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authoreddie-0815 <eddie-0815@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-11-01 19:34:40 +0000
committereddie-0815 <eddie-0815@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-11-01 19:34:40 +0000
commit391d30716d48dc709f6444b19c008e82311623b9 (patch)
treee922181e99262c06e6d48a6df5cda71a2338e0bd /Game/Code/lib/SQLite
parent39c1fdef33f512a36334e689e38b90cfe4aceb82 (diff)
downloadusdx-391d30716d48dc709f6444b19c008e82311623b9.tar.gz
usdx-391d30716d48dc709f6444b19c008e82311623b9.tar.xz
usdx-391d30716d48dc709f6444b19c008e82311623b9.zip
Mac OS X version compiles and links. I hope I didn't break too many files on windows/linux.
Added switches.inc to all files. Changed many IFDEFs. For Windows-only code please use MSWINDOWS instead of WIN32 now. WIN32 is also used by the Mac port. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@546 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/lib/SQLite')
-rw-r--r--Game/Code/lib/SQLite/SQLite3.pas10
-rw-r--r--Game/Code/lib/SQLite/SQLiteTable3.pas4
2 files changed, 11 insertions, 3 deletions
diff --git a/Game/Code/lib/SQLite/SQLite3.pas b/Game/Code/lib/SQLite/SQLite3.pas
index b7f9d375..4991fc66 100644
--- a/Game/Code/lib/SQLite/SQLite3.pas
+++ b/Game/Code/lib/SQLite/SQLite3.pas
@@ -10,9 +10,19 @@ unit SQLite3;
interface
+{$I switches.inc}
+
const
+{$IFDEF MSWINDOWS}
SQLiteDLL = 'sqlite3.dll';
+{$ENDIF}
+{$IFDEF LINUX}
+ SQLiteDLL = 'sqlite3.so';
+{$ENDIF}
+{$IFDEF DARWIN}
+ SQLiteDLL = 'libsqlite3.dylib';
+{$ENDIF}
// Return values for sqlite3_exec() and sqlite3_step()
diff --git a/Game/Code/lib/SQLite/SQLiteTable3.pas b/Game/Code/lib/SQLite/SQLiteTable3.pas
index 05fbd573..18135765 100644
--- a/Game/Code/lib/SQLite/SQLiteTable3.pas
+++ b/Game/Code/lib/SQLite/SQLiteTable3.pas
@@ -17,9 +17,7 @@ unit SQLiteTable3;
interface
-{$IFDEF FPC}
- {$MODE Delphi}
-{$ENDIF}
+{$I switches.inc}
uses
{$ifdef win32}