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authork-m_schindler <k-m_schindler@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-08-27 13:28:57 +0000
committerk-m_schindler <k-m_schindler@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-08-27 13:28:57 +0000
commit1ba91d5a0e1df7419a561f6dcf16a0839509a5e7 (patch)
tree3f76e96fc5a3f5b738dabce28642ff2415748ccb /Game/Code/lib/JEDI-SDL/OpenGL/Pas
parente9fd8ce40b4cbf006695fd6e56f84071407843c9 (diff)
downloadusdx-1ba91d5a0e1df7419a561f6dcf16a0839509a5e7.tar.gz
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Reordering of the directories[1]: moving Game/Code to src
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1302 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/lib/JEDI-SDL/OpenGL/Pas')
-rw-r--r--Game/Code/lib/JEDI-SDL/OpenGL/Pas/geometry.pas1994
-rw-r--r--Game/Code/lib/JEDI-SDL/OpenGL/Pas/gl.pas2301
-rw-r--r--Game/Code/lib/JEDI-SDL/OpenGL/Pas/glext.pas9578
-rw-r--r--Game/Code/lib/JEDI-SDL/OpenGL/Pas/glu.pas582
-rw-r--r--Game/Code/lib/JEDI-SDL/OpenGL/Pas/glut.pas688
-rw-r--r--Game/Code/lib/JEDI-SDL/OpenGL/Pas/glx.pas280
6 files changed, 0 insertions, 15423 deletions
diff --git a/Game/Code/lib/JEDI-SDL/OpenGL/Pas/geometry.pas b/Game/Code/lib/JEDI-SDL/OpenGL/Pas/geometry.pas
deleted file mode 100644
index 166ec811..00000000
--- a/Game/Code/lib/JEDI-SDL/OpenGL/Pas/geometry.pas
+++ /dev/null
@@ -1,1994 +0,0 @@
-unit geometry;
-{
- $Id: geometry.pas,v 1.1 2004/03/30 21:53:54 savage Exp $
-
-}
-
-// This unit contains many needed types, functions and procedures for
-// quaternion, vector and matrix arithmetics. It is specifically designed
-// for geometric calculations within R3 (affine vector space)
-// and R4 (homogeneous vector space).
-//
-// Note: The terms 'affine' or 'affine coordinates' are not really correct here
-// because an 'affine transformation' describes generally a transformation which leads
-// to a uniquely solvable system of equations and has nothing to do with the dimensionality
-// of a vector. One could use 'projective coordinates' but this is also not really correct
-// and since I haven't found a better name (or even any correct one), 'affine' is as good
-// as any other one.
-//
-// Identifiers containing no dimensionality (like affine or homogeneous)
-// and no datatype (integer..extended) are supposed as R4 representation
-// with 'single' floating point type (examples are TVector, TMatrix,
-// and TQuaternion). The default data type is 'single' ('GLFloat' for OpenGL)
-// and used in all routines (except conversions and trigonometric functions).
-//
-// Routines with an open array as argument can either take Func([1,2,3,4,..]) or Func(Vect).
-// The latter is prefered, since no extra stack operations is required.
-// Note: Be careful while passing open array elements! If you pass more elements
-// than there's room in the result the behaviour will be unpredictable.
-//
-// If not otherwise stated, all angles are given in radians
-// (instead of degrees). Use RadToDeg or DegToRad to convert between them.
-//
-// Geometry.pas was assembled from different sources (like GraphicGems)
-// and relevant books or based on self written code, respectivly.
-//
-// Note: Some aspects need to be considered when using Delphi and pure
-// assembler code. Delphi ensures that the direction flag is always
-// cleared while entering a function and expects it cleared on return.
-// This is in particular important in routines with (CPU) string commands (MOVSD etc.)
-// The registers EDI, ESI and EBX (as well as the stack management
-// registers EBP and ESP) must not be changed! EAX, ECX and EDX are
-// freely available and mostly used for parameter.
-//
-// Version 2.5
-// last change : 04. January 2000
-//
-// (c) Copyright 1999, Dipl. Ing. Mike Lischke (public@lischke-online.de)
-{
- $Log: geometry.pas,v $
- Revision 1.1 2004/03/30 21:53:54 savage
- Moved to it's own folder.
-
- Revision 1.1 2004/02/05 00:08:19 savage
- Module 1.0 release
-
-
-}
-
-interface
-
-{$I jedi-sdl.inc}
-
-type
- // data types needed for 3D graphics calculation,
- // included are 'C like' aliases for each type (to be
- // conformal with OpenGL types)
-
- PByte = ^Byte;
- PWord = ^Word;
- PInteger = ^Integer;
- PFloat = ^Single;
- PDouble = ^Double;
- PExtended = ^Extended;
- PPointer = ^Pointer;
-
- // types to specify continous streams of a specific type
- // switch off range checking to access values beyond the limits
- PByteVector = ^TByteVector;
- PByteArray = PByteVector;
- TByteVector = array[0..0] of Byte;
-
- PWordVector = ^TWordVector;
- PWordArray = PWordVector; // note: there's a same named type in SysUtils
- TWordVector = array[0..0] of Word;
-
- PIntegerVector = ^TIntegerVector;
- PIntegerArray = PIntegerVector;
- TIntegerVector = array[0..0] of Integer;
-
- PFloatVector = ^TFloatVector;
- PFloatArray = PFloatVector;
- TFloatVector = array[0..0] of Single;
-
- PDoubleVector = ^TDoubleVector;
- PDoubleArray = PDoubleVector;
- TDoubleVector = array[0..0] of Double;
-
- PExtendedVector = ^TExtendedVector;
- PExtendedArray = PExtendedVector;
- TExtendedVector = array[0..0] of Extended;
-
- PPointerVector = ^TPointerVector;
- PPointerArray = PPointerVector;
- TPointerVector = array[0..0] of Pointer;
-
- PCardinalVector = ^TCardinalVector;
- PCardinalArray = PCardinalVector;
- TCardinalVector = array[0..0] of Cardinal;
-
- // common vector and matrix types with predefined limits
- // indices correspond like: x -> 0
- // y -> 1
- // z -> 2
- // w -> 3
-
- PHomogeneousByteVector = ^THomogeneousByteVector;
- THomogeneousByteVector = array[0..3] of Byte;
- TVector4b = THomogeneousByteVector;
-
- PHomogeneousWordVector = ^THomogeneousWordVector;
- THomogeneousWordVector = array[0..3] of Word;
- TVector4w = THomogeneousWordVector;
-
- PHomogeneousIntVector = ^THomogeneousIntVector;
- THomogeneousIntVector = array[0..3] of Integer;
- TVector4i = THomogeneousIntVector;
-
- PHomogeneousFltVector = ^THomogeneousFltVector;
- THomogeneousFltVector = array[0..3] of Single;
- TVector4f = THomogeneousFltVector;
-
- PHomogeneousDblVector = ^THomogeneousDblVector;
- THomogeneousDblVector = array[0..3] of Double;
- TVector4d = THomogeneousDblVector;
-
- PHomogeneousExtVector = ^THomogeneousExtVector;
- THomogeneousExtVector = array[0..3] of Extended;
- TVector4e = THomogeneousExtVector;
-
- PHomogeneousPtrVector = ^THomogeneousPtrVector;
- THomogeneousPtrVector = array[0..3] of Pointer;
- TVector4p = THomogeneousPtrVector;
-
- PAffineByteVector = ^TAffineByteVector;
- TAffineByteVector = array[0..2] of Byte;
- TVector3b = TAffineByteVector;
-
- PAffineWordVector = ^TAffineWordVector;
- TAffineWordVector = array[0..2] of Word;
- TVector3w = TAffineWordVector;
-
- PAffineIntVector = ^TAffineIntVector;
- TAffineIntVector = array[0..2] of Integer;
- TVector3i = TAffineIntVector;
-
- PAffineFltVector = ^TAffineFltVector;
- TAffineFltVector = array[0..2] of Single;
- TVector3f = TAffineFltVector;
-
- PAffineDblVector = ^TAffineDblVector;
- TAffineDblVector = array[0..2] of Double;
- TVector3d = TAffineDblVector;
-
- PAffineExtVector = ^TAffineExtVector;
- TAffineExtVector = array[0..2] of Extended;
- TVector3e = TAffineExtVector;
-
- PAffinePtrVector = ^TAffinePtrVector;
- TAffinePtrVector = array[0..2] of Pointer;
- TVector3p = TAffinePtrVector;
-
- // some simplified names
- PVector = ^TVector;
- TVector = THomogeneousFltVector;
-
- PHomogeneousVector = ^THomogeneousVector;
- THomogeneousVector = THomogeneousFltVector;
-
- PAffineVector = ^TAffineVector;
- TAffineVector = TAffineFltVector;
-
- // arrays of vectors
- PVectorArray = ^TVectorArray;
- TVectorArray = array[0..0] of TAffineVector;
-
- // matrices
- THomogeneousByteMatrix = array[0..3] of THomogeneousByteVector;
- TMatrix4b = THomogeneousByteMatrix;
-
- THomogeneousWordMatrix = array[0..3] of THomogeneousWordVector;
- TMatrix4w = THomogeneousWordMatrix;
-
- THomogeneousIntMatrix = array[0..3] of THomogeneousIntVector;
- TMatrix4i = THomogeneousIntMatrix;
-
- THomogeneousFltMatrix = array[0..3] of THomogeneousFltVector;
- TMatrix4f = THomogeneousFltMatrix;
-
- THomogeneousDblMatrix = array[0..3] of THomogeneousDblVector;
- TMatrix4d = THomogeneousDblMatrix;
-
- THomogeneousExtMatrix = array[0..3] of THomogeneousExtVector;
- TMatrix4e = THomogeneousExtMatrix;
-
- TAffineByteMatrix = array[0..2] of TAffineByteVector;
- TMatrix3b = TAffineByteMatrix;
-
- TAffineWordMatrix = array[0..2] of TAffineWordVector;
- TMatrix3w = TAffineWordMatrix;
-
- TAffineIntMatrix = array[0..2] of TAffineIntVector;
- TMatrix3i = TAffineIntMatrix;
-
- TAffineFltMatrix = array[0..2] of TAffineFltVector;
- TMatrix3f = TAffineFltMatrix;
-
- TAffineDblMatrix = array[0..2] of TAffineDblVector;
- TMatrix3d = TAffineDblMatrix;
-
- TAffineExtMatrix = array[0..2] of TAffineExtVector;
- TMatrix3e = TAffineExtMatrix;
-
- // some simplified names
- PMatrix = ^TMatrix;
- TMatrix = THomogeneousFltMatrix;
-
- PHomogeneousMatrix = ^THomogeneousMatrix;
- THomogeneousMatrix = THomogeneousFltMatrix;
-
- PAffineMatrix = ^TAffineMatrix;
- TAffineMatrix = TAffineFltMatrix;
-
- // q = ([x, y, z], w)
- TQuaternion = record
- case Integer of
- 0:
- (ImagPart: TAffineVector;
- RealPart: Single);
- 1:
- (Vector: TVector4f);
- end;
-
- TRectangle = record
- Left,
- Top,
- Width,
- Height: Integer;
- end;
-
- TTransType = (ttScaleX, ttScaleY, ttScaleZ,
- ttShearXY, ttShearXZ, ttShearYZ,
- ttRotateX, ttRotateY, ttRotateZ,
- ttTranslateX, ttTranslateY, ttTranslateZ,
- ttPerspectiveX, ttPerspectiveY, ttPerspectiveZ, ttPerspectiveW);
-
- // used to describe a sequence of transformations in following order:
- // [Sx][Sy][Sz][ShearXY][ShearXZ][ShearZY][Rx][Ry][Rz][Tx][Ty][Tz][P(x,y,z,w)]
- // constants are declared for easier access (see MatrixDecompose below)
- TTransformations = array[TTransType] of Single;
-
-
-const
- // useful constants
-
- // standard vectors
- XVector: TAffineVector = (1, 0, 0);
- YVector: TAffineVector = (0, 1, 0);
- ZVector: TAffineVector = (0, 0, 1);
- NullVector: TAffineVector = (0, 0, 0);
-
- IdentityMatrix: TMatrix = ((1, 0, 0, 0),
- (0, 1, 0, 0),
- (0, 0, 1, 0),
- (0, 0, 0, 1));
- EmptyMatrix: TMatrix = ((0, 0, 0, 0),
- (0, 0, 0, 0),
- (0, 0, 0, 0),
- (0, 0, 0, 0));
- // some very small numbers
- EPSILON = 1e-100;
- EPSILON2 = 1e-50;
-
-//----------------------------------------------------------------------------------------------------------------------
-
-// vector functions
-function VectorAdd(V1, V2: TVector): TVector;
-function VectorAffineAdd(V1, V2: TAffineVector): TAffineVector;
-function VectorAffineCombine(V1, V2: TAffineVector; F1, F2: Single): TAffineVector;
-function VectorAffineDotProduct(V1, V2: TAffineVector): Single;
-function VectorAffineLerp(V1, V2: TAffineVector; t: Single): TAffineVector;
-function VectorAffineSubtract(V1, V2: TAffineVector): TAffineVector;
-function VectorAngle(V1, V2: TAffineVector): Single;
-function VectorCombine(V1, V2: TVector; F1, F2: Single): TVector;
-function VectorCrossProduct(V1, V2: TAffineVector): TAffineVector;
-function VectorDotProduct(V1, V2: TVector): Single;
-function VectorLength(V: array of Single): Single;
-function VectorLerp(V1, V2: TVector; t: Single): TVector;
-procedure VectorNegate(V: array of Single);
-function VectorNorm(V: array of Single): Single;
-function VectorNormalize(V: array of Single): Single;
-function VectorPerpendicular(V, N: TAffineVector): TAffineVector;
-function VectorReflect(V, N: TAffineVector): TAffineVector;
-procedure VectorRotate(var Vector: TVector4f; Axis: TVector3f; Angle: Single);
-procedure VectorScale(V: array of Single; Factor: Single);
-function VectorSubtract(V1, V2: TVector): TVector;
-
-// matrix functions
-function CreateRotationMatrixX(Sine, Cosine: Single): TMatrix;
-function CreateRotationMatrixY(Sine, Cosine: Single): TMatrix;
-function CreateRotationMatrixZ(Sine, Cosine: Single): TMatrix;
-function CreateScaleMatrix(V: TAffineVector): TMatrix;
-function CreateTranslationMatrix(V: TVector): TMatrix;
-procedure MatrixAdjoint(var M: TMatrix);
-function MatrixAffineDeterminant(M: TAffineMatrix): Single;
-procedure MatrixAffineTranspose(var M: TAffineMatrix);
-function MatrixDeterminant(M: TMatrix): Single;
-procedure MatrixInvert(var M: TMatrix);
-function MatrixMultiply(M1, M2: TMatrix): TMatrix;
-procedure MatrixScale(var M: TMatrix; Factor: Single);
-procedure MatrixTranspose(var M: TMatrix);
-
-// quaternion functions
-function QuaternionConjugate(Q: TQuaternion): TQuaternion;
-function QuaternionFromPoints(V1, V2: TAffineVector): TQuaternion;
-function QuaternionMultiply(qL, qR: TQuaternion): TQuaternion;
-function QuaternionSlerp(QStart, QEnd: TQuaternion; Spin: Integer; t: Single): TQuaternion;
-function QuaternionToMatrix(Q: TQuaternion): TMatrix;
-procedure QuaternionToPoints(Q: TQuaternion; var ArcFrom, ArcTo: TAffineVector);
-
-// mixed functions
-function ConvertRotation(Angles: TAffineVector): TVector;
-function CreateRotationMatrix(Axis: TVector3f; Angle: Single): TMatrix;
-function MatrixDecompose(M: TMatrix; var Tran: TTransformations): Boolean;
-function VectorAffineTransform(V: TAffineVector; M: TAffineMatrix): TAffineVector;
-function VectorTransform(V: TVector4f; M: TMatrix): TVector4f; overload;
-function VectorTransform(V: TVector3f; M: TMatrix): TVector3f; overload;
-
-// miscellaneous functions
-function MakeAffineDblVector(V: array of Double): TAffineDblVector;
-function MakeDblVector(V: array of Double): THomogeneousDblVector;
-function MakeAffineVector(V: array of Single): TAffineVector;
-function MakeQuaternion(Imag: array of Single; Real: Single): TQuaternion;
-function MakeVector(V: array of Single): TVector;
-function PointInPolygon(xp, yp : array of Single; x, y: Single): Boolean;
-function VectorAffineDblToFlt(V: TAffineDblVector): TAffineVector;
-function VectorDblToFlt(V: THomogeneousDblVector): THomogeneousVector;
-function VectorAffineFltToDbl(V: TAffineVector): TAffineDblVector;
-function VectorFltToDbl(V: TVector): THomogeneousDblVector;
-
-// trigonometric functions
-function ArcCos(X: Extended): Extended;
-function ArcSin(X: Extended): Extended;
-function ArcTan2(Y, X: Extended): Extended;
-function CoTan(X: Extended): Extended;
-function DegToRad(Degrees: Extended): Extended;
-function RadToDeg(Radians: Extended): Extended;
-procedure SinCos(Theta: Extended; var Sin, Cos: Extended);
-function Tan(X: Extended): Extended;
-
-// coordinate system manipulation functions
-function Turn(Matrix: TMatrix; Angle: Single): TMatrix; overload;
-function Turn(Matrix: TMatrix; MasterUp: TAffineVector; Angle: Single): TMatrix; overload;
-function Pitch(Matrix: TMatrix; Angle: Single): TMatrix; overload;
-function Pitch(Matrix: TMatrix; MasterRight: TAffineVector; Angle: Single): TMatrix; overload;
-function Roll(Matrix: TMatrix; Angle: Single): TMatrix; overload;
-function Roll(Matrix: TMatrix; MasterDirection: TAffineVector; Angle: Single): TMatrix; overload;
-
-//----------------------------------------------------------------------------------------------------------------------
-
-implementation
-
-const
- // FPU status flags (high order byte)
- C0 = 1;
- C1 = 2;
- C2 = 4;
- C3 = $40;
-
- // to be used as descriptive indices
- X = 0;
- Y = 1;
- Z = 2;
- W = 3;
-
-//----------------- trigonometric helper functions ---------------------------------------------------------------------
-
-function DegToRad(Degrees: Extended): Extended;
-
-begin
- Result := Degrees * (PI / 180);
-end;
-
-//----------------------------------------------------------------------------------------------------------------------
-
-function RadToDeg(Radians: Extended): Extended;
-
-begin
- Result := Radians * (180 / PI);
-end;
-
-//----------------------------------------------------------------------------------------------------------------------
-
-procedure SinCos(Theta: Extended; var Sin, Cos: Extended); assembler; register;
-
-// calculates sine and cosine from the given angle Theta
-// EAX contains address of Sin
-// EDX contains address of Cos
-// Theta is passed over the stack
-
-asm
- FLD Theta
- FSINCOS
- FSTP TBYTE PTR [EDX] // cosine
- FSTP TBYTE PTR [EAX] // sine
- FWAIT
-end;
-
-//----------------------------------------------------------------------------------------------------------------------
-
-function ArcCos(X: Extended): Extended;
-
-begin
- Result := ArcTan2(Sqrt(1 - X * X), X);
-end;
-
-//----------------------------------------------------------------------------------------------------------------------
-
-function ArcSin(X: Extended): Extended;
-
-begin
- Result := ArcTan2(X, Sqrt(1 - X * X))
-end;
-
-//----------------------------------------------------------------------------------------------------------------------
-
-function ArcTan2(Y, X: Extended): Extended;
-
-asm
- FLD Y
- FLD X
- FPATAN
- FWAIT
-end;
-
-//----------------------------------------------------------------------------------------------------------------------
-
-function Tan(X: Extended): Extended;
-
-asm
- FLD X
- FPTAN
- FSTP ST(0) // FPTAN pushes 1.0 after result
- FWAIT
-end;
-
-//----------------------------------------------------------------------------------------------------------------------
-
-function CoTan(X: Extended): Extended;
-
-asm
- FLD X
- FPTAN
- FDIVRP
- FWAIT
-end;
-
-//----------------- miscellaneous vector functions ---------------------------------------------------------------------
-
-function MakeAffineDblVector(V: array of Double): TAffineDblVector; assembler;
-
-// creates a vector from given values
-// EAX contains address of V
-// ECX contains address to result vector
-// EDX contains highest index of V
-
-asm
- PUSH EDI
- PUSH ESI
- MOV EDI, ECX
- MOV ESI, EAX
- MOV ECX, EDX
- ADD ECX, 2
- REP MOVSD
- POP ESI
- POP EDI
-end;
-
-//----------------------------------------------------------------------------------------------------------------------
-
-function MakeDblVector(V: array of Double): THomogeneousDblVector; assembler;
-
-// creates a vector from given values
-// EAX contains address of V
-// ECX contains address to result vector
-// EDX contains highest index of V
-
-asm
- PUSH EDI
- PUSH ESI
- MOV EDI, ECX
- MOV ESI, EAX
- MOV ECX, EDX
- ADD ECX, 2
- REP MOVSD
- POP ESI
- POP EDI
-end;
-
-//----------------------------------------------------------------------------------------------------------------------
-
-function MakeAffineVector(V: array of Single): TAffineVector; assembler;
-
-// creates a vector from given values
-// EAX contains address of V
-// ECX contains address to result vector
-// EDX contains highest index of V
-
-asm
- PUSH EDI
- PUSH ESI
- MOV EDI, ECX
- MOV ESI, EAX
- MOV ECX, EDX
- INC ECX
- CMP ECX, 3
- JB @@1
- MOV ECX, 3
-@@1: REP MOVSD // copy given values
- MOV ECX, 2
- SUB ECX, EDX // determine missing entries
- JS @@Finish
- XOR EAX, EAX
- REP STOSD // set remaining fields to 0
-@@Finish: POP ESI
- POP EDI
-end;
-
-//----------------------------------------------------------------------------------------------------------------------
-
-function MakeQuaternion(Imag: array of Single; Real: Single): TQuaternion; assembler;
-
-// creates a quaternion from the given values
-// EAX contains address of Imag
-// ECX contains address to result vector
-// EDX contains highest index of Imag
-// Real part is passed on the stack
-
-asm
- PUSH EDI
- PUSH ESI
- MOV EDI, ECX
- MOV ESI, EAX
- MOV ECX, EDX
- INC ECX
- REP MOVSD
- MOV EAX, [Real]
- MOV [EDI], EAX
- POP ESI
- POP EDI
-end;
-
-//----------------------------------------------------------------------------------------------------------------------
-
-function MakeVector(V: array of Single): TVector; assembler;
-
-// creates a vector from given values
-// EAX contains address of V
-// ECX contains address to result vector
-// EDX contains highest index of V
-
-asm
- PUSH EDI
- PUSH ESI
- MOV EDI, ECX
- MOV ESI, EAX
- MOV ECX, EDX
- INC ECX
- CMP ECX, 4
- JB @@1
- MOV ECX, 4
-@@1: REP MOVSD // copy given values
- MOV ECX, 3
- SUB ECX, EDX // determine missing entries
- JS @@Finish
- XOR EAX, EAX
- REP STOSD // set remaining fields to 0
-@@Finish: POP ESI
- POP EDI
-end;
-
-//----------------------------------------------------------------------------------------------------------------------
-
-function VectorLength(V: array of Single): Single; assembler;
-
-// calculates the length of a vector following the equation: sqrt(x * x + y * y + ...)
-// Note: The parameter of this function is declared as open array. Thus
-// there's no restriction about the number of the components of the vector.
-//
-// EAX contains address of V
-// EDX contains the highest index of V
-// the result is returned in ST(0)
-
-asm
- FLDZ // initialize sum
-@@Loop: FLD DWORD PTR [EAX + 4 * EDX] // load a component
- FMUL ST, ST
- FADDP
- SUB EDX, 1
- JNL @@Loop
- FSQRT
-end;
-
-//----------------------------------------------------------------------------------------------------------------------
-
-function VectorAngle(V1, V2: TAffineVector): Single; assembler;
-
-// calculates the cosine of the angle between Vector1 and Vector2
-// Result = DotProduct(V1, V2) / (Length(V1) * Length(V2))
-//
-// EAX contains address of Vector1
-// EDX contains address of Vector2
-
-asm
- FLD DWORD PTR [EAX] // V1[0]
- FLD ST // double V1[0]
- FMUL ST, ST // V1[0]^2 (prep. for divisor)
- FLD DWORD PTR [EDX] // V2[0]
- FMUL ST(2), ST // ST(2) := V1[0] * V2[0]
- FMUL ST, ST // V2[0]^2 (prep. for divisor)
- FLD DWORD PTR [EAX + 4] // V1[1]
- FLD ST // double V1[1]
- FMUL ST, ST // ST(0) := V1[1]^2
- FADDP ST(3), ST // ST(2) := V1[0]^2 + V1[1] * * 2
- FLD DWORD PTR [EDX + 4] // V2[1]
- FMUL ST(1), ST // ST(1) := V1[1] * V2[1]
- FMUL ST, ST // ST(0) := V2[1]^2
- FADDP ST(2), ST // ST(1) := V2[0]^2 + V2[1]^2
- FADDP ST(3), ST // ST(2) := V1[0] * V2[0] + V1[1] * V2[1]
- FLD DWORD PTR [EAX + 8] // load V2[1]
- FLD ST // same calcs go here
- FMUL ST, ST // (compare above)
- FADDP ST(3), ST
- FLD DWORD PTR [EDX + 8]
- FMUL ST(1), ST
- FMUL ST, ST
- FADDP ST(2), ST
- FADDP ST(3), ST
- FMULP // ST(0) := (V1[0]^2 + V1[1]^2 + V1[2]) *
- // (V2[0]^2 + V2[1]^2 + V2[2])
- FSQRT // sqrt(ST(0))
- FDIVP // ST(0) := Result := ST(1) / ST(0)
- // the result is expected in ST(0), if it's invalid, an error is raised
-end;
-
-//----------------------------------------------------------------------------------------------------------------------
-
-function VectorNorm(V: array of Single): Single; assembler; register;
-
-// calculates norm of a vector which is defined as norm = x * x + y * y + ...
-// EAX contains address of V
-// EDX contains highest index in V
-// result is passed in ST(0)
-
-asm
- FLDZ // initialize sum
-@@Loop: FLD DWORD PTR [EAX + 4 * EDX] // load a component
- FMUL ST, ST // make square
- FADDP // add previous calculated sum
- SUB EDX, 1
- JNL @@Loop
-end;
-
-//----------------------------------------------------------------------------------------------------------------------
-
-function VectorNormalize(V: array of Single): Single; assembler; register;
-
-// transforms a vector to unit length and return length
-// EAX contains address of V
-// EDX contains the highest index in V
-// return former length of V in ST
-
-asm
- PUSH EBX
- MOV ECX, EDX // save size of V
- CALL VectorLength // calculate length of vector
- FTST // test if length = 0
- MOV EBX, EAX // save parameter address
- FSTSW AX // get test result
- TEST AH, C3 // check the test result
- JNZ @@Finish
- SUB EBX, 4 // simplyfied address calculation
- INC ECX
- FLD1 // calculate reciprocal of length
- FDIV ST, ST(1)
-@@1: FLD ST // double reciprocal
- FMUL DWORD PTR [EBX + 4 * ECX] // scale component
- WAIT
- FSTP DWORD PTR [EBX + 4 * ECX] // store result
- LOOP @@1
- FSTP ST // remove reciprocal from FPU stack
-@@Finish: POP EBX
-end;
-
-//----------------------------------------------------------------------------------------------------------------------
-
-function VectorAffineSubtract(V1, V2: TAffineVector): TAffineVector; assembler; register;
-
-// returns v1 minus v2
-// EAX contains address of V1
-// EDX contains address of V2
-// ECX contains address of the result
-
-asm
- {Result[X] := V1[X]-V2[X];
- Result[Y] := V1[Y]-V2[Y];
- Result[Z] := V1[Z]-V2[Z];}
-
- FLD DWORD PTR [EAX]
- FSUB DWORD PTR [EDX]
- FSTP DWORD PTR [ECX]
- FLD DWORD PTR [EAX + 4]
- FSUB DWORD PTR [EDX + 4]
- FSTP DWORD PTR [ECX + 4]
- FLD DWORD PTR [EAX + 8]
- FSUB DWORD PTR [EDX + 8]
- FSTP DWORD PTR [ECX + 8]
-end;
-
-//----------------------------------------------------------------------------------------------------------------------
-
-function VectorReflect(V, N: TAffineVector): TAffineVector; assembler; register;
-
-// reflects vector V against N (assumes N is normalized)
-// EAX contains address of V
-// EDX contains address of N
-// ECX contains address of the result
-
-//var Dot : Single;
-
-asm
- {Dot := VectorAffineDotProduct(V, N);
- Result[X] := V[X]-2 * Dot * N[X];
- Result[Y] := V[Y]-2 * Dot * N[Y];
- Result[Z] := V[Z]-2 * Dot * N[Z];}
-
- CALL VectorAffineDotProduct // dot is now in ST(0)
- FCHS // -dot
- FADD ST, ST // -dot * 2
- FLD DWORD PTR [EDX] // ST := N[X]
- FMUL ST, ST(1) // ST := -2 * dot * N[X]
- FADD DWORD PTR[EAX] // ST := V[X] - 2 * dot * N[X]
- FSTP DWORD PTR [ECX] // store result
- FLD DWORD PTR [EDX + 4] // etc.
- FMUL ST, ST(1)
- FADD DWORD PTR[EAX + 4]
- FSTP DWORD PTR [ECX + 4]
- FLD DWORD PTR [EDX + 8]
- FMUL ST, ST(1)
- FADD DWORD PTR[EAX + 8]
- FSTP DWORD PTR [ECX + 8]
- FSTP ST // clean FPU stack
-end;
-
-//----------------------------------------------------------------------------------------------------------------------
-
-procedure VectorRotate(var Vector: TVector4f; Axis: TVector3f; Angle: Single);
-
-// rotates Vector about Axis with Angle radiants
-
-var RotMatrix : TMatrix4f;
-
-begin
- RotMatrix := CreateRotationMatrix(Axis, Angle);
- Vector := VectorTransform(Vector, RotMatrix);
-end;
-
-//----------------------------------------------------------------------------------------------------------------------
-
-procedure VectorScale(V: array of Single; Factor: Single); assembler; register;
-
-// returns a vector scaled by a factor
-// EAX contains address of V
-// EDX contains highest index in V
-// Factor is located on the stack
-
-asm
- {for I := Low(V) to High(V) do V[I] := V[I] * Factor;}
-
- FLD DWORD PTR [Factor] // load factor
-@@Loop: FLD DWORD PTR [EAX + 4 * EDX] // load a component
- FMUL ST, ST(1) // multiply it with the factor
- WAIT
- FSTP DWORD PTR [EAX + 4 * EDX] // store the result
- DEC EDX // do the entire array
- JNS @@Loop
- FSTP ST(0) // clean the FPU stack
-end;
-
-//----------------------------------------------------------------------------------------------------------------------
-
-procedure VectorNegate(V: array of Single); assembler; register;
-
-// returns a negated vector
-// EAX contains address of V
-// EDX contains highest index in V
-
-asm
- {V[X] := -V[X];
- V[Y] := -V[Y];
- V[Z] := -V[Z];}
-
-@@Loop: FLD DWORD PTR [EAX + 4 * EDX]
- FCHS
- WAIT
- FSTP DWORD PTR [EAX + 4 * EDX]
- DEC EDX
- JNS @@Loop
-end;
-
-//----------------------------------------------------------------------------------------------------------------------
-
-function VectorAdd(V1, V2: TVector): TVector; register;
-
-// returns the sum of two vectors
-
-begin
- Result[X] := V1[X] + V2[X];
- Result[Y] := V1[Y] + V2[Y];
- Result[Z] := V1[Z] + V2[Z];
- Result[W] := V1[W] + V2[W];
-end;
-
-//----------------------------------------------------------------------------------------------------------------------
-
-function VectorAffineAdd(V1, V2: TAffineVector): TAffineVector; register;
-
-// returns the sum of two vectors
-
-begin
- Result[X] := V1[X] + V2[X];
- Result[Y] := V1[Y] + V2[Y];
- Result[Z] := V1[Z] + V2[Z];
-end;
-
-//----------------------------------------------------------------------------------------------------------------------
-
-function VectorSubtract(V1, V2: TVector): TVector; register;
-
-// returns the difference of two vectors
-
-begin
- Result[X] := V1[X] - V2[X];
- Result[Y] := V1[Y] - V2[Y];
- Result[Z] := V1[Z] - V2[Z];
- Result[W] := V1[W] - V2[W];
-end;
-
-//----------------------------------------------------------------------------------------------------------------------
-
-function VectorDotProduct(V1, V2: TVector): Single; register;
-
-begin
- Result := V1[X] * V2[X] + V1[Y] * V2[Y] + V1[Z] * V2[Z] + V1[W] * V2[W];
-end;
-
-//----------------------------------------------------------------------------------------------------------------------
-
-function VectorAffineDotProduct(V1, V2: TAffineVector): Single; assembler; register;
-
-// calculates the dot product between V1 and V2
-// EAX contains address of V1
-// EDX contains address of V2
-// result is stored in ST(0)
-
-asm
- //Result := V1[X] * V2[X] + V1[Y] * V2[Y] + V1[Z] * V2[Z];
-
- FLD DWORD PTR [EAX]
- FMUL DWORD PTR [EDX]
- FLD DWORD PTR [EAX + 4]
- FMUL DWORD PTR [EDX + 4]
- FADDP
- FLD DWORD PTR [EAX + 8]
- FMUL DWORD PTR [EDX + 8]
- FADDP
-end;
-
-//----------------------------------------------------------------------------------------------------------------------
-
-function VectorCrossProduct(V1, V2: TAffineVector): TAffineVector;
-
-// calculates the cross product between vector 1 and 2, Temp is necessary because
-// either V1 or V2 could also be the result vector
-//
-// EAX contains address of V1
-// EDX contains address of V2
-// ECX contains address of result
-
-var Temp: TAffineVector;
-
-asm
- {Temp[X] := V1[Y] * V2[Z]-V1[Z] * V2[Y];
- Temp[Y] := V1[Z] * V2[X]-V1[X] * V2[Z];
- Temp[Z] := V1[X] * V2[Y]-V1[Y] * V2[X];
- Result := Temp;}
-
- PUSH EBX // save EBX, must be restored to original value
- LEA EBX, [Temp]
- FLD DWORD PTR [EDX + 8] // first load both vectors onto FPU register stack
- FLD DWORD PTR [EDX + 4]
- FLD DWORD PTR [EDX + 0]
- FLD DWORD PTR [EAX + 8]
- FLD DWORD PTR [EAX + 4]
- FLD DWORD PTR [EAX + 0]
-
- FLD ST(1) // ST(0) := V1[Y]
- FMUL ST, ST(6) // ST(0) := V1[Y] * V2[Z]
- FLD ST(3) // ST(0) := V1[Z]
- FMUL ST, ST(6) // ST(0) := V1[Z] * V2[Y]
- FSUBP ST(1), ST // ST(0) := ST(1)-ST(0)
- FSTP DWORD [EBX] // Temp[X] := ST(0)
- FLD ST(2) // ST(0) := V1[Z]
- FMUL ST, ST(4) // ST(0) := V1[Z] * V2[X]
- FLD ST(1) // ST(0) := V1[X]
- FMUL ST, ST(7) // ST(0) := V1[X] * V2[Z]
- FSUBP ST(1), ST // ST(0) := ST(1)-ST(0)
- FSTP DWORD [EBX + 4] // Temp[Y] := ST(0)
- FLD ST // ST(0) := V1[X]
- FMUL ST, ST(5) // ST(0) := V1[X] * V2[Y]
- FLD ST(2) // ST(0) := V1[Y]
- FMUL ST, ST(5) // ST(0) := V1[Y] * V2[X]
- FSUBP ST(1), ST // ST(0) := ST(1)-ST(0)
- FSTP DWORD [EBX + 8] // Temp[Z] := ST(0)
- FSTP ST(0) // clear FPU register stack
- FSTP ST(0)
- FSTP ST(0)
- FSTP ST(0)
- FSTP ST(0)
- FSTP ST(0)
- MOV EAX, [EBX] // copy Temp to Result
- MOV [ECX], EAX
- MOV EAX, [EBX + 4]
- MOV [ECX + 4], EAX
- MOV EAX, [EBX + 8]
- MOV [ECX + 8], EAX
- POP EBX
-end;
-
-//----------------------------------------------------------------------------------------------------------------------
-
-function VectorPerpendicular(V, N: TAffineVector): TAffineVector;
-
-// calculates a vector perpendicular to N (N is assumed to be of unit length)
-// subtract out any component parallel to N
-
-var Dot: Single;
-
-begin
- Dot := VectorAffineDotProduct(V, N);
- Result[X] := V[X]-Dot * N[X];
- Result[Y] := V[Y]-Dot * N[Y];
- Result[Z] := V[Z]-Dot * N[Z];
-end;
-
-//----------------------------------------------------------------------------------------------------------------------
-
-function VectorTransform(V: TVector4f; M: TMatrix): TVector4f; register;
-
-// transforms a homogeneous vector by multiplying it with a matrix
-
-var TV: TVector4f;
-
-begin
- TV[X] := V[X] * M[X, X] + V[Y] * M[Y, X] + V[Z] * M[Z, X] + V[W] * M[W, X];
- TV[Y] := V[X] * M[X, Y] + V[Y] * M[Y, Y] + V[Z] * M[Z, Y] + V[W] * M[W, Y];
- TV[Z] := V[X] * M[X, Z] + V[Y] * M[Y, Z] + V[Z] * M[Z, Z] + V[W] * M[W, Z];
- TV[W] := V[X] * M[X, W] + V[Y] * M[Y, W] + V[Z] * M[Z, W] + V[W] * M[W, W];
- Result := TV
-end;
-
-//----------------------------------------------------------------------------------------------------------------------
-
-function VectorTransform(V: TVector3f; M: TMatrix): TVector3f;
-
-// transforms an affine vector by multiplying it with a (homogeneous) matrix
-
-var TV: TVector3f;
-
-begin
- TV[X] := V[X] * M[X, X] + V[Y] * M[Y, X] + V[Z] * M[Z, X] + M[W, X];
- TV[Y] := V[X] * M[X, Y] + V[Y] * M[Y, Y] + V[Z] * M[Z, Y] + M[W, Y];
- TV[Z] := V[X] * M[X, Z] + V[Y] * M[Y, Z] + V[Z] * M[Z, Z] + M[W, Z];
- Result := TV;
-end;
-
-
-//----------------------------------------------------------------------------------------------------------------------
-
-function VectorAffineTransform(V: TAffineVector; M: TAffineMatrix): TAffineVector; register;
-
-// transforms an affine vector by multiplying it with a matrix
-
-var TV: TAffineVector;
-
-begin
- TV[X] := V[X] * M[X, X] + V[Y] * M[Y, X] + V[Z] * M[Z, X];
- TV[Y] := V[X] * M[X, Y] + V[Y] * M[Y, Y] + V[Z] * M[Z, Y];
- TV[Z] := V[X] * M[X, Z] + V[Y] * M[Y, Z] + V[Z] * M[Z, Z];
- Result := TV;
-end;
-
-//----------------------------------------------------------------------------------------------------------------------
-
-function PointInPolygon(xp, yp : array of Single; x, y: Single): Boolean;
-
-// The code below is from Wm. Randolph Franklin <wrf@ecse.rpi.edu>
-// with some minor modifications for speed. It returns 1 for strictly
-// interior points, 0 for strictly exterior, and 0 or 1 for points on
-// the boundary.
-// This code is not yet tested!
-
-var I, J: Integer;
-
-begin
- Result := False;
- if High(XP) <> High(YP) then Exit;
- J := High(XP);
- for I := 0 to High(XP) do
- begin
- if ((((yp[I] <= y) and (y < yp[J])) or ((yp[J] <= y) and (y < yp[I]))) and
- (x < (xp[J] - xp[I]) * (y - yp[I]) / (yp[J] - yp[I]) + xp[I]))
- then Result := not Result;
- J := I + 1;
- end;
-end;
-
-//----------------------------------------------------------------------------------------------------------------------
-
-function QuaternionConjugate(Q: TQuaternion): TQuaternion; assembler;
-
-// returns the conjugate of a quaternion
-// EAX contains address of Q
-// EDX contains address of result
-
-asm
- FLD DWORD PTR [EAX]
- FCHS
- WAIT
- FSTP DWORD PTR [EDX]
- FLD DWORD PTR [EAX + 4]
- FCHS
- WAIT
- FSTP DWORD PTR [EDX + 4]
- FLD DWORD PTR [EAX + 8]
- FCHS
- WAIT
- FSTP DWORD PTR [EDX + 8]
- MOV EAX, [EAX + 12]
- MOV [EDX + 12], EAX
-end;
-
-//----------------------------------------------------------------------------------------------------------------------
-
-function QuaternionFromPoints(V1, V2: TAffineVector): TQuaternion; assembler;
-
-// constructs a unit quaternion from two points on unit sphere
-// EAX contains address of V1
-// ECX contains address to result
-// EDX contains address of V2
-
-asm
- {Result.ImagPart := VectorCrossProduct(V1, V2);
- Result.RealPart := Sqrt((VectorAffineDotProduct(V1, V2) + 1)/2);}
-
- PUSH EAX
- CALL VectorCrossProduct // determine axis to rotate about
- POP EAX
- FLD1 // prepare next calculation
- Call VectorAffineDotProduct // calculate cos(angle between V1 and V2)
- FADD ST, ST(1) // transform angle to angle/2 by: cos(a/2)=sqrt((1 + cos(a))/2)
- FXCH ST(1)
- FADD ST, ST
- FDIVP ST(1), ST
- FSQRT
- FSTP DWORD PTR [ECX + 12] // Result.RealPart := ST(0)
-end;
-
-//----------------------------------------------------------------------------------------------------------------------
-
-function QuaternionMultiply(qL, qR: TQuaternion): TQuaternion;
-
-// Returns quaternion product qL * qR. Note: order is important!
-// To combine rotations, use the product QuaternionMuliply(qSecond, qFirst),
-// which gives the effect of rotating by qFirst then qSecond.
-
-var Temp : TQuaternion;
-
-begin
- Temp.RealPart := qL.RealPart * qR.RealPart - qL.ImagPart[X] * qR.ImagPart[X] -
- qL.ImagPart[Y] * qR.ImagPart[Y] - qL.ImagPart[Z] * qR.ImagPart[Z];
- Temp.ImagPart[X] := qL.RealPart * qR.ImagPart[X] + qL.ImagPart[X] * qR.RealPart +
- qL.ImagPart[Y] * qR.ImagPart[Z] - qL.ImagPart[Z] * qR.ImagPart[Y];
- Temp.ImagPart[Y] := qL.RealPart * qR.ImagPart[Y] + qL.ImagPart[Y] * qR.RealPart +
- qL.ImagPart[Z] * qR.ImagPart[X] - qL.ImagPart[X] * qR.ImagPart[Z];
- Temp.ImagPart[Z] := qL.RealPart * qR.ImagPart[Z] + qL.ImagPart[Z] * qR.RealPart +
- qL.ImagPart[X] * qR.ImagPart[Y] - qL.ImagPart[Y] * qR.ImagPart[X];
- Result := Temp;
-end;
-
-//----------------------------------------------------------------------------------------------------------------------
-
-function QuaternionToMatrix(Q: TQuaternion): TMatrix;
-
-// Constructs rotation matrix from (possibly non-unit) quaternion.
-// Assumes matrix is used to multiply column vector on the left:
-// vnew = mat vold. Works correctly for right-handed coordinate system
-// and right-handed rotations.
-
-// Essentially, this function is the same as CreateRotationMatrix and you can consider it as
-// being for reference here.
-
-{var Norm, S,
- XS, YS, ZS,
- WX, WY, WZ,
- XX, XY, XZ,
- YY, YZ, ZZ : Single;
-
-begin
- Norm := Q.Vector[X] * Q.Vector[X] + Q.Vector[Y] * Q.Vector[Y] + Q.Vector[Z] * Q.Vector[Z] + Q.RealPart * Q.RealPart;
- if Norm > 0 then S := 2 / Norm
- else S := 0;
-
- XS := Q.Vector[X] * S; YS := Q.Vector[Y] * S; ZS := Q.Vector[Z] * S;
- WX := Q.RealPart * XS; WY := Q.RealPart * YS; WZ := Q.RealPart * ZS;
- XX := Q.Vector[X] * XS; XY := Q.Vector[X] * YS; XZ := Q.Vector[X] * ZS;
- YY := Q.Vector[Y] * YS; YZ := Q.Vector[Y] * ZS; ZZ := Q.Vector[Z] * ZS;
-
- Result[X, X] := 1 - (YY + ZZ); Result[Y, X] := XY + WZ; Result[Z, X] := XZ - WY; Result[W, X] := 0;
- Result[X, Y] := XY - WZ; Result[Y, Y] := 1 - (XX + ZZ); Result[Z, Y] := YZ + WX; Result[W, Y] := 0;
- Result[X, Z] := XZ + WY; Result[Y, Z] := YZ - WX; Result[Z, Z] := 1 - (XX + YY); Result[W, Z] := 0;
- Result[X, W] := 0; Result[Y, W] := 0; Result[Z, W] := 0; Result[W, W] := 1;}
-
-var
- V: TAffineVector;
- SinA, CosA,
- A, B, C: Extended;
-
-begin
- V := Q.ImagPart;
- VectorNormalize(V);
- SinCos(Q.RealPart / 2, SinA, CosA);
- A := V[X] * SinA;
- B := V[Y] * SinA;
- C := V[Z] * SinA;
-
- Result := IdentityMatrix;
- Result[X, X] := 1 - 2 * B * B - 2 * C * C;
- Result[X, Y] := 2 * A * B - 2 * CosA * C;
- Result[X, Z] := 2 * A * C + 2 * CosA * B;
-
- Result[Y, X] := 2 * A * B + 2 * CosA * C;
- Result[Y, Y] := 1 - 2 * A * A - 2 * C * C;
- Result[Y, Z] := 2 * B * C - 2 * CosA * A;
-
- Result[Z, X] := 2 * A * C - 2 * CosA * B;
- Result[Z, Y] := 2 * B * C + 2 * CosA * A;
- Result[Z, Z] := 1 - 2 * A * A - 2 * B * B;
-end;
-
-//----------------------------------------------------------------------------------------------------------------------
-
-procedure QuaternionToPoints(Q: TQuaternion; var ArcFrom, ArcTo: TAffineVector); register;
-
-// converts a unit quaternion into two points on a unit sphere
-
-var S: Single;
-
-begin
- S := Sqrt(Q.ImagPart[X] * Q.ImagPart[X] + Q.ImagPart[Y] * Q.ImagPart[Y]);
- if S = 0 then ArcFrom := MakeAffineVector([0, 1, 0])
- else ArcFrom := MakeAffineVector([-Q.ImagPart[Y] / S, Q.ImagPart[X] / S, 0]);
- ArcTo[X] := Q.RealPart * ArcFrom[X] - Q.ImagPart[Z] * ArcFrom[Y];
- ArcTo[Y] := Q.RealPart * ArcFrom[Y] + Q.ImagPart[Z] * ArcFrom[X];
- ArcTo[Z] := Q.ImagPart[X] * ArcFrom[Y] - Q.ImagPart[Y] * ArcFrom[X];
- if Q.RealPart < 0 then ArcFrom := MakeAffineVector([-ArcFrom[X], -ArcFrom[Y], 0]);
-end;
-
-//----------------------------------------------------------------------------------------------------------------------
-
-function MatrixAffineDeterminant(M: TAffineMatrix): Single; register;
-
-// determinant of a 3x3 matrix
-
-begin
- Result := M[X, X] * (M[Y, Y] * M[Z, Z] - M[Z, Y] * M[Y, Z]) -
- M[X, Y] * (M[Y, X] * M[Z, Z] - M[Z, X] * M[Y, Z]) +
- M[X, Z] * (M[Y, X] * M[Z, Y] - M[Z, X] * M[Y, Y]);
-end;
-
-//----------------------------------------------------------------------------------------------------------------------
-
-function MatrixDetInternal(a1, a2, a3, b1, b2, b3, c1, c2, c3: Single): Single;
-
-// internal version for the determinant of a 3x3 matrix
-
-begin
- Result := a1 * (b2 * c3 - b3 * c2) -
- b1 * (a2 * c3 - a3 * c2) +
- c1 * (a2 * b3 - a3 * b2);
-end;
-
-//----------------------------------------------------------------------------------------------------------------------
-
-procedure MatrixAdjoint(var M: TMatrix); register;
-
-// Adjoint of a 4x4 matrix - used in the computation of the inverse
-// of a 4x4 matrix
-
-var a1, a2, a3, a4,
- b1, b2, b3, b4,
- c1, c2, c3, c4,
- d1, d2, d3, d4: Single;
-
-
-begin
- a1 := M[X, X]; b1 := M[X, Y];
- c1 := M[X, Z]; d1 := M[X, W];
- a2 := M[Y, X]; b2 := M[Y, Y];
- c2 := M[Y, Z]; d2 := M[Y, W];
- a3 := M[Z, X]; b3 := M[Z, Y];
- c3 := M[Z, Z]; d3 := M[Z, W];
- a4 := M[W, X]; b4 := M[W, Y];
- c4 := M[W, Z]; d4 := M[W, W];
-
- // row column labeling reversed since we transpose rows & columns
- M[X, X] := MatrixDetInternal(b2, b3, b4, c2, c3, c4, d2, d3, d4);
- M[Y, X] := -MatrixDetInternal(a2, a3, a4, c2, c3, c4, d2, d3, d4);
- M[Z, X] := MatrixDetInternal(a2, a3, a4, b2, b3, b4, d2, d3, d4);
- M[W, X] := -MatrixDetInternal(a2, a3, a4, b2, b3, b4, c2, c3, c4);
-
- M[X, Y] := -MatrixDetInternal(b1, b3, b4, c1, c3, c4, d1, d3, d4);
- M[Y, Y] := MatrixDetInternal(a1, a3, a4, c1, c3, c4, d1, d3, d4);
- M[Z, Y] := -MatrixDetInternal(a1, a3, a4, b1, b3, b4, d1, d3, d4);
- M[W, Y] := MatrixDetInternal(a1, a3, a4, b1, b3, b4, c1, c3, c4);
-
- M[X, Z] := MatrixDetInternal(b1, b2, b4, c1, c2, c4, d1, d2, d4);
- M[Y, Z] := -MatrixDetInternal(a1, a2, a4, c1, c2, c4, d1, d2, d4);
- M[Z, Z] := MatrixDetInternal(a1, a2, a4, b1, b2, b4, d1, d2, d4);
- M[W, Z] := -MatrixDetInternal(a1, a2, a4, b1, b2, b4, c1, c2, c4);
-
- M[X, W] := -MatrixDetInternal(b1, b2, b3, c1, c2, c3, d1, d2, d3);
- M[Y, W] := MatrixDetInternal(a1, a2, a3, c1, c2, c3, d1, d2, d3);
- M[Z, W] := -MatrixDetInternal(a1, a2, a3, b1, b2, b3, d1, d2, d3);
- M[W, W] := MatrixDetInternal(a1, a2, a3, b1, b2, b3, c1, c2, c3);
-end;
-
-//----------------------------------------------------------------------------------------------------------------------
-
-function MatrixDeterminant(M: TMatrix): Single; register;
-
-// Determinant of a 4x4 matrix
-
-var a1, a2, a3, a4,
- b1, b2, b3, b4,
- c1, c2, c3, c4,
- d1, d2, d3, d4 : Single;
-
-begin
- a1 := M[X, X]; b1 := M[X, Y]; c1 := M[X, Z]; d1 := M[X, W];
- a2 := M[Y, X]; b2 := M[Y, Y]; c2 := M[Y, Z]; d2 := M[Y, W];
- a3 := M[Z, X]; b3 := M[Z, Y]; c3 := M[Z, Z]; d3 := M[Z, W];
- a4 := M[W, X]; b4 := M[W, Y]; c4 := M[W, Z]; d4 := M[W, W];
-
- Result := a1 * MatrixDetInternal(b2, b3, b4, c2, c3, c4, d2, d3, d4) -
- b1 * MatrixDetInternal(a2, a3, a4, c2, c3, c4, d2, d3, d4) +
- c1 * MatrixDetInternal(a2, a3, a4, b2, b3, b4, d2, d3, d4) -
- d1 * MatrixDetInternal(a2, a3, a4, b2, b3, b4, c2, c3, c4);
-end;
-
-//----------------------------------------------------------------------------------------------------------------------
-
-procedure MatrixScale(var M: TMatrix; Factor: Single); register;
-
-// multiplies all elements of a 4x4 matrix with a factor
-
-var I, J: Integer;
-
-begin
- for I := 0 to 3 do
- for J := 0 to 3 do M[I, J] := M[I, J] * Factor;
-end;
-
-//----------------------------------------------------------------------------------------------------------------------
-
-procedure MatrixInvert(var M: TMatrix); register;
-
-// finds the inverse of a 4x4 matrix
-
-var Det: Single;
-
-begin
- Det := MatrixDeterminant(M);
- if Abs(Det) < EPSILON then M := IdentityMatrix
- else
- begin
- MatrixAdjoint(M);
- MatrixScale(M, 1 / Det);
- end;
-end;
-
-//----------------------------------------------------------------------------------------------------------------------
-
-procedure MatrixTranspose(var M: TMatrix); register;
-
-// computes transpose of 4x4 matrix
-
-var I, J: Integer;
- TM: TMatrix;
-
-begin
- for I := 0 to 3 do
- for J := 0 to 3 do TM[J, I] := M[I, J];
- M := TM;
-end;
-
-//----------------------------------------------------------------------------------------------------------------------
-
-procedure MatrixAffineTranspose(var M: TAffineMatrix); register;
-
-// computes transpose of 3x3 matrix
-
-var I, J: Integer;
- TM: TAffineMatrix;
-
-begin
- for I := 0 to 2 do
- for J := 0 to 2 do TM[J, I] := M[I, J];
- M := TM;
-end;
-
-//----------------------------------------------------------------------------------------------------------------------
-
-function MatrixMultiply(M1, M2: TMatrix): TMatrix; register;
-
-// multiplies two 4x4 matrices
-
-var I, J: Integer;
- TM: TMatrix;
-
-begin
- for I := 0 to 3 do
- for J := 0 to 3 do
- TM[I, J] := M1[I, X] * M2[X, J] +
- M1[I, Y] * M2[Y, J] +
- M1[I, Z] * M2[Z, J] +
- M1[I, W] * M2[W, J];
- Result := TM;
-end;
-
-//----------------------------------------------------------------------------------------------------------------------
-
-function CreateRotationMatrix(Axis: TVector3f; Angle: Single): TMatrix; register;
-
-// Creates a rotation matrix along the given Axis by the given Angle in radians.
-
-var cosine,
- sine,
- Len,
- one_minus_cosine: Extended;
-
-begin
- SinCos(Angle, Sine, Cosine);
- one_minus_cosine := 1 - cosine;
- Len := VectorNormalize(Axis);
-
- if Len = 0 then Result := IdentityMatrix
- else
- begin
- Result[X, X] := (one_minus_cosine * Sqr(Axis[0])) + Cosine;
- Result[X, Y] := (one_minus_cosine * Axis[0] * Axis[1]) - (Axis[2] * Sine);
- Result[X, Z] := (one_minus_cosine * Axis[2] * Axis[0]) + (Axis[1] * Sine);
- Result[X, W] := 0;
-
- Result[Y, X] := (one_minus_cosine * Axis[0] * Axis[1]) + (Axis[2] * Sine);
- Result[Y, Y] := (one_minus_cosine * Sqr(Axis[1])) + Cosine;
- Result[Y, Z] := (one_minus_cosine * Axis[1] * Axis[2]) - (Axis[0] * Sine);
- Result[Y, W] := 0;
-
- Result[Z, X] := (one_minus_cosine * Axis[2] * Axis[0]) - (Axis[1] * Sine);
- Result[Z, Y] := (one_minus_cosine * Axis[1] * Axis[2]) + (Axis[0] * Sine);
- Result[Z, Z] := (one_minus_cosine * Sqr(Axis[2])) + Cosine;
- Result[Z, W] := 0;
-
- Result[W, X] := 0;
- Result[W, Y] := 0;
- Result[W, Z] := 0;
- Result[W, W] := 1;
- end;
-end;
-
-//----------------------------------------------------------------------------------------------------------------------
-
-function ConvertRotation(Angles: TAffineVector): TVector; register;
-
-{ Turn a triplet of rotations about x, y, and z (in that order) into an
- equivalent rotation around a single axis (all in radians).
-
- Rotation of the Angle t about the axis (X, Y, Z) is given by:
-
- | X^2 + (1-X^2) Cos(t), XY(1-Cos(t)) + Z Sin(t), XZ(1-Cos(t))-Y Sin(t) |
- M = | XY(1-Cos(t))-Z Sin(t), Y^2 + (1-Y^2) Cos(t), YZ(1-Cos(t)) + X Sin(t) |
- | XZ(1-Cos(t)) + Y Sin(t), YZ(1-Cos(t))-X Sin(t), Z^2 + (1-Z^2) Cos(t) |
-
- Rotation about the three axes (Angles a1, a2, a3) can be represented as
- the product of the individual rotation matrices:
-
- | 1 0 0 | | Cos(a2) 0 -Sin(a2) | | Cos(a3) Sin(a3) 0 |
- | 0 Cos(a1) Sin(a1) | * | 0 1 0 | * | -Sin(a3) Cos(a3) 0 |
- | 0 -Sin(a1) Cos(a1) | | Sin(a2) 0 Cos(a2) | | 0 0 1 |
- Mx My Mz
-
- We now want to solve for X, Y, Z, and t given 9 equations in 4 unknowns.
- Using the diagonal elements of the two matrices, we get:
-
- X^2 + (1-X^2) Cos(t) = M[0][0]
- Y^2 + (1-Y^2) Cos(t) = M[1][1]
- Z^2 + (1-Z^2) Cos(t) = M[2][2]
-
- Adding the three equations, we get:
-
- X^2 + Y^2 + Z^2 - (M[0][0] + M[1][1] + M[2][2]) =
- - (3 - X^2 - Y^2 - Z^2) Cos(t)
-
- Since (X^2 + Y^2 + Z^2) = 1, we can rewrite as:
-
- Cos(t) = (1 - (M[0][0] + M[1][1] + M[2][2])) / 2
-
- Solving for t, we get:
-
- t = Acos(((M[0][0] + M[1][1] + M[2][2]) - 1) / 2)
-
- We can substitute t into the equations for X^2, Y^2, and Z^2 above
- to get the values for X, Y, and Z. To find the proper signs we note
- that:
-
- 2 X Sin(t) = M[1][2] - M[2][1]
- 2 Y Sin(t) = M[2][0] - M[0][2]
- 2 Z Sin(t) = M[0][1] - M[1][0]
-}
-
-var Axis1, Axis2: TVector3f;
- M, M1, M2: TMatrix;
- cost, cost1,
- sint,
- s1, s2, s3: Single;
- I: Integer;
-
-
-begin
- // see if we are only rotating about a single Axis
- if Abs(Angles[X]) < EPSILON then
- begin
- if Abs(Angles[Y]) < EPSILON then
- begin
- Result := MakeVector([0, 0, 1, Angles[Z]]);
- Exit;
- end
- else
- if Abs(Angles[Z]) < EPSILON then
- begin
- Result := MakeVector([0, 1, 0, Angles[Y]]);
- Exit;
- end
- end
- else
- if (Abs(Angles[Y]) < EPSILON) and
- (Abs(Angles[Z]) < EPSILON) then
- begin
- Result := MakeVector([1, 0, 0, Angles[X]]);
- Exit;
- end;
-
- // make the rotation matrix
- Axis1 := MakeAffineVector([1, 0, 0]);
- M := CreateRotationMatrix(Axis1, Angles[X]);
-
- Axis2 := MakeAffineVector([0, 1, 0]);
- M2 := CreateRotationMatrix(Axis2, Angles[Y]);
- M1 := MatrixMultiply(M, M2);
-
- Axis2 := MakeAffineVector([0, 0, 1]);
- M2 := CreateRotationMatrix(Axis2, Angles[Z]);
- M := MatrixMultiply(M1, M2);
-
- cost := ((M[X, X] + M[Y, Y] + M[Z, Z])-1) / 2;
- if cost < -1 then cost := -1
- else
- if cost > 1 - EPSILON then
- begin
- // Bad Angle - this would cause a crash
- Result := MakeVector([1, 0, 0, 0]);
- Exit;
- end;
-
- cost1 := 1 - cost;
- Result := Makevector([Sqrt((M[X, X]-cost) / cost1),
- Sqrt((M[Y, Y]-cost) / cost1),
- sqrt((M[Z, Z]-cost) / cost1),
- arccos(cost)]);
-
- sint := 2 * Sqrt(1 - cost * cost); // This is actually 2 Sin(t)
-
- // Determine the proper signs
- for I := 0 to 7 do
- begin
- if (I and 1) > 1 then s1 := -1 else s1 := 1;
- if (I and 2) > 1 then s2 := -1 else s2 := 1;
- if (I and 4) > 1 then s3 := -1 else s3 := 1;
- if (Abs(s1 * Result[X] * sint-M[Y, Z] + M[Z, Y]) < EPSILON2) and
- (Abs(s2 * Result[Y] * sint-M[Z, X] + M[X, Z]) < EPSILON2) and
- (Abs(s3 * Result[Z] * sint-M[X, Y] + M[Y, X]) < EPSILON2) then
- begin
- // We found the right combination of signs
- Result[X] := Result[X] * s1;
- Result[Y] := Result[Y] * s2;
- Result[Z] := Result[Z] * s3;
- Exit;
- end;
- end;
-end;
-
-//----------------------------------------------------------------------------------------------------------------------
-
-function CreateRotationMatrixX(Sine, Cosine: Single): TMatrix; register;
-
-// creates matrix for rotation about x-axis
-
-begin
- Result := EmptyMatrix;
- Result[X, X] := 1;
- Result[Y, Y] := Cosine;
- Result[Y, Z] := Sine;
- Result[Z, Y] := -Sine;
- Result[Z, Z] := Cosine;
- Result[W, W] := 1;
-end;
-
-//----------------------------------------------------------------------------------------------------------------------
-
-function CreateRotationMatrixY(Sine, Cosine: Single): TMatrix; register;
-
-// creates matrix for rotation about y-axis
-
-begin
- Result := EmptyMatrix;
- Result[X, X] := Cosine;
- Result[X, Z] := -Sine;
- Result[Y, Y] := 1;
- Result[Z, X] := Sine;
- Result[Z, Z] := Cosine;
- Result[W, W] := 1;
-end;
-
-//----------------------------------------------------------------------------------------------------------------------
-
-function CreateRotationMatrixZ(Sine, Cosine: Single): TMatrix; register;
-
-// creates matrix for rotation about z-axis
-
-begin
- Result := EmptyMatrix;
- Result[X, X] := Cosine;
- Result[X, Y] := Sine;
- Result[Y, X] := -Sine;
- Result[Y, Y] := Cosine;
- Result[Z, Z] := 1;
- Result[W, W] := 1;
-end;
-
-//----------------------------------------------------------------------------------------------------------------------
-
-function CreateScaleMatrix(V: TAffineVector): TMatrix; register;
-
-// creates scaling matrix
-
-begin
- Result := IdentityMatrix;
- Result[X, X] := V[X];
- Result[Y, Y] := V[Y];
- Result[Z, Z] := V[Z];
-end;
-
-//----------------------------------------------------------------------------------------------------------------------
-
-function CreateTranslationMatrix(V: TVector): TMatrix; register;
-
-// creates translation matrix
-
-begin
- Result := IdentityMatrix;
- Result[W, X] := V[X];
- Result[W, Y] := V[Y];
- Result[W, Z] := V[Z];
- Result[W, W] := V[W];
-end;
-
-//----------------------------------------------------------------------------------------------------------------------
-
-function Lerp(Start, Stop, t: Single): Single;
-
-// calculates linear interpolation between start and stop at point t
-
-begin
- Result := Start + (Stop - Start) * t;
-end;
-
-//----------------------------------------------------------------------------------------------------------------------
-
-function VectorAffineLerp(V1, V2: TAffineVector; t: Single): TAffineVector;
-
-// calculates linear interpolation between vector1 and vector2 at point t
-
-begin
- Result[X] := Lerp(V1[X], V2[X], t);
- Result[Y] := Lerp(V1[Y], V2[Y], t);
- Result[Z] := Lerp(V1[Z], V2[Z], t);
-end;
-
-//----------------------------------------------------------------------------------------------------------------------
-
-function VectorLerp(V1, V2: TVector; t: Single): TVector;
-
-// calculates linear interpolation between vector1 and vector2 at point t
-
-begin
- Result[X] := Lerp(V1[X], V2[X], t);
- Result[Y] := Lerp(V1[Y], V2[Y], t);
- Result[Z] := Lerp(V1[Z], V2[Z], t);
- Result[W] := Lerp(V1[W], V2[W], t);
-end;
-
-//----------------------------------------------------------------------------------------------------------------------
-
-function QuaternionSlerp(QStart, QEnd: TQuaternion; Spin: Integer; t: Single): TQuaternion;
-
-// spherical linear interpolation of unit quaternions with spins
-// QStart, QEnd - start and end unit quaternions
-// t - interpolation parameter (0 to 1)
-// Spin - number of extra spin rotations to involve
-
-var beta, // complementary interp parameter
- theta, // Angle between A and B
- sint, cost, // sine, cosine of theta
- phi: Single; // theta plus spins
- bflip: Boolean; // use negativ t?
-
-
-begin
- // cosine theta
- cost := VectorAngle(QStart.ImagPart, QEnd.ImagPart);
-
- // if QEnd is on opposite hemisphere from QStart, use -QEnd instead
- if cost < 0 then
- begin
- cost := -cost;
- bflip := True;
- end
- else bflip := False;
-
- // if QEnd is (within precision limits) the same as QStart,
- // just linear interpolate between QStart and QEnd.
- // Can't do spins, since we don't know what direction to spin.
-
- if (1 - cost) < EPSILON then beta := 1 - t
- else
- begin
- // normal case
- theta := arccos(cost);
- phi := theta + Spin * Pi;
- sint := sin(theta);
- beta := sin(theta - t * phi) / sint;
- t := sin(t * phi) / sint;
- end;
-
- if bflip then t := -t;
-
- // interpolate
- Result.ImagPart[X] := beta * QStart.ImagPart[X] + t * QEnd.ImagPart[X];
- Result.ImagPart[Y] := beta * QStart.ImagPart[Y] + t * QEnd.ImagPart[Y];
- Result.ImagPart[Z] := beta * QStart.ImagPart[Z] + t * QEnd.ImagPart[Z];
- Result.RealPart := beta * QStart.RealPart + t * QEnd.RealPart;
-end;
-
-//----------------------------------------------------------------------------------------------------------------------
-
-function VectorAffineCombine(V1, V2: TAffineVector; F1, F2: Single): TAffineVector;
-
-// makes a linear combination of two vectors and return the result
-
-begin
- Result[X] := (F1 * V1[X]) + (F2 * V2[X]);
- Result[Y] := (F1 * V1[Y]) + (F2 * V2[Y]);
- Result[Z] := (F1 * V1[Z]) + (F2 * V2[Z]);
-end;
-
-//----------------------------------------------------------------------------------------------------------------------
-
-function VectorCombine(V1, V2: TVector; F1, F2: Single): TVector;
-
-// makes a linear combination of two vectors and return the result
-
-begin
- Result[X] := (F1 * V1[X]) + (F2 * V2[X]);
- Result[Y] := (F1 * V1[Y]) + (F2 * V2[Y]);
- Result[Z] := (F1 * V1[Z]) + (F2 * V2[Z]);
- Result[W] := (F1 * V1[W]) + (F2 * V2[W]);
-end;
-
-//----------------------------------------------------------------------------------------------------------------------
-
-function MatrixDecompose(M: TMatrix; var Tran: TTransformations): Boolean; register;
-
-// Author: Spencer W. Thomas, University of Michigan
-//
-// MatrixDecompose - Decompose a non-degenerated 4x4 transformation matrix into
-// the sequence of transformations that produced it.
-//
-// The coefficient of each transformation is returned in the corresponding
-// element of the vector Tran.
-//
-// Returns true upon success, false if the matrix is singular.
-
-var I, J: Integer;
- LocMat,
- pmat,
- invpmat,
- tinvpmat: TMatrix;
- prhs,
- psol: TVector;
- Row: array[0..2] of TAffineVector;
-
-begin
- Result := False;
- locmat := M;
- // normalize the matrix
- if locmat[W, W] = 0 then Exit;
- for I := 0 to 3 do
- for J := 0 to 3 do
- locmat[I, J] := locmat[I, J] / locmat[W, W];
-
- // pmat is used to solve for perspective, but it also provides
- // an easy way to test for singularity of the upper 3x3 component.
-
- pmat := locmat;
- for I := 0 to 2 do pmat[I, W] := 0;
- pmat[W, W] := 1;
-
- if MatrixDeterminant(pmat) = 0 then Exit;
-
- // First, isolate perspective. This is the messiest.
- if (locmat[X, W] <> 0) or
- (locmat[Y, W] <> 0) or
- (locmat[Z, W] <> 0) then
- begin
- // prhs is the right hand side of the equation.
- prhs[X] := locmat[X, W];
- prhs[Y] := locmat[Y, W];
- prhs[Z] := locmat[Z, W];
- prhs[W] := locmat[W, W];
-
- // Solve the equation by inverting pmat and multiplying
- // prhs by the inverse. (This is the easiest way, not
- // necessarily the best.)
-
- invpmat := pmat;
- MatrixInvert(invpmat);
- MatrixTranspose(invpmat);
- psol := VectorTransform(prhs, tinvpmat);
-
- // stuff the answer away
- Tran[ttPerspectiveX] := psol[X];
- Tran[ttPerspectiveY] := psol[Y];
- Tran[ttPerspectiveZ] := psol[Z];
- Tran[ttPerspectiveW] := psol[W];
-
- // clear the perspective partition
- locmat[X, W] := 0;
- locmat[Y, W] := 0;
- locmat[Z, W] := 0;
- locmat[W, W] := 1;
- end
- else
- begin
- // no perspective
- Tran[ttPerspectiveX] := 0;
- Tran[ttPerspectiveY] := 0;
- Tran[ttPerspectiveZ] := 0;
- Tran[ttPerspectiveW] := 0;
- end;
-
- // next take care of translation (easy)
- for I := 0 to 2 do
- begin
- Tran[TTransType(Ord(ttTranslateX) + I)] := locmat[W, I];
- locmat[W, I] := 0;
- end;
-
- // now get scale and shear
- for I := 0 to 2 do
- begin
- row[I, X] := locmat[I, X];
- row[I, Y] := locmat[I, Y];
- row[I, Z] := locmat[I, Z];
- end;
-
- // compute X scale factor and normalize first row
- Tran[ttScaleX] := Sqr(VectorNormalize(row[0])); // ml: calculation optimized
-
- // compute XY shear factor and make 2nd row orthogonal to 1st
- Tran[ttShearXY] := VectorAffineDotProduct(row[0], row[1]);
- row[1] := VectorAffineCombine(row[1], row[0], 1, -Tran[ttShearXY]);
-
- // now, compute Y scale and normalize 2nd row
- Tran[ttScaleY] := Sqr(VectorNormalize(row[1])); // ml: calculation optimized
- Tran[ttShearXY] := Tran[ttShearXY]/Tran[ttScaleY];
-
- // compute XZ and YZ shears, orthogonalize 3rd row
- Tran[ttShearXZ] := VectorAffineDotProduct(row[0], row[2]);
- row[2] := VectorAffineCombine(row[2], row[0], 1, -Tran[ttShearXZ]);
- Tran[ttShearYZ] := VectorAffineDotProduct(row[1], row[2]);
- row[2] := VectorAffineCombine(row[2], row[1], 1, -Tran[ttShearYZ]);
-
- // next, get Z scale and normalize 3rd row
- Tran[ttScaleZ] := Sqr(VectorNormalize(row[1])); // (ML) calc. optimized
- Tran[ttShearXZ] := Tran[ttShearXZ] / tran[ttScaleZ];
- Tran[ttShearYZ] := Tran[ttShearYZ] / Tran[ttScaleZ];
-
- // At this point, the matrix (in rows[]) is orthonormal.
- // Check for a coordinate system flip. If the determinant
- // is -1, then negate the matrix and the scaling factors.
- if VectorAffineDotProduct(row[0], VectorCrossProduct(row[1], row[2])) < 0 then
- for I := 0 to 2 do
- begin
- Tran[TTransType(Ord(ttScaleX) + I)] := -Tran[TTransType(Ord(ttScaleX) + I)];
- row[I, X] := -row[I, X];
- row[I, Y] := -row[I, Y];
- row[I, Z] := -row[I, Z];
- end;
-
- // now, get the rotations out, as described in the gem
- Tran[ttRotateY] := arcsin(-row[0, Z]);
- if cos(Tran[ttRotateY]) <> 0 then
- begin
- Tran[ttRotateX] := arctan2(row[1, Z], row[2, Z]);
- Tran[ttRotateZ] := arctan2(row[0, Y], row[0, X]);
- end
- else
- begin
- tran[ttRotateX] := arctan2(row[1, X], row[1, Y]);
- tran[ttRotateZ] := 0;
- end;
- // All done!
- Result := True;
-end;
-
-//----------------------------------------------------------------------------------------------------------------------
-
-function VectorDblToFlt(V: THomogeneousDblVector): THomogeneousVector; assembler;
-
-// converts a vector containing double sized values into a vector with single sized values
-
-asm
- FLD QWORD PTR [EAX]
- FSTP DWORD PTR [EDX]
- FLD QWORD PTR [EAX + 8]
- FSTP DWORD PTR [EDX + 4]
- FLD QWORD PTR [EAX + 16]
- FSTP DWORD PTR [EDX + 8]
- FLD QWORD PTR [EAX + 24]
- FSTP DWORD PTR [EDX + 12]
-end;
-
-//----------------------------------------------------------------------------------------------------------------------
-
-function VectorAffineDblToFlt(V: TAffineDblVector): TAffineVector; assembler;
-
-// converts a vector containing double sized values into a vector with single sized values
-
-asm
- FLD QWORD PTR [EAX]
- FSTP DWORD PTR [EDX]
- FLD QWORD PTR [EAX + 8]
- FSTP DWORD PTR [EDX + 4]
- FLD QWORD PTR [EAX + 16]
- FSTP DWORD PTR [EDX + 8]
-end;
-
-//----------------------------------------------------------------------------------------------------------------------
-
-function VectorAffineFltToDbl(V: TAffineVector): TAffineDblVector; assembler;
-
-// converts a vector containing single sized values into a vector with double sized values
-
-asm
- FLD DWORD PTR [EAX]
- FSTP QWORD PTR [EDX]
- FLD DWORD PTR [EAX + 8]
- FSTP QWORD PTR [EDX + 4]
- FLD DWORD PTR [EAX + 16]
- FSTP QWORD PTR [EDX + 8]
-end;
-
-//----------------------------------------------------------------------------------------------------------------------
-
-function VectorFltToDbl(V: TVector): THomogeneousDblVector; assembler;
-
-// converts a vector containing single sized values into a vector with double sized values
-
-asm
- FLD DWORD PTR [EAX]
- FSTP QWORD PTR [EDX]
- FLD DWORD PTR [EAX + 8]
- FSTP QWORD PTR [EDX + 4]
- FLD DWORD PTR [EAX + 16]
- FSTP QWORD PTR [EDX + 8]
- FLD DWORD PTR [EAX + 24]
- FSTP QWORD PTR [EDX + 12]
-end;
-
-//----------------- coordinate system manipulation functions -----------------------------------------------------------
-
-function Turn(Matrix: TMatrix; Angle: Single): TMatrix;
-
-// rotates the given coordinate system (represented by the matrix) around its Y-axis
-
-begin
- Result := MatrixMultiply(Matrix, CreateRotationMatrix(MakeAffineVector(Matrix[1]), Angle));
-end;
-
-//----------------------------------------------------------------------------------------------------------------------
-
-function Turn(Matrix: TMatrix; MasterUp: TAffineVector; Angle: Single): TMatrix;
-
-// rotates the given coordinate system (represented by the matrix) around MasterUp
-
-begin
- Result := MatrixMultiply(Matrix, CreateRotationMatrix(MasterUp, Angle));
-end;
-
-//----------------------------------------------------------------------------------------------------------------------
-
-function Pitch(Matrix: TMatrix; Angle: Single): TMatrix;
-
-// rotates the given coordinate system (represented by the matrix) around its X-axis
-
-begin
- Result := MatrixMultiply(Matrix, CreateRotationMatrix(MakeAffineVector(Matrix[0]), Angle));
-end;
-
-//----------------------------------------------------------------------------------------------------------------------
-
-function Pitch(Matrix: TMatrix; MasterRight: TAffineVector; Angle: Single): TMatrix; overload;
-
-// rotates the given coordinate system (represented by the matrix) around MasterRight
-
-begin
- Result := MatrixMultiply(Matrix, CreateRotationMatrix(MasterRight, Angle));
-end;
-
-//----------------------------------------------------------------------------------------------------------------------
-
-function Roll(Matrix: TMatrix; Angle: Single): TMatrix;
-
-// rotates the given coordinate system (represented by the matrix) around its Z-axis
-
-begin
- Result := MatrixMultiply(Matrix, CreateRotationMatrix(MakeAffineVector(Matrix[2]), Angle));
-end;
-
-//----------------------------------------------------------------------------------------------------------------------
-
-function Roll(Matrix: TMatrix; MasterDirection: TAffineVector; Angle: Single): TMatrix; overload;
-
-// rotates the given coordinate system (represented by the matrix) around MasterDirection
-
-begin
- Result := MatrixMultiply(Matrix, CreateRotationMatrix(MasterDirection, Angle));
-end;
-
-//----------------------------------------------------------------------------------------------------------------------
-
-end.
-
-
diff --git a/Game/Code/lib/JEDI-SDL/OpenGL/Pas/gl.pas b/Game/Code/lib/JEDI-SDL/OpenGL/Pas/gl.pas
deleted file mode 100644
index 2dc99df5..00000000
--- a/Game/Code/lib/JEDI-SDL/OpenGL/Pas/gl.pas
+++ /dev/null
@@ -1,2301 +0,0 @@
-unit gl;
-{
- $Id: gl.pas,v 1.5 2007/05/20 20:28:31 savage Exp $
-
- Adaption of the delphi3d.net OpenGL units to FreePascal
- Sebastian Guenther (sg@freepascal.org) in 2002
- These units are free to use
-}
-
-(*++ BUILD Version: 0004 // Increment this if a change has global effects
-
-Copyright (c) 1985-96, Microsoft Corporation
-
-Module Name:
-
- gl.h
-
-Abstract:
-
- Procedure declarations, constant definitions and macros for the OpenGL
- component.
-
---*)
-
-(*
-** Copyright 1996 Silicon Graphics, Inc.
-** All Rights Reserved.
-**
-** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
-** the contents of this file may not be disclosed to third parties, copied or
-** duplicated in any form, in whole or in part, without the prior written
-** permission of Silicon Graphics, Inc.
-**
-** RESTRICTED RIGHTS LEGEND:
-** Use, duplication or disclosure by the Government is subject to restrictions
-** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
-** and Computer Software clause at DFARS 252.227-7013, and/or in similar or
-** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
-** rights reserved under the Copyright Laws of the United States.
-*)
-
-{******************************************************************************}
-{ }
-{ Converted to Delphi by Tom Nuydens (tom@delphi3d.net) }
-{ For the latest updates, visit Delphi3D: http://www.delphi3d.net }
-{ }
-{ Modified for Delphi/Kylix and FreePascal }
-{ by Dominique Louis ( Dominique@Savagesoftware.com.au) }
-{ For the latest updates, visit JEDI-SDL : http://www.sf.net/projects/jedi-sdl }
-{ }
-{******************************************************************************}
-
-{
- $Log: gl.pas,v $
- Revision 1.5 2007/05/20 20:28:31 savage
- Initial Changes to Handle 64 Bits
-
- Revision 1.4 2006/11/20 21:20:59 savage
- Updated to work in MacOS X
-
- Revision 1.3 2005/05/22 18:52:09 savage
- Changes as suggested by Michalis Kamburelis. Thanks again.
-
- Revision 1.2 2004/08/14 22:54:30 savage
- Updated so that Library name defines are correctly defined for MacOS X.
-
- Revision 1.1 2004/03/30 21:53:54 savage
- Moved to it's own folder.
-
- Revision 1.4 2004/02/20 17:09:55 savage
- Code tidied up in gl, glu and glut, while extensions in glext.pas are now loaded using SDL_GL_GetProcAddress, thus making it more cross-platform compatible, but now more tied to SDL.
-
- Revision 1.3 2004/02/14 00:23:39 savage
- As UNIX is defined in jedi-sdl.inc this will be used to check linux compatability as well. Units have been changed to reflect this change.
-
- Revision 1.2 2004/02/14 00:09:18 savage
- Changed uses to now make use of moduleloader.pas rather than dllfuncs.pas
-
- Revision 1.1 2004/02/05 00:08:19 savage
- Module 1.0 release
-
- Revision 1.6 2003/06/02 12:32:12 savage
- Modified Sources to avoid warnings with Delphi by moving CVS Logging to the top of the header files. Hopefully CVS Logging still works.
