. Requires Windows 98 2nd Edition or Windows 2000 that uses WDM
- drivers, if this mode is not available then BASS_3DALG_OFF will be used
- instead.
- }
-
- {
- Sync types (with BASS_ChannelSetSync() "param" and
- SYNCPROC "data" definitions) & flags.
- }
- BASS_SYNC_POS = 0;
- {
- Sync when a channel reaches a position.
- param: position in bytes
- data : not used
- }
- BASS_SYNC_END = 2;
- {
- Sync when a channel reaches the end.
- param: not used
- data : not used
- }
- BASS_SYNC_META = 4;
- {
- Sync when metadata is received in a stream.
- param: not used
- data : pointer to the metadata
- }
- BASS_SYNC_SLIDE = 5;
- {
- Sync when an attribute slide is completed.
- param: not used
- data : the type of slide completed (one of the BASS_SLIDE_xxx values)
- }
- BASS_SYNC_STALL = 6;
- {
- Sync when playback has stalled.
- param: not used
- data : 0=stalled, 1=resumed
- }
- BASS_SYNC_DOWNLOAD = 7;
- {
- Sync when downloading of an internet (or "buffered" user file) stream has ended.
- param: not used
- data : not used
- }
- BASS_SYNC_FREE = 8;
- {
- Sync when a channel is freed.
- param: not used
- data : not used
- }
- BASS_SYNC_SETPOS = 11;
- {
- Sync when a channel's position is set.
- param: not used
- data : 0 = playback buffer not flushed, 1 = playback buffer flushed
- }
- BASS_SYNC_MUSICPOS = 10;
- {
- Sync when a MOD music reaches an order:row position.
- param: LOWORD=order (0=first, -1=all) HIWORD=row (0=first, -1=all)
- data : LOWORD=order HIWORD=row
- }
- BASS_SYNC_MUSICINST = 1;
- {
- Sync when an instrument (sample for the non-instrument based formats)
- is played in a MOD music (not including retrigs).
- param: LOWORD=instrument (1=first) HIWORD=note (0=c0...119=b9, -1=all)
- data : LOWORD=note HIWORD=volume (0-64)
- }
- BASS_SYNC_MUSICFX = 3;
- {
- Sync when the "sync" effect (XM/MTM/MOD: E8x/Wxx, IT/S3M: S2x) is used.
- param: 0:data=pos, 1:data="x" value
- data : param=0: LOWORD=order HIWORD=row, param=1: "x" value
- }
- BASS_SYNC_MESSAGE = $20000000;
- { FLAG: post a Windows message (instead of callback)
- When using a window message "callback", the message to post is given in the "proc"
- parameter of BASS_ChannelSetSync, and is posted to the window specified in the BASS_Init
- call. The message parameters are: WPARAM = data, LPARAM = user.
- }
- BASS_SYNC_MIXTIME = $40000000;
- { FLAG: sync at mixtime, else at playtime }
- BASS_SYNC_ONETIME = $80000000;
- { FLAG: sync only once, else continuously }
-
- // BASS_ChannelIsActive return values
- BASS_ACTIVE_STOPPED = 0;
- BASS_ACTIVE_PLAYING = 1;
- BASS_ACTIVE_STALLED = 2;
- BASS_ACTIVE_PAUSED = 3;
-
- // BASS_ChannelIsSliding return flags
- BASS_SLIDE_FREQ = 1;
- BASS_SLIDE_VOL = 2;
- BASS_SLIDE_PAN = 4;
-
- // BASS_ChannelGetData flags
- BASS_DATA_AVAILABLE = 0; // query how much data is buffered
- BASS_DATA_FLOAT = $40000000; // flag: return floating-point sample data
- BASS_DATA_FFT512 = $80000000; // 512 sample FFT
- BASS_DATA_FFT1024 = $80000001; // 1024 FFT
- BASS_DATA_FFT2048 = $80000002; // 2048 FFT
- BASS_DATA_FFT4096 = $80000003; // 4096 FFT
- BASS_DATA_FFT8192 = $80000004; // 8192 FFT
- BASS_DATA_FFT_INDIVIDUAL = $10; // FFT flag: FFT for each channel, else all combined
- BASS_DATA_FFT_NOWINDOW = $20; // FFT flag: no Hanning window
-
- // BASS_ChannelGetTags types : what's returned
- BASS_TAG_ID3 = 0; // ID3v1 tags : 128 byte block
- BASS_TAG_ID3V2 = 1; // ID3v2 tags : variable length block
- BASS_TAG_OGG = 2; // OGG comments : array of null-terminated strings
