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author | jaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-02-05 11:27:22 +0000 |
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committer | jaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-02-05 11:27:22 +0000 |
commit | 1cec357365c6260da0667966460387aaffa76436 (patch) | |
tree | b5f71c73751122644d47e11f478c2b0490e953a0 /Game/Code/lib/JEDI-SDL/SDL/Pas/moduleloader.pas | |
parent | 7ad8d5e253f452bb8e208f75397d53beca5b3a49 (diff) | |
download | usdx-1cec357365c6260da0667966460387aaffa76436.tar.gz usdx-1cec357365c6260da0667966460387aaffa76436.tar.xz usdx-1cec357365c6260da0667966460387aaffa76436.zip |
renamed Jedi-SDL folder.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@810 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/lib/JEDI-SDL/SDL/Pas/moduleloader.pas')
-rw-r--r-- | Game/Code/lib/JEDI-SDL/SDL/Pas/moduleloader.pas | 319 |
1 files changed, 319 insertions, 0 deletions
diff --git a/Game/Code/lib/JEDI-SDL/SDL/Pas/moduleloader.pas b/Game/Code/lib/JEDI-SDL/SDL/Pas/moduleloader.pas new file mode 100644 index 00000000..146e4b30 --- /dev/null +++ b/Game/Code/lib/JEDI-SDL/SDL/Pas/moduleloader.pas @@ -0,0 +1,319 @@ +unit moduleloader;
+{
+ $Id: moduleloader.pas,v 1.4 2004/02/20 17:19:10 savage Exp $
+
+}
+{******************************************************************}
+{ }
+{ Project JEDI }
+{ OS independent Dynamic Loading Helpers }
+{ }
+{ The initial developer of the this code is }
+{ Robert Marquardt <robert_marquardt@gmx.de) }
+{ }
+{ Copyright (C) 2000, 2001 Robert Marquardt. }
+{ }
+{ Obtained through: }
+{ Joint Endeavour of Delphi Innovators (Project JEDI) }
+{ }
+{ You may retrieve the latest version of this file at the Project }
+{ JEDI home page, located at http://delphi-jedi.org }
+{ }
+{ The contents of this file are used with permission, subject to }
+{ the Mozilla Public License Version 1.1 (the "License"); you may }
+{ not use this file except in compliance with the License. You may }
+{ obtain a copy of the License at }
+{ http://www.mozilla.org/NPL/NPL-1_1Final.html }
+{ }
+{ Software distributed under the License is distributed on an }
+{ "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or }
+{ implied. See the License for the specific language governing }
+{ rights and limitations under the License. }
+{ }
+{******************************************************************}
+{
+ $Log: moduleloader.pas,v $
+ Revision 1.4 2004/02/20 17:19:10 savage
+ Added Calling convention to Win32 functions just in case.
+
+ Revision 1.3 2004/02/14 22:36:29 savage
+ Fixed inconsistencies of using LoadLibrary and LoadModule.
+ Now all units make use of LoadModule rather than LoadLibrary and other dynamic proc procedures.
+
+ Revision 1.2 2004/02/14 00:23:39 savage
+ As UNIX is defined in jedi-sdl.inc this will be used to check linux compatability as well. Units have been changed to reflect this change.
+
+ Revision 1.1 2004/02/14 00:04:50 savage
+ dllfuncs conflicts with FreePascal so it has been renamed back to the moduleloader.pas
+
+ Revision 1.1 2004/02/05 00:08:19 savage
+ Module 1.0 release
+
+
+}
+
+interface
+
+{$i jedi-sdl.inc}
+{$WEAKPACKAGEUNIT ON}
+
+// each OS gets its own IFDEFed complete code block to make reading easier
+
+{$IFDEF WIN32}
+uses
+ Windows;
+
+type
+ // Handle to a loaded DLL
+ TModuleHandle = HINST;
+
+const
+ // Value designating an unassigned TModuleHandle od a failed loading
+ INVALID_MODULEHANDLE_VALUE = TModuleHandle(0);
+
+function LoadModule(var Module: TModuleHandle; FileName: PChar): Boolean; stdcall;
+function LoadModuleEx(var Module: TModuleHandle; FileName: PChar; Flags: Cardinal): Boolean; stdcall;
+procedure UnloadModule(var Module: TModuleHandle); stdcall;
+function GetModuleSymbol(Module: TModuleHandle; SymbolName: PChar): Pointer; stdcall;
+function GetModuleSymbolEx(Module: TModuleHandle; SymbolName: PChar; var Accu: Boolean): Pointer; stdcall;
+function ReadModuleData(Module: TModuleHandle; SymbolName: PChar; var Buffer; Size: Cardinal): Boolean; stdcall;
+function WriteModuleData(Module: TModuleHandle; SymbolName: PChar; var Buffer; Size: Cardinal): Boolean; stdcall;
+
+implementation
+
+// load the DLL file FileName
+// the rules for FileName are those of LoadLibrary
+// Returns: True = success, False = failure to load
+// Assigns: the handle of the loaded DLL to Module
+// Warning: if Module has any other value than INVALID_MODULEHANDLE_VALUE
+// on entry the function will do nothing but returning success.