-
-}
-
-interface
-
-{$I jedi-sdl.inc}
-
-uses
-{$IFDEF __GPC__}
- system,
- gpc,
-{$ENDIF}
-
-{$IFDEF WINDOWS}
- Windows,
-{$ENDIF}
- moduleloader;
-
-
-var
- LibGL: TModuleHandle;
-
-type
- GLenum = Cardinal; PGLenum = ^GLenum;
- GLboolean = Byte; PGLboolean = ^GLboolean;
- GLbitfield = Cardinal; PGLbitfield = ^GLbitfield;
- GLbyte = ShortInt; PGLbyte = ^GLbyte;
- GLshort = SmallInt; PGLshort = ^GLshort;
- GLint = Integer; PGLint = ^GLint;
- GLsizei = Integer; PGLsizei = ^GLsizei;
- GLubyte = Byte; PGLubyte = ^GLubyte;
- GLushort = Word; PGLushort = ^GLushort;
- GLuint = Cardinal; PGLuint = ^GLuint;
- GLfloat = Single; PGLfloat = ^GLfloat;
- GLclampf = Single; PGLclampf = ^GLclampf;
- GLdouble = Double; PGLdouble = ^GLdouble;
- GLclampd = Double; PGLclampd = ^GLclampd;
-{ GLvoid = void; } PGLvoid = Pointer;
-
-{******************************************************************************}
-
-const
-{$IFDEF WINDOWS}
- GLLibName = 'OpenGL32.dll';
-{$ENDIF}
-
-{$IFDEF UNIX}
-{$IFDEF DARWIN}
- GLLibName = '/System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib';
-{$ELSE}
- GLLibName = 'libGL.so';
-{$ENDIF}
-{$ENDIF}
-
- // Version
- GL_VERSION_1_1 = 1;
-
- // AccumOp
- GL_ACCUM = $0100;
- GL_LOAD = $0101;
- GL_RETURN = $0102;
- GL_MULT = $0103;
- GL_ADD = $0104;
-
- // AlphaFunction
- GL_NEVER = $0200;
- GL_LESS = $0201;
- GL_EQUAL = $0202;
- GL_LEQUAL = $0203;
- GL_GREATER = $0204;
- GL_NOTEQUAL = $0205;
- GL_GEQUAL = $0206;
- GL_ALWAYS = $0207;
-
- // AttribMask
- GL_CURRENT_BIT = $00000001;
- GL_POINT_BIT = $00000002;
- GL_LINE_BIT = $00000004;
- GL_POLYGON_BIT = $00000008;
- GL_POLYGON_STIPPLE_BIT = $00000010;
- GL_PIXEL_MODE_BIT = $00000020;
- GL_LIGHTING_BIT = $00000040;
- GL_FOG_BIT = $00000080;
- GL_DEPTH_BUFFER_BIT = $00000100;
- GL_ACCUM_BUFFER_BIT = $00000200;
- GL_STENCIL_BUFFER_BIT = $00000400;
- GL_VIEWPORT_BIT = $00000800;
- GL_TRANSFORM_BIT = $00001000;
- GL_ENABLE_BIT = $00002000;
- GL_COLOR_BUFFER_BIT = $00004000;
- GL_HINT_BIT = $00008000;
- GL_EVAL_BIT = $00010000;
- GL_LIST_BIT = $00020000;
- GL_TEXTURE_BIT = $00040000;
- GL_SCISSOR_BIT = $00080000;
- GL_ALL_ATTRIB_BITS = $000FFFFF;
-
- // BeginMode
- GL_POINTS = $0000;
- GL_LINES = $0001;
- GL_LINE_LOOP = $0002;
- GL_LINE_STRIP = $0003;
- GL_TRIANGLES = $0004;
- GL_TRIANGLE_STRIP = $0005;
- GL_TRIANGLE_FAN = $0006;
- GL_QUADS = $0007;
- GL_QUAD_STRIP = $0008;
- GL_POLYGON = $0009;
-
- // BlendingFactorDest
- GL_ZERO = 0;
- GL_ONE = 1;
- GL_SRC_COLOR = $0300;
- GL_ONE_MINUS_SRC_COLOR = $0301;
- GL_SRC_ALPHA = $0302;
- GL_ONE_MINUS_SRC_ALPHA = $0303;
- GL_DST_ALPHA = $0304;
- GL_ONE_MINUS_DST_ALPHA = $0305;
-
- // BlendingFactorSrc
- // GL_ZERO
- // GL_ONE
- GL_DST_COLOR = $0306;
- GL_ONE_MINUS_DST_COLOR = $0307;
- GL_SRC_ALPHA_SATURATE = $0308;
- // GL_SRC_ALPHA
- // GL_ONE_MINUS_SRC_ALPHA
- // GL_DST_ALPHA
- // GL_ONE_MINUS_DST_ALPHA
-
- // Boolean
- GL_TRUE = 1;
- GL_FALSE = 0;
-
- // ClearBufferMask
- // GL_COLOR_BUFFER_BIT
- // GL_ACCUM_BUFFER_BIT
- // GL_STENCIL_BUFFER_BIT
- // GL_DEPTH_BUFFER_BIT
-
- // ClientArrayType
- // GL_VERTEX_ARRAY
- // GL_NORMAL_ARRAY
- // GL_COLOR_ARRAY
- // GL_INDEX_ARRAY
- // GL_TEXTURE_COORD_ARRAY
- // GL_EDGE_FLAG_ARRAY
-
- // ClipPlaneName
- GL_CLIP_PLANE0 = $3000;
- GL_CLIP_PLANE1 = $3001;
- GL_CLIP_PLANE2 = $3002;
- GL_CLIP_PLANE3 = $3003;
- GL_CLIP_PLANE4 = $3004;
- GL_CLIP_PLANE5 = $3005;
-
- // ColorMaterialFace
- // GL_FRONT
- // GL_BACK
- // GL_FRONT_AND_BACK
-
- // ColorMaterialParameter
- // GL_AMBIENT
- // GL_DIFFUSE
- // GL_SPECULAR
- // GL_EMISSION
- // GL_AMBIENT_AND_DIFFUSE
-
- // ColorPointerType
- // GL_BYTE
- // GL_UNSIGNED_BYTE
- // GL_SHORT
- // GL_UNSIGNED_SHORT
- // GL_INT
- // GL_UNSIGNED_INT
- // GL_FLOAT
- // GL_DOUBLE
-
- // CullFaceMode
- // GL_FRONT
- // GL_BACK
- // GL_FRONT_AND_BACK
-
- // DataType
- GL_BYTE = $1400;
- GL_UNSIGNED_BYTE = $1401;
- GL_SHORT = $1402;
- GL_UNSIGNED_SHORT = $1403;
- GL_INT = $1404;
- GL_UNSIGNED_INT = $1405;
- GL_FLOAT = $1406;
- GL_2_BYTES = $1407;
- GL_3_BYTES = $1408;
- GL_4_BYTES = $1409;
- GL_DOUBLE = $140A;
-
- // DepthFunction
- // GL_NEVER
- // GL_LESS
- // GL_EQUAL
- // GL_LEQUAL
- // GL_GREATER
- // GL_NOTEQUAL
- // GL_GEQUAL
- // GL_ALWAYS
-
- // DrawBufferMode
- GL_NONE = 0;
- GL_FRONT_LEFT = $0400;
- GL_FRONT_RIGHT = $0401;
- GL_BACK_LEFT = $0402;
- GL_BACK_RIGHT = $0403;
- GL_FRONT = $0404;
- GL_BACK = $0405;
- GL_LEFT = $0406;
- GL_RIGHT = $0407;
- GL_FRONT_AND_BACK = $0408;
- GL_AUX0 = $0409;
- GL_AUX1 = $040A;
- GL_AUX2 = $040B;
- GL_AUX3 = $040C;
-
- // Enable
- // GL_FOG
- // GL_LIGHTING
- // GL_TEXTURE_1D
- // GL_TEXTURE_2D
- // GL_LINE_STIPPLE
- // GL_POLYGON_STIPPLE
- // GL_CULL_FACE
- // GL_ALPHA_TEST
- // GL_BLEND
- // GL_INDEX_LOGIC_OP
- // GL_COLOR_LOGIC_OP
- // GL_DITHER
- // GL_STENCIL_TEST
- // GL_DEPTH_TEST
- // GL_CLIP_PLANE0
- // GL_CLIP_PLANE1
- // GL_CLIP_PLANE2
- // GL_CLIP_PLANE3
- // GL_CLIP_PLANE4
- // GL_CLIP_PLANE5
- // GL_LIGHT0
- // GL_LIGHT1
- // GL_LIGHT2
- // GL_LIGHT3
- // GL_LIGHT4
- // GL_LIGHT5
- // GL_LIGHT6
- // GL_LIGHT7
- // GL_TEXTURE_GEN_S
- // GL_TEXTURE_GEN_T
- // GL_TEXTURE_GEN_R
- // GL_TEXTURE_GEN_Q
- // GL_MAP1_VERTEX_3
- // GL_MAP1_VERTEX_4
- // GL_MAP1_COLOR_4
- // GL_MAP1_INDEX
- // GL_MAP1_NORMAL
- // GL_MAP1_TEXTURE_COORD_1
- // GL_MAP1_TEXTURE_COORD_2
- // GL_MAP1_TEXTURE_COORD_3
- // GL_MAP1_TEXTURE_COORD_4
- // GL_MAP2_VERTEX_3
- // GL_MAP2_VERTEX_4
- // GL_MAP2_COLOR_4
- // GL_MAP2_INDEX
- // GL_MAP2_NORMAL
- // GL_MAP2_TEXTURE_COORD_1
- // GL_MAP2_TEXTURE_COORD_2
- // GL_MAP2_TEXTURE_COORD_3
- // GL_MAP2_TEXTURE_COORD_4
- // GL_POINT_SMOOTH
- // GL_LINE_SMOOTH
- // GL_POLYGON_SMOOTH
- // GL_SCISSOR_TEST
- // GL_COLOR_MATERIAL
- // GL_NORMALIZE
- // GL_AUTO_NORMAL
- // GL_VERTEX_ARRAY
- // GL_NORMAL_ARRAY
- // GL_COLOR_ARRAY
- // GL_INDEX_ARRAY
- // GL_TEXTURE_COORD_ARRAY
- // GL_EDGE_FLAG_ARRAY
- // GL_POLYGON_OFFSET_POINT
- // GL_POLYGON_OFFSET_LINE
- // GL_POLYGON_OFFSET_FILL
-
- // ErrorCode
- GL_NO_ERROR = 0;
- GL_INVALID_ENUM = $0500;
- GL_INVALID_VALUE = $0501;
- GL_INVALID_OPERATION = $0502;
- GL_STACK_OVERFLOW = $0503;
- GL_STACK_UNDERFLOW = $0504;
- GL_OUT_OF_MEMORY = $0505;
-
- // FeedBackMode
- GL_2D = $0600;
- GL_3D = $0601;
- GL_3D_COLOR = $0602;
- GL_3D_COLOR_TEXTURE = $0603;
- GL_4D_COLOR_TEXTURE = $0604;
-
- // FeedBackToken
- GL_PASS_THROUGH_TOKEN = $0700;
- GL_POINT_TOKEN = $0701;
- GL_LINE_TOKEN = $0702;
- GL_POLYGON_TOKEN = $0703;
- GL_BITMAP_TOKEN = $0704;
- GL_DRAW_PIXEL_TOKEN = $0705;
- GL_COPY_PIXEL_TOKEN = $0706;
- GL_LINE_RESET_TOKEN = $0707;
-
- // FogMode
- // GL_LINEAR
- GL_EXP = $0800;
- GL_EXP2 = $0801;
-
- // FogParameter
- // GL_FOG_COLOR
- // GL_FOG_DENSITY
- // GL_FOG_END
- // GL_FOG_INDEX
- // GL_FOG_MODE
- // GL_FOG_START
-
- // FrontFaceDirection
- GL_CW = $0900;
- GL_CCW = $0901;
-
- // GetMapTarget
- GL_COEFF = $0A00;
- GL_ORDER = $0A01;
- GL_DOMAIN = $0A02;
-
- // GetPixelMap
- // GL_PIXEL_MAP_I_TO_I
- // GL_PIXEL_MAP_S_TO_S
- // GL_PIXEL_MAP_I_TO_R
- // GL_PIXEL_MAP_I_TO_G
- // GL_PIXEL_MAP_I_TO_B
- // GL_PIXEL_MAP_I_TO_A
- // GL_PIXEL_MAP_R_TO_R
- // GL_PIXEL_MAP_G_TO_G
- // GL_PIXEL_MAP_B_TO_B
- // GL_PIXEL_MAP_A_TO_A
-
- // GetPointerTarget
- // GL_VERTEX_ARRAY_POINTER
- // GL_NORMAL_ARRAY_POINTER
- // GL_COLOR_ARRAY_POINTER
- // GL_INDEX_ARRAY_POINTER
- // GL_TEXTURE_COORD_ARRAY_POINTER
- // GL_EDGE_FLAG_ARRAY_POINTER
-
- // GetTarget
- GL_CURRENT_COLOR = $0B00;
- GL_CURRENT_INDEX = $0B01;
- GL_CURRENT_NORMAL = $0B02;
- GL_CURRENT_TEXTURE_COORDS = $0B03;
- GL_CURRENT_RASTER_COLOR = $0B04;
- GL_CURRENT_RASTER_INDEX = $0B05;
- GL_CURRENT_RASTER_TEXTURE_COORDS = $0B06;
- GL_CURRENT_RASTER_POSITION = $0B07;
- GL_CURRENT_RASTER_POSITION_VALID = $0B08;
- GL_CURRENT_RASTER_DISTANCE = $0B09;
- GL_POINT_SMOOTH = $0B10;
- GL_POINT_SIZE = $0B11;
- GL_POINT_SIZE_RANGE = $0B12;
- GL_POINT_SIZE_GRANULARITY = $0B13;
- GL_LINE_SMOOTH = $0B20;
- GL_LINE_WIDTH = $0B21;
- GL_LINE_WIDTH_RANGE = $0B22;
- GL_LINE_WIDTH_GRANULARITY = $0B23;
- GL_LINE_STIPPLE = $0B24;
- GL_LINE_STIPPLE_PATTERN = $0B25;
- GL_LINE_STIPPLE_REPEAT = $0B26;
- GL_LIST_MODE = $0B30;
- GL_MAX_LIST_NESTING = $0B31;
- GL_LIST_BASE = $0B32;
- GL_LIST_INDEX = $0B33;
- GL_POLYGON_MODE = $0B40;
- GL_POLYGON_SMOOTH = $0B41;
- GL_POLYGON_STIPPLE = $0B42;
- GL_EDGE_FLAG = $0B43;
- GL_CULL_FACE = $0B44;
- GL_CULL_FACE_MODE = $0B45;
- GL_FRONT_FACE = $0B46;
- GL_LIGHTING = $0B50;
- GL_LIGHT_MODEL_LOCAL_VIEWER = $0B51;
- GL_LIGHT_MODEL_TWO_SIDE = $0B52;
- GL_LIGHT_MODEL_AMBIENT = $0B53;
- GL_SHADE_MODEL = $0B54;
- GL_COLOR_MATERIAL_FACE = $0B55;
- GL_COLOR_MATERIAL_PARAMETER = $0B56;
- GL_COLOR_MATERIAL = $0B57;
- GL_FOG = $0B60;
- GL_FOG_INDEX = $0B61;
- GL_FOG_DENSITY = $0B62;
- GL_FOG_START = $0B63;
- GL_FOG_END = $0B64;
- GL_FOG_MODE = $0B65;
- GL_FOG_COLOR = $0B66;
- GL_DEPTH_RANGE = $0B70;
- GL_DEPTH_TEST = $0B71;
- GL_DEPTH_WRITEMASK = $0B72;
- GL_DEPTH_CLEAR_VALUE = $0B73;
- GL_DEPTH_FUNC = $0B74;
- GL_ACCUM_CLEAR_VALUE = $0B80;
- GL_STENCIL_TEST = $0B90;
- GL_STENCIL_CLEAR_VALUE = $0B91;
- GL_STENCIL_FUNC = $0B92;
- GL_STENCIL_VALUE_MASK = $0B93;
- GL_STENCIL_FAIL = $0B94;
- GL_STENCIL_PASS_DEPTH_FAIL = $0B95;
- GL_STENCIL_PASS_DEPTH_PASS = $0B96;
- GL_STENCIL_REF = $0B97;
- GL_STENCIL_WRITEMASK = $0B98;
- GL_MATRIX_MODE = $0BA0;
- GL_NORMALIZE = $0BA1;
- GL_VIEWPORT = $0BA2;
- GL_MODELVIEW_STACK_DEPTH = $0BA3;
- GL_PROJECTION_STACK_DEPTH = $0BA4;
- GL_TEXTURE_STACK_DEPTH = $0BA5;
- GL_MODELVIEW_MATRIX = $0BA6;
- GL_PROJECTION_MATRIX = $0BA7;
- GL_TEXTURE_MATRIX = $0BA8;
- GL_ATTRIB_STACK_DEPTH = $0BB0;
- GL_CLIENT_ATTRIB_STACK_DEPTH = $0BB1;
- GL_ALPHA_TEST = $0BC0;
- GL_ALPHA_TEST_FUNC = $0BC1;
- GL_ALPHA_TEST_REF = $0BC2;
- GL_DITHER = $0BD0;
- GL_BLEND_DST = $0BE0;
- GL_BLEND_SRC = $0BE1;
- GL_BLEND = $0BE2;
- GL_LOGIC_OP_MODE = $0BF0;
- GL_INDEX_LOGIC_OP = $0BF1;
- GL_COLOR_LOGIC_OP = $0BF2;
- GL_AUX_BUFFERS = $0C00;
- GL_DRAW_BUFFER = $0C01;
- GL_READ_BUFFER = $0C02;
- GL_SCISSOR_BOX = $0C10;
- GL_SCISSOR_TEST = $0C11;
- GL_INDEX_CLEAR_VALUE = $0C20;
- GL_INDEX_WRITEMASK = $0C21;
- GL_COLOR_CLEAR_VALUE = $0C22;
- GL_COLOR_WRITEMASK = $0C23;
- GL_INDEX_MODE = $0C30;
- GL_RGBA_MODE = $0C31;
- GL_DOUBLEBUFFER = $0C32;
- GL_STEREO = $0C33;
- GL_RENDER_MODE = $0C40;
- GL_PERSPECTIVE_CORRECTION_HINT = $0C50;
- GL_POINT_SMOOTH_HINT = $0C51;
- GL_LINE_SMOOTH_HINT = $0C52;
- GL_POLYGON_SMOOTH_HINT = $0C53;
- GL_FOG_HINT = $0C54;
- GL_TEXTURE_GEN_S = $0C60;
- GL_TEXTURE_GEN_T = $0C61;
- GL_TEXTURE_GEN_R = $0C62;
- GL_TEXTURE_GEN_Q = $0C63;
- GL_PIXEL_MAP_I_TO_I = $0C70;
- GL_PIXEL_MAP_S_TO_S = $0C71;
- GL_PIXEL_MAP_I_TO_R = $0C72;
- GL_PIXEL_MAP_I_TO_G = $0C73;
- GL_PIXEL_MAP_I_TO_B = $0C74;
- GL_PIXEL_MAP_I_TO_A = $0C75;
- GL_PIXEL_MAP_R_TO_R = $0C76;
- GL_PIXEL_MAP_G_TO_G = $0C77;
- GL_PIXEL_MAP_B_TO_B = $0C78;
- GL_PIXEL_MAP_A_TO_A = $0C79;
- GL_PIXEL_MAP_I_TO_I_SIZE = $0CB0;
- GL_PIXEL_MAP_S_TO_S_SIZE = $0CB1;
- GL_PIXEL_MAP_I_TO_R_SIZE = $0CB2;
- GL_PIXEL_MAP_I_TO_G_SIZE = $0CB3;
- GL_PIXEL_MAP_I_TO_B_SIZE = $0CB4;
- GL_PIXEL_MAP_I_TO_A_SIZE = $0CB5;
- GL_PIXEL_MAP_R_TO_R_SIZE = $0CB6;
- GL_PIXEL_MAP_G_TO_G_SIZE = $0CB7;
- GL_PIXEL_MAP_B_TO_B_SIZE = $0CB8;
- GL_PIXEL_MAP_A_TO_A_SIZE = $0CB9;
- GL_UNPACK_SWAP_BYTES = $0CF0;
- GL_UNPACK_LSB_FIRST = $0CF1;
- GL_UNPACK_ROW_LENGTH = $0CF2;
- GL_UNPACK_SKIP_ROWS = $0CF3;
- GL_UNPACK_SKIP_PIXELS = $0CF4;
- GL_UNPACK_ALIGNMENT = $0CF5;
- GL_PACK_SWAP_BYTES = $0D00;
- GL_PACK_LSB_FIRST = $0D01;
- GL_PACK_ROW_LENGTH = $0D02;
- GL_PACK_SKIP_ROWS = $0D03;
- GL_PACK_SKIP_PIXELS = $0D04;
- GL_PACK_ALIGNMENT = $0D05;
- GL_MAP_COLOR = $0D10;
- GL_MAP_STENCIL = $0D11;
- GL_INDEX_SHIFT = $0D12;
- GL_INDEX_OFFSET = $0D13;
- GL_RED_SCALE = $0D14;
- GL_RED_BIAS = $0D15;
- GL_ZOOM_X = $0D16;
- GL_ZOOM_Y = $0D17;
- GL_GREEN_SCALE = $0D18;
- GL_GREEN_BIAS = $0D19;
- GL_BLUE_SCALE = $0D1A;
- GL_BLUE_BIAS = $0D1B;
- GL_ALPHA_SCALE = $0D1C;
- GL_ALPHA_BIAS = $0D1D;
- GL_DEPTH_SCALE = $0D1E;
- GL_DEPTH_BIAS = $0D1F;
- GL_MAX_EVAL_ORDER = $0D30;
- GL_MAX_LIGHTS = $0D31;
- GL_MAX_CLIP_PLANES = $0D32;
- GL_MAX_TEXTURE_SIZE = $0D33;
- GL_MAX_PIXEL_MAP_TABLE = $0D34;
- GL_MAX_ATTRIB_STACK_DEPTH = $0D35;
- GL_MAX_MODELVIEW_STACK_DEPTH = $0D36;
- GL_MAX_NAME_STACK_DEPTH = $0D37;
- GL_MAX_PROJECTION_STACK_DEPTH = $0D38;
- GL_MAX_TEXTURE_STACK_DEPTH = $0D39;
- GL_MAX_VIEWPORT_DIMS = $0D3A;
- GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = $0D3B;
- GL_SUBPIXEL_BITS = $0D50;
- GL_INDEX_BITS = $0D51;
- GL_RED_BITS = $0D52;
- GL_GREEN_BITS = $0D53;
- GL_BLUE_BITS = $0D54;
- GL_ALPHA_BITS = $0D55;
- GL_DEPTH_BITS = $0D56;
- GL_STENCIL_BITS = $0D57;
- GL_ACCUM_RED_BITS = $0D58;
- GL_ACCUM_GREEN_BITS = $0D59;
- GL_ACCUM_BLUE_BITS = $0D5A;
- GL_ACCUM_ALPHA_BITS = $0D5B;
- GL_NAME_STACK_DEPTH = $0D70;
- GL_AUTO_NORMAL = $0D80;
- GL_MAP1_COLOR_4 = $0D90;
- GL_MAP1_INDEX = $0D91;
- GL_MAP1_NORMAL = $0D92;
- GL_MAP1_TEXTURE_COORD_1 = $0D93;
- GL_MAP1_TEXTURE_COORD_2 = $0D94;
- GL_MAP1_TEXTURE_COORD_3 = $0D95;
- GL_MAP1_TEXTURE_COORD_4 = $0D96;
- GL_MAP1_VERTEX_3 = $0D97;
- GL_MAP1_VERTEX_4 = $0D98;
- GL_MAP2_COLOR_4 = $0DB0;
- GL_MAP2_INDEX = $0DB1;
- GL_MAP2_NORMAL = $0DB2;
- GL_MAP2_TEXTURE_COORD_1 = $0DB3;
- GL_MAP2_TEXTURE_COORD_2 = $0DB4;
- GL_MAP2_TEXTURE_COORD_3 = $0DB5;
- GL_MAP2_TEXTURE_COORD_4 = $0DB6;
- GL_MAP2_VERTEX_3 = $0DB7;
- GL_MAP2_VERTEX_4 = $0DB8;
- GL_MAP1_GRID_DOMAIN = $0DD0;
- GL_MAP1_GRID_SEGMENTS = $0DD1;
- GL_MAP2_GRID_DOMAIN = $0DD2;
- GL_MAP2_GRID_SEGMENTS = $0DD3;
- GL_TEXTURE_1D = $0DE0;
- GL_TEXTURE_2D = $0DE1;
- GL_FEEDBACK_BUFFER_POINTER = $0DF0;
- GL_FEEDBACK_BUFFER_SIZE = $0DF1;
- GL_FEEDBACK_BUFFER_TYPE = $0DF2;
- GL_SELECTION_BUFFER_POINTER = $0DF3;
- GL_SELECTION_BUFFER_SIZE = $0DF4;
- // GL_TEXTURE_BINDING_1D
- // GL_TEXTURE_BINDING_2D
- // GL_VERTEX_ARRAY
- // GL_NORMAL_ARRAY
- // GL_COLOR_ARRAY
- // GL_INDEX_ARRAY
- // GL_TEXTURE_COORD_ARRAY
- // GL_EDGE_FLAG_ARRAY
- // GL_VERTEX_ARRAY_SIZE
- // GL_VERTEX_ARRAY_TYPE
- // GL_VERTEX_ARRAY_STRIDE
- // GL_NORMAL_ARRAY_TYPE
- // GL_NORMAL_ARRAY_STRIDE
- // GL_COLOR_ARRAY_SIZE
- // GL_COLOR_ARRAY_TYPE
- // GL_COLOR_ARRAY_STRIDE
- // GL_INDEX_ARRAY_TYPE
- // GL_INDEX_ARRAY_STRIDE
- // GL_TEXTURE_COORD_ARRAY_SIZE
- // GL_TEXTURE_COORD_ARRAY_TYPE
- // GL_TEXTURE_COORD_ARRAY_STRIDE
- // GL_EDGE_FLAG_ARRAY_STRIDE
- // GL_POLYGON_OFFSET_FACTOR
- // GL_POLYGON_OFFSET_UNITS
-
- // GetTextureParameter
- // GL_TEXTURE_MAG_FILTER
- // GL_TEXTURE_MIN_FILTER
- // GL_TEXTURE_WRAP_S
- // GL_TEXTURE_WRAP_T
- GL_TEXTURE_WIDTH = $1000;
- GL_TEXTURE_HEIGHT = $1001;
- GL_TEXTURE_INTERNAL_FORMAT = $1003;
- GL_TEXTURE_BORDER_COLOR = $1004;
- GL_TEXTURE_BORDER = $1005;
- // GL_TEXTURE_RED_SIZE
- // GL_TEXTURE_GREEN_SIZE
- // GL_TEXTURE_BLUE_SIZE
- // GL_TEXTURE_ALPHA_SIZE
- // GL_TEXTURE_LUMINANCE_SIZE
- // GL_TEXTURE_INTENSITY_SIZE
- // GL_TEXTURE_PRIORITY
- // GL_TEXTURE_RESIDENT
-
- // HintMode
- GL_DONT_CARE = $1100;
- GL_FASTEST = $1101;
- GL_NICEST = $1102;
-
- // HintTarget
- // GL_PERSPECTIVE_CORRECTION_HINT
- // GL_POINT_SMOOTH_HINT
- // GL_LINE_SMOOTH_HINT
- // GL_POLYGON_SMOOTH_HINT
- // GL_FOG_HINT
-
- // IndexPointerType
- // GL_SHORT
- // GL_INT
- // GL_FLOAT
- // GL_DOUBLE
-
- // LightModelParameter
- // GL_LIGHT_MODEL_AMBIENT
- // GL_LIGHT_MODEL_LOCAL_VIEWER
- // GL_LIGHT_MODEL_TWO_SIDE
-
- // LightName
- GL_LIGHT0 = $4000;
- GL_LIGHT1 = $4001;
- GL_LIGHT2 = $4002;
- GL_LIGHT3 = $4003;
- GL_LIGHT4 = $4004;
- GL_LIGHT5 = $4005;
- GL_LIGHT6 = $4006;
- GL_LIGHT7 = $4007;
-
- // LightParameter
- GL_AMBIENT = $1200;
- GL_DIFFUSE = $1201;
- GL_SPECULAR = $1202;
- GL_POSITION = $1203;
- GL_SPOT_DIRECTION = $1204;
- GL_SPOT_EXPONENT = $1205;
- GL_SPOT_CUTOFF = $1206;
- GL_CONSTANT_ATTENUATION = $1207;
- GL_LINEAR_ATTENUATION = $1208;
- GL_QUADRATIC_ATTENUATION = $1209;
-
- // InterleavedArrays
- // GL_V2F
- // GL_V3F
- // GL_C4UB_V2F
- // GL_C4UB_V3F
- // GL_C3F_V3F
- // GL_N3F_V3F
- // GL_C4F_N3F_V3F
- // GL_T2F_V3F
- // GL_T4F_V4F
- // GL_T2F_C4UB_V3F
- // GL_T2F_C3F_V3F
- // GL_T2F_N3F_V3F
- // GL_T2F_C4F_N3F_V3F
- // GL_T4F_C4F_N3F_V4F
-
- // ListMode
- GL_COMPILE = $1300;
- GL_COMPILE_AND_EXECUTE = $1301;
-
- // ListNameType
- // GL_BYTE
- // GL_UNSIGNED_BYTE
- // GL_SHORT
- // GL_UNSIGNED_SHORT
- // GL_INT
- // GL_UNSIGNED_INT
- // GL_FLOAT
- // GL_2_BYTES
- // GL_3_BYTES
- // GL_4_BYTES
-
- // LogicOp
- GL_CLEAR = $1500;
- GL_AND = $1501;
- GL_AND_REVERSE = $1502;
- GL_COPY = $1503;
- GL_AND_INVERTED = $1504;
- GL_NOOP = $1505;
- GL_XOR = $1506;
- GL_OR = $1507;
- GL_NOR = $1508;
- GL_EQUIV = $1509;
- GL_INVERT = $150A;
- GL_OR_REVERSE = $150B;
- GL_COPY_INVERTED = $150C;
- GL_OR_INVERTED = $150D;
- GL_NAND = $150E;
- GL_SET = $150F;
-
- // MapTarget
- // GL_MAP1_COLOR_4
- // GL_MAP1_INDEX
- // GL_MAP1_NORMAL
- // GL_MAP1_TEXTURE_COORD_1
- // GL_MAP1_TEXTURE_COORD_2
- // GL_MAP1_TEXTURE_COORD_3
- // GL_MAP1_TEXTURE_COORD_4
- // GL_MAP1_VERTEX_3
- // GL_MAP1_VERTEX_4
- // GL_MAP2_COLOR_4
- // GL_MAP2_INDEX
- // GL_MAP2_NORMAL
- // GL_MAP2_TEXTURE_COORD_1
- // GL_MAP2_TEXTURE_COORD_2
- // GL_MAP2_TEXTURE_COORD_3
- // GL_MAP2_TEXTURE_COORD_4
- // GL_MAP2_VERTEX_3
- // GL_MAP2_VERTEX_4
-
- // MaterialFace
- // GL_FRONT
- // GL_BACK
- // GL_FRONT_AND_BACK
-
- // MaterialParameter
- GL_EMISSION = $1600;
- GL_SHININESS = $1601;
- GL_AMBIENT_AND_DIFFUSE = $1602;
- GL_COLOR_INDEXES = $1603;
- // GL_AMBIENT
- // GL_DIFFUSE
- // GL_SPECULAR
-
- // MatrixMode
- GL_MODELVIEW = $1700;
- GL_PROJECTION = $1701;
- GL_TEXTURE = $1702;
-
- // MeshMode1
- // GL_POINT
- // GL_LINE
-
- // MeshMode2
- // GL_POINT
- // GL_LINE
- // GL_FILL
-
- // NormalPointerType
- // GL_BYTE
- // GL_SHORT
- // GL_INT
- // GL_FLOAT
- // GL_DOUBLE
-
- // PixelCopyType
- GL_COLOR = $1800;
- GL_DEPTH = $1801;
- GL_STENCIL = $1802;
-
- // PixelFormat
- GL_COLOR_INDEX = $1900;
- GL_STENCIL_INDEX = $1901;
- GL_DEPTH_COMPONENT = $1902;
- GL_RED = $1903;
- GL_GREEN = $1904;
- GL_BLUE = $1905;
- GL_ALPHA = $1906;
- GL_RGB = $1907;
- GL_RGBA = $1908;
- GL_LUMINANCE = $1909;
- GL_LUMINANCE_ALPHA = $190A;
-
- // PixelMap
- // GL_PIXEL_MAP_I_TO_I
- // GL_PIXEL_MAP_S_TO_S
- // GL_PIXEL_MAP_I_TO_R
- // GL_PIXEL_MAP_I_TO_G
- // GL_PIXEL_MAP_I_TO_B
- // GL_PIXEL_MAP_I_TO_A
- // GL_PIXEL_MAP_R_TO_R
- // GL_PIXEL_MAP_G_TO_G
- // GL_PIXEL_MAP_B_TO_B
- // GL_PIXEL_MAP_A_TO_A
-
- // PixelStore
- // GL_UNPACK_SWAP_BYTES
- // GL_UNPACK_LSB_FIRST
- // GL_UNPACK_ROW_LENGTH
- // GL_UNPACK_SKIP_ROWS
- // GL_UNPACK_SKIP_PIXELS
- // GL_UNPACK_ALIGNMENT
- // GL_PACK_SWAP_BYTES
- // GL_PACK_LSB_FIRST
- // GL_PACK_ROW_LENGTH
- // GL_PACK_SKIP_ROWS
- // GL_PACK_SKIP_PIXELS
- // GL_PACK_ALIGNMENT
-
- // PixelTransfer
- // GL_MAP_COLOR
- // GL_MAP_STENCIL
- // GL_INDEX_SHIFT
- // GL_INDEX_OFFSET
- // GL_RED_SCALE
- // GL_RED_BIAS
- // GL_GREEN_SCALE
- // GL_GREEN_BIAS
- // GL_BLUE_SCALE
- // GL_BLUE_BIAS
- // GL_ALPHA_SCALE
- // GL_ALPHA_BIAS
- // GL_DEPTH_SCALE
- // GL_DEPTH_BIAS
-
- // PixelType
- GL_BITMAP = $1A00;
- // GL_BYTE
- // GL_UNSIGNED_BYTE
- // GL_SHORT
- // GL_UNSIGNED_SHORT
- // GL_INT
- // GL_UNSIGNED_INT
- // GL_FLOAT
-
- // PolygonMode
- GL_POINT = $1B00;
- GL_LINE = $1B01;
- GL_FILL = $1B02;
-
- // ReadBufferMode
- // GL_FRONT_LEFT
- // GL_FRONT_RIGHT
- // GL_BACK_LEFT
- // GL_BACK_RIGHT
- // GL_FRONT
- // GL_BACK
- // GL_LEFT
- // GL_RIGHT
- // GL_AUX0
- // GL_AUX1
- // GL_AUX2
- // GL_AUX3
-
- // RenderingMode
- GL_RENDER = $1C00;
- GL_FEEDBACK = $1C01;
- GL_SELECT = $1C02;
-
- // ShadingModel
- GL_FLAT = $1D00;
- GL_SMOOTH = $1D01;
-
- // StencilFunction
- // GL_NEVER
- // GL_LESS
- // GL_EQUAL
- // GL_LEQUAL
- // GL_GREATER
- // GL_NOTEQUAL
- // GL_GEQUAL
- // GL_ALWAYS
-
- // StencilOp
- // GL_ZERO
- GL_KEEP = $1E00;
- GL_REPLACE = $1E01;
- GL_INCR = $1E02;
- GL_DECR = $1E03;
- // GL_INVERT
-
- // StringName
- GL_VENDOR = $1F00;
- GL_RENDERER = $1F01;
- GL_VERSION = $1F02;
- GL_EXTENSIONS = $1F03;
-
- // TextureCoordName
- GL_S = $2000;
- GL_T = $2001;
- GL_R = $2002;
- GL_Q = $2003;
-
- // TexCoordPointerType
- // GL_SHORT
- // GL_INT
- // GL_FLOAT
- // GL_DOUBLE
-
- // TextureEnvMode
- GL_MODULATE = $2100;
- GL_DECAL = $2101;
- // GL_BLEND
- // GL_REPLACE
-
- // TextureEnvParameter
- GL_TEXTURE_ENV_MODE = $2200;
- GL_TEXTURE_ENV_COLOR = $2201;
-
- // TextureEnvTarget
- GL_TEXTURE_ENV = $2300;
-
- // TextureGenMode
- GL_EYE_LINEAR = $2400;
- GL_OBJECT_LINEAR = $2401;
- GL_SPHERE_MAP = $2402;
-
- // TextureGenParameter
- GL_TEXTURE_GEN_MODE = $2500;
- GL_OBJECT_PLANE = $2501;
- GL_EYE_PLANE = $2502;
-
- // TextureMagFilter
- GL_NEAREST = $2600;
- GL_LINEAR = $2601;
-
- // TextureMinFilter
- // GL_NEAREST
- // GL_LINEAR
- GL_NEAREST_MIPMAP_NEAREST = $2700;
- GL_LINEAR_MIPMAP_NEAREST = $2701;
- GL_NEAREST_MIPMAP_LINEAR = $2702;
- GL_LINEAR_MIPMAP_LINEAR = $2703;
-
- // TextureParameterName
- GL_TEXTURE_MAG_FILTER = $2800;
- GL_TEXTURE_MIN_FILTER = $2801;
- GL_TEXTURE_WRAP_S = $2802;
- GL_TEXTURE_WRAP_T = $2803;
- // GL_TEXTURE_BORDER_COLOR
- // GL_TEXTURE_PRIORITY
-
- // TextureTarget
- // GL_TEXTURE_1D
- // GL_TEXTURE_2D
- // GL_PROXY_TEXTURE_1D
- // GL_PROXY_TEXTURE_2D
-
- // TextureWrapMode
- GL_CLAMP = $2900;
- GL_REPEAT = $2901;
-
- // VertexPointerType
- // GL_SHORT
- // GL_INT
- // GL_FLOAT
- // GL_DOUBLE
-
- // ClientAttribMask
- GL_CLIENT_PIXEL_STORE_BIT = $00000001;
- GL_CLIENT_VERTEX_ARRAY_BIT = $00000002;
- GL_CLIENT_ALL_ATTRIB_BITS = $FFFFFFFF;
-
- // polygon_offset
- GL_POLYGON_OFFSET_FACTOR = $8038;
- GL_POLYGON_OFFSET_UNITS = $2A00;
- GL_POLYGON_OFFSET_POINT = $2A01;
- GL_POLYGON_OFFSET_LINE = $2A02;
- GL_POLYGON_OFFSET_FILL = $8037;
-
- // texture
- GL_ALPHA4 = $803B;
- GL_ALPHA8 = $803C;
- GL_ALPHA12 = $803D;
- GL_ALPHA16 = $803E;
- GL_LUMINANCE4 = $803F;
- GL_LUMINANCE8 = $8040;
- GL_LUMINANCE12 = $8041;
- GL_LUMINANCE16 = $8042;
- GL_LUMINANCE4_ALPHA4 = $8043;
- GL_LUMINANCE6_ALPHA2 = $8044;
- GL_LUMINANCE8_ALPHA8 = $8045;
- GL_LUMINANCE12_ALPHA4 = $8046;
- GL_LUMINANCE12_ALPHA12 = $8047;
- GL_LUMINANCE16_ALPHA16 = $8048;
- GL_INTENSITY = $8049;
- GL_INTENSITY4 = $804A;
- GL_INTENSITY8 = $804B;
- GL_INTENSITY12 = $804C;
- GL_INTENSITY16 = $804D;
- GL_R3_G3_B2 = $2A10;
- GL_RGB4 = $804F;
- GL_RGB5 = $8050;
- GL_RGB8 = $8051;
- GL_RGB10 = $8052;
- GL_RGB12 = $8053;
- GL_RGB16 = $8054;
- GL_RGBA2 = $8055;
- GL_RGBA4 = $8056;
- GL_RGB5_A1 = $8057;
- GL_RGBA8 = $8058;
- GL_RGB10_A2 = $8059;
- GL_RGBA12 = $805A;
- GL_RGBA16 = $805B;
- GL_TEXTURE_RED_SIZE = $805C;
- GL_TEXTURE_GREEN_SIZE = $805D;
- GL_TEXTURE_BLUE_SIZE = $805E;
- GL_TEXTURE_ALPHA_SIZE = $805F;
- GL_TEXTURE_LUMINANCE_SIZE = $8060;
- GL_TEXTURE_INTENSITY_SIZE = $8061;
- GL_PROXY_TEXTURE_1D = $8063;
- GL_PROXY_TEXTURE_2D = $8064;
-
- // texture_object
- GL_TEXTURE_PRIORITY = $8066;
- GL_TEXTURE_RESIDENT = $8067;
- GL_TEXTURE_BINDING_1D = $8068;
- GL_TEXTURE_BINDING_2D = $8069;
-
- // vertex_array
- GL_VERTEX_ARRAY = $8074;
- GL_NORMAL_ARRAY = $8075;
- GL_COLOR_ARRAY = $8076;
- GL_INDEX_ARRAY = $8077;
- GL_TEXTURE_COORD_ARRAY = $8078;
- GL_EDGE_FLAG_ARRAY = $8079;
- GL_VERTEX_ARRAY_SIZE = $807A;
- GL_VERTEX_ARRAY_TYPE = $807B;
- GL_VERTEX_ARRAY_STRIDE = $807C;
- GL_NORMAL_ARRAY_TYPE = $807E;
- GL_NORMAL_ARRAY_STRIDE = $807F;
- GL_COLOR_ARRAY_SIZE = $8081;
- GL_COLOR_ARRAY_TYPE = $8082;
- GL_COLOR_ARRAY_STRIDE = $8083;
- GL_INDEX_ARRAY_TYPE = $8085;
- GL_INDEX_ARRAY_STRIDE = $8086;
- GL_TEXTURE_COORD_ARRAY_SIZE = $8088;
- GL_TEXTURE_COORD_ARRAY_TYPE = $8089;
- GL_TEXTURE_COORD_ARRAY_STRIDE = $808A;
- GL_EDGE_FLAG_ARRAY_STRIDE = $808C;
- GL_VERTEX_ARRAY_POINTER = $808E;
- GL_NORMAL_ARRAY_POINTER = $808F;
- GL_COLOR_ARRAY_POINTER = $8090;
- GL_INDEX_ARRAY_POINTER = $8091;
- GL_TEXTURE_COORD_ARRAY_POINTER = $8092;
- GL_EDGE_FLAG_ARRAY_POINTER = $8093;
- GL_V2F = $2A20;
- GL_V3F = $2A21;
- GL_C4UB_V2F = $2A22;
- GL_C4UB_V3F = $2A23;
- GL_C3F_V3F = $2A24;
- GL_N3F_V3F = $2A25;
- GL_C4F_N3F_V3F = $2A26;
- GL_T2F_V3F = $2A27;
- GL_T4F_V4F = $2A28;
- GL_T2F_C4UB_V3F = $2A29;
- GL_T2F_C3F_V3F = $2A2A;
- GL_T2F_N3F_V3F = $2A2B;
- GL_T2F_C4F_N3F_V3F = $2A2C;
- GL_T4F_C4F_N3F_V4F = $2A2D;
-
- // Extensions
- GL_EXT_vertex_array = 1;
- GL_WIN_swap_hint = 1;
- GL_EXT_bgra = 1;
- GL_EXT_paletted_texture = 1;
-
- // EXT_vertex_array
- GL_VERTEX_ARRAY_EXT = $8074;
- GL_NORMAL_ARRAY_EXT = $8075;
- GL_COLOR_ARRAY_EXT = $8076;
- GL_INDEX_ARRAY_EXT = $8077;
- GL_TEXTURE_COORD_ARRAY_EXT = $8078;
- GL_EDGE_FLAG_ARRAY_EXT = $8079;
- GL_VERTEX_ARRAY_SIZE_EXT = $807A;
- GL_VERTEX_ARRAY_TYPE_EXT = $807B;
- GL_VERTEX_ARRAY_STRIDE_EXT = $807C;
- GL_VERTEX_ARRAY_COUNT_EXT = $807D;
- GL_NORMAL_ARRAY_TYPE_EXT = $807E;
- GL_NORMAL_ARRAY_STRIDE_EXT = $807F;
- GL_NORMAL_ARRAY_COUNT_EXT = $8080;
- GL_COLOR_ARRAY_SIZE_EXT = $8081;
- GL_COLOR_ARRAY_TYPE_EXT = $8082;
- GL_COLOR_ARRAY_STRIDE_EXT = $8083;
- GL_COLOR_ARRAY_COUNT_EXT = $8084;
- GL_INDEX_ARRAY_TYPE_EXT = $8085;
- GL_INDEX_ARRAY_STRIDE_EXT = $8086;
- GL_INDEX_ARRAY_COUNT_EXT = $8087;
- GL_TEXTURE_COORD_ARRAY_SIZE_EXT = $8088;
- GL_TEXTURE_COORD_ARRAY_TYPE_EXT = $8089;
- GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = $808A;
- GL_TEXTURE_COORD_ARRAY_COUNT_EXT = $808B;
- GL_EDGE_FLAG_ARRAY_STRIDE_EXT = $808C;
- GL_EDGE_FLAG_ARRAY_COUNT_EXT = $808D;
- GL_VERTEX_ARRAY_POINTER_EXT = $808E;
- GL_NORMAL_ARRAY_POINTER_EXT = $808F;
- GL_COLOR_ARRAY_POINTER_EXT = $8090;
- GL_INDEX_ARRAY_POINTER_EXT = $8091;
- GL_TEXTURE_COORD_ARRAY_POINTER_EXT = $8092;
- GL_EDGE_FLAG_ARRAY_POINTER_EXT = $8093;
- GL_DOUBLE_EXT = GL_DOUBLE;
-
- // EXT_bgra
- GL_BGR_EXT = $80E0;
- GL_BGRA_EXT = $80E1;
-
- // EXT_paletted_texture
-
- // These must match the GL_COLOR_TABLE_*_SGI enumerants
- GL_COLOR_TABLE_FORMAT_EXT = $80D8;
- GL_COLOR_TABLE_WIDTH_EXT = $80D9;
- GL_COLOR_TABLE_RED_SIZE_EXT = $80DA;
- GL_COLOR_TABLE_GREEN_SIZE_EXT = $80DB;
- GL_COLOR_TABLE_BLUE_SIZE_EXT = $80DC;
- GL_COLOR_TABLE_ALPHA_SIZE_EXT = $80DD;
- GL_COLOR_TABLE_LUMINANCE_SIZE_EXT = $80DE;
- GL_COLOR_TABLE_INTENSITY_SIZE_EXT = $80DF;
-
- GL_COLOR_INDEX1_EXT = $80E2;
- GL_COLOR_INDEX2_EXT = $80E3;
- GL_COLOR_INDEX4_EXT = $80E4;
- GL_COLOR_INDEX8_EXT = $80E5;
- GL_COLOR_INDEX12_EXT = $80E6;
- GL_COLOR_INDEX16_EXT = $80E7;
-
- // For compatibility with OpenGL v1.0
- GL_LOGIC_OP = GL_INDEX_LOGIC_OP;
- GL_TEXTURE_COMPONENTS = GL_TEXTURE_INTERNAL_FORMAT;
-
-{******************************************************************************}
-
-var
- glAccum: procedure(op: GLenum; value: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glAlphaFunc: procedure(func: GLenum; ref: GLclampf); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glAreTexturesResident: function (n: GLsizei; const textures: PGLuint; residences: PGLboolean): GLboolean; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glArrayElement: procedure(i: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glBegin: procedure(mode: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glBindTexture: procedure(target: GLenum; texture: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glBitmap: procedure (width, height: GLsizei; xorig, yorig: GLfloat; xmove, ymove: GLfloat; const bitmap: PGLubyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glBlendFunc: procedure(sfactor, dfactor: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glCallList: procedure(list: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glCallLists: procedure(n: GLsizei; atype: GLenum; const lists: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glClear: procedure(mask: GLbitfield); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glClearAccum: procedure(red, green, blue, alpha: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glClearColor: procedure(red, green, blue, alpha: GLclampf); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glClearDepth: procedure(depth: GLclampd); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glClearIndex: procedure(c: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glClearStencil: procedure(s: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glClipPlane: procedure(plane: GLenum; const equation: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glColor3b: procedure(red, green, blue: GLbyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glColor3bv: procedure(const v: PGLbyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glColor3d: procedure(red, green, blue: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glColor3dv: procedure(const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glColor3f: procedure(red, green, blue: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glColor3fv: procedure(const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glColor3i: procedure(red, green, blue: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glColor3iv: procedure(const v: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glColor3s: procedure(red, green, blue: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glColor3sv: procedure(const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glColor3ub: procedure(red, green, blue: GLubyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glColor3ubv: procedure(const v: PGLubyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glColor3ui: procedure(red, green, blue: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glColor3uiv: procedure(const v: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glColor3us: procedure(red, green, blue: GLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glColor3usv: procedure(const v: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glColor4b: procedure(red, green, blue, alpha: GLbyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glColor4bv: procedure(const v: PGLbyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glColor4d: procedure(red, green, blue, alpha: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glColor4dv: procedure(const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glColor4f: procedure(red, green, blue, alpha: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glColor4fv: procedure(const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glColor4i: procedure(red, green, blue, alpha: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glColor4iv: procedure(const v: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glColor4s: procedure(red, green, blue, alpha: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glColor4sv: procedure(const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glColor4ub: procedure(red, green, blue, alpha: GLubyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glColor4ubv: procedure(const v: PGLubyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glColor4ui: procedure(red, green, blue, alpha: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glColor4uiv: procedure(const v: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glColor4us: procedure(red, green, blue, alpha: GLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glColor4usv: procedure(const v: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glColorMask: procedure(red, green, blue, alpha: GLboolean); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glColorMaterial: procedure(face, mode: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glColorPointer: procedure(size: GLint; atype: GLenum; stride: GLsizei; const pointer: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glCopyPixels: procedure(x, y: GLint; width, height: GLsizei; atype: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glCopyTexImage1D: procedure (target: GLenum; level: GLint; internalFormat: GLenum; x, y: GLint; width: GLsizei; border: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glCopyTexImage2D: procedure(target: GLenum; level: GLint; internalFormat: GLenum; x, y: GLint; width, height: GLsizei; border: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glCopyTexSubImage1D: procedure(target: GLenum; level, xoffset, x, y: GLint; width: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glCopyTexSubImage2D: procedure(target: GLenum; level, xoffset, yoffset, x, y: GLint; width, height: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glCullFace: procedure(mode: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glDeleteLists: procedure(list: GLuint; range: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glDeleteTextures: procedure(n: GLsizei; const textures: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glDepthFunc: procedure(func: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glDepthMask: procedure(flag: GLboolean); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glDepthRange: procedure(zNear, zFar: GLclampd); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glDisable: procedure(cap: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glDisableClientState: procedure(aarray: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glDrawArrays: procedure(mode: GLenum; first: GLint; count: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glDrawBuffer: procedure(mode: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glDrawElements: procedure(mode: GLenum; count: GLsizei; atype: GLenum; const indices: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glDrawPixels: procedure(width, height: GLsizei; format, atype: GLenum; const pixels: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glEdgeFlag: procedure(flag: GLboolean); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glEdgeFlagPointer: procedure(stride: GLsizei; const pointer: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glEdgeFlagv: procedure(const flag: PGLboolean); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glEnable: procedure(cap: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glEnableClientState: procedure(aarray: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glEnd: procedure; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glEndList: procedure; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glEvalCoord1d: procedure(u: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glEvalCoord1dv: procedure(const u: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glEvalCoord1f: procedure(u: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glEvalCoord1fv: procedure(const u: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glEvalCoord2d: procedure(u, v: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glEvalCoord2dv: procedure(const u: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glEvalCoord2f: procedure(u, v: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glEvalCoord2fv: procedure(const u: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glEvalMesh1: procedure(mode: GLenum; i1, i2: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glEvalMesh2: procedure(mode: GLenum; i1, i2, j1, j2: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glEvalPoint1: procedure(i: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glEvalPoint2: procedure(i, j: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glFeedbackBuffer: procedure(size: GLsizei; atype: GLenum; buffer: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glFinish: procedure; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glFlush: procedure; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glFogf: procedure(pname: GLenum; param: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glFogfv: procedure(pname: GLenum; const params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glFogi: procedure(pname: GLenum; param: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glFogiv: procedure(pname: GLenum; const params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glFrontFace: procedure(mode: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glFrustum: procedure(left, right, bottom, top, zNear, zFar: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGenLists: function(range: GLsizei): GLuint; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGenTextures: procedure(n: GLsizei; textures: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetBooleanv: procedure(pname: GLenum; params: PGLboolean); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetClipPlane: procedure(plane: GLenum; equation: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetDoublev: procedure(pname: GLenum; params: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetError: function: GLenum; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetFloatv: procedure(pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetIntegerv: procedure(pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetLightfv: procedure(light, pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetLightiv: procedure(light, pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetMapdv: procedure(target, query: GLenum; v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetMapfv: procedure(target, query: GLenum; v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetMapiv: procedure(target, query: GLenum; v: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetMaterialfv: procedure(face, pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetMaterialiv: procedure(face, pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetPixelMapfv: procedure(map: GLenum; values: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetPixelMapuiv: procedure(map: GLenum; values: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetPixelMapusv: procedure(map: GLenum; values: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetPointerv: procedure(pname: GLenum; params: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetPolygonStipple: procedure(mask: PGLubyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetString: function(name: GLenum): PChar; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetTexEnvfv: procedure(target, pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetTexEnviv: procedure(target, pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetTexGendv: procedure(coord, pname: GLenum; params: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetTexGenfv: procedure(coord, pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetTexGeniv: procedure(coord, pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetTexImage: procedure(target: GLenum; level: GLint; format: GLenum; atype: GLenum; pixels: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetTexLevelParameterfv: procedure(target: GLenum; level: GLint; pname: GLenum; params: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetTexLevelParameteriv: procedure(target: GLenum; level: GLint; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetTexParameterfv: procedure(target, pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetTexParameteriv: procedure(target, pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glHint: procedure(target, mode: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glIndexMask: procedure(mask: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glIndexPointer: procedure(atype: GLenum; stride: GLsizei; const pointer: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glIndexd: procedure(c: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glIndexdv: procedure(const c: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glIndexf: procedure(c: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glIndexfv: procedure(const c: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glIndexi: procedure(c: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glIndexiv: procedure(const c: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glIndexs: procedure(c: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glIndexsv: procedure(const c: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glIndexub: procedure(c: GLubyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glIndexubv: procedure(const c: PGLubyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glInitNames: procedure; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glInterleavedArrays: procedure(format: GLenum; stride: GLsizei; const pointer: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glIsEnabled: function(cap: GLenum): GLboolean; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glIsList: function(list: GLuint): GLboolean; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glIsTexture: function(texture: GLuint): GLboolean; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glLightModelf: procedure(pname: GLenum; param: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glLightModelfv: procedure(pname: GLenum; const params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glLightModeli: procedure(pname: GLenum; param: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glLightModeliv: procedure(pname: GLenum; const params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glLightf: procedure(light, pname: GLenum; param: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glLightfv: procedure(light, pname: GLenum; const params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glLighti: procedure(light, pname: GLenum; param: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glLightiv: procedure(light, pname: GLenum; const params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glLineStipple: procedure(factor: GLint; pattern: GLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glLineWidth: procedure(width: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glListBase: procedure(base: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glLoadIdentity: procedure; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glLoadMatrixd: procedure(const m: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glLoadMatrixf: procedure(const m: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glLoadName: procedure(name: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glLogicOp: procedure(opcode: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMap1d: procedure(target: GLenum; u1, u2: GLdouble; stride, order: GLint; const points: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMap1f: procedure(target: GLenum; u1, u2: GLfloat; stride, order: GLint; const points: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMap2d: procedure(target: GLenum; u1, u2: GLdouble; ustride, uorder: GLint; v1, v2: GLdouble; vstride, vorder: GLint; const points: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMap2f: procedure(target: GLenum; u1, u2: GLfloat; ustride, uorder: GLint; v1, v2: GLfloat; vstride, vorder: GLint; const points: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMapGrid1d: procedure(un: GLint; u1, u2: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMapGrid1f: procedure(un: GLint; u1, u2: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMapGrid2d: procedure(un: GLint; u1, u2: GLdouble; vn: GLint; v1, v2: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMapGrid2f: procedure(un: GLint; u1, u2: GLfloat; vn: GLint; v1, v2: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMaterialf: procedure(face, pname: GLenum; param: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMaterialfv: procedure(face, pname: GLenum; const params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMateriali: procedure(face, pname: GLenum; param: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMaterialiv: procedure(face, pname: GLenum; const params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMatrixMode: procedure(mode: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMultMatrixd: procedure(const m: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMultMatrixf: procedure(const m: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glNewList: procedure(list: GLuint; mode: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glNormal3b: procedure(nx, ny, nz: GLbyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glNormal3bv: procedure(const v: PGLbyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glNormal3d: procedure(nx, ny, nz: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glNormal3dv: procedure(const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glNormal3f: procedure(nx, ny, nz: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glNormal3fv: procedure(const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glNormal3i: procedure(nx, ny, nz: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glNormal3iv: procedure(const v: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glNormal3s: procedure(nx, ny, nz: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glNormal3sv: procedure(const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glNormalPointer: procedure(atype: GLenum; stride: GLsizei; const pointer: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glOrtho: procedure(left, right, bottom, top, zNear, zFar: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glPassThrough: procedure(token: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glPixelMapfv: procedure(map: GLenum; mapsize: GLsizei; const values: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glPixelMapuiv: procedure(map: GLenum; mapsize: GLsizei; const values: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glPixelMapusv: procedure(map: GLenum; mapsize: GLsizei; const values: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glPixelStoref: procedure(pname: GLenum; param: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glPixelStorei: procedure(pname: GLenum; param: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glPixelTransferf: procedure(pname: GLenum; param: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glPixelTransferi: procedure(pname: GLenum; param: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glPixelZoom: procedure(xfactor, yfactor: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glPointSize: procedure(size: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glPolygonMode: procedure(face, mode: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glPolygonOffset: procedure(factor, units: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glPolygonStipple: procedure(const mask: PGLubyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glPopAttrib: procedure; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glPopClientAttrib: procedure; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glPopMatrix: procedure; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glPopName: procedure; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glPrioritizeTextures: procedure(n: GLsizei; const textures: PGLuint; const priorities: PGLclampf); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glPushAttrib: procedure(mask: GLbitfield); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glPushClientAttrib: procedure(mask: GLbitfield); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glPushMatrix: procedure; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glPushName: procedure(name: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glRasterPos2d: procedure(x, y: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glRasterPos2dv: procedure(const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glRasterPos2f: procedure(x, y: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glRasterPos2fv: procedure(const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glRasterPos2i: procedure(x, y: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glRasterPos2iv: procedure(const v: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glRasterPos2s: procedure(x, y: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glRasterPos2sv: procedure(const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glRasterPos3d: procedure(x, y, z: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glRasterPos3dv: procedure(const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glRasterPos3f: procedure(x, y, z: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glRasterPos3fv: procedure(const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glRasterPos3i: procedure(x, y, z: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glRasterPos3iv: procedure(const v: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glRasterPos3s: procedure(x, y, z: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glRasterPos3sv: procedure(const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glRasterPos4d: procedure(x, y, z, w: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glRasterPos4dv: procedure(const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glRasterPos4f: procedure(x, y, z, w: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glRasterPos4fv: procedure(const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glRasterPos4i: procedure(x, y, z, w: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glRasterPos4iv: procedure(const v: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glRasterPos4s: procedure(x, y, z, w: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glRasterPos4sv: procedure(const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glReadBuffer: procedure(mode: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glReadPixels: procedure(x, y: GLint; width, height: GLsizei; format, atype: GLenum; pixels: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glRectd: procedure(x1, y1, x2, y2: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glRectdv: procedure(const v1: PGLdouble; const v2: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glRectf: procedure(x1, y1, x2, y2: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glRectfv: procedure(const v1: PGLfloat; const v2: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glRecti: procedure(x1, y1, x2, y2: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glRectiv: procedure(const v1: PGLint; const v2: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glRects: procedure(x1, y1, x2, y2: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glRectsv: procedure(const v1: PGLshort; const v2: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glRenderMode: function(mode: GLint): GLint; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glRotated: procedure(angle, x, y, z: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glRotatef: procedure(angle, x, y, z: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glScaled: procedure(x, y, z: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glScalef: procedure(x, y, z: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glScissor: procedure(x, y: GLint; width, height: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glSelectBuffer: procedure(size: GLsizei; buffer: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glShadeModel: procedure(mode: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glStencilFunc: procedure(func: GLenum; ref: GLint; mask: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glStencilMask: procedure(mask: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glStencilOp: procedure(fail, zfail, zpass: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glTexCoord1d: procedure(s: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glTexCoord1dv: procedure(const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glTexCoord1f: procedure(s: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glTexCoord1fv: procedure(const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glTexCoord1i: procedure(s: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glTexCoord1iv: procedure(const v: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glTexCoord1s: procedure(s: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glTexCoord1sv: procedure(const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glTexCoord2d: procedure(s, t: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glTexCoord2dv: procedure(const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glTexCoord2f: procedure(s, t: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glTexCoord2fv: procedure(const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glTexCoord2i: procedure(s, t: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glTexCoord2iv: procedure(const v: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glTexCoord2s: procedure(s, t: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glTexCoord2sv: procedure(const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glTexCoord3d: procedure(s, t, r: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glTexCoord3dv: procedure(const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glTexCoord3f: procedure(s, t, r: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glTexCoord3fv: procedure(const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glTexCoord3i: procedure(s, t, r: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glTexCoord3iv: procedure(const v: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glTexCoord3s: procedure(s, t, r: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glTexCoord3sv: procedure(const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glTexCoord4d: procedure(s, t, r, q: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glTexCoord4dv: procedure(const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glTexCoord4f: procedure(s, t, r, q: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glTexCoord4fv: procedure(const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glTexCoord4i: procedure(s, t, r, q: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glTexCoord4iv: procedure(const v: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glTexCoord4s: procedure(s, t, r, q: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glTexCoord4sv: procedure(const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glTexCoordPointer: procedure(size: GLint; atype: GLenum; stride: GLsizei; const pointer: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glTexEnvf: procedure(target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glTexEnvfv: procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glTexEnvi: procedure(target: GLenum; pname: GLenum; param: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glTexEnviv: procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glTexGend: procedure(coord: GLenum; pname: GLenum; param: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glTexGendv: procedure(coord: GLenum; pname: GLenum; const params: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glTexGenf: procedure(coord: GLenum; pname: GLenum; param: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glTexGenfv: procedure(coord: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glTexGeni: procedure(coord: GLenum; pname: GLenum; param: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glTexGeniv: procedure(coord: GLenum; pname: GLenum; const params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glTexImage1D: procedure(target: GLenum; level, internalformat: GLint; width: GLsizei; border: GLint; format, atype: GLenum; const pixels: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glTexImage2D: procedure(target: GLenum; level, internalformat: GLint; width, height: GLsizei; border: GLint; format, atype: GLenum; const pixels: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glTexParameterf: procedure(target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glTexParameterfv: procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glTexParameteri: procedure(target: GLenum; pname: GLenum; param: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glTexParameteriv: procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glTexSubImage1D: procedure(target: GLenum; level, xoffset: GLint; width: GLsizei; format, atype: GLenum; const pixels: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glTexSubImage2D: procedure(target: GLenum; level, xoffset, yoffset: GLint; width, height: GLsizei; format, atype: GLenum; const pixels: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glTranslated: procedure(x, y, z: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glTranslatef: procedure(x, y, z: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertex2d: procedure(x, y: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertex2dv: procedure(const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertex2f: procedure(x, y: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertex2fv: procedure(const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertex2i: procedure(x, y: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertex2iv: procedure(const v: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertex2s: procedure(x, y: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertex2sv: procedure(const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertex3d: procedure(x, y, z: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertex3dv: procedure(const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertex3f: procedure(x, y, z: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertex3fv: procedure(const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertex3i: procedure(x, y, z: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertex3iv: procedure(const v: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertex3s: procedure(x, y, z: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertex3sv: procedure(const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertex4d: procedure(x, y, z, w: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertex4dv: procedure(const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertex4f: procedure(x, y, z, w: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertex4fv: procedure(const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertex4i: procedure(x, y, z, w: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertex4iv: procedure(const v: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertex4s: procedure(x, y, z, w: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertex4sv: procedure(const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexPointer: procedure(size: GLint; atype: GLenum; stride: GLsizei; const pointer: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glViewport: procedure(x, y: GLint; width, height: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- {$IFDEF WINDOWS}
- ChoosePixelFormat: function(DC: HDC; p2: PPixelFormatDescriptor): Integer; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- {$ENDIF}
-
-type
- // EXT_vertex_array
- PFNGLARRAYELEMENTEXTPROC = procedure(i: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- PFNGLDRAWARRAYSEXTPROC = procedure(mode: GLenum; first: GLint; count: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- PFNGLVERTEXPOINTEREXTPROC = procedure(size: GLint; atype: GLenum;
- stride, count: GLsizei; const pointer: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- PFNGLNORMALPOINTEREXTPROC = procedure(atype: GLenum; stride, count: GLsizei;
- const pointer: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- PFNGLCOLORPOINTEREXTPROC = procedure(size: GLint; atype: GLenum; stride, count: GLsizei;
- const pointer: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- PFNGLINDEXPOINTEREXTPROC = procedure(atype: GLenum; stride, count: GLsizei;
- const pointer: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- PFNGLTEXCOORDPOINTEREXTPROC = procedure(size: GLint; atype: GLenum;
- stride, count: GLsizei; const pointer: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- PFNGLEDGEFLAGPOINTEREXTPROC = procedure(stride, count: GLsizei;
- const pointer: PGLboolean); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- PFNGLGETPOINTERVEXTPROC = procedure(pname: GLenum; params: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- PFNGLARRAYELEMENTARRAYEXTPROC = procedure(mode: GLenum; count: GLsizei;
- const pi: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
- // WIN_swap_hint
- PFNGLADDSWAPHINTRECTWINPROC = procedure(x, y: GLint; width, height: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
- // EXT_paletted_texture
- PFNGLCOLORTABLEEXTPROC = procedure(target, internalFormat: GLenum; width: GLsizei;
- format, atype: GLenum; const data: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- PFNGLCOLORSUBTABLEEXTPROC = procedure(target: GLenum; start, count: GLsizei;
- format, atype: GLenum; const data: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- PFNGLGETCOLORTABLEEXTPROC = procedure(target, format, atype: GLenum; data: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- PFNGLGETCOLORTABLEPARAMETERIVEXTPROC = procedure(target, pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- PFNGLGETCOLORTABLEPARAMETERFVEXTPROC = procedure(target, pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-procedure LoadOpenGL( const dll: PChar );
-procedure FreeOpenGL;
-
-implementation
-
-procedure FreeOpenGL;
-begin
-
- @glAccum := nil;
- @glAlphaFunc := nil;
- @glAreTexturesResident := nil;
- @glArrayElement := nil;
- @glBegin := nil;
- @glBindTexture := nil;
- @glBitmap := nil;
- @glBlendFunc := nil;
- @glCallList := nil;
- @glCallLists := nil;
- @glClear := nil;
- @glClearAccum := nil;
- @glClearColor := nil;
- @glClearDepth := nil;
- @glClearIndex := nil;
- @glClearStencil := nil;
- @glClipPlane := nil;
- @glColor3b := nil;
- @glColor3bv := nil;
- @glColor3d := nil;
- @glColor3dv := nil;
- @glColor3f := nil;
- @glColor3fv := nil;
- @glColor3i := nil;
- @glColor3iv := nil;
- @glColor3s := nil;
- @glColor3sv := nil;
- @glColor3ub := nil;
- @glColor3ubv := nil;
- @glColor3ui := nil;
- @glColor3uiv := nil;
- @glColor3us := nil;
- @glColor3usv := nil;
- @glColor4b := nil;
- @glColor4bv := nil;
- @glColor4d := nil;
- @glColor4dv := nil;
- @glColor4f := nil;
- @glColor4fv := nil;
- @glColor4i := nil;
- @glColor4iv := nil;
- @glColor4s := nil;
- @glColor4sv := nil;
- @glColor4ub := nil;
- @glColor4ubv := nil;
- @glColor4ui := nil;
- @glColor4uiv := nil;
- @glColor4us := nil;
- @glColor4usv := nil;
- @glColorMask := nil;
- @glColorMaterial := nil;
- @glColorPointer := nil;
- @glCopyPixels := nil;
- @glCopyTexImage1D := nil;
- @glCopyTexImage2D := nil;
- @glCopyTexSubImage1D := nil;
- @glCopyTexSubImage2D := nil;
- @glCullFace := nil;
- @glDeleteLists := nil;
- @glDeleteTextures := nil;
- @glDepthFunc := nil;
- @glDepthMask := nil;
- @glDepthRange := nil;
- @glDisable := nil;
- @glDisableClientState := nil;
- @glDrawArrays := nil;
- @glDrawBuffer := nil;
- @glDrawElements := nil;
- @glDrawPixels := nil;
- @glEdgeFlag := nil;
- @glEdgeFlagPointer := nil;
- @glEdgeFlagv := nil;
- @glEnable := nil;
- @glEnableClientState := nil;
- @glEnd := nil;
- @glEndList := nil;
- @glEvalCoord1d := nil;
- @glEvalCoord1dv := nil;
- @glEvalCoord1f := nil;
- @glEvalCoord1fv := nil;
- @glEvalCoord2d := nil;
- @glEvalCoord2dv := nil;
- @glEvalCoord2f := nil;
- @glEvalCoord2fv := nil;
- @glEvalMesh1 := nil;
- @glEvalMesh2 := nil;
- @glEvalPoint1 := nil;
- @glEvalPoint2 := nil;
- @glFeedbackBuffer := nil;
- @glFinish := nil;
- @glFlush := nil;
- @glFogf := nil;
- @glFogfv := nil;
- @glFogi := nil;
- @glFogiv := nil;
- @glFrontFace := nil;
- @glFrustum := nil;
- @glGenLists := nil;
- @glGenTextures := nil;
- @glGetBooleanv := nil;
- @glGetClipPlane := nil;
- @glGetDoublev := nil;
- @glGetError := nil;
- @glGetFloatv := nil;
- @glGetIntegerv := nil;
- @glGetLightfv := nil;
- @glGetLightiv := nil;
- @glGetMapdv := nil;
- @glGetMapfv := nil;
- @glGetMapiv := nil;
- @glGetMaterialfv := nil;
- @glGetMaterialiv := nil;
- @glGetPixelMapfv := nil;
- @glGetPixelMapuiv := nil;
- @glGetPixelMapusv := nil;
- @glGetPointerv := nil;
- @glGetPolygonStipple := nil;
- @glGetString := nil;
- @glGetTexEnvfv := nil;
- @glGetTexEnviv := nil;
- @glGetTexGendv := nil;
- @glGetTexGenfv := nil;
- @glGetTexGeniv := nil;
- @glGetTexImage := nil;
- @glGetTexLevelParameterfv := nil;
- @glGetTexLevelParameteriv := nil;
- @glGetTexParameterfv := nil;
- @glGetTexParameteriv := nil;
- @glHint := nil;
- @glIndexMask := nil;
- @glIndexPointer := nil;
- @glIndexd := nil;
- @glIndexdv := nil;
- @glIndexf := nil;
- @glIndexfv := nil;
- @glIndexi := nil;
- @glIndexiv := nil;
- @glIndexs := nil;
- @glIndexsv := nil;
- @glIndexub := nil;
- @glIndexubv := nil;
- @glInitNames := nil;
- @glInterleavedArrays := nil;
- @glIsEnabled := nil;
- @glIsList := nil;
- @glIsTexture := nil;
- @glLightModelf := nil;
- @glLightModelfv := nil;
- @glLightModeli := nil;
- @glLightModeliv := nil;
- @glLightf := nil;
- @glLightfv := nil;
- @glLighti := nil;
- @glLightiv := nil;
- @glLineStipple := nil;
- @glLineWidth := nil;
- @glListBase := nil;
- @glLoadIdentity := nil;
- @glLoadMatrixd := nil;
- @glLoadMatrixf := nil;
- @glLoadName := nil;
- @glLogicOp := nil;
- @glMap1d := nil;
- @glMap1f := nil;
- @glMap2d := nil;
- @glMap2f := nil;
- @glMapGrid1d := nil;
- @glMapGrid1f := nil;
- @glMapGrid2d := nil;
- @glMapGrid2f := nil;
- @glMaterialf := nil;
- @glMaterialfv := nil;
- @glMateriali := nil;
- @glMaterialiv := nil;
- @glMatrixMode := nil;
- @glMultMatrixd := nil;
- @glMultMatrixf := nil;
- @glNewList := nil;
- @glNormal3b := nil;
- @glNormal3bv := nil;
- @glNormal3d := nil;
- @glNormal3dv := nil;
- @glNormal3f := nil;
- @glNormal3fv := nil;
- @glNormal3i := nil;
- @glNormal3iv := nil;
- @glNormal3s := nil;
- @glNormal3sv := nil;
- @glNormalPointer := nil;
- @glOrtho := nil;
- @glPassThrough := nil;
- @glPixelMapfv := nil;
- @glPixelMapuiv := nil;
- @glPixelMapusv := nil;
- @glPixelStoref := nil;
- @glPixelStorei := nil;
- @glPixelTransferf := nil;
- @glPixelTransferi := nil;
- @glPixelZoom := nil;
- @glPointSize := nil;
- @glPolygonMode := nil;
- @glPolygonOffset := nil;
- @glPolygonStipple := nil;
- @glPopAttrib := nil;
- @glPopClientAttrib := nil;
- @glPopMatrix := nil;
- @glPopName := nil;
- @glPrioritizeTextures := nil;
- @glPushAttrib := nil;
- @glPushClientAttrib := nil;
- @glPushMatrix := nil;
- @glPushName := nil;
- @glRasterPos2d := nil;
- @glRasterPos2dv := nil;
- @glRasterPos2f := nil;
- @glRasterPos2fv := nil;
- @glRasterPos2i := nil;
- @glRasterPos2iv := nil;
- @glRasterPos2s := nil;
- @glRasterPos2sv := nil;
- @glRasterPos3d := nil;
- @glRasterPos3dv := nil;
- @glRasterPos3f := nil;
- @glRasterPos3fv := nil;
- @glRasterPos3i := nil;
- @glRasterPos3iv := nil;
- @glRasterPos3s := nil;
- @glRasterPos3sv := nil;
- @glRasterPos4d := nil;
- @glRasterPos4dv := nil;
- @glRasterPos4f := nil;
- @glRasterPos4fv := nil;
- @glRasterPos4i := nil;
- @glRasterPos4iv := nil;
- @glRasterPos4s := nil;
- @glRasterPos4sv := nil;
- @glReadBuffer := nil;
- @glReadPixels := nil;
- @glRectd := nil;
- @glRectdv := nil;
- @glRectf := nil;
- @glRectfv := nil;
- @glRecti := nil;
- @glRectiv := nil;
- @glRects := nil;
- @glRectsv := nil;
- @glRenderMode := nil;
- @glRotated := nil;
- @glRotatef := nil;
- @glScaled := nil;
- @glScalef := nil;
- @glScissor := nil;
- @glSelectBuffer := nil;
- @glShadeModel := nil;
- @glStencilFunc := nil;
- @glStencilMask := nil;
- @glStencilOp := nil;
- @glTexCoord1d := nil;
- @glTexCoord1dv := nil;
- @glTexCoord1f := nil;
- @glTexCoord1fv := nil;
- @glTexCoord1i := nil;
- @glTexCoord1iv := nil;
- @glTexCoord1s := nil;
- @glTexCoord1sv := nil;
- @glTexCoord2d := nil;
- @glTexCoord2dv := nil;
- @glTexCoord2f := nil;
- @glTexCoord2fv := nil;
- @glTexCoord2i := nil;
- @glTexCoord2iv := nil;
- @glTexCoord2s := nil;
- @glTexCoord2sv := nil;
- @glTexCoord3d := nil;
- @glTexCoord3dv := nil;
- @glTexCoord3f := nil;
- @glTexCoord3fv := nil;
- @glTexCoord3i := nil;
- @glTexCoord3iv := nil;
- @glTexCoord3s := nil;
- @glTexCoord3sv := nil;
- @glTexCoord4d := nil;
- @glTexCoord4dv := nil;
- @glTexCoord4f := nil;
- @glTexCoord4fv := nil;
- @glTexCoord4i := nil;
- @glTexCoord4iv := nil;
- @glTexCoord4s := nil;
- @glTexCoord4sv := nil;
- @glTexCoordPointer := nil;
- @glTexEnvf := nil;
- @glTexEnvfv := nil;
- @glTexEnvi := nil;
- @glTexEnviv := nil;
- @glTexGend := nil;
- @glTexGendv := nil;
- @glTexGenf := nil;
- @glTexGenfv := nil;
- @glTexGeni := nil;
- @glTexGeniv := nil;
- @glTexImage1D := nil;
- @glTexImage2D := nil;
- @glTexParameterf := nil;
- @glTexParameterfv := nil;
- @glTexParameteri := nil;
- @glTexParameteriv := nil;
- @glTexSubImage1D := nil;
- @glTexSubImage2D := nil;
- @glTranslated := nil;
- @glTranslatef := nil;
- @glVertex2d := nil;
- @glVertex2dv := nil;
- @glVertex2f := nil;
- @glVertex2fv := nil;
- @glVertex2i := nil;
- @glVertex2iv := nil;
- @glVertex2s := nil;
- @glVertex2sv := nil;
- @glVertex3d := nil;
- @glVertex3dv := nil;
- @glVertex3f := nil;
- @glVertex3fv := nil;
- @glVertex3i := nil;
- @glVertex3iv := nil;
- @glVertex3s := nil;
- @glVertex3sv := nil;
- @glVertex4d := nil;
- @glVertex4dv := nil;
- @glVertex4f := nil;
- @glVertex4fv := nil;
- @glVertex4i := nil;
- @glVertex4iv := nil;
- @glVertex4s := nil;
- @glVertex4sv := nil;
- @glVertexPointer := nil;
- @glViewport := nil;
- {$IFDEF WINDOWS}
- @ChoosePixelFormat := nil;
- {$ENDIF}
-
- UnLoadModule(LibGL);
-
-end;
-
-procedure LoadOpenGL(const dll: PChar);
-begin
-
- FreeOpenGL;
-
- if LoadModule( LibGL, dll ) then
- begin
- @glAccum := GetModuleSymbol(LibGL, 'glAccum');
- @glAlphaFunc := GetModuleSymbol(LibGL, 'glAlphaFunc');
- @glAreTexturesResident := GetModuleSymbol(LibGL, 'glAreTexturesResident');
- @glArrayElement := GetModuleSymbol(LibGL, 'glArrayElement');
- @glBegin := GetModuleSymbol(LibGL, 'glBegin');
- @glBindTexture := GetModuleSymbol(LibGL, 'glBindTexture');
- @glBitmap := GetModuleSymbol(LibGL, 'glBitmap');
- @glBlendFunc := GetModuleSymbol(LibGL, 'glBlendFunc');
- @glCallList := GetModuleSymbol(LibGL, 'glCallList');
- @glCallLists := GetModuleSymbol(LibGL, 'glCallLists');
- @glClear := GetModuleSymbol(LibGL, 'glClear');
- @glClearAccum := GetModuleSymbol(LibGL, 'glClearAccum');
- @glClearColor := GetModuleSymbol(LibGL, 'glClearColor');
- @glClearDepth := GetModuleSymbol(LibGL, 'glClearDepth');
- @glClearIndex := GetModuleSymbol(LibGL, 'glClearIndex');
- @glClearStencil := GetModuleSymbol(LibGL, 'glClearStencil');
- @glClipPlane := GetModuleSymbol(LibGL, 'glClipPlane');
- @glColor3b := GetModuleSymbol(LibGL, 'glColor3b');
- @glColor3bv := GetModuleSymbol(LibGL, 'glColor3bv');
- @glColor3d := GetModuleSymbol(LibGL, 'glColor3d');
- @glColor3dv := GetModuleSymbol(LibGL, 'glColor3dv');
- @glColor3f := GetModuleSymbol(LibGL, 'glColor3f');
- @glColor3fv := GetModuleSymbol(LibGL, 'glColor3fv');
- @glColor3i := GetModuleSymbol(LibGL, 'glColor3i');
- @glColor3iv := GetModuleSymbol(LibGL, 'glColor3iv');
- @glColor3s := GetModuleSymbol(LibGL, 'glColor3s');
- @glColor3sv := GetModuleSymbol(LibGL, 'glColor3sv');
- @glColor3ub := GetModuleSymbol(LibGL, 'glColor3ub');
- @glColor3ubv := GetModuleSymbol(LibGL, 'glColor3ubv');
- @glColor3ui := GetModuleSymbol(LibGL, 'glColor3ui');
- @glColor3uiv := GetModuleSymbol(LibGL, 'glColor3uiv');
- @glColor3us := GetModuleSymbol(LibGL, 'glColor3us');
- @glColor3usv := GetModuleSymbol(LibGL, 'glColor3usv');
- @glColor4b := GetModuleSymbol(LibGL, 'glColor4b');
- @glColor4bv := GetModuleSymbol(LibGL, 'glColor4bv');
- @glColor4d := GetModuleSymbol(LibGL, 'glColor4d');
- @glColor4dv := GetModuleSymbol(LibGL, 'glColor4dv');
- @glColor4f := GetModuleSymbol(LibGL, 'glColor4f');
- @glColor4fv := GetModuleSymbol(LibGL, 'glColor4fv');
- @glColor4i := GetModuleSymbol(LibGL, 'glColor4i');
- @glColor4iv := GetModuleSymbol(LibGL, 'glColor4iv');
- @glColor4s := GetModuleSymbol(LibGL, 'glColor4s');
- @glColor4sv := GetModuleSymbol(LibGL, 'glColor4sv');
- @glColor4ub := GetModuleSymbol(LibGL, 'glColor4ub');
- @glColor4ubv := GetModuleSymbol(LibGL, 'glColor4ubv');
- @glColor4ui := GetModuleSymbol(LibGL, 'glColor4ui');
- @glColor4uiv := GetModuleSymbol(LibGL, 'glColor4uiv');
- @glColor4us := GetModuleSymbol(LibGL, 'glColor4us');
- @glColor4usv := GetModuleSymbol(LibGL, 'glColor4usv');
- @glColorMask := GetModuleSymbol(LibGL, 'glColorMask');
- @glColorMaterial := GetModuleSymbol(LibGL, 'glColorMaterial');
- @glColorPointer := GetModuleSymbol(LibGL, 'glColorPointer');
- @glCopyPixels := GetModuleSymbol(LibGL, 'glCopyPixels');
- @glCopyTexImage1D := GetModuleSymbol(LibGL, 'glCopyTexImage1D');
- @glCopyTexImage2D := GetModuleSymbol(LibGL, 'glCopyTexImage2D');
- @glCopyTexSubImage1D := GetModuleSymbol(LibGL, 'glCopyTexSubImage1D');
- @glCopyTexSubImage2D := GetModuleSymbol(LibGL, 'glCopyTexSubImage2D');
- @glCullFace := GetModuleSymbol(LibGL, 'glCullFace');
- @glDeleteLists := GetModuleSymbol(LibGL, 'glDeleteLists');
- @glDeleteTextures := GetModuleSymbol(LibGL, 'glDeleteTextures');
- @glDepthFunc := GetModuleSymbol(LibGL, 'glDepthFunc');
- @glDepthMask := GetModuleSymbol(LibGL, 'glDepthMask');
- @glDepthRange := GetModuleSymbol(LibGL, 'glDepthRange');
- @glDisable := GetModuleSymbol(LibGL, 'glDisable');
- @glDisableClientState := GetModuleSymbol(LibGL, 'glDisableClientState');
- @glDrawArrays := GetModuleSymbol(LibGL, 'glDrawArrays');
- @glDrawBuffer := GetModuleSymbol(LibGL, 'glDrawBuffer');
- @glDrawElements := GetModuleSymbol(LibGL, 'glDrawElements');
- @glDrawPixels := GetModuleSymbol(LibGL, 'glDrawPixels');
- @glEdgeFlag := GetModuleSymbol(LibGL, 'glEdgeFlag');
- @glEdgeFlagPointer := GetModuleSymbol(LibGL, 'glEdgeFlagPointer');
- @glEdgeFlagv := GetModuleSymbol(LibGL, 'glEdgeFlagv');
- @glEnable := GetModuleSymbol(LibGL, 'glEnable');
- @glEnableClientState := GetModuleSymbol(LibGL, 'glEnableClientState');
- @glEnd := GetModuleSymbol(LibGL, 'glEnd');
- @glEndList := GetModuleSymbol(LibGL, 'glEndList');
- @glEvalCoord1d := GetModuleSymbol(LibGL, 'glEvalCoord1d');
- @glEvalCoord1dv := GetModuleSymbol(LibGL, 'glEvalCoord1dv');
- @glEvalCoord1f := GetModuleSymbol(LibGL, 'glEvalCoord1f');
- @glEvalCoord1fv := GetModuleSymbol(LibGL, 'glEvalCoord1fv');
- @glEvalCoord2d := GetModuleSymbol(LibGL, 'glEvalCoord2d');
- @glEvalCoord2dv := GetModuleSymbol(LibGL, 'glEvalCoord2dv');
- @glEvalCoord2f := GetModuleSymbol(LibGL, 'glEvalCoord2f');
- @glEvalCoord2fv := GetModuleSymbol(LibGL, 'glEvalCoord2fv');
- @glEvalMesh1 := GetModuleSymbol(LibGL, 'glEvalMesh1');
- @glEvalMesh2 := GetModuleSymbol(LibGL, 'glEvalMesh2');
- @glEvalPoint1 := GetModuleSymbol(LibGL, 'glEvalPoint1');
- @glEvalPoint2 := GetModuleSymbol(LibGL, 'glEvalPoint2');
- @glFeedbackBuffer := GetModuleSymbol(LibGL, 'glFeedbackBuffer');
- @glFinish := GetModuleSymbol(LibGL, 'glFinish');
- @glFlush := GetModuleSymbol(LibGL, 'glFlush');
- @glFogf := GetModuleSymbol(LibGL, 'glFogf');
- @glFogfv := GetModuleSymbol(LibGL, 'glFogfv');
- @glFogi := GetModuleSymbol(LibGL, 'glFogi');
- @glFogiv := GetModuleSymbol(LibGL, 'glFogiv');
- @glFrontFace := GetModuleSymbol(LibGL, 'glFrontFace');
- @glFrustum := GetModuleSymbol(LibGL, 'glFrustum');
- @glGenLists := GetModuleSymbol(LibGL, 'glGenLists');
- @glGenTextures := GetModuleSymbol(LibGL, 'glGenTextures');
- @glGetBooleanv := GetModuleSymbol(LibGL, 'glGetBooleanv');
- @glGetClipPlane := GetModuleSymbol(LibGL, 'glGetClipPlane');
- @glGetDoublev := GetModuleSymbol(LibGL, 'glGetDoublev');
- @glGetError := GetModuleSymbol(LibGL, 'glGetError');
- @glGetFloatv := GetModuleSymbol(LibGL, 'glGetFloatv');
- @glGetIntegerv := GetModuleSymbol(LibGL, 'glGetIntegerv');
- @glGetLightfv := GetModuleSymbol(LibGL, 'glGetLightfv');
- @glGetLightiv := GetModuleSymbol(LibGL, 'glGetLightiv');
- @glGetMapdv := GetModuleSymbol(LibGL, 'glGetMapdv');
- @glGetMapfv := GetModuleSymbol(LibGL, 'glGetMapfv');
- @glGetMapiv := GetModuleSymbol(LibGL, 'glGetMapiv');
- @glGetMaterialfv := GetModuleSymbol(LibGL, 'glGetMaterialfv');
- @glGetMaterialiv := GetModuleSymbol(LibGL, 'glGetMaterialiv');
- @glGetPixelMapfv := GetModuleSymbol(LibGL, 'glGetPixelMapfv');
- @glGetPixelMapuiv := GetModuleSymbol(LibGL, 'glGetPixelMapuiv');
- @glGetPixelMapusv := GetModuleSymbol(LibGL, 'glGetPixelMapusv');
- @glGetPointerv := GetModuleSymbol(LibGL, 'glGetPointerv');
- @glGetPolygonStipple := GetModuleSymbol(LibGL, 'glGetPolygonStipple');
- @glGetString := GetModuleSymbol(LibGL, 'glGetString');
- @glGetTexEnvfv := GetModuleSymbol(LibGL, 'glGetTexEnvfv');
- @glGetTexEnviv := GetModuleSymbol(LibGL, 'glGetTexEnviv');
- @glGetTexGendv := GetModuleSymbol(LibGL, 'glGetTexGendv');
- @glGetTexGenfv := GetModuleSymbol(LibGL, 'glGetTexGenfv');
- @glGetTexGeniv := GetModuleSymbol(LibGL, 'glGetTexGeniv');
- @glGetTexImage := GetModuleSymbol(LibGL, 'glGetTexImage');
- @glGetTexLevelParameterfv := GetModuleSymbol(LibGL, 'glGetTexLevelParameterfv');
- @glGetTexLevelParameteriv := GetModuleSymbol(LibGL, 'glGetTexLevelParameteriv');
- @glGetTexParameterfv := GetModuleSymbol(LibGL, 'glGetTexParameterfv');
- @glGetTexParameteriv := GetModuleSymbol(LibGL, 'glGetTexParameteriv');
- @glHint := GetModuleSymbol(LibGL, 'glHint');
- @glIndexMask := GetModuleSymbol(LibGL, 'glIndexMask');
- @glIndexPointer := GetModuleSymbol(LibGL, 'glIndexPointer');
- @glIndexd := GetModuleSymbol(LibGL, 'glIndexd');
- @glIndexdv := GetModuleSymbol(LibGL, 'glIndexdv');
- @glIndexf := GetModuleSymbol(LibGL, 'glIndexf');
- @glIndexfv := GetModuleSymbol(LibGL, 'glIndexfv');
- @glIndexi := GetModuleSymbol(LibGL, 'glIndexi');
- @glIndexiv := GetModuleSymbol(LibGL, 'glIndexiv');
- @glIndexs := GetModuleSymbol(LibGL, 'glIndexs');
- @glIndexsv := GetModuleSymbol(LibGL, 'glIndexsv');
- @glIndexub := GetModuleSymbol(LibGL, 'glIndexub');
- @glIndexubv := GetModuleSymbol(LibGL, 'glIndexubv');
- @glInitNames := GetModuleSymbol(LibGL, 'glInitNames');
- @glInterleavedArrays := GetModuleSymbol(LibGL, 'glInterleavedArrays');
- @glIsEnabled := GetModuleSymbol(LibGL, 'glIsEnabled');
- @glIsList := GetModuleSymbol(LibGL, 'glIsList');
- @glIsTexture := GetModuleSymbol(LibGL, 'glIsTexture');
- @glLightModelf := GetModuleSymbol(LibGL, 'glLightModelf');
- @glLightModelfv := GetModuleSymbol(LibGL, 'glLightModelfv');
- @glLightModeli := GetModuleSymbol(LibGL, 'glLightModeli');
- @glLightModeliv := GetModuleSymbol(LibGL, 'glLightModeliv');
- @glLightf := GetModuleSymbol(LibGL, 'glLightf');
- @glLightfv := GetModuleSymbol(LibGL, 'glLightfv');
- @glLighti := GetModuleSymbol(LibGL, 'glLighti');
- @glLightiv := GetModuleSymbol(LibGL, 'glLightiv');
- @glLineStipple := GetModuleSymbol(LibGL, 'glLineStipple');
- @glLineWidth := GetModuleSymbol(LibGL, 'glLineWidth');
- @glListBase := GetModuleSymbol(LibGL, 'glListBase');
- @glLoadIdentity := GetModuleSymbol(LibGL, 'glLoadIdentity');
- @glLoadMatrixd := GetModuleSymbol(LibGL, 'glLoadMatrixd');
- @glLoadMatrixf := GetModuleSymbol(LibGL, 'glLoadMatrixf');
- @glLoadName := GetModuleSymbol(LibGL, 'glLoadName');
- @glLogicOp := GetModuleSymbol(LibGL, 'glLogicOp');
- @glMap1d := GetModuleSymbol(LibGL, 'glMap1d');
- @glMap1f := GetModuleSymbol(LibGL, 'glMap1f');
- @glMap2d := GetModuleSymbol(LibGL, 'glMap2d');
- @glMap2f := GetModuleSymbol(LibGL, 'glMap2f');
- @glMapGrid1d := GetModuleSymbol(LibGL, 'glMapGrid1d');
- @glMapGrid1f := GetModuleSymbol(LibGL, 'glMapGrid1f');
- @glMapGrid2d := GetModuleSymbol(LibGL, 'glMapGrid2d');
- @glMapGrid2f := GetModuleSymbol(LibGL, 'glMapGrid2f');
- @glMaterialf := GetModuleSymbol(LibGL, 'glMaterialf');
- @glMaterialfv := GetModuleSymbol(LibGL, 'glMaterialfv');
- @glMateriali := GetModuleSymbol(LibGL, 'glMateriali');
- @glMaterialiv := GetModuleSymbol(LibGL, 'glMaterialiv');
- @glMatrixMode := GetModuleSymbol(LibGL, 'glMatrixMode');
- @glMultMatrixd := GetModuleSymbol(LibGL, 'glMultMatrixd');
- @glMultMatrixf := GetModuleSymbol(LibGL, 'glMultMatrixf');
- @glNewList := GetModuleSymbol(LibGL, 'glNewList');
- @glNormal3b := GetModuleSymbol(LibGL, 'glNormal3b');
- @glNormal3bv := GetModuleSymbol(LibGL, 'glNormal3bv');
- @glNormal3d := GetModuleSymbol(LibGL, 'glNormal3d');
- @glNormal3dv := GetModuleSymbol(LibGL, 'glNormal3dv');
- @glNormal3f := GetModuleSymbol(LibGL, 'glNormal3f');
- @glNormal3fv := GetModuleSymbol(LibGL, 'glNormal3fv');
- @glNormal3i := GetModuleSymbol(LibGL, 'glNormal3i');
- @glNormal3iv := GetModuleSymbol(LibGL, 'glNormal3iv');
- @glNormal3s := GetModuleSymbol(LibGL, 'glNormal3s');
- @glNormal3sv := GetModuleSymbol(LibGL, 'glNormal3sv');
- @glNormalPointer := GetModuleSymbol(LibGL, 'glNormalPointer');
- @glOrtho := GetModuleSymbol(LibGL, 'glOrtho');
- @glPassThrough := GetModuleSymbol(LibGL, 'glPassThrough');
- @glPixelMapfv := GetModuleSymbol(LibGL, 'glPixelMapfv');
- @glPixelMapuiv := GetModuleSymbol(LibGL, 'glPixelMapuiv');
- @glPixelMapusv := GetModuleSymbol(LibGL, 'glPixelMapusv');
- @glPixelStoref := GetModuleSymbol(LibGL, 'glPixelStoref');
- @glPixelStorei := GetModuleSymbol(LibGL, 'glPixelStorei');
- @glPixelTransferf := GetModuleSymbol(LibGL, 'glPixelTransferf');
- @glPixelTransferi := GetModuleSymbol(LibGL, 'glPixelTransferi');
- @glPixelZoom := GetModuleSymbol(LibGL, 'glPixelZoom');
- @glPointSize := GetModuleSymbol(LibGL, 'glPointSize');
- @glPolygonMode := GetModuleSymbol(LibGL, 'glPolygonMode');
- @glPolygonOffset := GetModuleSymbol(LibGL, 'glPolygonOffset');
- @glPolygonStipple := GetModuleSymbol(LibGL, 'glPolygonStipple');
- @glPopAttrib := GetModuleSymbol(LibGL, 'glPopAttrib');
- @glPopClientAttrib := GetModuleSymbol(LibGL, 'glPopClientAttrib');
- @glPopMatrix := GetModuleSymbol(LibGL, 'glPopMatrix');
- @glPopName := GetModuleSymbol(LibGL, 'glPopName');
- @glPrioritizeTextures := GetModuleSymbol(LibGL, 'glPrioritizeTextures');
- @glPushAttrib := GetModuleSymbol(LibGL, 'glPushAttrib');
- @glPushClientAttrib := GetModuleSymbol(LibGL, 'glPushClientAttrib');
- @glPushMatrix := GetModuleSymbol(LibGL, 'glPushMatrix');
- @glPushName := GetModuleSymbol(LibGL, 'glPushName');
- @glRasterPos2d := GetModuleSymbol(LibGL, 'glRasterPos2d');
- @glRasterPos2dv := GetModuleSymbol(LibGL, 'glRasterPos2dv');
- @glRasterPos2f := GetModuleSymbol(LibGL, 'glRasterPos2f');
- @glRasterPos2fv := GetModuleSymbol(LibGL, 'glRasterPos2fv');
- @glRasterPos2i := GetModuleSymbol(LibGL, 'glRasterPos2i');
- @glRasterPos2iv := GetModuleSymbol(LibGL, 'glRasterPos2iv');
- @glRasterPos2s := GetModuleSymbol(LibGL, 'glRasterPos2s');
- @glRasterPos2sv := GetModuleSymbol(LibGL, 'glRasterPos2sv');
- @glRasterPos3d := GetModuleSymbol(LibGL, 'glRasterPos3d');
- @glRasterPos3dv := GetModuleSymbol(LibGL, 'glRasterPos3dv');
- @glRasterPos3f := GetModuleSymbol(LibGL, 'glRasterPos3f');
- @glRasterPos3fv := GetModuleSymbol(LibGL, 'glRasterPos3fv');
- @glRasterPos3i := GetModuleSymbol(LibGL, 'glRasterPos3i');
- @glRasterPos3iv := GetModuleSymbol(LibGL, 'glRasterPos3iv');
- @glRasterPos3s := GetModuleSymbol(LibGL, 'glRasterPos3s');
- @glRasterPos3sv := GetModuleSymbol(LibGL, 'glRasterPos3sv');
- @glRasterPos4d := GetModuleSymbol(LibGL, 'glRasterPos4d');
- @glRasterPos4dv := GetModuleSymbol(LibGL, 'glRasterPos4dv');
- @glRasterPos4f := GetModuleSymbol(LibGL, 'glRasterPos4f');
- @glRasterPos4fv := GetModuleSymbol(LibGL, 'glRasterPos4fv');
- @glRasterPos4i := GetModuleSymbol(LibGL, 'glRasterPos4i');
- @glRasterPos4iv := GetModuleSymbol(LibGL, 'glRasterPos4iv');
- @glRasterPos4s := GetModuleSymbol(LibGL, 'glRasterPos4s');
- @glRasterPos4sv := GetModuleSymbol(LibGL, 'glRasterPos4sv');
- @glReadBuffer := GetModuleSymbol(LibGL, 'glReadBuffer');
- @glReadPixels := GetModuleSymbol(LibGL, 'glReadPixels');
- @glRectd := GetModuleSymbol(LibGL, 'glRectd');
- @glRectdv := GetModuleSymbol(LibGL, 'glRectdv');
- @glRectf := GetModuleSymbol(LibGL, 'glRectf');
- @glRectfv := GetModuleSymbol(LibGL, 'glRectfv');
- @glRecti := GetModuleSymbol(LibGL, 'glRecti');
- @glRectiv := GetModuleSymbol(LibGL, 'glRectiv');
- @glRects := GetModuleSymbol(LibGL, 'glRects');
- @glRectsv := GetModuleSymbol(LibGL, 'glRectsv');
- @glRenderMode := GetModuleSymbol(LibGL, 'glRenderMode');
- @glRotated := GetModuleSymbol(LibGL, 'glRotated');
- @glRotatef := GetModuleSymbol(LibGL, 'glRotatef');
- @glScaled := GetModuleSymbol(LibGL, 'glScaled');
- @glScalef := GetModuleSymbol(LibGL, 'glScalef');
- @glScissor := GetModuleSymbol(LibGL, 'glScissor');
- @glSelectBuffer := GetModuleSymbol(LibGL, 'glSelectBuffer');
- @glShadeModel := GetModuleSymbol(LibGL, 'glShadeModel');
- @glStencilFunc := GetModuleSymbol(LibGL, 'glStencilFunc');
- @glStencilMask := GetModuleSymbol(LibGL, 'glStencilMask');
- @glStencilOp := GetModuleSymbol(LibGL, 'glStencilOp');
- @glTexCoord1d := GetModuleSymbol(LibGL, 'glTexCoord1d');
- @glTexCoord1dv := GetModuleSymbol(LibGL, 'glTexCoord1dv');
- @glTexCoord1f := GetModuleSymbol(LibGL, 'glTexCoord1f');
- @glTexCoord1fv := GetModuleSymbol(LibGL, 'glTexCoord1fv');
- @glTexCoord1i := GetModuleSymbol(LibGL, 'glTexCoord1i');
- @glTexCoord1iv := GetModuleSymbol(LibGL, 'glTexCoord1iv');
- @glTexCoord1s := GetModuleSymbol(LibGL, 'glTexCoord1s');
- @glTexCoord1sv := GetModuleSymbol(LibGL, 'glTexCoord1sv');
- @glTexCoord2d := GetModuleSymbol(LibGL, 'glTexCoord2d');
- @glTexCoord2dv := GetModuleSymbol(LibGL, 'glTexCoord2dv');
- @glTexCoord2f := GetModuleSymbol(LibGL, 'glTexCoord2f');
- @glTexCoord2fv := GetModuleSymbol(LibGL, 'glTexCoord2fv');
- @glTexCoord2i := GetModuleSymbol(LibGL, 'glTexCoord2i');
- @glTexCoord2iv := GetModuleSymbol(LibGL, 'glTexCoord2iv');
- @glTexCoord2s := GetModuleSymbol(LibGL, 'glTexCoord2s');
- @glTexCoord2sv := GetModuleSymbol(LibGL, 'glTexCoord2sv');
- @glTexCoord3d := GetModuleSymbol(LibGL, 'glTexCoord3d');
- @glTexCoord3dv := GetModuleSymbol(LibGL, 'glTexCoord3dv');
- @glTexCoord3f := GetModuleSymbol(LibGL, 'glTexCoord3f');
- @glTexCoord3fv := GetModuleSymbol(LibGL, 'glTexCoord3fv');
- @glTexCoord3i := GetModuleSymbol(LibGL, 'glTexCoord3i');
- @glTexCoord3iv := GetModuleSymbol(LibGL, 'glTexCoord3iv');
- @glTexCoord3s := GetModuleSymbol(LibGL, 'glTexCoord3s');
- @glTexCoord3sv := GetModuleSymbol(LibGL, 'glTexCoord3sv');
- @glTexCoord4d := GetModuleSymbol(LibGL, 'glTexCoord4d');
- @glTexCoord4dv := GetModuleSymbol(LibGL, 'glTexCoord4dv');
- @glTexCoord4f := GetModuleSymbol(LibGL, 'glTexCoord4f');
- @glTexCoord4fv := GetModuleSymbol(LibGL, 'glTexCoord4fv');
- @glTexCoord4i := GetModuleSymbol(LibGL, 'glTexCoord4i');
- @glTexCoord4iv := GetModuleSymbol(LibGL, 'glTexCoord4iv');
- @glTexCoord4s := GetModuleSymbol(LibGL, 'glTexCoord4s');
- @glTexCoord4sv := GetModuleSymbol(LibGL, 'glTexCoord4sv');
- @glTexCoordPointer := GetModuleSymbol(LibGL, 'glTexCoordPointer');
- @glTexEnvf := GetModuleSymbol(LibGL, 'glTexEnvf');
- @glTexEnvfv := GetModuleSymbol(LibGL, 'glTexEnvfv');
- @glTexEnvi := GetModuleSymbol(LibGL, 'glTexEnvi');
- @glTexEnviv := GetModuleSymbol(LibGL, 'glTexEnviv');
- @glTexGend := GetModuleSymbol(LibGL, 'glTexGend');
- @glTexGendv := GetModuleSymbol(LibGL, 'glTexGendv');
- @glTexGenf := GetModuleSymbol(LibGL, 'glTexGenf');
- @glTexGenfv := GetModuleSymbol(LibGL, 'glTexGenfv');
- @glTexGeni := GetModuleSymbol(LibGL, 'glTexGeni');
- @glTexGeniv := GetModuleSymbol(LibGL, 'glTexGeniv');
- @glTexImage1D := GetModuleSymbol(LibGL, 'glTexImage1D');
- @glTexImage2D := GetModuleSymbol(LibGL, 'glTexImage2D');
- @glTexParameterf := GetModuleSymbol(LibGL, 'glTexParameterf');
- @glTexParameterfv := GetModuleSymbol(LibGL, 'glTexParameterfv');
- @glTexParameteri := GetModuleSymbol(LibGL, 'glTexParameteri');
- @glTexParameteriv := GetModuleSymbol(LibGL, 'glTexParameteriv');
- @glTexSubImage1D := GetModuleSymbol(LibGL, 'glTexSubImage1D');
- @glTexSubImage2D := GetModuleSymbol(LibGL, 'glTexSubImage2D');
- @glTranslated := GetModuleSymbol(LibGL, 'glTranslated');
- @glTranslatef := GetModuleSymbol(LibGL, 'glTranslatef');
- @glVertex2d := GetModuleSymbol(LibGL, 'glVertex2d');
- @glVertex2dv := GetModuleSymbol(LibGL, 'glVertex2dv');
- @glVertex2f := GetModuleSymbol(LibGL, 'glVertex2f');
- @glVertex2fv := GetModuleSymbol(LibGL, 'glVertex2fv');
- @glVertex2i := GetModuleSymbol(LibGL, 'glVertex2i');
- @glVertex2iv := GetModuleSymbol(LibGL, 'glVertex2iv');
- @glVertex2s := GetModuleSymbol(LibGL, 'glVertex2s');
- @glVertex2sv := GetModuleSymbol(LibGL, 'glVertex2sv');
- @glVertex3d := GetModuleSymbol(LibGL, 'glVertex3d');
- @glVertex3dv := GetModuleSymbol(LibGL, 'glVertex3dv');
- @glVertex3f := GetModuleSymbol(LibGL, 'glVertex3f');
- @glVertex3fv := GetModuleSymbol(LibGL, 'glVertex3fv');
- @glVertex3i := GetModuleSymbol(LibGL, 'glVertex3i');
- @glVertex3iv := GetModuleSymbol(LibGL, 'glVertex3iv');
- @glVertex3s := GetModuleSymbol(LibGL, 'glVertex3s');
- @glVertex3sv := GetModuleSymbol(LibGL, 'glVertex3sv');
- @glVertex4d := GetModuleSymbol(LibGL, 'glVertex4d');
- @glVertex4dv := GetModuleSymbol(LibGL, 'glVertex4dv');
- @glVertex4f := GetModuleSymbol(LibGL, 'glVertex4f');
- @glVertex4fv := GetModuleSymbol(LibGL, 'glVertex4fv');
- @glVertex4i := GetModuleSymbol(LibGL, 'glVertex4i');
- @glVertex4iv := GetModuleSymbol(LibGL, 'glVertex4iv');
- @glVertex4s := GetModuleSymbol(LibGL, 'glVertex4s');
- @glVertex4sv := GetModuleSymbol(LibGL, 'glVertex4sv');
- @glVertexPointer := GetModuleSymbol(LibGL, 'glVertexPointer');
- @glViewport := GetModuleSymbol(LibGL, 'glViewport');
-
- {$IFDEF WINDOWS}
- @ChoosePixelFormat := GetModuleSymbol(LibGL, 'ChoosePixelFormat');
- if not Assigned(ChoosePixelFormat) then
- {$IFNDEF FPC}@{$ENDIF}ChoosePixelFormat := @Windows.ChoosePixelFormat;
- {$ENDIF}
- end;
-end;
-
-initialization
- {$IF Defined(CPU386) or Defined(CPUI386) or Defined(CPUX86_64)}
- Set8087CW($133F);
- {$IFEND}
-
- LoadOpenGL( GLLibName );
-
-finalization
-
- FreeOpenGL;
-
-end.