- BASS_TAG_HTTP = 3; // HTTP headers : array of null-terminated strings
- BASS_TAG_ICY = 4; // ICY headers : array of null-terminated strings
- BASS_TAG_META = 5; // ICY metadata : null-terminated string
- BASS_TAG_VENDOR = 9; // OGG encoder : null-terminated string
- BASS_TAG_LYRICS3 = 10; // Lyric3v2 tag : ASCII string
- BASS_TAG_RIFF_INFO = $100; // RIFF/WAVE tags : array of null-terminated ANSI strings
- BASS_TAG_MUSIC_NAME = $10000; // MOD music name : ANSI string
- BASS_TAG_MUSIC_MESSAGE = $10001; // MOD message : ANSI string
- BASS_TAG_MUSIC_INST = $10100; // + instrument #, MOD instrument name : ANSI string
- BASS_TAG_MUSIC_SAMPLE = $10300; // + sample #, MOD sample name : ANSI string
-
- BASS_FX_CHORUS = 0; // GUID_DSFX_STANDARD_CHORUS
- BASS_FX_COMPRESSOR = 1; // GUID_DSFX_STANDARD_COMPRESSOR
- BASS_FX_DISTORTION = 2; // GUID_DSFX_STANDARD_DISTORTION
- BASS_FX_ECHO = 3; // GUID_DSFX_STANDARD_ECHO
- BASS_FX_FLANGER = 4; // GUID_DSFX_STANDARD_FLANGER
- BASS_FX_GARGLE = 5; // GUID_DSFX_STANDARD_GARGLE
- BASS_FX_I3DL2REVERB = 6; // GUID_DSFX_STANDARD_I3DL2REVERB
- BASS_FX_PARAMEQ = 7; // GUID_DSFX_STANDARD_PARAMEQ
- BASS_FX_REVERB = 8; // GUID_DSFX_WAVES_REVERB
-
- BASS_FX_PHASE_NEG_180 = 0;
- BASS_FX_PHASE_NEG_90 = 1;
- BASS_FX_PHASE_ZERO = 2;
- BASS_FX_PHASE_90 = 3;
- BASS_FX_PHASE_180 = 4;
-
- // BASS_RecordSetInput flags
- BASS_INPUT_OFF = $10000;
- BASS_INPUT_ON = $20000;
- BASS_INPUT_LEVEL = $40000;
-
- BASS_INPUT_TYPE_MASK = $ff000000;
- BASS_INPUT_TYPE_UNDEF = $00000000;
- BASS_INPUT_TYPE_DIGITAL = $01000000;
- BASS_INPUT_TYPE_LINE = $02000000;
- BASS_INPUT_TYPE_MIC = $03000000;
- BASS_INPUT_TYPE_SYNTH = $04000000;
- BASS_INPUT_TYPE_CD = $05000000;
- BASS_INPUT_TYPE_PHONE = $06000000;
- BASS_INPUT_TYPE_SPEAKER = $07000000;
- BASS_INPUT_TYPE_WAVE = $08000000;
- BASS_INPUT_TYPE_AUX = $09000000;
- BASS_INPUT_TYPE_ANALOG = $0a000000;
-
- // BASS_SetNetConfig flags
- BASS_NET_TIMEOUT = 0;
- BASS_NET_BUFFER = 1;
-
- // BASS_StreamGetFilePosition modes
- BASS_FILEPOS_CURRENT = 0;
- BASS_FILEPOS_DECODE = BASS_FILEPOS_CURRENT;
- BASS_FILEPOS_DOWNLOAD = 1;
- BASS_FILEPOS_END = 2;
- BASS_FILEPOS_START = 3;
- BASS_FILEPOS_CONNECTED = 4;
-
- // STREAMFILEPROC actions
- BASS_FILE_CLOSE = 0;
- BASS_FILE_READ = 1;
- BASS_FILE_LEN = 3;
- BASS_FILE_SEEK = 4;
-
- BASS_STREAMPROC_END = $80000000; // end of user stream flag
-
- // BASS_MusicSet/GetAttribute options
- BASS_MUSIC_ATTRIB_AMPLIFY = 0;
- BASS_MUSIC_ATTRIB_PANSEP = 1;
- BASS_MUSIC_ATTRIB_PSCALER = 2;
- BASS_MUSIC_ATTRIB_BPM = 3;
- BASS_MUSIC_ATTRIB_SPEED = 4;
- BASS_MUSIC_ATTRIB_VOL_GLOBAL = 5;
- BASS_MUSIC_ATTRIB_VOL_CHAN = $100; // + channel #
- BASS_MUSIC_ATTRIB_VOL_INST = $200; // + instrument #
-
- // BASS_Set/GetConfig options
- BASS_CONFIG_BUFFER = 0;
- BASS_CONFIG_UPDATEPERIOD = 1;
- BASS_CONFIG_MAXVOL = 3;
- BASS_CONFIG_GVOL_SAMPLE = 4;
- BASS_CONFIG_GVOL_STREAM = 5;
- BASS_CONFIG_GVOL_MUSIC = 6;
- BASS_CONFIG_CURVE_VOL = 7;
- BASS_CONFIG_CURVE_PAN = 8;
- BASS_CONFIG_FLOATDSP = 9;
- BASS_CONFIG_3DALGORITHM = 10;
- BASS_CONFIG_NET_TIMEOUT = 11;
- BASS_CONFIG_NET_BUFFER = 12;
- BASS_CONFIG_PAUSE_NOPLAY = 13;
- BASS_CONFIG_NET_PREBUF = 15;
- BASS_CONFIG_NET_AGENT = 16;
- BASS_CONFIG_NET_PROXY = 17;
- BASS_CONFIG_NET_PASSIVE = 18;
- BASS_CONFIG_REC_BUFFER = 19;
- BASS_CONFIG_NET_PLAYLIST = 21;
- BASS_CONFIG_MUSIC_VIRTUAL = 22;
-
-type
- DWORD = cardinal;
- BOOL = LongBool;
- FLOAT = Single;
- QWORD = int64; // 64-bit (replace "int64" with "comp" if using Delphi 3)