+
+function LoadModule(var Module: TModuleHandle; FileName: PChar): Boolean;
+begin
+ if Module = INVALID_MODULEHANDLE_VALUE then
+ Module := LoadLibrary( FileName );
+ Result := Module <> INVALID_MODULEHANDLE_VALUE;
+end;
+
+// load the DLL file FileName
+// LoadLibraryEx is used to get better control of the loading
+// for the allowed values for flags see LoadLibraryEx documentation.
+
+function LoadModuleEx(var Module: TModuleHandle; FileName: PChar; Flags: Cardinal): Boolean;
+begin
+ if Module = INVALID_MODULEHANDLE_VALUE then
+ Module := LoadLibraryEx( FileName, 0, Flags);
+ Result := Module <> INVALID_MODULEHANDLE_VALUE;
+end;
+
+// unload a DLL loaded with LoadModule or LoadModuleEx
+// The procedure will not try to unload a handle with
+// value INVALID_MODULEHANDLE_VALUE and assigns this value
+// to Module after unload.
+
+procedure UnloadModule(var Module: TModuleHandle);
+begin
+ if Module <> INVALID_MODULEHANDLE_VALUE then
+ FreeLibrary(Module);
+ Module := INVALID_MODULEHANDLE_VALUE;
+end;
+
+// returns the pointer to the symbol named SymbolName
+// if it is exported from the DLL Module
+// nil is returned if the symbol is not available
+
+function GetModuleSymbol(Module: TModuleHandle; SymbolName: PChar): Pointer;
+begin
+ Result := nil;
+ if Module <> INVALID_MODULEHANDLE_VALUE then
+ Result := GetProcAddress(Module, SymbolName );
+end;
+
+// returns the pointer to the symbol named SymbolName
+// if it is exported from the DLL Module
+// nil is returned if the symbol is not available.
+// as an extra the boolean variable Accu is updated
+// by anding in the success of the function.
+// This is very handy for rendering a global result
+// when accessing a long list of symbols.
+
+function GetModuleSymbolEx(Module: TModuleHandle; SymbolName: PChar; var Accu: Boolean): Pointer;
+begin
+ Result := nil;
+ if Module <> INVALID_MODULEHANDLE_VALUE then
+ Result := GetProcAddress(Module, SymbolName );
+ Accu := Accu and (Result <> nil);
+end;
+
+// get the value of variables exported from a DLL Module
+// Delphi cannot access variables in a DLL directly, so
+// this function allows to copy the data from the DLL.
+// Beware! You are accessing the DLL memory image directly.
+// Be sure to access a variable not a function and be sure
+// to read the correct amount of data.
+
+function ReadModuleData(Module: TModuleHandle; SymbolName: PChar; var Buffer; Size: Cardinal): Boolean;
+var
+ Sym: Pointer;
+begin
+ Result := True;
+ Sym := GetModuleSymbolEx(Module, SymbolName, Result);
+ if Result then
+ Move(Sym^, Buffer, Size);
+end;
+
+// set the value of variables exported from a DLL Module
+// Delphi cannot access variables in a DLL directly, so
+// this function allows to copy the data to the DLL!
+// BEWARE! You are accessing the DLL memory image directly.
+// Be sure to access a variable not a function and be sure
+// to write the correct amount of data.
+// The changes are not persistent. They get lost when the
+// DLL is unloaded.