-
diff --git a/Game/Code/lib/JEDI-SDL/OpenGL/Pas/glext.pas b/Game/Code/lib/JEDI-SDL/OpenGL/Pas/glext.pas
deleted file mode 100644
index 1fc70f8a..00000000
--- a/Game/Code/lib/JEDI-SDL/OpenGL/Pas/glext.pas
+++ /dev/null
@@ -1,9578 +0,0 @@
-unit glext;
-{
- $Id: glext.pas,v 1.6 2007/05/20 20:28:31 savage Exp $
-
-}
-(**************************************************
- * OpenGL extension loading library *
- * Generated by MetaGLext, written by Tom Nuydens *
- * (tom@delphi3d.net -- http://www.delphi3d.net *
- **************************************************)
-
-{
- $Log: glext.pas,v $
- Revision 1.6 2007/05/20 20:28:31 savage
- Initial Changes to Handle 64 Bits
-
- Revision 1.5 2006/01/11 22:39:02 drellis
- Updated to Support Up to OpenGL 2.0
-
- Revision 1.4 2005/01/05 00:28:40 savage
- Forgot to wrap a couple of Load_WGL function calls with an IFDEF WIN32. Fixed so now compiles under Linux as well.
-
- Revision 1.3 2004/08/24 19:33:06 savage
- Removed declarations of SDL_GL_GetProcAddress as the correct ones are in sdl.pas.
-
- Revision 1.2 2004/08/09 00:38:01 savage
- Updated to Tom's latest version. May contains bugs, but I hope not.
-
- Revision 1.1 2004/03/30 21:53:54 savage
- Moved to it's own folder.
-
- Revision 1.6 2004/03/28 00:28:43 savage
- Fixed some glSecondaryColor definitions...
-
- Revision 1.5 2004/02/20 17:18:16 savage
- Forgot to prefix function pointer with @ for FPC and other Pascal compilers.
-
- Revision 1.4 2004/02/20 17:09:55 savage
- Code tidied up in gl, glu and glut, while extensions in glext.pas are now loaded using SDL_GL_GetProcAddress, thus making it more cross-platform compatible, but now more tied to SDL.
-
- Revision 1.3 2004/02/14 22:36:29 savage
- Fixed inconsistencies of using LoadLibrary and LoadModule.
- Now all units make use of LoadModule rather than LoadLibrary and other dynamic proc procedures.
-
- Revision 1.2 2004/02/14 00:09:19 savage
- Changed uses to now make use of moduleloader.pas rather than dllfuncs.pas
-
- Revision 1.1 2004/02/05 00:08:19 savage
- Module 1.0 release
-
- Revision 1.7 2003/06/02 12:32:13 savage
- Modified Sources to avoid warnings with Delphi by moving CVS Logging to the top of the header files. Hopefully CVS Logging still works.
-
-}
-
-interface
-
-{$I jedi-sdl.inc}
-
-uses
- SysUtils,
-{$IFDEF __GPC__}
- gpc,
-{$ENDIF}
-
-{$IFDEF WINDOWS}
- Windows,
-{$ENDIF}
- moduleloader,
- gl;
-
-// Test if the given extension name is present in the given extension string.
-function glext_ExtensionSupported(const extension: PChar; const searchIn: PChar): Boolean;
-
-// Load a Specific Extension
-function glext_LoadExtension(ext: String): Boolean;
-// Some types that were introduced by extensions:
-type
- GLintptrARB = Integer;
- PGLintptrARB = ^GLintptrARB;
-
- GLsizeiptrARB = Integer;
- PGLsizeiptrARB = ^GLsizeiptrARB;
-
- GLcharARB = Char;
- PGLcharARB = ^GLcharARB;
-
- GLhandleARB = Cardinal;
- PGLhandleARB = ^GLhandleARB;
-
- GLintptr = Integer;
- PGLintptr = ^GLintptr;
-
- GLsizeiptr = Integer;
- PGLsizeiptr = ^GLsizeiptr;
-
- GLchar = Char;
- PGLchar = ^GLchar;
-
-//***** GL_version_1_2 *****//
-const
- GL_UNSIGNED_BYTE_3_3_2 = $8032;
- GL_UNSIGNED_SHORT_4_4_4_4 = $8033;
- GL_UNSIGNED_SHORT_5_5_5_1 = $8034;
- GL_UNSIGNED_INT_8_8_8_8 = $8035;
- GL_UNSIGNED_INT_10_10_10_2 = $8036;
- GL_RESCALE_NORMAL = $803A;
- GL_UNSIGNED_BYTE_2_3_3_REV = $8362;
- GL_UNSIGNED_SHORT_5_6_5 = $8363;
- GL_UNSIGNED_SHORT_5_6_5_REV = $8364;
- GL_UNSIGNED_SHORT_4_4_4_4_REV = $8365;
- GL_UNSIGNED_SHORT_1_5_5_5_REV = $8366;
- GL_UNSIGNED_INT_8_8_8_8_REV = $8367;
- GL_UNSIGNED_INT_2_10_10_10_REV = $8368;
- GL_BGR = $80E0;
- GL_BGRA = $80E1;
- GL_MAX_ELEMENTS_VERTICES = $80E8;
- GL_MAX_ELEMENTS_INDICES = $80E9;
- GL_CLAMP_TO_EDGE = $812F;
- GL_TEXTURE_MIN_LOD = $813A;
- GL_TEXTURE_MAX_LOD = $813B;
- GL_TEXTURE_BASE_LEVEL = $813C;
- GL_TEXTURE_MAX_LEVEL = $813D;
- GL_LIGHT_MODEL_COLOR_CONTROL = $81F8;
- GL_SINGLE_COLOR = $81F9;
- GL_SEPARATE_SPECULAR_COLOR = $81FA;
- GL_SMOOTH_POINT_SIZE_RANGE = $0B12;
- GL_SMOOTH_POINT_SIZE_GRANULARITY = $0B13;
- GL_SMOOTH_LINE_WIDTH_RANGE = $0B22;
- GL_SMOOTH_LINE_WIDTH_GRANULARITY = $0B23;
- GL_ALIASED_POINT_SIZE_RANGE = $846D;
- GL_ALIASED_LINE_WIDTH_RANGE = $846E;
- GL_PACK_SKIP_IMAGES = $806B;
- GL_PACK_IMAGE_HEIGHT = $806C;
- GL_UNPACK_SKIP_IMAGES = $806D;
- GL_UNPACK_IMAGE_HEIGHT = $806E;
- GL_TEXTURE_3D = $806F;
- GL_PROXY_TEXTURE_3D = $8070;
- GL_TEXTURE_DEPTH = $8071;
- GL_TEXTURE_WRAP_R = $8072;
- GL_MAX_3D_TEXTURE_SIZE = $8073;
-var
- glDrawRangeElements: procedure(mode: GLenum; start: GLuint; _end: GLuint; count: GLsizei; _type: GLenum; const indices: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glTexImage3D: procedure(target: GLenum; level: GLint; internalformat: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glTexSubImage3D: procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glCopyTexSubImage3D: procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-function Load_GL_version_1_2: Boolean;
-
-//***** GL_ARB_imaging *****//
-const
- GL_CONSTANT_COLOR = $8001;
- GL_ONE_MINUS_CONSTANT_COLOR = $8002;
- GL_CONSTANT_ALPHA = $8003;
- GL_ONE_MINUS_CONSTANT_ALPHA = $8004;
- GL_BLEND_COLOR = $8005;
- GL_FUNC_ADD = $8006;
- GL_MIN = $8007;
- GL_MAX = $8008;
- GL_BLEND_EQUATION = $8009;
- GL_FUNC_SUBTRACT = $800A;
- GL_FUNC_REVERSE_SUBTRACT = $800B;
- GL_CONVOLUTION_1D = $8010;
- GL_CONVOLUTION_2D = $8011;
- GL_SEPARABLE_2D = $8012;
- GL_CONVOLUTION_BORDER_MODE = $8013;
- GL_CONVOLUTION_FILTER_SCALE = $8014;
- GL_CONVOLUTION_FILTER_BIAS = $8015;
- GL_REDUCE = $8016;
- GL_CONVOLUTION_FORMAT = $8017;
- GL_CONVOLUTION_WIDTH = $8018;
- GL_CONVOLUTION_HEIGHT = $8019;
- GL_MAX_CONVOLUTION_WIDTH = $801A;
- GL_MAX_CONVOLUTION_HEIGHT = $801B;
- GL_POST_CONVOLUTION_RED_SCALE = $801C;
- GL_POST_CONVOLUTION_GREEN_SCALE = $801D;
- GL_POST_CONVOLUTION_BLUE_SCALE = $801E;
- GL_POST_CONVOLUTION_ALPHA_SCALE = $801F;
- GL_POST_CONVOLUTION_RED_BIAS = $8020;
- GL_POST_CONVOLUTION_GREEN_BIAS = $8021;
- GL_POST_CONVOLUTION_BLUE_BIAS = $8022;
- GL_POST_CONVOLUTION_ALPHA_BIAS = $8023;
- GL_HISTOGRAM = $8024;
- GL_PROXY_HISTOGRAM = $8025;
- GL_HISTOGRAM_WIDTH = $8026;
- GL_HISTOGRAM_FORMAT = $8027;
- GL_HISTOGRAM_RED_SIZE = $8028;
- GL_HISTOGRAM_GREEN_SIZE = $8029;
- GL_HISTOGRAM_BLUE_SIZE = $802A;
- GL_HISTOGRAM_ALPHA_SIZE = $802B;
- GL_HISTOGRAM_LUMINANCE_SIZE = $802C;
- GL_HISTOGRAM_SINK = $802D;
- GL_MINMAX = $802E;
- GL_MINMAX_FORMAT = $802F;
- GL_MINMAX_SINK = $8030;
- GL_TABLE_TOO_LARGE = $8031;
- GL_COLOR_MATRIX = $80B1;
- GL_COLOR_MATRIX_STACK_DEPTH = $80B2;
- GL_MAX_COLOR_MATRIX_STACK_DEPTH = $80B3;
- GL_POST_COLOR_MATRIX_RED_SCALE = $80B4;
- GL_POST_COLOR_MATRIX_GREEN_SCALE = $80B5;
- GL_POST_COLOR_MATRIX_BLUE_SCALE = $80B6;
- GL_POST_COLOR_MATRIX_ALPHA_SCALE = $80B7;
- GL_POST_COLOR_MATRIX_RED_BIAS = $80B8;
- GL_POST_COLOR_MATRIX_GREEN_BIAS = $80B9;
- GL_POST_COLOR_MATRIX_BLUE_BIAS = $80BA;
- GL_POST_COLOR_MATIX_ALPHA_BIAS = $80BB;
- GL_COLOR_TABLE = $80D0;
- GL_POST_CONVOLUTION_COLOR_TABLE = $80D1;
- GL_POST_COLOR_MATRIX_COLOR_TABLE = $80D2;
- GL_PROXY_COLOR_TABLE = $80D3;
- GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = $80D4;
- GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = $80D5;
- GL_COLOR_TABLE_SCALE = $80D6;
- GL_COLOR_TABLE_BIAS = $80D7;
- GL_COLOR_TABLE_FORMAT = $80D8;
- GL_COLOR_TABLE_WIDTH = $80D9;
- GL_COLOR_TABLE_RED_SIZE = $80DA;
- GL_COLOR_TABLE_GREEN_SIZE = $80DB;
- GL_COLOR_TABLE_BLUE_SIZE = $80DC;
- GL_COLOR_TABLE_ALPHA_SIZE = $80DD;
- GL_COLOR_TABLE_LUMINANCE_SIZE = $80DE;
- GL_COLOR_TABLE_INTENSITY_SIZE = $80DF;
- GL_IGNORE_BORDER = $8150;
- GL_CONSTANT_BORDER = $8151;
- GL_WRAP_BORDER = $8152;
- GL_REPLICATE_BORDER = $8153;
- GL_CONVOLUTION_BORDER_COLOR = $8154;
-var
- glColorTable: procedure(target: GLenum; internalformat: GLenum; width: GLsizei; format: GLenum; _type: GLenum; const table: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glColorTableParameterfv: procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glColorTableParameteriv: procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glCopyColorTable: procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetColorTable: procedure(target: GLenum; format: GLenum; _type: GLenum; table: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetColorTableParameterfv: procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetColorTableParameteriv: procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glColorSubTable: procedure(target: GLenum; start: GLsizei; count: GLsizei; format: GLenum; _type: GLenum; const data: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glCopyColorSubTable: procedure(target: GLenum; start: GLsizei; x: GLint; y: GLint; width: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glConvolutionFilter1D: procedure(target: GLenum; internalformat: GLenum; width: GLsizei; format: GLenum; _type: GLenum; const image: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glConvolutionFilter2D: procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const image: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glConvolutionParameterf: procedure(target: GLenum; pname: GLenum; params: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glConvolutionParameterfv: procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glConvolutionParameteri: procedure(target: GLenum; pname: GLenum; params: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glConvolutionParameteriv: procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glCopyConvolutionFilter1D: procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glCopyConvolutionFilter2D: procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetConvolutionFilter: procedure(target: GLenum; format: GLenum; _type: GLenum; image: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetConvolutionParameterfv: procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetConvolutionParameteriv: procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetSeparableFilter: procedure(target: GLenum; format: GLenum; _type: GLenum; row: PGLvoid; column: PGLvoid; span: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glSeparableFilter2D: procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const row: PGLvoid; const column: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetHistogram: procedure(target: GLenum; reset: GLboolean; format: GLenum; _type: GLenum; values: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetHistogramParameterfv: procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetHistogramParameteriv: procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetMinmax: procedure(target: GLenum; reset: GLboolean; format: GLenum; _type: GLenum; values: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetMinmaxParameterfv: procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetMinmaxParameteriv: procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glHistogram: procedure(target: GLenum; width: GLsizei; internalformat: GLenum; sink: GLboolean); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMinmax: procedure(target: GLenum; internalformat: GLenum; sink: GLboolean); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glResetHistogram: procedure(target: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glResetMinmax: procedure(target: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glBlendEquation: procedure(mode: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glBlendColor: procedure(red: GLclampf; green: GLclampf; blue: GLclampf; alpha: GLclampf); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-function Load_GL_ARB_imaging: Boolean;
-
-//***** GL_version_1_3 *****//
-const
- GL_TEXTURE0 = $84C0;
- GL_TEXTURE1 = $84C1;
- GL_TEXTURE2 = $84C2;
- GL_TEXTURE3 = $84C3;
- GL_TEXTURE4 = $84C4;
- GL_TEXTURE5 = $84C5;
- GL_TEXTURE6 = $84C6;
- GL_TEXTURE7 = $84C7;
- GL_TEXTURE8 = $84C8;
- GL_TEXTURE9 = $84C9;
- GL_TEXTURE10 = $84CA;
- GL_TEXTURE11 = $84CB;
- GL_TEXTURE12 = $84CC;
- GL_TEXTURE13 = $84CD;
- GL_TEXTURE14 = $84CE;
- GL_TEXTURE15 = $84CF;
- GL_TEXTURE16 = $84D0;
- GL_TEXTURE17 = $84D1;
- GL_TEXTURE18 = $84D2;
- GL_TEXTURE19 = $84D3;
- GL_TEXTURE20 = $84D4;
- GL_TEXTURE21 = $84D5;
- GL_TEXTURE22 = $84D6;
- GL_TEXTURE23 = $84D7;
- GL_TEXTURE24 = $84D8;
- GL_TEXTURE25 = $84D9;
- GL_TEXTURE26 = $84DA;
- GL_TEXTURE27 = $84DB;
- GL_TEXTURE28 = $84DC;
- GL_TEXTURE29 = $84DD;
- GL_TEXTURE30 = $84DE;
- GL_TEXTURE31 = $84DF;
- GL_ACTIVE_TEXTURE = $84E0;
- GL_CLIENT_ACTIVE_TEXTURE = $84E1;
- GL_MAX_TEXTURE_UNITS = $84E2;
- GL_TRANSPOSE_MODELVIEW_MATRIX = $84E3;
- GL_TRANSPOSE_PROJECTION_MATRIX = $84E4;
- GL_TRANSPOSE_TEXTURE_MATRIX = $84E5;
- GL_TRANSPOSE_COLOR_MATRIX = $84E6;
- GL_MULTISAMPLE = $809D;
- GL_SAMPLE_ALPHA_TO_COVERAGE = $809E;
- GL_SAMPLE_ALPHA_TO_ONE = $809F;
- GL_SAMPLE_COVERAGE = $80A0;
- GL_SAMPLE_BUFFERS = $80A8;
- GL_SAMPLES = $80A9;
- GL_SAMPLE_COVERAGE_VALUE = $80AA;
- GL_SAMPLE_COVERAGE_INVERT = $80AB;
- GL_MULTISAMPLE_BIT = $20000000;
- GL_NORMAL_MAP = $8511;
- GL_REFLECTION_MAP = $8512;
- GL_TEXTURE_CUBE_MAP = $8513;
- GL_TEXTURE_BINDING_CUBE_MAP = $8514;
- GL_TEXTURE_CUBE_MAP_POSITIVE_X = $8515;
- GL_TEXTURE_CUBE_MAP_NEGATIVE_X = $8516;
- GL_TEXTURE_CUBE_MAP_POSITIVE_Y = $8517;
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = $8518;
- GL_TEXTURE_CUBE_MAP_POSITIVE_Z = $8519;
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = $851A;
- GL_PROXY_TEXTURE_CUBE_MAP = $851B;
- GL_MAX_CUBE_MAP_TEXTURE_SIZE = $851C;
- GL_COMPRESSED_ALPHA = $84E9;
- GL_COMPRESSED_LUMINANCE = $84EA;
- GL_COMPRESSED_LUMINANCE_ALPHA = $84EB;
- GL_COMPRESSED_INTENSITY = $84EC;
- GL_COMPRESSED_RGB = $84ED;
- GL_COMPRESSED_RGBA = $84EE;
- GL_TEXTURE_COMPRESSION_HINT = $84EF;
- GL_TEXTURE_COMPRESSED_IMAGE_SIZE = $86A0;
- GL_TEXTURE_COMPRESSED = $86A1;
- GL_NUM_COMPRESSED_TEXTURE_FORMATS = $86A2;
- GL_COMPRESSED_TEXTURE_FORMATS = $86A3;
- GL_CLAMP_TO_BORDER = $812D;
- GL_CLAMP_TO_BORDER_SGIS = $812D;
- GL_COMBINE = $8570;
- GL_COMBINE_RGB = $8571;
- GL_COMBINE_ALPHA = $8572;
- GL_SOURCE0_RGB = $8580;
- GL_SOURCE1_RGB = $8581;
- GL_SOURCE2_RGB = $8582;
- GL_SOURCE0_ALPHA = $8588;
- GL_SOURCE1_ALPHA = $8589;
- GL_SOURCE2_ALPHA = $858A;
- GL_OPERAND0_RGB = $8590;
- GL_OPERAND1_RGB = $8591;
- GL_OPERAND2_RGB = $8592;
- GL_OPERAND0_ALPHA = $8598;
- GL_OPERAND1_ALPHA = $8599;
- GL_OPERAND2_ALPHA = $859A;
- GL_RGB_SCALE = $8573;
- GL_ADD_SIGNED = $8574;
- GL_INTERPOLATE = $8575;
- GL_SUBTRACT = $84E7;
- GL_CONSTANT = $8576;
- GL_PRIMARY_COLOR = $8577;
- GL_PREVIOUS = $8578;
- GL_DOT3_RGB = $86AE;
- GL_DOT3_RGBA = $86AF;
-var
- glActiveTexture: procedure(texture: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glClientActiveTexture: procedure(texture: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMultiTexCoord1d: procedure(target: GLenum; s: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMultiTexCoord1dv: procedure(target: GLenum; const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMultiTexCoord1f: procedure(target: GLenum; s: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMultiTexCoord1fv: procedure(target: GLenum; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMultiTexCoord1i: procedure(target: GLenum; s: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMultiTexCoord1iv: procedure(target: GLenum; const v: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMultiTexCoord1s: procedure(target: GLenum; s: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMultiTexCoord1sv: procedure(target: GLenum; const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMultiTexCoord2d: procedure(target: GLenum; s: GLdouble; t: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMultiTexCoord2dv: procedure(target: GLenum; const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMultiTexCoord2f: procedure(target: GLenum; s: GLfloat; t: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMultiTexCoord2fv: procedure(target: GLenum; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMultiTexCoord2i: procedure(target: GLenum; s: GLint; t: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMultiTexCoord2iv: procedure(target: GLenum; const v: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMultiTexCoord2s: procedure(target: GLenum; s: GLshort; t: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMultiTexCoord2sv: procedure(target: GLenum; const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMultiTexCoord3d: procedure(target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMultiTexCoord3dv: procedure(target: GLenum; const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMultiTexCoord3f: procedure(target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMultiTexCoord3fv: procedure(target: GLenum; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMultiTexCoord3i: procedure(target: GLenum; s: GLint; t: GLint; r: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMultiTexCoord3iv: procedure(target: GLenum; const v: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMultiTexCoord3s: procedure(target: GLenum; s: GLshort; t: GLshort; r: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMultiTexCoord3sv: procedure(target: GLenum; const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMultiTexCoord4d: procedure(target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble; q: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMultiTexCoord4dv: procedure(target: GLenum; const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMultiTexCoord4f: procedure(target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat; q: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMultiTexCoord4fv: procedure(target: GLenum; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMultiTexCoord4i: procedure(target: GLenum; s: GLint; t: GLint; r: GLint; q: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMultiTexCoord4iv: procedure(target: GLenum; const v: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMultiTexCoord4s: procedure(target: GLenum; s: GLshort; t: GLshort; r: GLshort; q: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMultiTexCoord4sv: procedure(target: GLenum; const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glLoadTransposeMatrixf: procedure(const m: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glLoadTransposeMatrixd: procedure(const m: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMultTransposeMatrixf: procedure(const m: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMultTransposeMatrixd: procedure(const m: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glSampleCoverage: procedure(value: GLclampf; invert: GLboolean); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glCompressedTexImage3D: procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glCompressedTexImage2D: procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glCompressedTexImage1D: procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glCompressedTexSubImage3D: procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glCompressedTexSubImage2D: procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glCompressedTexSubImage1D: procedure(target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetCompressedTexImage: procedure(target: GLenum; level: GLint; img: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-function Load_GL_version_1_3: Boolean;
-
-//***** GL_ARB_multitexture *****//
-const
- GL_TEXTURE0_ARB = $84C0;
- GL_TEXTURE1_ARB = $84C1;
- GL_TEXTURE2_ARB = $84C2;
- GL_TEXTURE3_ARB = $84C3;
- GL_TEXTURE4_ARB = $84C4;
- GL_TEXTURE5_ARB = $84C5;
- GL_TEXTURE6_ARB = $84C6;
- GL_TEXTURE7_ARB = $84C7;
- GL_TEXTURE8_ARB = $84C8;
- GL_TEXTURE9_ARB = $84C9;
- GL_TEXTURE10_ARB = $84CA;
- GL_TEXTURE11_ARB = $84CB;
- GL_TEXTURE12_ARB = $84CC;
- GL_TEXTURE13_ARB = $84CD;
- GL_TEXTURE14_ARB = $84CE;
- GL_TEXTURE15_ARB = $84CF;
- GL_TEXTURE16_ARB = $84D0;
- GL_TEXTURE17_ARB = $84D1;
- GL_TEXTURE18_ARB = $84D2;
- GL_TEXTURE19_ARB = $84D3;
- GL_TEXTURE20_ARB = $84D4;
- GL_TEXTURE21_ARB = $84D5;
- GL_TEXTURE22_ARB = $84D6;
- GL_TEXTURE23_ARB = $84D7;
- GL_TEXTURE24_ARB = $84D8;
- GL_TEXTURE25_ARB = $84D9;
- GL_TEXTURE26_ARB = $84DA;
- GL_TEXTURE27_ARB = $84DB;
- GL_TEXTURE28_ARB = $84DC;
- GL_TEXTURE29_ARB = $84DD;
- GL_TEXTURE30_ARB = $84DE;
- GL_TEXTURE31_ARB = $84DF;
- GL_ACTIVE_TEXTURE_ARB = $84E0;
- GL_CLIENT_ACTIVE_TEXTURE_ARB = $84E1;
- GL_MAX_TEXTURE_UNITS_ARB = $84E2;
-var
- glActiveTextureARB: procedure(texture: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glClientActiveTextureARB: procedure(texture: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMultiTexCoord1dARB: procedure(target: GLenum; s: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMultiTexCoord1dvARB: procedure(target: GLenum; const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMultiTexCoord1fARB: procedure(target: GLenum; s: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMultiTexCoord1fvARB: procedure(target: GLenum; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMultiTexCoord1iARB: procedure(target: GLenum; s: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMultiTexCoord1ivARB: procedure(target: GLenum; const v: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMultiTexCoord1sARB: procedure(target: GLenum; s: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMultiTexCoord1svARB: procedure(target: GLenum; const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMultiTexCoord2dARB: procedure(target: GLenum; s: GLdouble; t: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMultiTexCoord2dvARB: procedure(target: GLenum; const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMultiTexCoord2fARB: procedure(target: GLenum; s: GLfloat; t: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMultiTexCoord2fvARB: procedure(target: GLenum; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMultiTexCoord2iARB: procedure(target: GLenum; s: GLint; t: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMultiTexCoord2ivARB: procedure(target: GLenum; const v: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMultiTexCoord2sARB: procedure(target: GLenum; s: GLshort; t: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMultiTexCoord2svARB: procedure(target: GLenum; const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMultiTexCoord3dARB: procedure(target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMultiTexCoord3dvARB: procedure(target: GLenum; const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMultiTexCoord3fARB: procedure(target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMultiTexCoord3fvARB: procedure(target: GLenum; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMultiTexCoord3iARB: procedure(target: GLenum; s: GLint; t: GLint; r: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMultiTexCoord3ivARB: procedure(target: GLenum; const v: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMultiTexCoord3sARB: procedure(target: GLenum; s: GLshort; t: GLshort; r: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMultiTexCoord3svARB: procedure(target: GLenum; const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMultiTexCoord4dARB: procedure(target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble; q: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMultiTexCoord4dvARB: procedure(target: GLenum; const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMultiTexCoord4fARB: procedure(target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat; q: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMultiTexCoord4fvARB: procedure(target: GLenum; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMultiTexCoord4iARB: procedure(target: GLenum; s: GLint; t: GLint; r: GLint; q: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMultiTexCoord4ivARB: procedure(target: GLenum; const v: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMultiTexCoord4sARB: procedure(target: GLenum; s: GLshort; t: GLshort; r: GLshort; q: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMultiTexCoord4svARB: procedure(target: GLenum; const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-function Load_GL_ARB_multitexture: Boolean;
-
-//***** GL_ARB_transpose_matrix *****//
-const
- GL_TRANSPOSE_MODELVIEW_MATRIX_ARB = $84E3;
- GL_TRANSPOSE_PROJECTION_MATRIX_ARB = $84E4;
- GL_TRANSPOSE_TEXTURE_MATRIX_ARB = $84E5;
- GL_TRANSPOSE_COLOR_MATRIX_ARB = $84E6;
-var
- glLoadTransposeMatrixfARB: procedure(m: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glLoadTransposeMatrixdARB: procedure(m: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMultTransposeMatrixfARB: procedure(m: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMultTransposeMatrixdARB: procedure(m: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-function Load_GL_ARB_transpose_matrix: Boolean;
-
-//***** GL_ARB_multisample *****//
-const
- WGL_SAMPLE_BUFFERS_ARB = $2041;
- WGL_SAMPLES_ARB = $2042;
- GL_MULTISAMPLE_ARB = $809D;
- GL_SAMPLE_ALPHA_TO_COVERAGE_ARB = $809E;
- GL_SAMPLE_ALPHA_TO_ONE_ARB = $809F;
- GL_SAMPLE_COVERAGE_ARB = $80A0;
- GL_MULTISAMPLE_BIT_ARB = $20000000;
- GL_SAMPLE_BUFFERS_ARB = $80A8;
- GL_SAMPLES_ARB = $80A9;
- GL_SAMPLE_COVERAGE_VALUE_ARB = $80AA;
- GL_SAMPLE_COVERAGE_INVERT_ARB = $80AB;
-var
- glSampleCoverageARB: procedure(value: GLclampf; invert: GLboolean); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-function Load_GL_ARB_multisample: Boolean;
-
-//***** GL_ARB_texture_env_add *****//
-
-function Load_GL_ARB_texture_env_add: Boolean;
-
-{$IFDEF WINDOWS}
-//***** WGL_ARB_extensions_string *****//
-var
- wglGetExtensionsStringARB: function(hdc: HDC): Pchar; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-function Load_WGL_ARB_extensions_string: Boolean;
-
-//***** WGL_ARB_buffer_region *****//
-const
- WGL_FRONT_COLOR_BUFFER_BIT_ARB = $0001;
- WGL_BACK_COLOR_BUFFER_BIT_ARB = $0002;
- WGL_DEPTH_BUFFER_BIT_ARB = $0004;
- WGL_STENCIL_BUFFER_BIT_ARB = $0008;
-var
- wglCreateBufferRegionARB: function(hDC: HDC; iLayerPlane: GLint; uType: GLuint): THandle; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- wglDeleteBufferRegionARB: procedure(hRegion: THandle); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- wglSaveBufferRegionARB: function(hRegion: THandle; x: GLint; y: GLint; width: GLint; height: GLint): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- wglRestoreBufferRegionARB: function(hRegion: THandle; x: GLint; y: GLint; width: GLint; height: GLint; xSrc: GLint; ySrc: GLint): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-function Load_WGL_ARB_buffer_region: Boolean;
-{$ENDIF}
-
-//***** GL_ARB_texture_cube_map *****//
-const
- GL_NORMAL_MAP_ARB = $8511;
- GL_REFLECTION_MAP_ARB = $8512;
- GL_TEXTURE_CUBE_MAP_ARB = $8513;
- GL_TEXTURE_BINDING_CUBE_MAP_ARB = $8514;
- GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = $8515;
- GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = $8516;
- GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = $8517;
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = $8518;
- GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = $8519;
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = $851A;
- GL_PROXY_TEXTURE_CUBE_MAP_ARB = $851B;
- GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = $851C;
-
-function Load_GL_ARB_texture_cube_map: Boolean;
-
-//***** GL_ARB_depth_texture *****//
-const
- GL_DEPTH_COMPONENT16_ARB = $81A5;
- GL_DEPTH_COMPONENT24_ARB = $81A6;
- GL_DEPTH_COMPONENT32_ARB = $81A7;
- GL_TEXTURE_DEPTH_SIZE_ARB = $884A;
- GL_DEPTH_TEXTURE_MODE_ARB = $884B;
-
-function Load_GL_ARB_depth_texture: Boolean;
-
-//***** GL_ARB_point_parameters *****//
-const
- GL_POINT_SIZE_MIN_ARB = $8126;
- GL_POINT_SIZE_MAX_ARB = $8127;
- GL_POINT_FADE_THRESHOLD_SIZE_ARB = $8128;
- GL_POINT_DISTANCE_ATTENUATION_ARB = $8129;
-var
- glPointParameterfARB: procedure(pname: GLenum; param: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glPointParameterfvARB: procedure(pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-function Load_GL_ARB_point_parameters: Boolean;
-
-//***** GL_ARB_shadow *****//
-const
- GL_TEXTURE_COMPARE_MODE_ARB = $884C;
- GL_TEXTURE_COMPARE_FUNC_ARB = $884D;
- GL_COMPARE_R_TO_TEXTURE_ARB = $884E;
-
-function Load_GL_ARB_shadow: Boolean;
-
-//***** GL_ARB_shadow_ambient *****//
-const
- GL_TEXTURE_COMPARE_FAIL_VALUE_ARB = $80BF;
-
-function Load_GL_ARB_shadow_ambient: Boolean;
-
-//***** GL_ARB_texture_border_clamp *****//
-const
- GL_CLAMP_TO_BORDER_ARB = $812D;
-
-function Load_GL_ARB_texture_border_clamp: Boolean;
-
-//***** GL_ARB_texture_compression *****//
-const
- GL_COMPRESSED_ALPHA_ARB = $84E9;
- GL_COMPRESSED_LUMINANCE_ARB = $84EA;
- GL_COMPRESSED_LUMINANCE_ALPHA_ARB = $84EB;
- GL_COMPRESSED_INTENSITY_ARB = $84EC;
- GL_COMPRESSED_RGB_ARB = $84ED;
- GL_COMPRESSED_RGBA_ARB = $84EE;
- GL_TEXTURE_COMPRESSION_HINT_ARB = $84EF;
- GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB = $86A0;
- GL_TEXTURE_COMPRESSED_ARB = $86A1;
- GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = $86A2;
- GL_COMPRESSED_TEXTURE_FORMATS_ARB = $86A3;
-var
- glCompressedTexImage3DARB: procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glCompressedTexImage2DARB: procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glCompressedTexImage1DARB: procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glCompressedTexSubImage3DARB: procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glCompressedTexSubImage2DARB: procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glCompressedTexSubImage1DARB: procedure(target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetCompressedTexImageARB: procedure(target: GLenum; lod: GLint; img: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-function Load_GL_ARB_texture_compression: Boolean;
-
-//***** GL_ARB_texture_env_combine *****//
-const
- GL_COMBINE_ARB = $8570;
- GL_COMBINE_RGB_ARB = $8571;
- GL_COMBINE_ALPHA_ARB = $8572;
- GL_SOURCE0_RGB_ARB = $8580;
- GL_SOURCE1_RGB_ARB = $8581;
- GL_SOURCE2_RGB_ARB = $8582;
- GL_SOURCE0_ALPHA_ARB = $8588;
- GL_SOURCE1_ALPHA_ARB = $8589;
- GL_SOURCE2_ALPHA_ARB = $858A;
- GL_OPERAND0_RGB_ARB = $8590;
- GL_OPERAND1_RGB_ARB = $8591;
- GL_OPERAND2_RGB_ARB = $8592;
- GL_OPERAND0_ALPHA_ARB = $8598;
- GL_OPERAND1_ALPHA_ARB = $8599;
- GL_OPERAND2_ALPHA_ARB = $859A;
- GL_RGB_SCALE_ARB = $8573;
- GL_ADD_SIGNED_ARB = $8574;
- GL_INTERPOLATE_ARB = $8575;
- GL_SUBTRACT_ARB = $84E7;
- GL_CONSTANT_ARB = $8576;
- GL_PRIMARY_COLOR_ARB = $8577;
- GL_PREVIOUS_ARB = $8578;
-
-function Load_GL_ARB_texture_env_combine: Boolean;
-
-//***** GL_ARB_texture_env_crossbar *****//
-
-function Load_GL_ARB_texture_env_crossbar: Boolean;
-
-//***** GL_ARB_texture_env_dot3 *****//
-const
- GL_DOT3_RGB_ARB = $86AE;
- GL_DOT3_RGBA_ARB = $86AF;
-
-function Load_GL_ARB_texture_env_dot3: Boolean;
-
-//***** GL_ARB_texture_mirrored_repeat *****//
-const
- GL_MIRRORED_REPEAT_ARB = $8370;
-
-function Load_GL_ARB_texture_mirrored_repeat: Boolean;
-
-//***** GL_ARB_vertex_blend *****//
-const
- GL_MAX_VERTEX_UNITS_ARB = $86A4;
- GL_ACTIVE_VERTEX_UNITS_ARB = $86A5;
- GL_WEIGHT_SUM_UNITY_ARB = $86A6;
- GL_VERTEX_BLEND_ARB = $86A7;
- GL_MODELVIEW0_ARB = $1700;
- GL_MODELVIEW1_ARB = $850A;
- GL_MODELVIEW2_ARB = $8722;
- GL_MODELVIEW3_ARB = $8723;
- GL_MODELVIEW4_ARB = $8724;
- GL_MODELVIEW5_ARB = $8725;
- GL_MODELVIEW6_ARB = $8726;
- GL_MODELVIEW7_ARB = $8727;
- GL_MODELVIEW8_ARB = $8728;
- GL_MODELVIEW9_ARB = $8729;
- GL_MODELVIEW10_ARB = $872A;
- GL_MODELVIEW11_ARB = $872B;
- GL_MODELVIEW12_ARB = $872C;
- GL_MODELVIEW13_ARB = $872D;
- GL_MODELVIEW14_ARB = $872E;
- GL_MODELVIEW15_ARB = $872F;
- GL_MODELVIEW16_ARB = $8730;
- GL_MODELVIEW17_ARB = $8731;
- GL_MODELVIEW18_ARB = $8732;
- GL_MODELVIEW19_ARB = $8733;
- GL_MODELVIEW20_ARB = $8734;
- GL_MODELVIEW21_ARB = $8735;
- GL_MODELVIEW22_ARB = $8736;
- GL_MODELVIEW23_ARB = $8737;
- GL_MODELVIEW24_ARB = $8738;
- GL_MODELVIEW25_ARB = $8739;
- GL_MODELVIEW26_ARB = $873A;
- GL_MODELVIEW27_ARB = $873B;
- GL_MODELVIEW28_ARB = $873C;
- GL_MODELVIEW29_ARB = $873D;
- GL_MODELVIEW30_ARB = $873E;
- GL_MODELVIEW31_ARB = $873F;
- GL_CURRENT_WEIGHT_ARB = $86A8;
- GL_WEIGHT_ARRAY_TYPE_ARB = $86A9;
- GL_WEIGHT_ARRAY_STRIDE_ARB = $86AA;
- GL_WEIGHT_ARRAY_SIZE_ARB = $86AB;
- GL_WEIGHT_ARRAY_POINTER_ARB = $86AC;
- GL_WEIGHT_ARRAY_ARB = $86AD;
-var
- glWeightbvARB: procedure(size: GLint; weights: PGLbyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glWeightsvARB: procedure(size: GLint; weights: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glWeightivARB: procedure(size: GLint; weights: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glWeightfvARB: procedure(size: GLint; weights: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glWeightdvARB: procedure(size: GLint; weights: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glWeightvARB: procedure(size: GLint; weights: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glWeightubvARB: procedure(size: GLint; weights: PGLubyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glWeightusvARB: procedure(size: GLint; weights: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glWeightuivARB: procedure(size: GLint; weights: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glWeightPointerARB: procedure(size: GLint; _type: GLenum; stride: GLsizei; pointer: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexBlendARB: procedure(count: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-function Load_GL_ARB_vertex_blend: Boolean;
-
-//***** GL_ARB_vertex_program *****//
-const
- GL_VERTEX_PROGRAM_ARB = $8620;
- GL_VERTEX_PROGRAM_POINT_SIZE_ARB = $8642;
- GL_VERTEX_PROGRAM_TWO_SIDE_ARB = $8643;
- GL_COLOR_SUM_ARB = $8458;
- GL_PROGRAM_FORMAT_ASCII_ARB = $8875;
- GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = $8622;
- GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = $8623;
- GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = $8624;
- GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB = $8625;
- GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = $886A;
- GL_CURRENT_VERTEX_ATTRIB_ARB = $8626;
- GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = $8645;
- GL_PROGRAM_LENGTH_ARB = $8627;
- GL_PROGRAM_FORMAT_ARB = $8876;
- GL_PROGRAM_BINDING_ARB = $8677;
- GL_PROGRAM_INSTRUCTIONS_ARB = $88A0;
- GL_MAX_PROGRAM_INSTRUCTIONS_ARB = $88A1;
- GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB = $88A2;
- GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = $88A3;
- GL_PROGRAM_TEMPORARIES_ARB = $88A4;
- GL_MAX_PROGRAM_TEMPORARIES_ARB = $88A5;
- GL_PROGRAM_NATIVE_TEMPORARIES_ARB = $88A6;
- GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = $88A7;
- GL_PROGRAM_PARAMETERS_ARB = $88A8;
- GL_MAX_PROGRAM_PARAMETERS_ARB = $88A9;
- GL_PROGRAM_NATIVE_PARAMETERS_ARB = $88AA;
- GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = $88AB;
- GL_PROGRAM_ATTRIBS_ARB = $88AC;
- GL_MAX_PROGRAM_ATTRIBS_ARB = $88AD;
- GL_PROGRAM_NATIVE_ATTRIBS_ARB = $88AE;
- GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = $88AF;
- GL_PROGRAM_ADDRESS_REGISTERS_ARB = $88B0;
- GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = $88B1;
- GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = $88B2;
- GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = $88B3;
- GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = $88B4;
- GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = $88B5;
- GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB = $88B6;
- GL_PROGRAM_STRING_ARB = $8628;
- GL_PROGRAM_ERROR_POSITION_ARB = $864B;
- GL_CURRENT_MATRIX_ARB = $8641;
- GL_TRANSPOSE_CURRENT_MATRIX_ARB = $88B7;
- GL_CURRENT_MATRIX_STACK_DEPTH_ARB = $8640;
- GL_MAX_VERTEX_ATTRIBS_ARB = $8869;
- GL_MAX_PROGRAM_MATRICES_ARB = $862F;
- GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = $862E;
- GL_PROGRAM_ERROR_STRING_ARB = $8874;
- GL_MATRIX0_ARB = $88C0;
- GL_MATRIX1_ARB = $88C1;
- GL_MATRIX2_ARB = $88C2;
- GL_MATRIX3_ARB = $88C3;
- GL_MATRIX4_ARB = $88C4;
- GL_MATRIX5_ARB = $88C5;
- GL_MATRIX6_ARB = $88C6;
- GL_MATRIX7_ARB = $88C7;
- GL_MATRIX8_ARB = $88C8;
- GL_MATRIX9_ARB = $88C9;
- GL_MATRIX10_ARB = $88CA;
- GL_MATRIX11_ARB = $88CB;
- GL_MATRIX12_ARB = $88CC;
- GL_MATRIX13_ARB = $88CD;
- GL_MATRIX14_ARB = $88CE;
- GL_MATRIX15_ARB = $88CF;
- GL_MATRIX16_ARB = $88D0;
- GL_MATRIX17_ARB = $88D1;
- GL_MATRIX18_ARB = $88D2;
- GL_MATRIX19_ARB = $88D3;
- GL_MATRIX20_ARB = $88D4;
- GL_MATRIX21_ARB = $88D5;
- GL_MATRIX22_ARB = $88D6;
- GL_MATRIX23_ARB = $88D7;
- GL_MATRIX24_ARB = $88D8;
- GL_MATRIX25_ARB = $88D9;
- GL_MATRIX26_ARB = $88DA;
- GL_MATRIX27_ARB = $88DB;
- GL_MATRIX28_ARB = $88DC;
- GL_MATRIX29_ARB = $88DD;
- GL_MATRIX30_ARB = $88DE;
- GL_MATRIX31_ARB = $88DF;
-var
- glVertexAttrib1sARB: procedure(index: GLuint; x: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib1fARB: procedure(index: GLuint; x: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib1dARB: procedure(index: GLuint; x: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib2sARB: procedure(index: GLuint; x: GLshort; y: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib2fARB: procedure(index: GLuint; x: GLfloat; y: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib2dARB: procedure(index: GLuint; x: GLdouble; y: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib3sARB: procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib3fARB: procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib3dARB: procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib4sARB: procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib4fARB: procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib4dARB: procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib4NubARB: procedure(index: GLuint; x: GLubyte; y: GLubyte; z: GLubyte; w: GLubyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib1svARB: procedure(index: GLuint; const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib1fvARB: procedure(index: GLuint; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib1dvARB: procedure(index: GLuint; const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib2svARB: procedure(index: GLuint; const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib2fvARB: procedure(index: GLuint; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib2dvARB: procedure(index: GLuint; const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib3svARB: procedure(index: GLuint; const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib3fvARB: procedure(index: GLuint; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib3dvARB: procedure(index: GLuint; const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib4bvARB: procedure(index: GLuint; const v: PGLbyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib4svARB: procedure(index: GLuint; const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib4ivARB: procedure(index: GLuint; const v: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib4ubvARB: procedure(index: GLuint; const v: PGLubyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib4usvARB: procedure(index: GLuint; const v: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib4uivARB: procedure(index: GLuint; const v: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib4fvARB: procedure(index: GLuint; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib4dvARB: procedure(index: GLuint; const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib4NbvARB: procedure(index: GLuint; const v: PGLbyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib4NsvARB: procedure(index: GLuint; const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib4NivARB: procedure(index: GLuint; const v: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib4NubvARB: procedure(index: GLuint; const v: PGLubyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib4NusvARB: procedure(index: GLuint; const v: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib4NuivARB: procedure(index: GLuint; const v: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttribPointerARB: procedure(index: GLuint; size: GLint; _type: GLenum; normalized: GLboolean; stride: GLsizei; const pointer: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glEnableVertexAttribArrayARB: procedure(index: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glDisableVertexAttribArrayARB: procedure(index: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glProgramStringARB: procedure(target: GLenum; format: GLenum; len: GLsizei; const _string: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glBindProgramARB: procedure(target: GLenum; _program: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glDeleteProgramsARB: procedure(n: GLsizei; const programs: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGenProgramsARB: procedure(n: GLsizei; programs: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glProgramEnvParameter4dARB: procedure(target: GLenum; index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glProgramEnvParameter4dvARB: procedure(target: GLenum; index: GLuint; const params: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glProgramEnvParameter4fARB: procedure(target: GLenum; index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glProgramEnvParameter4fvARB: procedure(target: GLenum; index: GLuint; const params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glProgramLocalParameter4dARB: procedure(target: GLenum; index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glProgramLocalParameter4dvARB: procedure(target: GLenum; index: GLuint; const params: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glProgramLocalParameter4fARB: procedure(target: GLenum; index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glProgramLocalParameter4fvARB: procedure(target: GLenum; index: GLuint; const params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetProgramEnvParameterdvARB: procedure(target: GLenum; index: GLuint; params: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetProgramEnvParameterfvARB: procedure(target: GLenum; index: GLuint; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetProgramLocalParameterdvARB: procedure(target: GLenum; index: GLuint; params: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetProgramLocalParameterfvARB: procedure(target: GLenum; index: GLuint; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetProgramivARB: procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetProgramStringARB: procedure(target: GLenum; pname: GLenum; _string: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetVertexAttribdvARB: procedure(index: GLuint; pname: GLenum; params: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetVertexAttribfvARB: procedure(index: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetVertexAttribivARB: procedure(index: GLuint; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetVertexAttribPointervARB: procedure(index: GLuint; pname: GLenum; pointer: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glIsProgramARB: function(_program: GLuint): GLboolean; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-function Load_GL_ARB_vertex_program: Boolean;
-
-//***** GL_ARB_window_pos *****//
-var
- glWindowPos2dARB: procedure(x: GLdouble; y: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glWindowPos2fARB: procedure(x: GLfloat; y: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glWindowPos2iARB: procedure(x: GLint; y: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glWindowPos2sARB: procedure(x: GLshort; y: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glWindowPos2dvARB: procedure(const p: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glWindowPos2fvARB: procedure(const p: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glWindowPos2ivARB: procedure(const p: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glWindowPos2svARB: procedure(const p: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glWindowPos3dARB: procedure(x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glWindowPos3fARB: procedure(x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glWindowPos3iARB: procedure(x: GLint; y: GLint; z: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glWindowPos3sARB: procedure(x: GLshort; y: GLshort; z: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glWindowPos3dvARB: procedure(const p: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glWindowPos3fvARB: procedure(const p: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glWindowPos3ivARB: procedure(const p: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glWindowPos3svARB: procedure(const p: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-function Load_GL_ARB_window_pos: Boolean;
-
-//***** GL_EXT_422_pixels *****//
-const
- GL_422_EXT = $80CC;
- GL_422_REV_EXT = $80CD;
- GL_422_AVERAGE_EXT = $80CE;
- GL_422_REV_AVERAGE_EXT = $80CF;
-
-function Load_GL_EXT_422_pixels: Boolean;
-
-//***** GL_EXT_abgr *****//
-const
- GL_ABGR_EXT = $8000;
-
-function Load_GL_EXT_abgr: Boolean;
-
-//***** GL_EXT_bgra *****//
-const
- GL_BGR_EXT = $80E0;
- GL_BGRA_EXT = $80E1;
-
-function Load_GL_EXT_bgra: Boolean;
-
-//***** GL_EXT_blend_color *****//
-const
- GL_CONSTANT_COLOR_EXT = $8001;
- GL_ONE_MINUS_CONSTANT_COLOR_EXT = $8002;
- GL_CONSTANT_ALPHA_EXT = $8003;
- GL_ONE_MINUS_CONSTANT_ALPHA_EXT = $8004;
- GL_BLEND_COLOR_EXT = $8005;
-var
- glBlendColorEXT: procedure(red: GLclampf; green: GLclampf; blue: GLclampf; alpha: GLclampf); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-function Load_GL_EXT_blend_color: Boolean;
-
-//***** GL_EXT_blend_func_separate *****//
-const
- GL_BLEND_DST_RGB_EXT = $80C8;
- GL_BLEND_SRC_RGB_EXT = $80C9;
- GL_BLEND_DST_ALPHA_EXT = $80CA;
- GL_BLEND_SRC_ALPHA_EXT = $80CB;
-var
- glBlendFuncSeparateEXT: procedure(sfactorRGB: GLenum; dfactorRGB: GLenum; sfactorAlpha: GLenum; dfactorAlpha: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-function Load_GL_EXT_blend_func_separate: Boolean;
-
-//***** GL_EXT_blend_logic_op *****//
-
-function Load_GL_EXT_blend_logic_op: Boolean;
-
-//***** GL_EXT_blend_minmax *****//
-const
- GL_FUNC_ADD_EXT = $8006;
- GL_MIN_EXT = $8007;
- GL_MAX_EXT = $8008;
- GL_BLEND_EQUATION_EXT = $8009;
-var
- glBlendEquationEXT: procedure(mode: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-function Load_GL_EXT_blend_minmax: Boolean;
-
-//***** GL_EXT_blend_subtract *****//
-const
- GL_FUNC_SUBTRACT_EXT = $800A;
- GL_FUNC_REVERSE_SUBTRACT_EXT = $800B;
-
-function Load_GL_EXT_blend_subtract: Boolean;
-
-//***** GL_EXT_clip_volume_hint *****//
-const
- GL_CLIP_VOLUME_CLIPPING_HINT_EXT = $80F0;
-
-function Load_GL_EXT_clip_volume_hint: Boolean;
-
-//***** GL_EXT_color_subtable *****//
-var
- glColorSubTableEXT: procedure(target: GLenum; start: GLsizei; count: GLsizei; format: GLenum; _type: GLenum; const data: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glCopyColorSubTableEXT: procedure(target: GLenum; start: GLsizei; x: GLint; y: GLint; width: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-function Load_GL_EXT_color_subtable: Boolean;
-
-//***** GL_EXT_compiled_vertex_array *****//
-const
- GL_ARRAY_ELEMENT_LOCK_FIRST_EXT = $81A8;
- GL_ARRAY_ELEMENT_LOCK_COUNT_EXT = $81A9;
-var
- glLockArraysEXT: procedure(first: GLint; count: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glUnlockArraysEXT: procedure(); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-function Load_GL_EXT_compiled_vertex_array: Boolean;
-
-//***** GL_EXT_convolution *****//
-const
- GL_CONVOLUTION_1D_EXT = $8010;
- GL_CONVOLUTION_2D_EXT = $8011;
- GL_SEPARABLE_2D_EXT = $8012;
- GL_CONVOLUTION_BORDER_MODE_EXT = $8013;
- GL_CONVOLUTION_FILTER_SCALE_EXT = $8014;
- GL_CONVOLUTION_FILTER_BIAS_EXT = $8015;
- GL_REDUCE_EXT = $8016;
- GL_CONVOLUTION_FORMAT_EXT = $8017;
- GL_CONVOLUTION_WIDTH_EXT = $8018;
- GL_CONVOLUTION_HEIGHT_EXT = $8019;
- GL_MAX_CONVOLUTION_WIDTH_EXT = $801A;
- GL_MAX_CONVOLUTION_HEIGHT_EXT = $801B;
- GL_POST_CONVOLUTION_RED_SCALE_EXT = $801C;
- GL_POST_CONVOLUTION_GREEN_SCALE_EXT = $801D;
- GL_POST_CONVOLUTION_BLUE_SCALE_EXT = $801E;
- GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = $801F;
- GL_POST_CONVOLUTION_RED_BIAS_EXT = $8020;
- GL_POST_CONVOLUTION_GREEN_BIAS_EXT = $8021;
- GL_POST_CONVOLUTION_BLUE_BIAS_EXT = $8022;
- GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = $8023;
-var
- glConvolutionFilter1DEXT: procedure(target: GLenum; internalformat: GLenum; width: GLsizei; format: GLenum; _type: GLenum; const image: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glConvolutionFilter2DEXT: procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const image: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glCopyConvolutionFilter1DEXT: procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glCopyConvolutionFilter2DEXT: procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetConvolutionFilterEXT: procedure(target: GLenum; format: GLenum; _type: GLenum; image: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glSeparableFilter2DEXT: procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const row: PGLvoid; const column: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetSeparableFilterEXT: procedure(target: GLenum; format: GLenum; _type: GLenum; row: PGLvoid; column: PGLvoid; span: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glConvolutionParameteriEXT: procedure(target: GLenum; pname: GLenum; param: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glConvolutionParameterivEXT: procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glConvolutionParameterfEXT: procedure(target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glConvolutionParameterfvEXT: procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetConvolutionParameterivEXT: procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetConvolutionParameterfvEXT: procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-function Load_GL_EXT_convolution: Boolean;
-
-//***** GL_EXT_histogram *****//
-const
- GL_HISTOGRAM_EXT = $8024;
- GL_PROXY_HISTOGRAM_EXT = $8025;
- GL_HISTOGRAM_WIDTH_EXT = $8026;
- GL_HISTOGRAM_FORMAT_EXT = $8027;
- GL_HISTOGRAM_RED_SIZE_EXT = $8028;
- GL_HISTOGRAM_GREEN_SIZE_EXT = $8029;
- GL_HISTOGRAM_BLUE_SIZE_EXT = $802A;
- GL_HISTOGRAM_ALPHA_SIZE_EXT = $802B;
- GL_HISTOGRAM_LUMINANCE_SIZE_EXT = $802C;
- GL_HISTOGRAM_SINK_EXT = $802D;
- GL_MINMAX_EXT = $802E;
- GL_MINMAX_FORMAT_EXT = $802F;
- GL_MINMAX_SINK_EXT = $8030;
-var
- glHistogramEXT: procedure(target: GLenum; width: GLsizei; internalformat: GLenum; sink: GLboolean); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glResetHistogramEXT: procedure(target: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetHistogramEXT: procedure(target: GLenum; reset: GLboolean; format: GLenum; _type: GLenum; values: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetHistogramParameterivEXT: procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetHistogramParameterfvEXT: procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMinmaxEXT: procedure(target: GLenum; internalformat: GLenum; sink: GLboolean); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glResetMinmaxEXT: procedure(target: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetMinmaxEXT: procedure(target: GLenum; reset: GLboolean; format: GLenum; _type: GLenum; values: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetMinmaxParameterivEXT: procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetMinmaxParameterfvEXT: procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-function Load_GL_EXT_histogram: Boolean;
-
-//***** GL_EXT_multi_draw_arrays *****//
-var
- glMultiDrawArraysEXT: procedure(mode: GLenum; first: PGLint; count: PGLsizei; primcount: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMultiDrawElementsEXT: procedure(mode: GLenum; count: PGLsizei; _type: GLenum; const indices: PGLvoid; primcount: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-function Load_GL_EXT_multi_draw_arrays: Boolean;
-
-//***** GL_EXT_packed_pixels *****//
-const
- GL_UNSIGNED_BYTE_3_3_2_EXT = $8032;
- GL_UNSIGNED_SHORT_4_4_4_4_EXT = $8033;
- GL_UNSIGNED_SHORT_5_5_5_1_EXT = $8034;
- GL_UNSIGNED_INT_8_8_8_8_EXT = $8035;
- GL_UNSIGNED_INT_10_10_10_2_EXT = $8036;
-
-function Load_GL_EXT_packed_pixels: Boolean;
-
-//***** GL_EXT_paletted_texture *****//
-const
- GL_COLOR_INDEX1_EXT = $80E2;
- GL_COLOR_INDEX2_EXT = $80E3;
- GL_COLOR_INDEX4_EXT = $80E4;
- GL_COLOR_INDEX8_EXT = $80E5;
- GL_COLOR_INDEX12_EXT = $80E6;
- GL_COLOR_INDEX16_EXT = $80E7;
- GL_COLOR_TABLE_FORMAT_EXT = $80D8;
- GL_COLOR_TABLE_WIDTH_EXT = $80D9;
- GL_COLOR_TABLE_RED_SIZE_EXT = $80DA;
- GL_COLOR_TABLE_GREEN_SIZE_EXT = $80DB;
- GL_COLOR_TABLE_BLUE_SIZE_EXT = $80DC;
- GL_COLOR_TABLE_ALPHA_SIZE_EXT = $80DD;
- GL_COLOR_TABLE_LUMINANCE_SIZE_EXT = $80DE;
- GL_COLOR_TABLE_INTENSITY_SIZE_EXT = $80DF;
- GL_TEXTURE_INDEX_SIZE_EXT = $80ED;
- GL_TEXTURE_1D = $0DE0;
- GL_TEXTURE_2D = $0DE1;
- GL_TEXTURE_3D_EXT = $806F;
- // GL_TEXTURE_CUBE_MAP_ARB { already defined }
- GL_PROXY_TEXTURE_1D = $8063;
- GL_PROXY_TEXTURE_2D = $8064;
- GL_PROXY_TEXTURE_3D_EXT = $8070;
- // GL_PROXY_TEXTURE_CUBE_MAP_ARB { already defined }
- // GL_TEXTURE_1D { already defined }
- // GL_TEXTURE_2D { already defined }
- // GL_TEXTURE_3D_EXT { already defined }
- // GL_TEXTURE_CUBE_MAP_ARB { already defined }
-var
- glColorTableEXT: procedure(target: GLenum; internalFormat: GLenum; width: GLsizei; format: GLenum; _type: GLenum; const data: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- // glColorSubTableEXT { already defined }
- glGetColorTableEXT: procedure(target: GLenum; format: GLenum; _type: GLenum; data: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetColorTableParameterivEXT: procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetColorTableParameterfvEXT: procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-function Load_GL_EXT_paletted_texture: Boolean;
-
-//***** GL_EXT_point_parameters *****//
-const
- GL_POINT_SIZE_MIN_EXT = $8126;
- GL_POINT_SIZE_MAX_EXT = $8127;
- GL_POINT_FADE_THRESHOLD_SIZE_EXT = $8128;
- GL_DISTANCE_ATTENUATION_EXT = $8129;
-var
- glPointParameterfEXT: procedure(pname: GLenum; param: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glPointParameterfvEXT: procedure(pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-function Load_GL_EXT_point_parameters: Boolean;
-
-//***** GL_EXT_polygon_offset *****//
-const
- GL_POLYGON_OFFSET_EXT = $8037;
- GL_POLYGON_OFFSET_FACTOR_EXT = $8038;
- GL_POLYGON_OFFSET_BIAS_EXT = $8039;
-var
- glPolygonOffsetEXT: procedure(factor: GLfloat; bias: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-function Load_GL_EXT_polygon_offset: Boolean;
-
-//***** GL_EXT_separate_specular_color *****//
-const
- GL_LIGHT_MODEL_COLOR_CONTROL_EXT = $81F8;
- GL_SINGLE_COLOR_EXT = $81F9;
- GL_SEPARATE_SPECULAR_COLOR_EXT = $81FA;
-
-function Load_GL_EXT_separate_specular_color: Boolean;
-
-//***** GL_EXT_shadow_funcs *****//
-
-function Load_GL_EXT_shadow_funcs: Boolean;
-
-//***** GL_EXT_shared_texture_palette *****//
-const
- GL_SHARED_TEXTURE_PALETTE_EXT = $81FB;
-
-function Load_GL_EXT_shared_texture_palette: Boolean;
-
-//***** GL_EXT_stencil_two_side *****//
-const
- GL_STENCIL_TEST_TWO_SIDE_EXT = $8910;
- GL_ACTIVE_STENCIL_FACE_EXT = $8911;
-var
- glActiveStencilFaceEXT: procedure(face: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-function Load_GL_EXT_stencil_two_side: Boolean;
-
-//***** GL_EXT_stencil_wrap *****//
-const
- GL_INCR_WRAP_EXT = $8507;
- GL_DECR_WRAP_EXT = $8508;
-
-function Load_GL_EXT_stencil_wrap: Boolean;
-
-//***** GL_EXT_subtexture *****//
-var
- glTexSubImage1DEXT: procedure(target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glTexSubImage2DEXT: procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glTexSubImage3DEXT: procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-function Load_GL_EXT_subtexture: Boolean;
-
-//***** GL_EXT_texture3D *****//
-const
- GL_PACK_SKIP_IMAGES_EXT = $806B;
- GL_PACK_IMAGE_HEIGHT_EXT = $806C;
- GL_UNPACK_SKIP_IMAGES_EXT = $806D;
- GL_UNPACK_IMAGE_HEIGHT_EXT = $806E;
- // GL_TEXTURE_3D_EXT { already defined }
- // GL_PROXY_TEXTURE_3D_EXT { already defined }
- GL_TEXTURE_DEPTH_EXT = $8071;
- GL_TEXTURE_WRAP_R_EXT = $8072;
- GL_MAX_3D_TEXTURE_SIZE_EXT = $8073;
-var
- glTexImage3DEXT: procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-function Load_GL_EXT_texture3D: Boolean;
-
-//***** GL_EXT_texture_compression_s3tc *****//
-const
- GL_COMPRESSED_RGB_S3TC_DXT1_EXT = $83F0;
- GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = $83F1;
- GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = $83F2;
- GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = $83F3;
-
-function Load_GL_EXT_texture_compression_s3tc: Boolean;
-
-//***** GL_EXT_texture_env_add *****//
-
-function Load_GL_EXT_texture_env_add: Boolean;
-
-//***** GL_EXT_texture_env_combine *****//
-const
- GL_COMBINE_EXT = $8570;
- GL_COMBINE_RGB_EXT = $8571;
- GL_COMBINE_ALPHA_EXT = $8572;
- GL_SOURCE0_RGB_EXT = $8580;
- GL_SOURCE1_RGB_EXT = $8581;
- GL_SOURCE2_RGB_EXT = $8582;
- GL_SOURCE0_ALPHA_EXT = $8588;
- GL_SOURCE1_ALPHA_EXT = $8589;
- GL_SOURCE2_ALPHA_EXT = $858A;
- GL_OPERAND0_RGB_EXT = $8590;
- GL_OPERAND1_RGB_EXT = $8591;
- GL_OPERAND2_RGB_EXT = $8592;
- GL_OPERAND0_ALPHA_EXT = $8598;
- GL_OPERAND1_ALPHA_EXT = $8599;
- GL_OPERAND2_ALPHA_EXT = $859A;
- GL_RGB_SCALE_EXT = $8573;
- GL_ADD_SIGNED_EXT = $8574;
- GL_INTERPOLATE_EXT = $8575;
- GL_CONSTANT_EXT = $8576;
- GL_PRIMARY_COLOR_EXT = $8577;
- GL_PREVIOUS_EXT = $8578;
-
-function Load_GL_EXT_texture_env_combine: Boolean;
-
-//***** GL_EXT_texture_env_dot3 *****//
-const
- GL_DOT3_RGB_EXT = $8740;
- GL_DOT3_RGBA_EXT = $8741;
-
-function Load_GL_EXT_texture_env_dot3: Boolean;
-
-//***** GL_EXT_texture_filter_anisotropic *****//
-const
- GL_TEXTURE_MAX_ANISOTROPY_EXT = $84FE;
- GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = $84FF;
-
-function Load_GL_EXT_texture_filter_anisotropic: Boolean;
-
-//***** GL_EXT_texture_lod_bias *****//
-const
- GL_TEXTURE_FILTER_CONTROL_EXT = $8500;
- GL_TEXTURE_LOD_BIAS_EXT = $8501;
- GL_MAX_TEXTURE_LOD_BIAS_EXT = $84FD;
-
-function Load_GL_EXT_texture_lod_bias: Boolean;
-
-//***** GL_EXT_texture_object *****//
-const
- GL_TEXTURE_PRIORITY_EXT = $8066;
- GL_TEXTURE_RESIDENT_EXT = $8067;
- GL_TEXTURE_1D_BINDING_EXT = $8068;
- GL_TEXTURE_2D_BINDING_EXT = $8069;
- GL_TEXTURE_3D_BINDING_EXT = $806A;
-var
- glGenTexturesEXT: procedure(n: GLsizei; textures: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glDeleteTexturesEXT: procedure(n: GLsizei; const textures: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glBindTextureEXT: procedure(target: GLenum; texture: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glPrioritizeTexturesEXT: procedure(n: GLsizei; const textures: PGLuint; const priorities: PGLclampf); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glAreTexturesResidentEXT: function(n: GLsizei; const textures: PGLuint; residences: PGLboolean): GLboolean; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glIsTextureEXT: function(texture: GLuint): GLboolean; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-function Load_GL_EXT_texture_object: Boolean;
-
-//***** GL_EXT_vertex_array *****//
-const
- GL_VERTEX_ARRAY_EXT = $8074;
- GL_NORMAL_ARRAY_EXT = $8075;
- GL_COLOR_ARRAY_EXT = $8076;
- GL_INDEX_ARRAY_EXT = $8077;
- GL_TEXTURE_COORD_ARRAY_EXT = $8078;
- GL_EDGE_FLAG_ARRAY_EXT = $8079;
- GL_DOUBLE_EXT = $140A;
- GL_VERTEX_ARRAY_SIZE_EXT = $807A;
- GL_VERTEX_ARRAY_TYPE_EXT = $807B;
- GL_VERTEX_ARRAY_STRIDE_EXT = $807C;
- GL_VERTEX_ARRAY_COUNT_EXT = $807D;
- GL_NORMAL_ARRAY_TYPE_EXT = $807E;
- GL_NORMAL_ARRAY_STRIDE_EXT = $807F;
- GL_NORMAL_ARRAY_COUNT_EXT = $8080;
- GL_COLOR_ARRAY_SIZE_EXT = $8081;
- GL_COLOR_ARRAY_TYPE_EXT = $8082;
- GL_COLOR_ARRAY_STRIDE_EXT = $8083;
- GL_COLOR_ARRAY_COUNT_EXT = $8084;
- GL_INDEX_ARRAY_TYPE_EXT = $8085;
- GL_INDEX_ARRAY_STRIDE_EXT = $8086;
- GL_INDEX_ARRAY_COUNT_EXT = $8087;
- GL_TEXTURE_COORD_ARRAY_SIZE_EXT = $8088;
- GL_TEXTURE_COORD_ARRAY_TYPE_EXT = $8089;
- GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = $808A;
- GL_TEXTURE_COORD_ARRAY_COUNT_EXT = $808B;
- GL_EDGE_FLAG_ARRAY_STRIDE_EXT = $808C;
- GL_EDGE_FLAG_ARRAY_COUNT_EXT = $808D;
- GL_VERTEX_ARRAY_POINTER_EXT = $808E;
- GL_NORMAL_ARRAY_POINTER_EXT = $808F;
- GL_COLOR_ARRAY_POINTER_EXT = $8090;
- GL_INDEX_ARRAY_POINTER_EXT = $8091;
- GL_TEXTURE_COORD_ARRAY_POINTER_EXT = $8092;
- GL_EDGE_FLAG_ARRAY_POINTER_EXT = $8093;
-var
- glArrayElementEXT: procedure(i: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glDrawArraysEXT: procedure(mode: GLenum; first: GLint; count: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexPointerEXT: procedure(size: GLint; _type: GLenum; stride: GLsizei; count: GLsizei; const pointer: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glNormalPointerEXT: procedure(_type: GLenum; stride: GLsizei; count: GLsizei; const pointer: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glColorPointerEXT: procedure(size: GLint; _type: GLenum; stride: GLsizei; count: GLsizei; const pointer: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glIndexPointerEXT: procedure(_type: GLenum; stride: GLsizei; count: GLsizei; const pointer: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glTexCoordPointerEXT: procedure(size: GLint; _type: GLenum; stride: GLsizei; count: GLsizei; const pointer: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glEdgeFlagPointerEXT: procedure(stride: GLsizei; count: GLsizei; const pointer: PGLboolean); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetPointervEXT: procedure(pname: GLenum; params: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-function Load_GL_EXT_vertex_array: Boolean;
-
-//***** GL_EXT_vertex_shader *****//
-const
- GL_VERTEX_SHADER_EXT = $8780;
- GL_VARIANT_VALUE_EXT = $87E4;
- GL_VARIANT_DATATYPE_EXT = $87E5;
- GL_VARIANT_ARRAY_STRIDE_EXT = $87E6;
- GL_VARIANT_ARRAY_TYPE_EXT = $87E7;
- GL_VARIANT_ARRAY_EXT = $87E8;
- GL_VARIANT_ARRAY_POINTER_EXT = $87E9;
- GL_INVARIANT_VALUE_EXT = $87EA;
- GL_INVARIANT_DATATYPE_EXT = $87EB;
- GL_LOCAL_CONSTANT_VALUE_EXT = $87EC;
- GL_LOCAL_CONSTANT_DATATYPE_EXT = $87ED;
- GL_OP_INDEX_EXT = $8782;
- GL_OP_NEGATE_EXT = $8783;
- GL_OP_DOT3_EXT = $8784;
- GL_OP_DOT4_EXT = $8785;
- GL_OP_MUL_EXT = $8786;
- GL_OP_ADD_EXT = $8787;
- GL_OP_MADD_EXT = $8788;
- GL_OP_FRAC_EXT = $8789;
- GL_OP_MAX_EXT = $878A;
- GL_OP_MIN_EXT = $878B;
- GL_OP_SET_GE_EXT = $878C;
- GL_OP_SET_LT_EXT = $878D;
- GL_OP_CLAMP_EXT = $878E;
- GL_OP_FLOOR_EXT = $878F;
- GL_OP_ROUND_EXT = $8790;
- GL_OP_EXP_BASE_2_EXT = $8791;
- GL_OP_LOG_BASE_2_EXT = $8792;
- GL_OP_POWER_EXT = $8793;
- GL_OP_RECIP_EXT = $8794;
- GL_OP_RECIP_SQRT_EXT = $8795;
- GL_OP_SUB_EXT = $8796;
- GL_OP_CROSS_PRODUCT_EXT = $8797;
- GL_OP_MULTIPLY_MATRIX_EXT = $8798;
- GL_OP_MOV_EXT = $8799;
- GL_OUTPUT_VERTEX_EXT = $879A;
- GL_OUTPUT_COLOR0_EXT = $879B;
- GL_OUTPUT_COLOR1_EXT = $879C;
- GL_OUTPUT_TEXTURE_COORD0_EXT = $879D;
- GL_OUTPUT_TEXTURE_COORD1_EXT = $879E;
- GL_OUTPUT_TEXTURE_COORD2_EXT = $879F;
- GL_OUTPUT_TEXTURE_COORD3_EXT = $87A0;
- GL_OUTPUT_TEXTURE_COORD4_EXT = $87A1;
- GL_OUTPUT_TEXTURE_COORD5_EXT = $87A2;
- GL_OUTPUT_TEXTURE_COORD6_EXT = $87A3;
- GL_OUTPUT_TEXTURE_COORD7_EXT = $87A4;
- GL_OUTPUT_TEXTURE_COORD8_EXT = $87A5;
- GL_OUTPUT_TEXTURE_COORD9_EXT = $87A6;
- GL_OUTPUT_TEXTURE_COORD10_EXT = $87A7;
- GL_OUTPUT_TEXTURE_COORD11_EXT = $87A8;
- GL_OUTPUT_TEXTURE_COORD12_EXT = $87A9;
- GL_OUTPUT_TEXTURE_COORD13_EXT = $87AA;
- GL_OUTPUT_TEXTURE_COORD14_EXT = $87AB;
- GL_OUTPUT_TEXTURE_COORD15_EXT = $87AC;
- GL_OUTPUT_TEXTURE_COORD16_EXT = $87AD;
- GL_OUTPUT_TEXTURE_COORD17_EXT = $87AE;
- GL_OUTPUT_TEXTURE_COORD18_EXT = $87AF;
- GL_OUTPUT_TEXTURE_COORD19_EXT = $87B0;
- GL_OUTPUT_TEXTURE_COORD20_EXT = $87B1;
- GL_OUTPUT_TEXTURE_COORD21_EXT = $87B2;
- GL_OUTPUT_TEXTURE_COORD22_EXT = $87B3;
- GL_OUTPUT_TEXTURE_COORD23_EXT = $87B4;
- GL_OUTPUT_TEXTURE_COORD24_EXT = $87B5;
- GL_OUTPUT_TEXTURE_COORD25_EXT = $87B6;
- GL_OUTPUT_TEXTURE_COORD26_EXT = $87B7;
- GL_OUTPUT_TEXTURE_COORD27_EXT = $87B8;
- GL_OUTPUT_TEXTURE_COORD28_EXT = $87B9;
- GL_OUTPUT_TEXTURE_COORD29_EXT = $87BA;
- GL_OUTPUT_TEXTURE_COORD30_EXT = $87BB;
- GL_OUTPUT_TEXTURE_COORD31_EXT = $87BC;
- GL_OUTPUT_FOG_EXT = $87BD;
- GL_SCALAR_EXT = $87BE;
- GL_VECTOR_EXT = $87BF;
- GL_MATRIX_EXT = $87C0;
- GL_VARIANT_EXT = $87C1;
- GL_INVARIANT_EXT = $87C2;
- GL_LOCAL_CONSTANT_EXT = $87C3;
- GL_LOCAL_EXT = $87C4;
- GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = $87C5;
- GL_MAX_VERTEX_SHADER_VARIANTS_EXT = $87C6;
- GL_MAX_VERTEX_SHADER_INVARIANTS_EXT = $87C7;
- GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = $87C8;
- GL_MAX_VERTEX_SHADER_LOCALS_EXT = $87C9;
- GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = $87CA;
- GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = $87CB;
- GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = $87CC;
- GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = $87CD;
- GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = $87CE;
- GL_VERTEX_SHADER_INSTRUCTIONS_EXT = $87CF;
- GL_VERTEX_SHADER_VARIANTS_EXT = $87D0;
- GL_VERTEX_SHADER_INVARIANTS_EXT = $87D1;
- GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = $87D2;
- GL_VERTEX_SHADER_LOCALS_EXT = $87D3;
- GL_VERTEX_SHADER_BINDING_EXT = $8781;
- GL_VERTEX_SHADER_OPTIMIZED_EXT = $87D4;
- GL_X_EXT = $87D5;
- GL_Y_EXT = $87D6;
- GL_Z_EXT = $87D7;
- GL_W_EXT = $87D8;
- GL_NEGATIVE_X_EXT = $87D9;
- GL_NEGATIVE_Y_EXT = $87DA;
- GL_NEGATIVE_Z_EXT = $87DB;
- GL_NEGATIVE_W_EXT = $87DC;
- GL_ZERO_EXT = $87DD;
- GL_ONE_EXT = $87DE;
- GL_NEGATIVE_ONE_EXT = $87DF;
- GL_NORMALIZED_RANGE_EXT = $87E0;
- GL_FULL_RANGE_EXT = $87E1;
- GL_CURRENT_VERTEX_EXT = $87E2;
- GL_MVP_MATRIX_EXT = $87E3;
-var
- glBeginVertexShaderEXT: procedure(); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glEndVertexShaderEXT: procedure(); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glBindVertexShaderEXT: procedure(id: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGenVertexShadersEXT: function(range: GLuint): GLuint; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glDeleteVertexShaderEXT: procedure(id: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glShaderOp1EXT: procedure(op: GLenum; res: GLuint; arg1: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glShaderOp2EXT: procedure(op: GLenum; res: GLuint; arg1: GLuint; arg2: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glShaderOp3EXT: procedure(op: GLenum; res: GLuint; arg1: GLuint; arg2: GLuint; arg3: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glSwizzleEXT: procedure(res: GLuint; _in: GLuint; outX: GLenum; outY: GLenum; outZ: GLenum; outW: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glWriteMaskEXT: procedure(res: GLuint; _in: GLuint; outX: GLenum; outY: GLenum; outZ: GLenum; outW: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glInsertComponentEXT: procedure(res: GLuint; src: GLuint; num: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glExtractComponentEXT: procedure(res: GLuint; src: GLuint; num: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGenSymbolsEXT: function(datatype: GLenum; storagetype: GLenum; range: GLenum; components: GLuint): GLuint; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glSetInvariantEXT: procedure(id: GLuint; _type: GLenum; addr: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glSetLocalConstantEXT: procedure(id: GLuint; _type: GLenum; addr: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVariantbvEXT: procedure(id: GLuint; addr: PGLbyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVariantsvEXT: procedure(id: GLuint; addr: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVariantivEXT: procedure(id: GLuint; addr: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVariantfvEXT: procedure(id: GLuint; addr: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVariantdvEXT: procedure(id: GLuint; addr: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVariantubvEXT: procedure(id: GLuint; addr: PGLubyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVariantusvEXT: procedure(id: GLuint; addr: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVariantuivEXT: procedure(id: GLuint; addr: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVariantPointerEXT: procedure(id: GLuint; _type: GLenum; stride: GLuint; addr: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glEnableVariantClientStateEXT: procedure(id: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glDisableVariantClientStateEXT: procedure(id: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glBindLightParameterEXT: function(light: GLenum; value: GLenum): GLuint; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glBindMaterialParameterEXT: function(face: GLenum; value: GLenum): GLuint; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glBindTexGenParameterEXT: function(_unit: GLenum; coord: GLenum; value: GLenum): GLuint; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glBindTextureUnitParameterEXT: function(_unit: GLenum; value: GLenum): GLuint; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glBindParameterEXT: function(value: GLenum): GLuint; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glIsVariantEnabledEXT: function(id: GLuint; cap: GLenum): GLboolean; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetVariantBooleanvEXT: procedure(id: GLuint; value: GLenum; data: PGLboolean); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetVariantIntegervEXT: procedure(id: GLuint; value: GLenum; data: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetVariantFloatvEXT: procedure(id: GLuint; value: GLenum; data: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetVariantPointervEXT: procedure(id: GLuint; value: GLenum; data: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetInvariantBooleanvEXT: procedure(id: GLuint; value: GLenum; data: PGLboolean); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetInvariantIntegervEXT: procedure(id: GLuint; value: GLenum; data: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetInvariantFloatvEXT: procedure(id: GLuint; value: GLenum; data: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetLocalConstantBooleanvEXT: procedure(id: GLuint; value: GLenum; data: PGLboolean); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetLocalConstantIntegervEXT: procedure(id: GLuint; value: GLenum; data: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetLocalConstantFloatvEXT: procedure(id: GLuint; value: GLenum; data: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-function Load_GL_EXT_vertex_shader: Boolean;
-
-//***** GL_EXT_vertex_weighting *****//
-const
- GL_VERTEX_WEIGHTING_EXT = $8509;
- GL_MODELVIEW0_EXT = $1700;
- GL_MODELVIEW1_EXT = $850A;
- GL_MODELVIEW0_MATRIX_EXT = $0BA6;
- GL_MODELVIEW1_MATRIX_EXT = $8506;
- GL_CURRENT_VERTEX_WEIGHT_EXT = $850B;
- GL_VERTEX_WEIGHT_ARRAY_EXT = $850C;
- GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT = $850D;
- GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT = $850E;
- GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT = $850F;
- GL_MODELVIEW0_STACK_DEPTH_EXT = $0BA3;
- GL_MODELVIEW1_STACK_DEPTH_EXT = $8502;
- GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT = $8510;
-var
- glVertexWeightfEXT: procedure(weight: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexWeightfvEXT: procedure(weight: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexWeightPointerEXT: procedure(size: GLint; _type: GLenum; stride: GLsizei; pointer: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-function Load_GL_EXT_vertex_weighting: Boolean;
-
-//***** GL_HP_occlusion_test *****//
-const
- GL_OCCLUSION_TEST_HP = $8165;
- GL_OCCLUSION_TEST_RESULT_HP = $8166;
-
-function Load_GL_HP_occlusion_test: Boolean;
-
-//***** GL_NV_blend_square *****//
-
-function Load_GL_NV_blend_square: Boolean;
-
-//***** GL_NV_copy_depth_to_color *****//
-const
- GL_DEPTH_STENCIL_TO_RGBA_NV = $886E;
- GL_DEPTH_STENCIL_TO_BGRA_NV = $886F;
-
-function Load_GL_NV_copy_depth_to_color: Boolean;
-
-//***** GL_NV_depth_clamp *****//
-const
- GL_DEPTH_CLAMP_NV = $864F;
-
-function Load_GL_NV_depth_clamp: Boolean;
-
-//***** GL_NV_evaluators *****//
-const
- GL_EVAL_2D_NV = $86C0;
- GL_EVAL_TRIANGULAR_2D_NV = $86C1;
- GL_MAP_TESSELLATION_NV = $86C2;
- GL_MAP_ATTRIB_U_ORDER_NV = $86C3;
- GL_MAP_ATTRIB_V_ORDER_NV = $86C4;
- GL_EVAL_FRACTIONAL_TESSELLATION_NV = $86C5;
- GL_EVAL_VERTEX_ATTRIB0_NV = $86C6;
- GL_EVAL_VERTEX_ATTRIB1_NV = $86C7;
- GL_EVAL_VERTEX_ATTRIB2_NV = $86C8;
- GL_EVAL_VERTEX_ATTRIB3_NV = $86C9;
- GL_EVAL_VERTEX_ATTRIB4_NV = $86CA;
- GL_EVAL_VERTEX_ATTRIB5_NV = $86CB;
- GL_EVAL_VERTEX_ATTRIB6_NV = $86CC;
- GL_EVAL_VERTEX_ATTRIB7_NV = $86CD;
- GL_EVAL_VERTEX_ATTRIB8_NV = $86CE;
- GL_EVAL_VERTEX_ATTRIB9_NV = $86CF;
- GL_EVAL_VERTEX_ATTRIB10_NV = $86D0;
- GL_EVAL_VERTEX_ATTRIB11_NV = $86D1;
- GL_EVAL_VERTEX_ATTRIB12_NV = $86D2;
- GL_EVAL_VERTEX_ATTRIB13_NV = $86D3;
- GL_EVAL_VERTEX_ATTRIB14_NV = $86D4;
- GL_EVAL_VERTEX_ATTRIB15_NV = $86D5;
- GL_MAX_MAP_TESSELLATION_NV = $86D6;
- GL_MAX_RATIONAL_EVAL_ORDER_NV = $86D7;
-var
- glMapControlPointsNV: procedure(target: GLenum; index: GLuint; _type: GLenum; ustride: GLsizei; vstride: GLsizei; uorder: GLint; vorder: GLint; _packed: GLboolean; const points: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMapParameterivNV: procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMapParameterfvNV: procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetMapControlPointsNV: procedure(target: GLenum; index: GLuint; _type: GLenum; ustride: GLsizei; vstride: GLsizei; _packed: GLboolean; points: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetMapParameterivNV: procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetMapParameterfvNV: procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetMapAttribParameterivNV: procedure(target: GLenum; index: GLuint; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetMapAttribParameterfvNV: procedure(target: GLenum; index: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glEvalMapsNV: procedure(target: GLenum; mode: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-function Load_GL_NV_evaluators: Boolean;
-
-//***** GL_NV_fence *****//
-const
- GL_ALL_COMPLETED_NV = $84F2;
- GL_FENCE_STATUS_NV = $84F3;
- GL_FENCE_CONDITION_NV = $84F4;
-var
- glGenFencesNV: procedure(n: GLsizei; fences: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glDeleteFencesNV: procedure(n: GLsizei; const fences: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glSetFenceNV: procedure(fence: GLuint; condition: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glTestFenceNV: function(fence: GLuint): GLboolean; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glFinishFenceNV: procedure(fence: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glIsFenceNV: function(fence: GLuint): GLboolean; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetFenceivNV: procedure(fence: GLuint; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-function Load_GL_NV_fence: Boolean;
-
-//***** GL_NV_fog_distance *****//
-const
- GL_FOG_DISTANCE_MODE_NV = $855A;
- GL_EYE_RADIAL_NV = $855B;
- GL_EYE_PLANE_ABSOLUTE_NV = $855C;
-
-function Load_GL_NV_fog_distance: Boolean;
-
-//***** GL_NV_light_max_exponent *****//
-const
- GL_MAX_SHININESS_NV = $8504;
- GL_MAX_SPOT_EXPONENT_NV = $8505;
-
-function Load_GL_NV_light_max_exponent: Boolean;
-
-//***** GL_NV_multisample_filter_hint *****//
-const
- GL_MULTISAMPLE_FILTER_HINT_NV = $8534;
-
-function Load_GL_NV_multisample_filter_hint: Boolean;
-
-//***** GL_NV_occlusion_query *****//
- // GL_OCCLUSION_TEST_HP { already defined }
- // GL_OCCLUSION_TEST_RESULT_HP { already defined }
-const
- GL_PIXEL_COUNTER_BITS_NV = $8864;
- GL_CURRENT_OCCLUSION_QUERY_ID_NV = $8865;
- GL_PIXEL_COUNT_NV = $8866;
- GL_PIXEL_COUNT_AVAILABLE_NV = $8867;
-var
- glGenOcclusionQueriesNV: procedure(n: GLsizei; ids: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glDeleteOcclusionQueriesNV: procedure(n: GLsizei; const ids: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glIsOcclusionQueryNV: function(id: GLuint): GLboolean; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glBeginOcclusionQueryNV: procedure(id: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glEndOcclusionQueryNV: procedure(); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetOcclusionQueryivNV: procedure(id: GLuint; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetOcclusionQueryuivNV: procedure(id: GLuint; pname: GLenum; params: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-function Load_GL_NV_occlusion_query: Boolean;