-
- HMUSIC = DWORD; // MOD music handle
- HSAMPLE = DWORD; // sample handle
- HCHANNEL = DWORD; // playing sample's channel handle
- HSTREAM = DWORD; // sample stream handle
- HRECORD = DWORD; // recording handle
- HSYNC = DWORD; // synchronizer handle
- HDSP = DWORD; // DSP handle
- HFX = DWORD; // DX8 effect handle
- HPLUGIN = DWORD; // Plugin handle
-
- BASS_INFO = record
- flags: DWORD; // device capabilities (DSCAPS_xxx flags)
- hwsize: DWORD; // size of total device hardware memory
- hwfree: DWORD; // size of free device hardware memory
- freesam: DWORD; // number of free sample slots in the hardware
- free3d: DWORD; // number of free 3D sample slots in the hardware
- minrate: DWORD; // min sample rate supported by the hardware
- maxrate: DWORD; // max sample rate supported by the hardware
- eax: BOOL; // device supports EAX? (always FALSE if BASS_DEVICE_3D was not used)
- minbuf: DWORD; // recommended minimum buffer length in ms (requires BASS_DEVICE_LATENCY)
- dsver: DWORD; // DirectSound version
- latency: DWORD; // delay (in ms) before start of playback (requires BASS_DEVICE_LATENCY)
- initflags: DWORD; // "flags" parameter of BASS_Init call
- speakers: DWORD; // number of speakers available
- driver: PChar; // driver
- freq: DWORD; // current output rate (OSX only)
- end;
-
- BASS_RECORDINFO = record
- flags: DWORD; // device capabilities (DSCCAPS_xxx flags)
- formats: DWORD; // supported standard formats (WAVE_FORMAT_xxx flags)
- inputs: DWORD; // number of inputs
- singlein: BOOL; // only 1 input can be set at a time
- driver: PChar; // driver
- freq: DWORD; // current input rate (OSX only)
- end;
-
- BASS_CHANNELINFO = record
- freq: DWORD; // default playback rate
- chans: DWORD; // channels
- flags: DWORD; // BASS_SAMPLE/STREAM/MUSIC/SPEAKER flags
- ctype: DWORD; // type of channel
- origres: DWORD; // original resolution
- plugin: HPLUGIN; // plugin
- end;
-
- BASS_PLUGINFORM = record
- ctype: DWORD; // channel type
- name: PChar; // format description
- exts: PChar; // file extension filter ( *.ext1;*.ext2;etc...)
- end;
- PBASS_PLUGINFORMS = ^TBASS_PLUGINFORMS;
- TBASS_PLUGINFORMS = array[0..maxInt div sizeOf(BASS_PLUGINFORM) - 1] of BASS_PLUGINFORM;
-
- BASS_PLUGININFO = record
- version: DWORD; // version (same form as BASS_GetVersion)
- formatc: DWORD; // number of formats
- formats: PBASS_PLUGINFORMS; // the array of formats
- end;
- PBASS_PLUGININFO = ^BASS_PLUGININFO;
-
- // Sample info structure
- BASS_SAMPLE = record
- freq: DWORD; // default playback rate
- volume: DWORD; // default volume (0-100)
- pan: Integer; // default pan (-100=left, 0=middle, 100=right)
- flags: DWORD; // BASS_SAMPLE_xxx flags
- length: DWORD; // length (in samples, not bytes)
- max: DWORD; // maximum simultaneous playbacks
- origres: DWORD; // original resolution
- chans: DWORD; // number of channels
- mingap: DWORD; // minimum gap (ms) between creating channels
- {
- The following are the samples default 3D attributes
- (if the sample is 3D, BASS_SAMPLE_3D is in flags)
- see BASS_ChannelSet3DAttributes
- }
- mode3d: DWORD; // BASS_3DMODE_xxx mode
- mindist: FLOAT; // minimum distance
- maxdist: FLOAT; // maximum distance
- iangle: DWORD; // angle of inside projection cone
- oangle: DWORD; // angle of outside projection cone
- outvol: DWORD; // delta-volume outside the projection cone
- {
- The following are the defaults used if the sample uses the DirectX 7
- voice allocation/management features.