+
+function WriteModuleData(Module: TModuleHandle; SymbolName: PChar; var Buffer; Size: Cardinal): Boolean;
+var
+ Sym: Pointer;
+begin
+ Result := True;
+ Sym := GetModuleSymbolEx(Module, SymbolName, Result);
+ if Result then
+ Move(Buffer, Sym^, Size);
+end;
+
+{$ENDIF}
+
+{$IFDEF Unix}
+uses
+{$ifdef Linux}
+ Types,
+ Libc;
+{$else}
+ dl,
+ Types,
+ Baseunix,
+ Unix;
+{$endif}
+type
+ // Handle to a loaded .so
+ TModuleHandle = Pointer;
+
+const
+ // Value designating an unassigned TModuleHandle od a failed loading
+ INVALID_MODULEHANDLE_VALUE = TModuleHandle(nil);
+
+function LoadModule(var Module: TModuleHandle; FileName: PChar): Boolean;
+function LoadModuleEx(var Module: TModuleHandle; FileName: PChar; Flags: Cardinal): Boolean;
+procedure UnloadModule(var Module: TModuleHandle);
+function GetModuleSymbol(Module: TModuleHandle; SymbolName: PChar): Pointer;
+function GetModuleSymbolEx(Module: TModuleHandle; SymbolName: PChar; var Accu: Boolean): Pointer;
+function ReadModuleData(Module: TModuleHandle; SymbolName: PChar; var Buffer; Size: Cardinal): Boolean;
+function WriteModuleData(Module: TModuleHandle; SymbolName: PChar; var Buffer; Size: Cardinal): Boolean;
+
+implementation
+
+// load the .so file FileName
+// the rules for FileName are those of dlopen()
+// Returns: True = success, False = failure to load
+// Assigns: the handle of the loaded .so to Module
+// Warning: if Module has any other value than INVALID_MODULEHANDLE_VALUE
+// on entry the function will do nothing but returning success.
+
+function LoadModule(var Module: TModuleHandle; FileName: PChar): Boolean;
+begin
+ if Module = INVALID_MODULEHANDLE_VALUE then
+ Module := dlopen( FileName, RTLD_NOW);
+ Result := Module <> INVALID_MODULEHANDLE_VALUE;
+end;
+
+// load the .so file FileName
+// dlopen() with flags is used to get better control of the loading
+// for the allowed values for flags see "man dlopen".
+
+function LoadModuleEx(var Module: TModuleHandle; FileName: PChar; Flags: Cardinal): Boolean;
+begin
+ if Module = INVALID_MODULEHANDLE_VALUE then
+ Module := dlopen( FileName, Flags);
+ Result := Module <> INVALID_MODULEHANDLE_VALUE;
+end;
+
+// unload a .so loaded with LoadModule or LoadModuleEx
+// The procedure will not try to unload a handle with
+// value INVALID_MODULEHANDLE_VALUE and assigns this value
+// to Module after unload.
+
+procedure UnloadModule(var Module: TModuleHandle);
+begin
+ if Module <> INVALID_MODULEHANDLE_VALUE then
+ dlclose(Module);
+ Module := INVALID_MODULEHANDLE_VALUE;
+end;
+
+// returns the pointer to the symbol named SymbolName
+// if it is exported from the .so Module
+// nil is returned if the symbol is not available
+
+function GetModuleSymbol(Module: TModuleHandle; SymbolName: PChar): Pointer;
+begin
+ Result := nil;
+ if Module <> INVALID_MODULEHANDLE_VALUE then
+ Result := dlsym(Module, SymbolName );
+end;
+
+// returns the pointer to the symbol named SymbolName
+// if it is exported from the .so Module
+// nil is returned if the symbol is not available.
+// as an extra the boolean variable Accu is updated
+// by anding in the success of the function.
+// This is very handy for rendering a global result
+// when accessing a long list of symbols.
+
+function GetModuleSymbolEx(Module: TModuleHandle; SymbolName: PChar; var Accu: Boolean): Pointer;
+begin
+ Result := nil;
+ if Module <> INVALID_MODULEHANDLE_VALUE then
+ Result := dlsym(Module, SymbolName );
+ Accu := Accu and (Result <> nil);
+end;
+
+// get the value of variables exported from a .so Module
+// Delphi cannot access variables in a .so directly, so
+// this function allows to copy the data from the .so.
+// Beware! You are accessing the .so memory image directly.
+// Be sure to access a variable not a function and be sure
+// to read the correct amount of data.
+
+function ReadModuleData(Module: TModuleHandle; SymbolName: PChar; var Buffer; Size: Cardinal): Boolean;
+var
+ Sym: Pointer;
+begin
+ Result := True;
+ Sym := GetModuleSymbolEx(Module, SymbolName, Result);
+ if Result then
+ Move(Sym^, Buffer, Size);
+end;
+
+// set the value of variables exported from a .so Module
+// Delphi cannot access variables in a .so directly, so
+// this function allows to copy the data to the .so!
+// BEWARE! You are accessing the .so memory image directly.
+// Be sure to access a variable not a function and be sure
+// to write the correct amount of data.
+// The changes are not persistent. They get lost when the
+// .so is unloaded.
+
+function WriteModuleData(Module: TModuleHandle; SymbolName: PChar; var Buffer; Size: Cardinal): Boolean;
+var
+ Sym: Pointer;
+begin
+ Result := True;
+ Sym := GetModuleSymbolEx(Module, SymbolName, Result);
+ if Result then
+ Move(Buffer, Sym^, Size);
+end;
+{$ENDIF}
+
+{$IFDEF __MACH__} // Mach definitions go here
+{$ENDIF}
+
+end.
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