-
-//***** GL_NV_packed_depth_stencil *****//
-const
- GL_DEPTH_STENCIL_NV = $84F9;
- GL_UNSIGNED_INT_24_8_NV = $84FA;
-
-function Load_GL_NV_packed_depth_stencil: Boolean;
-
-//***** GL_NV_point_sprite *****//
-const
- GL_POINT_SPRITE_NV = $8861;
- GL_COORD_REPLACE_NV = $8862;
- GL_POINT_SPRITE_R_MODE_NV = $8863;
-var
- glPointParameteriNV: procedure(pname: GLenum; param: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glPointParameterivNV: procedure(pname: GLenum; const params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-function Load_GL_NV_point_sprite: Boolean;
-
-//***** GL_NV_register_combiners *****//
-const
- GL_REGISTER_COMBINERS_NV = $8522;
- GL_COMBINER0_NV = $8550;
- GL_COMBINER1_NV = $8551;
- GL_COMBINER2_NV = $8552;
- GL_COMBINER3_NV = $8553;
- GL_COMBINER4_NV = $8554;
- GL_COMBINER5_NV = $8555;
- GL_COMBINER6_NV = $8556;
- GL_COMBINER7_NV = $8557;
- GL_VARIABLE_A_NV = $8523;
- GL_VARIABLE_B_NV = $8524;
- GL_VARIABLE_C_NV = $8525;
- GL_VARIABLE_D_NV = $8526;
- GL_VARIABLE_E_NV = $8527;
- GL_VARIABLE_F_NV = $8528;
- GL_VARIABLE_G_NV = $8529;
- GL_CONSTANT_COLOR0_NV = $852A;
- GL_CONSTANT_COLOR1_NV = $852B;
- GL_PRIMARY_COLOR_NV = $852C;
- GL_SECONDARY_COLOR_NV = $852D;
- GL_SPARE0_NV = $852E;
- GL_SPARE1_NV = $852F;
- GL_UNSIGNED_IDENTITY_NV = $8536;
- GL_UNSIGNED_INVERT_NV = $8537;
- GL_EXPAND_NORMAL_NV = $8538;
- GL_EXPAND_NEGATE_NV = $8539;
- GL_HALF_BIAS_NORMAL_NV = $853A;
- GL_HALF_BIAS_NEGATE_NV = $853B;
- GL_SIGNED_IDENTITY_NV = $853C;
- GL_SIGNED_NEGATE_NV = $853D;
- GL_E_TIMES_F_NV = $8531;
- GL_SPARE0_PLUS_SECONDARY_COLOR_NV = $8532;
- GL_SCALE_BY_TWO_NV = $853E;
- GL_SCALE_BY_FOUR_NV = $853F;
- GL_SCALE_BY_ONE_HALF_NV = $8540;
- GL_BIAS_BY_NEGATIVE_ONE_HALF_NV = $8541;
- GL_DISCARD_NV = $8530;
- GL_COMBINER_INPUT_NV = $8542;
- GL_COMBINER_MAPPING_NV = $8543;
- GL_COMBINER_COMPONENT_USAGE_NV = $8544;
- GL_COMBINER_AB_DOT_PRODUCT_NV = $8545;
- GL_COMBINER_CD_DOT_PRODUCT_NV = $8546;
- GL_COMBINER_MUX_SUM_NV = $8547;
- GL_COMBINER_SCALE_NV = $8548;
- GL_COMBINER_BIAS_NV = $8549;
- GL_COMBINER_AB_OUTPUT_NV = $854A;
- GL_COMBINER_CD_OUTPUT_NV = $854B;
- GL_COMBINER_SUM_OUTPUT_NV = $854C;
- GL_NUM_GENERAL_COMBINERS_NV = $854E;
- GL_COLOR_SUM_CLAMP_NV = $854F;
- GL_MAX_GENERAL_COMBINERS_NV = $854D;
-var
- glCombinerParameterfvNV: procedure(pname: GLenum; const params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glCombinerParameterivNV: procedure(pname: GLenum; const params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glCombinerParameterfNV: procedure(pname: GLenum; param: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glCombinerParameteriNV: procedure(pname: GLenum; param: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glCombinerInputNV: procedure(stage: GLenum; portion: GLenum; variable: GLenum; input: GLenum; mapping: GLenum; componentUsage: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glCombinerOutputNV: procedure(stage: GLenum; portion: GLenum; abOutput: GLenum; cdOutput: GLenum; sumOutput: GLenum; scale: GLenum; bias: GLenum; abDotProduct: GLboolean; cdDotProduct: GLboolean; muxSum: GLboolean); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glFinalCombinerInputNV: procedure(variable: GLenum; input: GLenum; mapping: GLenum; componentUsage: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetCombinerInputParameterfvNV: procedure(stage: GLenum; portion: GLenum; variable: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetCombinerInputParameterivNV: procedure(stage: GLenum; portion: GLenum; variable: GLenum; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetCombinerOutputParameterfvNV: procedure(stage: GLenum; portion: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetCombinerOutputParameterivNV: procedure(stage: GLenum; portion: GLenum; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetFinalCombinerInputParameterfvNV: procedure(variable: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetFinalCombinerInputParameterivNV: procedure(variable: GLenum; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-function Load_GL_NV_register_combiners: Boolean;
-
-//***** GL_NV_register_combiners2 *****//
-const
- GL_PER_STAGE_CONSTANTS_NV = $8535;
-var
- glCombinerStageParameterfvNV: procedure(stage: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetCombinerStageParameterfvNV: procedure(stage: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-function Load_GL_NV_register_combiners2: Boolean;
-
-//***** GL_NV_texgen_emboss *****//
-const
- GL_EMBOSS_MAP_NV = $855F;
- GL_EMBOSS_LIGHT_NV = $855D;
- GL_EMBOSS_CONSTANT_NV = $855E;
-
-function Load_GL_NV_texgen_emboss: Boolean;
-
-//***** GL_NV_texgen_reflection *****//
-const
- GL_NORMAL_MAP_NV = $8511;
- GL_REFLECTION_MAP_NV = $8512;
-
-function Load_GL_NV_texgen_reflection: Boolean;
-
-//***** GL_NV_texture_compression_vtc *****//
- // GL_COMPRESSED_RGB_S3TC_DXT1_EXT { already defined }
- // GL_COMPRESSED_RGBA_S3TC_DXT1_EXT { already defined }
- // GL_COMPRESSED_RGBA_S3TC_DXT3_EXT { already defined }
- // GL_COMPRESSED_RGBA_S3TC_DXT5_EXT { already defined }
-
-function Load_GL_NV_texture_compression_vtc: Boolean;
-
-//***** GL_NV_texture_env_combine4 *****//
-const
- GL_COMBINE4_NV = $8503;
- GL_SOURCE3_RGB_NV = $8583;
- GL_SOURCE3_ALPHA_NV = $858B;
- GL_OPERAND3_RGB_NV = $8593;
- GL_OPERAND3_ALPHA_NV = $859B;
-
-function Load_GL_NV_texture_env_combine4: Boolean;
-
-//***** GL_NV_texture_rectangle *****//
-const
- GL_TEXTURE_RECTANGLE_NV = $84F5;
- GL_TEXTURE_BINDING_RECTANGLE_NV = $84F6;
- GL_PROXY_TEXTURE_RECTANGLE_NV = $84F7;
- GL_MAX_RECTANGLE_TEXTURE_SIZE_NV = $84F8;
-
-function Load_GL_NV_texture_rectangle: Boolean;
-
-//***** GL_NV_texture_shader *****//
-const
- GL_TEXTURE_SHADER_NV = $86DE;
- GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = $86D9;
- GL_SHADER_OPERATION_NV = $86DF;
- GL_CULL_MODES_NV = $86E0;
- GL_OFFSET_TEXTURE_MATRIX_NV = $86E1;
- GL_OFFSET_TEXTURE_SCALE_NV = $86E2;
- GL_OFFSET_TEXTURE_BIAS_NV = $86E3;
- GL_PREVIOUS_TEXTURE_INPUT_NV = $86E4;
- GL_CONST_EYE_NV = $86E5;
- GL_SHADER_CONSISTENT_NV = $86DD;
- GL_PASS_THROUGH_NV = $86E6;
- GL_CULL_FRAGMENT_NV = $86E7;
- GL_OFFSET_TEXTURE_2D_NV = $86E8;
- GL_OFFSET_TEXTURE_RECTANGLE_NV = $864C;
- GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV = $864D;
- GL_DEPENDENT_AR_TEXTURE_2D_NV = $86E9;
- GL_DEPENDENT_GB_TEXTURE_2D_NV = $86EA;
- GL_DOT_PRODUCT_NV = $86EC;
- GL_DOT_PRODUCT_DEPTH_REPLACE_NV = $86ED;
- GL_DOT_PRODUCT_TEXTURE_2D_NV = $86EE;
- GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV = $864E;
- GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = $86F0;
- GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = $86F1;
- GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV = $86F2;
- GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = $86F3;
- GL_HILO_NV = $86F4;
- GL_DSDT_NV = $86F5;
- GL_DSDT_MAG_NV = $86F6;
- GL_DSDT_MAG_VIB_NV = $86F7;
- GL_UNSIGNED_INT_S8_S8_8_8_NV = $86DA;
- GL_UNSIGNED_INT_8_8_S8_S8_REV_NV = $86DB;
- GL_SIGNED_RGBA_NV = $86FB;
- GL_SIGNED_RGBA8_NV = $86FC;
- GL_SIGNED_RGB_NV = $86FE;
- GL_SIGNED_RGB8_NV = $86FF;
- GL_SIGNED_LUMINANCE_NV = $8701;
- GL_SIGNED_LUMINANCE8_NV = $8702;
- GL_SIGNED_LUMINANCE_ALPHA_NV = $8703;
- GL_SIGNED_LUMINANCE8_ALPHA8_NV = $8704;
- GL_SIGNED_ALPHA_NV = $8705;
- GL_SIGNED_ALPHA8_NV = $8706;
- GL_SIGNED_INTENSITY_NV = $8707;
- GL_SIGNED_INTENSITY8_NV = $8708;
- GL_SIGNED_RGB_UNSIGNED_ALPHA_NV = $870C;
- GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV = $870D;
- GL_HILO16_NV = $86F8;
- GL_SIGNED_HILO_NV = $86F9;
- GL_SIGNED_HILO16_NV = $86FA;
- GL_DSDT8_NV = $8709;
- GL_DSDT8_MAG8_NV = $870A;
- GL_DSDT_MAG_INTENSITY_NV = $86DC;
- GL_DSDT8_MAG8_INTENSITY8_NV = $870B;
- GL_HI_SCALE_NV = $870E;
- GL_LO_SCALE_NV = $870F;
- GL_DS_SCALE_NV = $8710;
- GL_DT_SCALE_NV = $8711;
- GL_MAGNITUDE_SCALE_NV = $8712;
- GL_VIBRANCE_SCALE_NV = $8713;
- GL_HI_BIAS_NV = $8714;
- GL_LO_BIAS_NV = $8715;
- GL_DS_BIAS_NV = $8716;
- GL_DT_BIAS_NV = $8717;
- GL_MAGNITUDE_BIAS_NV = $8718;
- GL_VIBRANCE_BIAS_NV = $8719;
- GL_TEXTURE_BORDER_VALUES_NV = $871A;
- GL_TEXTURE_HI_SIZE_NV = $871B;
- GL_TEXTURE_LO_SIZE_NV = $871C;
- GL_TEXTURE_DS_SIZE_NV = $871D;
- GL_TEXTURE_DT_SIZE_NV = $871E;
- GL_TEXTURE_MAG_SIZE_NV = $871F;
-
-function Load_GL_NV_texture_shader: Boolean;
-
-//***** GL_NV_texture_shader2 *****//
-const
- GL_DOT_PRODUCT_TEXTURE_3D_NV = $86EF;
- // GL_HILO_NV { already defined }
- // GL_DSDT_NV { already defined }
- // GL_DSDT_MAG_NV { already defined }
- // GL_DSDT_MAG_VIB_NV { already defined }
- // GL_UNSIGNED_INT_S8_S8_8_8_NV { already defined }
- // GL_UNSIGNED_INT_8_8_S8_S8_REV_NV { already defined }
- // GL_SIGNED_RGBA_NV { already defined }
- // GL_SIGNED_RGBA8_NV { already defined }
- // GL_SIGNED_RGB_NV { already defined }
- // GL_SIGNED_RGB8_NV { already defined }
- // GL_SIGNED_LUMINANCE_NV { already defined }
- // GL_SIGNED_LUMINANCE8_NV { already defined }
- // GL_SIGNED_LUMINANCE_ALPHA_NV { already defined }
- // GL_SIGNED_LUMINANCE8_ALPHA8_NV { already defined }
- // GL_SIGNED_ALPHA_NV { already defined }
- // GL_SIGNED_ALPHA8_NV { already defined }
- // GL_SIGNED_INTENSITY_NV { already defined }
- // GL_SIGNED_INTENSITY8_NV { already defined }
- // GL_SIGNED_RGB_UNSIGNED_ALPHA_NV { already defined }
- // GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV { already defined }
- // GL_HILO16_NV { already defined }
- // GL_SIGNED_HILO_NV { already defined }
- // GL_SIGNED_HILO16_NV { already defined }
- // GL_DSDT8_NV { already defined }
- // GL_DSDT8_MAG8_NV { already defined }
- // GL_DSDT_MAG_INTENSITY_NV { already defined }
- // GL_DSDT8_MAG8_INTENSITY8_NV { already defined }
-
-function Load_GL_NV_texture_shader2: Boolean;
-
-//***** GL_NV_texture_shader3 *****//
-const
- GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV = $8850;
- GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = $8851;
- GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = $8852;
- GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = $8853;
- GL_OFFSET_HILO_TEXTURE_2D_NV = $8854;
- GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV = $8855;
- GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = $8856;
- GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = $8857;
- GL_DEPENDENT_HILO_TEXTURE_2D_NV = $8858;
- GL_DEPENDENT_RGB_TEXTURE_3D_NV = $8859;
- GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = $885A;
- GL_DOT_PRODUCT_PASS_THROUGH_NV = $885B;
- GL_DOT_PRODUCT_TEXTURE_1D_NV = $885C;
- GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = $885D;
- GL_HILO8_NV = $885E;
- GL_SIGNED_HILO8_NV = $885F;
- GL_FORCE_BLUE_TO_ONE_NV = $8860;
-
-function Load_GL_NV_texture_shader3: Boolean;
-
-//***** GL_NV_vertex_array_range *****//
-const
- GL_VERTEX_ARRAY_RANGE_NV = $851D;
- GL_VERTEX_ARRAY_RANGE_LENGTH_NV = $851E;
- GL_VERTEX_ARRAY_RANGE_VALID_NV = $851F;
- GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = $8520;
- GL_VERTEX_ARRAY_RANGE_POINTER_NV = $8521;
-var
- glVertexArrayRangeNV: procedure(length: GLsizei; pointer: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glFlushVertexArrayRangeNV: procedure(); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-{$IFDEF WINDOWS}
- wglAllocateMemoryNV: function(size: GLsizei; readFrequency: GLfloat; writeFrequency: GLfloat; priority: GLfloat): PGLvoid; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- wglFreeMemoryNV: procedure(pointer: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-{$ENDIF}
-
-function Load_GL_NV_vertex_array_range: Boolean;
-
-//***** GL_NV_vertex_array_range2 *****//
-const
- GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV = $8533;
-
-function Load_GL_NV_vertex_array_range2: Boolean;
-
-//***** GL_NV_vertex_program *****//
-const
- GL_VERTEX_PROGRAM_NV = $8620;
- GL_VERTEX_PROGRAM_POINT_SIZE_NV = $8642;
- GL_VERTEX_PROGRAM_TWO_SIDE_NV = $8643;
- GL_VERTEX_STATE_PROGRAM_NV = $8621;
- GL_ATTRIB_ARRAY_SIZE_NV = $8623;
- GL_ATTRIB_ARRAY_STRIDE_NV = $8624;
- GL_ATTRIB_ARRAY_TYPE_NV = $8625;
- GL_CURRENT_ATTRIB_NV = $8626;
- GL_PROGRAM_PARAMETER_NV = $8644;
- GL_ATTRIB_ARRAY_POINTER_NV = $8645;
- GL_PROGRAM_TARGET_NV = $8646;
- GL_PROGRAM_LENGTH_NV = $8627;
- GL_PROGRAM_RESIDENT_NV = $8647;
- GL_PROGRAM_STRING_NV = $8628;
- GL_TRACK_MATRIX_NV = $8648;
- GL_TRACK_MATRIX_TRANSFORM_NV = $8649;
- GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV = $862E;
- GL_MAX_TRACK_MATRICES_NV = $862F;
- GL_CURRENT_MATRIX_STACK_DEPTH_NV = $8640;
- GL_CURRENT_MATRIX_NV = $8641;
- GL_VERTEX_PROGRAM_BINDING_NV = $864A;
- GL_PROGRAM_ERROR_POSITION_NV = $864B;
- GL_MODELVIEW_PROJECTION_NV = $8629;
- GL_MATRIX0_NV = $8630;
- GL_MATRIX1_NV = $8631;
- GL_MATRIX2_NV = $8632;
- GL_MATRIX3_NV = $8633;
- GL_MATRIX4_NV = $8634;
- GL_MATRIX5_NV = $8635;
- GL_MATRIX6_NV = $8636;
- GL_MATRIX7_NV = $8637;
- GL_IDENTITY_NV = $862A;
- GL_INVERSE_NV = $862B;
- GL_TRANSPOSE_NV = $862C;
- GL_INVERSE_TRANSPOSE_NV = $862D;
- GL_VERTEX_ATTRIB_ARRAY0_NV = $8650;
- GL_VERTEX_ATTRIB_ARRAY1_NV = $8651;
- GL_VERTEX_ATTRIB_ARRAY2_NV = $8652;
- GL_VERTEX_ATTRIB_ARRAY3_NV = $8653;
- GL_VERTEX_ATTRIB_ARRAY4_NV = $8654;
- GL_VERTEX_ATTRIB_ARRAY5_NV = $8655;
- GL_VERTEX_ATTRIB_ARRAY6_NV = $8656;
- GL_VERTEX_ATTRIB_ARRAY7_NV = $8657;
- GL_VERTEX_ATTRIB_ARRAY8_NV = $8658;
- GL_VERTEX_ATTRIB_ARRAY9_NV = $8659;
- GL_VERTEX_ATTRIB_ARRAY10_NV = $865A;
- GL_VERTEX_ATTRIB_ARRAY11_NV = $865B;
- GL_VERTEX_ATTRIB_ARRAY12_NV = $865C;
- GL_VERTEX_ATTRIB_ARRAY13_NV = $865D;
- GL_VERTEX_ATTRIB_ARRAY14_NV = $865E;
- GL_VERTEX_ATTRIB_ARRAY15_NV = $865F;
- GL_MAP1_VERTEX_ATTRIB0_4_NV = $8660;
- GL_MAP1_VERTEX_ATTRIB1_4_NV = $8661;
- GL_MAP1_VERTEX_ATTRIB2_4_NV = $8662;
- GL_MAP1_VERTEX_ATTRIB3_4_NV = $8663;
- GL_MAP1_VERTEX_ATTRIB4_4_NV = $8664;
- GL_MAP1_VERTEX_ATTRIB5_4_NV = $8665;
- GL_MAP1_VERTEX_ATTRIB6_4_NV = $8666;
- GL_MAP1_VERTEX_ATTRIB7_4_NV = $8667;
- GL_MAP1_VERTEX_ATTRIB8_4_NV = $8668;
- GL_MAP1_VERTEX_ATTRIB9_4_NV = $8669;
- GL_MAP1_VERTEX_ATTRIB10_4_NV = $866A;
- GL_MAP1_VERTEX_ATTRIB11_4_NV = $866B;
- GL_MAP1_VERTEX_ATTRIB12_4_NV = $866C;
- GL_MAP1_VERTEX_ATTRIB13_4_NV = $866D;
- GL_MAP1_VERTEX_ATTRIB14_4_NV = $866E;
- GL_MAP1_VERTEX_ATTRIB15_4_NV = $866F;
- GL_MAP2_VERTEX_ATTRIB0_4_NV = $8670;
- GL_MAP2_VERTEX_ATTRIB1_4_NV = $8671;
- GL_MAP2_VERTEX_ATTRIB2_4_NV = $8672;
- GL_MAP2_VERTEX_ATTRIB3_4_NV = $8673;
- GL_MAP2_VERTEX_ATTRIB4_4_NV = $8674;
- GL_MAP2_VERTEX_ATTRIB5_4_NV = $8675;
- GL_MAP2_VERTEX_ATTRIB6_4_NV = $8676;
- GL_MAP2_VERTEX_ATTRIB7_4_NV = $8677;
- GL_MAP2_VERTEX_ATTRIB8_4_NV = $8678;
- GL_MAP2_VERTEX_ATTRIB9_4_NV = $8679;
- GL_MAP2_VERTEX_ATTRIB10_4_NV = $867A;
- GL_MAP2_VERTEX_ATTRIB11_4_NV = $867B;
- GL_MAP2_VERTEX_ATTRIB12_4_NV = $867C;
- GL_MAP2_VERTEX_ATTRIB13_4_NV = $867D;
- GL_MAP2_VERTEX_ATTRIB14_4_NV = $867E;
- GL_MAP2_VERTEX_ATTRIB15_4_NV = $867F;
-var
- glBindProgramNV: procedure(target: GLenum; id: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glDeleteProgramsNV: procedure(n: GLsizei; const ids: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glExecuteProgramNV: procedure(target: GLenum; id: GLuint; const params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGenProgramsNV: procedure(n: GLsizei; ids: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glAreProgramsResidentNV: function(n: GLsizei; const ids: PGLuint; residences: PGLboolean): GLboolean; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glRequestResidentProgramsNV: procedure(n: GLsizei; ids: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetProgramParameterfvNV: procedure(target: GLenum; index: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetProgramParameterdvNV: procedure(target: GLenum; index: GLuint; pname: GLenum; params: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetProgramivNV: procedure(id: GLuint; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetProgramStringNV: procedure(id: GLuint; pname: GLenum; _program: PGLubyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetTrackMatrixivNV: procedure(target: GLenum; address: GLuint; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetVertexAttribdvNV: procedure(index: GLuint; pname: GLenum; params: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetVertexAttribfvNV: procedure(index: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetVertexAttribivNV: procedure(index: GLuint; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetVertexAttribPointervNV: procedure(index: GLuint; pname: GLenum; pointer: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glIsProgramNV: function(id: GLuint): GLboolean; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glLoadProgramNV: procedure(target: GLenum; id: GLuint; len: GLsizei; const _program: PGLubyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glProgramParameter4fNV: procedure(target: GLenum; index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glProgramParameter4fvNV: procedure(target: GLenum; index: GLuint; const params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glProgramParameters4dvNV: procedure(target: GLenum; index: GLuint; num: GLuint; const params: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glProgramParameters4fvNV: procedure(target: GLenum; index: GLuint; num: GLuint; const params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glTrackMatrixNV: procedure(target: GLenum; address: GLuint; matrix: GLenum; transform: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttribPointerNV: procedure(index: GLuint; size: GLint; _type: GLenum; stride: GLsizei; const pointer: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib1sNV: procedure(index: GLuint; x: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib1fNV: procedure(index: GLuint; x: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib1dNV: procedure(index: GLuint; x: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib2sNV: procedure(index: GLuint; x: GLshort; y: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib2fNV: procedure(index: GLuint; x: GLfloat; y: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib2dNV: procedure(index: GLuint; x: GLdouble; y: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib3sNV: procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib3fNV: procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib3dNV: procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib4sNV: procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib4fNV: procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib4dNV: procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib4ubNV: procedure(index: GLuint; x: GLubyte; y: GLubyte; z: GLubyte; w: GLubyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib1svNV: procedure(index: GLuint; const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib1fvNV: procedure(index: GLuint; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib1dvNV: procedure(index: GLuint; const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib2svNV: procedure(index: GLuint; const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib2fvNV: procedure(index: GLuint; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib2dvNV: procedure(index: GLuint; const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib3svNV: procedure(index: GLuint; const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib3fvNV: procedure(index: GLuint; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib3dvNV: procedure(index: GLuint; const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib4svNV: procedure(index: GLuint; const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib4fvNV: procedure(index: GLuint; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib4dvNV: procedure(index: GLuint; const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib4ubvNV: procedure(index: GLuint; const v: PGLubyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttribs1svNV: procedure(index: GLuint; n: GLsizei; const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttribs1fvNV: procedure(index: GLuint; n: GLsizei; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttribs1dvNV: procedure(index: GLuint; n: GLsizei; const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttribs2svNV: procedure(index: GLuint; n: GLsizei; const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttribs2fvNV: procedure(index: GLuint; n: GLsizei; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttribs2dvNV: procedure(index: GLuint; n: GLsizei; const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttribs3svNV: procedure(index: GLuint; n: GLsizei; const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttribs3fvNV: procedure(index: GLuint; n: GLsizei; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttribs3dvNV: procedure(index: GLuint; n: GLsizei; const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttribs4svNV: procedure(index: GLuint; n: GLsizei; const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttribs4fvNV: procedure(index: GLuint; n: GLsizei; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttribs4dvNV: procedure(index: GLuint; n: GLsizei; const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttribs4ubvNV: procedure(index: GLuint; n: GLsizei; const v: PGLubyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-function Load_GL_NV_vertex_program: Boolean;
-
-//***** GL_NV_vertex_program1_1 *****//
-
-function Load_GL_NV_vertex_program1_1: Boolean;
-
-//***** GL_ATI_element_array *****//
-const
- GL_ELEMENT_ARRAY_ATI = $8768;
- GL_ELEMENT_ARRAY_TYPE_ATI = $8769;
- GL_ELEMENT_ARRAY_POINTER_ATI = $876A;
-var
- glElementPointerATI: procedure(_type: GLenum; const pointer: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glDrawElementArrayATI: procedure(mode: GLenum; count: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glDrawRangeElementArrayATI: procedure(mode: GLenum; start: GLuint; _end: GLuint; count: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-function Load_GL_ATI_element_array: Boolean;
-
-//***** GL_ATI_envmap_bumpmap *****//
-const
- GL_BUMP_ROT_MATRIX_ATI = $8775;
- GL_BUMP_ROT_MATRIX_SIZE_ATI = $8776;
- GL_BUMP_NUM_TEX_UNITS_ATI = $8777;
- GL_BUMP_TEX_UNITS_ATI = $8778;
- GL_DUDV_ATI = $8779;
- GL_DU8DV8_ATI = $877A;
- GL_BUMP_ENVMAP_ATI = $877B;
- GL_BUMP_TARGET_ATI = $877C;
-var
- glTexBumpParameterivATI: procedure(pname: GLenum; param: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glTexBumpParameterfvATI: procedure(pname: GLenum; param: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetTexBumpParameterivATI: procedure(pname: GLenum; param: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetTexBumpParameterfvATI: procedure(pname: GLenum; param: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-function Load_GL_ATI_envmap_bumpmap: Boolean;
-
-//***** GL_ATI_fragment_shader *****//
-const
- GL_FRAGMENT_SHADER_ATI = $8920;
- GL_REG_0_ATI = $8921;
- GL_REG_1_ATI = $8922;
- GL_REG_2_ATI = $8923;
- GL_REG_3_ATI = $8924;
- GL_REG_4_ATI = $8925;
- GL_REG_5_ATI = $8926;
- GL_CON_0_ATI = $8941;
- GL_CON_1_ATI = $8942;
- GL_CON_2_ATI = $8943;
- GL_CON_3_ATI = $8944;
- GL_CON_4_ATI = $8945;
- GL_CON_5_ATI = $8946;
- GL_CON_6_ATI = $8947;
- GL_CON_7_ATI = $8948;
- GL_MOV_ATI = $8961;
- GL_ADD_ATI = $8963;
- GL_MUL_ATI = $8964;
- GL_SUB_ATI = $8965;
- GL_DOT3_ATI = $8966;
- GL_DOT4_ATI = $8967;
- GL_MAD_ATI = $8968;
- GL_LERP_ATI = $8969;
- GL_CND_ATI = $896A;
- GL_CND0_ATI = $896B;
- GL_DOT2_ADD_ATI = $896C;
- GL_SECONDARY_INTERPOLATOR_ATI = $896D;
- GL_SWIZZLE_STR_ATI = $8976;
- GL_SWIZZLE_STQ_ATI = $8977;
- GL_SWIZZLE_STR_DR_ATI = $8978;
- GL_SWIZZLE_STQ_DQ_ATI = $8979;
- GL_RED_BIT_ATI = $0001;
- GL_GREEN_BIT_ATI = $0002;
- GL_BLUE_BIT_ATI = $0004;
- GL_2X_BIT_ATI = $0001;
- GL_4X_BIT_ATI = $0002;
- GL_8X_BIT_ATI = $0004;
- GL_HALF_BIT_ATI = $0008;
- GL_QUARTER_BIT_ATI = $0010;
- GL_EIGHTH_BIT_ATI = $0020;
- GL_SATURATE_BIT_ATI = $0040;
- // GL_2X_BIT_ATI { already defined }
- GL_COMP_BIT_ATI = $0002;
- GL_NEGATE_BIT_ATI = $0004;
- GL_BIAS_BIT_ATI = $0008;
-var
- glGenFragmentShadersATI: function(range: GLuint): GLuint; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glBindFragmentShaderATI: procedure(id: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glDeleteFragmentShaderATI: procedure(id: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glBeginFragmentShaderATI: procedure(); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glEndFragmentShaderATI: procedure(); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glPassTexCoordATI: procedure(dst: GLuint; coord: GLuint; swizzle: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glSampleMapATI: procedure(dst: GLuint; interp: GLuint; swizzle: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glColorFragmentOp1ATI: procedure(op: GLenum; dst: GLuint; dstMask: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glColorFragmentOp2ATI: procedure(op: GLenum; dst: GLuint; dstMask: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint; arg2Rep: GLuint; arg2Mod: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glColorFragmentOp3ATI: procedure(op: GLenum; dst: GLuint; dstMask: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint; arg2Rep: GLuint; arg2Mod: GLuint; arg3: GLuint; arg3Rep: GLuint; arg3Mod: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glAlphaFragmentOp1ATI: procedure(op: GLenum; dst: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glAlphaFragmentOp2ATI: procedure(op: GLenum; dst: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint; arg2Rep: GLuint; arg2Mod: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glAlphaFragmentOp3ATI: procedure(op: GLenum; dst: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint; arg2Rep: GLuint; arg2Mod: GLuint; arg3: GLuint; arg3Rep: GLuint; arg3Mod: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glSetFragmentShaderConstantATI: procedure(dst: GLuint; const value: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-function Load_GL_ATI_fragment_shader: Boolean;
-
-//***** GL_ATI_pn_triangles *****//
-const
- GL_PN_TRIANGLES_ATI = $87F0;
- GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = $87F1;
- GL_PN_TRIANGLES_POINT_MODE_ATI = $87F2;
- GL_PN_TRIANGLES_NORMAL_MODE_ATI = $87F3;
- GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI = $87F4;
- GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI = $87F5;
- GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI = $87F6;
- GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI = $87F7;
- GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI = $87F8;
-var
- glPNTrianglesiATI: procedure(pname: GLenum; param: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glPNTrianglesfATI: procedure(pname: GLenum; param: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-function Load_GL_ATI_pn_triangles: Boolean;
-
-//***** GL_ATI_texture_mirror_once *****//
-const
- GL_MIRROR_CLAMP_ATI = $8742;
- GL_MIRROR_CLAMP_TO_EDGE_ATI = $8743;
-
-function Load_GL_ATI_texture_mirror_once: Boolean;
-
-//***** GL_ATI_vertex_array_object *****//
-const
- GL_STATIC_ATI = $8760;
- GL_DYNAMIC_ATI = $8761;
- GL_PRESERVE_ATI = $8762;
- GL_DISCARD_ATI = $8763;
- GL_OBJECT_BUFFER_SIZE_ATI = $8764;
- GL_OBJECT_BUFFER_USAGE_ATI = $8765;
- GL_ARRAY_OBJECT_BUFFER_ATI = $8766;
- GL_ARRAY_OBJECT_OFFSET_ATI = $8767;
-var
- glNewObjectBufferATI: function(size: GLsizei; const pointer: PGLvoid; usage: GLenum): GLuint; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glIsObjectBufferATI: function(buffer: GLuint): GLboolean; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glUpdateObjectBufferATI: procedure(buffer: GLuint; offset: GLuint; size: GLsizei; const pointer: PGLvoid; preserve: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetObjectBufferfvATI: procedure(buffer: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetObjectBufferivATI: procedure(buffer: GLuint; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glDeleteObjectBufferATI: procedure(buffer: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glArrayObjectATI: procedure(_array: GLenum; size: GLint; _type: GLenum; stride: GLsizei; buffer: GLuint; offset: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetArrayObjectfvATI: procedure(_array: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetArrayObjectivATI: procedure(_array: GLenum; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVariantArrayObjectATI: procedure(id: GLuint; _type: GLenum; stride: GLsizei; buffer: GLuint; offset: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetVariantArrayObjectfvATI: procedure(id: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetVariantArrayObjectivATI: procedure(id: GLuint; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-function Load_GL_ATI_vertex_array_object: Boolean;
-
-//***** GL_ATI_vertex_streams *****//
-const
- GL_MAX_VERTEX_STREAMS_ATI = $876B;
- GL_VERTEX_STREAM0_ATI = $876C;
- GL_VERTEX_STREAM1_ATI = $876D;
- GL_VERTEX_STREAM2_ATI = $876E;
- GL_VERTEX_STREAM3_ATI = $876F;
- GL_VERTEX_STREAM4_ATI = $8770;
- GL_VERTEX_STREAM5_ATI = $8771;
- GL_VERTEX_STREAM6_ATI = $8772;
- GL_VERTEX_STREAM7_ATI = $8773;
- GL_VERTEX_SOURCE_ATI = $8774;
-var
- glVertexStream1s: procedure(stream: GLenum; coords: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexStream1i: procedure(stream: GLenum; coords: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexStream1f: procedure(stream: GLenum; coords: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexStream1d: procedure(stream: GLenum; coords: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexStream1sv: procedure(stream: GLenum; coords: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexStream1iv: procedure(stream: GLenum; coords: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexStream1fv: procedure(stream: GLenum; coords: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexStream1dv: procedure(stream: GLenum; coords: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexStream2s: procedure(stream: GLenum; coords: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexStream2i: procedure(stream: GLenum; coords: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexStream2f: procedure(stream: GLenum; coords: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexStream2d: procedure(stream: GLenum; coords: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexStream2sv: procedure(stream: GLenum; coords: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexStream2iv: procedure(stream: GLenum; coords: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexStream2fv: procedure(stream: GLenum; coords: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexStream2dv: procedure(stream: GLenum; coords: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexStream3s: procedure(stream: GLenum; coords: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexStream3i: procedure(stream: GLenum; coords: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexStream3f: procedure(stream: GLenum; coords: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexStream3d: procedure(stream: GLenum; coords: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexStream3sv: procedure(stream: GLenum; coords: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexStream3iv: procedure(stream: GLenum; coords: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexStream3fv: procedure(stream: GLenum; coords: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexStream3dv: procedure(stream: GLenum; coords: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexStream4s: procedure(stream: GLenum; coords: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexStream4i: procedure(stream: GLenum; coords: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexStream4f: procedure(stream: GLenum; coords: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexStream4d: procedure(stream: GLenum; coords: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexStream4sv: procedure(stream: GLenum; coords: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexStream4iv: procedure(stream: GLenum; coords: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexStream4fv: procedure(stream: GLenum; coords: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexStream4dv: procedure(stream: GLenum; coords: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glNormalStream3b: procedure(stream: GLenum; coords: GLbyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glNormalStream3s: procedure(stream: GLenum; coords: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glNormalStream3i: procedure(stream: GLenum; coords: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glNormalStream3f: procedure(stream: GLenum; coords: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glNormalStream3d: procedure(stream: GLenum; coords: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glNormalStream3bv: procedure(stream: GLenum; coords: GLbyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glNormalStream3sv: procedure(stream: GLenum; coords: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glNormalStream3iv: procedure(stream: GLenum; coords: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glNormalStream3fv: procedure(stream: GLenum; coords: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glNormalStream3dv: procedure(stream: GLenum; coords: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glClientActiveVertexStream: procedure(stream: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexBlendEnvi: procedure(pname: GLenum; param: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexBlendEnvf: procedure(pname: GLenum; param: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-function Load_GL_ATI_vertex_streams: Boolean;
-
-{$IFDEF WINDOWS}
-//***** WGL_I3D_image_buffer *****//
-const
- WGL_IMAGE_BUFFER_MIN_ACCESS_I3D = $0001;
- WGL_IMAGE_BUFFER_LOCK_I3D = $0002;
-var
- wglCreateImageBufferI3D: function(hDC: HDC; dwSize: DWORD; uFlags: UINT): PGLvoid; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- wglDestroyImageBufferI3D: function(hDC: HDC; pAddress: PGLvoid): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- wglAssociateImageBufferEventsI3D: function(hdc: HDC; pEvent: PHandle; pAddress: PGLvoid; pSize: PDWORD; count: UINT): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- wglReleaseImageBufferEventsI3D: function(hdc: HDC; pAddress: PGLvoid; count: UINT): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-function Load_WGL_I3D_image_buffer: Boolean;
-
-//***** WGL_I3D_swap_frame_lock *****//
-var
- wglEnableFrameLockI3D: function(): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- wglDisableFrameLockI3D: function(): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- wglIsEnabledFrameLockI3D: function(pFlag: PBOOL): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- wglQueryFrameLockMasterI3D: function(pFlag: PBOOL): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-function Load_WGL_I3D_swap_frame_lock: Boolean;
-
-//***** WGL_I3D_swap_frame_usage *****//
-var
- wglGetFrameUsageI3D: function(pUsage: PGLfloat): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- wglBeginFrameTrackingI3D: function(): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- wglEndFrameTrackingI3D: function(): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- wglQueryFrameTrackingI3D: function(pFrameCount: PDWORD; pMissedFrames: PDWORD; pLastMissedUsage: PGLfloat): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-function Load_WGL_I3D_swap_frame_usage: Boolean;
-{$ENDIF}
-
-//***** GL_3DFX_texture_compression_FXT1 *****//
-const
- GL_COMPRESSED_RGB_FXT1_3DFX = $86B0;
- GL_COMPRESSED_RGBA_FXT1_3DFX = $86B1;
-
-function Load_GL_3DFX_texture_compression_FXT1: Boolean;
-
-//***** GL_IBM_cull_vertex *****//
-const
- GL_CULL_VERTEX_IBM = $1928A;
-
-function Load_GL_IBM_cull_vertex: Boolean;
-
-//***** GL_IBM_multimode_draw_arrays *****//
-var
- glMultiModeDrawArraysIBM: procedure(mode: PGLenum; first: PGLint; count: PGLsizei; primcount: GLsizei; modestride: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMultiModeDrawElementsIBM: procedure(mode: PGLenum; count: PGLsizei; _type: GLenum; const indices: PGLvoid; primcount: GLsizei; modestride: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-function Load_GL_IBM_multimode_draw_arrays: Boolean;
-
-//***** GL_IBM_raster_pos_clip *****//
-const
- GL_RASTER_POSITION_UNCLIPPED_IBM = $19262;
-
-function Load_GL_IBM_raster_pos_clip: Boolean;
-
-//***** GL_IBM_texture_mirrored_repeat *****//
-const
- GL_MIRRORED_REPEAT_IBM = $8370;
-
-function Load_GL_IBM_texture_mirrored_repeat: Boolean;
-
-//***** GL_IBM_vertex_array_lists *****//
-const
- GL_VERTEX_ARRAY_LIST_IBM = $1929E;
- GL_NORMAL_ARRAY_LIST_IBM = $1929F;
- GL_COLOR_ARRAY_LIST_IBM = $192A0;
- GL_INDEX_ARRAY_LIST_IBM = $192A1;
- GL_TEXTURE_COORD_ARRAY_LIST_IBM = $192A2;
- GL_EDGE_FLAG_ARRAY_LIST_IBM = $192A3;
- GL_FOG_COORDINATE_ARRAY_LIST_IBM = $192A4;
- GL_SECONDARY_COLOR_ARRAY_LIST_IBM = $192A5;
- GL_VERTEX_ARRAY_LIST_STRIDE_IBM = $192A8;
- GL_NORMAL_ARRAY_LIST_STRIDE_IBM = $192A9;
- GL_COLOR_ARRAY_LIST_STRIDE_IBM = $192AA;
- GL_INDEX_ARRAY_LIST_STRIDE_IBM = $192AB;
- GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM = $192AC;
- GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM = $192AD;
- GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM = $192AE;
- GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM = $192AF;
-var
- glColorPointerListIBM: procedure(size: GLint; _type: GLenum; stride: GLint; const pointer: PGLvoid; ptrstride: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glSecondaryColorPointerListIBM: procedure(size: GLint; _type: GLenum; stride: GLint; const pointer: PGLvoid; ptrstride: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glEdgeFlagPointerListIBM: procedure(stride: GLint; const pointer: PGLboolean; ptrstride: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glFogCoordPointerListIBM: procedure(_type: GLenum; stride: GLint; const pointer: PGLvoid; ptrstride: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glNormalPointerListIBM: procedure(_type: GLenum; stride: GLint; const pointer: PGLvoid; ptrstride: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glTexCoordPointerListIBM: procedure(size: GLint; _type: GLenum; stride: GLint; const pointer: PGLvoid; ptrstride: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexPointerListIBM: procedure(size: GLint; _type: GLenum; stride: GLint; const pointer: PGLvoid; ptrstride: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-function Load_GL_IBM_vertex_array_lists: Boolean;
-
-//***** GL_MESA_resize_buffers *****//
-var
- glResizeBuffersMESA: procedure(); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-function Load_GL_MESA_resize_buffers: Boolean;
-
-//***** GL_MESA_window_pos *****//
-var
- glWindowPos2dMESA: procedure(x: GLdouble; y: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glWindowPos2fMESA: procedure(x: GLfloat; y: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glWindowPos2iMESA: procedure(x: GLint; y: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glWindowPos2sMESA: procedure(x: GLshort; y: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glWindowPos2ivMESA: procedure(const p: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glWindowPos2svMESA: procedure(const p: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glWindowPos2fvMESA: procedure(const p: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glWindowPos2dvMESA: procedure(const p: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glWindowPos3iMESA: procedure(x: GLint; y: GLint; z: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glWindowPos3sMESA: procedure(x: GLshort; y: GLshort; z: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glWindowPos3fMESA: procedure(x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glWindowPos3dMESA: procedure(x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glWindowPos3ivMESA: procedure(const p: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glWindowPos3svMESA: procedure(const p: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glWindowPos3fvMESA: procedure(const p: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glWindowPos3dvMESA: procedure(const p: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glWindowPos4iMESA: procedure(x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glWindowPos4sMESA: procedure(x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glWindowPos4fMESA: procedure(x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glWindowPos4dMESA: procedure(x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glWindowPos4ivMESA: procedure(const p: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glWindowPos4svMESA: procedure(const p: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glWindowPos4fvMESA: procedure(const p: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glWindowPos4dvMESA: procedure(const p: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-function Load_GL_MESA_window_pos: Boolean;
-
-//***** GL_OML_interlace *****//
-const
- GL_INTERLACE_OML = $8980;
- GL_INTERLACE_READ_OML = $8981;
-
-function Load_GL_OML_interlace: Boolean;
-
-//***** GL_OML_resample *****//
-const
- GL_PACK_RESAMPLE_OML = $8984;
- GL_UNPACK_RESAMPLE_OML = $8985;
- GL_RESAMPLE_REPLICATE_OML = $8986;
- GL_RESAMPLE_ZERO_FILL_OML = $8987;
- GL_RESAMPLE_AVERAGE_OML = $8988;
- GL_RESAMPLE_DECIMATE_OML = $8989;
- // GL_RESAMPLE_AVERAGE_OML { already defined }
-
-function Load_GL_OML_resample: Boolean;
-
-//***** GL_OML_subsample *****//
-const
- GL_FORMAT_SUBSAMPLE_24_24_OML = $8982;
- GL_FORMAT_SUBSAMPLE_244_244_OML = $8983;
-
-function Load_GL_OML_subsample: Boolean;
-
-//***** GL_SGIS_generate_mipmap *****//
-const
- GL_GENERATE_MIPMAP_SGIS = $8191;
- GL_GENERATE_MIPMAP_HINT_SGIS = $8192;
-
-function Load_GL_SGIS_generate_mipmap: Boolean;
-
-//***** GL_SGIS_multisample *****//
-const
- GLX_SAMPLE_BUFFERS_SGIS = $186A0;
- GLX_SAMPLES_SGIS = $186A1;
- GL_MULTISAMPLE_SGIS = $809D;
- GL_SAMPLE_ALPHA_TO_MASK_SGIS = $809E;
- GL_SAMPLE_ALPHA_TO_ONE_SGIS = $809F;
- GL_SAMPLE_MASK_SGIS = $80A0;
- GL_MULTISAMPLE_BIT_EXT = $20000000;
- GL_1PASS_SGIS = $80A1;
- GL_2PASS_0_SGIS = $80A2;
- GL_2PASS_1_SGIS = $80A3;
- GL_4PASS_0_SGIS = $80A4;
- GL_4PASS_1_SGIS = $80A5;
- GL_4PASS_2_SGIS = $80A6;
- GL_4PASS_3_SGIS = $80A7;
- GL_SAMPLE_BUFFERS_SGIS = $80A8;
- GL_SAMPLES_SGIS = $80A9;
- GL_SAMPLE_MASK_VALUE_SGIS = $80AA;
- GL_SAMPLE_MASK_INVERT_SGIS = $80AB;
- GL_SAMPLE_PATTERN_SGIS = $80AC;
-var
- glSampleMaskSGIS: procedure(value: GLclampf; invert: GLboolean); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glSamplePatternSGIS: procedure(pattern: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-function Load_GL_SGIS_multisample: Boolean;
-
-//***** GL_SGIS_pixel_texture *****//
-const
- GL_PIXEL_TEXTURE_SGIS = $8353;
- GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = $8354;
- GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = $8355;
- GL_PIXEL_GROUP_COLOR_SGIS = $8356;
-var
- glPixelTexGenParameteriSGIS: procedure(pname: GLenum; param: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glPixelTexGenParameterfSGIS: procedure(pname: GLenum; param: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetPixelTexGenParameterivSGIS: procedure(pname: GLenum; params: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetPixelTexGenParameterfvSGIS: procedure(pname: GLenum; params: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-function Load_GL_SGIS_pixel_texture: Boolean;
-
-//***** GL_SGIS_texture_border_clamp *****//
- // GL_CLAMP_TO_BORDER_SGIS { already defined }
-
-function Load_GL_SGIS_texture_border_clamp: Boolean;
-
-//***** GL_SGIS_texture_color_mask *****//
-const
- GL_TEXTURE_COLOR_WRITEMASK_SGIS = $81EF;
-var
- glTextureColorMaskSGIS: procedure(r: GLboolean; g: GLboolean; b: GLboolean; a: GLboolean); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-function Load_GL_SGIS_texture_color_mask: Boolean;
-
-//***** GL_SGIS_texture_edge_clamp *****//
-const
- GL_CLAMP_TO_EDGE_SGIS = $812F;
-
-function Load_GL_SGIS_texture_edge_clamp: Boolean;
-
-//***** GL_SGIS_texture_lod *****//
-const
- GL_TEXTURE_MIN_LOD_SGIS = $813A;
- GL_TEXTURE_MAX_LOD_SGIS = $813B;
- GL_TEXTURE_BASE_LEVEL_SGIS = $813C;
- GL_TEXTURE_MAX_LEVEL_SGIS = $813D;
-
-function Load_GL_SGIS_texture_lod: Boolean;
-
-//***** GL_SGIS_depth_texture *****//
-const
- GL_DEPTH_COMPONENT16_SGIX = $81A5;
- GL_DEPTH_COMPONENT24_SGIX = $81A6;
- GL_DEPTH_COMPONENT32_SGIX = $81A7;
-
-function Load_GL_SGIS_depth_texture: Boolean;
-
-//***** GL_SGIX_fog_offset *****//
-const
- GL_FOG_OFFSET_SGIX = $8198;
- GL_FOG_OFFSET_VALUE_SGIX = $8199;
-
-function Load_GL_SGIX_fog_offset: Boolean;
-
-//***** GL_SGIX_interlace *****//
-const
- GL_INTERLACE_SGIX = $8094;
-
-function Load_GL_SGIX_interlace: Boolean;
-
-//***** GL_SGIX_shadow_ambient *****//
-const
- GL_SHADOW_AMBIENT_SGIX = $80BF;
-
-function Load_GL_SGIX_shadow_ambient: Boolean;
-
-//***** GL_SGI_color_matrix *****//
-const
- GL_COLOR_MATRIX_SGI = $80B1;
- GL_COLOR_MATRIX_STACK_DEPTH_SGI = $80B2;
- GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = $80B3;
- GL_POST_COLOR_MATRIX_RED_SCALE_SGI = $80B4;
- GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = $80B5;
- GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = $80B6;
- GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = $80B7;
- GL_POST_COLOR_MATRIX_RED_BIAS_SGI = $80B8;
- GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = $80B9;
- GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = $80BA;
- GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = $80BB;
-
-function Load_GL_SGI_color_matrix: Boolean;
-
-//***** GL_SGI_color_table *****//
-const
- GL_COLOR_TABLE_SGI = $80D0;
- GL_POST_CONVOLUTION_COLOR_TABLE_SGI = $80D1;
- GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = $80D2;
- GL_PROXY_COLOR_TABLE_SGI = $80D3;
- GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = $80D4;
- GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = $80D5;
- GL_COLOR_TABLE_SCALE_SGI = $80D6;
- GL_COLOR_TABLE_BIAS_SGI = $80D7;
- GL_COLOR_TABLE_FORMAT_SGI = $80D8;
- GL_COLOR_TABLE_WIDTH_SGI = $80D9;
- GL_COLOR_TABLE_RED_SIZE_SGI = $80DA;
- GL_COLOR_TABLE_GREEN_SIZE_SGI = $80DB;
- GL_COLOR_TABLE_BLUE_SIZE_SGI = $80DC;
- GL_COLOR_TABLE_ALPHA_SIZE_SGI = $80DD;
- GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = $80DE;
- GL_COLOR_TABLE_INTENSITY_SIZE_SGI = $80DF;
-var
- glColorTableSGI: procedure(target: GLenum; internalformat: GLenum; width: GLsizei; format: GLenum; _type: GLenum; const table: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glCopyColorTableSGI: procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glColorTableParameterivSGI: procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glColorTableParameterfvSGI: procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetColorTableSGI: procedure(target: GLenum; format: GLenum; _type: GLenum; table: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetColorTableParameterivSGI: procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetColorTableParameterfvSGI: procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-function Load_GL_SGI_color_table: Boolean;
-
-//***** GL_SGI_texture_color_table *****//
-const
- GL_TEXTURE_COLOR_TABLE_SGI = $80BC;
- GL_PROXY_TEXTURE_COLOR_TABLE_SGI = $80BD;
-
-function Load_GL_SGI_texture_color_table: Boolean;
-
-//***** GL_SUN_vertex *****//
-var
- glColor4ubVertex2fSUN: procedure(r: GLubyte; g: GLubyte; b: GLubyte; a: GLubyte; x: GLfloat; y: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glColor4ubVertex2fvSUN: procedure(const c: PGLubyte; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glColor4ubVertex3fSUN: procedure(r: GLubyte; g: GLubyte; b: GLubyte; a: GLubyte; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glColor4ubVertex3fvSUN: procedure(const c: PGLubyte; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glColor3fVertex3fSUN: procedure(r: GLfloat; g: GLfloat; b: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glColor3fVertex3fvSUN: procedure(const c: PGLfloat; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glNormal3fVertex3fSUN: procedure(nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glNormal3fVertex3fvSUN: procedure(const n: PGLfloat; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glColor4fNormal3fVertex3fSUN: procedure(r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glColor4fNormal3fVertex3fvSUN: procedure(const c: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glTexCoord2fVertex3fSUN: procedure(s: GLfloat; t: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glTexCoord2fVertex3fvSUN: procedure(const tc: PGLfloat; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glTexCoord4fVertex4fSUN: procedure(s: GLfloat; t: GLfloat; p: GLfloat; q: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glTexCoord4fVertex4fvSUN: procedure(const tc: PGLfloat; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glTexCoord2fColor4ubVertex3fSUN: procedure(s: GLfloat; t: GLfloat; r: GLubyte; g: GLubyte; b: GLubyte; a: GLubyte; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glTexCoord2fColor4ubVertex3fvSUN: procedure(const tc: PGLfloat; const c: PGLubyte; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glTexCoord2fColor3fVertex3fSUN: procedure(s: GLfloat; t: GLfloat; r: GLfloat; g: GLfloat; b: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glTexCoord2fColor3fVertex3fvSUN: procedure(const tc: PGLfloat; const c: PGLfloat; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glTexCoord2fNormal3fVertex3fSUN: procedure(s: GLfloat; t: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glTexCoord2fNormal3fVertex3fvSUN: procedure(const tc: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glTexCoord2fColor4fNormal3fVertex3fSUN: procedure(s: GLfloat; t: GLfloat; r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glTexCoord2fColor4fNormal3fVertex3fvSUN: procedure(const tc: PGLfloat; const c: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glTexCoord4fColor4fNormal3fVertex4fSUN: procedure(s: GLfloat; t: GLfloat; p: GLfloat; q: GLfloat; r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glTexCoord4fColor4fNormal3fVertex4fvSUN: procedure(const tc: PGLfloat; const c: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glReplacementCodeuiVertex3fSUN: procedure(rc: GLuint; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glReplacementCodeuiVertex3fvSUN: procedure(const rc: PGLuint; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glReplacementCodeuiColor4ubVertex3fSUN: procedure(rc: GLuint; r: GLubyte; g: GLubyte; b: GLubyte; a: GLubyte; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glReplacementCodeuiColor4ubVertex3fvSUN: procedure(const rc: PGLuint; const c: PGLubyte; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glReplacementCodeuiColor3fVertex3fSUN: procedure(rc: GLuint; r: GLfloat; g: GLfloat; b: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glReplacementCodeuiColor3fVertex3fvSUN: procedure(const rc: PGLuint; const c: PGLfloat; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glReplacementCodeuiNormal3fVertex3fSUN: procedure(rc: GLuint; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glReplacementCodeuiNormal3fVertex3fvSUN: procedure(const rc: PGLuint; const n: PGLfloat; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glReplacementCodeuiColor4fNormal3fVertex3fSUN: procedure(rc: GLuint; r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glReplacementCodeuiColor4fNormal3fVertex3fvSUN: procedure(const rc: PGLuint; const c: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glReplacementCodeuiTexCoord2fVertex3fSUN: procedure(rc: GLuint; s: GLfloat; t: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glReplacementCodeuiTexCoord2fVertex3fvSUN: procedure(const rc: PGLuint; const tc: PGLfloat; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN: procedure(rc: GLuint; s: GLfloat; t: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN: procedure(const rc: PGLuint; const tc: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN: procedure(rc: GLuint; s: GLfloat; t: GLfloat; r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN: procedure(const rc: PGLuint; const tc: PGLfloat; const c: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-function Load_GL_SUN_vertex: Boolean;
-
-//***** GL_ARB_fragment_program *****//
-const
- GL_FRAGMENT_PROGRAM_ARB = $8804;
- // GL_PROGRAM_FORMAT_ASCII_ARB { already defined }
- // GL_PROGRAM_LENGTH_ARB { already defined }
- // GL_PROGRAM_FORMAT_ARB { already defined }
- // GL_PROGRAM_BINDING_ARB { already defined }
- // GL_PROGRAM_INSTRUCTIONS_ARB { already defined }
- // GL_MAX_PROGRAM_INSTRUCTIONS_ARB { already defined }
- // GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB { already defined }
- // GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB { already defined }
- // GL_PROGRAM_TEMPORARIES_ARB { already defined }
- // GL_MAX_PROGRAM_TEMPORARIES_ARB { already defined }
- // GL_PROGRAM_NATIVE_TEMPORARIES_ARB { already defined }
- // GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB { already defined }
- // GL_PROGRAM_PARAMETERS_ARB { already defined }
- // GL_MAX_PROGRAM_PARAMETERS_ARB { already defined }
- // GL_PROGRAM_NATIVE_PARAMETERS_ARB { already defined }
- // GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB { already defined }
- // GL_PROGRAM_ATTRIBS_ARB { already defined }
- // GL_MAX_PROGRAM_ATTRIBS_ARB { already defined }
- // GL_PROGRAM_NATIVE_ATTRIBS_ARB { already defined }
- // GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB { already defined }
- // GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB { already defined }
- // GL_MAX_PROGRAM_ENV_PARAMETERS_ARB { already defined }
- // GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB { already defined }
- GL_PROGRAM_ALU_INSTRUCTIONS_ARB = $8805;
- GL_PROGRAM_TEX_INSTRUCTIONS_ARB = $8806;
- GL_PROGRAM_TEX_INDIRECTIONS_ARB = $8807;
- GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = $8808;
- GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = $8809;
- GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = $880A;
- GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = $880B;
- GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = $880C;
- GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = $880D;
- GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = $880E;
- GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = $880F;
- GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = $8810;
- // GL_PROGRAM_STRING_ARB { already defined }
- // GL_PROGRAM_ERROR_POSITION_ARB { already defined }
- // GL_CURRENT_MATRIX_ARB { already defined }
- // GL_TRANSPOSE_CURRENT_MATRIX_ARB { already defined }
- // GL_CURRENT_MATRIX_STACK_DEPTH_ARB { already defined }
- // GL_MAX_PROGRAM_MATRICES_ARB { already defined }
- // GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB { already defined }
- GL_MAX_TEXTURE_COORDS_ARB = $8871;
- GL_MAX_TEXTURE_IMAGE_UNITS_ARB = $8872;
- // GL_PROGRAM_ERROR_STRING_ARB { already defined }
- // GL_MATRIX0_ARB { already defined }
- // GL_MATRIX1_ARB { already defined }
- // GL_MATRIX2_ARB { already defined }
- // GL_MATRIX3_ARB { already defined }
- // GL_MATRIX4_ARB { already defined }
- // GL_MATRIX5_ARB { already defined }
- // GL_MATRIX6_ARB { already defined }
- // GL_MATRIX7_ARB { already defined }
- // GL_MATRIX8_ARB { already defined }
- // GL_MATRIX9_ARB { already defined }
- // GL_MATRIX10_ARB { already defined }
- // GL_MATRIX11_ARB { already defined }
- // GL_MATRIX12_ARB { already defined }
- // GL_MATRIX13_ARB { already defined }
- // GL_MATRIX14_ARB { already defined }
- // GL_MATRIX15_ARB { already defined }
- // GL_MATRIX16_ARB { already defined }
- // GL_MATRIX17_ARB { already defined }
- // GL_MATRIX18_ARB { already defined }
- // GL_MATRIX19_ARB { already defined }
- // GL_MATRIX20_ARB { already defined }
- // GL_MATRIX21_ARB { already defined }
- // GL_MATRIX22_ARB { already defined }
- // GL_MATRIX23_ARB { already defined }
- // GL_MATRIX24_ARB { already defined }
- // GL_MATRIX25_ARB { already defined }
- // GL_MATRIX26_ARB { already defined }
- // GL_MATRIX27_ARB { already defined }
- // GL_MATRIX28_ARB { already defined }
- // GL_MATRIX29_ARB { already defined }
- // GL_MATRIX30_ARB { already defined }
- // GL_MATRIX31_ARB { already defined }
- // glProgramStringARB { already defined }
- // glBindProgramARB { already defined }
- // glDeleteProgramsARB { already defined }
- // glGenProgramsARB { already defined }
- // glProgramEnvParameter4dARB { already defined }
- // glProgramEnvParameter4dvARB { already defined }
- // glProgramEnvParameter4fARB { already defined }
- // glProgramEnvParameter4fvARB { already defined }
- // glProgramLocalParameter4dARB { already defined }
- // glProgramLocalParameter4dvARB { already defined }
- // glProgramLocalParameter4fARB { already defined }
- // glProgramLocalParameter4fvARB { already defined }
- // glGetProgramEnvParameterdvARB { already defined }
- // glGetProgramEnvParameterfvARB { already defined }
- // glGetProgramLocalParameterdvARB { already defined }
- // glGetProgramLocalParameterfvARB { already defined }
- // glGetProgramivARB { already defined }
- // glGetProgramStringARB { already defined }
- // glIsProgramARB { already defined }
-
-function Load_GL_ARB_fragment_program: Boolean;
-
-//***** GL_ATI_text_fragment_shader *****//
-const
- GL_TEXT_FRAGMENT_SHADER_ATI = $8200;
-
-function Load_GL_ATI_text_fragment_shader: Boolean;
-
-//***** GL_APPLE_client_storage *****//
-const
- GL_UNPACK_CLIENT_STORAGE_APPLE = $85B2;
-
-function Load_GL_APPLE_client_storage: Boolean;
-
-//***** GL_APPLE_element_array *****//
-const
- GL_ELEMENT_ARRAY_APPLE = $8768;
- GL_ELEMENT_ARRAY_TYPE_APPLE = $8769;
- GL_ELEMENT_ARRAY_POINTER_APPLE = $876A;
-var
- glElementPointerAPPLE: procedure(_type: GLenum; const pointer: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glDrawElementArrayAPPLE: procedure(mode: GLenum; first: GLint; count: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glDrawRangeElementArrayAPPLE: procedure(mode: GLenum; start: GLuint; _end: GLuint; first: GLint; count: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMultiDrawElementArrayAPPLE: procedure(mode: GLenum; const first: PGLint; const count: PGLsizei; primcount: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMultiDrawRangeElementArrayAPPLE: procedure(mode: GLenum; start: GLuint; _end: GLuint; const first: PGLint; const count: PGLsizei; primcount: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-function Load_GL_APPLE_element_array: Boolean;
-
-//***** GL_APPLE_fence *****//
-const
- GL_DRAW_PIXELS_APPLE = $8A0A;
- GL_FENCE_APPLE = $8A0B;
-var
- glGenFencesAPPLE: procedure(n: GLsizei; fences: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glDeleteFencesAPPLE: procedure(n: GLsizei; const fences: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glSetFenceAPPLE: procedure(fence: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glIsFenceAPPLE: function(fence: GLuint): GLboolean; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glTestFenceAPPLE: function(fence: GLuint): GLboolean; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glFinishFenceAPPLE: procedure(fence: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glTestObjectAPPLE: function(_object: GLenum; name: GLuint): GLboolean; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glFinishObjectAPPLE: procedure(_object: GLenum; name: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-function Load_GL_APPLE_fence: Boolean;
-
-//***** GL_APPLE_vertex_array_object *****//
-const
- GL_VERTEX_ARRAY_BINDING_APPLE = $85B5;
-var
- glBindVertexArrayAPPLE: procedure(_array: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glDeleteVertexArraysAPPLE: procedure(n: GLsizei; const arrays: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGenVertexArraysAPPLE: procedure(n: GLsizei; const arrays: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glIsVertexArrayAPPLE: function(_array: GLuint): GLboolean; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-function Load_GL_APPLE_vertex_array_object: Boolean;
-
-//***** GL_APPLE_vertex_array_range *****//
-const
- GL_VERTEX_ARRAY_RANGE_APPLE = $851D;
- GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE = $851E;
- GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE = $8520;
- GL_VERTEX_ARRAY_RANGE_POINTER_APPLE = $8521;
- GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = $851F;
- GL_STORAGE_CACHED_APPLE = $85BE;
- GL_STORAGE_SHARED_APPLE = $85BF;
-var
- glVertexArrayRangeAPPLE: procedure(length: GLsizei; pointer: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glFlushVertexArrayRangeAPPLE: procedure(length: GLsizei; pointer: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexArrayParameteriAPPLE: procedure(pname: GLenum; param: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-function Load_GL_APPLE_vertex_array_range: Boolean;
-
-{$IFDEF WINDOWS}
-//***** WGL_ARB_pixel_format *****//
-const
- WGL_NUMBER_PIXEL_FORMATS_ARB = $2000;
- WGL_DRAW_TO_WINDOW_ARB = $2001;
- WGL_DRAW_TO_BITMAP_ARB = $2002;
- WGL_ACCELERATION_ARB = $2003;
- WGL_NEED_PALETTE_ARB = $2004;
- WGL_NEED_SYSTEM_PALETTE_ARB = $2005;
- WGL_SWAP_LAYER_BUFFERS_ARB = $2006;
- WGL_SWAP_METHOD_ARB = $2007;
- WGL_NUMBER_OVERLAYS_ARB = $2008;
- WGL_NUMBER_UNDERLAYS_ARB = $2009;
- WGL_TRANSPARENT_ARB = $200A;
- WGL_TRANSPARENT_RED_VALUE_ARB = $2037;
- WGL_TRANSPARENT_GREEN_VALUE_ARB = $2038;
- WGL_TRANSPARENT_BLUE_VALUE_ARB = $2039;
- WGL_TRANSPARENT_ALPHA_VALUE_ARB = $203A;
- WGL_TRANSPARENT_INDEX_VALUE_ARB = $203B;
- WGL_SHARE_DEPTH_ARB = $200C;
- WGL_SHARE_STENCIL_ARB = $200D;
- WGL_SHARE_ACCUM_ARB = $200E;
- WGL_SUPPORT_GDI_ARB = $200F;
- WGL_SUPPORT_OPENGL_ARB = $2010;
- WGL_DOUBLE_BUFFER_ARB = $2011;
- WGL_STEREO_ARB = $2012;
- WGL_PIXEL_TYPE_ARB = $2013;
- WGL_COLOR_BITS_ARB = $2014;
- WGL_RED_BITS_ARB = $2015;
- WGL_RED_SHIFT_ARB = $2016;
- WGL_GREEN_BITS_ARB = $2017;
- WGL_GREEN_SHIFT_ARB = $2018;
- WGL_BLUE_BITS_ARB = $2019;
- WGL_BLUE_SHIFT_ARB = $201A;
- WGL_ALPHA_BITS_ARB = $201B;
- WGL_ALPHA_SHIFT_ARB = $201C;
- WGL_ACCUM_BITS_ARB = $201D;
- WGL_ACCUM_RED_BITS_ARB = $201E;
- WGL_ACCUM_GREEN_BITS_ARB = $201F;
- WGL_ACCUM_BLUE_BITS_ARB = $2020;
- WGL_ACCUM_ALPHA_BITS_ARB = $2021;
- WGL_DEPTH_BITS_ARB = $2022;
- WGL_STENCIL_BITS_ARB = $2023;
- WGL_AUX_BUFFERS_ARB = $2024;
- WGL_NO_ACCELERATION_ARB = $2025;
- WGL_GENERIC_ACCELERATION_ARB = $2026;
- WGL_FULL_ACCELERATION_ARB = $2027;
- WGL_SWAP_EXCHANGE_ARB = $2028;
- WGL_SWAP_COPY_ARB = $2029;
- WGL_SWAP_UNDEFINED_ARB = $202A;
- WGL_TYPE_RGBA_ARB = $202B;
- WGL_TYPE_COLORINDEX_ARB = $202C;
-var
- wglGetPixelFormatAttribivARB: function(hdc: HDC; iPixelFormat: GLint; iLayerPlane: GLint; nAttributes: GLuint; const piAttributes: PGLint; piValues: PGLint): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- wglGetPixelFormatAttribfvARB: function(hdc: HDC; iPixelFormat: GLint; iLayerPlane: GLint; nAttributes: GLuint; const piAttributes: PGLint; pfValues: PGLfloat): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- wglChoosePixelFormatARB: function(hdc: HDC; const piAttribIList: PGLint; const pfAttribFList: PGLfloat; nMaxFormats: GLuint; piFormats: PGLint; nNumFormats: PGLuint): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-function Load_WGL_ARB_pixel_format: Boolean;
-
-//***** WGL_ARB_make_current_read *****//
-const
- WGL_ERROR_INVALID_PIXEL_TYPE_ARB = $2043;
- WGL_ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB = $2054;
-var
- wglMakeContextCurrentARB: function(hDrawDC: HDC; hReadDC: HDC; hglrc: HGLRC): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- wglGetCurrentReadDCARB: function(): HDC; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-function Load_WGL_ARB_make_current_read: Boolean;
-
-//***** WGL_ARB_pbuffer *****//
-const
- WGL_DRAW_TO_PBUFFER_ARB = $202D;
- // WGL_DRAW_TO_PBUFFER_ARB { already defined }
- WGL_MAX_PBUFFER_PIXELS_ARB = $202E;
- WGL_MAX_PBUFFER_WIDTH_ARB = $202F;
- WGL_MAX_PBUFFER_HEIGHT_ARB = $2030;
- WGL_PBUFFER_LARGEST_ARB = $2033;
- WGL_PBUFFER_WIDTH_ARB = $2034;
- WGL_PBUFFER_HEIGHT_ARB = $2035;
- WGL_PBUFFER_LOST_ARB = $2036;
-var
- wglCreatePbufferARB: function(hDC: HDC; iPixelFormat: GLint; iWidth: GLint; iHeight: GLint; const piAttribList: PGLint): THandle; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- wglGetPbufferDCARB: function(hPbuffer: THandle): HDC; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- wglReleasePbufferDCARB: function(hPbuffer: THandle; hDC: HDC): GLint; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- wglDestroyPbufferARB: function(hPbuffer: THandle): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- wglQueryPbufferARB: function(hPbuffer: THandle; iAttribute: GLint; piValue: PGLint): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-function Load_WGL_ARB_pbuffer: Boolean;
-
-//***** WGL_EXT_swap_control *****//
-var
- wglSwapIntervalEXT: function(interval: GLint): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- wglGetSwapIntervalEXT: function(): GLint; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-function Load_WGL_EXT_swap_control: Boolean;
-
-//***** WGL_ARB_render_texture *****//
-const
- WGL_BIND_TO_TEXTURE_RGB_ARB = $2070;
- WGL_BIND_TO_TEXTURE_RGBA_ARB = $2071;
- WGL_TEXTURE_FORMAT_ARB = $2072;
- WGL_TEXTURE_TARGET_ARB = $2073;
- WGL_MIPMAP_TEXTURE_ARB = $2074;
- WGL_TEXTURE_RGB_ARB = $2075;
- WGL_TEXTURE_RGBA_ARB = $2076;
- WGL_NO_TEXTURE_ARB = $2077;
- WGL_TEXTURE_CUBE_MAP_ARB = $2078;
- WGL_TEXTURE_1D_ARB = $2079;
- WGL_TEXTURE_2D_ARB = $207A;
- // WGL_NO_TEXTURE_ARB { already defined }
- WGL_MIPMAP_LEVEL_ARB = $207B;
- WGL_CUBE_MAP_FACE_ARB = $207C;
- WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = $207D;
- WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = $207E;
- WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = $207F;
- WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = $2080;
- WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = $2081;
- WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = $2082;
- WGL_FRONT_LEFT_ARB = $2083;
- WGL_FRONT_RIGHT_ARB = $2084;
- WGL_BACK_LEFT_ARB = $2085;
- WGL_BACK_RIGHT_ARB = $2086;
- WGL_AUX0_ARB = $2087;
- WGL_AUX1_ARB = $2088;
- WGL_AUX2_ARB = $2089;
- WGL_AUX3_ARB = $208A;
- WGL_AUX4_ARB = $208B;
- WGL_AUX5_ARB = $208C;
- WGL_AUX6_ARB = $208D;
- WGL_AUX7_ARB = $208E;
- WGL_AUX8_ARB = $208F;
- WGL_AUX9_ARB = $2090;
-var
- wglBindTexImageARB: function(hPbuffer: THandle; iBuffer: GLint): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- wglReleaseTexImageARB: function(hPbuffer: THandle; iBuffer: GLint): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- wglSetPbufferAttribARB: function(hPbuffer: THandle; const piAttribList: PGLint): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-function Load_WGL_ARB_render_texture: Boolean;
-
-//***** WGL_EXT_extensions_string *****//
-var
- wglGetExtensionsStringEXT: function(): Pchar; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-function Load_WGL_EXT_extensions_string: Boolean;
-
-//***** WGL_EXT_make_current_read *****//
-var
- wglMakeContextCurrentEXT: function(hDrawDC: HDC; hReadDC: HDC; hglrc: HGLRC): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- wglGetCurrentReadDCEXT: function(): HDC; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-function Load_WGL_EXT_make_current_read: Boolean;
-
-//***** WGL_EXT_pbuffer *****//
-const
- WGL_DRAW_TO_PBUFFER_EXT = $202D;
- WGL_MAX_PBUFFER_PIXELS_EXT = $202E;
- WGL_MAX_PBUFFER_WIDTH_EXT = $202F;
- WGL_MAX_PBUFFER_HEIGHT_EXT = $2030;
- WGL_OPTIMAL_PBUFFER_WIDTH_EXT = $2031;
- WGL_OPTIMAL_PBUFFER_HEIGHT_EXT = $2032;
- WGL_PBUFFER_LARGEST_EXT = $2033;
- WGL_PBUFFER_WIDTH_EXT = $2034;
- WGL_PBUFFER_HEIGHT_EXT = $2035;
-var
- wglCreatePbufferEXT: function(hDC: HDC; iPixelFormat: GLint; iWidth: GLint; iHeight: GLint; const piAttribList: PGLint): THandle; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- wglGetPbufferDCEXT: function(hPbuffer: THandle): HDC; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- wglReleasePbufferDCEXT: function(hPbuffer: THandle; hDC: HDC): GLint; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- wglDestroyPbufferEXT: function(hPbuffer: THandle): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- wglQueryPbufferEXT: function(hPbuffer: THandle; iAttribute: GLint; piValue: PGLint): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-function Load_WGL_EXT_pbuffer: Boolean;
-
-//***** WGL_EXT_pixel_format *****//
-const
- WGL_NUMBER_PIXEL_FORMATS_EXT = $2000;
- WGL_DRAW_TO_WINDOW_EXT = $2001;
- WGL_DRAW_TO_BITMAP_EXT = $2002;
- WGL_ACCELERATION_EXT = $2003;
- WGL_NEED_PALETTE_EXT = $2004;
- WGL_NEED_SYSTEM_PALETTE_EXT = $2005;
- WGL_SWAP_LAYER_BUFFERS_EXT = $2006;
- WGL_SWAP_METHOD_EXT = $2007;
- WGL_NUMBER_OVERLAYS_EXT = $2008;
- WGL_NUMBER_UNDERLAYS_EXT = $2009;
- WGL_TRANSPARENT_EXT = $200A;
- WGL_TRANSPARENT_VALUE_EXT = $200B;
- WGL_SHARE_DEPTH_EXT = $200C;
- WGL_SHARE_STENCIL_EXT = $200D;
- WGL_SHARE_ACCUM_EXT = $200E;
- WGL_SUPPORT_GDI_EXT = $200F;
- WGL_SUPPORT_OPENGL_EXT = $2010;
- WGL_DOUBLE_BUFFER_EXT = $2011;
- WGL_STEREO_EXT = $2012;
- WGL_PIXEL_TYPE_EXT = $2013;
- WGL_COLOR_BITS_EXT = $2014;
- WGL_RED_BITS_EXT = $2015;
- WGL_RED_SHIFT_EXT = $2016;
- WGL_GREEN_BITS_EXT = $2017;
- WGL_GREEN_SHIFT_EXT = $2018;
- WGL_BLUE_BITS_EXT = $2019;
- WGL_BLUE_SHIFT_EXT = $201A;
- WGL_ALPHA_BITS_EXT = $201B;
- WGL_ALPHA_SHIFT_EXT = $201C;
- WGL_ACCUM_BITS_EXT = $201D;
- WGL_ACCUM_RED_BITS_EXT = $201E;
- WGL_ACCUM_GREEN_BITS_EXT = $201F;
- WGL_ACCUM_BLUE_BITS_EXT = $2020;
- WGL_ACCUM_ALPHA_BITS_EXT = $2021;
- WGL_DEPTH_BITS_EXT = $2022;
- WGL_STENCIL_BITS_EXT = $2023;
- WGL_AUX_BUFFERS_EXT = $2024;
- WGL_NO_ACCELERATION_EXT = $2025;
- WGL_GENERIC_ACCELERATION_EXT = $2026;
- WGL_FULL_ACCELERATION_EXT = $2027;
- WGL_SWAP_EXCHANGE_EXT = $2028;
- WGL_SWAP_COPY_EXT = $2029;
- WGL_SWAP_UNDEFINED_EXT = $202A;
- WGL_TYPE_RGBA_EXT = $202B;
- WGL_TYPE_COLORINDEX_EXT = $202C;
-var
- wglGetPixelFormatAttribivEXT: function(hdc: HDC; iPixelFormat: GLint; iLayerPlane: GLint; nAttributes: GLuint; piAttributes: PGLint; piValues: PGLint): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- wglGetPixelFormatAttribfvEXT: function(hdc: HDC; iPixelFormat: GLint; iLayerPlane: GLint; nAttributes: GLuint; piAttributes: PGLint; pfValues: PGLfloat): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- wglChoosePixelFormatEXT: function(hdc: HDC; const piAttribIList: PGLint; const pfAttribFList: PGLfloat; nMaxFormats: GLuint; piFormats: PGLint; nNumFormats: PGLuint): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-function Load_WGL_EXT_pixel_format: Boolean;
-
-//***** WGL_I3D_digital_video_control *****//
-const
- WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D = $2050;
- WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D = $2051;
- WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D = $2052;
- WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D = $2053;
-var
- wglGetDigitalVideoParametersI3D: function(hDC: HDC; iAttribute: GLint; piValue: PGLint): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- wglSetDigitalVideoParametersI3D: function(hDC: HDC; iAttribute: GLint; const piValue: PGLint): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-function Load_WGL_I3D_digital_video_control: Boolean;
-
-//***** WGL_I3D_gamma *****//
-const
- WGL_GAMMA_TABLE_SIZE_I3D = $204E;
- WGL_GAMMA_EXCLUDE_DESKTOP_I3D = $204F;
- // WGL_GAMMA_EXCLUDE_DESKTOP_I3D { already defined }
-var
- wglGetGammaTableParametersI3D: function(hDC: HDC; iAttribute: GLint; piValue: PGLint): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- wglSetGammaTableParametersI3D: function(hDC: HDC; iAttribute: GLint; const piValue: PGLint): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- wglGetGammaTableI3D: function(hDC: HDC; iEntries: GLint; puRed: PGLUSHORT; puGreen: PGLUSHORT; puBlue: PGLUSHORT): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- wglSetGammaTableI3D: function(hDC: HDC; iEntries: GLint; const puRed: PGLUSHORT; const puGreen: PGLUSHORT; const puBlue: PGLUSHORT): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-function Load_WGL_I3D_gamma: Boolean;
-
-//***** WGL_I3D_genlock *****//
-const
- WGL_GENLOCK_SOURCE_MULTIVIEW_I3D = $2044;
- WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D = $2045;
- WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D = $2046;
- WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D = $2047;
- WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D = $2048;
- WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D = $2049;
- WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D = $204A;
- WGL_GENLOCK_SOURCE_EDGE_RISING_I3D = $204B;
- WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D = $204C;
-var
- wglEnableGenlockI3D: function(hDC: HDC): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- wglDisableGenlockI3D: function(hDC: HDC): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- wglIsEnabledGenlockI3D: function(hDC: HDC; pFlag: PBOOL): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- wglGenlockSourceI3D: function(hDC: HDC; uSource: GLUINT): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- wglGetGenlockSourceI3D: function(hDC: HDC; uSource: PGLUINT): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- wglGenlockSourceEdgeI3D: function(hDC: HDC; uEdge: GLUINT): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- wglGetGenlockSourceEdgeI3D: function(hDC: HDC; uEdge: PGLUINT): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- wglGenlockSampleRateI3D: function(hDC: HDC; uRate: GLUINT): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- wglGetGenlockSampleRateI3D: function(hDC: HDC; uRate: PGLUINT): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- wglGenlockSourceDelayI3D: function(hDC: HDC; uDelay: GLUINT): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- wglGetGenlockSourceDelayI3D: function(hDC: HDC; uDelay: PGLUINT): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- wglQueryGenlockMaxSourceDelayI3D: function(hDC: HDC; uMaxLineDelay: PGLUINT; uMaxPixelDelay: PGLUINT): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-function Load_WGL_I3D_genlock: Boolean;
-{$ENDIF}
-
-//***** GL_ARB_matrix_palette *****//
-const
- GL_MATRIX_PALETTE_ARB = $8840;
- GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB = $8841;
- GL_MAX_PALETTE_MATRICES_ARB = $8842;
- GL_CURRENT_PALETTE_MATRIX_ARB = $8843;
- GL_MATRIX_INDEX_ARRAY_ARB = $8844;
- GL_CURRENT_MATRIX_INDEX_ARB = $8845;
- GL_MATRIX_INDEX_ARRAY_SIZE_ARB = $8846;
- GL_MATRIX_INDEX_ARRAY_TYPE_ARB = $8847;
- GL_MATRIX_INDEX_ARRAY_STRIDE_ARB = $8848;
- GL_MATRIX_INDEX_ARRAY_POINTER_ARB = $8849;
-var
- glCurrentPaletteMatrixARB: procedure(index: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMatrixIndexubvARB: procedure(size: GLint; indices: PGLubyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMatrixIndexusvARB: procedure(size: GLint; indices: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMatrixIndexuivARB: procedure(size: GLint; indices: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMatrixIndexPointerARB: procedure(size: GLint; _type: GLenum; stride: GLsizei; pointer: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-function Load_GL_ARB_matrix_palette: Boolean;
-
-//***** GL_NV_element_array *****//
-const
- GL_ELEMENT_ARRAY_TYPE_NV = $8769;
- GL_ELEMENT_ARRAY_POINTER_NV = $876A;
-var
- glElementPointerNV: procedure(_type: GLenum; const pointer: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glDrawElementArrayNV: procedure(mode: GLenum; first: GLint; count: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glDrawRangeElementArrayNV: procedure(mode: GLenum; start: GLuint; _end: GLuint; first: GLint; count: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMultiDrawElementArrayNV: procedure(mode: GLenum; const first: PGLint; const count: PGLsizei; primcount: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMultiDrawRangeElementArrayNV: procedure(mode: GLenum; start: GLuint; _end: GLuint; const first: PGLint; const count: PGLsizei; primcount: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-function Load_GL_NV_element_array: Boolean;