- }
- vam: DWORD; // voice allocation/management flags (BASS_VAM_xxx)
- priority: DWORD; // priority (0=lowest, $ffffffff=highest)
- end;
-
- // 3D vector (for 3D positions/velocities/orientations)
- BASS_3DVECTOR = record
- x: FLOAT; // +=right, -=left
- y: FLOAT; // +=up, -=down
- z: FLOAT; // +=front, -=behind
- end;
-
- BASS_FXCHORUS = record
- fWetDryMix: FLOAT;
- fDepth: FLOAT;
- fFeedback: FLOAT;
- fFrequency: FLOAT;
- lWaveform: DWORD; // 0=triangle, 1=sine
- fDelay: FLOAT;
- lPhase: DWORD; // BASS_FX_PHASE_xxx
- end;
-
- BASS_FXCOMPRESSOR = record
- fGain: FLOAT;
- fAttack: FLOAT;
- fRelease: FLOAT;
- fThreshold: FLOAT;
- fRatio: FLOAT;
- fPredelay: FLOAT;
- end;
-
- BASS_FXDISTORTION = record
- fGain: FLOAT;
- fEdge: FLOAT;
- fPostEQCenterFrequency: FLOAT;
- fPostEQBandwidth: FLOAT;
- fPreLowpassCutoff: FLOAT;
- end;
-
- BASS_FXECHO = record
- fWetDryMix: FLOAT;
- fFeedback: FLOAT;
- fLeftDelay: FLOAT;
- fRightDelay: FLOAT;
- lPanDelay: BOOL;
- end;
-
- BASS_FXFLANGER = record
- fWetDryMix: FLOAT;
- fDepth: FLOAT;
- fFeedback: FLOAT;
- fFrequency: FLOAT;
- lWaveform: DWORD; // 0=triangle, 1=sine
- fDelay: FLOAT;
- lPhase: DWORD; // BASS_FX_PHASE_xxx
- end;
-
- BASS_FXGARGLE = record
- dwRateHz: DWORD; // Rate of modulation in hz
- dwWaveShape: DWORD; // 0=triangle, 1=square
- end;
-
- BASS_FXI3DL2REVERB = record
- lRoom: Longint; // [-10000, 0] default: -1000 mB
- lRoomHF: Longint; // [-10000, 0] default: 0 mB
- flRoomRolloffFactor: FLOAT; // [0.0, 10.0] default: 0.0
- flDecayTime: FLOAT; // [0.1, 20.0] default: 1.49s
- flDecayHFRatio: FLOAT; // [0.1, 2.0] default: 0.83
- lReflections: Longint; // [-10000, 1000] default: -2602 mB
- flReflectionsDelay: FLOAT; // [0.0, 0.3] default: 0.007 s
- lReverb: Longint; // [-10000, 2000] default: 200 mB
- flReverbDelay: FLOAT; // [0.0, 0.1] default: 0.011 s
- flDiffusion: FLOAT; // [0.0, 100.0] default: 100.0 %
- flDensity: FLOAT; // [0.0, 100.0] default: 100.0 %
- flHFReference: FLOAT; // [20.0, 20000.0] default: 5000.0 Hz
- end;
-
- BASS_FXPARAMEQ = record
- fCenter: FLOAT;
- fBandwidth: FLOAT;
- fGain: FLOAT;
- end;
-
- BASS_FXREVERB = record
- fInGain: FLOAT; // [-96.0,0.0] default: 0.0 dB
- fReverbMix: FLOAT; // [-96.0,0.0] default: 0.0 db
- fReverbTime: FLOAT; // [0.001,3000.0] default: 1000.0 ms
- fHighFreqRTRatio: FLOAT; // [0.001,0.999] default: 0.001
- end;
-
- // callback function types
- STREAMPROC = function(handle: HSTREAM; buffer: Pointer; length: DWORD; user: DWORD): DWORD; {$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF}
- {
- User stream callback function. NOTE: A stream function should obviously be as
- quick as possible, other streams (and MOD musics) can't be mixed until
- it's finished.
