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author | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-01-28 09:31:22 +0000 |
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committer | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-01-28 09:31:22 +0000 |
commit | ffd5faaf020fa5f8504c2b8b90e5daf93ed1edaf (patch) | |
tree | 03b027ca36e622a639d5e946f829978fcc67179a /Game/Code/lib/JEDI-SDLv1.0/OpenGL/Pas/glu.pas | |
parent | 1e473d07c13c60a49a590e46314eb653c15b15e9 (diff) | |
download | usdx-ffd5faaf020fa5f8504c2b8b90e5daf93ed1edaf.tar.gz usdx-ffd5faaf020fa5f8504c2b8b90e5daf93ed1edaf.tar.xz usdx-ffd5faaf020fa5f8504c2b8b90e5daf93ed1edaf.zip |
TTexture.Z was never initialized (TTextureUnit.LoadTexture). In FPC (not in delphi) this resulted in a floating-point error when calling glVertex3f(x1, y1, z) in DrawTexture (UDrawTexture.pas)
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@807 b956fd51-792f-4845-bead-9b4dfca2ff2c
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0 files changed, 0 insertions, 0 deletions