-
-//***** GL_NV_float_buffer *****//
-const
- GL_FLOAT_R_NV = $8880;
- GL_FLOAT_RG_NV = $8881;
- GL_FLOAT_RGB_NV = $8882;
- GL_FLOAT_RGBA_NV = $8883;
- GL_FLOAT_R16_NV = $8884;
- GL_FLOAT_R32_NV = $8885;
- GL_FLOAT_RG16_NV = $8886;
- GL_FLOAT_RG32_NV = $8887;
- GL_FLOAT_RGB16_NV = $8888;
- GL_FLOAT_RGB32_NV = $8889;
- GL_FLOAT_RGBA16_NV = $888A;
- GL_FLOAT_RGBA32_NV = $888B;
- GL_TEXTURE_FLOAT_COMPONENTS_NV = $888C;
- GL_FLOAT_CLEAR_COLOR_VALUE_NV = $888D;
- GL_FLOAT_RGBA_MODE_NV = $888E;
-{$IFDEF WINDOWS}
- WGL_FLOAT_COMPONENTS_NV = $20B0;
- WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV = $20B1;
- WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV = $20B2;
- WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV = $20B3;
- WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV = $20B4;
- WGL_TEXTURE_FLOAT_R_NV = $20B5;
- WGL_TEXTURE_FLOAT_RG_NV = $20B6;
- WGL_TEXTURE_FLOAT_RGB_NV = $20B7;
- WGL_TEXTURE_FLOAT_RGBA_NV = $20B8;
-{$ENDIF}
-
-function Load_GL_NV_float_buffer: Boolean;
-
-//***** GL_NV_fragment_program *****//
-const
- GL_FRAGMENT_PROGRAM_NV = $8870;
- GL_MAX_TEXTURE_COORDS_NV = $8871;
- GL_MAX_TEXTURE_IMAGE_UNITS_NV = $8872;
- GL_FRAGMENT_PROGRAM_BINDING_NV = $8873;
- GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV = $8868;
- GL_PROGRAM_ERROR_STRING_NV = $8874;
-var
- glProgramNamedParameter4fNV: procedure(id: GLuint; len: GLsizei; const name: PGLubyte; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glProgramNamedParameter4dNV: procedure(id: GLuint; len: GLsizei; const name: PGLubyte; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetProgramNamedParameterfvNV: procedure(id: GLuint; len: GLsizei; const name: PGLubyte; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetProgramNamedParameterdvNV: procedure(id: GLuint; len: GLsizei; const name: PGLubyte; params: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- // glProgramLocalParameter4dARB { already defined }
- // glProgramLocalParameter4dvARB { already defined }
- // glProgramLocalParameter4fARB { already defined }
- // glProgramLocalParameter4fvARB { already defined }
- // glGetProgramLocalParameterdvARB { already defined }
- // glGetProgramLocalParameterfvARB { already defined }
-
-function Load_GL_NV_fragment_program: Boolean;
-
-//***** GL_NV_primitive_restart *****//
-const
- GL_PRIMITIVE_RESTART_NV = $8558;
- GL_PRIMITIVE_RESTART_INDEX_NV = $8559;
-var
- glPrimitiveRestartNV: procedure(); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glPrimitiveRestartIndexNV: procedure(index: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-function Load_GL_NV_primitive_restart: Boolean;
-
-//***** GL_NV_vertex_program2 *****//
-
-function Load_GL_NV_vertex_program2: Boolean;
-
-{$IFDEF WINDOWS}
-//***** WGL_NV_render_texture_rectangle *****//
-const
- WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV = $20A0;
- WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV = $20A1;
- WGL_TEXTURE_RECTANGLE_NV = $20A2;
-
-function Load_WGL_NV_render_texture_rectangle: Boolean;
-{$ENDIF}
-
-//***** GL_NV_pixel_data_range *****//
-const
- GL_WRITE_PIXEL_DATA_RANGE_NV = $8878;
- GL_READ_PIXEL_DATA_RANGE_NV = $8879;
- GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV = $887A;
- GL_READ_PIXEL_DATA_RANGE_LENGTH_NV = $887B;
- GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV = $887C;
- GL_READ_PIXEL_DATA_RANGE_POINTER_NV = $887D;
-var
- glPixelDataRangeNV: procedure(target: GLenum; length: GLsizei; pointer: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glFlushPixelDataRangeNV: procedure(target: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- // wglAllocateMemoryNV { already defined }
- // wglFreeMemoryNV { already defined }
-
-function Load_GL_NV_pixel_data_range: Boolean;
-
-//***** GL_EXT_texture_rectangle *****//
-const
- GL_TEXTURE_RECTANGLE_EXT = $84F5;
- GL_TEXTURE_BINDING_RECTANGLE_EXT = $84F6;
- GL_PROXY_TEXTURE_RECTANGLE_EXT = $84F7;
- GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT = $84F8;
-
-function Load_GL_EXT_texture_rectangle: Boolean;
-
-//***** GL_S3_s3tc *****//
-const
- GL_RGB_S3TC = $83A0;
- GL_RGB4_S3TC = $83A1;
- GL_RGBA_S3TC = $83A2;
- GL_RGBA4_S3TC = $83A3;
-
-function Load_GL_S3_s3tc: Boolean;
-
-//***** GL_ATI_draw_buffers *****//
-const
- GL_MAX_DRAW_BUFFERS_ATI = $8824;
- GL_DRAW_BUFFER0_ATI = $8825;
- GL_DRAW_BUFFER1_ATI = $8826;
- GL_DRAW_BUFFER2_ATI = $8827;
- GL_DRAW_BUFFER3_ATI = $8828;
- GL_DRAW_BUFFER4_ATI = $8829;
- GL_DRAW_BUFFER5_ATI = $882A;
- GL_DRAW_BUFFER6_ATI = $882B;
- GL_DRAW_BUFFER7_ATI = $882C;
- GL_DRAW_BUFFER8_ATI = $882D;
- GL_DRAW_BUFFER9_ATI = $882E;
- GL_DRAW_BUFFER10_ATI = $882F;
- GL_DRAW_BUFFER11_ATI = $8830;
- GL_DRAW_BUFFER12_ATI = $8831;
- GL_DRAW_BUFFER13_ATI = $8832;
- GL_DRAW_BUFFER14_ATI = $8833;
- GL_DRAW_BUFFER15_ATI = $8834;
-var
- glDrawBuffersATI: procedure(n: GLsizei; const bufs: PGLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-function Load_GL_ATI_draw_buffers: Boolean;
-
-{$IFDEF WINDOWS}
-//***** WGL_ATI_pixel_format_float *****//
-const
- WGL_RGBA_FLOAT_MODE_ATI = $8820;
- WGL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI = $8835;
- WGL_TYPE_RGBA_FLOAT_ATI = $21A0;
-
-function Load_WGL_ATI_pixel_format_float: Boolean;
-{$ENDIF}
-
-//***** GL_ATI_texture_env_combine3 *****//
-const
- GL_MODULATE_ADD_ATI = $8744;
- GL_MODULATE_SIGNED_ADD_ATI = $8745;
- GL_MODULATE_SUBTRACT_ATI = $8746;
-
-function Load_GL_ATI_texture_env_combine3: Boolean;
-
-//***** GL_ATI_texture_float *****//
-const
- GL_RGBA_FLOAT32_ATI = $8814;
- GL_RGB_FLOAT32_ATI = $8815;
- GL_ALPHA_FLOAT32_ATI = $8816;
- GL_INTENSITY_FLOAT32_ATI = $8817;
- GL_LUMINANCE_FLOAT32_ATI = $8818;
- GL_LUMINANCE_ALPHA_FLOAT32_ATI = $8819;
- GL_RGBA_FLOAT16_ATI = $881A;
- GL_RGB_FLOAT16_ATI = $881B;
- GL_ALPHA_FLOAT16_ATI = $881C;
- GL_INTENSITY_FLOAT16_ATI = $881D;
- GL_LUMINANCE_FLOAT16_ATI = $881E;
- GL_LUMINANCE_ALPHA_FLOAT16_ATI = $881F;
-
-function Load_GL_ATI_texture_float: Boolean;
-
-//***** GL_NV_texture_expand_normal *****//
-const
- GL_TEXTURE_UNSIGNED_REMAP_MODE_NV = $888F;
-
-function Load_GL_NV_texture_expand_normal: Boolean;
-
-//***** GL_NV_half_float *****//
-const
- GL_HALF_FLOAT_NV = $140B;
-var
- glVertex2hNV: procedure(x: GLushort; y: GLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertex2hvNV: procedure(const v: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertex3hNV: procedure(x: GLushort; y: GLushort; z: GLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertex3hvNV: procedure(const v: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertex4hNV: procedure(x: GLushort; y: GLushort; z: GLushort; w: GLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertex4hvNV: procedure(const v: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glNormal3hNV: procedure(nx: GLushort; ny: GLushort; nz: GLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glNormal3hvNV: procedure(const v: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glColor3hNV: procedure(red: GLushort; green: GLushort; blue: GLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glColor3hvNV: procedure(const v: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glColor4hNV: procedure(red: GLushort; green: GLushort; blue: GLushort; alpha: GLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glColor4hvNV: procedure(const v: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glTexCoord1hNV: procedure(s: GLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glTexCoord1hvNV: procedure(const v: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glTexCoord2hNV: procedure(s: GLushort; t: GLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glTexCoord2hvNV: procedure(const v: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glTexCoord3hNV: procedure(s: GLushort; t: GLushort; r: GLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glTexCoord3hvNV: procedure(const v: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glTexCoord4hNV: procedure(s: GLushort; t: GLushort; r: GLushort; q: GLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glTexCoord4hvNV: procedure(const v: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMultiTexCoord1hNV: procedure(target: GLenum; s: GLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMultiTexCoord1hvNV: procedure(target: GLenum; const v: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMultiTexCoord2hNV: procedure(target: GLenum; s: GLushort; t: GLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMultiTexCoord2hvNV: procedure(target: GLenum; const v: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMultiTexCoord3hNV: procedure(target: GLenum; s: GLushort; t: GLushort; r: GLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMultiTexCoord3hvNV: procedure(target: GLenum; const v: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMultiTexCoord4hNV: procedure(target: GLenum; s: GLushort; t: GLushort; r: GLushort; q: GLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMultiTexCoord4hvNV: procedure(target: GLenum; const v: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glFogCoordhNV: procedure(fog: GLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glFogCoordhvNV: procedure(const fog: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glSecondaryColor3hNV: procedure(red: GLushort; green: GLushort; blue: GLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glSecondaryColor3hvNV: procedure(const v: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexWeighthNV: procedure(weight: GLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexWeighthvNV: procedure(const weight: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib1hNV: procedure(index: GLuint; x: GLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib1hvNV: procedure(index: GLuint; const v: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib2hNV: procedure(index: GLuint; x: GLushort; y: GLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib2hvNV: procedure(index: GLuint; const v: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib3hNV: procedure(index: GLuint; x: GLushort; y: GLushort; z: GLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib3hvNV: procedure(index: GLuint; const v: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib4hNV: procedure(index: GLuint; x: GLushort; y: GLushort; z: GLushort; w: GLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib4hvNV: procedure(index: GLuint; const v: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttribs1hvNV: procedure(index: GLuint; n: GLsizei; const v: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttribs2hvNV: procedure(index: GLuint; n: GLsizei; const v: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttribs3hvNV: procedure(index: GLuint; n: GLsizei; const v: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttribs4hvNV: procedure(index: GLuint; n: GLsizei; const v: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-function Load_GL_NV_half_float: Boolean;
-
-//***** GL_ATI_map_object_buffer *****//
-var
- glMapObjectBufferATI: function(buffer: GLuint): PGLvoid; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glUnmapObjectBufferATI: procedure(buffer: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-function Load_GL_ATI_map_object_buffer: Boolean;
-
-//***** GL_ATI_separate_stencil *****//
-const
- GL_KEEP = $1E00;
- GL_ZERO = $0000;
- GL_REPLACE = $1E01;
- GL_INCR = $1E02;
- GL_DECR = $1E03;
- GL_INVERT = $150A;
- GL_NEVER = $0200;
- GL_LESS = $0201;
- GL_LEQUAL = $0203;
- GL_GREATER = $0204;
- GL_GEQUAL = $0206;
- GL_EQUAL = $0202;
- GL_NOTEQUAL = $0205;
- GL_ALWAYS = $0207;
- GL_FRONT = $0404;
- GL_BACK = $0405;
- GL_FRONT_AND_BACK = $0408;
- GL_STENCIL_BACK_FUNC_ATI = $8800;
- GL_STENCIL_BACK_FAIL_ATI = $8801;
- GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI = $8802;
- GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI = $8803;
-var
- glStencilOpSeparateATI: procedure(face: GLenum; sfail: GLenum; dpfail: GLenum; dppass: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glStencilFuncSeparateATI: procedure(frontfunc: GLenum; backfunc: GLenum; ref: GLint; mask: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-function Load_GL_ATI_separate_stencil: Boolean;
-
-//***** GL_ATI_vertex_attrib_array_object *****//
-var
- glVertexAttribArrayObjectATI: procedure(index: GLuint; size: GLint; _type: GLenum; normalized: GLboolean; stride: GLsizei; buffer: GLuint; offset: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetVertexAttribArrayObjectfvATI: procedure(index: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetVertexAttribArrayObjectivATI: procedure(index: GLuint; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-function Load_GL_ATI_vertex_attrib_array_object: Boolean;
-
-//***** GL_ARB_vertex_buffer_object *****//
-const
- GL_ARRAY_BUFFER_ARB = $8892;
- GL_ELEMENT_ARRAY_BUFFER_ARB = $8893;
- GL_ARRAY_BUFFER_BINDING_ARB = $8894;
- GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB = $8895;
- GL_VERTEX_ARRAY_BUFFER_BINDING_ARB = $8896;
- GL_NORMAL_ARRAY_BUFFER_BINDING_ARB = $8897;
- GL_COLOR_ARRAY_BUFFER_BINDING_ARB = $8898;
- GL_INDEX_ARRAY_BUFFER_BINDING_ARB = $8899;
- GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB = $889A;
- GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB = $889B;
- GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB = $889C;
- GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB = $889D;
- GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB = $889E;
- GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB = $889F;
- GL_STREAM_DRAW_ARB = $88E0;
- GL_STREAM_READ_ARB = $88E1;
- GL_STREAM_COPY_ARB = $88E2;
- GL_STATIC_DRAW_ARB = $88E4;
- GL_STATIC_READ_ARB = $88E5;
- GL_STATIC_COPY_ARB = $88E6;
- GL_DYNAMIC_DRAW_ARB = $88E8;
- GL_DYNAMIC_READ_ARB = $88E9;
- GL_DYNAMIC_COPY_ARB = $88EA;
- GL_READ_ONLY_ARB = $88B8;
- GL_WRITE_ONLY_ARB = $88B9;
- GL_READ_WRITE_ARB = $88BA;
- GL_BUFFER_SIZE_ARB = $8764;
- GL_BUFFER_USAGE_ARB = $8765;
- GL_BUFFER_ACCESS_ARB = $88BB;
- GL_BUFFER_MAPPED_ARB = $88BC;
- GL_BUFFER_MAP_POINTER_ARB = $88BD;
-var
- glBindBufferARB: procedure(target: GLenum; buffer: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glDeleteBuffersARB: procedure(n: GLsizei; const buffers: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGenBuffersARB: procedure(n: GLsizei; buffers: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glIsBufferARB: function(buffer: GLuint): GLboolean; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glBufferDataARB: procedure(target: GLenum; size: GLsizeiptrARB; const data: PGLvoid; usage: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glBufferSubDataARB: procedure(target: GLenum; offset: GLintptrARB; size: GLsizeiptrARB; const data: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetBufferSubDataARB: procedure(target: GLenum; offset: GLintptrARB; size: GLsizeiptrARB; data: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMapBufferARB: function(target: GLenum; access: GLenum): PGLvoid; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glUnmapBufferARB: function(target: GLenum): GLboolean; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetBufferParameterivARB: procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetBufferPointervARB: procedure(target: GLenum; pname: GLenum; params: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-function Load_GL_ARB_vertex_buffer_object: Boolean;
-
-//***** GL_ARB_occlusion_query *****//
-const
- GL_SAMPLES_PASSED_ARB = $8914;
- GL_QUERY_COUNTER_BITS_ARB = $8864;
- GL_CURRENT_QUERY_ARB = $8865;
- GL_QUERY_RESULT_ARB = $8866;
- GL_QUERY_RESULT_AVAILABLE_ARB = $8867;
-var
- glGenQueriesARB: procedure(n: GLsizei; ids: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glDeleteQueriesARB: procedure(n: GLsizei; const ids: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glIsQueryARB: function(id: GLuint): GLboolean; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glBeginQueryARB: procedure(target: GLenum; id: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glEndQueryARB: procedure(target: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetQueryivARB: procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetQueryObjectivARB: procedure(id: GLuint; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetQueryObjectuivARB: procedure(id: GLuint; pname: GLenum; params: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-function Load_GL_ARB_occlusion_query: Boolean;
-
-//***** GL_ARB_shader_objects *****//
-const
- GL_PROGRAM_OBJECT_ARB = $8B40;
- GL_OBJECT_TYPE_ARB = $8B4E;
- GL_OBJECT_SUBTYPE_ARB = $8B4F;
- GL_OBJECT_DELETE_STATUS_ARB = $8B80;
- GL_OBJECT_COMPILE_STATUS_ARB = $8B81;
- GL_OBJECT_LINK_STATUS_ARB = $8B82;
- GL_OBJECT_VALIDATE_STATUS_ARB = $8B83;
- GL_OBJECT_INFO_LOG_LENGTH_ARB = $8B84;
- GL_OBJECT_ATTACHED_OBJECTS_ARB = $8B85;
- GL_OBJECT_ACTIVE_UNIFORMS_ARB = $8B86;
- GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = $8B87;
- GL_OBJECT_SHADER_SOURCE_LENGTH_ARB = $8B88;
- GL_SHADER_OBJECT_ARB = $8B48;
- GL_FLOAT = $1406;
- GL_FLOAT_VEC2_ARB = $8B50;
- GL_FLOAT_VEC3_ARB = $8B51;
- GL_FLOAT_VEC4_ARB = $8B52;
- GL_INT = $1404;
- GL_INT_VEC2_ARB = $8B53;
- GL_INT_VEC3_ARB = $8B54;
- GL_INT_VEC4_ARB = $8B55;
- GL_BOOL_ARB = $8B56;
- GL_BOOL_VEC2_ARB = $8B57;
- GL_BOOL_VEC3_ARB = $8B58;
- GL_BOOL_VEC4_ARB = $8B59;
- GL_FLOAT_MAT2_ARB = $8B5A;
- GL_FLOAT_MAT3_ARB = $8B5B;
- GL_FLOAT_MAT4_ARB = $8B5C;
-var
- glDeleteObjectARB: procedure(obj: GLhandleARB); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetHandleARB: function(pname: GLenum): GLhandleARB; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glDetachObjectARB: procedure(containerObj: GLhandleARB; attachedObj: GLhandleARB); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glCreateShaderObjectARB: function(shaderType: GLenum): GLhandleARB; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glShaderSourceARB: procedure(shaderObj: GLhandleARB; count: GLsizei; const _string: PGLvoid; const length: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glCompileShaderARB: procedure(shaderObj: GLhandleARB); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glCreateProgramObjectARB: function(): GLhandleARB; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glAttachObjectARB: procedure(containerObj: GLhandleARB; obj: GLhandleARB); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glLinkProgramARB: procedure(programObj: GLhandleARB); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glUseProgramObjectARB: procedure(programObj: GLhandleARB); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glValidateProgramARB: procedure(programObj: GLhandleARB); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glUniform1fARB: procedure(location: GLint; v0: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glUniform2fARB: procedure(location: GLint; v0: GLfloat; v1: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glUniform3fARB: procedure(location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glUniform4fARB: procedure(location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat; v3: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glUniform1iARB: procedure(location: GLint; v0: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glUniform2iARB: procedure(location: GLint; v0: GLint; v1: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glUniform3iARB: procedure(location: GLint; v0: GLint; v1: GLint; v2: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glUniform4iARB: procedure(location: GLint; v0: GLint; v1: GLint; v2: GLint; v3: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glUniform1fvARB: procedure(location: GLint; count: GLsizei; value: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glUniform2fvARB: procedure(location: GLint; count: GLsizei; value: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glUniform3fvARB: procedure(location: GLint; count: GLsizei; value: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glUniform4fvARB: procedure(location: GLint; count: GLsizei; value: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glUniform1ivARB: procedure(location: GLint; count: GLsizei; value: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glUniform2ivARB: procedure(location: GLint; count: GLsizei; value: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glUniform3ivARB: procedure(location: GLint; count: GLsizei; value: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glUniform4ivARB: procedure(location: GLint; count: GLsizei; value: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glUniformMatrix2fvARB: procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glUniformMatrix3fvARB: procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glUniformMatrix4fvARB: procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetObjectParameterfvARB: procedure(obj: GLhandleARB; pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetObjectParameterivARB: procedure(obj: GLhandleARB; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetInfoLogARB: procedure(obj: GLhandleARB; maxLength: GLsizei; length: PGLsizei; infoLog: PGLcharARB); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetAttachedObjectsARB: procedure(containerObj: GLhandleARB; maxCount: GLsizei; count: PGLsizei; obj: PGLhandleARB); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetUniformLocationARB: function(programObj: GLhandleARB; const name: PGLcharARB): GLint; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetActiveUniformARB: procedure(programObj: GLhandleARB; index: GLuint; maxLength: GLsizei; length: PGLsizei; size: PGLint; _type: PGLenum; name: PGLcharARB); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetUniformfvARB: procedure(programObj: GLhandleARB; location: GLint; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetUniformivARB: procedure(programObj: GLhandleARB; location: GLint; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetShaderSourceARB: procedure(obj: GLhandleARB; maxLength: GLsizei; length: PGLsizei; source: PGLcharARB); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-function Load_GL_ARB_shader_objects: Boolean;
-
-//***** GL_ARB_vertex_shader *****//
-const
- GL_VERTEX_SHADER_ARB = $8B31;
- GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = $8B4A;
- GL_MAX_VARYING_FLOATS_ARB = $8B4B;
- // GL_MAX_VERTEX_ATTRIBS_ARB { already defined }
- // GL_MAX_TEXTURE_IMAGE_UNITS_ARB { already defined }
- GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = $8B4C;
- GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = $8B4D;
- // GL_MAX_TEXTURE_COORDS_ARB { already defined }
- // GL_VERTEX_PROGRAM_POINT_SIZE_ARB { already defined }
- // GL_VERTEX_PROGRAM_TWO_SIDE_ARB { already defined }
- // GL_OBJECT_TYPE_ARB { already defined }
- // GL_OBJECT_SUBTYPE_ARB { already defined }
- GL_OBJECT_ACTIVE_ATTRIBUTES_ARB = $8B89;
- GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = $8B8A;
- // GL_SHADER_OBJECT_ARB { already defined }
- // GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB { already defined }
- // GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB { already defined }
- // GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB { already defined }
- // GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB { already defined }
- // GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB { already defined }
- // GL_CURRENT_VERTEX_ATTRIB_ARB { already defined }
- // GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB { already defined }
- // GL_FLOAT { already defined }
- // GL_FLOAT_VEC2_ARB { already defined }
- // GL_FLOAT_VEC3_ARB { already defined }
- // GL_FLOAT_VEC4_ARB { already defined }
- // GL_FLOAT_MAT2_ARB { already defined }
- // GL_FLOAT_MAT3_ARB { already defined }
- // GL_FLOAT_MAT4_ARB { already defined }
- // glVertexAttrib1fARB { already defined }
- // glVertexAttrib1sARB { already defined }
- // glVertexAttrib1dARB { already defined }
- // glVertexAttrib2fARB { already defined }
- // glVertexAttrib2sARB { already defined }
- // glVertexAttrib2dARB { already defined }
- // glVertexAttrib3fARB { already defined }
- // glVertexAttrib3sARB { already defined }
- // glVertexAttrib3dARB { already defined }
- // glVertexAttrib4fARB { already defined }
- // glVertexAttrib4sARB { already defined }
- // glVertexAttrib4dARB { already defined }
- // glVertexAttrib4NubARB { already defined }
- // glVertexAttrib1fvARB { already defined }
- // glVertexAttrib1svARB { already defined }
- // glVertexAttrib1dvARB { already defined }
- // glVertexAttrib2fvARB { already defined }
- // glVertexAttrib2svARB { already defined }
- // glVertexAttrib2dvARB { already defined }
- // glVertexAttrib3fvARB { already defined }
- // glVertexAttrib3svARB { already defined }
- // glVertexAttrib3dvARB { already defined }
- // glVertexAttrib4fvARB { already defined }
- // glVertexAttrib4svARB { already defined }
- // glVertexAttrib4dvARB { already defined }
- // glVertexAttrib4ivARB { already defined }
- // glVertexAttrib4bvARB { already defined }
- // glVertexAttrib4ubvARB { already defined }
- // glVertexAttrib4usvARB { already defined }
- // glVertexAttrib4uivARB { already defined }
- // glVertexAttrib4NbvARB { already defined }
- // glVertexAttrib4NsvARB { already defined }
- // glVertexAttrib4NivARB { already defined }
- // glVertexAttrib4NubvARB { already defined }
- // glVertexAttrib4NusvARB { already defined }
- // glVertexAttrib4NuivARB { already defined }
- // glVertexAttribPointerARB { already defined }
- // glEnableVertexAttribArrayARB { already defined }
- // glDisableVertexAttribArrayARB { already defined }
-var
- glBindAttribLocationARB: procedure(programObj: GLhandleARB; index: GLuint; const name: PGLcharARB); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetActiveAttribARB: procedure(programObj: GLhandleARB; index: GLuint; maxLength: GLsizei; length: PGLsizei; size: PGLint; _type: PGLenum; name: PGLcharARB); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetAttribLocationARB: function(programObj: GLhandleARB; const name: PGLcharARB): GLint; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- // glGetVertexAttribdvARB { already defined }
- // glGetVertexAttribfvARB { already defined }
- // glGetVertexAttribivARB { already defined }
- // glGetVertexAttribPointervARB { already defined }
-
-function Load_GL_ARB_vertex_shader: Boolean;
-
-//***** GL_ARB_fragment_shader *****//
-const
- GL_FRAGMENT_SHADER_ARB = $8B30;
- GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = $8B49;
- // GL_MAX_TEXTURE_COORDS_ARB { already defined }
- // GL_MAX_TEXTURE_IMAGE_UNITS_ARB { already defined }
- // GL_OBJECT_TYPE_ARB { already defined }
- // GL_OBJECT_SUBTYPE_ARB { already defined }
- // GL_SHADER_OBJECT_ARB { already defined }
-
-function Load_GL_ARB_fragment_shader: Boolean;
-
-//***** GL_ARB_shading_language_100 *****//
-
-function Load_GL_ARB_shading_language_100: Boolean;
-
-//***** GL_ARB_texture_non_power_of_two *****//
-
-function Load_GL_ARB_texture_non_power_of_two: Boolean;
-
-//***** GL_ARB_point_sprite *****//
-const
- GL_POINT_SPRITE_ARB = $8861;
- GL_COORD_REPLACE_ARB = $8862;
-
-function Load_GL_ARB_point_sprite: Boolean;
-
-//***** GL_EXT_depth_bounds_test *****//
-const
- GL_DEPTH_BOUNDS_TEST_EXT = $8890;
- GL_DEPTH_BOUNDS_EXT = $8891;
-var
- glDepthBoundsEXT: procedure(zmin: GLclampd; zmax: GLclampd); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-function Load_GL_EXT_depth_bounds_test: Boolean;
-
-//***** GL_EXT_secondary_color *****//
-const
- GL_COLOR_SUM_EXT = $8458;
- GL_CURRENT_SECONDARY_COLOR_EXT = $8459;
- GL_SECONDARY_COLOR_ARRAY_SIZE_EXT = $845A;
- GL_SECONDARY_COLOR_ARRAY_TYPE_EXT = $845B;
- GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT = $845C;
- GL_SECONDARY_COLOR_ARRAY_POINTER_EXT = $845D;
- GL_SECONDARY_COLOR_ARRAY_EXT = $845E;
-var
- glSecondaryColor3bEXT: procedure(r: GLbyte; g: GLbyte; b: GLbyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glSecondaryColor3sEXT: procedure(r: GLshort; g: GLshort; b: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glSecondaryColor3iEXT: procedure(r: GLint; g: GLint; b: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glSecondaryColor3fEXT: procedure(r: GLfloat; g: GLfloat; b: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glSecondaryColor3dEXT: procedure(r: GLdouble; g: GLdouble; b: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glSecondaryColor3ubEXT: procedure(r: GLubyte; g: GLubyte; b: GLubyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glSecondaryColor3usEXT: procedure(r: GLushort; g: GLushort; b: GLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glSecondaryColor3uiEXT: procedure(r: GLuint; g: GLuint; b: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glSecondaryColor3bvEXT: procedure(components: PGLbyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glSecondaryColor3svEXT: procedure(components: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glSecondaryColor3ivEXT: procedure(components: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glSecondaryColor3fvEXT: procedure(components: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glSecondaryColor3dvEXT: procedure(components: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glSecondaryColor3ubvEXT: procedure(components: PGLubyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glSecondaryColor3usvEXT: procedure(components: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glSecondaryColor3uivEXT: procedure(components: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glSecondaryColorPointerEXT: procedure(size: GLint; _type: GLenum; stride: GLsizei; pointer: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-function Load_GL_EXT_secondary_color: Boolean;
-
-//***** GL_EXT_texture_mirror_clamp *****//
-const
- GL_MIRROR_CLAMP_EXT = $8742;
- GL_MIRROR_CLAMP_TO_EDGE_EXT = $8743;
- GL_MIRROR_CLAMP_TO_BORDER_EXT = $8912;
-
-function Load_GL_EXT_texture_mirror_clamp: Boolean;
-
-//***** GL_EXT_blend_equation_separate *****//
-const
- GL_BLEND_EQUATION_RGB_EXT = $8009;
- GL_BLEND_EQUATION_ALPHA_EXT = $883D;
-var
- glBlendEquationSeparateEXT: procedure(modeRGB: GLenum; modeAlpha: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-function Load_GL_EXT_blend_equation_separate: Boolean;
-
-//***** GL_MESA_pack_invert *****//
-const
- GL_PACK_INVERT_MESA = $8758;
-
-function Load_GL_MESA_pack_invert: Boolean;
-
-//***** GL_MESA_ycbcr_texture *****//
-const
- GL_YCBCR_MESA = $8757;
- GL_UNSIGNED_SHORT_8_8_MESA = $85BA;
- GL_UNSIGNED_SHORT_8_8_REV_MESA = $85BB;
-
-function Load_GL_MESA_ycbcr_texture: Boolean;
-
-//***** GL_ARB_fragment_program_shadow *****//
-
-function Load_GL_ARB_fragment_program_shadow: Boolean;
-
-//***** GL_EXT_fog_coord *****//
-const
- GL_FOG_COORDINATE_SOURCE_EXT = $8450;
- GL_FOG_COORDINATE_EXT = $8451;
- GL_FRAGMENT_DEPTH_EXT = $8452;
- GL_CURRENT_FOG_COORDINATE_EXT = $8453;
- GL_FOG_COORDINATE_ARRAY_TYPE_EXT = $8454;
- GL_FOG_COORDINATE_ARRAY_STRIDE_EXT = $8455;
- GL_FOG_COORDINATE_ARRAY_POINTER_EXT = $8456;
- GL_FOG_COORDINATE_ARRAY_EXT = $8457;
-var
- glFogCoordfEXT: procedure(coord: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glFogCoorddEXT: procedure(coord: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glFogCoordfvEXT: procedure(coord: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glFogCoorddvEXT: procedure(coord: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glFogCoordPointerEXT: procedure(_type: GLenum; stride: GLsizei; pointer: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-function Load_GL_EXT_fog_coord: Boolean;
-
-//***** GL_NV_fragment_program_option *****//
-
-function Load_GL_NV_fragment_program_option: Boolean;
-
-//***** GL_EXT_pixel_buffer_object *****//
-const
- GL_PIXEL_PACK_BUFFER_EXT = $88EB;
- GL_PIXEL_UNPACK_BUFFER_EXT = $88EC;
- GL_PIXEL_PACK_BUFFER_BINDING_EXT = $88ED;
- GL_PIXEL_UNPACK_BUFFER_BINDING_EXT = $88EF;
-
-function Load_GL_EXT_pixel_buffer_object: Boolean;
-
-//***** GL_NV_fragment_program2 *****//
-const
- GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = $88F4;
- GL_MAX_PROGRAM_CALL_DEPTH_NV = $88F5;
- GL_MAX_PROGRAM_IF_DEPTH_NV = $88F6;
- GL_MAX_PROGRAM_LOOP_DEPTH_NV = $88F7;
- GL_MAX_PROGRAM_LOOP_COUNT_NV = $88F8;
-
-function Load_GL_NV_fragment_program2: Boolean;
-
-//***** GL_NV_vertex_program2_option *****//
- // GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV { already defined }
- // GL_MAX_PROGRAM_CALL_DEPTH_NV { already defined }
-
-function Load_GL_NV_vertex_program2_option: Boolean;
-
-//***** GL_NV_vertex_program3 *****//
- // GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB { already defined }
-
-function Load_GL_NV_vertex_program3: Boolean;
-
-//***** GL_ARB_draw_buffers *****//
-const
- GL_MAX_DRAW_BUFFERS_ARB = $8824;
- GL_DRAW_BUFFER0_ARB = $8825;
- GL_DRAW_BUFFER1_ARB = $8826;
- GL_DRAW_BUFFER2_ARB = $8827;
- GL_DRAW_BUFFER3_ARB = $8828;
- GL_DRAW_BUFFER4_ARB = $8829;
- GL_DRAW_BUFFER5_ARB = $882A;
- GL_DRAW_BUFFER6_ARB = $882B;
- GL_DRAW_BUFFER7_ARB = $882C;
- GL_DRAW_BUFFER8_ARB = $882D;
- GL_DRAW_BUFFER9_ARB = $882E;
- GL_DRAW_BUFFER10_ARB = $882F;
- GL_DRAW_BUFFER11_ARB = $8830;
- GL_DRAW_BUFFER12_ARB = $8831;
- GL_DRAW_BUFFER13_ARB = $8832;
- GL_DRAW_BUFFER14_ARB = $8833;
- GL_DRAW_BUFFER15_ARB = $8834;
-var
- glDrawBuffersARB: procedure(n: GLsizei; const bufs: PGLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-function Load_GL_ARB_draw_buffers: Boolean;
-
-//***** GL_ARB_texture_rectangle *****//
-const
- GL_TEXTURE_RECTANGLE_ARB = $84F5;
- GL_TEXTURE_BINDING_RECTANGLE_ARB = $84F6;
- GL_PROXY_TEXTURE_RECTANGLE_ARB = $84F7;
- GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB = $84F8;
-
-function Load_GL_ARB_texture_rectangle: Boolean;
-
-//***** GL_ARB_color_buffer_float *****//
-const
- GL_RGBA_FLOAT_MODE_ARB = $8820;
- GL_CLAMP_VERTEX_COLOR_ARB = $891A;
- GL_CLAMP_FRAGMENT_COLOR_ARB = $891B;
- GL_CLAMP_READ_COLOR_ARB = $891C;
- GL_FIXED_ONLY_ARB = $891D;
- WGL_TYPE_RGBA_FLOAT_ARB = $21A0;
-var
- glClampColorARB: procedure(target: GLenum; clamp: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-function Load_GL_ARB_color_buffer_float: Boolean;
-
-//***** GL_ARB_half_float_pixel *****//
-const
- GL_HALF_FLOAT_ARB = $140B;
-
-function Load_GL_ARB_half_float_pixel: Boolean;
-
-//***** GL_ARB_texture_float *****//
-const
- GL_TEXTURE_RED_TYPE_ARB = $8C10;
- GL_TEXTURE_GREEN_TYPE_ARB = $8C11;
- GL_TEXTURE_BLUE_TYPE_ARB = $8C12;
- GL_TEXTURE_ALPHA_TYPE_ARB = $8C13;
- GL_TEXTURE_LUMINANCE_TYPE_ARB = $8C14;
- GL_TEXTURE_INTENSITY_TYPE_ARB = $8C15;
- GL_TEXTURE_DEPTH_TYPE_ARB = $8C16;
- GL_UNSIGNED_NORMALIZED_ARB = $8C17;
- GL_RGBA32F_ARB = $8814;
- GL_RGB32F_ARB = $8815;
- GL_ALPHA32F_ARB = $8816;
- GL_INTENSITY32F_ARB = $8817;
- GL_LUMINANCE32F_ARB = $8818;
- GL_LUMINANCE_ALPHA32F_ARB = $8819;
- GL_RGBA16F_ARB = $881A;
- GL_RGB16F_ARB = $881B;
- GL_ALPHA16F_ARB = $881C;
- GL_INTENSITY16F_ARB = $881D;
- GL_LUMINANCE16F_ARB = $881E;
- GL_LUMINANCE_ALPHA16F_ARB = $881F;
-
-function Load_GL_ARB_texture_float: Boolean;
-
-//***** GL_EXT_texture_compression_dxt1 *****//
- // GL_COMPRESSED_RGB_S3TC_DXT1_EXT { already defined }
- // GL_COMPRESSED_RGBA_S3TC_DXT1_EXT { already defined }
-
-function Load_GL_EXT_texture_compression_dxt1: Boolean;
-
-//***** GL_ARB_pixel_buffer_object *****//
-const
- GL_PIXEL_PACK_BUFFER_ARB = $88EB;
- GL_PIXEL_UNPACK_BUFFER_ARB = $88EC;
- GL_PIXEL_PACK_BUFFER_BINDING_ARB = $88ED;
- GL_PIXEL_UNPACK_BUFFER_BINDING_ARB = $88EF;
-
-function Load_GL_ARB_pixel_buffer_object: Boolean;
-
-//***** GL_EXT_framebuffer_object *****//
-const
- GL_FRAMEBUFFER_EXT = $8D40;
- GL_RENDERBUFFER_EXT = $8D41;
- GL_STENCIL_INDEX_EXT = $8D45;
- GL_STENCIL_INDEX1_EXT = $8D46;
- GL_STENCIL_INDEX4_EXT = $8D47;
- GL_STENCIL_INDEX8_EXT = $8D48;
- GL_STENCIL_INDEX16_EXT = $8D49;
- GL_RENDERBUFFER_WIDTH_EXT = $8D42;
- GL_RENDERBUFFER_HEIGHT_EXT = $8D43;
- GL_RENDERBUFFER_INTERNAL_FORMAT_EXT = $8D44;
- GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = $8CD0;
- GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = $8CD1;
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = $8CD2;
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = $8CD3;
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = $8CD4;
- GL_COLOR_ATTACHMENT0_EXT = $8CE0;
- GL_COLOR_ATTACHMENT1_EXT = $8CE1;
- GL_COLOR_ATTACHMENT2_EXT = $8CE2;
- GL_COLOR_ATTACHMENT3_EXT = $8CE3;
- GL_COLOR_ATTACHMENT4_EXT = $8CE4;
- GL_COLOR_ATTACHMENT5_EXT = $8CE5;
- GL_COLOR_ATTACHMENT6_EXT = $8CE6;
- GL_COLOR_ATTACHMENT7_EXT = $8CE7;
- GL_COLOR_ATTACHMENT8_EXT = $8CE8;
- GL_COLOR_ATTACHMENT9_EXT = $8CE9;
- GL_COLOR_ATTACHMENT10_EXT = $8CEA;
- GL_COLOR_ATTACHMENT11_EXT = $8CEB;
- GL_COLOR_ATTACHMENT12_EXT = $8CEC;
- GL_COLOR_ATTACHMENT13_EXT = $8CED;
- GL_COLOR_ATTACHMENT14_EXT = $8CEE;
- GL_COLOR_ATTACHMENT15_EXT = $8CEF;
- GL_DEPTH_ATTACHMENT_EXT = $8D00;
- GL_STENCIL_ATTACHMENT_EXT = $8D20;
- GL_FRAMEBUFFER_COMPLETE_EXT = $8CD5;
- GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = $8CD6;
- GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = $8CD7;
- GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT = $8CD8;
- GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = $8CD9;
- GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = $8CDA;
- GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = $8CDB;
- GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = $8CDC;
- GL_FRAMEBUFFER_UNSUPPORTED_EXT = $8CDD;
- GL_FRAMEBUFFER_STATUS_ERROR_EXT = $8CDE;
- GL_FRAMEBUFFER_BINDING_EXT = $8CA6;
- GL_RENDERBUFFER_BINDING_EXT = $8CA7;
- GL_MAX_COLOR_ATTACHMENTS_EXT = $8CDF;
- GL_MAX_RENDERBUFFER_SIZE_EXT = $84E8;
- GL_INVALID_FRAMEBUFFER_OPERATION_EXT = $0506;
-var
- glIsRenderbufferEXT: function(renderbuffer: GLuint): GLboolean; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glBindRenderbufferEXT: procedure(target: GLenum; renderbuffer: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glDeleteRenderbuffersEXT: procedure(n: GLsizei; const renderbuffers: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGenRenderbuffersEXT: procedure(n: GLsizei; renderbuffers: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glRenderbufferStorageEXT: procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetRenderbufferParameterivEXT: procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glIsFramebufferEXT: function(framebuffer: GLuint): GLboolean; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glBindFramebufferEXT: procedure(target: GLenum; framebuffer: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glDeleteFramebuffersEXT: procedure(n: GLsizei; const framebuffers: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGenFramebuffersEXT: procedure(n: GLsizei; framebuffers: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glCheckFramebufferStatusEXT: function(target: GLenum): GLenum; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glFramebufferTexture1DEXT: procedure(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glFramebufferTexture2DEXT: procedure(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glFramebufferTexture3DEXT: procedure(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint; zoffset: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glFramebufferRenderbufferEXT: procedure(target: GLenum; attachment: GLenum; renderbuffertarget: GLenum; renderbuffer: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetFramebufferAttachmentParameterivEXT: procedure(target: GLenum; attachment: GLenum; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGenerateMipmapEXT: procedure(target: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-function Load_GL_EXT_framebuffer_object: Boolean;
-
-//***** GL_version_1_4 *****//
-const
- GL_BLEND_DST_RGB = $80C8;
- GL_BLEND_SRC_RGB = $80C9;
- GL_BLEND_DST_ALPHA = $80CA;
- GL_BLEND_SRC_ALPHA = $80CB;
- GL_POINT_SIZE_MIN = $8126;
- GL_POINT_SIZE_MAX = $8127;
- GL_POINT_FADE_THRESHOLD_SIZE = $8128;
- GL_POINT_DISTANCE_ATTENUATION = $8129;
- GL_GENERATE_MIPMAP = $8191;
- GL_GENERATE_MIPMAP_HINT = $8192;
- GL_DEPTH_COMPONENT16 = $81A5;
- GL_DEPTH_COMPONENT24 = $81A6;
- GL_DEPTH_COMPONENT32 = $81A7;
- GL_MIRRORED_REPEAT = $8370;
- GL_FOG_COORDINATE_SOURCE = $8450;
- GL_FOG_COORDINATE = $8451;
- GL_FRAGMENT_DEPTH = $8452;
- GL_CURRENT_FOG_COORDINATE = $8453;
- GL_FOG_COORDINATE_ARRAY_TYPE = $8454;
- GL_FOG_COORDINATE_ARRAY_STRIDE = $8455;
- GL_FOG_COORDINATE_ARRAY_POINTER = $8456;
- GL_FOG_COORDINATE_ARRAY = $8457;
- GL_COLOR_SUM = $8458;
- GL_CURRENT_SECONDARY_COLOR = $8459;
- GL_SECONDARY_COLOR_ARRAY_SIZE = $845A;
- GL_SECONDARY_COLOR_ARRAY_TYPE = $845B;
- GL_SECONDARY_COLOR_ARRAY_STRIDE = $845C;
- GL_SECONDARY_COLOR_ARRAY_POINTER = $845D;
- GL_SECONDARY_COLOR_ARRAY = $845E;
- GL_MAX_TEXTURE_LOD_BIAS = $84FD;
- GL_TEXTURE_FILTER_CONTROL = $8500;
- GL_TEXTURE_LOD_BIAS = $8501;
- GL_INCR_WRAP = $8507;
- GL_DECR_WRAP = $8508;
- GL_TEXTURE_DEPTH_SIZE = $884A;
- GL_DEPTH_TEXTURE_MODE = $884B;
- GL_TEXTURE_COMPARE_MODE = $884C;
- GL_TEXTURE_COMPARE_FUNC = $884D;
- GL_COMPARE_R_TO_TEXTURE = $884E;
-var
- glBlendFuncSeparate: procedure(sfactorRGB: GLenum; dfactorRGB: GLenum; sfactorAlpha: GLenum; dfactorAlpha: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glFogCoordf: procedure(coord: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glFogCoordfv: procedure(const coord: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glFogCoordd: procedure(coord: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glFogCoorddv: procedure(const coord: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glFogCoordPointer: procedure(_type: GLenum; stride: GLsizei; const pointer: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMultiDrawArrays: procedure(mode: GLenum; first: PGLint; count: PGLsizei; primcount: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMultiDrawElements: procedure(mode: GLenum; const count: PGLsizei; _type: GLenum; const indices: PGLvoid; primcount: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glPointParameterf: procedure(pname: GLenum; param: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glPointParameterfv: procedure(pname: GLenum; const params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glPointParameteri: procedure(pname: GLenum; param: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glPointParameteriv: procedure(pname: GLenum; const params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glSecondaryColor3b: procedure(red: GLbyte; green: GLbyte; blue: GLbyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glSecondaryColor3bv: procedure(const v: PGLbyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glSecondaryColor3d: procedure(red: GLdouble; green: GLdouble; blue: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glSecondaryColor3dv: procedure(const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glSecondaryColor3f: procedure(red: GLfloat; green: GLfloat; blue: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glSecondaryColor3fv: procedure(const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glSecondaryColor3i: procedure(red: GLint; green: GLint; blue: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glSecondaryColor3iv: procedure(const v: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glSecondaryColor3s: procedure(red: GLshort; green: GLshort; blue: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glSecondaryColor3sv: procedure(const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glSecondaryColor3ub: procedure(red: GLubyte; green: GLubyte; blue: GLubyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glSecondaryColor3ubv: procedure(const v: PGLubyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glSecondaryColor3ui: procedure(red: GLuint; green: GLuint; blue: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glSecondaryColor3uiv: procedure(const v: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glSecondaryColor3us: procedure(red: GLushort; green: GLushort; blue: GLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glSecondaryColor3usv: procedure(const v: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glSecondaryColorPointer: procedure(size: GLint; _type: GLenum; stride: GLsizei; const pointer: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glWindowPos2d: procedure(x: GLdouble; y: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glWindowPos2dv: procedure(const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glWindowPos2f: procedure(x: GLfloat; y: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glWindowPos2fv: procedure(const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glWindowPos2i: procedure(x: GLint; y: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glWindowPos2iv: procedure(const v: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glWindowPos2s: procedure(x: GLshort; y: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glWindowPos2sv: procedure(const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glWindowPos3d: procedure(x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glWindowPos3dv: procedure(const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glWindowPos3f: procedure(x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glWindowPos3fv: procedure(const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glWindowPos3i: procedure(x: GLint; y: GLint; z: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glWindowPos3iv: procedure(const v: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glWindowPos3s: procedure(x: GLshort; y: GLshort; z: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glWindowPos3sv: procedure(const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-function Load_GL_version_1_4: Boolean;
-
-//***** GL_version_1_5 *****//
-const
- GL_BUFFER_SIZE = $8764;
- GL_BUFFER_USAGE = $8765;
- GL_QUERY_COUNTER_BITS = $8864;
- GL_CURRENT_QUERY = $8865;
- GL_QUERY_RESULT = $8866;
- GL_QUERY_RESULT_AVAILABLE = $8867;
- GL_ARRAY_BUFFER = $8892;
- GL_ELEMENT_ARRAY_BUFFER = $8893;
- GL_ARRAY_BUFFER_BINDING = $8894;
- GL_ELEMENT_ARRAY_BUFFER_BINDING = $8895;
- GL_VERTEX_ARRAY_BUFFER_BINDING = $8896;
- GL_NORMAL_ARRAY_BUFFER_BINDING = $8897;
- GL_COLOR_ARRAY_BUFFER_BINDING = $8898;
- GL_INDEX_ARRAY_BUFFER_BINDING = $8899;
- GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = $889A;
- GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = $889B;
- GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = $889C;
- GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = $889D;
- GL_WEIGHT_ARRAY_BUFFER_BINDING = $889E;
- GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = $889F;
- GL_READ_ONLY = $88B8;
- GL_WRITE_ONLY = $88B9;
- GL_READ_WRITE = $88BA;
- GL_BUFFER_ACCESS = $88BB;
- GL_BUFFER_MAPPED = $88BC;
- GL_BUFFER_MAP_POINTER = $88BD;
- GL_STREAM_DRAW = $88E0;
- GL_STREAM_READ = $88E1;
- GL_STREAM_COPY = $88E2;
- GL_STATIC_DRAW = $88E4;
- GL_STATIC_READ = $88E5;
- GL_STATIC_COPY = $88E6;
- GL_DYNAMIC_DRAW = $88E8;
- GL_DYNAMIC_READ = $88E9;
- GL_DYNAMIC_COPY = $88EA;
- GL_SAMPLES_PASSED = $8914;
- GL_FOG_COORD_SRC = $8450;
- GL_FOG_COORD = $8451;
- GL_CURRENT_FOG_COORD = $8453;
- GL_FOG_COORD_ARRAY_TYPE = $8454;
- GL_FOG_COORD_ARRAY_STRIDE = $8455;
- GL_FOG_COORD_ARRAY_POINTER = $8456;
- GL_FOG_COORD_ARRAY = $8457;
- GL_FOG_COORD_ARRAY_BUFFER_BINDING = $889D;
- GL_SRC0_RGB = $8580;
- GL_SRC1_RGB = $8581;
- GL_SRC2_RGB = $8582;
- GL_SRC0_ALPHA = $8588;
- GL_SRC1_ALPHA = $8589;
- GL_SRC2_ALPHA = $858A;
-var
- glGenQueries: procedure(n: GLsizei; ids: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glDeleteQueries: procedure(n: GLsizei; const ids: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glIsQuery: function(id: GLuint): GLboolean; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glBeginQuery: procedure(target: GLenum; id: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glEndQuery: procedure(target: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetQueryiv: procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetQueryObjectiv: procedure(id: GLuint; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetQueryObjectuiv: procedure(id: GLuint; pname: GLenum; params: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glBindBuffer: procedure(target: GLenum; buffer: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glDeleteBuffers: procedure(n: GLsizei; const buffers: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGenBuffers: procedure(n: GLsizei; buffers: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glIsBuffer: function(buffer: GLuint): GLboolean; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glBufferData: procedure(target: GLenum; size: GLsizeiptr; const data: PGLvoid; usage: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glBufferSubData: procedure(target: GLenum; offset: GLintptr; size: GLsizeiptr; const data: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetBufferSubData: procedure(target: GLenum; offset: GLintptr; size: GLsizeiptr; data: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glMapBuffer: function(target: GLenum; access: GLenum): PGLvoid; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glUnmapBuffer: function(target: GLenum): GLboolean; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetBufferParameteriv: procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetBufferPointerv: procedure(target: GLenum; pname: GLenum; params: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-function Load_GL_version_1_5: Boolean;
-
-//***** GL_version_2_0 *****//
-const
- GL_BLEND_EQUATION_RGB = $8009;
- GL_VERTEX_ATTRIB_ARRAY_ENABLED = $8622;
- GL_VERTEX_ATTRIB_ARRAY_SIZE = $8623;
- GL_VERTEX_ATTRIB_ARRAY_STRIDE = $8624;
- GL_VERTEX_ATTRIB_ARRAY_TYPE = $8625;
- GL_CURRENT_VERTEX_ATTRIB = $8626;
- GL_VERTEX_PROGRAM_POINT_SIZE = $8642;
- GL_VERTEX_PROGRAM_TWO_SIDE = $8643;
- GL_VERTEX_ATTRIB_ARRAY_POINTER = $8645;
- GL_STENCIL_BACK_FUNC = $8800;
- GL_STENCIL_BACK_FAIL = $8801;
- GL_STENCIL_BACK_PASS_DEPTH_FAIL = $8802;
- GL_STENCIL_BACK_PASS_DEPTH_PASS = $8803;
- GL_MAX_DRAW_BUFFERS = $8824;
- GL_DRAW_BUFFER0 = $8825;
- GL_DRAW_BUFFER1 = $8826;
- GL_DRAW_BUFFER2 = $8827;
- GL_DRAW_BUFFER3 = $8828;
- GL_DRAW_BUFFER4 = $8829;
- GL_DRAW_BUFFER5 = $882A;
- GL_DRAW_BUFFER6 = $882B;
- GL_DRAW_BUFFER7 = $882C;
- GL_DRAW_BUFFER8 = $882D;
- GL_DRAW_BUFFER9 = $882E;
- GL_DRAW_BUFFER10 = $882F;
- GL_DRAW_BUFFER11 = $8830;
- GL_DRAW_BUFFER12 = $8831;
- GL_DRAW_BUFFER13 = $8832;
- GL_DRAW_BUFFER14 = $8833;
- GL_DRAW_BUFFER15 = $8834;
- GL_BLEND_EQUATION_ALPHA = $883D;
- GL_POINT_SPRITE = $8861;
- GL_COORD_REPLACE = $8862;
- GL_MAX_VERTEX_ATTRIBS = $8869;
- GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = $886A;
- GL_MAX_TEXTURE_COORDS = $8871;
- GL_MAX_TEXTURE_IMAGE_UNITS = $8872;
- GL_FRAGMENT_SHADER = $8B30;
- GL_VERTEX_SHADER = $8B31;
- GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = $8B49;
- GL_MAX_VERTEX_UNIFORM_COMPONENTS = $8B4A;
- GL_MAX_VARYING_FLOATS = $8B4B;
- GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = $8B4C;
- GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = $8B4D;
- GL_SHADER_TYPE = $8B4F;
- GL_FLOAT_VEC2 = $8B50;
- GL_FLOAT_VEC3 = $8B51;
- GL_FLOAT_VEC4 = $8B52;
- GL_INT_VEC2 = $8B53;
- GL_INT_VEC3 = $8B54;
- GL_INT_VEC4 = $8B55;
- GL_BOOL = $8B56;
- GL_BOOL_VEC2 = $8B57;
- GL_BOOL_VEC3 = $8B58;
- GL_BOOL_VEC4 = $8B59;
- GL_FLOAT_MAT2 = $8B5A;
- GL_FLOAT_MAT3 = $8B5B;
- GL_FLOAT_MAT4 = $8B5C;
- GL_SAMPLER_1D = $8B5D;
- GL_SAMPLER_2D = $8B5E;
- GL_SAMPLER_3D = $8B5F;
- GL_SAMPLER_CUBE = $8B60;
- GL_SAMPLER_1D_SHADOW = $8B61;
- GL_SAMPLER_2D_SHADOW = $8B62;
- GL_DELETE_STATUS = $8B80;
- GL_COMPILE_STATUS = $8B81;
- GL_LINK_STATUS = $8B82;
- GL_VALIDATE_STATUS = $8B83;
- GL_INFO_LOG_LENGTH = $8B84;
- GL_ATTACHED_SHADERS = $8B85;
- GL_ACTIVE_UNIFORMS = $8B86;
- GL_ACTIVE_UNIFORM_MAX_LENGTH = $8B87;
- GL_SHADER_SOURCE_LENGTH = $8B88;
- GL_ACTIVE_ATTRIBUTES = $8B89;
- GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = $8B8A;
- GL_FRAGMENT_SHADER_DERIVATIVE_HINT = $8B8B;
- GL_SHADING_LANGUAGE_VERSION = $8B8C;
- GL_CURRENT_PROGRAM = $8B8D;
- GL_POINT_SPRITE_COORD_ORIGIN = $8CA0;
- GL_LOWER_LEFT = $8CA1;
- GL_UPPER_LEFT = $8CA2;
- GL_STENCIL_BACK_REF = $8CA3;
- GL_STENCIL_BACK_VALUE_MASK = $8CA4;
- GL_STENCIL_BACK_WRITEMASK = $8CA5;
-var
- glBlendEquationSeparate: procedure(modeRGB: GLenum; modeAlpha: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glDrawBuffers: procedure(n: GLsizei; const bufs: PGLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glStencilOpSeparate: procedure(face: GLenum; sfail: GLenum; dpfail: GLenum; dppass: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glStencilFuncSeparate: procedure(frontfunc: GLenum; backfunc: GLenum; ref: GLint; mask: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glStencilMaskSeparate: procedure(face: GLenum; mask: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glAttachShader: procedure(_program: GLuint; shader: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glBindAttribLocation: procedure(_program: GLuint; index: GLuint; const name: PGLchar); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glCompileShader: procedure(shader: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glCreateProgram: function(): GLuint; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glCreateShader: function(_type: GLenum): GLuint; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glDeleteProgram: procedure(_program: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glDeleteShader: procedure(shader: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glDetachShader: procedure(_program: GLuint; shader: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glDisableVertexAttribArray: procedure(index: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glEnableVertexAttribArray: procedure(index: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetActiveAttrib: procedure(_program: GLuint; index: GLuint; bufSize: GLsizei; length: PGLsizei; size: PGLint; _type: PGLenum; name: PGLchar); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetActiveUniform: procedure(_program: GLuint; index: GLuint; bufSize: GLsizei; length: PGLsizei; size: PGLint; _type: PGLenum; name: PGLchar); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetAttachedShaders: procedure(_program: GLuint; maxCount: GLsizei; count: PGLsizei; obj: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetAttribLocation: function(_program: GLuint; const name: PGLchar): GLint; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetProgramiv: procedure(_program: GLuint; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetProgramInfoLog: procedure(_program: GLuint; bufSize: GLsizei; length: PGLsizei; infoLog: PGLchar); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetShaderiv: procedure(shader: GLuint; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetShaderInfoLog: procedure(shader: GLuint; bufSize: GLsizei; length: PGLsizei; infoLog: PGLchar); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetShaderSource: procedure(shader: GLuint; bufSize: GLsizei; length: PGLsizei; source: PGLchar); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetUniformLocation: function(_program: GLuint; const name: PGLchar): GLint; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetUniformfv: procedure(_program: GLuint; location: GLint; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetUniformiv: procedure(_program: GLuint; location: GLint; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetVertexAttribdv: procedure(index: GLuint; pname: GLenum; params: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetVertexAttribfv: procedure(index: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetVertexAttribiv: procedure(index: GLuint; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glGetVertexAttribPointerv: procedure(index: GLuint; pname: GLenum; pointer: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glIsProgram: function(_program: GLuint): GLboolean; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glIsShader: function(shader: GLuint): GLboolean; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glLinkProgram: procedure(_program: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glShaderSource: procedure(shader: GLuint; count: GLsizei; const _string: PGLchar; const length: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glUseProgram: procedure(_program: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glUniform1f: procedure(location: GLint; v0: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glUniform2f: procedure(location: GLint; v0: GLfloat; v1: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glUniform3f: procedure(location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glUniform4f: procedure(location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat; v3: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glUniform1i: procedure(location: GLint; v0: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glUniform2i: procedure(location: GLint; v0: GLint; v1: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glUniform3i: procedure(location: GLint; v0: GLint; v1: GLint; v2: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glUniform4i: procedure(location: GLint; v0: GLint; v1: GLint; v2: GLint; v3: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glUniform1fv: procedure(location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glUniform2fv: procedure(location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glUniform3fv: procedure(location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glUniform4fv: procedure(location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glUniform1iv: procedure(location: GLint; count: GLsizei; const value: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glUniform2iv: procedure(location: GLint; count: GLsizei; const value: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glUniform3iv: procedure(location: GLint; count: GLsizei; const value: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glUniform4iv: procedure(location: GLint; count: GLsizei; const value: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glUniformMatrix2fv: procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glUniformMatrix3fv: procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glUniformMatrix4fv: procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glValidateProgram: procedure(_program: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib1d: procedure(index: GLuint; x: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib1dv: procedure(index: GLuint; const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib1f: procedure(index: GLuint; x: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib1fv: procedure(index: GLuint; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib1s: procedure(index: GLuint; x: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib1sv: procedure(index: GLuint; const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib2d: procedure(index: GLuint; x: GLdouble; y: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib2dv: procedure(index: GLuint; const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib2f: procedure(index: GLuint; x: GLfloat; y: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib2fv: procedure(index: GLuint; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib2s: procedure(index: GLuint; x: GLshort; y: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib2sv: procedure(index: GLuint; const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib3d: procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib3dv: procedure(index: GLuint; const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib3f: procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib3fv: procedure(index: GLuint; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib3s: procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib3sv: procedure(index: GLuint; const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib4Nbv: procedure(index: GLuint; const v: PGLbyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib4Niv: procedure(index: GLuint; const v: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib4Nsv: procedure(index: GLuint; const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib4Nub: procedure(index: GLuint; x: GLubyte; y: GLubyte; z: GLubyte; w: GLubyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib4Nubv: procedure(index: GLuint; const v: PGLubyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib4Nuiv: procedure(index: GLuint; const v: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib4Nusv: procedure(index: GLuint; const v: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib4bv: procedure(index: GLuint; const v: PGLbyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib4d: procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib4dv: procedure(index: GLuint; const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib4f: procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib4fv: procedure(index: GLuint; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib4iv: procedure(index: GLuint; const v: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib4s: procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib4sv: procedure(index: GLuint; const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib4ubv: procedure(index: GLuint; const v: PGLubyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib4uiv: procedure(index: GLuint; const v: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttrib4usv: procedure(index: GLuint; const v: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glVertexAttribPointer: procedure(index: GLuint; size: GLint; _type: GLenum; normalized: GLboolean; stride: GLsizei; const pointer: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-function Load_GL_version_2_0: Boolean;
-
-implementation
-
-uses
- sdl;
-
-function glext_ExtensionSupported(const extension: PChar; const searchIn: PChar): Boolean;
-var
- extensions: PChar;
- start: PChar;
- where, terminator: PChar;
-begin
-
- if (Pos(' ', extension) <> 0) or (extension = '') then
- begin
- Result := FALSE;
- Exit;
- end;
-
- if searchIn = '' then
- extensions := glGetString(GL_EXTENSIONS)
- else
- //StrLCopy( extensions, searchIn, StrLen(searchIn)+1 );
- extensions := searchIn;
- start := extensions;
- while TRUE do
- begin
- where := StrPos(start, extension );
- if where = nil then Break;
- terminator := Pointer(Integer(where) + Integer( strlen( extension ) ) );
- if (where = start) or (PChar(Integer(where) - 1)^ = ' ') then
- begin
- if (terminator^ = ' ') or (terminator^ = #0) then
- begin
- Result := TRUE;
- Exit;
- end;
- end;
- start := terminator;
- end;
- Result := FALSE;
-
-end;
-
-function Load_GL_version_1_2: Boolean;
-{var
- extstring : PChar;}
-begin
-
- Result := FALSE;
- //extstring := glGetString( GL_EXTENSIONS );
-
- @glCopyTexSubImage3D := SDL_GL_GetProcAddress('glCopyTexSubImage3D');
- if not Assigned(glCopyTexSubImage3D) then Exit;
- @glDrawRangeElements := SDL_GL_GetProcAddress('glDrawRangeElements');
- if not Assigned(glDrawRangeElements) then Exit;
- @glTexImage3D := SDL_GL_GetProcAddress('glTexImage3D');
- if not Assigned(glTexImage3D) then Exit;
- @glTexSubImage3D := SDL_GL_GetProcAddress('glTexSubImage3D');
- if not Assigned(glTexSubImage3D) then Exit;
-
- Result := TRUE;
-
-end;
-
-function Load_GL_ARB_imaging: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_ARB_imaging', extstring) then
- begin
- @glColorTable := SDL_GL_GetProcAddress('glColorTable');
- if not Assigned(glColorTable) then Exit;
- @glColorTableParameterfv := SDL_GL_GetProcAddress('glColorTableParameterfv');
- if not Assigned(glColorTableParameterfv) then Exit;
- @glColorTableParameteriv := SDL_GL_GetProcAddress('glColorTableParameteriv');
- if not Assigned(glColorTableParameteriv) then Exit;
- @glCopyColorTable := SDL_GL_GetProcAddress('glCopyColorTable');
- if not Assigned(glCopyColorTable) then Exit;
- @glGetColorTable := SDL_GL_GetProcAddress('glGetColorTable');
- if not Assigned(glGetColorTable) then Exit;
- @glGetColorTableParameterfv := SDL_GL_GetProcAddress('glGetColorTableParameterfv');
- if not Assigned(glGetColorTableParameterfv) then Exit;
- @glGetColorTableParameteriv := SDL_GL_GetProcAddress('glGetColorTableParameteriv');
- if not Assigned(glGetColorTableParameteriv) then Exit;
- @glColorSubTable := SDL_GL_GetProcAddress('glColorSubTable');
- if not Assigned(glColorSubTable) then Exit;
- @glCopyColorSubTable := SDL_GL_GetProcAddress('glCopyColorSubTable');
- if not Assigned(glCopyColorSubTable) then Exit;
- @glConvolutionFilter1D := SDL_GL_GetProcAddress('glConvolutionFilter1D');
- if not Assigned(glConvolutionFilter1D) then Exit;
- @glConvolutionFilter2D := SDL_GL_GetProcAddress('glConvolutionFilter2D');
- if not Assigned(glConvolutionFilter2D) then Exit;
- @glConvolutionParameterf := SDL_GL_GetProcAddress('glConvolutionParameterf');
- if not Assigned(glConvolutionParameterf) then Exit;
- @glConvolutionParameterfv := SDL_GL_GetProcAddress('glConvolutionParameterfv');
- if not Assigned(glConvolutionParameterfv) then Exit;
- @glConvolutionParameteri := SDL_GL_GetProcAddress('glConvolutionParameteri');
- if not Assigned(glConvolutionParameteri) then Exit;
- @glConvolutionParameteriv := SDL_GL_GetProcAddress('glConvolutionParameteriv');
- if not Assigned(glConvolutionParameteriv) then Exit;
- @glCopyConvolutionFilter1D := SDL_GL_GetProcAddress('glCopyConvolutionFilter1D');
- if not Assigned(glCopyConvolutionFilter1D) then Exit;
- @glCopyConvolutionFilter2D := SDL_GL_GetProcAddress('glCopyConvolutionFilter2D');
- if not Assigned(glCopyConvolutionFilter2D) then Exit;
- @glGetConvolutionFilter := SDL_GL_GetProcAddress('glGetConvolutionFilter');
- if not Assigned(glGetConvolutionFilter) then Exit;
- @glGetConvolutionParameterfv := SDL_GL_GetProcAddress('glGetConvolutionParameterfv');
- if not Assigned(glGetConvolutionParameterfv) then Exit;
- @glGetConvolutionParameteriv := SDL_GL_GetProcAddress('glGetConvolutionParameteriv');
- if not Assigned(glGetConvolutionParameteriv) then Exit;
- @glGetSeparableFilter := SDL_GL_GetProcAddress('glGetSeparableFilter');
- if not Assigned(glGetSeparableFilter) then Exit;
- @glSeparableFilter2D := SDL_GL_GetProcAddress('glSeparableFilter2D');
- if not Assigned(glSeparableFilter2D) then Exit;
- @glGetHistogram := SDL_GL_GetProcAddress('glGetHistogram');
- if not Assigned(glGetHistogram) then Exit;
- @glGetHistogramParameterfv := SDL_GL_GetProcAddress('glGetHistogramParameterfv');
- if not Assigned(glGetHistogramParameterfv) then Exit;
- @glGetHistogramParameteriv := SDL_GL_GetProcAddress('glGetHistogramParameteriv');
- if not Assigned(glGetHistogramParameteriv) then Exit;
- @glGetMinmax := SDL_GL_GetProcAddress('glGetMinmax');
- if not Assigned(glGetMinmax) then Exit;
- @glGetMinmaxParameterfv := SDL_GL_GetProcAddress('glGetMinmaxParameterfv');
- if not Assigned(glGetMinmaxParameterfv) then Exit;
- @glGetMinmaxParameteriv := SDL_GL_GetProcAddress('glGetMinmaxParameteriv');
- if not Assigned(glGetMinmaxParameteriv) then Exit;
- @glHistogram := SDL_GL_GetProcAddress('glHistogram');
- if not Assigned(glHistogram) then Exit;
- @glMinmax := SDL_GL_GetProcAddress('glMinmax');
- if not Assigned(glMinmax) then Exit;
- @glResetHistogram := SDL_GL_GetProcAddress('glResetHistogram');
- if not Assigned(glResetHistogram) then Exit;
- @glResetMinmax := SDL_GL_GetProcAddress('glResetMinmax');
- if not Assigned(glResetMinmax) then Exit;
- @glBlendEquation := SDL_GL_GetProcAddress('glBlendEquation');
- if not Assigned(glBlendEquation) then Exit;
- @glBlendColor := SDL_GL_GetProcAddress('glBlendColor');
- if not Assigned(glBlendColor) then Exit;
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_version_1_3: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- @glActiveTexture := SDL_GL_GetProcAddress('glActiveTexture');
- if not Assigned(glActiveTexture) then Exit;
- @glClientActiveTexture := SDL_GL_GetProcAddress('glClientActiveTexture');
- if not Assigned(glClientActiveTexture) then Exit;
- @glMultiTexCoord1d := SDL_GL_GetProcAddress('glMultiTexCoord1d');
- if not Assigned(glMultiTexCoord1d) then Exit;
- @glMultiTexCoord1dv := SDL_GL_GetProcAddress('glMultiTexCoord1dv');
- if not Assigned(glMultiTexCoord1dv) then Exit;
- @glMultiTexCoord1f := SDL_GL_GetProcAddress('glMultiTexCoord1f');
- if not Assigned(glMultiTexCoord1f) then Exit;
- @glMultiTexCoord1fv := SDL_GL_GetProcAddress('glMultiTexCoord1fv');
- if not Assigned(glMultiTexCoord1fv) then Exit;
- @glMultiTexCoord1i := SDL_GL_GetProcAddress('glMultiTexCoord1i');
- if not Assigned(glMultiTexCoord1i) then Exit;
- @glMultiTexCoord1iv := SDL_GL_GetProcAddress('glMultiTexCoord1iv');
- if not Assigned(glMultiTexCoord1iv) then Exit;
- @glMultiTexCoord1s := SDL_GL_GetProcAddress('glMultiTexCoord1s');
- if not Assigned(glMultiTexCoord1s) then Exit;
- @glMultiTexCoord1sv := SDL_GL_GetProcAddress('glMultiTexCoord1sv');
- if not Assigned(glMultiTexCoord1sv) then Exit;
- @glMultiTexCoord2d := SDL_GL_GetProcAddress('glMultiTexCoord2d');
- if not Assigned(glMultiTexCoord2d) then Exit;
- @glMultiTexCoord2dv := SDL_GL_GetProcAddress('glMultiTexCoord2dv');
- if not Assigned(glMultiTexCoord2dv) then Exit;
- @glMultiTexCoord2f := SDL_GL_GetProcAddress('glMultiTexCoord2f');
- if not Assigned(glMultiTexCoord2f) then Exit;
- @glMultiTexCoord2fv := SDL_GL_GetProcAddress('glMultiTexCoord2fv');
- if not Assigned(glMultiTexCoord2fv) then Exit;
- @glMultiTexCoord2i := SDL_GL_GetProcAddress('glMultiTexCoord2i');
- if not Assigned(glMultiTexCoord2i) then Exit;
- @glMultiTexCoord2iv := SDL_GL_GetProcAddress('glMultiTexCoord2iv');
- if not Assigned(glMultiTexCoord2iv) then Exit;
- @glMultiTexCoord2s := SDL_GL_GetProcAddress('glMultiTexCoord2s');
- if not Assigned(glMultiTexCoord2s) then Exit;
- @glMultiTexCoord2sv := SDL_GL_GetProcAddress('glMultiTexCoord2sv');
- if not Assigned(glMultiTexCoord2sv) then Exit;
- @glMultiTexCoord3d := SDL_GL_GetProcAddress('glMultiTexCoord3d');
- if not Assigned(glMultiTexCoord3d) then Exit;
- @glMultiTexCoord3dv := SDL_GL_GetProcAddress('glMultiTexCoord3dv');
- if not Assigned(glMultiTexCoord3dv) then Exit;
- @glMultiTexCoord3f := SDL_GL_GetProcAddress('glMultiTexCoord3f');
- if not Assigned(glMultiTexCoord3f) then Exit;
- @glMultiTexCoord3fv := SDL_GL_GetProcAddress('glMultiTexCoord3fv');
- if not Assigned(glMultiTexCoord3fv) then Exit;
- @glMultiTexCoord3i := SDL_GL_GetProcAddress('glMultiTexCoord3i');
- if not Assigned(glMultiTexCoord3i) then Exit;
- @glMultiTexCoord3iv := SDL_GL_GetProcAddress('glMultiTexCoord3iv');
- if not Assigned(glMultiTexCoord3iv) then Exit;
- @glMultiTexCoord3s := SDL_GL_GetProcAddress('glMultiTexCoord3s');
- if not Assigned(glMultiTexCoord3s) then Exit;
- @glMultiTexCoord3sv := SDL_GL_GetProcAddress('glMultiTexCoord3sv');
- if not Assigned(glMultiTexCoord3sv) then Exit;
- @glMultiTexCoord4d := SDL_GL_GetProcAddress('glMultiTexCoord4d');
- if not Assigned(glMultiTexCoord4d) then Exit;
- @glMultiTexCoord4dv := SDL_GL_GetProcAddress('glMultiTexCoord4dv');
- if not Assigned(glMultiTexCoord4dv) then Exit;
- @glMultiTexCoord4f := SDL_GL_GetProcAddress('glMultiTexCoord4f');
- if not Assigned(glMultiTexCoord4f) then Exit;
- @glMultiTexCoord4fv := SDL_GL_GetProcAddress('glMultiTexCoord4fv');
- if not Assigned(glMultiTexCoord4fv) then Exit;
- @glMultiTexCoord4i := SDL_GL_GetProcAddress('glMultiTexCoord4i');
- if not Assigned(glMultiTexCoord4i) then Exit;
- @glMultiTexCoord4iv := SDL_GL_GetProcAddress('glMultiTexCoord4iv');
- if not Assigned(glMultiTexCoord4iv) then Exit;
- @glMultiTexCoord4s := SDL_GL_GetProcAddress('glMultiTexCoord4s');
- if not Assigned(glMultiTexCoord4s) then Exit;
- @glMultiTexCoord4sv := SDL_GL_GetProcAddress('glMultiTexCoord4sv');
- if not Assigned(glMultiTexCoord4sv) then Exit;
- @glLoadTransposeMatrixf := SDL_GL_GetProcAddress('glLoadTransposeMatrixf');
- if not Assigned(glLoadTransposeMatrixf) then Exit;
- @glLoadTransposeMatrixd := SDL_GL_GetProcAddress('glLoadTransposeMatrixd');
- if not Assigned(glLoadTransposeMatrixd) then Exit;
- @glMultTransposeMatrixf := SDL_GL_GetProcAddress('glMultTransposeMatrixf');
- if not Assigned(glMultTransposeMatrixf) then Exit;
- @glMultTransposeMatrixd := SDL_GL_GetProcAddress('glMultTransposeMatrixd');
- if not Assigned(glMultTransposeMatrixd) then Exit;
- @glSampleCoverage := SDL_GL_GetProcAddress('glSampleCoverage');
- if not Assigned(glSampleCoverage) then Exit;
- @glCompressedTexImage3D := SDL_GL_GetProcAddress('glCompressedTexImage3D');
- if not Assigned(glCompressedTexImage3D) then Exit;
- @glCompressedTexImage2D := SDL_GL_GetProcAddress('glCompressedTexImage2D');
- if not Assigned(glCompressedTexImage2D) then Exit;
- @glCompressedTexImage1D := SDL_GL_GetProcAddress('glCompressedTexImage1D');
- if not Assigned(glCompressedTexImage1D) then Exit;
- @glCompressedTexSubImage3D := SDL_GL_GetProcAddress('glCompressedTexSubImage3D');
- if not Assigned(glCompressedTexSubImage3D) then Exit;
- @glCompressedTexSubImage2D := SDL_GL_GetProcAddress('glCompressedTexSubImage2D');
- if not Assigned(glCompressedTexSubImage2D) then Exit;
- @glCompressedTexSubImage1D := SDL_GL_GetProcAddress('glCompressedTexSubImage1D');
- if not Assigned(glCompressedTexSubImage1D) then Exit;
- @glGetCompressedTexImage := SDL_GL_GetProcAddress('glGetCompressedTexImage');
- if not Assigned(glGetCompressedTexImage) then Exit;
- Result := TRUE;
-
-end;
-
-function Load_GL_ARB_multitexture: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_ARB_multitexture', extstring) then
- begin
- @glActiveTextureARB := SDL_GL_GetProcAddress('glActiveTextureARB');
- if not Assigned(glActiveTextureARB) then Exit;
- @glClientActiveTextureARB := SDL_GL_GetProcAddress('glClientActiveTextureARB');
- if not Assigned(glClientActiveTextureARB) then Exit;
- @glMultiTexCoord1dARB := SDL_GL_GetProcAddress('glMultiTexCoord1dARB');
- if not Assigned(glMultiTexCoord1dARB) then Exit;
- @glMultiTexCoord1dvARB := SDL_GL_GetProcAddress('glMultiTexCoord1dvARB');
- if not Assigned(glMultiTexCoord1dvARB) then Exit;
- @glMultiTexCoord1fARB := SDL_GL_GetProcAddress('glMultiTexCoord1fARB');
- if not Assigned(glMultiTexCoord1fARB) then Exit;
- @glMultiTexCoord1fvARB := SDL_GL_GetProcAddress('glMultiTexCoord1fvARB');
- if not Assigned(glMultiTexCoord1fvARB) then Exit;
- @glMultiTexCoord1iARB := SDL_GL_GetProcAddress('glMultiTexCoord1iARB');
- if not Assigned(glMultiTexCoord1iARB) then Exit;
- @glMultiTexCoord1ivARB := SDL_GL_GetProcAddress('glMultiTexCoord1ivARB');
- if not Assigned(glMultiTexCoord1ivARB) then Exit;
- @glMultiTexCoord1sARB := SDL_GL_GetProcAddress('glMultiTexCoord1sARB');
- if not Assigned(glMultiTexCoord1sARB) then Exit;
- @glMultiTexCoord1svARB := SDL_GL_GetProcAddress('glMultiTexCoord1svARB');
- if not Assigned(glMultiTexCoord1svARB) then Exit;
- @glMultiTexCoord2dARB := SDL_GL_GetProcAddress('glMultiTexCoord2dARB');
- if not Assigned(glMultiTexCoord2dARB) then Exit;
- @glMultiTexCoord2dvARB := SDL_GL_GetProcAddress('glMultiTexCoord2dvARB');
- if not Assigned(glMultiTexCoord2dvARB) then Exit;
- @glMultiTexCoord2fARB := SDL_GL_GetProcAddress('glMultiTexCoord2fARB');
- if not Assigned(glMultiTexCoord2fARB) then Exit;
- @glMultiTexCoord2fvARB := SDL_GL_GetProcAddress('glMultiTexCoord2fvARB');
- if not Assigned(glMultiTexCoord2fvARB) then Exit;
- @glMultiTexCoord2iARB := SDL_GL_GetProcAddress('glMultiTexCoord2iARB');
- if not Assigned(glMultiTexCoord2iARB) then Exit;
- @glMultiTexCoord2ivARB := SDL_GL_GetProcAddress('glMultiTexCoord2ivARB');
- if not Assigned(glMultiTexCoord2ivARB) then Exit;
- @glMultiTexCoord2sARB := SDL_GL_GetProcAddress('glMultiTexCoord2sARB');
- if not Assigned(glMultiTexCoord2sARB) then Exit;
- @glMultiTexCoord2svARB := SDL_GL_GetProcAddress('glMultiTexCoord2svARB');
- if not Assigned(glMultiTexCoord2svARB) then Exit;
- @glMultiTexCoord3dARB := SDL_GL_GetProcAddress('glMultiTexCoord3dARB');
- if not Assigned(glMultiTexCoord3dARB) then Exit;
- @glMultiTexCoord3dvARB := SDL_GL_GetProcAddress('glMultiTexCoord3dvARB');
- if not Assigned(glMultiTexCoord3dvARB) then Exit;
- @glMultiTexCoord3fARB := SDL_GL_GetProcAddress('glMultiTexCoord3fARB');
- if not Assigned(glMultiTexCoord3fARB) then Exit;