- handle : The stream that needs writing
- buffer : Buffer to write the samples in
- length : Number of bytes to write
- user : The 'user' parameter value given when calling BASS_StreamCreate
- RETURN : Number of bytes written. Set the BASS_STREAMPROC_END flag to end
- the stream.
- }
-
- STREAMFILEPROC = function(action, param1, param2, user: DWORD): DWORD; {$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF}
- {
- User file stream callback function.
- action : The action to perform, one of BASS_FILE_xxx values.
- param1 : Depends on "action"
- param2 : Depends on "action"
- user : The 'user' parameter value given when calling BASS_StreamCreate
- RETURN : Depends on "action"
- }
-
- DOWNLOADPROC = procedure(buffer: Pointer; length: DWORD; user: DWORD); {$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF}
- {
- Internet stream download callback function.
- buffer : Buffer containing the downloaded data... NULL=end of download
- length : Number of bytes in the buffer
- user : The 'user' parameter value given when calling BASS_StreamCreateURL
- }
-
- SYNCPROC = procedure(handle: HSYNC; channel, data: DWORD; user: DWORD); {$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF}
- {
- Sync callback function. NOTE: a sync callback function should be very
- quick as other syncs cannot be processed until it has finished. If the
- sync is a "mixtime" sync, then other streams and MOD musics can not be
- mixed until it's finished either.
- handle : The sync that has occured
- channel: Channel that the sync occured in
- data : Additional data associated with the sync's occurance
- user : The 'user' parameter given when calling BASS_ChannelSetSync
- }
-
- DSPPROC = procedure(handle: HDSP; channel: DWORD; buffer: Pointer; length: DWORD; user: DWORD); {$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF}
- {
- DSP callback function. NOTE: A DSP function should obviously be as quick
- as possible... other DSP functions, streams and MOD musics can not be
- processed until it's finished.
- handle : The DSP handle
- channel: Channel that the DSP is being applied to
- buffer : Buffer to apply the DSP to
- length : Number of bytes in the buffer
- user : The 'user' parameter given when calling BASS_ChannelSetDSP
- }
-
- RECORDPROC = function(handle: HRECORD; const buffer: Pointer; length: DWORD; user: DWORD): BOOL; {$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF}
- {
- Recording callback function.
- handle : The recording handle
- buffer : Buffer containing the recorded sample data
- length : Number of bytes
- user : The 'user' parameter value given when calling BASS_RecordStart
- RETURN : TRUE = continue recording, FALSE = stop
- }
-
-
-// Functions
-const
-
-{$IFDEF MSWINDOWS}
- bassdll = 'bass.dll';
-{$ENDIF}
-{$IFDEF DARWIN}
- bassdll = 'libbass.dylib';
-{$ENDIF}
-
-function BASS_SetConfig(option, value: DWORD): DWORD; {$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF} external bassdll;
-function BASS_GetConfig(option: DWORD): DWORD; {$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF} external bassdll;
-function BASS_GetVersion: DWORD; {$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF} external bassdll;
-function BASS_GetDeviceDescription(device: DWORD): PChar; {$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF} external bassdll;
-function BASS_ErrorGetCode: Integer; {$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF} external bassdll;
-function BASS_Init(device: Integer; freq, flags: DWORD; win: HWND; clsid: PGUID): BOOL; {$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF} external bassdll;
-function BASS_SetDevice(device: DWORD): BOOL; {$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF} external bassdll;
-function BASS_GetDevice: DWORD; {$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF} external bassdll;
-function BASS_Free: BOOL; {$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF} external bassdll;
-function BASS_GetDSoundObject(obj: DWORD): Pointer; {$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF} external bassdll;
-function BASS_GetInfo(var info: BASS_INFO): BOOL; {$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF} external bassdll;
-function BASS_Update: BOOL; {$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF} external bassdll;
-function BASS_GetCPU: FLOAT; {$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF} external bassdll;
-function BASS_Start: BOOL; {$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF} external bassdll;
-function BASS_Stop: BOOL; {$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF} external bassdll;
-function BASS_Pause: BOOL; {$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF} external bassdll;
-function BASS_SetVolume(volume: DWORD): BOOL; {$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF} external bassdll;
-function BASS_GetVolume: Integer; {$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF} external bassdll;
-
-function BASS_PluginLoad(filename: PChar; flags: DWORD): HPLUGIN; {$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF} external bassdll;
-function BASS_PluginFree(handle: HPLUGIN): BOOL; {$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF} external bassdll;
-function BASS_PluginGetInfo(handle: HPLUGIN): PBASS_PLUGININFO; {$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF} external bassdll;
-
-function BASS_Set3DFactors(distf, rollf, doppf: FLOAT): BOOL; {$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF} external bassdll;
-function BASS_Get3DFactors(var distf, rollf, doppf: FLOAT): BOOL; {$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF} external bassdll;
