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author | jaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-03-14 04:49:36 +0000 |
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committer | jaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-03-14 04:49:36 +0000 |
commit | 5847f354cc0ba08d125f7ec6744bf2bc50c370ab (patch) | |
tree | 217e22ad1b9be32268b6bfb849fafee28e331811 /Game/Code/lib/JEDI-SDL/SDL_Image/Pas | |
parent | 980c5eef2b7c1fba27a683e0b1d678945d7a1c37 (diff) | |
download | usdx-5847f354cc0ba08d125f7ec6744bf2bc50c370ab.tar.gz usdx-5847f354cc0ba08d125f7ec6744bf2bc50c370ab.tar.xz usdx-5847f354cc0ba08d125f7ec6744bf2bc50c370ab.zip |
no need to RE-Initialize the textures and screens..
this was causing all textures to be re-loaded etc..
Also, with these in, it would not resize correctly on linux
and it would consume to much memory and crash
after a few mode changes.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@959 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/lib/JEDI-SDL/SDL_Image/Pas')
0 files changed, 0 insertions, 0 deletions