- @glMultiTexCoord3fvARB := SDL_GL_GetProcAddress('glMultiTexCoord3fvARB');
- if not Assigned(glMultiTexCoord3fvARB) then Exit;
- @glMultiTexCoord3iARB := SDL_GL_GetProcAddress('glMultiTexCoord3iARB');
- if not Assigned(glMultiTexCoord3iARB) then Exit;
- @glMultiTexCoord3ivARB := SDL_GL_GetProcAddress('glMultiTexCoord3ivARB');
- if not Assigned(glMultiTexCoord3ivARB) then Exit;
- @glMultiTexCoord3sARB := SDL_GL_GetProcAddress('glMultiTexCoord3sARB');
- if not Assigned(glMultiTexCoord3sARB) then Exit;
- @glMultiTexCoord3svARB := SDL_GL_GetProcAddress('glMultiTexCoord3svARB');
- if not Assigned(glMultiTexCoord3svARB) then Exit;
- @glMultiTexCoord4dARB := SDL_GL_GetProcAddress('glMultiTexCoord4dARB');
- if not Assigned(glMultiTexCoord4dARB) then Exit;
- @glMultiTexCoord4dvARB := SDL_GL_GetProcAddress('glMultiTexCoord4dvARB');
- if not Assigned(glMultiTexCoord4dvARB) then Exit;
- @glMultiTexCoord4fARB := SDL_GL_GetProcAddress('glMultiTexCoord4fARB');
- if not Assigned(glMultiTexCoord4fARB) then Exit;
- @glMultiTexCoord4fvARB := SDL_GL_GetProcAddress('glMultiTexCoord4fvARB');
- if not Assigned(glMultiTexCoord4fvARB) then Exit;
- @glMultiTexCoord4iARB := SDL_GL_GetProcAddress('glMultiTexCoord4iARB');
- if not Assigned(glMultiTexCoord4iARB) then Exit;
- @glMultiTexCoord4ivARB := SDL_GL_GetProcAddress('glMultiTexCoord4ivARB');
- if not Assigned(glMultiTexCoord4ivARB) then Exit;
- @glMultiTexCoord4sARB := SDL_GL_GetProcAddress('glMultiTexCoord4sARB');
- if not Assigned(glMultiTexCoord4sARB) then Exit;
- @glMultiTexCoord4svARB := SDL_GL_GetProcAddress('glMultiTexCoord4svARB');
- if not Assigned(glMultiTexCoord4svARB) then Exit;
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_ARB_transpose_matrix: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_ARB_transpose_matrix', extstring) then
- begin
- @glLoadTransposeMatrixfARB := SDL_GL_GetProcAddress('glLoadTransposeMatrixfARB');
- if not Assigned(glLoadTransposeMatrixfARB) then Exit;
- @glLoadTransposeMatrixdARB := SDL_GL_GetProcAddress('glLoadTransposeMatrixdARB');
- if not Assigned(glLoadTransposeMatrixdARB) then Exit;
- @glMultTransposeMatrixfARB := SDL_GL_GetProcAddress('glMultTransposeMatrixfARB');
- if not Assigned(glMultTransposeMatrixfARB) then Exit;
- @glMultTransposeMatrixdARB := SDL_GL_GetProcAddress('glMultTransposeMatrixdARB');
- if not Assigned(glMultTransposeMatrixdARB) then Exit;
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_ARB_multisample: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_ARB_multisample', extstring) then
- begin
- @glSampleCoverageARB := SDL_GL_GetProcAddress('glSampleCoverageARB');
- if not Assigned(glSampleCoverageARB) then Exit;
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_ARB_texture_env_add: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_ARB_texture_env_add', extstring) then
- begin
- Result := TRUE;
- end;
-
-end;
-
-{$IFDEF WINDOWS}
-function Load_WGL_ARB_extensions_string: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- @wglGetExtensionsStringARB := SDL_GL_GetProcAddress('wglGetExtensionsStringARB');
- if not Assigned(wglGetExtensionsStringARB) then Exit;
- extstring := wglGetExtensionsStringARB(wglGetCurrentDC);
-
- if glext_ExtensionSupported('WGL_ARB_extensions_string', extstring) then
- begin
- @wglGetExtensionsStringARB := SDL_GL_GetProcAddress('wglGetExtensionsStringARB');
- if not Assigned(wglGetExtensionsStringARB) then Exit;
- Result := TRUE;
- end;
-
-end;
-
-function Load_WGL_ARB_buffer_region: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- @wglGetExtensionsStringARB := SDL_GL_GetProcAddress('wglGetExtensionsStringARB');
- if not Assigned(wglGetExtensionsStringARB) then Exit;
- extstring := wglGetExtensionsStringARB(wglGetCurrentDC);
-
- if glext_ExtensionSupported('WGL_ARB_buffer_region', extstring) then
- begin
- @wglCreateBufferRegionARB := SDL_GL_GetProcAddress('wglCreateBufferRegionARB');
- if not Assigned(wglCreateBufferRegionARB) then Exit;
- @wglDeleteBufferRegionARB := SDL_GL_GetProcAddress('wglDeleteBufferRegionARB');
- if not Assigned(wglDeleteBufferRegionARB) then Exit;
- @wglSaveBufferRegionARB := SDL_GL_GetProcAddress('wglSaveBufferRegionARB');
- if not Assigned(wglSaveBufferRegionARB) then Exit;
- @wglRestoreBufferRegionARB := SDL_GL_GetProcAddress('wglRestoreBufferRegionARB');
- if not Assigned(wglRestoreBufferRegionARB) then Exit;
- Result := TRUE;
- end;
-
-end;
-{$ENDIF}
-
-function Load_GL_ARB_texture_cube_map: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_ARB_texture_cube_map', extstring) then
- begin
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_ARB_depth_texture: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_ARB_depth_texture', extstring) then
- begin
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_ARB_point_parameters: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_ARB_point_parameters', extstring) then
- begin
- @glPointParameterfARB := SDL_GL_GetProcAddress('glPointParameterfARB');
- if not Assigned(glPointParameterfARB) then Exit;
- @glPointParameterfvARB := SDL_GL_GetProcAddress('glPointParameterfvARB');
- if not Assigned(glPointParameterfvARB) then Exit;
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_ARB_shadow: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_ARB_shadow', extstring) then
- begin
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_ARB_shadow_ambient: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_ARB_shadow_ambient', extstring) then
- begin
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_ARB_texture_border_clamp: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_ARB_texture_border_clamp', extstring) then
- begin
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_ARB_texture_compression: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_ARB_texture_compression', extstring) then
- begin
- @glCompressedTexImage3DARB := SDL_GL_GetProcAddress('glCompressedTexImage3DARB');
- if not Assigned(glCompressedTexImage3DARB) then Exit;
- @glCompressedTexImage2DARB := SDL_GL_GetProcAddress('glCompressedTexImage2DARB');
- if not Assigned(glCompressedTexImage2DARB) then Exit;
- @glCompressedTexImage1DARB := SDL_GL_GetProcAddress('glCompressedTexImage1DARB');
- if not Assigned(glCompressedTexImage1DARB) then Exit;
- @glCompressedTexSubImage3DARB := SDL_GL_GetProcAddress('glCompressedTexSubImage3DARB');
- if not Assigned(glCompressedTexSubImage3DARB) then Exit;
- @glCompressedTexSubImage2DARB := SDL_GL_GetProcAddress('glCompressedTexSubImage2DARB');
- if not Assigned(glCompressedTexSubImage2DARB) then Exit;
- @glCompressedTexSubImage1DARB := SDL_GL_GetProcAddress('glCompressedTexSubImage1DARB');
- if not Assigned(glCompressedTexSubImage1DARB) then Exit;
- @glGetCompressedTexImageARB := SDL_GL_GetProcAddress('glGetCompressedTexImageARB');
- if not Assigned(glGetCompressedTexImageARB) then Exit;
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_ARB_texture_env_combine: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_ARB_texture_env_combine', extstring) then
- begin
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_ARB_texture_env_crossbar: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_ARB_texture_env_crossbar', extstring) then
- begin
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_ARB_texture_env_dot3: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_ARB_texture_env_dot3', extstring) then
- begin
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_ARB_texture_mirrored_repeat: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_ARB_texture_mirrored_repeat', extstring) then
- begin
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_ARB_vertex_blend: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_ARB_vertex_blend', extstring) then
- begin
- @glWeightbvARB := SDL_GL_GetProcAddress('glWeightbvARB');
- if not Assigned(glWeightbvARB) then Exit;
- @glWeightsvARB := SDL_GL_GetProcAddress('glWeightsvARB');
- if not Assigned(glWeightsvARB) then Exit;
- @glWeightivARB := SDL_GL_GetProcAddress('glWeightivARB');
- if not Assigned(glWeightivARB) then Exit;
- @glWeightfvARB := SDL_GL_GetProcAddress('glWeightfvARB');
- if not Assigned(glWeightfvARB) then Exit;
- @glWeightdvARB := SDL_GL_GetProcAddress('glWeightdvARB');
- if not Assigned(glWeightdvARB) then Exit;
- @glWeightvARB := SDL_GL_GetProcAddress('glWeightvARB');
- if not Assigned(glWeightvARB) then Exit;
- @glWeightubvARB := SDL_GL_GetProcAddress('glWeightubvARB');
- if not Assigned(glWeightubvARB) then Exit;
- @glWeightusvARB := SDL_GL_GetProcAddress('glWeightusvARB');
- if not Assigned(glWeightusvARB) then Exit;
- @glWeightuivARB := SDL_GL_GetProcAddress('glWeightuivARB');
- if not Assigned(glWeightuivARB) then Exit;
- @glWeightPointerARB := SDL_GL_GetProcAddress('glWeightPointerARB');
- if not Assigned(glWeightPointerARB) then Exit;
- @glVertexBlendARB := SDL_GL_GetProcAddress('glVertexBlendARB');
- if not Assigned(glVertexBlendARB) then Exit;
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_ARB_vertex_program: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_ARB_vertex_program', extstring) then
- begin
- @glVertexAttrib1sARB := SDL_GL_GetProcAddress('glVertexAttrib1sARB');
- if not Assigned(glVertexAttrib1sARB) then Exit;
- @glVertexAttrib1fARB := SDL_GL_GetProcAddress('glVertexAttrib1fARB');
- if not Assigned(glVertexAttrib1fARB) then Exit;
- @glVertexAttrib1dARB := SDL_GL_GetProcAddress('glVertexAttrib1dARB');
- if not Assigned(glVertexAttrib1dARB) then Exit;
- @glVertexAttrib2sARB := SDL_GL_GetProcAddress('glVertexAttrib2sARB');
- if not Assigned(glVertexAttrib2sARB) then Exit;
- @glVertexAttrib2fARB := SDL_GL_GetProcAddress('glVertexAttrib2fARB');
- if not Assigned(glVertexAttrib2fARB) then Exit;
- @glVertexAttrib2dARB := SDL_GL_GetProcAddress('glVertexAttrib2dARB');
- if not Assigned(glVertexAttrib2dARB) then Exit;
- @glVertexAttrib3sARB := SDL_GL_GetProcAddress('glVertexAttrib3sARB');
- if not Assigned(glVertexAttrib3sARB) then Exit;
- @glVertexAttrib3fARB := SDL_GL_GetProcAddress('glVertexAttrib3fARB');
- if not Assigned(glVertexAttrib3fARB) then Exit;
- @glVertexAttrib3dARB := SDL_GL_GetProcAddress('glVertexAttrib3dARB');
- if not Assigned(glVertexAttrib3dARB) then Exit;
- @glVertexAttrib4sARB := SDL_GL_GetProcAddress('glVertexAttrib4sARB');
- if not Assigned(glVertexAttrib4sARB) then Exit;
- @glVertexAttrib4fARB := SDL_GL_GetProcAddress('glVertexAttrib4fARB');
- if not Assigned(glVertexAttrib4fARB) then Exit;
- @glVertexAttrib4dARB := SDL_GL_GetProcAddress('glVertexAttrib4dARB');
- if not Assigned(glVertexAttrib4dARB) then Exit;
- @glVertexAttrib4NubARB := SDL_GL_GetProcAddress('glVertexAttrib4NubARB');
- if not Assigned(glVertexAttrib4NubARB) then Exit;
- @glVertexAttrib1svARB := SDL_GL_GetProcAddress('glVertexAttrib1svARB');
- if not Assigned(glVertexAttrib1svARB) then Exit;
- @glVertexAttrib1fvARB := SDL_GL_GetProcAddress('glVertexAttrib1fvARB');
- if not Assigned(glVertexAttrib1fvARB) then Exit;
- @glVertexAttrib1dvARB := SDL_GL_GetProcAddress('glVertexAttrib1dvARB');
- if not Assigned(glVertexAttrib1dvARB) then Exit;
- @glVertexAttrib2svARB := SDL_GL_GetProcAddress('glVertexAttrib2svARB');
- if not Assigned(glVertexAttrib2svARB) then Exit;
- @glVertexAttrib2fvARB := SDL_GL_GetProcAddress('glVertexAttrib2fvARB');
- if not Assigned(glVertexAttrib2fvARB) then Exit;
- @glVertexAttrib2dvARB := SDL_GL_GetProcAddress('glVertexAttrib2dvARB');
- if not Assigned(glVertexAttrib2dvARB) then Exit;
- @glVertexAttrib3svARB := SDL_GL_GetProcAddress('glVertexAttrib3svARB');
- if not Assigned(glVertexAttrib3svARB) then Exit;
- @glVertexAttrib3fvARB := SDL_GL_GetProcAddress('glVertexAttrib3fvARB');
- if not Assigned(glVertexAttrib3fvARB) then Exit;
- @glVertexAttrib3dvARB := SDL_GL_GetProcAddress('glVertexAttrib3dvARB');
- if not Assigned(glVertexAttrib3dvARB) then Exit;
- @glVertexAttrib4bvARB := SDL_GL_GetProcAddress('glVertexAttrib4bvARB');
- if not Assigned(glVertexAttrib4bvARB) then Exit;
- @glVertexAttrib4svARB := SDL_GL_GetProcAddress('glVertexAttrib4svARB');
- if not Assigned(glVertexAttrib4svARB) then Exit;
- @glVertexAttrib4ivARB := SDL_GL_GetProcAddress('glVertexAttrib4ivARB');
- if not Assigned(glVertexAttrib4ivARB) then Exit;
- @glVertexAttrib4ubvARB := SDL_GL_GetProcAddress('glVertexAttrib4ubvARB');
- if not Assigned(glVertexAttrib4ubvARB) then Exit;
- @glVertexAttrib4usvARB := SDL_GL_GetProcAddress('glVertexAttrib4usvARB');
- if not Assigned(glVertexAttrib4usvARB) then Exit;
- @glVertexAttrib4uivARB := SDL_GL_GetProcAddress('glVertexAttrib4uivARB');
- if not Assigned(glVertexAttrib4uivARB) then Exit;
- @glVertexAttrib4fvARB := SDL_GL_GetProcAddress('glVertexAttrib4fvARB');
- if not Assigned(glVertexAttrib4fvARB) then Exit;
- @glVertexAttrib4dvARB := SDL_GL_GetProcAddress('glVertexAttrib4dvARB');
- if not Assigned(glVertexAttrib4dvARB) then Exit;
- @glVertexAttrib4NbvARB := SDL_GL_GetProcAddress('glVertexAttrib4NbvARB');
- if not Assigned(glVertexAttrib4NbvARB) then Exit;
- @glVertexAttrib4NsvARB := SDL_GL_GetProcAddress('glVertexAttrib4NsvARB');
- if not Assigned(glVertexAttrib4NsvARB) then Exit;
- @glVertexAttrib4NivARB := SDL_GL_GetProcAddress('glVertexAttrib4NivARB');
- if not Assigned(glVertexAttrib4NivARB) then Exit;
- @glVertexAttrib4NubvARB := SDL_GL_GetProcAddress('glVertexAttrib4NubvARB');
- if not Assigned(glVertexAttrib4NubvARB) then Exit;
- @glVertexAttrib4NusvARB := SDL_GL_GetProcAddress('glVertexAttrib4NusvARB');
- if not Assigned(glVertexAttrib4NusvARB) then Exit;
- @glVertexAttrib4NuivARB := SDL_GL_GetProcAddress('glVertexAttrib4NuivARB');
- if not Assigned(glVertexAttrib4NuivARB) then Exit;
- @glVertexAttribPointerARB := SDL_GL_GetProcAddress('glVertexAttribPointerARB');
- if not Assigned(glVertexAttribPointerARB) then Exit;
- @glEnableVertexAttribArrayARB := SDL_GL_GetProcAddress('glEnableVertexAttribArrayARB');
- if not Assigned(glEnableVertexAttribArrayARB) then Exit;
- @glDisableVertexAttribArrayARB := SDL_GL_GetProcAddress('glDisableVertexAttribArrayARB');
- if not Assigned(glDisableVertexAttribArrayARB) then Exit;
- @glProgramStringARB := SDL_GL_GetProcAddress('glProgramStringARB');
- if not Assigned(glProgramStringARB) then Exit;
- @glBindProgramARB := SDL_GL_GetProcAddress('glBindProgramARB');
- if not Assigned(glBindProgramARB) then Exit;
- @glDeleteProgramsARB := SDL_GL_GetProcAddress('glDeleteProgramsARB');
- if not Assigned(glDeleteProgramsARB) then Exit;
- @glGenProgramsARB := SDL_GL_GetProcAddress('glGenProgramsARB');
- if not Assigned(glGenProgramsARB) then Exit;
- @glProgramEnvParameter4dARB := SDL_GL_GetProcAddress('glProgramEnvParameter4dARB');
- if not Assigned(glProgramEnvParameter4dARB) then Exit;
- @glProgramEnvParameter4dvARB := SDL_GL_GetProcAddress('glProgramEnvParameter4dvARB');
- if not Assigned(glProgramEnvParameter4dvARB) then Exit;
- @glProgramEnvParameter4fARB := SDL_GL_GetProcAddress('glProgramEnvParameter4fARB');
- if not Assigned(glProgramEnvParameter4fARB) then Exit;
- @glProgramEnvParameter4fvARB := SDL_GL_GetProcAddress('glProgramEnvParameter4fvARB');
- if not Assigned(glProgramEnvParameter4fvARB) then Exit;
- @glProgramLocalParameter4dARB := SDL_GL_GetProcAddress('glProgramLocalParameter4dARB');
- if not Assigned(glProgramLocalParameter4dARB) then Exit;
- @glProgramLocalParameter4dvARB := SDL_GL_GetProcAddress('glProgramLocalParameter4dvARB');
- if not Assigned(glProgramLocalParameter4dvARB) then Exit;
- @glProgramLocalParameter4fARB := SDL_GL_GetProcAddress('glProgramLocalParameter4fARB');
- if not Assigned(glProgramLocalParameter4fARB) then Exit;
- @glProgramLocalParameter4fvARB := SDL_GL_GetProcAddress('glProgramLocalParameter4fvARB');
- if not Assigned(glProgramLocalParameter4fvARB) then Exit;
- @glGetProgramEnvParameterdvARB := SDL_GL_GetProcAddress('glGetProgramEnvParameterdvARB');
- if not Assigned(glGetProgramEnvParameterdvARB) then Exit;
- @glGetProgramEnvParameterfvARB := SDL_GL_GetProcAddress('glGetProgramEnvParameterfvARB');
- if not Assigned(glGetProgramEnvParameterfvARB) then Exit;
- @glGetProgramLocalParameterdvARB := SDL_GL_GetProcAddress('glGetProgramLocalParameterdvARB');
- if not Assigned(glGetProgramLocalParameterdvARB) then Exit;
- @glGetProgramLocalParameterfvARB := SDL_GL_GetProcAddress('glGetProgramLocalParameterfvARB');
- if not Assigned(glGetProgramLocalParameterfvARB) then Exit;
- @glGetProgramivARB := SDL_GL_GetProcAddress('glGetProgramivARB');
- if not Assigned(glGetProgramivARB) then Exit;
- @glGetProgramStringARB := SDL_GL_GetProcAddress('glGetProgramStringARB');
- if not Assigned(glGetProgramStringARB) then Exit;
- @glGetVertexAttribdvARB := SDL_GL_GetProcAddress('glGetVertexAttribdvARB');
- if not Assigned(glGetVertexAttribdvARB) then Exit;
- @glGetVertexAttribfvARB := SDL_GL_GetProcAddress('glGetVertexAttribfvARB');
- if not Assigned(glGetVertexAttribfvARB) then Exit;
- @glGetVertexAttribivARB := SDL_GL_GetProcAddress('glGetVertexAttribivARB');
- if not Assigned(glGetVertexAttribivARB) then Exit;
- @glGetVertexAttribPointervARB := SDL_GL_GetProcAddress('glGetVertexAttribPointervARB');
- if not Assigned(glGetVertexAttribPointervARB) then Exit;
- @glIsProgramARB := SDL_GL_GetProcAddress('glIsProgramARB');
- if not Assigned(glIsProgramARB) then Exit;
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_ARB_window_pos: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_ARB_window_pos', extstring) then
- begin
- @glWindowPos2dARB := SDL_GL_GetProcAddress('glWindowPos2dARB');
- if not Assigned(glWindowPos2dARB) then Exit;
- @glWindowPos2fARB := SDL_GL_GetProcAddress('glWindowPos2fARB');
- if not Assigned(glWindowPos2fARB) then Exit;
- @glWindowPos2iARB := SDL_GL_GetProcAddress('glWindowPos2iARB');
- if not Assigned(glWindowPos2iARB) then Exit;
- @glWindowPos2sARB := SDL_GL_GetProcAddress('glWindowPos2sARB');
- if not Assigned(glWindowPos2sARB) then Exit;
- @glWindowPos2dvARB := SDL_GL_GetProcAddress('glWindowPos2dvARB');
- if not Assigned(glWindowPos2dvARB) then Exit;
- @glWindowPos2fvARB := SDL_GL_GetProcAddress('glWindowPos2fvARB');
- if not Assigned(glWindowPos2fvARB) then Exit;
- @glWindowPos2ivARB := SDL_GL_GetProcAddress('glWindowPos2ivARB');
- if not Assigned(glWindowPos2ivARB) then Exit;
- @glWindowPos2svARB := SDL_GL_GetProcAddress('glWindowPos2svARB');
- if not Assigned(glWindowPos2svARB) then Exit;
- @glWindowPos3dARB := SDL_GL_GetProcAddress('glWindowPos3dARB');
- if not Assigned(glWindowPos3dARB) then Exit;
- @glWindowPos3fARB := SDL_GL_GetProcAddress('glWindowPos3fARB');
- if not Assigned(glWindowPos3fARB) then Exit;
- @glWindowPos3iARB := SDL_GL_GetProcAddress('glWindowPos3iARB');
- if not Assigned(glWindowPos3iARB) then Exit;
- @glWindowPos3sARB := SDL_GL_GetProcAddress('glWindowPos3sARB');
- if not Assigned(glWindowPos3sARB) then Exit;
- @glWindowPos3dvARB := SDL_GL_GetProcAddress('glWindowPos3dvARB');
- if not Assigned(glWindowPos3dvARB) then Exit;
- @glWindowPos3fvARB := SDL_GL_GetProcAddress('glWindowPos3fvARB');
- if not Assigned(glWindowPos3fvARB) then Exit;
- @glWindowPos3ivARB := SDL_GL_GetProcAddress('glWindowPos3ivARB');
- if not Assigned(glWindowPos3ivARB) then Exit;
- @glWindowPos3svARB := SDL_GL_GetProcAddress('glWindowPos3svARB');
- if not Assigned(glWindowPos3svARB) then Exit;
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_EXT_422_pixels: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_EXT_422_pixels', extstring) then
- begin
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_EXT_abgr: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_EXT_abgr', extstring) then
- begin
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_EXT_bgra: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_EXT_bgra', extstring) then
- begin
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_EXT_blend_color: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_EXT_blend_color', extstring) then
- begin
- @glBlendColorEXT := SDL_GL_GetProcAddress('glBlendColorEXT');
- if not Assigned(glBlendColorEXT) then Exit;
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_EXT_blend_func_separate: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_EXT_blend_func_separate', extstring) then
- begin
- @glBlendFuncSeparateEXT := SDL_GL_GetProcAddress('glBlendFuncSeparateEXT');
- if not Assigned(glBlendFuncSeparateEXT) then Exit;
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_EXT_blend_logic_op: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_EXT_blend_logic_op', extstring) then
- begin
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_EXT_blend_minmax: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_EXT_blend_minmax', extstring) then
- begin
- @glBlendEquationEXT := SDL_GL_GetProcAddress('glBlendEquationEXT');
- if not Assigned(glBlendEquationEXT) then Exit;
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_EXT_blend_subtract: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_EXT_blend_subtract', extstring) then
- begin
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_EXT_clip_volume_hint: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_EXT_clip_volume_hint', extstring) then
- begin
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_EXT_color_subtable: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_EXT_color_subtable', extstring) then
- begin
- @glColorSubTableEXT := SDL_GL_GetProcAddress('glColorSubTableEXT');
- if not Assigned(glColorSubTableEXT) then Exit;
- @glCopyColorSubTableEXT := SDL_GL_GetProcAddress('glCopyColorSubTableEXT');
- if not Assigned(glCopyColorSubTableEXT) then Exit;
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_EXT_compiled_vertex_array: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_EXT_compiled_vertex_array', extstring) then
- begin
- @glLockArraysEXT := SDL_GL_GetProcAddress('glLockArraysEXT');
- if not Assigned(glLockArraysEXT) then Exit;
- @glUnlockArraysEXT := SDL_GL_GetProcAddress('glUnlockArraysEXT');
- if not Assigned(glUnlockArraysEXT) then Exit;
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_EXT_convolution: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_EXT_convolution', extstring) then
- begin
- @glConvolutionFilter1DEXT := SDL_GL_GetProcAddress('glConvolutionFilter1DEXT');
- if not Assigned(glConvolutionFilter1DEXT) then Exit;
- @glConvolutionFilter2DEXT := SDL_GL_GetProcAddress('glConvolutionFilter2DEXT');
- if not Assigned(glConvolutionFilter2DEXT) then Exit;
- @glCopyConvolutionFilter1DEXT := SDL_GL_GetProcAddress('glCopyConvolutionFilter1DEXT');
- if not Assigned(glCopyConvolutionFilter1DEXT) then Exit;
- @glCopyConvolutionFilter2DEXT := SDL_GL_GetProcAddress('glCopyConvolutionFilter2DEXT');
- if not Assigned(glCopyConvolutionFilter2DEXT) then Exit;
- @glGetConvolutionFilterEXT := SDL_GL_GetProcAddress('glGetConvolutionFilterEXT');
- if not Assigned(glGetConvolutionFilterEXT) then Exit;
- @glSeparableFilter2DEXT := SDL_GL_GetProcAddress('glSeparableFilter2DEXT');
- if not Assigned(glSeparableFilter2DEXT) then Exit;
- @glGetSeparableFilterEXT := SDL_GL_GetProcAddress('glGetSeparableFilterEXT');
- if not Assigned(glGetSeparableFilterEXT) then Exit;
- @glConvolutionParameteriEXT := SDL_GL_GetProcAddress('glConvolutionParameteriEXT');
- if not Assigned(glConvolutionParameteriEXT) then Exit;
- @glConvolutionParameterivEXT := SDL_GL_GetProcAddress('glConvolutionParameterivEXT');
- if not Assigned(glConvolutionParameterivEXT) then Exit;
- @glConvolutionParameterfEXT := SDL_GL_GetProcAddress('glConvolutionParameterfEXT');
- if not Assigned(glConvolutionParameterfEXT) then Exit;
- @glConvolutionParameterfvEXT := SDL_GL_GetProcAddress('glConvolutionParameterfvEXT');
- if not Assigned(glConvolutionParameterfvEXT) then Exit;
- @glGetConvolutionParameterivEXT := SDL_GL_GetProcAddress('glGetConvolutionParameterivEXT');
- if not Assigned(glGetConvolutionParameterivEXT) then Exit;
- @glGetConvolutionParameterfvEXT := SDL_GL_GetProcAddress('glGetConvolutionParameterfvEXT');
- if not Assigned(glGetConvolutionParameterfvEXT) then Exit;
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_EXT_histogram: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_EXT_histogram', extstring) then
- begin
- @glHistogramEXT := SDL_GL_GetProcAddress('glHistogramEXT');
- if not Assigned(glHistogramEXT) then Exit;
- @glResetHistogramEXT := SDL_GL_GetProcAddress('glResetHistogramEXT');
- if not Assigned(glResetHistogramEXT) then Exit;
- @glGetHistogramEXT := SDL_GL_GetProcAddress('glGetHistogramEXT');
- if not Assigned(glGetHistogramEXT) then Exit;
- @glGetHistogramParameterivEXT := SDL_GL_GetProcAddress('glGetHistogramParameterivEXT');
- if not Assigned(glGetHistogramParameterivEXT) then Exit;
- @glGetHistogramParameterfvEXT := SDL_GL_GetProcAddress('glGetHistogramParameterfvEXT');
- if not Assigned(glGetHistogramParameterfvEXT) then Exit;
- @glMinmaxEXT := SDL_GL_GetProcAddress('glMinmaxEXT');
- if not Assigned(glMinmaxEXT) then Exit;
- @glResetMinmaxEXT := SDL_GL_GetProcAddress('glResetMinmaxEXT');
- if not Assigned(glResetMinmaxEXT) then Exit;
- @glGetMinmaxEXT := SDL_GL_GetProcAddress('glGetMinmaxEXT');
- if not Assigned(glGetMinmaxEXT) then Exit;
- @glGetMinmaxParameterivEXT := SDL_GL_GetProcAddress('glGetMinmaxParameterivEXT');
- if not Assigned(glGetMinmaxParameterivEXT) then Exit;
- @glGetMinmaxParameterfvEXT := SDL_GL_GetProcAddress('glGetMinmaxParameterfvEXT');
- if not Assigned(glGetMinmaxParameterfvEXT) then Exit;
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_EXT_multi_draw_arrays: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_EXT_multi_draw_arrays', extstring) then
- begin
- @glMultiDrawArraysEXT := SDL_GL_GetProcAddress('glMultiDrawArraysEXT');
- if not Assigned(glMultiDrawArraysEXT) then Exit;
- @glMultiDrawElementsEXT := SDL_GL_GetProcAddress('glMultiDrawElementsEXT');
- if not Assigned(glMultiDrawElementsEXT) then Exit;
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_EXT_packed_pixels: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_EXT_packed_pixels', extstring) then
- begin
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_EXT_paletted_texture: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_EXT_paletted_texture', extstring) then
- begin
- @glColorTableEXT := SDL_GL_GetProcAddress('glColorTableEXT');
- if not Assigned(glColorTableEXT) then Exit;
- @glColorSubTableEXT := SDL_GL_GetProcAddress('glColorSubTableEXT');
- if not Assigned(glColorSubTableEXT) then Exit;
- @glGetColorTableEXT := SDL_GL_GetProcAddress('glGetColorTableEXT');
- if not Assigned(glGetColorTableEXT) then Exit;
- @glGetColorTableParameterivEXT := SDL_GL_GetProcAddress('glGetColorTableParameterivEXT');
- if not Assigned(glGetColorTableParameterivEXT) then Exit;
- @glGetColorTableParameterfvEXT := SDL_GL_GetProcAddress('glGetColorTableParameterfvEXT');
- if not Assigned(glGetColorTableParameterfvEXT) then Exit;
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_EXT_point_parameters: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_EXT_point_parameters', extstring) then
- begin
- @glPointParameterfEXT := SDL_GL_GetProcAddress('glPointParameterfEXT');
- if not Assigned(glPointParameterfEXT) then Exit;
- @glPointParameterfvEXT := SDL_GL_GetProcAddress('glPointParameterfvEXT');
- if not Assigned(glPointParameterfvEXT) then Exit;
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_EXT_polygon_offset: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_EXT_polygon_offset', extstring) then
- begin
- @glPolygonOffsetEXT := SDL_GL_GetProcAddress('glPolygonOffsetEXT');
- if not Assigned(glPolygonOffsetEXT) then Exit;
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_EXT_separate_specular_color: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_EXT_separate_specular_color', extstring) then
- begin
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_EXT_shadow_funcs: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_EXT_shadow_funcs', extstring) then
- begin
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_EXT_shared_texture_palette: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_EXT_shared_texture_palette', extstring) then
- begin
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_EXT_stencil_two_side: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_EXT_stencil_two_side', extstring) then
- begin
- @glActiveStencilFaceEXT := SDL_GL_GetProcAddress('glActiveStencilFaceEXT');
- if not Assigned(glActiveStencilFaceEXT) then Exit;
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_EXT_stencil_wrap: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_EXT_stencil_wrap', extstring) then
- begin
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_EXT_subtexture: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_EXT_subtexture', extstring) then
- begin
- @glTexSubImage1DEXT := SDL_GL_GetProcAddress('glTexSubImage1DEXT');
- if not Assigned(glTexSubImage1DEXT) then Exit;
- @glTexSubImage2DEXT := SDL_GL_GetProcAddress('glTexSubImage2DEXT');
- if not Assigned(glTexSubImage2DEXT) then Exit;
- @glTexSubImage3DEXT := SDL_GL_GetProcAddress('glTexSubImage3DEXT');
- if not Assigned(glTexSubImage3DEXT) then Exit;
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_EXT_texture3D: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_EXT_texture3D', extstring) then
- begin
- glTexImage3DEXT := SDL_GL_GetProcAddress('glTexImage3DEXT');
- if not Assigned(glTexImage3DEXT) then Exit;
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_EXT_texture_compression_s3tc: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_EXT_texture_compression_s3tc', extstring) then
- begin
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_EXT_texture_env_add: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_EXT_texture_env_add', extstring) then
- begin
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_EXT_texture_env_combine: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_EXT_texture_env_combine', extstring) then
- begin
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_EXT_texture_env_dot3: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_EXT_texture_env_dot3', extstring) then
- begin
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_EXT_texture_filter_anisotropic: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_EXT_texture_filter_anisotropic', extstring) then
- begin
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_EXT_texture_lod_bias: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_EXT_texture_lod_bias', extstring) then
- begin
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_EXT_texture_object: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_EXT_texture_object', extstring) then
- begin
- @glGenTexturesEXT := SDL_GL_GetProcAddress('glGenTexturesEXT');
- if not Assigned(glGenTexturesEXT) then Exit;
- @glDeleteTexturesEXT := SDL_GL_GetProcAddress('glDeleteTexturesEXT');
- if not Assigned(glDeleteTexturesEXT) then Exit;
- @glBindTextureEXT := SDL_GL_GetProcAddress('glBindTextureEXT');
- if not Assigned(glBindTextureEXT) then Exit;
- @glPrioritizeTexturesEXT := SDL_GL_GetProcAddress('glPrioritizeTexturesEXT');
- if not Assigned(glPrioritizeTexturesEXT) then Exit;
- @glAreTexturesResidentEXT := SDL_GL_GetProcAddress('glAreTexturesResidentEXT');
- if not Assigned(glAreTexturesResidentEXT) then Exit;
- @glIsTextureEXT := SDL_GL_GetProcAddress('glIsTextureEXT');
- if not Assigned(glIsTextureEXT) then Exit;
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_EXT_vertex_array: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_EXT_vertex_array', extstring) then
- begin
- @glArrayElementEXT := SDL_GL_GetProcAddress('glArrayElementEXT');
- if not Assigned(glArrayElementEXT) then Exit;
- @glDrawArraysEXT := SDL_GL_GetProcAddress('glDrawArraysEXT');
- if not Assigned(glDrawArraysEXT) then Exit;
- @glVertexPointerEXT := SDL_GL_GetProcAddress('glVertexPointerEXT');
- if not Assigned(glVertexPointerEXT) then Exit;
- @glNormalPointerEXT := SDL_GL_GetProcAddress('glNormalPointerEXT');
- if not Assigned(glNormalPointerEXT) then Exit;
- @glColorPointerEXT := SDL_GL_GetProcAddress('glColorPointerEXT');
- if not Assigned(glColorPointerEXT) then Exit;
- @glIndexPointerEXT := SDL_GL_GetProcAddress('glIndexPointerEXT');
- if not Assigned(glIndexPointerEXT) then Exit;
- @glTexCoordPointerEXT := SDL_GL_GetProcAddress('glTexCoordPointerEXT');
- if not Assigned(glTexCoordPointerEXT) then Exit;
- @glEdgeFlagPointerEXT := SDL_GL_GetProcAddress('glEdgeFlagPointerEXT');
- if not Assigned(glEdgeFlagPointerEXT) then Exit;
- @glGetPointervEXT := SDL_GL_GetProcAddress('glGetPointervEXT');
- if not Assigned(glGetPointervEXT) then Exit;
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_EXT_vertex_shader: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_EXT_vertex_shader', extstring) then
- begin
- @glBeginVertexShaderEXT := SDL_GL_GetProcAddress('glBeginVertexShaderEXT');
- if not Assigned(glBeginVertexShaderEXT) then Exit;
- @glEndVertexShaderEXT := SDL_GL_GetProcAddress('glEndVertexShaderEXT');
- if not Assigned(glEndVertexShaderEXT) then Exit;
- @glBindVertexShaderEXT := SDL_GL_GetProcAddress('glBindVertexShaderEXT');
- if not Assigned(glBindVertexShaderEXT) then Exit;
- @glGenVertexShadersEXT := SDL_GL_GetProcAddress('glGenVertexShadersEXT');
- if not Assigned(glGenVertexShadersEXT) then Exit;
- @glDeleteVertexShaderEXT := SDL_GL_GetProcAddress('glDeleteVertexShaderEXT');
- if not Assigned(glDeleteVertexShaderEXT) then Exit;
- @glShaderOp1EXT := SDL_GL_GetProcAddress('glShaderOp1EXT');
- if not Assigned(glShaderOp1EXT) then Exit;
- @glShaderOp2EXT := SDL_GL_GetProcAddress('glShaderOp2EXT');
- if not Assigned(glShaderOp2EXT) then Exit;
- @glShaderOp3EXT := SDL_GL_GetProcAddress('glShaderOp3EXT');
- if not Assigned(glShaderOp3EXT) then Exit;
- @glSwizzleEXT := SDL_GL_GetProcAddress('glSwizzleEXT');
- if not Assigned(glSwizzleEXT) then Exit;
- @glWriteMaskEXT := SDL_GL_GetProcAddress('glWriteMaskEXT');
- if not Assigned(glWriteMaskEXT) then Exit;
- @glInsertComponentEXT := SDL_GL_GetProcAddress('glInsertComponentEXT');
- if not Assigned(glInsertComponentEXT) then Exit;
- @glExtractComponentEXT := SDL_GL_GetProcAddress('glExtractComponentEXT');
- if not Assigned(glExtractComponentEXT) then Exit;
- @glGenSymbolsEXT := SDL_GL_GetProcAddress('glGenSymbolsEXT');
- if not Assigned(glGenSymbolsEXT) then Exit;
- @glSetInvariantEXT := SDL_GL_GetProcAddress('glSetInvariantEXT');
- if not Assigned(glSetInvariantEXT) then Exit;
- @glSetLocalConstantEXT := SDL_GL_GetProcAddress('glSetLocalConstantEXT');
- if not Assigned(glSetLocalConstantEXT) then Exit;
- @glVariantbvEXT := SDL_GL_GetProcAddress('glVariantbvEXT');
- if not Assigned(glVariantbvEXT) then Exit;
- @glVariantsvEXT := SDL_GL_GetProcAddress('glVariantsvEXT');
- if not Assigned(glVariantsvEXT) then Exit;
- @glVariantivEXT := SDL_GL_GetProcAddress('glVariantivEXT');
- if not Assigned(glVariantivEXT) then Exit;
- @glVariantfvEXT := SDL_GL_GetProcAddress('glVariantfvEXT');
- if not Assigned(glVariantfvEXT) then Exit;
- @glVariantdvEXT := SDL_GL_GetProcAddress('glVariantdvEXT');
- if not Assigned(glVariantdvEXT) then Exit;
- @glVariantubvEXT := SDL_GL_GetProcAddress('glVariantubvEXT');
- if not Assigned(glVariantubvEXT) then Exit;
- @glVariantusvEXT := SDL_GL_GetProcAddress('glVariantusvEXT');
- if not Assigned(glVariantusvEXT) then Exit;
- @glVariantuivEXT := SDL_GL_GetProcAddress('glVariantuivEXT');
- if not Assigned(glVariantuivEXT) then Exit;
- @glVariantPointerEXT := SDL_GL_GetProcAddress('glVariantPointerEXT');
- if not Assigned(glVariantPointerEXT) then Exit;
- @glEnableVariantClientStateEXT := SDL_GL_GetProcAddress('glEnableVariantClientStateEXT');
- if not Assigned(glEnableVariantClientStateEXT) then Exit;
- @glDisableVariantClientStateEXT := SDL_GL_GetProcAddress('glDisableVariantClientStateEXT');
- if not Assigned(glDisableVariantClientStateEXT) then Exit;
- @glBindLightParameterEXT := SDL_GL_GetProcAddress('glBindLightParameterEXT');
- if not Assigned(glBindLightParameterEXT) then Exit;
- @glBindMaterialParameterEXT := SDL_GL_GetProcAddress('glBindMaterialParameterEXT');
- if not Assigned(glBindMaterialParameterEXT) then Exit;
- @glBindTexGenParameterEXT := SDL_GL_GetProcAddress('glBindTexGenParameterEXT');
- if not Assigned(glBindTexGenParameterEXT) then Exit;
- @glBindTextureUnitParameterEXT := SDL_GL_GetProcAddress('glBindTextureUnitParameterEXT');
- if not Assigned(glBindTextureUnitParameterEXT) then Exit;
- @glBindParameterEXT := SDL_GL_GetProcAddress('glBindParameterEXT');
- if not Assigned(glBindParameterEXT) then Exit;
- @glIsVariantEnabledEXT := SDL_GL_GetProcAddress('glIsVariantEnabledEXT');
- if not Assigned(glIsVariantEnabledEXT) then Exit;
- @glGetVariantBooleanvEXT := SDL_GL_GetProcAddress('glGetVariantBooleanvEXT');
- if not Assigned(glGetVariantBooleanvEXT) then Exit;
- @glGetVariantIntegervEXT := SDL_GL_GetProcAddress('glGetVariantIntegervEXT');
- if not Assigned(glGetVariantIntegervEXT) then Exit;
- @glGetVariantFloatvEXT := SDL_GL_GetProcAddress('glGetVariantFloatvEXT');
- if not Assigned(glGetVariantFloatvEXT) then Exit;
- @glGetVariantPointervEXT := SDL_GL_GetProcAddress('glGetVariantPointervEXT');
- if not Assigned(glGetVariantPointervEXT) then Exit;
- @glGetInvariantBooleanvEXT := SDL_GL_GetProcAddress('glGetInvariantBooleanvEXT');
- if not Assigned(glGetInvariantBooleanvEXT) then Exit;
- @glGetInvariantIntegervEXT := SDL_GL_GetProcAddress('glGetInvariantIntegervEXT');
- if not Assigned(glGetInvariantIntegervEXT) then Exit;
- @glGetInvariantFloatvEXT := SDL_GL_GetProcAddress('glGetInvariantFloatvEXT');
- if not Assigned(glGetInvariantFloatvEXT) then Exit;
- @glGetLocalConstantBooleanvEXT := SDL_GL_GetProcAddress('glGetLocalConstantBooleanvEXT');
- if not Assigned(glGetLocalConstantBooleanvEXT) then Exit;
- @glGetLocalConstantIntegervEXT := SDL_GL_GetProcAddress('glGetLocalConstantIntegervEXT');
- if not Assigned(glGetLocalConstantIntegervEXT) then Exit;
- @glGetLocalConstantFloatvEXT := SDL_GL_GetProcAddress('glGetLocalConstantFloatvEXT');
- if not Assigned(glGetLocalConstantFloatvEXT) then Exit;
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_EXT_vertex_weighting: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_EXT_vertex_weighting', extstring) then
- begin
- @glVertexWeightfEXT := SDL_GL_GetProcAddress('glVertexWeightfEXT');
- if not Assigned(glVertexWeightfEXT) then Exit;
- @glVertexWeightfvEXT := SDL_GL_GetProcAddress('glVertexWeightfvEXT');
- if not Assigned(glVertexWeightfvEXT) then Exit;
- @glVertexWeightPointerEXT := SDL_GL_GetProcAddress('glVertexWeightPointerEXT');
- if not Assigned(glVertexWeightPointerEXT) then Exit;
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_HP_occlusion_test: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_HP_occlusion_test', extstring) then
- begin
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_NV_blend_square: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_NV_blend_square', extstring) then
- begin
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_NV_copy_depth_to_color: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_NV_copy_depth_to_color', extstring) then
- begin
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_NV_depth_clamp: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_NV_depth_clamp', extstring) then
- begin
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_NV_evaluators: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_NV_evaluators', extstring) then
- begin
- @glMapControlPointsNV := SDL_GL_GetProcAddress('glMapControlPointsNV');
- if not Assigned(glMapControlPointsNV) then Exit;
- @glMapParameterivNV := SDL_GL_GetProcAddress('glMapParameterivNV');
- if not Assigned(glMapParameterivNV) then Exit;
- @glMapParameterfvNV := SDL_GL_GetProcAddress('glMapParameterfvNV');
- if not Assigned(glMapParameterfvNV) then Exit;
- @glGetMapControlPointsNV := SDL_GL_GetProcAddress('glGetMapControlPointsNV');
- if not Assigned(glGetMapControlPointsNV) then Exit;
- @glGetMapParameterivNV := SDL_GL_GetProcAddress('glGetMapParameterivNV');
- if not Assigned(glGetMapParameterivNV) then Exit;
- @glGetMapParameterfvNV := SDL_GL_GetProcAddress('glGetMapParameterfvNV');
- if not Assigned(glGetMapParameterfvNV) then Exit;
- @glGetMapAttribParameterivNV := SDL_GL_GetProcAddress('glGetMapAttribParameterivNV');
- if not Assigned(glGetMapAttribParameterivNV) then Exit;
- @glGetMapAttribParameterfvNV := SDL_GL_GetProcAddress('glGetMapAttribParameterfvNV');
- if not Assigned(glGetMapAttribParameterfvNV) then Exit;
- @glEvalMapsNV := SDL_GL_GetProcAddress('glEvalMapsNV');
- if not Assigned(glEvalMapsNV) then Exit;
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_NV_fence: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_NV_fence', extstring) then
- begin
- @glGenFencesNV := SDL_GL_GetProcAddress('glGenFencesNV');
- if not Assigned(glGenFencesNV) then Exit;
- @glDeleteFencesNV := SDL_GL_GetProcAddress('glDeleteFencesNV');
- if not Assigned(glDeleteFencesNV) then Exit;
- @glSetFenceNV := SDL_GL_GetProcAddress('glSetFenceNV');
- if not Assigned(glSetFenceNV) then Exit;
- @glTestFenceNV := SDL_GL_GetProcAddress('glTestFenceNV');
- if not Assigned(glTestFenceNV) then Exit;
- @glFinishFenceNV := SDL_GL_GetProcAddress('glFinishFenceNV');
- if not Assigned(glFinishFenceNV) then Exit;
- @glIsFenceNV := SDL_GL_GetProcAddress('glIsFenceNV');
- if not Assigned(glIsFenceNV) then Exit;
- @glGetFenceivNV := SDL_GL_GetProcAddress('glGetFenceivNV');
- if not Assigned(glGetFenceivNV) then Exit;
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_NV_fog_distance: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_NV_fog_distance', extstring) then
- begin
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_NV_light_max_exponent: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_NV_light_max_exponent', extstring) then
- begin
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_NV_multisample_filter_hint: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_NV_multisample_filter_hint', extstring) then
- begin
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_NV_occlusion_query: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_NV_occlusion_query', extstring) then
- begin
- @glGenOcclusionQueriesNV := SDL_GL_GetProcAddress('glGenOcclusionQueriesNV');
- if not Assigned(glGenOcclusionQueriesNV) then Exit;
- @glDeleteOcclusionQueriesNV := SDL_GL_GetProcAddress('glDeleteOcclusionQueriesNV');
- if not Assigned(glDeleteOcclusionQueriesNV) then Exit;
- @glIsOcclusionQueryNV := SDL_GL_GetProcAddress('glIsOcclusionQueryNV');
- if not Assigned(glIsOcclusionQueryNV) then Exit;
- @glBeginOcclusionQueryNV := SDL_GL_GetProcAddress('glBeginOcclusionQueryNV');
- if not Assigned(glBeginOcclusionQueryNV) then Exit;
- @glEndOcclusionQueryNV := SDL_GL_GetProcAddress('glEndOcclusionQueryNV');
- if not Assigned(glEndOcclusionQueryNV) then Exit;
- @glGetOcclusionQueryivNV := SDL_GL_GetProcAddress('glGetOcclusionQueryivNV');
- if not Assigned(glGetOcclusionQueryivNV) then Exit;
- @glGetOcclusionQueryuivNV := SDL_GL_GetProcAddress('glGetOcclusionQueryuivNV');
- if not Assigned(glGetOcclusionQueryuivNV) then Exit;
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_NV_packed_depth_stencil: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_NV_packed_depth_stencil', extstring) then
- begin
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_NV_point_sprite: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_NV_point_sprite', extstring) then
- begin
- @glPointParameteriNV := SDL_GL_GetProcAddress('glPointParameteriNV');
- if not Assigned(glPointParameteriNV) then Exit;
- @glPointParameterivNV := SDL_GL_GetProcAddress('glPointParameterivNV');
- if not Assigned(glPointParameterivNV) then Exit;
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_NV_register_combiners: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_NV_register_combiners', extstring) then
- begin
- @glCombinerParameterfvNV := SDL_GL_GetProcAddress('glCombinerParameterfvNV');
- if not Assigned(glCombinerParameterfvNV) then Exit;
- @glCombinerParameterivNV := SDL_GL_GetProcAddress('glCombinerParameterivNV');
- if not Assigned(glCombinerParameterivNV) then Exit;
- @glCombinerParameterfNV := SDL_GL_GetProcAddress('glCombinerParameterfNV');
- if not Assigned(glCombinerParameterfNV) then Exit;
- @glCombinerParameteriNV := SDL_GL_GetProcAddress('glCombinerParameteriNV');
- if not Assigned(glCombinerParameteriNV) then Exit;
- @glCombinerInputNV := SDL_GL_GetProcAddress('glCombinerInputNV');
- if not Assigned(glCombinerInputNV) then Exit;
- @glCombinerOutputNV := SDL_GL_GetProcAddress('glCombinerOutputNV');
- if not Assigned(glCombinerOutputNV) then Exit;
- @glFinalCombinerInputNV := SDL_GL_GetProcAddress('glFinalCombinerInputNV');
- if not Assigned(glFinalCombinerInputNV) then Exit;
- @glGetCombinerInputParameterfvNV := SDL_GL_GetProcAddress('glGetCombinerInputParameterfvNV');
- if not Assigned(glGetCombinerInputParameterfvNV) then Exit;
- @glGetCombinerInputParameterivNV := SDL_GL_GetProcAddress('glGetCombinerInputParameterivNV');
- if not Assigned(glGetCombinerInputParameterivNV) then Exit;
- @glGetCombinerOutputParameterfvNV := SDL_GL_GetProcAddress('glGetCombinerOutputParameterfvNV');
- if not Assigned(glGetCombinerOutputParameterfvNV) then Exit;
- @glGetCombinerOutputParameterivNV := SDL_GL_GetProcAddress('glGetCombinerOutputParameterivNV');
- if not Assigned(glGetCombinerOutputParameterivNV) then Exit;
- @glGetFinalCombinerInputParameterfvNV := SDL_GL_GetProcAddress('glGetFinalCombinerInputParameterfvNV');
- if not Assigned(glGetFinalCombinerInputParameterfvNV) then Exit;
- @glGetFinalCombinerInputParameterivNV := SDL_GL_GetProcAddress('glGetFinalCombinerInputParameterivNV');
- if not Assigned(glGetFinalCombinerInputParameterivNV) then Exit;
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_NV_register_combiners2: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_NV_register_combiners2', extstring) then
- begin
- @glCombinerStageParameterfvNV := SDL_GL_GetProcAddress('glCombinerStageParameterfvNV');
- if not Assigned(glCombinerStageParameterfvNV) then Exit;
- @glGetCombinerStageParameterfvNV := SDL_GL_GetProcAddress('glGetCombinerStageParameterfvNV');
- if not Assigned(glGetCombinerStageParameterfvNV) then Exit;
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_NV_texgen_emboss: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_NV_texgen_emboss', extstring) then
- begin
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_NV_texgen_reflection: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_NV_texgen_reflection', extstring) then
- begin
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_NV_texture_compression_vtc: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_NV_texture_compression_vtc', extstring) then
- begin
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_NV_texture_env_combine4: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_NV_texture_env_combine4', extstring) then
- begin
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_NV_texture_rectangle: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_NV_texture_rectangle', extstring) then
- begin
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_NV_texture_shader: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_NV_texture_shader', extstring) then
- begin
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_NV_texture_shader2: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_NV_texture_shader2', extstring) then
- begin
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_NV_texture_shader3: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_NV_texture_shader3', extstring) then
- begin
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_NV_vertex_array_range: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_NV_vertex_array_range', extstring) then
- begin
- @glVertexArrayRangeNV := SDL_GL_GetProcAddress('glVertexArrayRangeNV');
- if not Assigned(glVertexArrayRangeNV) then Exit;
- @glFlushVertexArrayRangeNV := SDL_GL_GetProcAddress('glFlushVertexArrayRangeNV');
- if not Assigned(glFlushVertexArrayRangeNV) then Exit;
- {$IFDEF WINDOWS}
- @wglAllocateMemoryNV := SDL_GL_GetProcAddress('wglAllocateMemoryNV');
- if not Assigned(wglAllocateMemoryNV) then Exit;
- @wglFreeMemoryNV := SDL_GL_GetProcAddress('wglFreeMemoryNV');
- if not Assigned(wglFreeMemoryNV) then Exit;
- {$ENDIF}
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_NV_vertex_array_range2: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_NV_vertex_array_range2', extstring) then
- begin
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_NV_vertex_program: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_NV_vertex_program', extstring) then
- begin
- @glBindProgramNV := SDL_GL_GetProcAddress('glBindProgramNV');
- if not Assigned(glBindProgramNV) then Exit;
- @glDeleteProgramsNV := SDL_GL_GetProcAddress('glDeleteProgramsNV');
- if not Assigned(glDeleteProgramsNV) then Exit;
- @glExecuteProgramNV := SDL_GL_GetProcAddress('glExecuteProgramNV');
- if not Assigned(glExecuteProgramNV) then Exit;
- @glGenProgramsNV := SDL_GL_GetProcAddress('glGenProgramsNV');
- if not Assigned(glGenProgramsNV) then Exit;
- @glAreProgramsResidentNV := SDL_GL_GetProcAddress('glAreProgramsResidentNV');
- if not Assigned(glAreProgramsResidentNV) then Exit;
- @glRequestResidentProgramsNV := SDL_GL_GetProcAddress('glRequestResidentProgramsNV');
- if not Assigned(glRequestResidentProgramsNV) then Exit;
- @glGetProgramParameterfvNV := SDL_GL_GetProcAddress('glGetProgramParameterfvNV');
- if not Assigned(glGetProgramParameterfvNV) then Exit;
- @glGetProgramParameterdvNV := SDL_GL_GetProcAddress('glGetProgramParameterdvNV');
- if not Assigned(glGetProgramParameterdvNV) then Exit;
- @glGetProgramivNV := SDL_GL_GetProcAddress('glGetProgramivNV');
- if not Assigned(glGetProgramivNV) then Exit;
- @glGetProgramStringNV := SDL_GL_GetProcAddress('glGetProgramStringNV');
- if not Assigned(glGetProgramStringNV) then Exit;
- @glGetTrackMatrixivNV := SDL_GL_GetProcAddress('glGetTrackMatrixivNV');
- if not Assigned(glGetTrackMatrixivNV) then Exit;
- @glGetVertexAttribdvNV := SDL_GL_GetProcAddress('glGetVertexAttribdvNV');
- if not Assigned(glGetVertexAttribdvNV) then Exit;
- @glGetVertexAttribfvNV := SDL_GL_GetProcAddress('glGetVertexAttribfvNV');
- if not Assigned(glGetVertexAttribfvNV) then Exit;
- @glGetVertexAttribivNV := SDL_GL_GetProcAddress('glGetVertexAttribivNV');
- if not Assigned(glGetVertexAttribivNV) then Exit;
- @glGetVertexAttribPointervNV := SDL_GL_GetProcAddress('glGetVertexAttribPointervNV');
- if not Assigned(glGetVertexAttribPointervNV) then Exit;
- @glIsProgramNV := SDL_GL_GetProcAddress('glIsProgramNV');
- if not Assigned(glIsProgramNV) then Exit;
- @glLoadProgramNV := SDL_GL_GetProcAddress('glLoadProgramNV');
- if not Assigned(glLoadProgramNV) then Exit;
- @glProgramParameter4fNV := SDL_GL_GetProcAddress('glProgramParameter4fNV');
- if not Assigned(glProgramParameter4fNV) then Exit;
- @glProgramParameter4fvNV := SDL_GL_GetProcAddress('glProgramParameter4fvNV');
- if not Assigned(glProgramParameter4fvNV) then Exit;
- @glProgramParameters4dvNV := SDL_GL_GetProcAddress('glProgramParameters4dvNV');
- if not Assigned(glProgramParameters4dvNV) then Exit;
- @glProgramParameters4fvNV := SDL_GL_GetProcAddress('glProgramParameters4fvNV');
- if not Assigned(glProgramParameters4fvNV) then Exit;
- @glTrackMatrixNV := SDL_GL_GetProcAddress('glTrackMatrixNV');
- if not Assigned(glTrackMatrixNV) then Exit;
- @glVertexAttribPointerNV := SDL_GL_GetProcAddress('glVertexAttribPointerNV');
- if not Assigned(glVertexAttribPointerNV) then Exit;
- @glVertexAttrib1sNV := SDL_GL_GetProcAddress('glVertexAttrib1sNV');
- if not Assigned(glVertexAttrib1sNV) then Exit;
- @glVertexAttrib1fNV := SDL_GL_GetProcAddress('glVertexAttrib1fNV');
- if not Assigned(glVertexAttrib1fNV) then Exit;
- @glVertexAttrib1dNV := SDL_GL_GetProcAddress('glVertexAttrib1dNV');
- if not Assigned(glVertexAttrib1dNV) then Exit;
- @glVertexAttrib2sNV := SDL_GL_GetProcAddress('glVertexAttrib2sNV');
- if not Assigned(glVertexAttrib2sNV) then Exit;
- @glVertexAttrib2fNV := SDL_GL_GetProcAddress('glVertexAttrib2fNV');
- if not Assigned(glVertexAttrib2fNV) then Exit;
- @glVertexAttrib2dNV := SDL_GL_GetProcAddress('glVertexAttrib2dNV');
- if not Assigned(glVertexAttrib2dNV) then Exit;
- @glVertexAttrib3sNV := SDL_GL_GetProcAddress('glVertexAttrib3sNV');
- if not Assigned(glVertexAttrib3sNV) then Exit;
- @glVertexAttrib3fNV := SDL_GL_GetProcAddress('glVertexAttrib3fNV');
- if not Assigned(glVertexAttrib3fNV) then Exit;
- @glVertexAttrib3dNV := SDL_GL_GetProcAddress('glVertexAttrib3dNV');
- if not Assigned(glVertexAttrib3dNV) then Exit;
- @glVertexAttrib4sNV := SDL_GL_GetProcAddress('glVertexAttrib4sNV');
- if not Assigned(glVertexAttrib4sNV) then Exit;
- @glVertexAttrib4fNV := SDL_GL_GetProcAddress('glVertexAttrib4fNV');
- if not Assigned(glVertexAttrib4fNV) then Exit;
- @glVertexAttrib4dNV := SDL_GL_GetProcAddress('glVertexAttrib4dNV');
- if not Assigned(glVertexAttrib4dNV) then Exit;
- @glVertexAttrib4ubNV := SDL_GL_GetProcAddress('glVertexAttrib4ubNV');
- if not Assigned(glVertexAttrib4ubNV) then Exit;
- @glVertexAttrib1svNV := SDL_GL_GetProcAddress('glVertexAttrib1svNV');
- if not Assigned(glVertexAttrib1svNV) then Exit;
- @glVertexAttrib1fvNV := SDL_GL_GetProcAddress('glVertexAttrib1fvNV');
- if not Assigned(glVertexAttrib1fvNV) then Exit;
- @glVertexAttrib1dvNV := SDL_GL_GetProcAddress('glVertexAttrib1dvNV');
- if not Assigned(glVertexAttrib1dvNV) then Exit;
- @glVertexAttrib2svNV := SDL_GL_GetProcAddress('glVertexAttrib2svNV');
- if not Assigned(glVertexAttrib2svNV) then Exit;
- @glVertexAttrib2fvNV := SDL_GL_GetProcAddress('glVertexAttrib2fvNV');
- if not Assigned(glVertexAttrib2fvNV) then Exit;
- @glVertexAttrib2dvNV := SDL_GL_GetProcAddress('glVertexAttrib2dvNV');
- if not Assigned(glVertexAttrib2dvNV) then Exit;
- @glVertexAttrib3svNV := SDL_GL_GetProcAddress('glVertexAttrib3svNV');
- if not Assigned(glVertexAttrib3svNV) then Exit;
- @glVertexAttrib3fvNV := SDL_GL_GetProcAddress('glVertexAttrib3fvNV');
- if not Assigned(glVertexAttrib3fvNV) then Exit;
- @glVertexAttrib3dvNV := SDL_GL_GetProcAddress('glVertexAttrib3dvNV');
- if not Assigned(glVertexAttrib3dvNV) then Exit;
- @glVertexAttrib4svNV := SDL_GL_GetProcAddress('glVertexAttrib4svNV');
- if not Assigned(glVertexAttrib4svNV) then Exit;
- @glVertexAttrib4fvNV := SDL_GL_GetProcAddress('glVertexAttrib4fvNV');
- if not Assigned(glVertexAttrib4fvNV) then Exit;
- @glVertexAttrib4dvNV := SDL_GL_GetProcAddress('glVertexAttrib4dvNV');
- if not Assigned(glVertexAttrib4dvNV) then Exit;
- @glVertexAttrib4ubvNV := SDL_GL_GetProcAddress('glVertexAttrib4ubvNV');
- if not Assigned(glVertexAttrib4ubvNV) then Exit;
- @glVertexAttribs1svNV := SDL_GL_GetProcAddress('glVertexAttribs1svNV');
- if not Assigned(glVertexAttribs1svNV) then Exit;
- @glVertexAttribs1fvNV := SDL_GL_GetProcAddress('glVertexAttribs1fvNV');
- if not Assigned(glVertexAttribs1fvNV) then Exit;
- @glVertexAttribs1dvNV := SDL_GL_GetProcAddress('glVertexAttribs1dvNV');
- if not Assigned(glVertexAttribs1dvNV) then Exit;
- @glVertexAttribs2svNV := SDL_GL_GetProcAddress('glVertexAttribs2svNV');
- if not Assigned(glVertexAttribs2svNV) then Exit;
- @glVertexAttribs2fvNV := SDL_GL_GetProcAddress('glVertexAttribs2fvNV');
- if not Assigned(glVertexAttribs2fvNV) then Exit;
- @glVertexAttribs2dvNV := SDL_GL_GetProcAddress('glVertexAttribs2dvNV');
- if not Assigned(glVertexAttribs2dvNV) then Exit;
- @glVertexAttribs3svNV := SDL_GL_GetProcAddress('glVertexAttribs3svNV');
- if not Assigned(glVertexAttribs3svNV) then Exit;
- @glVertexAttribs3fvNV := SDL_GL_GetProcAddress('glVertexAttribs3fvNV');
- if not Assigned(glVertexAttribs3fvNV) then Exit;
- @glVertexAttribs3dvNV := SDL_GL_GetProcAddress('glVertexAttribs3dvNV');
- if not Assigned(glVertexAttribs3dvNV) then Exit;
- @glVertexAttribs4svNV := SDL_GL_GetProcAddress('glVertexAttribs4svNV');
- if not Assigned(glVertexAttribs4svNV) then Exit;
- @glVertexAttribs4fvNV := SDL_GL_GetProcAddress('glVertexAttribs4fvNV');
- if not Assigned(glVertexAttribs4fvNV) then Exit;
- @glVertexAttribs4dvNV := SDL_GL_GetProcAddress('glVertexAttribs4dvNV');
- if not Assigned(glVertexAttribs4dvNV) then Exit;
- @glVertexAttribs4ubvNV := SDL_GL_GetProcAddress('glVertexAttribs4ubvNV');
- if not Assigned(glVertexAttribs4ubvNV) then Exit;
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_NV_vertex_program1_1: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_NV_vertex_program1_1', extstring) then
- begin
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_ATI_element_array: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_ATI_element_array', extstring) then
- begin
- @glElementPointerATI := SDL_GL_GetProcAddress('glElementPointerATI');
- if not Assigned(glElementPointerATI) then Exit;
- @glDrawElementArrayATI := SDL_GL_GetProcAddress('glDrawElementArrayATI');
- if not Assigned(glDrawElementArrayATI) then Exit;
- @glDrawRangeElementArrayATI := SDL_GL_GetProcAddress('glDrawRangeElementArrayATI');
- if not Assigned(glDrawRangeElementArrayATI) then Exit;
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_ATI_envmap_bumpmap: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_ATI_envmap_bumpmap', extstring) then
- begin
- @glTexBumpParameterivATI := SDL_GL_GetProcAddress('glTexBumpParameterivATI');
- if not Assigned(glTexBumpParameterivATI) then Exit;
- @glTexBumpParameterfvATI := SDL_GL_GetProcAddress('glTexBumpParameterfvATI');
- if not Assigned(glTexBumpParameterfvATI) then Exit;
- @glGetTexBumpParameterivATI := SDL_GL_GetProcAddress('glGetTexBumpParameterivATI');
- if not Assigned(glGetTexBumpParameterivATI) then Exit;
- @glGetTexBumpParameterfvATI := SDL_GL_GetProcAddress('glGetTexBumpParameterfvATI');
- if not Assigned(glGetTexBumpParameterfvATI) then Exit;
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_ATI_fragment_shader: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_ATI_fragment_shader', extstring) then
- begin
- @glGenFragmentShadersATI := SDL_GL_GetProcAddress('glGenFragmentShadersATI');
- if not Assigned(glGenFragmentShadersATI) then Exit;
- @glBindFragmentShaderATI := SDL_GL_GetProcAddress('glBindFragmentShaderATI');
- if not Assigned(glBindFragmentShaderATI) then Exit;
- @glDeleteFragmentShaderATI := SDL_GL_GetProcAddress('glDeleteFragmentShaderATI');
- if not Assigned(glDeleteFragmentShaderATI) then Exit;
- @glBeginFragmentShaderATI := SDL_GL_GetProcAddress('glBeginFragmentShaderATI');
- if not Assigned(glBeginFragmentShaderATI) then Exit;
- @glEndFragmentShaderATI := SDL_GL_GetProcAddress('glEndFragmentShaderATI');
- if not Assigned(glEndFragmentShaderATI) then Exit;
- @glPassTexCoordATI := SDL_GL_GetProcAddress('glPassTexCoordATI');
- if not Assigned(glPassTexCoordATI) then Exit;
- @glSampleMapATI := SDL_GL_GetProcAddress('glSampleMapATI');
- if not Assigned(glSampleMapATI) then Exit;
- @glColorFragmentOp1ATI := SDL_GL_GetProcAddress('glColorFragmentOp1ATI');
- if not Assigned(glColorFragmentOp1ATI) then Exit;
- @glColorFragmentOp2ATI := SDL_GL_GetProcAddress('glColorFragmentOp2ATI');
- if not Assigned(glColorFragmentOp2ATI) then Exit;
- @glColorFragmentOp3ATI := SDL_GL_GetProcAddress('glColorFragmentOp3ATI');
- if not Assigned(glColorFragmentOp3ATI) then Exit;
- @glAlphaFragmentOp1ATI := SDL_GL_GetProcAddress('glAlphaFragmentOp1ATI');
- if not Assigned(glAlphaFragmentOp1ATI) then Exit;
- @glAlphaFragmentOp2ATI := SDL_GL_GetProcAddress('glAlphaFragmentOp2ATI');
- if not Assigned(glAlphaFragmentOp2ATI) then Exit;
- @glAlphaFragmentOp3ATI := SDL_GL_GetProcAddress('glAlphaFragmentOp3ATI');
- if not Assigned(glAlphaFragmentOp3ATI) then Exit;
- @glSetFragmentShaderConstantATI := SDL_GL_GetProcAddress('glSetFragmentShaderConstantATI');
- if not Assigned(glSetFragmentShaderConstantATI) then Exit;
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_ATI_pn_triangles: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_ATI_pn_triangles', extstring) then
- begin
- @glPNTrianglesiATI := SDL_GL_GetProcAddress('glPNTrianglesiATI');
- if not Assigned(glPNTrianglesiATI) then Exit;
- @glPNTrianglesfATI := SDL_GL_GetProcAddress('glPNTrianglesfATI');
- if not Assigned(glPNTrianglesfATI) then Exit;
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_ATI_texture_mirror_once: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_ATI_texture_mirror_once', extstring) then
- begin
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_ATI_vertex_array_object: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_ATI_vertex_array_object', extstring) then
- begin
- @glNewObjectBufferATI := SDL_GL_GetProcAddress('glNewObjectBufferATI');
- if not Assigned(glNewObjectBufferATI) then Exit;
- @glIsObjectBufferATI := SDL_GL_GetProcAddress('glIsObjectBufferATI');
- if not Assigned(glIsObjectBufferATI) then Exit;
- @glUpdateObjectBufferATI := SDL_GL_GetProcAddress('glUpdateObjectBufferATI');
- if not Assigned(glUpdateObjectBufferATI) then Exit;
- @glGetObjectBufferfvATI := SDL_GL_GetProcAddress('glGetObjectBufferfvATI');
- if not Assigned(glGetObjectBufferfvATI) then Exit;
- @glGetObjectBufferivATI := SDL_GL_GetProcAddress('glGetObjectBufferivATI');
- if not Assigned(glGetObjectBufferivATI) then Exit;
- @glDeleteObjectBufferATI := SDL_GL_GetProcAddress('glDeleteObjectBufferATI');
- if not Assigned(glDeleteObjectBufferATI) then Exit;
- @glArrayObjectATI := SDL_GL_GetProcAddress('glArrayObjectATI');
- if not Assigned(glArrayObjectATI) then Exit;
- @glGetArrayObjectfvATI := SDL_GL_GetProcAddress('glGetArrayObjectfvATI');
- if not Assigned(glGetArrayObjectfvATI) then Exit;
- @glGetArrayObjectivATI := SDL_GL_GetProcAddress('glGetArrayObjectivATI');
- if not Assigned(glGetArrayObjectivATI) then Exit;
- @glVariantArrayObjectATI := SDL_GL_GetProcAddress('glVariantArrayObjectATI');
- if not Assigned(glVariantArrayObjectATI) then Exit;
- @glGetVariantArrayObjectfvATI := SDL_GL_GetProcAddress('glGetVariantArrayObjectfvATI');
- if not Assigned(glGetVariantArrayObjectfvATI) then Exit;
- @glGetVariantArrayObjectivATI := SDL_GL_GetProcAddress('glGetVariantArrayObjectivATI');
- if not Assigned(glGetVariantArrayObjectivATI) then Exit;
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_ATI_vertex_streams: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_ATI_vertex_streams', extstring) then
- begin
- @glVertexStream1s := SDL_GL_GetProcAddress('glVertexStream1s');
- if not Assigned(glVertexStream1s) then Exit;
- @glVertexStream1i := SDL_GL_GetProcAddress('glVertexStream1i');
- if not Assigned(glVertexStream1i) then Exit;
- @glVertexStream1f := SDL_GL_GetProcAddress('glVertexStream1f');
- if not Assigned(glVertexStream1f) then Exit;
- @glVertexStream1d := SDL_GL_GetProcAddress('glVertexStream1d');
- if not Assigned(glVertexStream1d) then Exit;
- @glVertexStream1sv := SDL_GL_GetProcAddress('glVertexStream1sv');
- if not Assigned(glVertexStream1sv) then Exit;
- @glVertexStream1iv := SDL_GL_GetProcAddress('glVertexStream1iv');
- if not Assigned(glVertexStream1iv) then Exit;
- @glVertexStream1fv := SDL_GL_GetProcAddress('glVertexStream1fv');
- if not Assigned(glVertexStream1fv) then Exit;
- @glVertexStream1dv := SDL_GL_GetProcAddress('glVertexStream1dv');
- if not Assigned(glVertexStream1dv) then Exit;
- @glVertexStream2s := SDL_GL_GetProcAddress('glVertexStream2s');
- if not Assigned(glVertexStream2s) then Exit;
- @glVertexStream2i := SDL_GL_GetProcAddress('glVertexStream2i');
- if not Assigned(glVertexStream2i) then Exit;
- @glVertexStream2f := SDL_GL_GetProcAddress('glVertexStream2f');
- if not Assigned(glVertexStream2f) then Exit;
- @glVertexStream2d := SDL_GL_GetProcAddress('glVertexStream2d');
- if not Assigned(glVertexStream2d) then Exit;
- @glVertexStream2sv := SDL_GL_GetProcAddress('glVertexStream2sv');
- if not Assigned(glVertexStream2sv) then Exit;
- @glVertexStream2iv := SDL_GL_GetProcAddress('glVertexStream2iv');
- if not Assigned(glVertexStream2iv) then Exit;
- @glVertexStream2fv := SDL_GL_GetProcAddress('glVertexStream2fv');
- if not Assigned(glVertexStream2fv) then Exit;
- @glVertexStream2dv := SDL_GL_GetProcAddress('glVertexStream2dv');
- if not Assigned(glVertexStream2dv) then Exit;
- @glVertexStream3s := SDL_GL_GetProcAddress('glVertexStream3s');
- if not Assigned(glVertexStream3s) then Exit;
- @glVertexStream3i := SDL_GL_GetProcAddress('glVertexStream3i');
- if not Assigned(glVertexStream3i) then Exit;
- @glVertexStream3f := SDL_GL_GetProcAddress('glVertexStream3f');
- if not Assigned(glVertexStream3f) then Exit;
- @glVertexStream3d := SDL_GL_GetProcAddress('glVertexStream3d');
- if not Assigned(glVertexStream3d) then Exit;
- @glVertexStream3sv := SDL_GL_GetProcAddress('glVertexStream3sv');
- if not Assigned(glVertexStream3sv) then Exit;
- @glVertexStream3iv := SDL_GL_GetProcAddress('glVertexStream3iv');
- if not Assigned(glVertexStream3iv) then Exit;
- @glVertexStream3fv := SDL_GL_GetProcAddress('glVertexStream3fv');
- if not Assigned(glVertexStream3fv) then Exit;
- @glVertexStream3dv := SDL_GL_GetProcAddress('glVertexStream3dv');
- if not Assigned(glVertexStream3dv) then Exit;
- @glVertexStream4s := SDL_GL_GetProcAddress('glVertexStream4s');
- if not Assigned(glVertexStream4s) then Exit;
- @glVertexStream4i := SDL_GL_GetProcAddress('glVertexStream4i');
- if not Assigned(glVertexStream4i) then Exit;
- @glVertexStream4f := SDL_GL_GetProcAddress('glVertexStream4f');
- if not Assigned(glVertexStream4f) then Exit;
- @glVertexStream4d := SDL_GL_GetProcAddress('glVertexStream4d');
- if not Assigned(glVertexStream4d) then Exit;
- @glVertexStream4sv := SDL_GL_GetProcAddress('glVertexStream4sv');
- if not Assigned(glVertexStream4sv) then Exit;
- @glVertexStream4iv := SDL_GL_GetProcAddress('glVertexStream4iv');
- if not Assigned(glVertexStream4iv) then Exit;
- @glVertexStream4fv := SDL_GL_GetProcAddress('glVertexStream4fv');
- if not Assigned(glVertexStream4fv) then Exit;
- @glVertexStream4dv := SDL_GL_GetProcAddress('glVertexStream4dv');
- if not Assigned(glVertexStream4dv) then Exit;
- @glNormalStream3b := SDL_GL_GetProcAddress('glNormalStream3b');
- if not Assigned(glNormalStream3b) then Exit;
- @glNormalStream3s := SDL_GL_GetProcAddress('glNormalStream3s');
- if not Assigned(glNormalStream3s) then Exit;
- @glNormalStream3i := SDL_GL_GetProcAddress('glNormalStream3i');
- if not Assigned(glNormalStream3i) then Exit;
- @glNormalStream3f := SDL_GL_GetProcAddress('glNormalStream3f');
- if not Assigned(glNormalStream3f) then Exit;
- @glNormalStream3d := SDL_GL_GetProcAddress('glNormalStream3d');
- if not Assigned(glNormalStream3d) then Exit;
- @glNormalStream3bv := SDL_GL_GetProcAddress('glNormalStream3bv');
- if not Assigned(glNormalStream3bv) then Exit;
- @glNormalStream3sv := SDL_GL_GetProcAddress('glNormalStream3sv');
- if not Assigned(glNormalStream3sv) then Exit;
- @glNormalStream3iv := SDL_GL_GetProcAddress('glNormalStream3iv');
- if not Assigned(glNormalStream3iv) then Exit;
- @glNormalStream3fv := SDL_GL_GetProcAddress('glNormalStream3fv');
- if not Assigned(glNormalStream3fv) then Exit;
- @glNormalStream3dv := SDL_GL_GetProcAddress('glNormalStream3dv');
- if not Assigned(glNormalStream3dv) then Exit;
- @glClientActiveVertexStream := SDL_GL_GetProcAddress('glClientActiveVertexStream');
- if not Assigned(glClientActiveVertexStream) then Exit;
- @glVertexBlendEnvi := SDL_GL_GetProcAddress('glVertexBlendEnvi');
- if not Assigned(glVertexBlendEnvi) then Exit;
- @glVertexBlendEnvf := SDL_GL_GetProcAddress('glVertexBlendEnvf');
- if not Assigned(glVertexBlendEnvf) then Exit;
- Result := TRUE;
- end;
-
-end;
-
-{$IFDEF WINDOWS}
-function Load_WGL_I3D_image_buffer: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- @wglGetExtensionsStringARB := SDL_GL_GetProcAddress('wglGetExtensionsStringARB');
- if not Assigned(wglGetExtensionsStringARB) then Exit;
- extstring := wglGetExtensionsStringARB(wglGetCurrentDC);
-
- if glext_ExtensionSupported('WGL_I3D_image_buffer', extstring) then
- begin
- @wglCreateImageBufferI3D := SDL_GL_GetProcAddress('wglCreateImageBufferI3D');
- if not Assigned(wglCreateImageBufferI3D) then Exit;
- @wglDestroyImageBufferI3D := SDL_GL_GetProcAddress('wglDestroyImageBufferI3D');
- if not Assigned(wglDestroyImageBufferI3D) then Exit;
- @wglAssociateImageBufferEventsI3D := SDL_GL_GetProcAddress('wglAssociateImageBufferEventsI3D');
- if not Assigned(wglAssociateImageBufferEventsI3D) then Exit;
- @wglReleaseImageBufferEventsI3D := SDL_GL_GetProcAddress('wglReleaseImageBufferEventsI3D');
- if not Assigned(wglReleaseImageBufferEventsI3D) then Exit;
- Result := TRUE;
- end;
-
-end;
-
-function Load_WGL_I3D_swap_frame_lock: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- @wglGetExtensionsStringARB := SDL_GL_GetProcAddress('wglGetExtensionsStringARB');
- if not Assigned(wglGetExtensionsStringARB) then Exit;
- extstring := wglGetExtensionsStringARB(wglGetCurrentDC);
-
- if glext_ExtensionSupported('WGL_I3D_swap_frame_lock', extstring) then
- begin
- @wglEnableFrameLockI3D := SDL_GL_GetProcAddress('wglEnableFrameLockI3D');
- if not Assigned(wglEnableFrameLockI3D) then Exit;
- @wglDisableFrameLockI3D := SDL_GL_GetProcAddress('wglDisableFrameLockI3D');
- if not Assigned(wglDisableFrameLockI3D) then Exit;
- @wglIsEnabledFrameLockI3D := SDL_GL_GetProcAddress('wglIsEnabledFrameLockI3D');
- if not Assigned(wglIsEnabledFrameLockI3D) then Exit;
- @wglQueryFrameLockMasterI3D := SDL_GL_GetProcAddress('wglQueryFrameLockMasterI3D');
- if not Assigned(wglQueryFrameLockMasterI3D) then Exit;
- Result := TRUE;
- end;
-
-end;
-
-function Load_WGL_I3D_swap_frame_usage: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- @wglGetExtensionsStringARB := SDL_GL_GetProcAddress('wglGetExtensionsStringARB');
- if not Assigned(wglGetExtensionsStringARB) then Exit;
- extstring := wglGetExtensionsStringARB(wglGetCurrentDC);
-
- if glext_ExtensionSupported('WGL_I3D_swap_frame_usage', extstring) then
- begin
- @wglGetFrameUsageI3D := SDL_GL_GetProcAddress('wglGetFrameUsageI3D');
- if not Assigned(wglGetFrameUsageI3D) then Exit;
- @wglBeginFrameTrackingI3D := SDL_GL_GetProcAddress('wglBeginFrameTrackingI3D');
- if not Assigned(wglBeginFrameTrackingI3D) then Exit;
- @wglEndFrameTrackingI3D := SDL_GL_GetProcAddress('wglEndFrameTrackingI3D');
- if not Assigned(wglEndFrameTrackingI3D) then Exit;
- @wglQueryFrameTrackingI3D := SDL_GL_GetProcAddress('wglQueryFrameTrackingI3D');
- if not Assigned(wglQueryFrameTrackingI3D) then Exit;
- Result := TRUE;
- end;
-
-end;
-{$ENDIF}
-
-function Load_GL_3DFX_texture_compression_FXT1: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_3DFX_texture_compression_FXT1', extstring) then
- begin
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_IBM_cull_vertex: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_IBM_cull_vertex', extstring) then
- begin
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_IBM_multimode_draw_arrays: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_IBM_multimode_draw_arrays', extstring) then
- begin
- @glMultiModeDrawArraysIBM := SDL_GL_GetProcAddress('glMultiModeDrawArraysIBM');
- if not Assigned(glMultiModeDrawArraysIBM) then Exit;
- @glMultiModeDrawElementsIBM := SDL_GL_GetProcAddress('glMultiModeDrawElementsIBM');
- if not Assigned(glMultiModeDrawElementsIBM) then Exit;
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_IBM_raster_pos_clip: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_IBM_raster_pos_clip', extstring) then
- begin
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_IBM_texture_mirrored_repeat: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_IBM_texture_mirrored_repeat', extstring) then
- begin
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_IBM_vertex_array_lists: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_IBM_vertex_array_lists', extstring) then
- begin
- @glColorPointerListIBM := SDL_GL_GetProcAddress('glColorPointerListIBM');
- if not Assigned(glColorPointerListIBM) then Exit;
- @glSecondaryColorPointerListIBM := SDL_GL_GetProcAddress('glSecondaryColorPointerListIBM');
- if not Assigned(glSecondaryColorPointerListIBM) then Exit;
- @glEdgeFlagPointerListIBM := SDL_GL_GetProcAddress('glEdgeFlagPointerListIBM');
- if not Assigned(glEdgeFlagPointerListIBM) then Exit;
- @glFogCoordPointerListIBM := SDL_GL_GetProcAddress('glFogCoordPointerListIBM');
- if not Assigned(glFogCoordPointerListIBM) then Exit;
- @glNormalPointerListIBM := SDL_GL_GetProcAddress('glNormalPointerListIBM');
- if not Assigned(glNormalPointerListIBM) then Exit;
- @glTexCoordPointerListIBM := SDL_GL_GetProcAddress('glTexCoordPointerListIBM');
- if not Assigned(glTexCoordPointerListIBM) then Exit;
- @glVertexPointerListIBM := SDL_GL_GetProcAddress('glVertexPointerListIBM');
- if not Assigned(glVertexPointerListIBM) then Exit;
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_MESA_resize_buffers: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_MESA_resize_buffers', extstring) then
- begin
- @glResizeBuffersMESA := SDL_GL_GetProcAddress('glResizeBuffersMESA');
- if not Assigned(glResizeBuffersMESA) then Exit;
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_MESA_window_pos: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_MESA_window_pos', extstring) then
- begin
- @glWindowPos2dMESA := SDL_GL_GetProcAddress('glWindowPos2dMESA');
- if not Assigned(glWindowPos2dMESA) then Exit;
- @glWindowPos2fMESA := SDL_GL_GetProcAddress('glWindowPos2fMESA');
- if not Assigned(glWindowPos2fMESA) then Exit;
- @glWindowPos2iMESA := SDL_GL_GetProcAddress('glWindowPos2iMESA');
- if not Assigned(glWindowPos2iMESA) then Exit;
- @glWindowPos2sMESA := SDL_GL_GetProcAddress('glWindowPos2sMESA');
- if not Assigned(glWindowPos2sMESA) then Exit;
- @glWindowPos2ivMESA := SDL_GL_GetProcAddress('glWindowPos2ivMESA');
- if not Assigned(glWindowPos2ivMESA) then Exit;
- @glWindowPos2svMESA := SDL_GL_GetProcAddress('glWindowPos2svMESA');
- if not Assigned(glWindowPos2svMESA) then Exit;
- @glWindowPos2fvMESA := SDL_GL_GetProcAddress('glWindowPos2fvMESA');
- if not Assigned(glWindowPos2fvMESA) then Exit;
- @glWindowPos2dvMESA := SDL_GL_GetProcAddress('glWindowPos2dvMESA');
- if not Assigned(glWindowPos2dvMESA) then Exit;
- @glWindowPos3iMESA := SDL_GL_GetProcAddress('glWindowPos3iMESA');
- if not Assigned(glWindowPos3iMESA) then Exit;
- @glWindowPos3sMESA := SDL_GL_GetProcAddress('glWindowPos3sMESA');
- if not Assigned(glWindowPos3sMESA) then Exit;
- @glWindowPos3fMESA := SDL_GL_GetProcAddress('glWindowPos3fMESA');
- if not Assigned(glWindowPos3fMESA) then Exit;
- @glWindowPos3dMESA := SDL_GL_GetProcAddress('glWindowPos3dMESA');
- if not Assigned(glWindowPos3dMESA) then Exit;
- @glWindowPos3ivMESA := SDL_GL_GetProcAddress('glWindowPos3ivMESA');
- if not Assigned(glWindowPos3ivMESA) then Exit;
- @glWindowPos3svMESA := SDL_GL_GetProcAddress('glWindowPos3svMESA');
- if not Assigned(glWindowPos3svMESA) then Exit;
- @glWindowPos3fvMESA := SDL_GL_GetProcAddress('glWindowPos3fvMESA');
- if not Assigned(glWindowPos3fvMESA) then Exit;
- @glWindowPos3dvMESA := SDL_GL_GetProcAddress('glWindowPos3dvMESA');
- if not Assigned(glWindowPos3dvMESA) then Exit;
- @glWindowPos4iMESA := SDL_GL_GetProcAddress('glWindowPos4iMESA');
- if not Assigned(glWindowPos4iMESA) then Exit;
- @glWindowPos4sMESA := SDL_GL_GetProcAddress('glWindowPos4sMESA');
- if not Assigned(glWindowPos4sMESA) then Exit;
- @glWindowPos4fMESA := SDL_GL_GetProcAddress('glWindowPos4fMESA');
- if not Assigned(glWindowPos4fMESA) then Exit;
- @glWindowPos4dMESA := SDL_GL_GetProcAddress('glWindowPos4dMESA');
- if not Assigned(glWindowPos4dMESA) then Exit;
- @glWindowPos4ivMESA := SDL_GL_GetProcAddress('glWindowPos4ivMESA');
- if not Assigned(glWindowPos4ivMESA) then Exit;
- @glWindowPos4svMESA := SDL_GL_GetProcAddress('glWindowPos4svMESA');
- if not Assigned(glWindowPos4svMESA) then Exit;
- @glWindowPos4fvMESA := SDL_GL_GetProcAddress('glWindowPos4fvMESA');
- if not Assigned(glWindowPos4fvMESA) then Exit;
- @glWindowPos4dvMESA := SDL_GL_GetProcAddress('glWindowPos4dvMESA');
- if not Assigned(glWindowPos4dvMESA) then Exit;
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_OML_interlace: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_OML_interlace', extstring) then
- begin
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_OML_resample: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_OML_resample', extstring) then
- begin
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_OML_subsample: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_OML_subsample', extstring) then