-function BASS_Set3DPosition(var pos, vel, front, top: BASS_3DVECTOR): BOOL; {$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF} external bassdll;
-function BASS_Get3DPosition(var pos, vel, front, top: BASS_3DVECTOR): BOOL; {$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF} external bassdll;
-procedure BASS_Apply3D; {$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF} external bassdll;
-{$IFDEF MSWINDOWS}
-function BASS_SetEAXParameters(env: Integer; vol, decay, damp: FLOAT): BOOL; {$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF} external bassdll;
-function BASS_GetEAXParameters(var env: DWORD; var vol, decay, damp: FLOAT): BOOL; {$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF} external bassdll;
-{$ENDIF}
-
-function BASS_MusicLoad(mem: BOOL; f: Pointer; offset, length, flags, freq: DWORD): HMUSIC; {$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF} external bassdll;
-function BASS_MusicFree(handle: HMUSIC): BOOL; {$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF} external bassdll;
-function BASS_MusicSetAttribute(handle: HMUSIC; attrib,value: DWORD): DWORD; {$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF} external bassdll;
-function BASS_MusicGetAttribute(handle: HMUSIC; attrib: DWORD): DWORD; {$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF} external bassdll;
-function BASS_MusicGetOrders(handle: HMUSIC): DWORD; {$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF} external bassdll;
-function BASS_MusicGetOrderPosition(handle: HMUSIC): DWORD; {$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF} external bassdll;
-
-function BASS_SampleLoad(mem: BOOL; f: Pointer; offset, length, max, flags: DWORD): HSAMPLE; {$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF} external bassdll;
-function BASS_SampleCreate(length, freq, chans, max, flags: DWORD): Pointer; {$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF} external bassdll;
-function BASS_SampleCreateDone: HSAMPLE; {$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF} external bassdll;
-function BASS_SampleFree(handle: HSAMPLE): BOOL; {$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF} external bassdll;
-function BASS_SampleGetInfo(handle: HSAMPLE; var info: BASS_SAMPLE): BOOL; {$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF} external bassdll;
-function BASS_SampleSetInfo(handle: HSAMPLE; var info: BASS_SAMPLE): BOOL; {$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF} external bassdll;
-function BASS_SampleGetChannel(handle: HSAMPLE; onlynew: BOOL): HCHANNEL; {$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF} external bassdll;
-function BASS_SampleGetChannels(handle: HSAMPLE; channels: Pointer): DWORD; {$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF} external bassdll;
-function BASS_SampleStop(handle: HSAMPLE): BOOL; {$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF} external bassdll;
-
-function BASS_StreamCreate(freq, chans, flags: DWORD; proc: Pointer; user: DWORD): HSTREAM; {$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF} external bassdll;
-function BASS_StreamCreateFile(mem: BOOL; f: Pointer; offset, length, flags: DWORD): HSTREAM; {$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF} external bassdll;
-function BASS_StreamCreateURL(url: PChar; offset: DWORD; flags: DWORD; proc: DOWNLOADPROC; user: DWORD):HSTREAM; {$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF} external bassdll;
-function BASS_StreamCreateFileUser(buffered: BOOL; flags: DWORD; proc: STREAMFILEPROC; user: DWORD): HSTREAM; {$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF} external bassdll;
-function BASS_StreamFree(handle: HSTREAM): BOOL; {$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF} external bassdll;
-function BASS_StreamGetFilePosition(handle:HSTREAM; mode:DWORD) : DWORD;{$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF}external bassdll;
-function BASS_StreamGetLength(handle: DWORD): QWORD; {$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF} external bassdll name 'BASS_ChannelGetLength';
-
-function BASS_RecordGetDeviceDescription(devnum: DWORD):PChar;{$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF}external bassdll;
-function BASS_RecordInit(device: Integer):BOOL;{$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF}external bassdll;
-function BASS_RecordSetDevice(device: DWORD): BOOL; {$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF} external bassdll;
-function BASS_RecordGetDevice: DWORD; {$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF} external bassdll;
-function BASS_RecordFree:BOOL;{$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF}external bassdll;
-function BASS_RecordGetInfo(var info:BASS_RECORDINFO):BOOL;{$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF}external bassdll;
-function BASS_RecordGetInputName(input:Integer):PChar;{$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF}external bassdll;
-function BASS_RecordSetInput(input:Integer; setting:DWORD):BOOL;{$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF}external bassdll;
-function BASS_RecordGetInput(input:Integer):DWORD;{$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF}external bassdll;
-function BASS_RecordStart(freq,chans,flags:DWORD; proc:RECORDPROC; user:DWORD):HRECORD;{$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF}external bassdll;
-
-function BASS_ChannelBytes2Seconds(handle: DWORD; pos: QWORD): FLOAT; {$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF}external bassdll;
-function BASS_ChannelSeconds2Bytes(handle: DWORD; pos: FLOAT): QWORD; {$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF}external bassdll;
