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authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-02-20 17:56:12 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-02-20 17:56:12 +0000
commit0e0f6fcc1b26fdb551789b1a2d4d2dc62242ac4d (patch)
tree731fd56f61b04905976eb4d241a8926b58c32d1c /Game/Code/lib/JEDI-SDL/OpenGL
parentb537008299a9632c501b3957c2068359c18a5b7a (diff)
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libsamplerate header-files. Ported from C to Pascal by profoX` with some minor fixes by me.
Thank you profoX`. This might be used as a more accurate (and faster?) alternative to the SDL conversion stuff. In addition SDL does not convert 44.1kHz to 48kHz (or vice versa) at the moment, libsamplerate does. But libsamplerate does not support mono-to-stereo or multi-channel-to-stereo conversion and it just accepts float-values so we have to convert our 16-bit int-values first. Maybe we should use the callback-style conversion of libsamplerate. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@874 b956fd51-792f-4845-bead-9b4dfca2ff2c
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