- begin
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_SGIS_generate_mipmap: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_SGIS_generate_mipmap', extstring) then
- begin
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_SGIS_multisample: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_SGIS_multisample', extstring) then
- begin
- @glSampleMaskSGIS := SDL_GL_GetProcAddress('glSampleMaskSGIS');
- if not Assigned(glSampleMaskSGIS) then Exit;
- @glSamplePatternSGIS := SDL_GL_GetProcAddress('glSamplePatternSGIS');
- if not Assigned(glSamplePatternSGIS) then Exit;
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_SGIS_pixel_texture: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_SGIS_pixel_texture', extstring) then
- begin
- @glPixelTexGenParameteriSGIS := SDL_GL_GetProcAddress('glPixelTexGenParameteriSGIS');
- if not Assigned(glPixelTexGenParameteriSGIS) then Exit;
- @glPixelTexGenParameterfSGIS := SDL_GL_GetProcAddress('glPixelTexGenParameterfSGIS');
- if not Assigned(glPixelTexGenParameterfSGIS) then Exit;
- @glGetPixelTexGenParameterivSGIS := SDL_GL_GetProcAddress('glGetPixelTexGenParameterivSGIS');
- if not Assigned(glGetPixelTexGenParameterivSGIS) then Exit;
- @glGetPixelTexGenParameterfvSGIS := SDL_GL_GetProcAddress('glGetPixelTexGenParameterfvSGIS');
- if not Assigned(glGetPixelTexGenParameterfvSGIS) then Exit;
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_SGIS_texture_border_clamp: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_SGIS_texture_border_clamp', extstring) then
- begin
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_SGIS_texture_color_mask: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_SGIS_texture_color_mask', extstring) then
- begin
- @glTextureColorMaskSGIS := SDL_GL_GetProcAddress('glTextureColorMaskSGIS');
- if not Assigned(glTextureColorMaskSGIS) then Exit;
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_SGIS_texture_edge_clamp: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_SGIS_texture_edge_clamp', extstring) then
- begin
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_SGIS_texture_lod: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_SGIS_texture_lod', extstring) then
- begin
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_SGIS_depth_texture: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_SGIS_depth_texture', extstring) then
- begin
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_SGIX_fog_offset: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_SGIX_fog_offset', extstring) then
- begin
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_SGIX_interlace: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_SGIX_interlace', extstring) then
- begin
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_SGIX_shadow_ambient: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_SGIX_shadow_ambient', extstring) then
- begin
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_SGI_color_matrix: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_SGI_color_matrix', extstring) then
- begin
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_SGI_color_table: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_SGI_color_table', extstring) then
- begin
- @glColorTableSGI := SDL_GL_GetProcAddress('glColorTableSGI');
- if not Assigned(glColorTableSGI) then Exit;
- @glCopyColorTableSGI := SDL_GL_GetProcAddress('glCopyColorTableSGI');
- if not Assigned(glCopyColorTableSGI) then Exit;
- @glColorTableParameterivSGI := SDL_GL_GetProcAddress('glColorTableParameterivSGI');
- if not Assigned(glColorTableParameterivSGI) then Exit;
- @glColorTableParameterfvSGI := SDL_GL_GetProcAddress('glColorTableParameterfvSGI');
- if not Assigned(glColorTableParameterfvSGI) then Exit;
- @glGetColorTableSGI := SDL_GL_GetProcAddress('glGetColorTableSGI');
- if not Assigned(glGetColorTableSGI) then Exit;
- @glGetColorTableParameterivSGI := SDL_GL_GetProcAddress('glGetColorTableParameterivSGI');
- if not Assigned(glGetColorTableParameterivSGI) then Exit;
- @glGetColorTableParameterfvSGI := SDL_GL_GetProcAddress('glGetColorTableParameterfvSGI');
- if not Assigned(glGetColorTableParameterfvSGI) then Exit;
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_SGI_texture_color_table: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_SGI_texture_color_table', extstring) then
- begin
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_SUN_vertex: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_SUN_vertex', extstring) then
- begin
- @glColor4ubVertex2fSUN := SDL_GL_GetProcAddress('glColor4ubVertex2fSUN');
- if not Assigned(glColor4ubVertex2fSUN) then Exit;
- @glColor4ubVertex2fvSUN := SDL_GL_GetProcAddress('glColor4ubVertex2fvSUN');
- if not Assigned(glColor4ubVertex2fvSUN) then Exit;
- @glColor4ubVertex3fSUN := SDL_GL_GetProcAddress('glColor4ubVertex3fSUN');
- if not Assigned(glColor4ubVertex3fSUN) then Exit;
- @glColor4ubVertex3fvSUN := SDL_GL_GetProcAddress('glColor4ubVertex3fvSUN');
- if not Assigned(glColor4ubVertex3fvSUN) then Exit;
- @glColor3fVertex3fSUN := SDL_GL_GetProcAddress('glColor3fVertex3fSUN');
- if not Assigned(glColor3fVertex3fSUN) then Exit;
- @glColor3fVertex3fvSUN := SDL_GL_GetProcAddress('glColor3fVertex3fvSUN');
- if not Assigned(glColor3fVertex3fvSUN) then Exit;
- @glNormal3fVertex3fSUN := SDL_GL_GetProcAddress('glNormal3fVertex3fSUN');
- if not Assigned(glNormal3fVertex3fSUN) then Exit;
- @glNormal3fVertex3fvSUN := SDL_GL_GetProcAddress('glNormal3fVertex3fvSUN');
- if not Assigned(glNormal3fVertex3fvSUN) then Exit;
- @glColor4fNormal3fVertex3fSUN := SDL_GL_GetProcAddress('glColor4fNormal3fVertex3fSUN');
- if not Assigned(glColor4fNormal3fVertex3fSUN) then Exit;
- @glColor4fNormal3fVertex3fvSUN := SDL_GL_GetProcAddress('glColor4fNormal3fVertex3fvSUN');
- if not Assigned(glColor4fNormal3fVertex3fvSUN) then Exit;
- @glTexCoord2fVertex3fSUN := SDL_GL_GetProcAddress('glTexCoord2fVertex3fSUN');
- if not Assigned(glTexCoord2fVertex3fSUN) then Exit;
- @glTexCoord2fVertex3fvSUN := SDL_GL_GetProcAddress('glTexCoord2fVertex3fvSUN');
- if not Assigned(glTexCoord2fVertex3fvSUN) then Exit;
- @glTexCoord4fVertex4fSUN := SDL_GL_GetProcAddress('glTexCoord4fVertex4fSUN');
- if not Assigned(glTexCoord4fVertex4fSUN) then Exit;
- @glTexCoord4fVertex4fvSUN := SDL_GL_GetProcAddress('glTexCoord4fVertex4fvSUN');
- if not Assigned(glTexCoord4fVertex4fvSUN) then Exit;
- @glTexCoord2fColor4ubVertex3fSUN := SDL_GL_GetProcAddress('glTexCoord2fColor4ubVertex3fSUN');
- if not Assigned(glTexCoord2fColor4ubVertex3fSUN) then Exit;
- @glTexCoord2fColor4ubVertex3fvSUN := SDL_GL_GetProcAddress('glTexCoord2fColor4ubVertex3fvSUN');
- if not Assigned(glTexCoord2fColor4ubVertex3fvSUN) then Exit;
- @glTexCoord2fColor3fVertex3fSUN := SDL_GL_GetProcAddress('glTexCoord2fColor3fVertex3fSUN');
- if not Assigned(glTexCoord2fColor3fVertex3fSUN) then Exit;
- @glTexCoord2fColor3fVertex3fvSUN := SDL_GL_GetProcAddress('glTexCoord2fColor3fVertex3fvSUN');
- if not Assigned(glTexCoord2fColor3fVertex3fvSUN) then Exit;
- @glTexCoord2fNormal3fVertex3fSUN := SDL_GL_GetProcAddress('glTexCoord2fNormal3fVertex3fSUN');
- if not Assigned(glTexCoord2fNormal3fVertex3fSUN) then Exit;
- @glTexCoord2fNormal3fVertex3fvSUN := SDL_GL_GetProcAddress('glTexCoord2fNormal3fVertex3fvSUN');
- if not Assigned(glTexCoord2fNormal3fVertex3fvSUN) then Exit;
- @glTexCoord2fColor4fNormal3fVertex3fSUN := SDL_GL_GetProcAddress('glTexCoord2fColor4fNormal3fVertex3fSUN');
- if not Assigned(glTexCoord2fColor4fNormal3fVertex3fSUN) then Exit;
- @glTexCoord2fColor4fNormal3fVertex3fvSUN := SDL_GL_GetProcAddress('glTexCoord2fColor4fNormal3fVertex3fvSUN');
- if not Assigned(glTexCoord2fColor4fNormal3fVertex3fvSUN) then Exit;
- @glTexCoord4fColor4fNormal3fVertex4fSUN := SDL_GL_GetProcAddress('glTexCoord4fColor4fNormal3fVertex4fSUN');
- if not Assigned(glTexCoord4fColor4fNormal3fVertex4fSUN) then Exit;
- @glTexCoord4fColor4fNormal3fVertex4fvSUN := SDL_GL_GetProcAddress('glTexCoord4fColor4fNormal3fVertex4fvSUN');
- if not Assigned(glTexCoord4fColor4fNormal3fVertex4fvSUN) then Exit;
- @glReplacementCodeuiVertex3fSUN := SDL_GL_GetProcAddress('glReplacementCodeuiVertex3fSUN');
- if not Assigned(glReplacementCodeuiVertex3fSUN) then Exit;
- @glReplacementCodeuiVertex3fvSUN := SDL_GL_GetProcAddress('glReplacementCodeuiVertex3fvSUN');
- if not Assigned(glReplacementCodeuiVertex3fvSUN) then Exit;
- @glReplacementCodeuiColor4ubVertex3fSUN := SDL_GL_GetProcAddress('glReplacementCodeuiColor4ubVertex3fSUN');
- if not Assigned(glReplacementCodeuiColor4ubVertex3fSUN) then Exit;
- @glReplacementCodeuiColor4ubVertex3fvSUN := SDL_GL_GetProcAddress('glReplacementCodeuiColor4ubVertex3fvSUN');
- if not Assigned(glReplacementCodeuiColor4ubVertex3fvSUN) then Exit;
- @glReplacementCodeuiColor3fVertex3fSUN := SDL_GL_GetProcAddress('glReplacementCodeuiColor3fVertex3fSUN');
- if not Assigned(glReplacementCodeuiColor3fVertex3fSUN) then Exit;
- @glReplacementCodeuiColor3fVertex3fvSUN := SDL_GL_GetProcAddress('glReplacementCodeuiColor3fVertex3fvSUN');
- if not Assigned(glReplacementCodeuiColor3fVertex3fvSUN) then Exit;
- @glReplacementCodeuiNormal3fVertex3fSUN := SDL_GL_GetProcAddress('glReplacementCodeuiNormal3fVertex3fSUN');
- if not Assigned(glReplacementCodeuiNormal3fVertex3fSUN) then Exit;
- @glReplacementCodeuiNormal3fVertex3fvSUN := SDL_GL_GetProcAddress('glReplacementCodeuiNormal3fVertex3fvSUN');
- if not Assigned(glReplacementCodeuiNormal3fVertex3fvSUN) then Exit;
- @glReplacementCodeuiColor4fNormal3fVertex3fSUN := SDL_GL_GetProcAddress('glReplacementCodeuiColor4fNormal3fVertex3fSUN');
- if not Assigned(glReplacementCodeuiColor4fNormal3fVertex3fSUN) then Exit;
- @glReplacementCodeuiColor4fNormal3fVertex3fvSUN := SDL_GL_GetProcAddress('glReplacementCodeuiColor4fNormal3fVertex3fvSUN');
- if not Assigned(glReplacementCodeuiColor4fNormal3fVertex3fvSUN) then Exit;
- @glReplacementCodeuiTexCoord2fVertex3fSUN := SDL_GL_GetProcAddress('glReplacementCodeuiTexCoord2fVertex3fSUN');
- if not Assigned(glReplacementCodeuiTexCoord2fVertex3fSUN) then Exit;
- @glReplacementCodeuiTexCoord2fVertex3fvSUN := SDL_GL_GetProcAddress('glReplacementCodeuiTexCoord2fVertex3fvSUN');
- if not Assigned(glReplacementCodeuiTexCoord2fVertex3fvSUN) then Exit;
- @glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN := SDL_GL_GetProcAddress('glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN');
- if not Assigned(glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN) then Exit;
- @glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN := SDL_GL_GetProcAddress('glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN');
- if not Assigned(glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN) then Exit;
- @glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN := SDL_GL_GetProcAddress('glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN');
- if not Assigned(glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN) then Exit;
- @glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN := SDL_GL_GetProcAddress('glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN');
- if not Assigned(glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN) then Exit;
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_ARB_fragment_program: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_ARB_fragment_program', extstring) then
- begin
- @glProgramStringARB := SDL_GL_GetProcAddress('glProgramStringARB');
- if not Assigned(glProgramStringARB) then Exit;
- @glBindProgramARB := SDL_GL_GetProcAddress('glBindProgramARB');
- if not Assigned(glBindProgramARB) then Exit;
- @glDeleteProgramsARB := SDL_GL_GetProcAddress('glDeleteProgramsARB');
- if not Assigned(glDeleteProgramsARB) then Exit;
- @glGenProgramsARB := SDL_GL_GetProcAddress('glGenProgramsARB');
- if not Assigned(glGenProgramsARB) then Exit;
- @glProgramEnvParameter4dARB := SDL_GL_GetProcAddress('glProgramEnvParameter4dARB');
- if not Assigned(glProgramEnvParameter4dARB) then Exit;
- @glProgramEnvParameter4dvARB := SDL_GL_GetProcAddress('glProgramEnvParameter4dvARB');
- if not Assigned(glProgramEnvParameter4dvARB) then Exit;
- @glProgramEnvParameter4fARB := SDL_GL_GetProcAddress('glProgramEnvParameter4fARB');
- if not Assigned(glProgramEnvParameter4fARB) then Exit;
- @glProgramEnvParameter4fvARB := SDL_GL_GetProcAddress('glProgramEnvParameter4fvARB');
- if not Assigned(glProgramEnvParameter4fvARB) then Exit;
- @glProgramLocalParameter4dARB := SDL_GL_GetProcAddress('glProgramLocalParameter4dARB');
- if not Assigned(glProgramLocalParameter4dARB) then Exit;
- @glProgramLocalParameter4dvARB := SDL_GL_GetProcAddress('glProgramLocalParameter4dvARB');
- if not Assigned(glProgramLocalParameter4dvARB) then Exit;
- @glProgramLocalParameter4fARB := SDL_GL_GetProcAddress('glProgramLocalParameter4fARB');
- if not Assigned(glProgramLocalParameter4fARB) then Exit;
- @glProgramLocalParameter4fvARB := SDL_GL_GetProcAddress('glProgramLocalParameter4fvARB');
- if not Assigned(glProgramLocalParameter4fvARB) then Exit;
- @glGetProgramEnvParameterdvARB := SDL_GL_GetProcAddress('glGetProgramEnvParameterdvARB');
- if not Assigned(glGetProgramEnvParameterdvARB) then Exit;
- @glGetProgramEnvParameterfvARB := SDL_GL_GetProcAddress('glGetProgramEnvParameterfvARB');
- if not Assigned(glGetProgramEnvParameterfvARB) then Exit;
- @glGetProgramLocalParameterdvARB := SDL_GL_GetProcAddress('glGetProgramLocalParameterdvARB');
- if not Assigned(glGetProgramLocalParameterdvARB) then Exit;
- @glGetProgramLocalParameterfvARB := SDL_GL_GetProcAddress('glGetProgramLocalParameterfvARB');
- if not Assigned(glGetProgramLocalParameterfvARB) then Exit;
- @glGetProgramivARB := SDL_GL_GetProcAddress('glGetProgramivARB');
- if not Assigned(glGetProgramivARB) then Exit;
- @glGetProgramStringARB := SDL_GL_GetProcAddress('glGetProgramStringARB');
- if not Assigned(glGetProgramStringARB) then Exit;
- @glIsProgramARB := SDL_GL_GetProcAddress('glIsProgramARB');
- if not Assigned(glIsProgramARB) then Exit;
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_ATI_text_fragment_shader: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_ATI_text_fragment_shader', extstring) then
- begin
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_APPLE_client_storage: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_APPLE_client_storage', extstring) then
- begin
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_APPLE_element_array: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_APPLE_element_array', extstring) then
- begin
- @glElementPointerAPPLE := SDL_GL_GetProcAddress('glElementPointerAPPLE');
- if not Assigned(glElementPointerAPPLE) then Exit;
- @glDrawElementArrayAPPLE := SDL_GL_GetProcAddress('glDrawElementArrayAPPLE');
- if not Assigned(glDrawElementArrayAPPLE) then Exit;
- @glDrawRangeElementArrayAPPLE := SDL_GL_GetProcAddress('glDrawRangeElementArrayAPPLE');
- if not Assigned(glDrawRangeElementArrayAPPLE) then Exit;
- @glMultiDrawElementArrayAPPLE := SDL_GL_GetProcAddress('glMultiDrawElementArrayAPPLE');
- if not Assigned(glMultiDrawElementArrayAPPLE) then Exit;
- @glMultiDrawRangeElementArrayAPPLE := SDL_GL_GetProcAddress('glMultiDrawRangeElementArrayAPPLE');
- if not Assigned(glMultiDrawRangeElementArrayAPPLE) then Exit;
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_APPLE_fence: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_APPLE_fence', extstring) then
- begin
- @glGenFencesAPPLE := SDL_GL_GetProcAddress('glGenFencesAPPLE');
- if not Assigned(glGenFencesAPPLE) then Exit;
- @glDeleteFencesAPPLE := SDL_GL_GetProcAddress('glDeleteFencesAPPLE');
- if not Assigned(glDeleteFencesAPPLE) then Exit;
- @glSetFenceAPPLE := SDL_GL_GetProcAddress('glSetFenceAPPLE');
- if not Assigned(glSetFenceAPPLE) then Exit;
- @glIsFenceAPPLE := SDL_GL_GetProcAddress('glIsFenceAPPLE');
- if not Assigned(glIsFenceAPPLE) then Exit;
- @glTestFenceAPPLE := SDL_GL_GetProcAddress('glTestFenceAPPLE');
- if not Assigned(glTestFenceAPPLE) then Exit;
- @glFinishFenceAPPLE := SDL_GL_GetProcAddress('glFinishFenceAPPLE');
- if not Assigned(glFinishFenceAPPLE) then Exit;
- @glTestObjectAPPLE := SDL_GL_GetProcAddress('glTestObjectAPPLE');
- if not Assigned(glTestObjectAPPLE) then Exit;
- @glFinishObjectAPPLE := SDL_GL_GetProcAddress('glFinishObjectAPPLE');
- if not Assigned(glFinishObjectAPPLE) then Exit;
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_APPLE_vertex_array_object: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_APPLE_vertex_array_object', extstring) then
- begin
- @glBindVertexArrayAPPLE := SDL_GL_GetProcAddress('glBindVertexArrayAPPLE');
- if not Assigned(glBindVertexArrayAPPLE) then Exit;
- @glDeleteVertexArraysAPPLE := SDL_GL_GetProcAddress('glDeleteVertexArraysAPPLE');
- if not Assigned(glDeleteVertexArraysAPPLE) then Exit;
- @glGenVertexArraysAPPLE := SDL_GL_GetProcAddress('glGenVertexArraysAPPLE');
- if not Assigned(glGenVertexArraysAPPLE) then Exit;
- @glIsVertexArrayAPPLE := SDL_GL_GetProcAddress('glIsVertexArrayAPPLE');
- if not Assigned(glIsVertexArrayAPPLE) then Exit;
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_APPLE_vertex_array_range: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_APPLE_vertex_array_range', extstring) then
- begin
- @glVertexArrayRangeAPPLE := SDL_GL_GetProcAddress('glVertexArrayRangeAPPLE');
- if not Assigned(glVertexArrayRangeAPPLE) then Exit;
- @glFlushVertexArrayRangeAPPLE := SDL_GL_GetProcAddress('glFlushVertexArrayRangeAPPLE');
- if not Assigned(glFlushVertexArrayRangeAPPLE) then Exit;
- @glVertexArrayParameteriAPPLE := SDL_GL_GetProcAddress('glVertexArrayParameteriAPPLE');
- if not Assigned(glVertexArrayParameteriAPPLE) then Exit;
- Result := TRUE;
- end;
-
-end;
-
-{$IFDEF WINDOWS}
-function Load_WGL_ARB_pixel_format: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- @wglGetExtensionsStringARB := SDL_GL_GetProcAddress('wglGetExtensionsStringARB');
- if not Assigned(wglGetExtensionsStringARB) then Exit;
- extstring := wglGetExtensionsStringARB(wglGetCurrentDC);
-
- if glext_ExtensionSupported('WGL_ARB_pixel_format', extstring) then
- begin
- @wglGetPixelFormatAttribivARB := SDL_GL_GetProcAddress('wglGetPixelFormatAttribivARB');
- if not Assigned(wglGetPixelFormatAttribivARB) then Exit;
- @wglGetPixelFormatAttribfvARB := SDL_GL_GetProcAddress('wglGetPixelFormatAttribfvARB');
- if not Assigned(wglGetPixelFormatAttribfvARB) then Exit;
- @wglChoosePixelFormatARB := SDL_GL_GetProcAddress('wglChoosePixelFormatARB');
- if not Assigned(wglChoosePixelFormatARB) then Exit;
- Result := TRUE;
- end;
-
-end;
-
-function Load_WGL_ARB_make_current_read: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- @wglGetExtensionsStringARB := SDL_GL_GetProcAddress('wglGetExtensionsStringARB');
- if not Assigned(wglGetExtensionsStringARB) then Exit;
- extstring := wglGetExtensionsStringARB(wglGetCurrentDC);
-
- if glext_ExtensionSupported('WGL_ARB_make_current_read', extstring) then
- begin
- @wglMakeContextCurrentARB := SDL_GL_GetProcAddress('wglMakeContextCurrentARB');
- if not Assigned(wglMakeContextCurrentARB) then Exit;
- @wglGetCurrentReadDCARB := SDL_GL_GetProcAddress('wglGetCurrentReadDCARB');
- if not Assigned(wglGetCurrentReadDCARB) then Exit;
- Result := TRUE;
- end;
-
-end;
-
-function Load_WGL_ARB_pbuffer: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- @wglGetExtensionsStringARB := SDL_GL_GetProcAddress('wglGetExtensionsStringARB');
- if not Assigned(wglGetExtensionsStringARB) then Exit;
- extstring := wglGetExtensionsStringARB(wglGetCurrentDC);
-
- if glext_ExtensionSupported('WGL_ARB_pbuffer', extstring) then
- begin
- @wglCreatePbufferARB := SDL_GL_GetProcAddress('wglCreatePbufferARB');
- if not Assigned(wglCreatePbufferARB) then Exit;
- @wglGetPbufferDCARB := SDL_GL_GetProcAddress('wglGetPbufferDCARB');
- if not Assigned(wglGetPbufferDCARB) then Exit;
- @wglReleasePbufferDCARB := SDL_GL_GetProcAddress('wglReleasePbufferDCARB');
- if not Assigned(wglReleasePbufferDCARB) then Exit;
- @wglDestroyPbufferARB := SDL_GL_GetProcAddress('wglDestroyPbufferARB');
- if not Assigned(wglDestroyPbufferARB) then Exit;
- @wglQueryPbufferARB := SDL_GL_GetProcAddress('wglQueryPbufferARB');
- if not Assigned(wglQueryPbufferARB) then Exit;
- Result := TRUE;
- end;
-
-end;
-
-function Load_WGL_EXT_swap_control: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- @wglGetExtensionsStringARB := SDL_GL_GetProcAddress('wglGetExtensionsStringARB');
- if not Assigned(wglGetExtensionsStringARB) then Exit;
- extstring := wglGetExtensionsStringARB(wglGetCurrentDC);
-
- if glext_ExtensionSupported('WGL_EXT_swap_control', extstring) then
- begin
- @wglSwapIntervalEXT := SDL_GL_GetProcAddress('wglSwapIntervalEXT');
- if not Assigned(wglSwapIntervalEXT) then Exit;
- @wglGetSwapIntervalEXT := SDL_GL_GetProcAddress('wglGetSwapIntervalEXT');
- if not Assigned(wglGetSwapIntervalEXT) then Exit;
- Result := TRUE;
- end;
-
-end;
-
-function Load_WGL_ARB_render_texture: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- @wglGetExtensionsStringARB := SDL_GL_GetProcAddress('wglGetExtensionsStringARB');
- if not Assigned(wglGetExtensionsStringARB) then Exit;
- extstring := wglGetExtensionsStringARB(wglGetCurrentDC);
-
- if glext_ExtensionSupported('WGL_ARB_render_texture', extstring) then
- begin
- @wglBindTexImageARB := SDL_GL_GetProcAddress('wglBindTexImageARB');
- if not Assigned(wglBindTexImageARB) then Exit;
- @wglReleaseTexImageARB := SDL_GL_GetProcAddress('wglReleaseTexImageARB');
- if not Assigned(wglReleaseTexImageARB) then Exit;
- @wglSetPbufferAttribARB := SDL_GL_GetProcAddress('wglSetPbufferAttribARB');
- if not Assigned(wglSetPbufferAttribARB) then Exit;
- Result := TRUE;
- end;
-
-end;
-
-function Load_WGL_EXT_extensions_string: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- @wglGetExtensionsStringARB := SDL_GL_GetProcAddress('wglGetExtensionsStringARB');
- if not Assigned(wglGetExtensionsStringARB) then Exit;
- extstring := wglGetExtensionsStringARB(wglGetCurrentDC);
-
- if glext_ExtensionSupported('WGL_EXT_extensions_string', extstring) then
- begin
- @wglGetExtensionsStringEXT := SDL_GL_GetProcAddress('wglGetExtensionsStringEXT');
- if not Assigned(wglGetExtensionsStringEXT) then Exit;
- Result := TRUE;
- end;
-
-end;
-
-function Load_WGL_EXT_make_current_read: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- @wglGetExtensionsStringARB := SDL_GL_GetProcAddress('wglGetExtensionsStringARB');
- if not Assigned(wglGetExtensionsStringARB) then Exit;
- extstring := wglGetExtensionsStringARB(wglGetCurrentDC);
-
- if glext_ExtensionSupported('WGL_EXT_make_current_read', extstring) then
- begin
- @wglMakeContextCurrentEXT := SDL_GL_GetProcAddress('wglMakeContextCurrentEXT');
- if not Assigned(wglMakeContextCurrentEXT) then Exit;
- @wglGetCurrentReadDCEXT := SDL_GL_GetProcAddress('wglGetCurrentReadDCEXT');
- if not Assigned(wglGetCurrentReadDCEXT) then Exit;
- Result := TRUE;
- end;
-
-end;
-
-function Load_WGL_EXT_pbuffer: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- @wglGetExtensionsStringARB := SDL_GL_GetProcAddress('wglGetExtensionsStringARB');
- if not Assigned(wglGetExtensionsStringARB) then Exit;
- extstring := wglGetExtensionsStringARB(wglGetCurrentDC);
-
- if glext_ExtensionSupported('WGL_EXT_pbuffer', extstring) then
- begin
- @wglCreatePbufferEXT := SDL_GL_GetProcAddress('wglCreatePbufferEXT');
- if not Assigned(wglCreatePbufferEXT) then Exit;
- @wglGetPbufferDCEXT := SDL_GL_GetProcAddress('wglGetPbufferDCEXT');
- if not Assigned(wglGetPbufferDCEXT) then Exit;
- @wglReleasePbufferDCEXT := SDL_GL_GetProcAddress('wglReleasePbufferDCEXT');
- if not Assigned(wglReleasePbufferDCEXT) then Exit;
- @wglDestroyPbufferEXT := SDL_GL_GetProcAddress('wglDestroyPbufferEXT');
- if not Assigned(wglDestroyPbufferEXT) then Exit;
- @wglQueryPbufferEXT := SDL_GL_GetProcAddress('wglQueryPbufferEXT');
- if not Assigned(wglQueryPbufferEXT) then Exit;
- Result := TRUE;
- end;
-
-end;
-
-function Load_WGL_EXT_pixel_format: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- @wglGetExtensionsStringARB := SDL_GL_GetProcAddress('wglGetExtensionsStringARB');
- if not Assigned(wglGetExtensionsStringARB) then Exit;
- extstring := wglGetExtensionsStringARB(wglGetCurrentDC);
-
- if glext_ExtensionSupported('WGL_EXT_pixel_format', extstring) then
- begin
- @wglGetPixelFormatAttribivEXT := SDL_GL_GetProcAddress('wglGetPixelFormatAttribivEXT');
- if not Assigned(wglGetPixelFormatAttribivEXT) then Exit;
- @wglGetPixelFormatAttribfvEXT := SDL_GL_GetProcAddress('wglGetPixelFormatAttribfvEXT');
- if not Assigned(wglGetPixelFormatAttribfvEXT) then Exit;
- @wglChoosePixelFormatEXT := SDL_GL_GetProcAddress('wglChoosePixelFormatEXT');
- if not Assigned(wglChoosePixelFormatEXT) then Exit;
- Result := TRUE;
- end;
-
-end;
-
-function Load_WGL_I3D_digital_video_control: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- @wglGetExtensionsStringARB := SDL_GL_GetProcAddress('wglGetExtensionsStringARB');
- if not Assigned(wglGetExtensionsStringARB) then Exit;
- extstring := wglGetExtensionsStringARB(wglGetCurrentDC);
-
- if glext_ExtensionSupported('WGL_I3D_digital_video_control', extstring) then
- begin
- @wglGetDigitalVideoParametersI3D := SDL_GL_GetProcAddress('wglGetDigitalVideoParametersI3D');
- if not Assigned(wglGetDigitalVideoParametersI3D) then Exit;
- @wglSetDigitalVideoParametersI3D := SDL_GL_GetProcAddress('wglSetDigitalVideoParametersI3D');
- if not Assigned(wglSetDigitalVideoParametersI3D) then Exit;
- Result := TRUE;
- end;
-
-end;
-
-function Load_WGL_I3D_gamma: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- @wglGetExtensionsStringARB := SDL_GL_GetProcAddress('wglGetExtensionsStringARB');
- if not Assigned(wglGetExtensionsStringARB) then Exit;
- extstring := wglGetExtensionsStringARB(wglGetCurrentDC);
-
- if glext_ExtensionSupported('WGL_I3D_gamma', extstring) then
- begin
- @wglGetGammaTableParametersI3D := SDL_GL_GetProcAddress('wglGetGammaTableParametersI3D');
- if not Assigned(wglGetGammaTableParametersI3D) then Exit;
- @wglSetGammaTableParametersI3D := SDL_GL_GetProcAddress('wglSetGammaTableParametersI3D');
- if not Assigned(wglSetGammaTableParametersI3D) then Exit;
- @wglGetGammaTableI3D := SDL_GL_GetProcAddress('wglGetGammaTableI3D');
- if not Assigned(wglGetGammaTableI3D) then Exit;
- @wglSetGammaTableI3D := SDL_GL_GetProcAddress('wglSetGammaTableI3D');
- if not Assigned(wglSetGammaTableI3D) then Exit;
- Result := TRUE;
- end;
-
-end;
-
-function Load_WGL_I3D_genlock: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- @wglGetExtensionsStringARB := SDL_GL_GetProcAddress('wglGetExtensionsStringARB');
- if not Assigned(wglGetExtensionsStringARB) then Exit;
- extstring := wglGetExtensionsStringARB(wglGetCurrentDC);
-
- if glext_ExtensionSupported('WGL_I3D_genlock', extstring) then
- begin
- @wglEnableGenlockI3D := SDL_GL_GetProcAddress('wglEnableGenlockI3D');
- if not Assigned(wglEnableGenlockI3D) then Exit;
- @wglDisableGenlockI3D := SDL_GL_GetProcAddress('wglDisableGenlockI3D');
- if not Assigned(wglDisableGenlockI3D) then Exit;
- @wglIsEnabledGenlockI3D := SDL_GL_GetProcAddress('wglIsEnabledGenlockI3D');
- if not Assigned(wglIsEnabledGenlockI3D) then Exit;
- @wglGenlockSourceI3D := SDL_GL_GetProcAddress('wglGenlockSourceI3D');
- if not Assigned(wglGenlockSourceI3D) then Exit;
- @wglGetGenlockSourceI3D := SDL_GL_GetProcAddress('wglGetGenlockSourceI3D');
- if not Assigned(wglGetGenlockSourceI3D) then Exit;
- @wglGenlockSourceEdgeI3D := SDL_GL_GetProcAddress('wglGenlockSourceEdgeI3D');
- if not Assigned(wglGenlockSourceEdgeI3D) then Exit;
- @wglGetGenlockSourceEdgeI3D := SDL_GL_GetProcAddress('wglGetGenlockSourceEdgeI3D');
- if not Assigned(wglGetGenlockSourceEdgeI3D) then Exit;
- @wglGenlockSampleRateI3D := SDL_GL_GetProcAddress('wglGenlockSampleRateI3D');
- if not Assigned(wglGenlockSampleRateI3D) then Exit;
- @wglGetGenlockSampleRateI3D := SDL_GL_GetProcAddress('wglGetGenlockSampleRateI3D');
- if not Assigned(wglGetGenlockSampleRateI3D) then Exit;
- @wglGenlockSourceDelayI3D := SDL_GL_GetProcAddress('wglGenlockSourceDelayI3D');
- if not Assigned(wglGenlockSourceDelayI3D) then Exit;
- @wglGetGenlockSourceDelayI3D := SDL_GL_GetProcAddress('wglGetGenlockSourceDelayI3D');
- if not Assigned(wglGetGenlockSourceDelayI3D) then Exit;
- @wglQueryGenlockMaxSourceDelayI3D := SDL_GL_GetProcAddress('wglQueryGenlockMaxSourceDelayI3D');
- if not Assigned(wglQueryGenlockMaxSourceDelayI3D) then Exit;
- Result := TRUE;
- end;
-
-end;
-{$ENDIF}
-
-function Load_GL_ARB_matrix_palette: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_ARB_matrix_palette', extstring) then
- begin
- @glCurrentPaletteMatrixARB := SDL_GL_GetProcAddress('glCurrentPaletteMatrixARB');
- if not Assigned(glCurrentPaletteMatrixARB) then Exit;
- @glMatrixIndexubvARB := SDL_GL_GetProcAddress('glMatrixIndexubvARB');
- if not Assigned(glMatrixIndexubvARB) then Exit;
- @glMatrixIndexusvARB := SDL_GL_GetProcAddress('glMatrixIndexusvARB');
- if not Assigned(glMatrixIndexusvARB) then Exit;
- @glMatrixIndexuivARB := SDL_GL_GetProcAddress('glMatrixIndexuivARB');
- if not Assigned(glMatrixIndexuivARB) then Exit;
- @glMatrixIndexPointerARB := SDL_GL_GetProcAddress('glMatrixIndexPointerARB');
- if not Assigned(glMatrixIndexPointerARB) then Exit;
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_NV_element_array: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_NV_element_array', extstring) then
- begin
- @glElementPointerNV := SDL_GL_GetProcAddress('glElementPointerNV');
- if not Assigned(glElementPointerNV) then Exit;
- @glDrawElementArrayNV := SDL_GL_GetProcAddress('glDrawElementArrayNV');
- if not Assigned(glDrawElementArrayNV) then Exit;
- @glDrawRangeElementArrayNV := SDL_GL_GetProcAddress('glDrawRangeElementArrayNV');
- if not Assigned(glDrawRangeElementArrayNV) then Exit;
- @glMultiDrawElementArrayNV := SDL_GL_GetProcAddress('glMultiDrawElementArrayNV');
- if not Assigned(glMultiDrawElementArrayNV) then Exit;
- @glMultiDrawRangeElementArrayNV := SDL_GL_GetProcAddress('glMultiDrawRangeElementArrayNV');
- if not Assigned(glMultiDrawRangeElementArrayNV) then Exit;
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_NV_float_buffer: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_NV_float_buffer', extstring) then
- begin
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_NV_fragment_program: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_NV_fragment_program', extstring) then
- begin
- @glProgramNamedParameter4fNV := SDL_GL_GetProcAddress('glProgramNamedParameter4fNV');
- if not Assigned(glProgramNamedParameter4fNV) then Exit;
- @glProgramNamedParameter4dNV := SDL_GL_GetProcAddress('glProgramNamedParameter4dNV');
- if not Assigned(glProgramNamedParameter4dNV) then Exit;
- @glGetProgramNamedParameterfvNV := SDL_GL_GetProcAddress('glGetProgramNamedParameterfvNV');
- if not Assigned(glGetProgramNamedParameterfvNV) then Exit;
- @glGetProgramNamedParameterdvNV := SDL_GL_GetProcAddress('glGetProgramNamedParameterdvNV');
- if not Assigned(glGetProgramNamedParameterdvNV) then Exit;
- @glProgramLocalParameter4dARB := SDL_GL_GetProcAddress('glProgramLocalParameter4dARB');
- if not Assigned(glProgramLocalParameter4dARB) then Exit;
- @glProgramLocalParameter4dvARB := SDL_GL_GetProcAddress('glProgramLocalParameter4dvARB');
- if not Assigned(glProgramLocalParameter4dvARB) then Exit;
- @glProgramLocalParameter4fARB := SDL_GL_GetProcAddress('glProgramLocalParameter4fARB');
- if not Assigned(glProgramLocalParameter4fARB) then Exit;
- @glProgramLocalParameter4fvARB := SDL_GL_GetProcAddress('glProgramLocalParameter4fvARB');
- if not Assigned(glProgramLocalParameter4fvARB) then Exit;
- @glGetProgramLocalParameterdvARB := SDL_GL_GetProcAddress('glGetProgramLocalParameterdvARB');
- if not Assigned(glGetProgramLocalParameterdvARB) then Exit;
- @glGetProgramLocalParameterfvARB := SDL_GL_GetProcAddress('glGetProgramLocalParameterfvARB');
- if not Assigned(glGetProgramLocalParameterfvARB) then Exit;
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_NV_primitive_restart: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_NV_primitive_restart', extstring) then
- begin
- @glPrimitiveRestartNV := SDL_GL_GetProcAddress('glPrimitiveRestartNV');
- if not Assigned(glPrimitiveRestartNV) then Exit;
- @glPrimitiveRestartIndexNV := SDL_GL_GetProcAddress('glPrimitiveRestartIndexNV');
- if not Assigned(glPrimitiveRestartIndexNV) then Exit;
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_NV_vertex_program2: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_NV_vertex_program2', extstring) then
- begin
- Result := TRUE;
- end;
-
-end;
-
-{$IFDEF WINDOWS}
-function Load_WGL_NV_render_texture_rectangle: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- @wglGetExtensionsStringARB := SDL_GL_GetProcAddress('wglGetExtensionsStringARB');
- if not Assigned(wglGetExtensionsStringARB) then Exit;
- extstring := wglGetExtensionsStringARB(wglGetCurrentDC);
-
- if glext_ExtensionSupported('WGL_NV_render_texture_rectangle', extstring) then
- begin
- Result := TRUE;
- end;
-
-end;
-{$ENDIF}
-
-function Load_GL_NV_pixel_data_range: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_NV_pixel_data_range', extstring) then
- begin
- @glPixelDataRangeNV := SDL_GL_GetProcAddress('glPixelDataRangeNV');
- if not Assigned(glPixelDataRangeNV) then Exit;
- @glFlushPixelDataRangeNV := SDL_GL_GetProcAddress('glFlushPixelDataRangeNV');
- if not Assigned(glFlushPixelDataRangeNV) then Exit;
- {$IFDEF WINDOWS}
- @wglAllocateMemoryNV := SDL_GL_GetProcAddress('wglAllocateMemoryNV');
- if not Assigned(wglAllocateMemoryNV) then Exit;
- @wglFreeMemoryNV := SDL_GL_GetProcAddress('wglFreeMemoryNV');
- if not Assigned(wglFreeMemoryNV) then Exit;
- {$ENDIF}
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_EXT_texture_rectangle: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_EXT_texture_rectangle', extstring) then
- begin
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_S3_s3tc: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_S3_s3tc', extstring) then
- begin
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_ATI_draw_buffers: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_ATI_draw_buffers', extstring) then
- begin
- @glDrawBuffersATI := SDL_GL_GetProcAddress('glDrawBuffersATI');
- if not Assigned(glDrawBuffersATI) then Exit;
- Result := TRUE;
- end;
-
-end;
-
-{$IFDEF WINDOWS}
-function Load_WGL_ATI_pixel_format_float: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- @wglGetExtensionsStringARB := SDL_GL_GetProcAddress('wglGetExtensionsStringARB');
- if not Assigned(wglGetExtensionsStringARB) then Exit;
- extstring := wglGetExtensionsStringARB(wglGetCurrentDC);
-
- if glext_ExtensionSupported('WGL_ATI_pixel_format_float', extstring) then
- begin
- Result := TRUE;
- end;
-
-end;
-{$ENDIF}
-
-function Load_GL_ATI_texture_env_combine3: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_ATI_texture_env_combine3', extstring) then
- begin
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_ATI_texture_float: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_ATI_texture_float', extstring) then
- begin
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_NV_texture_expand_normal: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_NV_texture_expand_normal', extstring) then
- begin
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_NV_half_float: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_NV_half_float', extstring) then
- begin
- @glVertex2hNV := SDL_GL_GetProcAddress('glVertex2hNV');
- if not Assigned(glVertex2hNV) then Exit;
- @glVertex2hvNV := SDL_GL_GetProcAddress('glVertex2hvNV');
- if not Assigned(glVertex2hvNV) then Exit;
- @glVertex3hNV := SDL_GL_GetProcAddress('glVertex3hNV');
- if not Assigned(glVertex3hNV) then Exit;
- @glVertex3hvNV := SDL_GL_GetProcAddress('glVertex3hvNV');
- if not Assigned(glVertex3hvNV) then Exit;
- @glVertex4hNV := SDL_GL_GetProcAddress('glVertex4hNV');
- if not Assigned(glVertex4hNV) then Exit;
- @glVertex4hvNV := SDL_GL_GetProcAddress('glVertex4hvNV');
- if not Assigned(glVertex4hvNV) then Exit;
- @glNormal3hNV := SDL_GL_GetProcAddress('glNormal3hNV');
- if not Assigned(glNormal3hNV) then Exit;
- @glNormal3hvNV := SDL_GL_GetProcAddress('glNormal3hvNV');
- if not Assigned(glNormal3hvNV) then Exit;
- @glColor3hNV := SDL_GL_GetProcAddress('glColor3hNV');
- if not Assigned(glColor3hNV) then Exit;
- @glColor3hvNV := SDL_GL_GetProcAddress('glColor3hvNV');
- if not Assigned(glColor3hvNV) then Exit;
- @glColor4hNV := SDL_GL_GetProcAddress('glColor4hNV');
- if not Assigned(glColor4hNV) then Exit;
- @glColor4hvNV := SDL_GL_GetProcAddress('glColor4hvNV');
- if not Assigned(glColor4hvNV) then Exit;
- @glTexCoord1hNV := SDL_GL_GetProcAddress('glTexCoord1hNV');
- if not Assigned(glTexCoord1hNV) then Exit;
- @glTexCoord1hvNV := SDL_GL_GetProcAddress('glTexCoord1hvNV');
- if not Assigned(glTexCoord1hvNV) then Exit;
- @glTexCoord2hNV := SDL_GL_GetProcAddress('glTexCoord2hNV');
- if not Assigned(glTexCoord2hNV) then Exit;
- @glTexCoord2hvNV := SDL_GL_GetProcAddress('glTexCoord2hvNV');
- if not Assigned(glTexCoord2hvNV) then Exit;
- @glTexCoord3hNV := SDL_GL_GetProcAddress('glTexCoord3hNV');
- if not Assigned(glTexCoord3hNV) then Exit;
- @glTexCoord3hvNV := SDL_GL_GetProcAddress('glTexCoord3hvNV');
- if not Assigned(glTexCoord3hvNV) then Exit;
- @glTexCoord4hNV := SDL_GL_GetProcAddress('glTexCoord4hNV');
- if not Assigned(glTexCoord4hNV) then Exit;
- @glTexCoord4hvNV := SDL_GL_GetProcAddress('glTexCoord4hvNV');
- if not Assigned(glTexCoord4hvNV) then Exit;
- @glMultiTexCoord1hNV := SDL_GL_GetProcAddress('glMultiTexCoord1hNV');
- if not Assigned(glMultiTexCoord1hNV) then Exit;
- @glMultiTexCoord1hvNV := SDL_GL_GetProcAddress('glMultiTexCoord1hvNV');
- if not Assigned(glMultiTexCoord1hvNV) then Exit;
- @glMultiTexCoord2hNV := SDL_GL_GetProcAddress('glMultiTexCoord2hNV');
- if not Assigned(glMultiTexCoord2hNV) then Exit;
- @glMultiTexCoord2hvNV := SDL_GL_GetProcAddress('glMultiTexCoord2hvNV');
- if not Assigned(glMultiTexCoord2hvNV) then Exit;
- @glMultiTexCoord3hNV := SDL_GL_GetProcAddress('glMultiTexCoord3hNV');
- if not Assigned(glMultiTexCoord3hNV) then Exit;
- @glMultiTexCoord3hvNV := SDL_GL_GetProcAddress('glMultiTexCoord3hvNV');
- if not Assigned(glMultiTexCoord3hvNV) then Exit;
- @glMultiTexCoord4hNV := SDL_GL_GetProcAddress('glMultiTexCoord4hNV');
- if not Assigned(glMultiTexCoord4hNV) then Exit;
- @glMultiTexCoord4hvNV := SDL_GL_GetProcAddress('glMultiTexCoord4hvNV');
- if not Assigned(glMultiTexCoord4hvNV) then Exit;
- @glFogCoordhNV := SDL_GL_GetProcAddress('glFogCoordhNV');
- if not Assigned(glFogCoordhNV) then Exit;
- @glFogCoordhvNV := SDL_GL_GetProcAddress('glFogCoordhvNV');
- if not Assigned(glFogCoordhvNV) then Exit;
- @glSecondaryColor3hNV := SDL_GL_GetProcAddress('glSecondaryColor3hNV');
- if not Assigned(glSecondaryColor3hNV) then Exit;
- @glSecondaryColor3hvNV := SDL_GL_GetProcAddress('glSecondaryColor3hvNV');
- if not Assigned(glSecondaryColor3hvNV) then Exit;
- @glVertexWeighthNV := SDL_GL_GetProcAddress('glVertexWeighthNV');
- if not Assigned(glVertexWeighthNV) then Exit;
- @glVertexWeighthvNV := SDL_GL_GetProcAddress('glVertexWeighthvNV');
- if not Assigned(glVertexWeighthvNV) then Exit;
- @glVertexAttrib1hNV := SDL_GL_GetProcAddress('glVertexAttrib1hNV');
- if not Assigned(glVertexAttrib1hNV) then Exit;
- @glVertexAttrib1hvNV := SDL_GL_GetProcAddress('glVertexAttrib1hvNV');
- if not Assigned(glVertexAttrib1hvNV) then Exit;
- @glVertexAttrib2hNV := SDL_GL_GetProcAddress('glVertexAttrib2hNV');
- if not Assigned(glVertexAttrib2hNV) then Exit;
- @glVertexAttrib2hvNV := SDL_GL_GetProcAddress('glVertexAttrib2hvNV');
- if not Assigned(glVertexAttrib2hvNV) then Exit;
- @glVertexAttrib3hNV := SDL_GL_GetProcAddress('glVertexAttrib3hNV');
- if not Assigned(glVertexAttrib3hNV) then Exit;
- @glVertexAttrib3hvNV := SDL_GL_GetProcAddress('glVertexAttrib3hvNV');
- if not Assigned(glVertexAttrib3hvNV) then Exit;
- @glVertexAttrib4hNV := SDL_GL_GetProcAddress('glVertexAttrib4hNV');
- if not Assigned(glVertexAttrib4hNV) then Exit;
- @glVertexAttrib4hvNV := SDL_GL_GetProcAddress('glVertexAttrib4hvNV');
- if not Assigned(glVertexAttrib4hvNV) then Exit;
- @glVertexAttribs1hvNV := SDL_GL_GetProcAddress('glVertexAttribs1hvNV');
- if not Assigned(glVertexAttribs1hvNV) then Exit;
- @glVertexAttribs2hvNV := SDL_GL_GetProcAddress('glVertexAttribs2hvNV');
- if not Assigned(glVertexAttribs2hvNV) then Exit;
- @glVertexAttribs3hvNV := SDL_GL_GetProcAddress('glVertexAttribs3hvNV');
- if not Assigned(glVertexAttribs3hvNV) then Exit;
- @glVertexAttribs4hvNV := SDL_GL_GetProcAddress('glVertexAttribs4hvNV');
- if not Assigned(glVertexAttribs4hvNV) then Exit;
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_ATI_map_object_buffer: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_ATI_map_object_buffer', extstring) then
- begin
- @glMapObjectBufferATI := SDL_GL_GetProcAddress('glMapObjectBufferATI');
- if not Assigned(glMapObjectBufferATI) then Exit;
- @glUnmapObjectBufferATI := SDL_GL_GetProcAddress('glUnmapObjectBufferATI');
- if not Assigned(glUnmapObjectBufferATI) then Exit;
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_ATI_separate_stencil: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_ATI_separate_stencil', extstring) then
- begin
- @glStencilOpSeparateATI := SDL_GL_GetProcAddress('glStencilOpSeparateATI');
- if not Assigned(glStencilOpSeparateATI) then Exit;
- @glStencilFuncSeparateATI := SDL_GL_GetProcAddress('glStencilFuncSeparateATI');
- if not Assigned(glStencilFuncSeparateATI) then Exit;
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_ATI_vertex_attrib_array_object: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_ATI_vertex_attrib_array_object', extstring) then
- begin
- @glVertexAttribArrayObjectATI := SDL_GL_GetProcAddress('glVertexAttribArrayObjectATI');
- if not Assigned(glVertexAttribArrayObjectATI) then Exit;
- @glGetVertexAttribArrayObjectfvATI := SDL_GL_GetProcAddress('glGetVertexAttribArrayObjectfvATI');
- if not Assigned(glGetVertexAttribArrayObjectfvATI) then Exit;
- @glGetVertexAttribArrayObjectivATI := SDL_GL_GetProcAddress('glGetVertexAttribArrayObjectivATI');
- if not Assigned(glGetVertexAttribArrayObjectivATI) then Exit;
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_ARB_vertex_buffer_object: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_ARB_vertex_buffer_object', extstring) then
- begin
- @glBindBufferARB := SDL_GL_GetProcAddress('glBindBufferARB');
- if not Assigned(glBindBufferARB) then Exit;
- @glDeleteBuffersARB := SDL_GL_GetProcAddress('glDeleteBuffersARB');
- if not Assigned(glDeleteBuffersARB) then Exit;
- @glGenBuffersARB := SDL_GL_GetProcAddress('glGenBuffersARB');
- if not Assigned(glGenBuffersARB) then Exit;
- @glIsBufferARB := SDL_GL_GetProcAddress('glIsBufferARB');
- if not Assigned(glIsBufferARB) then Exit;
- @glBufferDataARB := SDL_GL_GetProcAddress('glBufferDataARB');
- if not Assigned(glBufferDataARB) then Exit;
- @glBufferSubDataARB := SDL_GL_GetProcAddress('glBufferSubDataARB');
- if not Assigned(glBufferSubDataARB) then Exit;
- @glGetBufferSubDataARB := SDL_GL_GetProcAddress('glGetBufferSubDataARB');
- if not Assigned(glGetBufferSubDataARB) then Exit;
- @glMapBufferARB := SDL_GL_GetProcAddress('glMapBufferARB');
- if not Assigned(glMapBufferARB) then Exit;
- @glUnmapBufferARB := SDL_GL_GetProcAddress('glUnmapBufferARB');
- if not Assigned(glUnmapBufferARB) then Exit;
- @glGetBufferParameterivARB := SDL_GL_GetProcAddress('glGetBufferParameterivARB');
- if not Assigned(glGetBufferParameterivARB) then Exit;
- @glGetBufferPointervARB := SDL_GL_GetProcAddress('glGetBufferPointervARB');
- if not Assigned(glGetBufferPointervARB) then Exit;
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_ARB_occlusion_query: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_ARB_occlusion_query', extstring) then
- begin
- @glGenQueriesARB := SDL_GL_GetProcAddress('glGenQueriesARB');
- if not Assigned(glGenQueriesARB) then Exit;
- @glDeleteQueriesARB := SDL_GL_GetProcAddress('glDeleteQueriesARB');
- if not Assigned(glDeleteQueriesARB) then Exit;
- @glIsQueryARB := SDL_GL_GetProcAddress('glIsQueryARB');
- if not Assigned(glIsQueryARB) then Exit;
- @glBeginQueryARB := SDL_GL_GetProcAddress('glBeginQueryARB');
- if not Assigned(glBeginQueryARB) then Exit;
- @glEndQueryARB := SDL_GL_GetProcAddress('glEndQueryARB');
- if not Assigned(glEndQueryARB) then Exit;
- @glGetQueryivARB := SDL_GL_GetProcAddress('glGetQueryivARB');
- if not Assigned(glGetQueryivARB) then Exit;
- @glGetQueryObjectivARB := SDL_GL_GetProcAddress('glGetQueryObjectivARB');
- if not Assigned(glGetQueryObjectivARB) then Exit;
- @glGetQueryObjectuivARB := SDL_GL_GetProcAddress('glGetQueryObjectuivARB');
- if not Assigned(glGetQueryObjectuivARB) then Exit;
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_ARB_shader_objects: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_ARB_shader_objects', extstring) then
- begin
- @glDeleteObjectARB := SDL_GL_GetProcAddress('glDeleteObjectARB');
- if not Assigned(glDeleteObjectARB) then Exit;
- @glGetHandleARB := SDL_GL_GetProcAddress('glGetHandleARB');
- if not Assigned(glGetHandleARB) then Exit;
- @glDetachObjectARB := SDL_GL_GetProcAddress('glDetachObjectARB');
- if not Assigned(glDetachObjectARB) then Exit;
- @glCreateShaderObjectARB := SDL_GL_GetProcAddress('glCreateShaderObjectARB');
- if not Assigned(glCreateShaderObjectARB) then Exit;
- @glShaderSourceARB := SDL_GL_GetProcAddress('glShaderSourceARB');
- if not Assigned(glShaderSourceARB) then Exit;
- @glCompileShaderARB := SDL_GL_GetProcAddress('glCompileShaderARB');
- if not Assigned(glCompileShaderARB) then Exit;
- @glCreateProgramObjectARB := SDL_GL_GetProcAddress('glCreateProgramObjectARB');
- if not Assigned(glCreateProgramObjectARB) then Exit;
- @glAttachObjectARB := SDL_GL_GetProcAddress('glAttachObjectARB');
- if not Assigned(glAttachObjectARB) then Exit;
- @glLinkProgramARB := SDL_GL_GetProcAddress('glLinkProgramARB');
- if not Assigned(glLinkProgramARB) then Exit;
- @glUseProgramObjectARB := SDL_GL_GetProcAddress('glUseProgramObjectARB');
- if not Assigned(glUseProgramObjectARB) then Exit;
- @glValidateProgramARB := SDL_GL_GetProcAddress('glValidateProgramARB');
- if not Assigned(glValidateProgramARB) then Exit;
- @glUniform1fARB := SDL_GL_GetProcAddress('glUniform1fARB');
- if not Assigned(glUniform1fARB) then Exit;
- @glUniform2fARB := SDL_GL_GetProcAddress('glUniform2fARB');
- if not Assigned(glUniform2fARB) then Exit;
- @glUniform3fARB := SDL_GL_GetProcAddress('glUniform3fARB');
- if not Assigned(glUniform3fARB) then Exit;
- @glUniform4fARB := SDL_GL_GetProcAddress('glUniform4fARB');
- if not Assigned(glUniform4fARB) then Exit;
- @glUniform1iARB := SDL_GL_GetProcAddress('glUniform1iARB');
- if not Assigned(glUniform1iARB) then Exit;
- @glUniform2iARB := SDL_GL_GetProcAddress('glUniform2iARB');
- if not Assigned(glUniform2iARB) then Exit;
- @glUniform3iARB := SDL_GL_GetProcAddress('glUniform3iARB');
- if not Assigned(glUniform3iARB) then Exit;
- @glUniform4iARB := SDL_GL_GetProcAddress('glUniform4iARB');
- if not Assigned(glUniform4iARB) then Exit;
- @glUniform1fvARB := SDL_GL_GetProcAddress('glUniform1fvARB');
- if not Assigned(glUniform1fvARB) then Exit;
- @glUniform2fvARB := SDL_GL_GetProcAddress('glUniform2fvARB');
- if not Assigned(glUniform2fvARB) then Exit;
- @glUniform3fvARB := SDL_GL_GetProcAddress('glUniform3fvARB');
- if not Assigned(glUniform3fvARB) then Exit;
- @glUniform4fvARB := SDL_GL_GetProcAddress('glUniform4fvARB');
- if not Assigned(glUniform4fvARB) then Exit;
- @glUniform1ivARB := SDL_GL_GetProcAddress('glUniform1ivARB');
- if not Assigned(glUniform1ivARB) then Exit;
- @glUniform2ivARB := SDL_GL_GetProcAddress('glUniform2ivARB');
- if not Assigned(glUniform2ivARB) then Exit;
- @glUniform3ivARB := SDL_GL_GetProcAddress('glUniform3ivARB');
- if not Assigned(glUniform3ivARB) then Exit;
- @glUniform4ivARB := SDL_GL_GetProcAddress('glUniform4ivARB');
- if not Assigned(glUniform4ivARB) then Exit;
- @glUniformMatrix2fvARB := SDL_GL_GetProcAddress('glUniformMatrix2fvARB');
- if not Assigned(glUniformMatrix2fvARB) then Exit;
- @glUniformMatrix3fvARB := SDL_GL_GetProcAddress('glUniformMatrix3fvARB');
- if not Assigned(glUniformMatrix3fvARB) then Exit;
- @glUniformMatrix4fvARB := SDL_GL_GetProcAddress('glUniformMatrix4fvARB');
- if not Assigned(glUniformMatrix4fvARB) then Exit;
- @glGetObjectParameterfvARB := SDL_GL_GetProcAddress('glGetObjectParameterfvARB');
- if not Assigned(glGetObjectParameterfvARB) then Exit;
- @glGetObjectParameterivARB := SDL_GL_GetProcAddress('glGetObjectParameterivARB');
- if not Assigned(glGetObjectParameterivARB) then Exit;
- @glGetInfoLogARB := SDL_GL_GetProcAddress('glGetInfoLogARB');
- if not Assigned(glGetInfoLogARB) then Exit;
- @glGetAttachedObjectsARB := SDL_GL_GetProcAddress('glGetAttachedObjectsARB');
- if not Assigned(glGetAttachedObjectsARB) then Exit;
- @glGetUniformLocationARB := SDL_GL_GetProcAddress('glGetUniformLocationARB');
- if not Assigned(glGetUniformLocationARB) then Exit;
- @glGetActiveUniformARB := SDL_GL_GetProcAddress('glGetActiveUniformARB');
- if not Assigned(glGetActiveUniformARB) then Exit;
- @glGetUniformfvARB := SDL_GL_GetProcAddress('glGetUniformfvARB');
- if not Assigned(glGetUniformfvARB) then Exit;
- @glGetUniformivARB := SDL_GL_GetProcAddress('glGetUniformivARB');
- if not Assigned(glGetUniformivARB) then Exit;
- @glGetShaderSourceARB := SDL_GL_GetProcAddress('glGetShaderSourceARB');
- if not Assigned(glGetShaderSourceARB) then Exit;
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_ARB_vertex_shader: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_ARB_vertex_shader', extstring) then
- begin
- @glVertexAttrib1fARB := SDL_GL_GetProcAddress('glVertexAttrib1fARB');
- if not Assigned(glVertexAttrib1fARB) then Exit;
- @glVertexAttrib1sARB := SDL_GL_GetProcAddress('glVertexAttrib1sARB');
- if not Assigned(glVertexAttrib1sARB) then Exit;
- @glVertexAttrib1dARB := SDL_GL_GetProcAddress('glVertexAttrib1dARB');
- if not Assigned(glVertexAttrib1dARB) then Exit;
- @glVertexAttrib2fARB := SDL_GL_GetProcAddress('glVertexAttrib2fARB');
- if not Assigned(glVertexAttrib2fARB) then Exit;
- @glVertexAttrib2sARB := SDL_GL_GetProcAddress('glVertexAttrib2sARB');
- if not Assigned(glVertexAttrib2sARB) then Exit;
- @glVertexAttrib2dARB := SDL_GL_GetProcAddress('glVertexAttrib2dARB');
- if not Assigned(glVertexAttrib2dARB) then Exit;
- @glVertexAttrib3fARB := SDL_GL_GetProcAddress('glVertexAttrib3fARB');
- if not Assigned(glVertexAttrib3fARB) then Exit;
- @glVertexAttrib3sARB := SDL_GL_GetProcAddress('glVertexAttrib3sARB');
- if not Assigned(glVertexAttrib3sARB) then Exit;
- @glVertexAttrib3dARB := SDL_GL_GetProcAddress('glVertexAttrib3dARB');
- if not Assigned(glVertexAttrib3dARB) then Exit;
- @glVertexAttrib4fARB := SDL_GL_GetProcAddress('glVertexAttrib4fARB');
- if not Assigned(glVertexAttrib4fARB) then Exit;
- @glVertexAttrib4sARB := SDL_GL_GetProcAddress('glVertexAttrib4sARB');
- if not Assigned(glVertexAttrib4sARB) then Exit;
- @glVertexAttrib4dARB := SDL_GL_GetProcAddress('glVertexAttrib4dARB');
- if not Assigned(glVertexAttrib4dARB) then Exit;
- @glVertexAttrib4NubARB := SDL_GL_GetProcAddress('glVertexAttrib4NubARB');
- if not Assigned(glVertexAttrib4NubARB) then Exit;
- @glVertexAttrib1fvARB := SDL_GL_GetProcAddress('glVertexAttrib1fvARB');
- if not Assigned(glVertexAttrib1fvARB) then Exit;
- @glVertexAttrib1svARB := SDL_GL_GetProcAddress('glVertexAttrib1svARB');
- if not Assigned(glVertexAttrib1svARB) then Exit;
- @glVertexAttrib1dvARB := SDL_GL_GetProcAddress('glVertexAttrib1dvARB');
- if not Assigned(glVertexAttrib1dvARB) then Exit;
- @glVertexAttrib2fvARB := SDL_GL_GetProcAddress('glVertexAttrib2fvARB');
- if not Assigned(glVertexAttrib2fvARB) then Exit;
- @glVertexAttrib2svARB := SDL_GL_GetProcAddress('glVertexAttrib2svARB');
- if not Assigned(glVertexAttrib2svARB) then Exit;
- @glVertexAttrib2dvARB := SDL_GL_GetProcAddress('glVertexAttrib2dvARB');
- if not Assigned(glVertexAttrib2dvARB) then Exit;
- @glVertexAttrib3fvARB := SDL_GL_GetProcAddress('glVertexAttrib3fvARB');
- if not Assigned(glVertexAttrib3fvARB) then Exit;
- @glVertexAttrib3svARB := SDL_GL_GetProcAddress('glVertexAttrib3svARB');
- if not Assigned(glVertexAttrib3svARB) then Exit;
- @glVertexAttrib3dvARB := SDL_GL_GetProcAddress('glVertexAttrib3dvARB');
- if not Assigned(glVertexAttrib3dvARB) then Exit;
- @glVertexAttrib4fvARB := SDL_GL_GetProcAddress('glVertexAttrib4fvARB');
- if not Assigned(glVertexAttrib4fvARB) then Exit;
- @glVertexAttrib4svARB := SDL_GL_GetProcAddress('glVertexAttrib4svARB');
- if not Assigned(glVertexAttrib4svARB) then Exit;
- @glVertexAttrib4dvARB := SDL_GL_GetProcAddress('glVertexAttrib4dvARB');
- if not Assigned(glVertexAttrib4dvARB) then Exit;
- @glVertexAttrib4ivARB := SDL_GL_GetProcAddress('glVertexAttrib4ivARB');
- if not Assigned(glVertexAttrib4ivARB) then Exit;
- @glVertexAttrib4bvARB := SDL_GL_GetProcAddress('glVertexAttrib4bvARB');
- if not Assigned(glVertexAttrib4bvARB) then Exit;
- @glVertexAttrib4ubvARB := SDL_GL_GetProcAddress('glVertexAttrib4ubvARB');
- if not Assigned(glVertexAttrib4ubvARB) then Exit;
- @glVertexAttrib4usvARB := SDL_GL_GetProcAddress('glVertexAttrib4usvARB');
- if not Assigned(glVertexAttrib4usvARB) then Exit;
- @glVertexAttrib4uivARB := SDL_GL_GetProcAddress('glVertexAttrib4uivARB');
- if not Assigned(glVertexAttrib4uivARB) then Exit;
- @glVertexAttrib4NbvARB := SDL_GL_GetProcAddress('glVertexAttrib4NbvARB');
- if not Assigned(glVertexAttrib4NbvARB) then Exit;
- @glVertexAttrib4NsvARB := SDL_GL_GetProcAddress('glVertexAttrib4NsvARB');
- if not Assigned(glVertexAttrib4NsvARB) then Exit;
- @glVertexAttrib4NivARB := SDL_GL_GetProcAddress('glVertexAttrib4NivARB');
- if not Assigned(glVertexAttrib4NivARB) then Exit;
- @glVertexAttrib4NubvARB := SDL_GL_GetProcAddress('glVertexAttrib4NubvARB');
- if not Assigned(glVertexAttrib4NubvARB) then Exit;
- @glVertexAttrib4NusvARB := SDL_GL_GetProcAddress('glVertexAttrib4NusvARB');
- if not Assigned(glVertexAttrib4NusvARB) then Exit;
- @glVertexAttrib4NuivARB := SDL_GL_GetProcAddress('glVertexAttrib4NuivARB');
- if not Assigned(glVertexAttrib4NuivARB) then Exit;
- @glVertexAttribPointerARB := SDL_GL_GetProcAddress('glVertexAttribPointerARB');
- if not Assigned(glVertexAttribPointerARB) then Exit;
- @glEnableVertexAttribArrayARB := SDL_GL_GetProcAddress('glEnableVertexAttribArrayARB');
- if not Assigned(glEnableVertexAttribArrayARB) then Exit;
- @glDisableVertexAttribArrayARB := SDL_GL_GetProcAddress('glDisableVertexAttribArrayARB');
- if not Assigned(glDisableVertexAttribArrayARB) then Exit;
- @glBindAttribLocationARB := SDL_GL_GetProcAddress('glBindAttribLocationARB');
- if not Assigned(glBindAttribLocationARB) then Exit;
- @glGetActiveAttribARB := SDL_GL_GetProcAddress('glGetActiveAttribARB');
- if not Assigned(glGetActiveAttribARB) then Exit;
- @glGetAttribLocationARB := SDL_GL_GetProcAddress('glGetAttribLocationARB');
- if not Assigned(glGetAttribLocationARB) then Exit;
- @glGetVertexAttribdvARB := SDL_GL_GetProcAddress('glGetVertexAttribdvARB');
- if not Assigned(glGetVertexAttribdvARB) then Exit;
- @glGetVertexAttribfvARB := SDL_GL_GetProcAddress('glGetVertexAttribfvARB');
- if not Assigned(glGetVertexAttribfvARB) then Exit;
- @glGetVertexAttribivARB := SDL_GL_GetProcAddress('glGetVertexAttribivARB');
- if not Assigned(glGetVertexAttribivARB) then Exit;
- @glGetVertexAttribPointervARB := SDL_GL_GetProcAddress('glGetVertexAttribPointervARB');
- if not Assigned(glGetVertexAttribPointervARB) then Exit;
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_ARB_fragment_shader: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_ARB_fragment_shader', extstring) then
- begin
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_ARB_shading_language_100: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_ARB_shading_language_100', extstring) then
- begin
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_ARB_texture_non_power_of_two: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_ARB_texture_non_power_of_two', extstring) then
- begin
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_ARB_point_sprite: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_ARB_point_sprite', extstring) then
- begin
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_EXT_depth_bounds_test: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_EXT_depth_bounds_test', extstring) then
- begin
- @glDepthBoundsEXT := SDL_GL_GetProcAddress('glDepthBoundsEXT');
- if not Assigned(glDepthBoundsEXT) then Exit;
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_EXT_secondary_color: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_EXT_secondary_color', extstring) then
- begin
- @glSecondaryColor3bEXT := SDL_GL_GetProcAddress('glSecondaryColor3bEXT');
- if not Assigned(glSecondaryColor3bEXT) then Exit;
- @glSecondaryColor3sEXT := SDL_GL_GetProcAddress('glSecondaryColor3sEXT');
- if not Assigned(glSecondaryColor3sEXT) then Exit;
- @glSecondaryColor3iEXT := SDL_GL_GetProcAddress('glSecondaryColor3iEXT');
- if not Assigned(glSecondaryColor3iEXT) then Exit;
- @glSecondaryColor3fEXT := SDL_GL_GetProcAddress('glSecondaryColor3fEXT');
- if not Assigned(glSecondaryColor3fEXT) then Exit;
- @glSecondaryColor3dEXT := SDL_GL_GetProcAddress('glSecondaryColor3dEXT');
- if not Assigned(glSecondaryColor3dEXT) then Exit;
- @glSecondaryColor3ubEXT := SDL_GL_GetProcAddress('glSecondaryColor3ubEXT');
- if not Assigned(glSecondaryColor3ubEXT) then Exit;
- @glSecondaryColor3usEXT := SDL_GL_GetProcAddress('glSecondaryColor3usEXT');
- if not Assigned(glSecondaryColor3usEXT) then Exit;
- @glSecondaryColor3uiEXT := SDL_GL_GetProcAddress('glSecondaryColor3uiEXT');
- if not Assigned(glSecondaryColor3uiEXT) then Exit;
- @glSecondaryColor3bvEXT := SDL_GL_GetProcAddress('glSecondaryColor3bvEXT');
- if not Assigned(glSecondaryColor3bvEXT) then Exit;
- @glSecondaryColor3svEXT := SDL_GL_GetProcAddress('glSecondaryColor3svEXT');
- if not Assigned(glSecondaryColor3svEXT) then Exit;
- @glSecondaryColor3ivEXT := SDL_GL_GetProcAddress('glSecondaryColor3ivEXT');
- if not Assigned(glSecondaryColor3ivEXT) then Exit;
- @glSecondaryColor3fvEXT := SDL_GL_GetProcAddress('glSecondaryColor3fvEXT');
- if not Assigned(glSecondaryColor3fvEXT) then Exit;
- @glSecondaryColor3dvEXT := SDL_GL_GetProcAddress('glSecondaryColor3dvEXT');
- if not Assigned(glSecondaryColor3dvEXT) then Exit;
- @glSecondaryColor3ubvEXT := SDL_GL_GetProcAddress('glSecondaryColor3ubvEXT');
- if not Assigned(glSecondaryColor3ubvEXT) then Exit;
- @glSecondaryColor3usvEXT := SDL_GL_GetProcAddress('glSecondaryColor3usvEXT');
- if not Assigned(glSecondaryColor3usvEXT) then Exit;
- @glSecondaryColor3uivEXT := SDL_GL_GetProcAddress('glSecondaryColor3uivEXT');
- if not Assigned(glSecondaryColor3uivEXT) then Exit;
- @glSecondaryColorPointerEXT := SDL_GL_GetProcAddress('glSecondaryColorPointerEXT');
- if not Assigned(glSecondaryColorPointerEXT) then Exit;
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_EXT_texture_mirror_clamp: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_EXT_texture_mirror_clamp', extstring) then
- begin
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_EXT_blend_equation_separate: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_EXT_blend_equation_separate', extstring) then
- begin
- @glBlendEquationSeparateEXT := SDL_GL_GetProcAddress('glBlendEquationSeparateEXT');
- if not Assigned(glBlendEquationSeparateEXT) then Exit;
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_MESA_pack_invert: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_MESA_pack_invert', extstring) then
- begin
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_MESA_ycbcr_texture: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_MESA_ycbcr_texture', extstring) then
- begin
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_ARB_fragment_program_shadow: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_ARB_fragment_program_shadow', extstring) then
- begin
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_EXT_fog_coord: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_EXT_fog_coord', extstring) then
- begin
- @glFogCoordfEXT := SDL_GL_GetProcAddress('glFogCoordfEXT');
- if not Assigned(glFogCoordfEXT) then Exit;
- @glFogCoorddEXT := SDL_GL_GetProcAddress('glFogCoorddEXT');
- if not Assigned(glFogCoorddEXT) then Exit;
- @glFogCoordfvEXT := SDL_GL_GetProcAddress('glFogCoordfvEXT');
- if not Assigned(glFogCoordfvEXT) then Exit;
- @glFogCoorddvEXT := SDL_GL_GetProcAddress('glFogCoorddvEXT');
- if not Assigned(glFogCoorddvEXT) then Exit;
- @glFogCoordPointerEXT := SDL_GL_GetProcAddress('glFogCoordPointerEXT');
- if not Assigned(glFogCoordPointerEXT) then Exit;
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_NV_fragment_program_option: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_NV_fragment_program_option', extstring) then
- begin
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_EXT_pixel_buffer_object: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_EXT_pixel_buffer_object', extstring) then
- begin
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_NV_fragment_program2: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_NV_fragment_program2', extstring) then
- begin
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_NV_vertex_program2_option: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_NV_vertex_program2_option', extstring) then
- begin
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_NV_vertex_program3: Boolean;
-var
- extstring : PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString( GL_EXTENSIONS );
-
- if glext_ExtensionSupported('GL_NV_vertex_program3', extstring) then
- begin
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_ARB_draw_buffers: Boolean;
-var
- extstring: PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString(GL_EXTENSIONS);
-
- if glext_ExtensionSupported('GL_ARB_draw_buffers', extstring) then
- begin
- glDrawBuffersARB := SDL_GL_GetProcAddress('glDrawBuffersARB');
- if not Assigned(glDrawBuffersARB) then Exit;
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_ARB_texture_rectangle: Boolean;
-var
- extstring: PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString(GL_EXTENSIONS);
-
- if glext_ExtensionSupported('GL_ARB_texture_rectangle', extstring) then
- begin
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_ARB_color_buffer_float: Boolean;
-var
- extstring: PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString(GL_EXTENSIONS);
-
- if glext_ExtensionSupported('GL_ARB_color_buffer_float', extstring) then
- begin
- glClampColorARB := SDL_GL_GetProcAddress('glClampColorARB');
- if not Assigned(glClampColorARB) then Exit;
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_ARB_half_float_pixel: Boolean;
-var
- extstring: PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString(GL_EXTENSIONS);
-
- if glext_ExtensionSupported('GL_ARB_half_float_pixel', extstring) then
- begin
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_ARB_texture_float: Boolean;
-var
- extstring: PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString(GL_EXTENSIONS);
-
- if glext_ExtensionSupported('GL_ARB_texture_float', extstring) then
- begin
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_EXT_texture_compression_dxt1: Boolean;
-var
- extstring: PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString(GL_EXTENSIONS);
-
- if glext_ExtensionSupported('GL_EXT_texture_compression_dxt1', extstring) then
- begin
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_ARB_pixel_buffer_object: Boolean;
-var
- extstring: PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString(GL_EXTENSIONS);
-
- if glext_ExtensionSupported('GL_ARB_pixel_buffer_object', extstring) then
- begin
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_EXT_framebuffer_object: Boolean;
-var
- extstring: PChar;
-begin
-
- Result := FALSE;
- extstring := glGetString(GL_EXTENSIONS);
-
- if glext_ExtensionSupported('GL_EXT_framebuffer_object', extstring) then
- begin
- glIsRenderbufferEXT := SDL_GL_GetProcAddress('glIsRenderbufferEXT');
- if not Assigned(glIsRenderbufferEXT) then Exit;
- glBindRenderbufferEXT := SDL_GL_GetProcAddress('glBindRenderbufferEXT');
- if not Assigned(glBindRenderbufferEXT) then Exit;
- glDeleteRenderbuffersEXT := SDL_GL_GetProcAddress('glDeleteRenderbuffersEXT');
- if not Assigned(glDeleteRenderbuffersEXT) then Exit;
- glGenRenderbuffersEXT := SDL_GL_GetProcAddress('glGenRenderbuffersEXT');
- if not Assigned(glGenRenderbuffersEXT) then Exit;
- glRenderbufferStorageEXT := SDL_GL_GetProcAddress('glRenderbufferStorageEXT');
- if not Assigned(glRenderbufferStorageEXT) then Exit;
- glGetRenderbufferParameterivEXT := SDL_GL_GetProcAddress('glGetRenderbufferParameterivEXT');
- if not Assigned(glGetRenderbufferParameterivEXT) then Exit;
- glIsFramebufferEXT := SDL_GL_GetProcAddress('glIsFramebufferEXT');
- if not Assigned(glIsFramebufferEXT) then Exit;
- glBindFramebufferEXT := SDL_GL_GetProcAddress('glBindFramebufferEXT');
- if not Assigned(glBindFramebufferEXT) then Exit;
- glDeleteFramebuffersEXT := SDL_GL_GetProcAddress('glDeleteFramebuffersEXT');
- if not Assigned(glDeleteFramebuffersEXT) then Exit;
- glGenFramebuffersEXT := SDL_GL_GetProcAddress('glGenFramebuffersEXT');
- if not Assigned(glGenFramebuffersEXT) then Exit;
- glCheckFramebufferStatusEXT := SDL_GL_GetProcAddress('glCheckFramebufferStatusEXT');
- if not Assigned(glCheckFramebufferStatusEXT) then Exit;
- glFramebufferTexture1DEXT := SDL_GL_GetProcAddress('glFramebufferTexture1DEXT');
- if not Assigned(glFramebufferTexture1DEXT) then Exit;
- glFramebufferTexture2DEXT := SDL_GL_GetProcAddress('glFramebufferTexture2DEXT');
- if not Assigned(glFramebufferTexture2DEXT) then Exit;
- glFramebufferTexture3DEXT := SDL_GL_GetProcAddress('glFramebufferTexture3DEXT');
- if not Assigned(glFramebufferTexture3DEXT) then Exit;
- glFramebufferRenderbufferEXT := SDL_GL_GetProcAddress('glFramebufferRenderbufferEXT');
- if not Assigned(glFramebufferRenderbufferEXT) then Exit;
- glGetFramebufferAttachmentParameterivEXT := SDL_GL_GetProcAddress('glGetFramebufferAttachmentParameterivEXT');
- if not Assigned(glGetFramebufferAttachmentParameterivEXT) then Exit;
- glGenerateMipmapEXT := SDL_GL_GetProcAddress('glGenerateMipmapEXT');
- if not Assigned(glGenerateMipmapEXT) then Exit;
- Result := TRUE;
- end;
-
-end;
-
-function Load_GL_version_1_4: Boolean;
-var
- extstring: String;
-begin
-
- Result := FALSE;
- extstring := String(PChar(glGetString(GL_EXTENSIONS)));
-
- glBlendFuncSeparate := SDL_GL_GetProcAddress('glBlendFuncSeparate');
- if not Assigned(glBlendFuncSeparate) then Exit;
- glFogCoordf := SDL_GL_GetProcAddress('glFogCoordf');
- if not Assigned(glFogCoordf) then Exit;
- glFogCoordfv := SDL_GL_GetProcAddress('glFogCoordfv');
- if not Assigned(glFogCoordfv) then Exit;
- glFogCoordd := SDL_GL_GetProcAddress('glFogCoordd');
- if not Assigned(glFogCoordd) then Exit;
- glFogCoorddv := SDL_GL_GetProcAddress('glFogCoorddv');
- if not Assigned(glFogCoorddv) then Exit;
- glFogCoordPointer := SDL_GL_GetProcAddress('glFogCoordPointer');
- if not Assigned(glFogCoordPointer) then Exit;
- glMultiDrawArrays := SDL_GL_GetProcAddress('glMultiDrawArrays');
- if not Assigned(glMultiDrawArrays) then Exit;
- glMultiDrawElements := SDL_GL_GetProcAddress('glMultiDrawElements');
- if not Assigned(glMultiDrawElements) then Exit;
- glPointParameterf := SDL_GL_GetProcAddress('glPointParameterf');
- if not Assigned(glPointParameterf) then Exit;
- glPointParameterfv := SDL_GL_GetProcAddress('glPointParameterfv');
- if not Assigned(glPointParameterfv) then Exit;
- glPointParameteri := SDL_GL_GetProcAddress('glPointParameteri');
- if not Assigned(glPointParameteri) then Exit;
- glPointParameteriv := SDL_GL_GetProcAddress('glPointParameteriv');
- if not Assigned(glPointParameteriv) then Exit;
- glSecondaryColor3b := SDL_GL_GetProcAddress('glSecondaryColor3b');
- if not Assigned(glSecondaryColor3b) then Exit;
- glSecondaryColor3bv := SDL_GL_GetProcAddress('glSecondaryColor3bv');
- if not Assigned(glSecondaryColor3bv) then Exit;
- glSecondaryColor3d := SDL_GL_GetProcAddress('glSecondaryColor3d');
- if not Assigned(glSecondaryColor3d) then Exit;
- glSecondaryColor3dv := SDL_GL_GetProcAddress('glSecondaryColor3dv');
- if not Assigned(glSecondaryColor3dv) then Exit;
- glSecondaryColor3f := SDL_GL_GetProcAddress('glSecondaryColor3f');
- if not Assigned(glSecondaryColor3f) then Exit;
- glSecondaryColor3fv := SDL_GL_GetProcAddress('glSecondaryColor3fv');
- if not Assigned(glSecondaryColor3fv) then Exit;
- glSecondaryColor3i := SDL_GL_GetProcAddress('glSecondaryColor3i');
- if not Assigned(glSecondaryColor3i) then Exit;
- glSecondaryColor3iv := SDL_GL_GetProcAddress('glSecondaryColor3iv');
- if not Assigned(glSecondaryColor3iv) then Exit;
- glSecondaryColor3s := SDL_GL_GetProcAddress('glSecondaryColor3s');
- if not Assigned(glSecondaryColor3s) then Exit;
- glSecondaryColor3sv := SDL_GL_GetProcAddress('glSecondaryColor3sv');
- if not Assigned(glSecondaryColor3sv) then Exit;
- glSecondaryColor3ub := SDL_GL_GetProcAddress('glSecondaryColor3ub');
- if not Assigned(glSecondaryColor3ub) then Exit;
- glSecondaryColor3ubv := SDL_GL_GetProcAddress('glSecondaryColor3ubv');
- if not Assigned(glSecondaryColor3ubv) then Exit;
- glSecondaryColor3ui := SDL_GL_GetProcAddress('glSecondaryColor3ui');
- if not Assigned(glSecondaryColor3ui) then Exit;
- glSecondaryColor3uiv := SDL_GL_GetProcAddress('glSecondaryColor3uiv');
- if not Assigned(glSecondaryColor3uiv) then Exit;
- glSecondaryColor3us := SDL_GL_GetProcAddress('glSecondaryColor3us');
- if not Assigned(glSecondaryColor3us) then Exit;
- glSecondaryColor3usv := SDL_GL_GetProcAddress('glSecondaryColor3usv');
- if not Assigned(glSecondaryColor3usv) then Exit;
- glSecondaryColorPointer := SDL_GL_GetProcAddress('glSecondaryColorPointer');
- if not Assigned(glSecondaryColorPointer) then Exit;
- glWindowPos2d := SDL_GL_GetProcAddress('glWindowPos2d');
- if not Assigned(glWindowPos2d) then Exit;
- glWindowPos2dv := SDL_GL_GetProcAddress('glWindowPos2dv');
- if not Assigned(glWindowPos2dv) then Exit;
- glWindowPos2f := SDL_GL_GetProcAddress('glWindowPos2f');
- if not Assigned(glWindowPos2f) then Exit;
- glWindowPos2fv := SDL_GL_GetProcAddress('glWindowPos2fv');
- if not Assigned(glWindowPos2fv) then Exit;
- glWindowPos2i := SDL_GL_GetProcAddress('glWindowPos2i');
- if not Assigned(glWindowPos2i) then Exit;
- glWindowPos2iv := SDL_GL_GetProcAddress('glWindowPos2iv');
- if not Assigned(glWindowPos2iv) then Exit;
- glWindowPos2s := SDL_GL_GetProcAddress('glWindowPos2s');
- if not Assigned(glWindowPos2s) then Exit;
- glWindowPos2sv := SDL_GL_GetProcAddress('glWindowPos2sv');
- if not Assigned(glWindowPos2sv) then Exit;
- glWindowPos3d := SDL_GL_GetProcAddress('glWindowPos3d');
- if not Assigned(glWindowPos3d) then Exit;
- glWindowPos3dv := SDL_GL_GetProcAddress('glWindowPos3dv');
- if not Assigned(glWindowPos3dv) then Exit;
- glWindowPos3f := SDL_GL_GetProcAddress('glWindowPos3f');
- if not Assigned(glWindowPos3f) then Exit;
- glWindowPos3fv := SDL_GL_GetProcAddress('glWindowPos3fv');
- if not Assigned(glWindowPos3fv) then Exit;
- glWindowPos3i := SDL_GL_GetProcAddress('glWindowPos3i');
- if not Assigned(glWindowPos3i) then Exit;
- glWindowPos3iv := SDL_GL_GetProcAddress('glWindowPos3iv');
- if not Assigned(glWindowPos3iv) then Exit;
- glWindowPos3s := SDL_GL_GetProcAddress('glWindowPos3s');
- if not Assigned(glWindowPos3s) then Exit;
- glWindowPos3sv := SDL_GL_GetProcAddress('glWindowPos3sv');
- if not Assigned(glWindowPos3sv) then Exit;
- Result := TRUE;
-
-end;
-
-function Load_GL_version_1_5: Boolean;
-var
- extstring: String;
-begin
-
- Result := FALSE;
- extstring := String(PChar(glGetString(GL_EXTENSIONS)));
-
- glGenQueries := SDL_GL_GetProcAddress('glGenQueries');
- if not Assigned(glGenQueries) then Exit;
- glDeleteQueries := SDL_GL_GetProcAddress('glDeleteQueries');
- if not Assigned(glDeleteQueries) then Exit;
- glIsQuery := SDL_GL_GetProcAddress('glIsQuery');
- if not Assigned(glIsQuery) then Exit;
- glBeginQuery := SDL_GL_GetProcAddress('glBeginQuery');
- if not Assigned(glBeginQuery) then Exit;
- glEndQuery := SDL_GL_GetProcAddress('glEndQuery');
- if not Assigned(glEndQuery) then Exit;
- glGetQueryiv := SDL_GL_GetProcAddress('glGetQueryiv');
- if not Assigned(glGetQueryiv) then Exit;
- glGetQueryObjectiv := SDL_GL_GetProcAddress('glGetQueryObjectiv');
- if not Assigned(glGetQueryObjectiv) then Exit;
- glGetQueryObjectuiv := SDL_GL_GetProcAddress('glGetQueryObjectuiv');
- if not Assigned(glGetQueryObjectuiv) then Exit;
- glBindBuffer := SDL_GL_GetProcAddress('glBindBuffer');
- if not Assigned(glBindBuffer) then Exit;
- glDeleteBuffers := SDL_GL_GetProcAddress('glDeleteBuffers');
- if not Assigned(glDeleteBuffers) then Exit;
- glGenBuffers := SDL_GL_GetProcAddress('glGenBuffers');
- if not Assigned(glGenBuffers) then Exit;
- glIsBuffer := SDL_GL_GetProcAddress('glIsBuffer');
- if not Assigned(glIsBuffer) then Exit;
- glBufferData := SDL_GL_GetProcAddress('glBufferData');
- if not Assigned(glBufferData) then Exit;
- glBufferSubData := SDL_GL_GetProcAddress('glBufferSubData');
- if not Assigned(glBufferSubData) then Exit;
- glGetBufferSubData := SDL_GL_GetProcAddress('glGetBufferSubData');
- if not Assigned(glGetBufferSubData) then Exit;
- glMapBuffer := SDL_GL_GetProcAddress('glMapBuffer');
- if not Assigned(glMapBuffer) then Exit;
- glUnmapBuffer := SDL_GL_GetProcAddress('glUnmapBuffer');
- if not Assigned(glUnmapBuffer) then Exit;
- glGetBufferParameteriv := SDL_GL_GetProcAddress('glGetBufferParameteriv');
- if not Assigned(glGetBufferParameteriv) then Exit;
- glGetBufferPointerv := SDL_GL_GetProcAddress('glGetBufferPointerv');
- if not Assigned(glGetBufferPointerv) then Exit;
- Result := TRUE;
-
-end;
-
-function Load_GL_version_2_0: Boolean;
-var
- extstring: String;
-begin
-
- Result := FALSE;
- extstring := String(PChar(glGetString(GL_EXTENSIONS)));
-
- glBlendEquationSeparate := SDL_GL_GetProcAddress('glBlendEquationSeparate');
- if not Assigned(glBlendEquationSeparate) then Exit;
- glDrawBuffers := SDL_GL_GetProcAddress('glDrawBuffers');
- if not Assigned(glDrawBuffers) then Exit;
- glStencilOpSeparate := SDL_GL_GetProcAddress('glStencilOpSeparate');
- if not Assigned(glStencilOpSeparate) then Exit;
- glStencilFuncSeparate := SDL_GL_GetProcAddress('glStencilFuncSeparate');
- if not Assigned(glStencilFuncSeparate) then Exit;
- glStencilMaskSeparate := SDL_GL_GetProcAddress('glStencilMaskSeparate');
- if not Assigned(glStencilMaskSeparate) then Exit;
- glAttachShader := SDL_GL_GetProcAddress('glAttachShader');
- if not Assigned(glAttachShader) then Exit;
- glBindAttribLocation := SDL_GL_GetProcAddress('glBindAttribLocation');
- if not Assigned(glBindAttribLocation) then Exit;
- glCompileShader := SDL_GL_GetProcAddress('glCompileShader');
- if not Assigned(glCompileShader) then Exit;
- glCreateProgram := SDL_GL_GetProcAddress('glCreateProgram');
- if not Assigned(glCreateProgram) then Exit;
- glCreateShader := SDL_GL_GetProcAddress('glCreateShader');
- if not Assigned(glCreateShader) then Exit;
- glDeleteProgram := SDL_GL_GetProcAddress('glDeleteProgram');
- if not Assigned(glDeleteProgram) then Exit;
- glDeleteShader := SDL_GL_GetProcAddress('glDeleteShader');
- if not Assigned(glDeleteShader) then Exit;
- glDetachShader := SDL_GL_GetProcAddress('glDetachShader');
- if not Assigned(glDetachShader) then Exit;
- glDisableVertexAttribArray := SDL_GL_GetProcAddress('glDisableVertexAttribArray');
- if not Assigned(glDisableVertexAttribArray) then Exit;
- glEnableVertexAttribArray := SDL_GL_GetProcAddress('glEnableVertexAttribArray');
- if not Assigned(glEnableVertexAttribArray) then Exit;
- glGetActiveAttrib := SDL_GL_GetProcAddress('glGetActiveAttrib');
- if not Assigned(glGetActiveAttrib) then Exit;
- glGetActiveUniform := SDL_GL_GetProcAddress('glGetActiveUniform');
- if not Assigned(glGetActiveUniform) then Exit;
- glGetAttachedShaders := SDL_GL_GetProcAddress('glGetAttachedShaders');
- if not Assigned(glGetAttachedShaders) then Exit;
- glGetAttribLocation := SDL_GL_GetProcAddress('glGetAttribLocation');
- if not Assigned(glGetAttribLocation) then Exit;
- glGetProgramiv := SDL_GL_GetProcAddress('glGetProgramiv');
- if not Assigned(glGetProgramiv) then Exit;