-function BASS_ChannelGetDevice(handle: DWORD): DWORD; {$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF} external bassdll;
-function BASS_ChannelSetDevice(handle, device: DWORD): BOOL; {$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF} external bassdll;
-function BASS_ChannelIsActive(handle: DWORD): DWORD; {$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF}external bassdll;
-function BASS_ChannelGetInfo(handle: DWORD; var info:BASS_CHANNELINFO):BOOL;{$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF}external bassdll;
-function BASS_ChannelGetTags(handle: HSTREAM; tags : DWORD): PChar; {$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF} external bassdll;
-function BASS_ChannelSetFlags(handle, flags: DWORD): BOOL; {$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF} external bassdll;
-function BASS_ChannelPreBuf(handle, length: DWORD): BOOL; {$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF} external bassdll;
-function BASS_ChannelPlay(handle: DWORD; restart: BOOL): BOOL; {$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF} external bassdll;
-function BASS_ChannelStop(handle: DWORD): BOOL; {$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF} external bassdll;
-function BASS_ChannelPause(handle: DWORD): BOOL; {$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF} external bassdll;
-function BASS_ChannelSetAttributes(handle: DWORD; freq, volume, pan: Integer): BOOL; {$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF} external bassdll;
-function BASS_ChannelGetAttributes(handle: DWORD; var freq, volume: DWORD; var pan: Integer): BOOL; {$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF} external bassdll;
-function BASS_ChannelSlideAttributes(handle: DWORD; freq, volume, pan: Integer; time: DWORD): BOOL; {$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF} external bassdll;
-function BASS_ChannelIsSliding(handle: DWORD): DWORD; {$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF}external bassdll;
-function BASS_ChannelSet3DAttributes(handle: DWORD; mode: Integer; min, max: FLOAT; iangle, oangle, outvol: Integer): BOOL; {$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF} external bassdll;
-function BASS_ChannelGet3DAttributes(handle: DWORD; var mode: DWORD; var min, max: FLOAT; var iangle, oangle, outvol: DWORD): BOOL; {$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF} external bassdll;
-function BASS_ChannelSet3DPosition(handle: DWORD; var pos, orient, vel: BASS_3DVECTOR): BOOL; {$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF} external bassdll;
-function BASS_ChannelGet3DPosition(handle: DWORD; var pos, orient, vel: BASS_3DVECTOR): BOOL; {$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF} external bassdll;
-function BASS_ChannelGetLength(handle: DWORD): QWORD; {$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF} external bassdll;
-function BASS_ChannelSetPosition(handle: DWORD; pos: QWORD): BOOL; {$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF} external bassdll;
-function BASS_ChannelGetPosition(handle: DWORD): QWORD; {$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF} external bassdll;
-function BASS_ChannelGetLevel(handle: DWORD): DWORD; {$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF} external bassdll;
-function BASS_ChannelGetData(handle: DWORD; buffer: Pointer; length: DWORD): DWORD; {$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF} external bassdll;
-function BASS_ChannelSetSync(handle: DWORD; stype: DWORD; param: QWORD; proc: SYNCPROC; user: DWORD): HSYNC; {$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF} external bassdll;
-function BASS_ChannelRemoveSync(handle: DWORD; sync: HSYNC): BOOL; {$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF} external bassdll;
-function BASS_ChannelSetDSP(handle: DWORD; proc: DSPPROC; user: DWORD; priority: Integer): HDSP; {$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF} external bassdll;
-function BASS_ChannelRemoveDSP(handle: DWORD; dsp: HDSP): BOOL; {$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF} external bassdll;
-{$IFDEF MSWINDOWS}
-function BASS_ChannelSetEAXMix(handle: DWORD; mix: FLOAT): BOOL; {$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF} external bassdll;
-function BASS_ChannelGetEAXMix(handle: DWORD; var mix: FLOAT): BOOL; {$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF} external bassdll;
-{$ENDIF}
-function BASS_ChannelSetLink(handle, chan: DWORD): BOOL; {$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF} external bassdll;
-function BASS_ChannelRemoveLink(handle, chan: DWORD): BOOL; {$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF} external bassdll;
-function BASS_ChannelSetFX(handle, etype: DWORD; priority: Integer): HFX; {$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF} external bassdll;
-function BASS_ChannelRemoveFX(handle: DWORD; fx: HFX): BOOL; {$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF} external bassdll;
-
-function BASS_FXSetParameters(handle: HFX; par: Pointer): BOOL; {$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF} external bassdll;
-function BASS_FXGetParameters(handle: HFX; par: Pointer): BOOL; {$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF} external bassdll;
-function BASS_FXReset(handle: HFX): BOOL; {$IFDEF DLL_STDCALL} stdcall; {$ENDIF} {$IFDEF DLL_CDECL} cdecl; {$ENDIF} external bassdll;
-
-
-function BASS_SPEAKER_N(n: DWORD): DWORD;
-function MAKEMUSICPOS(order,row: DWORD): DWORD;
-{$IFDEF MSWINDOWS}
-function BASS_SetEAXPreset(env: Integer): BOOL;
-{
- This function is defined in the implementation part of this unit.
