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author | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-04-30 13:52:35 +0000 |
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committer | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-04-30 13:52:35 +0000 |
commit | 019b7e15390495005b3e6d09dfb1eca3e55e988a (patch) | |
tree | 72d4f88773c270d7477f8e31a73fbd59503ef8f7 /Game/Code/lib/JEDI-SDL/SDL/Pas/libxmlparser.pas | |
parent | a2c2c4ad91ff822720e8d7779cf068b13321c3c0 (diff) | |
download | usdx-019b7e15390495005b3e6d09dfb1eca3e55e988a.tar.gz usdx-019b7e15390495005b3e6d09dfb1eca3e55e988a.tar.xz usdx-019b7e15390495005b3e6d09dfb1eca3e55e988a.zip |
SDL-free implementation of ConsoleWriteLn. The handler for thread-safe console output is created in the initialization section of ucommon.pas. At this time SDL is not yet initialized. Normally this is not necessary for threading and synchronization functions but who knows.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1047 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/lib/JEDI-SDL/SDL/Pas/libxmlparser.pas')
0 files changed, 0 insertions, 0 deletions