- It is not part of BASS.DLL but an extra function which makes it easier
- to set the predefined EAX environments.
- env : a EAX_ENVIRONMENT_xxx constant
-}
-{$ENDIF}
-
-implementation
-
-function BASS_SPEAKER_N(n: DWORD): DWORD;
-begin
- Result := n shl 24;
-end;
-
-function MAKEMUSICPOS(order,row: DWORD): DWORD;
-begin
- Result := $80000000 or DWORD(MAKELONG(order,row));
-end;
-
-{$IFDEF MSWINDOWS}
-function BASS_SetEAXPreset(env: Integer): BOOL;
-begin
- case (env) of
- EAX_ENVIRONMENT_GENERIC:
- Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_GENERIC, 0.5, 1.493, 0.5);
- EAX_ENVIRONMENT_PADDEDCELL:
- Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_PADDEDCELL, 0.25, 0.1, 0);
- EAX_ENVIRONMENT_ROOM:
- Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_ROOM, 0.417, 0.4, 0.666);
- EAX_ENVIRONMENT_BATHROOM:
- Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_BATHROOM, 0.653, 1.499, 0.166);
- EAX_ENVIRONMENT_LIVINGROOM:
- Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_LIVINGROOM, 0.208, 0.478, 0);
- EAX_ENVIRONMENT_STONEROOM:
- Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_STONEROOM, 0.5, 2.309, 0.888);
- EAX_ENVIRONMENT_AUDITORIUM:
- Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_AUDITORIUM, 0.403, 4.279, 0.5);
- EAX_ENVIRONMENT_CONCERTHALL:
- Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_CONCERTHALL, 0.5, 3.961, 0.5);
- EAX_ENVIRONMENT_CAVE:
- Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_CAVE, 0.5, 2.886, 1.304);
- EAX_ENVIRONMENT_ARENA:
- Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_ARENA, 0.361, 7.284, 0.332);
- EAX_ENVIRONMENT_HANGAR:
- Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_HANGAR, 0.5, 10.0, 0.3);
- EAX_ENVIRONMENT_CARPETEDHALLWAY:
- Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_CARPETEDHALLWAY, 0.153, 0.259, 2.0);
- EAX_ENVIRONMENT_HALLWAY:
- Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_HALLWAY, 0.361, 1.493, 0);
- EAX_ENVIRONMENT_STONECORRIDOR:
- Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_STONECORRIDOR, 0.444, 2.697, 0.638);
- EAX_ENVIRONMENT_ALLEY:
- Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_ALLEY, 0.25, 1.752, 0.776);
- EAX_ENVIRONMENT_FOREST:
- Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_FOREST, 0.111, 3.145, 0.472);
- EAX_ENVIRONMENT_CITY:
- Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_CITY, 0.111, 2.767, 0.224);
- EAX_ENVIRONMENT_MOUNTAINS:
- Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_MOUNTAINS, 0.194, 7.841, 0.472);
- EAX_ENVIRONMENT_QUARRY:
- Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_QUARRY, 1, 1.499, 0.5);
- EAX_ENVIRONMENT_PLAIN:
- Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_PLAIN, 0.097, 2.767, 0.224);
- EAX_ENVIRONMENT_PARKINGLOT:
- Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_PARKINGLOT, 0.208, 1.652, 1.5);
- EAX_ENVIRONMENT_SEWERPIPE:
- Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_SEWERPIPE, 0.652, 2.886, 0.25);
- EAX_ENVIRONMENT_UNDERWATER:
- Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_UNDERWATER, 1, 1.499, 0);
- EAX_ENVIRONMENT_DRUGGED:
- Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_DRUGGED, 0.875, 8.392, 1.388);
- EAX_ENVIRONMENT_DIZZY:
- Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_DIZZY, 0.139, 17.234, 0.666);
- EAX_ENVIRONMENT_PSYCHOTIC:
- Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_PSYCHOTIC, 0.486, 7.563, 0.806);
- else
- Result := FALSE;
- end;
-end;
-{$ENDIF}
-
-end.
-// END OF FILE /////////////////////////////////////////////////////////////////
-