- glGetProgramInfoLog := SDL_GL_GetProcAddress('glGetProgramInfoLog');
- if not Assigned(glGetProgramInfoLog) then Exit;
- glGetShaderiv := SDL_GL_GetProcAddress('glGetShaderiv');
- if not Assigned(glGetShaderiv) then Exit;
- glGetShaderInfoLog := SDL_GL_GetProcAddress('glGetShaderInfoLog');
- if not Assigned(glGetShaderInfoLog) then Exit;
- glGetShaderSource := SDL_GL_GetProcAddress('glGetShaderSource');
- if not Assigned(glGetShaderSource) then Exit;
- glGetUniformLocation := SDL_GL_GetProcAddress('glGetUniformLocation');
- if not Assigned(glGetUniformLocation) then Exit;
- glGetUniformfv := SDL_GL_GetProcAddress('glGetUniformfv');
- if not Assigned(glGetUniformfv) then Exit;
- glGetUniformiv := SDL_GL_GetProcAddress('glGetUniformiv');
- if not Assigned(glGetUniformiv) then Exit;
- glGetVertexAttribdv := SDL_GL_GetProcAddress('glGetVertexAttribdv');
- if not Assigned(glGetVertexAttribdv) then Exit;
- glGetVertexAttribfv := SDL_GL_GetProcAddress('glGetVertexAttribfv');
- if not Assigned(glGetVertexAttribfv) then Exit;
- glGetVertexAttribiv := SDL_GL_GetProcAddress('glGetVertexAttribiv');
- if not Assigned(glGetVertexAttribiv) then Exit;
- glGetVertexAttribPointerv := SDL_GL_GetProcAddress('glGetVertexAttribPointerv');
- if not Assigned(glGetVertexAttribPointerv) then Exit;
- glIsProgram := SDL_GL_GetProcAddress('glIsProgram');
- if not Assigned(glIsProgram) then Exit;
- glIsShader := SDL_GL_GetProcAddress('glIsShader');
- if not Assigned(glIsShader) then Exit;
- glLinkProgram := SDL_GL_GetProcAddress('glLinkProgram');
- if not Assigned(glLinkProgram) then Exit;
- glShaderSource := SDL_GL_GetProcAddress('glShaderSource');
- if not Assigned(glShaderSource) then Exit;
- glUseProgram := SDL_GL_GetProcAddress('glUseProgram');
- if not Assigned(glUseProgram) then Exit;
- glUniform1f := SDL_GL_GetProcAddress('glUniform1f');
- if not Assigned(glUniform1f) then Exit;
- glUniform2f := SDL_GL_GetProcAddress('glUniform2f');
- if not Assigned(glUniform2f) then Exit;
- glUniform3f := SDL_GL_GetProcAddress('glUniform3f');
- if not Assigned(glUniform3f) then Exit;
- glUniform4f := SDL_GL_GetProcAddress('glUniform4f');
- if not Assigned(glUniform4f) then Exit;
- glUniform1i := SDL_GL_GetProcAddress('glUniform1i');
- if not Assigned(glUniform1i) then Exit;
- glUniform2i := SDL_GL_GetProcAddress('glUniform2i');
- if not Assigned(glUniform2i) then Exit;
- glUniform3i := SDL_GL_GetProcAddress('glUniform3i');
- if not Assigned(glUniform3i) then Exit;
- glUniform4i := SDL_GL_GetProcAddress('glUniform4i');
- if not Assigned(glUniform4i) then Exit;
- glUniform1fv := SDL_GL_GetProcAddress('glUniform1fv');
- if not Assigned(glUniform1fv) then Exit;
- glUniform2fv := SDL_GL_GetProcAddress('glUniform2fv');
- if not Assigned(glUniform2fv) then Exit;
- glUniform3fv := SDL_GL_GetProcAddress('glUniform3fv');
- if not Assigned(glUniform3fv) then Exit;
- glUniform4fv := SDL_GL_GetProcAddress('glUniform4fv');
- if not Assigned(glUniform4fv) then Exit;
- glUniform1iv := SDL_GL_GetProcAddress('glUniform1iv');
- if not Assigned(glUniform1iv) then Exit;
- glUniform2iv := SDL_GL_GetProcAddress('glUniform2iv');
- if not Assigned(glUniform2iv) then Exit;
- glUniform3iv := SDL_GL_GetProcAddress('glUniform3iv');
- if not Assigned(glUniform3iv) then Exit;
- glUniform4iv := SDL_GL_GetProcAddress('glUniform4iv');
- if not Assigned(glUniform4iv) then Exit;
- glUniformMatrix2fv := SDL_GL_GetProcAddress('glUniformMatrix2fv');
- if not Assigned(glUniformMatrix2fv) then Exit;
- glUniformMatrix3fv := SDL_GL_GetProcAddress('glUniformMatrix3fv');
- if not Assigned(glUniformMatrix3fv) then Exit;
- glUniformMatrix4fv := SDL_GL_GetProcAddress('glUniformMatrix4fv');
- if not Assigned(glUniformMatrix4fv) then Exit;
- glValidateProgram := SDL_GL_GetProcAddress('glValidateProgram');
- if not Assigned(glValidateProgram) then Exit;
- glVertexAttrib1d := SDL_GL_GetProcAddress('glVertexAttrib1d');
- if not Assigned(glVertexAttrib1d) then Exit;
- glVertexAttrib1dv := SDL_GL_GetProcAddress('glVertexAttrib1dv');
- if not Assigned(glVertexAttrib1dv) then Exit;
- glVertexAttrib1f := SDL_GL_GetProcAddress('glVertexAttrib1f');
- if not Assigned(glVertexAttrib1f) then Exit;
- glVertexAttrib1fv := SDL_GL_GetProcAddress('glVertexAttrib1fv');
- if not Assigned(glVertexAttrib1fv) then Exit;
- glVertexAttrib1s := SDL_GL_GetProcAddress('glVertexAttrib1s');
- if not Assigned(glVertexAttrib1s) then Exit;
- glVertexAttrib1sv := SDL_GL_GetProcAddress('glVertexAttrib1sv');
- if not Assigned(glVertexAttrib1sv) then Exit;
- glVertexAttrib2d := SDL_GL_GetProcAddress('glVertexAttrib2d');
- if not Assigned(glVertexAttrib2d) then Exit;
- glVertexAttrib2dv := SDL_GL_GetProcAddress('glVertexAttrib2dv');
- if not Assigned(glVertexAttrib2dv) then Exit;
- glVertexAttrib2f := SDL_GL_GetProcAddress('glVertexAttrib2f');
- if not Assigned(glVertexAttrib2f) then Exit;
- glVertexAttrib2fv := SDL_GL_GetProcAddress('glVertexAttrib2fv');
- if not Assigned(glVertexAttrib2fv) then Exit;
- glVertexAttrib2s := SDL_GL_GetProcAddress('glVertexAttrib2s');
- if not Assigned(glVertexAttrib2s) then Exit;
- glVertexAttrib2sv := SDL_GL_GetProcAddress('glVertexAttrib2sv');
- if not Assigned(glVertexAttrib2sv) then Exit;
- glVertexAttrib3d := SDL_GL_GetProcAddress('glVertexAttrib3d');
- if not Assigned(glVertexAttrib3d) then Exit;
- glVertexAttrib3dv := SDL_GL_GetProcAddress('glVertexAttrib3dv');
- if not Assigned(glVertexAttrib3dv) then Exit;
- glVertexAttrib3f := SDL_GL_GetProcAddress('glVertexAttrib3f');
- if not Assigned(glVertexAttrib3f) then Exit;
- glVertexAttrib3fv := SDL_GL_GetProcAddress('glVertexAttrib3fv');
- if not Assigned(glVertexAttrib3fv) then Exit;
- glVertexAttrib3s := SDL_GL_GetProcAddress('glVertexAttrib3s');
- if not Assigned(glVertexAttrib3s) then Exit;
- glVertexAttrib3sv := SDL_GL_GetProcAddress('glVertexAttrib3sv');
- if not Assigned(glVertexAttrib3sv) then Exit;
- glVertexAttrib4Nbv := SDL_GL_GetProcAddress('glVertexAttrib4Nbv');
- if not Assigned(glVertexAttrib4Nbv) then Exit;
- glVertexAttrib4Niv := SDL_GL_GetProcAddress('glVertexAttrib4Niv');
- if not Assigned(glVertexAttrib4Niv) then Exit;
- glVertexAttrib4Nsv := SDL_GL_GetProcAddress('glVertexAttrib4Nsv');
- if not Assigned(glVertexAttrib4Nsv) then Exit;
- glVertexAttrib4Nub := SDL_GL_GetProcAddress('glVertexAttrib4Nub');
- if not Assigned(glVertexAttrib4Nub) then Exit;
- glVertexAttrib4Nubv := SDL_GL_GetProcAddress('glVertexAttrib4Nubv');
- if not Assigned(glVertexAttrib4Nubv) then Exit;
- glVertexAttrib4Nuiv := SDL_GL_GetProcAddress('glVertexAttrib4Nuiv');
- if not Assigned(glVertexAttrib4Nuiv) then Exit;
- glVertexAttrib4Nusv := SDL_GL_GetProcAddress('glVertexAttrib4Nusv');
- if not Assigned(glVertexAttrib4Nusv) then Exit;
- glVertexAttrib4bv := SDL_GL_GetProcAddress('glVertexAttrib4bv');
- if not Assigned(glVertexAttrib4bv) then Exit;
- glVertexAttrib4d := SDL_GL_GetProcAddress('glVertexAttrib4d');
- if not Assigned(glVertexAttrib4d) then Exit;
- glVertexAttrib4dv := SDL_GL_GetProcAddress('glVertexAttrib4dv');
- if not Assigned(glVertexAttrib4dv) then Exit;
- glVertexAttrib4f := SDL_GL_GetProcAddress('glVertexAttrib4f');
- if not Assigned(glVertexAttrib4f) then Exit;
- glVertexAttrib4fv := SDL_GL_GetProcAddress('glVertexAttrib4fv');
- if not Assigned(glVertexAttrib4fv) then Exit;
- glVertexAttrib4iv := SDL_GL_GetProcAddress('glVertexAttrib4iv');
- if not Assigned(glVertexAttrib4iv) then Exit;
- glVertexAttrib4s := SDL_GL_GetProcAddress('glVertexAttrib4s');
- if not Assigned(glVertexAttrib4s) then Exit;
- glVertexAttrib4sv := SDL_GL_GetProcAddress('glVertexAttrib4sv');
- if not Assigned(glVertexAttrib4sv) then Exit;
- glVertexAttrib4ubv := SDL_GL_GetProcAddress('glVertexAttrib4ubv');
- if not Assigned(glVertexAttrib4ubv) then Exit;
- glVertexAttrib4uiv := SDL_GL_GetProcAddress('glVertexAttrib4uiv');
- if not Assigned(glVertexAttrib4uiv) then Exit;
- glVertexAttrib4usv := SDL_GL_GetProcAddress('glVertexAttrib4usv');
- if not Assigned(glVertexAttrib4usv) then Exit;
- glVertexAttribPointer := SDL_GL_GetProcAddress('glVertexAttribPointer');
- if not Assigned(glVertexAttribPointer) then Exit;
- Result := TRUE;
-
-end;
-
-function glext_LoadExtension(ext: String): Boolean;
-begin
-
- Result := FALSE;
-
- if ext = 'GL_version_1_2' then Result := Load_GL_version_1_2
- else if ext = 'GL_ARB_imaging' then Result := Load_GL_ARB_imaging
- else if ext = 'GL_version_1_3' then Result := Load_GL_version_1_3
- else if ext = 'GL_ARB_multitexture' then Result := Load_GL_ARB_multitexture
- else if ext = 'GL_ARB_transpose_matrix' then Result := Load_GL_ARB_transpose_matrix
- else if ext = 'GL_ARB_multisample' then Result := Load_GL_ARB_multisample
- else if ext = 'GL_ARB_texture_env_add' then Result := Load_GL_ARB_texture_env_add
- {$IFDEF WINDOWS}
- else if ext = 'WGL_ARB_extensions_string' then Result := Load_WGL_ARB_extensions_string
- else if ext = 'WGL_ARB_buffer_region' then Result := Load_WGL_ARB_buffer_region
- {$ENDIF}
- else if ext = 'GL_ARB_texture_cube_map' then Result := Load_GL_ARB_texture_cube_map
- else if ext = 'GL_ARB_depth_texture' then Result := Load_GL_ARB_depth_texture
- else if ext = 'GL_ARB_point_parameters' then Result := Load_GL_ARB_point_parameters
- else if ext = 'GL_ARB_shadow' then Result := Load_GL_ARB_shadow
- else if ext = 'GL_ARB_shadow_ambient' then Result := Load_GL_ARB_shadow_ambient
- else if ext = 'GL_ARB_texture_border_clamp' then Result := Load_GL_ARB_texture_border_clamp
- else if ext = 'GL_ARB_texture_compression' then Result := Load_GL_ARB_texture_compression
- else if ext = 'GL_ARB_texture_env_combine' then Result := Load_GL_ARB_texture_env_combine
- else if ext = 'GL_ARB_texture_env_crossbar' then Result := Load_GL_ARB_texture_env_crossbar
- else if ext = 'GL_ARB_texture_env_dot3' then Result := Load_GL_ARB_texture_env_dot3
- else if ext = 'GL_ARB_texture_mirrored_repeat' then Result := Load_GL_ARB_texture_mirrored_repeat
- else if ext = 'GL_ARB_vertex_blend' then Result := Load_GL_ARB_vertex_blend
- else if ext = 'GL_ARB_vertex_program' then Result := Load_GL_ARB_vertex_program
- else if ext = 'GL_ARB_window_pos' then Result := Load_GL_ARB_window_pos
- else if ext = 'GL_EXT_422_pixels' then Result := Load_GL_EXT_422_pixels
- else if ext = 'GL_EXT_abgr' then Result := Load_GL_EXT_abgr
- else if ext = 'GL_EXT_bgra' then Result := Load_GL_EXT_bgra
- else if ext = 'GL_EXT_blend_color' then Result := Load_GL_EXT_blend_color
- else if ext = 'GL_EXT_blend_func_separate' then Result := Load_GL_EXT_blend_func_separate
- else if ext = 'GL_EXT_blend_logic_op' then Result := Load_GL_EXT_blend_logic_op
- else if ext = 'GL_EXT_blend_minmax' then Result := Load_GL_EXT_blend_minmax
- else if ext = 'GL_EXT_blend_subtract' then Result := Load_GL_EXT_blend_subtract
- else if ext = 'GL_EXT_clip_volume_hint' then Result := Load_GL_EXT_clip_volume_hint
- else if ext = 'GL_EXT_color_subtable' then Result := Load_GL_EXT_color_subtable
- else if ext = 'GL_EXT_compiled_vertex_array' then Result := Load_GL_EXT_compiled_vertex_array
- else if ext = 'GL_EXT_convolution' then Result := Load_GL_EXT_convolution
- else if ext = 'GL_EXT_histogram' then Result := Load_GL_EXT_histogram
- else if ext = 'GL_EXT_multi_draw_arrays' then Result := Load_GL_EXT_multi_draw_arrays
- else if ext = 'GL_EXT_packed_pixels' then Result := Load_GL_EXT_packed_pixels
- else if ext = 'GL_EXT_paletted_texture' then Result := Load_GL_EXT_paletted_texture
- else if ext = 'GL_EXT_point_parameters' then Result := Load_GL_EXT_point_parameters
- else if ext = 'GL_EXT_polygon_offset' then Result := Load_GL_EXT_polygon_offset
- else if ext = 'GL_EXT_separate_specular_color' then Result := Load_GL_EXT_separate_specular_color
- else if ext = 'GL_EXT_shadow_funcs' then Result := Load_GL_EXT_shadow_funcs
- else if ext = 'GL_EXT_shared_texture_palette' then Result := Load_GL_EXT_shared_texture_palette
- else if ext = 'GL_EXT_stencil_two_side' then Result := Load_GL_EXT_stencil_two_side
- else if ext = 'GL_EXT_stencil_wrap' then Result := Load_GL_EXT_stencil_wrap
- else if ext = 'GL_EXT_subtexture' then Result := Load_GL_EXT_subtexture
- else if ext = 'GL_EXT_texture3D' then Result := Load_GL_EXT_texture3D
- else if ext = 'GL_EXT_texture_compression_s3tc' then Result := Load_GL_EXT_texture_compression_s3tc
- else if ext = 'GL_EXT_texture_env_add' then Result := Load_GL_EXT_texture_env_add
- else if ext = 'GL_EXT_texture_env_combine' then Result := Load_GL_EXT_texture_env_combine
- else if ext = 'GL_EXT_texture_env_dot3' then Result := Load_GL_EXT_texture_env_dot3
- else if ext = 'GL_EXT_texture_filter_anisotropic' then Result := Load_GL_EXT_texture_filter_anisotropic
- else if ext = 'GL_EXT_texture_lod_bias' then Result := Load_GL_EXT_texture_lod_bias
- else if ext = 'GL_EXT_texture_object' then Result := Load_GL_EXT_texture_object
- else if ext = 'GL_EXT_vertex_array' then Result := Load_GL_EXT_vertex_array
- else if ext = 'GL_EXT_vertex_shader' then Result := Load_GL_EXT_vertex_shader
- else if ext = 'GL_EXT_vertex_weighting' then Result := Load_GL_EXT_vertex_weighting
- else if ext = 'GL_HP_occlusion_test' then Result := Load_GL_HP_occlusion_test
- else if ext = 'GL_NV_blend_square' then Result := Load_GL_NV_blend_square
- else if ext = 'GL_NV_copy_depth_to_color' then Result := Load_GL_NV_copy_depth_to_color
- else if ext = 'GL_NV_depth_clamp' then Result := Load_GL_NV_depth_clamp
- else if ext = 'GL_NV_evaluators' then Result := Load_GL_NV_evaluators
- else if ext = 'GL_NV_fence' then Result := Load_GL_NV_fence
- else if ext = 'GL_NV_fog_distance' then Result := Load_GL_NV_fog_distance
- else if ext = 'GL_NV_light_max_exponent' then Result := Load_GL_NV_light_max_exponent
- else if ext = 'GL_NV_multisample_filter_hint' then Result := Load_GL_NV_multisample_filter_hint
- else if ext = 'GL_NV_occlusion_query' then Result := Load_GL_NV_occlusion_query
- else if ext = 'GL_NV_packed_depth_stencil' then Result := Load_GL_NV_packed_depth_stencil
- else if ext = 'GL_NV_point_sprite' then Result := Load_GL_NV_point_sprite
- else if ext = 'GL_NV_register_combiners' then Result := Load_GL_NV_register_combiners
- else if ext = 'GL_NV_register_combiners2' then Result := Load_GL_NV_register_combiners2
- else if ext = 'GL_NV_texgen_emboss' then Result := Load_GL_NV_texgen_emboss
- else if ext = 'GL_NV_texgen_reflection' then Result := Load_GL_NV_texgen_reflection
- else if ext = 'GL_NV_texture_compression_vtc' then Result := Load_GL_NV_texture_compression_vtc
- else if ext = 'GL_NV_texture_env_combine4' then Result := Load_GL_NV_texture_env_combine4
- else if ext = 'GL_NV_texture_rectangle' then Result := Load_GL_NV_texture_rectangle
- else if ext = 'GL_NV_texture_shader' then Result := Load_GL_NV_texture_shader
- else if ext = 'GL_NV_texture_shader2' then Result := Load_GL_NV_texture_shader2
- else if ext = 'GL_NV_texture_shader3' then Result := Load_GL_NV_texture_shader3
- else if ext = 'GL_NV_vertex_array_range' then Result := Load_GL_NV_vertex_array_range
- else if ext = 'GL_NV_vertex_array_range2' then Result := Load_GL_NV_vertex_array_range2
- else if ext = 'GL_NV_vertex_program' then Result := Load_GL_NV_vertex_program
- else if ext = 'GL_NV_vertex_program1_1' then Result := Load_GL_NV_vertex_program1_1
- else if ext = 'GL_ATI_element_array' then Result := Load_GL_ATI_element_array
- else if ext = 'GL_ATI_envmap_bumpmap' then Result := Load_GL_ATI_envmap_bumpmap
- else if ext = 'GL_ATI_fragment_shader' then Result := Load_GL_ATI_fragment_shader
- else if ext = 'GL_ATI_pn_triangles' then Result := Load_GL_ATI_pn_triangles
- else if ext = 'GL_ATI_texture_mirror_once' then Result := Load_GL_ATI_texture_mirror_once
- else if ext = 'GL_ATI_vertex_array_object' then Result := Load_GL_ATI_vertex_array_object
- else if ext = 'GL_ATI_vertex_streams' then Result := Load_GL_ATI_vertex_streams
- {$IFDEF WINDOWS}
- else if ext = 'WGL_I3D_image_buffer' then Result := Load_WGL_I3D_image_buffer
- else if ext = 'WGL_I3D_swap_frame_lock' then Result := Load_WGL_I3D_swap_frame_lock
- else if ext = 'WGL_I3D_swap_frame_usage' then Result := Load_WGL_I3D_swap_frame_usage
- {$ENDIF}
- else if ext = 'GL_3DFX_texture_compression_FXT1' then Result := Load_GL_3DFX_texture_compression_FXT1
- else if ext = 'GL_IBM_cull_vertex' then Result := Load_GL_IBM_cull_vertex
- else if ext = 'GL_IBM_multimode_draw_arrays' then Result := Load_GL_IBM_multimode_draw_arrays
- else if ext = 'GL_IBM_raster_pos_clip' then Result := Load_GL_IBM_raster_pos_clip
- else if ext = 'GL_IBM_texture_mirrored_repeat' then Result := Load_GL_IBM_texture_mirrored_repeat
- else if ext = 'GL_IBM_vertex_array_lists' then Result := Load_GL_IBM_vertex_array_lists
- else if ext = 'GL_MESA_resize_buffers' then Result := Load_GL_MESA_resize_buffers
- else if ext = 'GL_MESA_window_pos' then Result := Load_GL_MESA_window_pos
- else if ext = 'GL_OML_interlace' then Result := Load_GL_OML_interlace
- else if ext = 'GL_OML_resample' then Result := Load_GL_OML_resample
- else if ext = 'GL_OML_subsample' then Result := Load_GL_OML_subsample
- else if ext = 'GL_SGIS_generate_mipmap' then Result := Load_GL_SGIS_generate_mipmap
- else if ext = 'GL_SGIS_multisample' then Result := Load_GL_SGIS_multisample
- else if ext = 'GL_SGIS_pixel_texture' then Result := Load_GL_SGIS_pixel_texture
- else if ext = 'GL_SGIS_texture_border_clamp' then Result := Load_GL_SGIS_texture_border_clamp
- else if ext = 'GL_SGIS_texture_color_mask' then Result := Load_GL_SGIS_texture_color_mask
- else if ext = 'GL_SGIS_texture_edge_clamp' then Result := Load_GL_SGIS_texture_edge_clamp
- else if ext = 'GL_SGIS_texture_lod' then Result := Load_GL_SGIS_texture_lod
- else if ext = 'GL_SGIS_depth_texture' then Result := Load_GL_SGIS_depth_texture
- else if ext = 'GL_SGIX_fog_offset' then Result := Load_GL_SGIX_fog_offset
- else if ext = 'GL_SGIX_interlace' then Result := Load_GL_SGIX_interlace
- else if ext = 'GL_SGIX_shadow_ambient' then Result := Load_GL_SGIX_shadow_ambient
- else if ext = 'GL_SGI_color_matrix' then Result := Load_GL_SGI_color_matrix
- else if ext = 'GL_SGI_color_table' then Result := Load_GL_SGI_color_table
- else if ext = 'GL_SGI_texture_color_table' then Result := Load_GL_SGI_texture_color_table
- else if ext = 'GL_SUN_vertex' then Result := Load_GL_SUN_vertex
- else if ext = 'GL_ARB_fragment_program' then Result := Load_GL_ARB_fragment_program
- else if ext = 'GL_ATI_text_fragment_shader' then Result := Load_GL_ATI_text_fragment_shader
- else if ext = 'GL_APPLE_client_storage' then Result := Load_GL_APPLE_client_storage
- else if ext = 'GL_APPLE_element_array' then Result := Load_GL_APPLE_element_array
- else if ext = 'GL_APPLE_fence' then Result := Load_GL_APPLE_fence
- else if ext = 'GL_APPLE_vertex_array_object' then Result := Load_GL_APPLE_vertex_array_object
- else if ext = 'GL_APPLE_vertex_array_range' then Result := Load_GL_APPLE_vertex_array_range
- {$IFDEF WINDOWS}
- else if ext = 'WGL_ARB_pixel_format' then Result := Load_WGL_ARB_pixel_format
- else if ext = 'WGL_ARB_make_current_read' then Result := Load_WGL_ARB_make_current_read
- else if ext = 'WGL_ARB_pbuffer' then Result := Load_WGL_ARB_pbuffer
- else if ext = 'WGL_EXT_swap_control' then Result := Load_WGL_EXT_swap_control
- else if ext = 'WGL_ARB_render_texture' then Result := Load_WGL_ARB_render_texture
- else if ext = 'WGL_EXT_extensions_string' then Result := Load_WGL_EXT_extensions_string
- else if ext = 'WGL_EXT_make_current_read' then Result := Load_WGL_EXT_make_current_read
- else if ext = 'WGL_EXT_pbuffer' then Result := Load_WGL_EXT_pbuffer
- else if ext = 'WGL_EXT_pixel_format' then Result := Load_WGL_EXT_pixel_format
- else if ext = 'WGL_I3D_digital_video_control' then Result := Load_WGL_I3D_digital_video_control
- else if ext = 'WGL_I3D_gamma' then Result := Load_WGL_I3D_gamma
- else if ext = 'WGL_I3D_genlock' then Result := Load_WGL_I3D_genlock
- {$ENDIF}
- else if ext = 'GL_ARB_matrix_palette' then Result := Load_GL_ARB_matrix_palette
- else if ext = 'GL_NV_element_array' then Result := Load_GL_NV_element_array
- else if ext = 'GL_NV_float_buffer' then Result := Load_GL_NV_float_buffer
- else if ext = 'GL_NV_fragment_program' then Result := Load_GL_NV_fragment_program
- else if ext = 'GL_NV_primitive_restart' then Result := Load_GL_NV_primitive_restart
- else if ext = 'GL_NV_vertex_program2' then Result := Load_GL_NV_vertex_program2
- {$IFDEF WINDOWS}
- else if ext = 'WGL_NV_render_texture_rectangle' then Result := Load_WGL_NV_render_texture_rectangle
- {$ENDIF}
- else if ext = 'GL_NV_pixel_data_range' then Result := Load_GL_NV_pixel_data_range
- else if ext = 'GL_EXT_texture_rectangle' then Result := Load_GL_EXT_texture_rectangle
- else if ext = 'GL_S3_s3tc' then Result := Load_GL_S3_s3tc
- else if ext = 'GL_ATI_draw_buffers' then Result := Load_GL_ATI_draw_buffers
- {$IFDEF WINDOWS}
- else if ext = 'WGL_ATI_pixel_format_float' then Result := Load_WGL_ATI_pixel_format_float
- {$ENDIF}
- else if ext = 'GL_ATI_texture_env_combine3' then Result := Load_GL_ATI_texture_env_combine3
- else if ext = 'GL_ATI_texture_float' then Result := Load_GL_ATI_texture_float
- else if ext = 'GL_NV_texture_expand_normal' then Result := Load_GL_NV_texture_expand_normal
- else if ext = 'GL_NV_half_float' then Result := Load_GL_NV_half_float
- else if ext = 'GL_ATI_map_object_buffer' then Result := Load_GL_ATI_map_object_buffer
- else if ext = 'GL_ATI_separate_stencil' then Result := Load_GL_ATI_separate_stencil
- else if ext = 'GL_ATI_vertex_attrib_array_object' then Result := Load_GL_ATI_vertex_attrib_array_object
- else if ext = 'GL_ARB_vertex_buffer_object' then Result := Load_GL_ARB_vertex_buffer_object
- else if ext = 'GL_ARB_occlusion_query' then Result := Load_GL_ARB_occlusion_query
- else if ext = 'GL_ARB_shader_objects' then Result := Load_GL_ARB_shader_objects
- else if ext = 'GL_ARB_vertex_shader' then Result := Load_GL_ARB_vertex_shader
- else if ext = 'GL_ARB_fragment_shader' then Result := Load_GL_ARB_fragment_shader
- else if ext = 'GL_ARB_shading_language_100' then Result := Load_GL_ARB_shading_language_100
- else if ext = 'GL_ARB_texture_non_power_of_two' then Result := Load_GL_ARB_texture_non_power_of_two
- else if ext = 'GL_ARB_point_sprite' then Result := Load_GL_ARB_point_sprite
- else if ext = 'GL_EXT_depth_bounds_test' then Result := Load_GL_EXT_depth_bounds_test
- else if ext = 'GL_EXT_secondary_color' then Result := Load_GL_EXT_secondary_color
- else if ext = 'GL_EXT_texture_mirror_clamp' then Result := Load_GL_EXT_texture_mirror_clamp
- else if ext = 'GL_EXT_blend_equation_separate' then Result := Load_GL_EXT_blend_equation_separate
- else if ext = 'GL_MESA_pack_invert' then Result := Load_GL_MESA_pack_invert
- else if ext = 'GL_MESA_ycbcr_texture' then Result := Load_GL_MESA_ycbcr_texture
- else if ext = 'GL_ARB_fragment_program_shadow' then Result := Load_GL_ARB_fragment_program_shadow
- else if ext = 'GL_EXT_fog_coord' then Result := Load_GL_EXT_fog_coord
- else if ext = 'GL_NV_fragment_program_option' then Result := Load_GL_NV_fragment_program_option
- else if ext = 'GL_EXT_pixel_buffer_object' then Result := Load_GL_EXT_pixel_buffer_object
- else if ext = 'GL_NV_fragment_program2' then Result := Load_GL_NV_fragment_program2
- else if ext = 'GL_NV_vertex_program2_option' then Result := Load_GL_NV_vertex_program2_option
- else if ext = 'GL_NV_vertex_program3' then Result := Load_GL_NV_vertex_program3
- else if ext = 'GL_ARB_draw_buffers' then Result := Load_GL_ARB_draw_buffers
- else if ext = 'GL_ARB_texture_rectangle' then Result := Load_GL_ARB_texture_rectangle
- else if ext = 'GL_ARB_color_buffer_float' then Result := Load_GL_ARB_color_buffer_float
- else if ext = 'GL_ARB_half_float_pixel' then Result := Load_GL_ARB_half_float_pixel
- else if ext = 'GL_ARB_texture_float' then Result := Load_GL_ARB_texture_float
- else if ext = 'GL_EXT_texture_compression_dxt1' then Result := Load_GL_EXT_texture_compression_dxt1
- else if ext = 'GL_ARB_pixel_buffer_object' then Result := Load_GL_ARB_pixel_buffer_object
- else if ext = 'GL_EXT_framebuffer_object' then Result := Load_GL_EXT_framebuffer_object
- else if ext = 'GL_version_1_4' then Result := Load_GL_version_1_4
- else if ext = 'GL_version_1_5' then Result := Load_GL_version_1_5
- else if ext = 'GL_version_2_0' then Result := Load_GL_version_2_0
-
-end;
-
-end.
diff --git a/Game/Code/lib/JEDI-SDL/OpenGL/Pas/glu.pas b/Game/Code/lib/JEDI-SDL/OpenGL/Pas/glu.pas
deleted file mode 100644
index 29647d12..00000000
--- a/Game/Code/lib/JEDI-SDL/OpenGL/Pas/glu.pas
+++ /dev/null
@@ -1,582 +0,0 @@
-unit glu;
-{
- $Id: glu.pas,v 1.8 2007/05/20 20:28:31 savage Exp $
-
- Adaption of the delphi3d.net OpenGL units to FreePascal
- Sebastian Guenther (sg@freepascal.org) in 2002
- These units are free to use
-}
-
-(*++ BUILD Version: 0004 // Increment this if a change has global effects
-
-Copyright (c) 1985-95, Microsoft Corporation
-
-Module Name:
-
- glu.h
-
-Abstract:
-
- Procedure declarations, constant definitions and macros for the OpenGL
- Utility Library.
-
---*)
-
-(*
-** Copyright 1991-1993, Silicon Graphics, Inc.
-** All Rights Reserved.
-**
-** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
-** the contents of this file may not be disclosed to third parties, copied or
-** duplicated in any form, in whole or in part, without the prior written
-** permission of Silicon Graphics, Inc.
-**
-** RESTRICTED RIGHTS LEGEND:
-** Use, duplication or disclosure by the Government is subject to restrictions
-** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
-** and Computer Software clause at DFARS 252.227-7013, and/or in similar or
-** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
-** rights reserved under the Copyright Laws of the United States.
-*)
-
-(*
-** Return the error string associated with a particular error code.
-** This will return 0 for an invalid error code.
-**
-** The generic function prototype that can be compiled for ANSI or Unicode
-** is defined as follows:
-**
-** LPCTSTR APIENTRY gluErrorStringWIN (GLenum errCode);
-*)
-
-{******************************************************************************}
-{ }
-{ Converted to Delphi by Tom Nuydens (tom@delphi3d.net) }
-{ For the latest updates, visit Delphi3D: http://www.delphi3d.net }
-{ }
-{ Modified for Delphi/Kylix and FreePascal }
-{ by Dominique Louis ( Dominique@Savagesoftware.com.au) }
-{ For the latest updates, visit JEDI-SDL : http://www.sf.net/projects/jedi-sdl }
-{ }
-{******************************************************************************}
-
-{
- $Log: glu.pas,v $
- Revision 1.8 2007/05/20 20:28:31 savage
- Initial Changes to Handle 64 Bits
-
- Revision 1.7 2006/11/26 16:35:49 savage
- Messed up the last change to GLUtessCombineDataProc, had to reapply it. Thanks Michalis.
-
- Revision 1.6 2006/11/25 23:38:02 savage
- Changes as proposed by Michalis Kamburelis for better FPC support
-
- Revision 1.5 2006/11/20 21:20:59 savage
- Updated to work in MacOS X
-
- Revision 1.4 2005/05/22 18:52:09 savage
- Changes as suggested by Michalis Kamburelis. Thanks again.
-
- Revision 1.3 2004/10/07 21:01:29 savage
- Fix for FPC
-
- Revision 1.2 2004/08/14 22:54:30 savage
- Updated so that Library name defines are correctly defined for MacOS X.
-
- Revision 1.1 2004/03/30 21:53:54 savage
- Moved to it's own folder.
-
- Revision 1.4 2004/02/20 17:09:55 savage
- Code tidied up in gl, glu and glut, while extensions in glext.pas are now loaded using SDL_GL_GetProcAddress, thus making it more cross-platform compatible, but now more tied to SDL.
-
- Revision 1.3 2004/02/14 00:23:39 savage
- As UNIX is defined in jedi-sdl.inc this will be used to check linux compatability as well. Units have been changed to reflect this change.
-
- Revision 1.2 2004/02/14 00:09:19 savage
- Changed uses to now make use of moduleloader.pas rather than dllfuncs.pas
-
- Revision 1.1 2004/02/05 00:08:19 savage
- Module 1.0 release
-
- Revision 1.4 2003/06/02 12:32:13 savage
- Modified Sources to avoid warnings with Delphi by moving CVS Logging to the top of the header files. Hopefully CVS Logging still works.
-
- Revision 1.3 2003/05/29 22:55:00 savage
- Make use of new DLLFunctions
-
- Revision 1.2 2003/05/27 09:39:53 savage
- Added better Gnu Pascal support.
-
- Revision 1.1 2003/05/11 13:18:03 savage
- Newest OpenGL Headers For Delphi, Kylix and FPC
-
- Revision 1.2 2002/10/13 14:36:47 sg
- * Win32 fix: The OS symbol is called "Win32", not "Windows"
-
- Revision 1.1 2002/10/13 13:57:31 sg
- * Finally, the new units are available: Match the C headers more closely;
- support for OpenGL extensions, and much more. Based on the Delphi units
- by Tom Nuydens of delphi3d.net
-
-}
-
-interface
-
-{$I jedi-sdl.inc}
-
-uses
-{$IFDEF __GPC__}
- gpc,
-{$ENDIF}
- moduleloader,
- gl;
-
-const
-{$IFDEF WINDOWS}
- GLuLibName = 'glu32.dll';
-{$ENDIF}
-
-{$IFDEF UNIX}
-{$IFDEF DARWIN}
- GLuLibName = '/System/Library/Frameworks/OpenGL.framework/Libraries/libGLU.dylib';
-{$ELSE}
- GLuLibName = 'libGLU.so';
-{$ENDIF}
-{$ENDIF}
-
-type
- TViewPortArray = array[ 0..3 ] of GLint;
- T16dArray = array[ 0..15 ] of GLdouble;
- TCallBack = procedure;
- T3dArray = array[ 0..2 ] of GLdouble;
- T4pArray = array[ 0..3 ] of Pointer;
- T4fArray = array[ 0..3 ] of GLfloat;
-{$IFNDEF __GPC__}
- PPointer = ^Pointer;
-{$ENDIF}
-
-var
- gluErrorString : function( errCode : GLenum ) : PChar; {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF}
- gluErrorUnicodeStringEXT : function( errCode : GLenum ) : PWideChar; {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF}
- gluGetString : function( name : GLenum ) : PChar; {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF}
- gluOrtho2D : procedure( left, right, bottom, top : GLdouble ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF}
- gluPerspective : procedure( fovy, aspect, zNear, zFar : GLdouble ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF}
- gluPickMatrix : procedure( x, y, width, height : GLdouble; var viewport : TViewPortArray ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF}
- gluLookAt : procedure( eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz : GLdouble ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF}
- gluProject : function( objx, objy, objz : GLdouble; var modelMatrix, projMatrix : T16dArray; var viewport : TViewPortArray; winx, winy, winz : PGLdouble ) : Integer; {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF}
- gluUnProject : function( winx, winy, winz : GLdouble; var modelMatrix, projMatrix : T16dArray; var viewport : TViewPortArray; objx, objy, objz : PGLdouble ) : Integer; {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF}
- gluScaleImage : function( format : GLenum; widthin, heightin : GLint; typein : GLenum; const datain : Pointer; widthout, heightout : GLint; typeout : GLenum; dataout : Pointer ) : Integer; {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF}
- gluBuild1DMipmaps : function( target : GLenum; components, width : GLint; format, atype : GLenum; const data : Pointer ) : Integer; {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF}
- gluBuild2DMipmaps : function( target : GLenum; components, width, height : GLint; format, atype : GLenum; const data : Pointer ) : Integer; {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF}
-
-type
- GLUnurbs = record
- end; PGLUnurbs = ^GLUnurbs;
- GLUquadric = record
- end; PGLUquadric = ^GLUquadric;
- GLUtesselator = record
- end; PGLUtesselator = ^GLUtesselator;
-
- // backwards compatibility:
- GLUnurbsObj = GLUnurbs; PGLUnurbsObj = PGLUnurbs;
- GLUquadricObj = GLUquadric; PGLUquadricObj = PGLUquadric;
- GLUtesselatorObj = GLUtesselator; PGLUtesselatorObj = PGLUtesselator;
- GLUtriangulatorObj = GLUtesselator; PGLUtriangulatorObj = PGLUtesselator;
-
-var
- gluNewQuadric : function : PGLUquadric; {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF}
- gluDeleteQuadric : procedure( state : PGLUquadric ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF}
- gluQuadricNormals : procedure( quadObject : PGLUquadric; normals : GLenum ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF}
- gluQuadricTexture : procedure( quadObject : PGLUquadric; textureCoords : GLboolean ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF}
- gluQuadricOrientation : procedure( quadObject : PGLUquadric; orientation : GLenum ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF}
- gluQuadricDrawStyle : procedure( quadObject : PGLUquadric; drawStyle : GLenum ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF}
- gluCylinder : procedure( qobj : PGLUquadric; baseRadius, topRadius, height : GLdouble; slices, stacks : GLint ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF}
- gluDisk : procedure( qobj : PGLUquadric; innerRadius, outerRadius : GLdouble; slices, loops : GLint ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF}
- gluPartialDisk : procedure( qobj : PGLUquadric; innerRadius, outerRadius : GLdouble; slices, loops : GLint; startAngle, sweepAngle : GLdouble ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF}
- gluSphere : procedure( qobj : PGLuquadric; radius : GLdouble; slices, stacks : GLint ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF}
- gluQuadricCallback : procedure( qobj : PGLUquadric; which : GLenum; fn : TCallBack ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF}
- gluNewTess : function : PGLUtesselator; {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF}
- gluDeleteTess : procedure( tess : PGLUtesselator ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF}
- gluTessBeginPolygon : procedure( tess : PGLUtesselator; polygon_data : Pointer ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF}
- gluTessBeginContour : procedure( tess : PGLUtesselator ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF}
- gluTessVertex : procedure( tess : PGLUtesselator; var coords : T3dArray; data : Pointer ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF}
- gluTessEndContour : procedure( tess : PGLUtesselator ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF}
- gluTessEndPolygon : procedure( tess : PGLUtesselator ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF}
- gluTessProperty : procedure( tess : PGLUtesselator; which : GLenum; value : GLdouble ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF}
- gluTessNormal : procedure( tess : PGLUtesselator; x, y, z : GLdouble ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF}
- gluTessCallback : procedure( tess : PGLUtesselator; which : GLenum; fn : TCallBack ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF}
- gluGetTessProperty : procedure( tess : PGLUtesselator; which : GLenum; value : PGLdouble ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF}
- gluNewNurbsRenderer : function : PGLUnurbs; {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF}
- gluDeleteNurbsRenderer : procedure( nobj : PGLUnurbs ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF}
- gluBeginSurface : procedure( nobj : PGLUnurbs ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF}
- gluBeginCurve : procedure( nobj : PGLUnurbs ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF}
- gluEndCurve : procedure( nobj : PGLUnurbs ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF}
- gluEndSurface : procedure( nobj : PGLUnurbs ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF}
- gluBeginTrim : procedure( nobj : PGLUnurbs ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF}
- gluEndTrim : procedure( nobj : PGLUnurbs ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF}
- gluPwlCurve : procedure( nobj : PGLUnurbs; count : GLint; aarray : PGLfloat; stride : GLint; atype : GLenum ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF}
- gluNurbsCurve : procedure( nobj : PGLUnurbs; nknots : GLint; knot : PGLfloat; stride : GLint; ctlarray : PGLfloat; order : GLint; atype : GLenum ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF}
- gluNurbsSurface : procedure( nobj : PGLUnurbs; sknot_count : GLint; sknot : PGLfloat; tknot_count : GLint; tknot : PGLfloat; s_stride, t_stride : GLint; ctlarray : PGLfloat; sorder, torder : GLint; atype : GLenum ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF}
- gluLoadSamplingMatrices : procedure( nobj : PGLUnurbs; var modelMatrix, projMatrix : T16dArray; var viewport : TViewPortArray ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF}
- gluNurbsProperty : procedure( nobj : PGLUnurbs; aproperty : GLenum; value : GLfloat ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF}
- gluGetNurbsProperty : procedure( nobj : PGLUnurbs; aproperty : GLenum; value : PGLfloat ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF}
- gluNurbsCallback : procedure( nobj : PGLUnurbs; which : GLenum; fn : TCallBack ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF}
-
-(**** Callback function prototypes ****)
-
-type
- // gluQuadricCallback
- GLUquadricErrorProc = procedure( p : GLenum ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // gluTessCallback
- GLUtessBeginProc = procedure( p : GLenum ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF}
- GLUtessEdgeFlagProc = procedure( p : GLboolean ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF}
- GLUtessVertexProc = procedure( p : Pointer ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF}
- GLUtessEndProc = procedure; {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF}
- GLUtessErrorProc = procedure( p : GLenum ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF}
- GLUtessCombineProc = procedure( var p1 : T3dArray; p2 : T4pArray; p3 : T4fArray; p4 : PPointer ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF}
- GLUtessBeginDataProc = procedure( p1 : GLenum; p2 : Pointer ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF}
- GLUtessEdgeFlagDataProc = procedure( p1 : GLboolean; p2 : Pointer ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF}
- GLUtessVertexDataProc = procedure( p1, p2 : Pointer ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF}
- GLUtessEndDataProc = procedure( p : Pointer ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF}
- GLUtessErrorDataProc = procedure( p1 : GLenum; p2 : Pointer ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF}
- GLUtessCombineDataProc = procedure( var p1 : T3dArray; var p2 : T4pArray; var p3 : T4fArray;
- p4 : PPointer; p5 : Pointer ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF}
-
- // gluNurbsCallback
- GLUnurbsErrorProc = procedure( p : GLenum ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF}
-
-
-//*** Generic constants ****/
-
-const
- // Version
- GLU_VERSION_1_1 = 1;
- GLU_VERSION_1_2 = 1;
-
- // Errors: (return value 0 = no error)
- GLU_INVALID_ENUM = 100900;
- GLU_INVALID_VALUE = 100901;
- GLU_OUT_OF_MEMORY = 100902;
- GLU_INCOMPATIBLE_GL_VERSION = 100903;
-
- // StringName
- GLU_VERSION = 100800;
- GLU_EXTENSIONS = 100801;
-
- // Boolean
- GLU_TRUE = GL_TRUE;
- GLU_FALSE = GL_FALSE;
-
-
- //*** Quadric constants ****/
-
- // QuadricNormal
- GLU_SMOOTH = 100000;
- GLU_FLAT = 100001;
- GLU_NONE = 100002;
-
- // QuadricDrawStyle
- GLU_POINT = 100010;
- GLU_LINE = 100011;
- GLU_FILL = 100012;
- GLU_SILHOUETTE = 100013;
-
- // QuadricOrientation
- GLU_OUTSIDE = 100020;
- GLU_INSIDE = 100021;
-
- // Callback types:
- // GLU_ERROR = 100103;
-
-
- //*** Tesselation constants ****/
-
- GLU_TESS_MAX_COORD = 1.0E150;
-
- // TessProperty
- GLU_TESS_WINDING_RULE = 100140;
- GLU_TESS_BOUNDARY_ONLY = 100141;
- GLU_TESS_TOLERANCE = 100142;
-
- // TessWinding
- GLU_TESS_WINDING_ODD = 100130;
- GLU_TESS_WINDING_NONZERO = 100131;
- GLU_TESS_WINDING_POSITIVE = 100132;
- GLU_TESS_WINDING_NEGATIVE = 100133;
- GLU_TESS_WINDING_ABS_GEQ_TWO = 100134;
-
- // TessCallback
- GLU_TESS_BEGIN = 100100; // void (CALLBACK*)(GLenum type)
- GLU_TESS_VERTEX = 100101; // void (CALLBACK*)(void *data)
- GLU_TESS_END = 100102; // void (CALLBACK*)(void)
- GLU_TESS_ERROR = 100103; // void (CALLBACK*)(GLenum errno)
- GLU_TESS_EDGE_FLAG = 100104; // void (CALLBACK*)(GLboolean boundaryEdge)
- GLU_TESS_COMBINE = 100105; { void (CALLBACK*)(GLdouble coords[3],
- void *data[4],
- GLfloat weight[4],
- void **dataOut) }
- GLU_TESS_BEGIN_DATA = 100106; { void (CALLBACK*)(GLenum type,
- void *polygon_data) }
- GLU_TESS_VERTEX_DATA = 100107; { void (CALLBACK*)(void *data,
- void *polygon_data) }
- GLU_TESS_END_DATA = 100108; // void (CALLBACK*)(void *polygon_data)
- GLU_TESS_ERROR_DATA = 100109; { void (CALLBACK*)(GLenum errno,
- void *polygon_data) }
- GLU_TESS_EDGE_FLAG_DATA = 100110; { void (CALLBACK*)(GLboolean boundaryEdge,
- void *polygon_data) }
- GLU_TESS_COMBINE_DATA = 100111; { void (CALLBACK*)(GLdouble coords[3],
- void *data[4],
- GLfloat weight[4],
- void **dataOut,
- void *polygon_data) }
-
- // TessError
- GLU_TESS_ERROR1 = 100151;
- GLU_TESS_ERROR2 = 100152;
- GLU_TESS_ERROR3 = 100153;
- GLU_TESS_ERROR4 = 100154;
- GLU_TESS_ERROR5 = 100155;
- GLU_TESS_ERROR6 = 100156;
- GLU_TESS_ERROR7 = 100157;
- GLU_TESS_ERROR8 = 100158;
-
- GLU_TESS_MISSING_BEGIN_POLYGON = GLU_TESS_ERROR1;
- GLU_TESS_MISSING_BEGIN_CONTOUR = GLU_TESS_ERROR2;
- GLU_TESS_MISSING_END_POLYGON = GLU_TESS_ERROR3;
- GLU_TESS_MISSING_END_CONTOUR = GLU_TESS_ERROR4;
- GLU_TESS_COORD_TOO_LARGE = GLU_TESS_ERROR5;
- GLU_TESS_NEED_COMBINE_CALLBACK = GLU_TESS_ERROR6;
-
- //*** NURBS constants ****/
-
- // NurbsProperty
- GLU_AUTO_LOAD_MATRIX = 100200;
- GLU_CULLING = 100201;
- GLU_SAMPLING_TOLERANCE = 100203;
- GLU_DISPLAY_MODE = 100204;
- GLU_PARAMETRIC_TOLERANCE = 100202;
- GLU_SAMPLING_METHOD = 100205;
- GLU_U_STEP = 100206;
- GLU_V_STEP = 100207;
-
- // NurbsSampling
- GLU_PATH_LENGTH = 100215;
- GLU_PARAMETRIC_ERROR = 100216;
- GLU_DOMAIN_DISTANCE = 100217;
-
-
- // NurbsTrim
- GLU_MAP1_TRIM_2 = 100210;
- GLU_MAP1_TRIM_3 = 100211;
-
- // NurbsDisplay
- // GLU_FILL = 100012;
- GLU_OUTLINE_POLYGON = 100240;
- GLU_OUTLINE_PATCH = 100241;
-
- // NurbsCallback
- // GLU_ERROR = 100103;
-
- // NurbsErrors
- GLU_NURBS_ERROR1 = 100251;
- GLU_NURBS_ERROR2 = 100252;
- GLU_NURBS_ERROR3 = 100253;
- GLU_NURBS_ERROR4 = 100254;
- GLU_NURBS_ERROR5 = 100255;
- GLU_NURBS_ERROR6 = 100256;
- GLU_NURBS_ERROR7 = 100257;
- GLU_NURBS_ERROR8 = 100258;
- GLU_NURBS_ERROR9 = 100259;
- GLU_NURBS_ERROR10 = 100260;
- GLU_NURBS_ERROR11 = 100261;
- GLU_NURBS_ERROR12 = 100262;
- GLU_NURBS_ERROR13 = 100263;
- GLU_NURBS_ERROR14 = 100264;
- GLU_NURBS_ERROR15 = 100265;
- GLU_NURBS_ERROR16 = 100266;
- GLU_NURBS_ERROR17 = 100267;
- GLU_NURBS_ERROR18 = 100268;
- GLU_NURBS_ERROR19 = 100269;
- GLU_NURBS_ERROR20 = 100270;
- GLU_NURBS_ERROR21 = 100271;
- GLU_NURBS_ERROR22 = 100272;
- GLU_NURBS_ERROR23 = 100273;
- GLU_NURBS_ERROR24 = 100274;
- GLU_NURBS_ERROR25 = 100275;
- GLU_NURBS_ERROR26 = 100276;
- GLU_NURBS_ERROR27 = 100277;
- GLU_NURBS_ERROR28 = 100278;
- GLU_NURBS_ERROR29 = 100279;
- GLU_NURBS_ERROR30 = 100280;
- GLU_NURBS_ERROR31 = 100281;
- GLU_NURBS_ERROR32 = 100282;
- GLU_NURBS_ERROR33 = 100283;
- GLU_NURBS_ERROR34 = 100284;
- GLU_NURBS_ERROR35 = 100285;
- GLU_NURBS_ERROR36 = 100286;
- GLU_NURBS_ERROR37 = 100287;
-
-//*** Backwards compatibility for old tesselator ****/
-
-var
- gluBeginPolygon : procedure( tess : PGLUtesselator ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF}
- gluNextContour : procedure( tess : PGLUtesselator; atype : GLenum ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF}
- gluEndPolygon : procedure( tess : PGLUtesselator ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF}
-
-const
- // Contours types -- obsolete!
- GLU_CW = 100120;
- GLU_CCW = 100121;
- GLU_INTERIOR = 100122;
- GLU_EXTERIOR = 100123;
- GLU_UNKNOWN = 100124;
-
- // Names without "TESS_" prefix
- GLU_BEGIN = GLU_TESS_BEGIN;
- GLU_VERTEX = GLU_TESS_VERTEX;
- GLU_END = GLU_TESS_END;
- GLU_ERROR = GLU_TESS_ERROR;
- GLU_EDGE_FLAG = GLU_TESS_EDGE_FLAG;
-
-procedure LoadGLu( const dll : PChar );
-procedure FreeGLu;
-
-implementation
-
-var
- LibGlu : TModuleHandle;
-
-procedure FreeGLu;
-begin
-
- @gluErrorString := nil;
- @gluErrorUnicodeStringEXT := nil;
- @gluGetString := nil;
- @gluOrtho2D := nil;
- @gluPerspective := nil;
- @gluPickMatrix := nil;
- @gluLookAt := nil;
- @gluProject := nil;
- @gluUnProject := nil;
- @gluScaleImage := nil;
- @gluBuild1DMipmaps := nil;
- @gluBuild2DMipmaps := nil;
- @gluNewQuadric := nil;
- @gluDeleteQuadric := nil;
- @gluQuadricNormals := nil;
- @gluQuadricTexture := nil;
- @gluQuadricOrientation := nil;
- @gluQuadricDrawStyle := nil;
- @gluCylinder := nil;
- @gluDisk := nil;
- @gluPartialDisk := nil;
- @gluSphere := nil;
- @gluQuadricCallback := nil;
- @gluNewTess := nil;
- @gluDeleteTess := nil;
- @gluTessBeginPolygon := nil;
- @gluTessBeginContour := nil;
- @gluTessVertex := nil;
- @gluTessEndContour := nil;
- @gluTessEndPolygon := nil;
- @gluTessProperty := nil;
- @gluTessNormal := nil;
- @gluTessCallback := nil;
- @gluGetTessProperty := nil;
- @gluNewNurbsRenderer := nil;
- @gluDeleteNurbsRenderer := nil;
- @gluBeginSurface := nil;
- @gluBeginCurve := nil;
- @gluEndCurve := nil;
- @gluEndSurface := nil;
- @gluBeginTrim := nil;
- @gluEndTrim := nil;
- @gluPwlCurve := nil;
- @gluNurbsCurve := nil;
- @gluNurbsSurface := nil;
- @gluLoadSamplingMatrices := nil;
- @gluNurbsProperty := nil;
- @gluGetNurbsProperty := nil;
- @gluNurbsCallback := nil;
- @gluBeginPolygon := nil;
- @gluNextContour := nil;
- @gluEndPolygon := nil;
-
- UnLoadModule( LibGlu );
-
-end;
-
-procedure LoadGLu( const dll : PChar );
-begin
-
- FreeGLu;
-
- if LoadModule( LibGlu, dll ) then
- begin
- @gluErrorString := GetModuleSymbol( LibGlu, 'gluErrorString' );
- @gluErrorUnicodeStringEXT := GetModuleSymbol( LibGlu, 'gluErrorUnicodeStringEXT' );
- @gluGetString := GetModuleSymbol( LibGlu, 'gluGetString' );
- @gluOrtho2D := GetModuleSymbol( LibGlu, 'gluOrtho2D' );
- @gluPerspective := GetModuleSymbol( LibGlu, 'gluPerspective' );
- @gluPickMatrix := GetModuleSymbol( LibGlu, 'gluPickMatrix' );
- @gluLookAt := GetModuleSymbol( LibGlu, 'gluLookAt' );
- @gluProject := GetModuleSymbol( LibGlu, 'gluProject' );
- @gluUnProject := GetModuleSymbol( LibGlu, 'gluUnProject' );
- @gluScaleImage := GetModuleSymbol( LibGlu, 'gluScaleImage' );
- @gluBuild1DMipmaps := GetModuleSymbol( LibGlu, 'gluBuild1DMipmaps' );
- @gluBuild2DMipmaps := GetModuleSymbol( LibGlu, 'gluBuild2DMipmaps' );
- @gluNewQuadric := GetModuleSymbol( LibGlu, 'gluNewQuadric' );
- @gluDeleteQuadric := GetModuleSymbol( LibGlu, 'gluDeleteQuadric' );
- @gluQuadricNormals := GetModuleSymbol( LibGlu, 'gluQuadricNormals' );
- @gluQuadricTexture := GetModuleSymbol( LibGlu, 'gluQuadricTexture' );
- @gluQuadricOrientation := GetModuleSymbol( LibGlu, 'gluQuadricOrientation' );
- @gluQuadricDrawStyle := GetModuleSymbol( LibGlu, 'gluQuadricDrawStyle' );
- @gluCylinder := GetModuleSymbol( LibGlu, 'gluCylinder' );
- @gluDisk := GetModuleSymbol( LibGlu, 'gluDisk' );
- @gluPartialDisk := GetModuleSymbol( LibGlu, 'gluPartialDisk' );
- @gluSphere := GetModuleSymbol( LibGlu, 'gluSphere' );
- @gluQuadricCallback := GetModuleSymbol( LibGlu, 'gluQuadricCallback' );
- @gluNewTess := GetModuleSymbol( LibGlu, 'gluNewTess' );
- @gluDeleteTess := GetModuleSymbol( LibGlu, 'gluDeleteTess' );
- @gluTessBeginPolygon := GetModuleSymbol( LibGlu, 'gluTessBeginPolygon' );
- @gluTessBeginContour := GetModuleSymbol( LibGlu, 'gluTessBeginContour' );
- @gluTessVertex := GetModuleSymbol( LibGlu, 'gluTessVertex' );
- @gluTessEndContour := GetModuleSymbol( LibGlu, 'gluTessEndContour' );
- @gluTessEndPolygon := GetModuleSymbol( LibGlu, 'gluTessEndPolygon' );
- @gluTessProperty := GetModuleSymbol( LibGlu, 'gluTessProperty' );
- @gluTessNormal := GetModuleSymbol( LibGlu, 'gluTessNormal' );
- @gluTessCallback := GetModuleSymbol( LibGlu, 'gluTessCallback' );
- @gluGetTessProperty := GetModuleSymbol( LibGlu, 'gluGetTessProperty' );
- @gluNewNurbsRenderer := GetModuleSymbol( LibGlu, 'gluNewNurbsRenderer' );
- @gluDeleteNurbsRenderer := GetModuleSymbol( LibGlu, 'gluDeleteNurbsRenderer' );
- @gluBeginSurface := GetModuleSymbol( LibGlu, 'gluBeginSurface' );
- @gluBeginCurve := GetModuleSymbol( LibGlu, 'gluBeginCurve' );
- @gluEndCurve := GetModuleSymbol( LibGlu, 'gluEndCurve' );
- @gluEndSurface := GetModuleSymbol( LibGlu, 'gluEndSurface' );
- @gluBeginTrim := GetModuleSymbol( LibGlu, 'gluBeginTrim' );
- @gluEndTrim := GetModuleSymbol( LibGlu, 'gluEndTrim' );
- @gluPwlCurve := GetModuleSymbol( LibGlu, 'gluPwlCurve' );
- @gluNurbsCurve := GetModuleSymbol( LibGlu, 'gluNurbsCurve' );
- @gluNurbsSurface := GetModuleSymbol( LibGlu, 'gluNurbsSurface' );
- @gluLoadSamplingMatrices := GetModuleSymbol( LibGlu, 'gluLoadSamplingMatrices' );
- @gluNurbsProperty := GetModuleSymbol( LibGlu, 'gluNurbsProperty' );
- @gluGetNurbsProperty := GetModuleSymbol( LibGlu, 'gluGetNurbsProperty' );
- @gluNurbsCallback := GetModuleSymbol( LibGlu, 'gluNurbsCallback' );
-
- @gluBeginPolygon := GetModuleSymbol( LibGlu, 'gluBeginPolygon' );
- @gluNextContour := GetModuleSymbol( LibGlu, 'gluNextContour' );
- @gluEndPolygon := GetModuleSymbol( LibGlu, 'gluEndPolygon' );
- end;
-end;
-
-initialization
-
- LoadGLu( GLuLibName );
-
-finalization
-
- FreeGLu;
-
-end.
-
diff --git a/Game/Code/lib/JEDI-SDL/OpenGL/Pas/glut.pas b/Game/Code/lib/JEDI-SDL/OpenGL/Pas/glut.pas
deleted file mode 100644
index 04f69267..00000000
--- a/Game/Code/lib/JEDI-SDL/OpenGL/Pas/glut.pas
+++ /dev/null
@@ -1,688 +0,0 @@
-unit glut;
-{
- $Id: glut.pas,v 1.4 2007/05/20 20:28:31 savage Exp $
-
- Adaption of the delphi3d.net OpenGL units to FreePascal
- Sebastian Guenther (sg@freepascal.org) in 2002
- These units are free to use
-}
-
-// Copyright (c) Mark J. Kilgard, 1994, 1995, 1996. */
-
-(* This program is freely distributable without licensing fees and is
- provided without guarantee or warrantee expressed or implied. This
- program is -not- in the public domain. *)
-
-{******************************************************************************}
-{ }
-{ Converted to Delphi by Tom Nuydens (tom@delphi3d.net) }
-{ For the latest updates, visit Delphi3D: http://www.delphi3d.net }
-{ }
-{ Modified for Delphi/Kylix and FreePascal }
-{ by Dominique Louis ( Dominique@Savagesoftware.com.au) }
-{ For the latest updates, visit JEDI-SDL : http://www.sf.net/projects/jedi-sdl }
-{ }
-{******************************************************************************}
-
-{
- $Log: glut.pas,v $
- Revision 1.4 2007/05/20 20:28:31 savage
- Initial Changes to Handle 64 Bits
-
- Revision 1.3 2006/11/20 21:20:59 savage
- Updated to work in MacOS X
-
- Revision 1.2 2004/08/14 22:54:30 savage
- Updated so that Library name defines are correctly defined for MacOS X.
-
- Revision 1.1 2004/03/30 21:53:54 savage
- Moved to it's own folder.
-
- Revision 1.5 2004/02/20 17:09:55 savage
- Code tidied up in gl, glu and glut, while extensions in glext.pas are now loaded using SDL_GL_GetProcAddress, thus making it more cross-platform compatible, but now more tied to SDL.
-
- Revision 1.4 2004/02/14 22:36:29 savage
- Fixed inconsistencies of using LoadLibrary and LoadModule.
- Now all units make use of LoadModule rather than LoadLibrary and other dynamic proc procedures.
-
- Revision 1.3 2004/02/14 00:23:39 savage
- As UNIX is defined in jedi-sdl.inc this will be used to check linux compatability as well. Units have been changed to reflect this change.
-
- Revision 1.2 2004/02/14 00:09:19 savage
- Changed uses to now make use of moduleloader.pas rather than dllfuncs.pas
-
- Revision 1.1 2004/02/05 00:08:19 savage
- Module 1.0 release
-
- Revision 1.4 2003/06/02 12:32:13 savage
- Modified Sources to avoid warnings with Delphi by moving CVS Logging to the top of the header files. Hopefully CVS Logging still works.
-
-}
-
-interface
-
-{$I jedi-sdl.inc}
-
-uses
-{$IFDEF __GPC__}
- system,
- gpc,
-{$ENDIF}
-
-{$IFDEF WINDOWS}
- Windows,
-{$ENDIF}
- moduleloader,
- gl;
-
-type
- {$IFNDEF __GPC__}
- PInteger = ^Integer;
- PPChar = ^PChar;
- {$ENDIF}
- TGlutVoidCallback = procedure; {$IFNDEF __GPC__}{$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}{$ENDIF}
- TGlut1IntCallback = procedure(value: Integer); {$IFNDEF __GPC__}{$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}{$ENDIF}
- TGlut2IntCallback = procedure(v1, v2: Integer); {$IFNDEF __GPC__}{$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}{$ENDIF}
- TGlut3IntCallback = procedure(v1, v2, v3: Integer); {$IFNDEF __GPC__}{$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}{$ENDIF}
- TGlut4IntCallback = procedure(v1, v2, v3, v4: Integer); {$IFNDEF __GPC__}{$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}{$ENDIF}
- TGlut1Char2IntCallback = procedure(c: Byte; v1, v2: Integer); {$IFNDEF __GPC__}{$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}{$ENDIF}
-
-const
-{$IFDEF WINDOWS}
- GlutLibName = 'glut32.dll';
-{$ENDIF}
-
-{$IFDEF UNIX}
-{$IFDEF DARWIN}
- GlutLibName = '/System/Library/Frameworks/GLUT.framework/Libraries/libglut.dylib';
-{$ELSE}
- GlutLibName = 'libglut.so';
-{$ENDIF}
-{$ENDIF}
-
- GLUT_API_VERSION = 3;
- GLUT_XLIB_IMPLEMENTATION = 12;
- // Display mode bit masks.
- GLUT_RGB = 0;
- GLUT_RGBA = GLUT_RGB;
- GLUT_INDEX = 1;
- GLUT_SINGLE = 0;
- GLUT_DOUBLE = 2;
- GLUT_ACCUM = 4;
- GLUT_ALPHA = 8;
- GLUT_DEPTH = 16;
- GLUT_STENCIL = 32;
- GLUT_MULTISAMPLE = 128;
- GLUT_STEREO = 256;
- GLUT_LUMINANCE = 512;
-
- // Mouse buttons.
- GLUT_LEFT_BUTTON = 0;
- GLUT_MIDDLE_BUTTON = 1;
- GLUT_RIGHT_BUTTON = 2;
-
- // Mouse button state.
- GLUT_DOWN = 0;
- GLUT_UP = 1;
-
- // function keys
- GLUT_KEY_F1 = 1;
- GLUT_KEY_F2 = 2;
- GLUT_KEY_F3 = 3;
- GLUT_KEY_F4 = 4;
- GLUT_KEY_F5 = 5;
- GLUT_KEY_F6 = 6;
- GLUT_KEY_F7 = 7;
- GLUT_KEY_F8 = 8;
- GLUT_KEY_F9 = 9;
- GLUT_KEY_F10 = 10;
- GLUT_KEY_F11 = 11;
- GLUT_KEY_F12 = 12;
- // directional keys
- GLUT_KEY_LEFT = 100;
- GLUT_KEY_UP = 101;
- GLUT_KEY_RIGHT = 102;
- GLUT_KEY_DOWN = 103;
- GLUT_KEY_PAGE_UP = 104;
- GLUT_KEY_PAGE_DOWN = 105;
- GLUT_KEY_HOME = 106;
- GLUT_KEY_END = 107;
- GLUT_KEY_INSERT = 108;
-
- // Entry/exit state.
- GLUT_LEFT = 0;
- GLUT_ENTERED = 1;
-
- // Menu usage state.
- GLUT_MENU_NOT_IN_USE = 0;
- GLUT_MENU_IN_USE = 1;
-
- // Visibility state.
- GLUT_NOT_VISIBLE = 0;
- GLUT_VISIBLE = 1;
-
- // Window status state.
- GLUT_HIDDEN = 0;
- GLUT_FULLY_RETAINED = 1;
- GLUT_PARTIALLY_RETAINED = 2;
- GLUT_FULLY_COVERED = 3;
-
- // Color index component selection values.
- GLUT_RED = 0;
- GLUT_GREEN = 1;
- GLUT_BLUE = 2;
-
- // Layers for use.
- GLUT_NORMAL = 0;
- GLUT_OVERLAY = 1;
-
- // Stroke font constants (use these in GLUT program).
- GLUT_STROKE_ROMAN = Pointer(0);
- GLUT_STROKE_MONO_ROMAN = Pointer(1);
-
- // Bitmap font constants (use these in GLUT program).
- GLUT_BITMAP_9_BY_15 = Pointer(2);
- GLUT_BITMAP_8_BY_13 = Pointer(3);
- GLUT_BITMAP_TIMES_ROMAN_10 = Pointer(4);
- GLUT_BITMAP_TIMES_ROMAN_24 = Pointer(5);
- GLUT_BITMAP_HELVETICA_10 = Pointer(6);
- GLUT_BITMAP_HELVETICA_12 = Pointer(7);
- GLUT_BITMAP_HELVETICA_18 = Pointer(8);
-
- // glutGet parameters.
- GLUT_WINDOW_X = 100;
- GLUT_WINDOW_Y = 101;
- GLUT_WINDOW_WIDTH = 102;
- GLUT_WINDOW_HEIGHT = 103;
- GLUT_WINDOW_BUFFER_SIZE = 104;
- GLUT_WINDOW_STENCIL_SIZE = 105;
- GLUT_WINDOW_DEPTH_SIZE = 106;
- GLUT_WINDOW_RED_SIZE = 107;
- GLUT_WINDOW_GREEN_SIZE = 108;
- GLUT_WINDOW_BLUE_SIZE = 109;
- GLUT_WINDOW_ALPHA_SIZE = 110;
- GLUT_WINDOW_ACCUM_RED_SIZE = 111;
- GLUT_WINDOW_ACCUM_GREEN_SIZE = 112;
- GLUT_WINDOW_ACCUM_BLUE_SIZE = 113;
- GLUT_WINDOW_ACCUM_ALPHA_SIZE = 114;
- GLUT_WINDOW_DOUBLEBUFFER = 115;
- GLUT_WINDOW_RGBA = 116;
- GLUT_WINDOW_PARENT = 117;
- GLUT_WINDOW_NUM_CHILDREN = 118;
- GLUT_WINDOW_COLORMAP_SIZE = 119;
- GLUT_WINDOW_NUM_SAMPLES = 120;
- GLUT_WINDOW_STEREO = 121;
- GLUT_WINDOW_CURSOR = 122;
- GLUT_SCREEN_WIDTH = 200;
- GLUT_SCREEN_HEIGHT = 201;
- GLUT_SCREEN_WIDTH_MM = 202;
- GLUT_SCREEN_HEIGHT_MM = 203;
- GLUT_MENU_NUM_ITEMS = 300;
- GLUT_DISPLAY_MODE_POSSIBLE = 400;
- GLUT_INIT_WINDOW_X = 500;
- GLUT_INIT_WINDOW_Y = 501;
- GLUT_INIT_WINDOW_WIDTH = 502;
- GLUT_INIT_WINDOW_HEIGHT = 503;
- GLUT_INIT_DISPLAY_MODE = 504;
- GLUT_ELAPSED_TIME = 700;
-
- // glutDeviceGet parameters.
- GLUT_HAS_KEYBOARD = 600;
- GLUT_HAS_MOUSE = 601;
- GLUT_HAS_SPACEBALL = 602;
- GLUT_HAS_DIAL_AND_BUTTON_BOX = 603;
- GLUT_HAS_TABLET = 604;
- GLUT_NUM_MOUSE_BUTTONS = 605;
- GLUT_NUM_SPACEBALL_BUTTONS = 606;
- GLUT_NUM_BUTTON_BOX_BUTTONS = 607;
- GLUT_NUM_DIALS = 608;
- GLUT_NUM_TABLET_BUTTONS = 609;
-
- // glutLayerGet parameters.
- GLUT_OVERLAY_POSSIBLE = 800;
- GLUT_LAYER_IN_USE = 801;
- GLUT_HAS_OVERLAY = 802;
- GLUT_TRANSPARENT_INDEX = 803;
- GLUT_NORMAL_DAMAGED = 804;
- GLUT_OVERLAY_DAMAGED = 805;
-
- // glutVideoResizeGet parameters.
- GLUT_VIDEO_RESIZE_POSSIBLE = 900;
- GLUT_VIDEO_RESIZE_IN_USE = 901;
- GLUT_VIDEO_RESIZE_X_DELTA = 902;
- GLUT_VIDEO_RESIZE_Y_DELTA = 903;
- GLUT_VIDEO_RESIZE_WIDTH_DELTA = 904;
- GLUT_VIDEO_RESIZE_HEIGHT_DELTA = 905;
- GLUT_VIDEO_RESIZE_X = 906;
- GLUT_VIDEO_RESIZE_Y = 907;
- GLUT_VIDEO_RESIZE_WIDTH = 908;
- GLUT_VIDEO_RESIZE_HEIGHT = 909;
-
- // glutGetModifiers return mask.
- GLUT_ACTIVE_SHIFT = 1;
- GLUT_ACTIVE_CTRL = 2;
- GLUT_ACTIVE_ALT = 4;
-
- // glutSetCursor parameters.
- // Basic arrows.
- GLUT_CURSOR_RIGHT_ARROW = 0;
- GLUT_CURSOR_LEFT_ARROW = 1;
- // Symbolic cursor shapes.
- GLUT_CURSOR_INFO = 2;
- GLUT_CURSOR_DESTROY = 3;
- GLUT_CURSOR_HELP = 4;
- GLUT_CURSOR_CYCLE = 5;
- GLUT_CURSOR_SPRAY = 6;
- GLUT_CURSOR_WAIT = 7;
- GLUT_CURSOR_TEXT = 8;
- GLUT_CURSOR_CROSSHAIR = 9;
- // Directional cursors.
- GLUT_CURSOR_UP_DOWN = 10;
- GLUT_CURSOR_LEFT_RIGHT = 11;
- // Sizing cursors.
- GLUT_CURSOR_TOP_SIDE = 12;
- GLUT_CURSOR_BOTTOM_SIDE = 13;
- GLUT_CURSOR_LEFT_SIDE = 14;
- GLUT_CURSOR_RIGHT_SIDE = 15;
- GLUT_CURSOR_TOP_LEFT_CORNER = 16;
- GLUT_CURSOR_TOP_RIGHT_CORNER = 17;
- GLUT_CURSOR_BOTTOM_RIGHT_CORNER = 18;
- GLUT_CURSOR_BOTTOM_LEFT_CORNER = 19;
- // Inherit from parent window.
- GLUT_CURSOR_INHERIT = 100;
- // Blank cursor.
- GLUT_CURSOR_NONE = 101;
- // Fullscreen crosshair (if available).
- GLUT_CURSOR_FULL_CROSSHAIR = 102;
-
- // GLUT game mode sub-API.
- // glutGameModeGet.
- GLUT_GAME_MODE_ACTIVE = 0;
- GLUT_GAME_MODE_POSSIBLE = 1;
- GLUT_GAME_MODE_WIDTH = 2;
- GLUT_GAME_MODE_HEIGHT = 3;
- GLUT_GAME_MODE_PIXEL_DEPTH = 4;
- GLUT_GAME_MODE_REFRESH_RATE = 5;
- GLUT_GAME_MODE_DISPLAY_CHANGED = 6;
-
-var
-// GLUT initialization sub-API.
- glutInit: procedure(argcp: PInteger; argv: PPChar); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glutInitDisplayMode: procedure(mode: Word); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glutInitDisplayString: procedure(const str: PChar); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glutInitWindowPosition: procedure(x, y: Integer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glutInitWindowSize: procedure(width, height: Integer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glutMainLoop: procedure; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-// GLUT window sub-API.
- glutCreateWindow: function(const title: PChar): Integer; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glutCreateSubWindow: function(win, x, y, width, height: Integer): Integer; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glutDestroyWindow: procedure(win: Integer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glutPostRedisplay: procedure; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glutPostWindowRedisplay: procedure(win: Integer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glutSwapBuffers: procedure; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glutGetWindow: function: Integer; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glutSetWindow: procedure(win: Integer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glutSetWindowTitle: procedure(const title: PChar); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glutSetIconTitle: procedure(const title: PChar); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glutPositionWindow: procedure(x, y: Integer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glutReshapeWindow: procedure(width, height: Integer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glutPopWindow: procedure; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glutPushWindow: procedure; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glutIconifyWindow: procedure; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glutShowWindow: procedure; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glutHideWindow: procedure; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glutFullScreen: procedure; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glutSetCursor: procedure(cursor: Integer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glutWarpPointer: procedure(x, y: Integer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-// GLUT overlay sub-API.
- glutEstablishOverlay: procedure; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glutRemoveOverlay: procedure; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glutUseLayer: procedure(layer: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glutPostOverlayRedisplay: procedure; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glutPostWindowOverlayRedisplay: procedure(win: Integer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glutShowOverlay: procedure; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glutHideOverlay: procedure; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-// GLUT menu sub-API.
- glutCreateMenu: function(callback: TGlut1IntCallback): Integer; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glutDestroyMenu: procedure(menu: Integer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glutGetMenu: function: Integer; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glutSetMenu: procedure(menu: Integer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glutAddMenuEntry: procedure(const caption: PChar; value: Integer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glutAddSubMenu: procedure(const caption: PChar; submenu: Integer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glutChangeToMenuEntry: procedure(item: Integer; const caption: PChar; value: Integer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glutChangeToSubMenu: procedure(item: Integer; const caption: PChar; submenu: Integer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glutRemoveMenuItem: procedure(item: Integer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glutAttachMenu: procedure(button: Integer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glutDetachMenu: procedure(button: Integer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-// GLUTsub-API.
- glutDisplayFunc: procedure(f: TGlutVoidCallback); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glutReshapeFunc: procedure(f: TGlut2IntCallback); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glutKeyboardFunc: procedure(f: TGlut1Char2IntCallback); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glutMouseFunc: procedure(f: TGlut4IntCallback); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glutMotionFunc: procedure(f: TGlut2IntCallback); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glutPassiveMotionFunc: procedure(f: TGlut2IntCallback); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glutEntryFunc: procedure(f: TGlut1IntCallback); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glutVisibilityFunc: procedure(f: TGlut1IntCallback); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glutIdleFunc: procedure(f: TGlutVoidCallback); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glutTimerFunc: procedure(millis: Word; f: TGlut1IntCallback; value: Integer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glutMenuStateFunc: procedure(f: TGlut1IntCallback); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glutSpecialFunc: procedure(f: TGlut3IntCallback); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glutSpaceballMotionFunc: procedure(f: TGlut3IntCallback); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glutSpaceballRotateFunc: procedure(f: TGlut3IntCallback); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glutSpaceballButtonFunc: procedure(f: TGlut2IntCallback); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glutButtonBoxFunc: procedure(f: TGlut2IntCallback); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glutDialsFunc: procedure(f: TGlut2IntCallback); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glutTabletMotionFunc: procedure(f: TGlut2IntCallback); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glutTabletButtonFunc: procedure(f: TGlut4IntCallback); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glutMenuStatusFunc: procedure(f: TGlut3IntCallback); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glutOverlayDisplayFunc: procedure(f:TGlutVoidCallback); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glutWindowStatusFunc: procedure(f: TGlut1IntCallback); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-// GLUT color index sub-API.
- glutSetColor: procedure(cell: Integer; red, green, blue: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glutGetColor: function(ndx, component: Integer): GLfloat; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glutCopyColormap: procedure(win: Integer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-// GLUT state retrieval sub-API.
- glutGet: function(t: GLenum): Integer; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glutDeviceGet: function(t: GLenum): Integer; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-// GLUT extension support sub-API
- glutExtensionSupported: function(const name: PChar): Integer; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glutGetModifiers: function: Integer; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glutLayerGet: function(t: GLenum): Integer; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-// GLUT font sub-API
- glutBitmapCharacter: procedure(font : pointer; character: Integer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glutBitmapWidth: function(font : pointer; character: Integer): Integer; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glutStrokeCharacter: procedure(font : pointer; character: Integer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glutStrokeWidth: function(font : pointer; character: Integer): Integer; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glutBitmapLength: function(font: pointer; const str: PChar): Integer; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glutStrokeLength: function(font: pointer; const str: PChar): Integer; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-// GLUT pre-built models sub-API
- glutWireSphere: procedure(radius: GLdouble; slices, stacks: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glutSolidSphere: procedure(radius: GLdouble; slices, stacks: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glutWireCone: procedure(base, height: GLdouble; slices, stacks: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glutSolidCone: procedure(base, height: GLdouble; slices, stacks: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glutWireCube: procedure(size: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glutSolidCube: procedure(size: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glutWireTorus: procedure(innerRadius, outerRadius: GLdouble; sides, rings: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glutSolidTorus: procedure(innerRadius, outerRadius: GLdouble; sides, rings: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glutWireDodecahedron: procedure; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glutSolidDodecahedron: procedure; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glutWireTeapot: procedure(size: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glutSolidTeapot: procedure(size: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glutWireOctahedron: procedure; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glutSolidOctahedron: procedure; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glutWireTetrahedron: procedure; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glutSolidTetrahedron: procedure; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glutWireIcosahedron: procedure; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glutSolidIcosahedron: procedure; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-// GLUT video resize sub-API.
- glutVideoResizeGet: function(param: GLenum): Integer; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glutSetupVideoResizing: procedure; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glutStopVideoResizing: procedure; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glutVideoResize: procedure(x, y, width, height: Integer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glutVideoPan: procedure(x, y, width, height: Integer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-// GLUT debugging sub-API.
- glutReportErrors: procedure; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-var
- //example glutGameModeString('1280x1024:32@75');
- glutGameModeString : procedure (const AString : PChar); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glutEnterGameMode : function : integer; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glutLeaveGameMode : procedure; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glutGameModeGet : function (mode : GLenum) : integer; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-
-procedure LoadGlut(const dll: PChar);
-procedure FreeGlut;
-
-implementation
-
-var
- LibGLUT : TModuleHandle;
-
-procedure FreeGlut;
-begin
-
- UnLoadModule( LibGLUT );
-
- @glutInit := nil;
- @glutInitDisplayMode := nil;
- @glutInitDisplayString := nil;
- @glutInitWindowPosition := nil;
- @glutInitWindowSize := nil;
- @glutMainLoop := nil;
- @glutCreateWindow := nil;
- @glutCreateSubWindow := nil;
- @glutDestroyWindow := nil;
- @glutPostRedisplay := nil;
- @glutPostWindowRedisplay := nil;
- @glutSwapBuffers := nil;
- @glutGetWindow := nil;
- @glutSetWindow := nil;
- @glutSetWindowTitle := nil;
- @glutSetIconTitle := nil;
- @glutPositionWindow := nil;
- @glutReshapeWindow := nil;
- @glutPopWindow := nil;
- @glutPushWindow := nil;
- @glutIconifyWindow := nil;
- @glutShowWindow := nil;
- @glutHideWindow := nil;
- @glutFullScreen := nil;
- @glutSetCursor := nil;
- @glutWarpPointer := nil;
- @glutEstablishOverlay := nil;
- @glutRemoveOverlay := nil;
- @glutUseLayer := nil;
- @glutPostOverlayRedisplay := nil;
- @glutPostWindowOverlayRedisplay := nil;
- @glutShowOverlay := nil;
- @glutHideOverlay := nil;
- @glutCreateMenu := nil;
- @glutDestroyMenu := nil;
- @glutGetMenu := nil;
- @glutSetMenu := nil;
- @glutAddMenuEntry := nil;
- @glutAddSubMenu := nil;
- @glutChangeToMenuEntry := nil;
- @glutChangeToSubMenu := nil;
- @glutRemoveMenuItem := nil;
- @glutAttachMenu := nil;
- @glutDetachMenu := nil;
- @glutDisplayFunc := nil;
- @glutReshapeFunc := nil;
- @glutKeyboardFunc := nil;
- @glutMouseFunc := nil;
- @glutMotionFunc := nil;
- @glutPassiveMotionFunc := nil;
- @glutEntryFunc := nil;
- @glutVisibilityFunc := nil;
- @glutIdleFunc := nil;
- @glutTimerFunc := nil;
- @glutMenuStateFunc := nil;
- @glutSpecialFunc := nil;
- @glutSpaceballMotionFunc := nil;
- @glutSpaceballRotateFunc := nil;
- @glutSpaceballButtonFunc := nil;
- @glutButtonBoxFunc := nil;
- @glutDialsFunc := nil;
- @glutTabletMotionFunc := nil;
- @glutTabletButtonFunc := nil;
- @glutMenuStatusFunc := nil;
- @glutOverlayDisplayFunc := nil;
- @glutWindowStatusFunc := nil;
- @glutSetColor := nil;
- @glutGetColor := nil;
- @glutCopyColormap := nil;
- @glutGet := nil;
- @glutDeviceGet := nil;
- @glutExtensionSupported := nil;
- @glutGetModifiers := nil;
- @glutLayerGet := nil;
- @glutBitmapCharacter := nil;
- @glutBitmapWidth := nil;
- @glutStrokeCharacter := nil;
- @glutStrokeWidth := nil;
- @glutBitmapLength := nil;
- @glutStrokeLength := nil;
- @glutWireSphere := nil;
- @glutSolidSphere := nil;
- @glutWireCone := nil;
- @glutSolidCone := nil;
- @glutWireCube := nil;
- @glutSolidCube := nil;
- @glutWireTorus := nil;
- @glutSolidTorus := nil;
- @glutWireDodecahedron := nil;
- @glutSolidDodecahedron := nil;
- @glutWireTeapot := nil;
- @glutSolidTeapot := nil;
- @glutWireOctahedron := nil;
- @glutSolidOctahedron := nil;
- @glutWireTetrahedron := nil;
- @glutSolidTetrahedron := nil;
- @glutWireIcosahedron := nil;
- @glutSolidIcosahedron := nil;
- @glutVideoResizeGet := nil;
- @glutSetupVideoResizing := nil;
- @glutStopVideoResizing := nil;
- @glutVideoResize := nil;
- @glutVideoPan := nil;
- @glutReportErrors := nil;
-
-end;
-
-procedure LoadGlut(const dll: PChar);
-begin
-
- FreeGlut;
-
- if LoadModule( LibGLUT, dll ) then
- begin
- @glutInit := GetModuleSymbol(LibGLUT, 'glutInit');
- @glutInitDisplayMode := GetModuleSymbol(LibGLUT, 'glutInitDisplayMode');
- @glutInitDisplayString := GetModuleSymbol(LibGLUT, 'glutInitDisplayString');
- @glutInitWindowPosition := GetModuleSymbol(LibGLUT, 'glutInitWindowPosition');
- @glutInitWindowSize := GetModuleSymbol(LibGLUT, 'glutInitWindowSize');
- @glutMainLoop := GetModuleSymbol(LibGLUT, 'glutMainLoop');
- @glutCreateWindow := GetModuleSymbol(LibGLUT, 'glutCreateWindow');
- @glutCreateSubWindow := GetModuleSymbol(LibGLUT, 'glutCreateSubWindow');
- @glutDestroyWindow := GetModuleSymbol(LibGLUT, 'glutDestroyWindow');
- @glutPostRedisplay := GetModuleSymbol(LibGLUT, 'glutPostRedisplay');
- @glutPostWindowRedisplay := GetModuleSymbol(LibGLUT, 'glutPostWindowRedisplay');
- @glutSwapBuffers := GetModuleSymbol(LibGLUT, 'glutSwapBuffers');
- @glutGetWindow := GetModuleSymbol(LibGLUT, 'glutGetWindow');
- @glutSetWindow := GetModuleSymbol(LibGLUT, 'glutSetWindow');
- @glutSetWindowTitle := GetModuleSymbol(LibGLUT, 'glutSetWindowTitle');
- @glutSetIconTitle := GetModuleSymbol(LibGLUT, 'glutSetIconTitle');
- @glutPositionWindow := GetModuleSymbol(LibGLUT, 'glutPositionWindow');
- @glutReshapeWindow := GetModuleSymbol(LibGLUT, 'glutReshapeWindow');
- @glutPopWindow := GetModuleSymbol(LibGLUT, 'glutPopWindow');
- @glutPushWindow := GetModuleSymbol(LibGLUT, 'glutPushWindow');
- @glutIconifyWindow := GetModuleSymbol(LibGLUT, 'glutIconifyWindow');
- @glutShowWindow := GetModuleSymbol(LibGLUT, 'glutShowWindow');
- @glutHideWindow := GetModuleSymbol(LibGLUT, 'glutHideWindow');
- @glutFullScreen := GetModuleSymbol(LibGLUT, 'glutFullScreen');
- @glutSetCursor := GetModuleSymbol(LibGLUT, 'glutSetCursor');
- @glutWarpPointer := GetModuleSymbol(LibGLUT, 'glutWarpPointer');
- @glutEstablishOverlay := GetModuleSymbol(LibGLUT, 'glutEstablishOverlay');
- @glutRemoveOverlay := GetModuleSymbol(LibGLUT, 'glutRemoveOverlay');
- @glutUseLayer := GetModuleSymbol(LibGLUT, 'glutUseLayer');
- @glutPostOverlayRedisplay := GetModuleSymbol(LibGLUT, 'glutPostOverlayRedisplay');
- @glutPostWindowOverlayRedisplay := GetModuleSymbol(LibGLUT, 'glutPostWindowOverlayRedisplay');
- @glutShowOverlay := GetModuleSymbol(LibGLUT, 'glutShowOverlay');
- @glutHideOverlay := GetModuleSymbol(LibGLUT, 'glutHideOverlay');
- @glutCreateMenu := GetModuleSymbol(LibGLUT, 'glutCreateMenu');
- @glutDestroyMenu := GetModuleSymbol(LibGLUT, 'glutDestroyMenu');
- @glutGetMenu := GetModuleSymbol(LibGLUT, 'glutGetMenu');
- @glutSetMenu := GetModuleSymbol(LibGLUT, 'glutSetMenu');
- @glutAddMenuEntry := GetModuleSymbol(LibGLUT, 'glutAddMenuEntry');
- @glutAddSubMenu := GetModuleSymbol(LibGLUT, 'glutAddSubMenu');
- @glutChangeToMenuEntry := GetModuleSymbol(LibGLUT, 'glutChangeToMenuEntry');
- @glutChangeToSubMenu := GetModuleSymbol(LibGLUT, 'glutChangeToSubMenu');
- @glutRemoveMenuItem := GetModuleSymbol(LibGLUT, 'glutRemoveMenuItem');
- @glutAttachMenu := GetModuleSymbol(LibGLUT, 'glutAttachMenu');
- @glutDetachMenu := GetModuleSymbol(LibGLUT, 'glutDetachMenu');
- @glutDisplayFunc := GetModuleSymbol(LibGLUT, 'glutDisplayFunc');
- @glutReshapeFunc := GetModuleSymbol(LibGLUT, 'glutReshapeFunc');
- @glutKeyboardFunc := GetModuleSymbol(LibGLUT, 'glutKeyboardFunc');
- @glutMouseFunc := GetModuleSymbol(LibGLUT, 'glutMouseFunc');
- @glutMotionFunc := GetModuleSymbol(LibGLUT, 'glutMotionFunc');
- @glutPassiveMotionFunc := GetModuleSymbol(LibGLUT, 'glutPassiveMotionFunc');
- @glutEntryFunc := GetModuleSymbol(LibGLUT, 'glutEntryFunc');
- @glutVisibilityFunc := GetModuleSymbol(LibGLUT, 'glutVisibilityFunc');
- @glutIdleFunc := GetModuleSymbol(LibGLUT, 'glutIdleFunc');
- @glutTimerFunc := GetModuleSymbol(LibGLUT, 'glutTimerFunc');
- @glutMenuStateFunc := GetModuleSymbol(LibGLUT, 'glutMenuStateFunc');
- @glutSpecialFunc := GetModuleSymbol(LibGLUT, 'glutSpecialFunc');
- @glutSpaceballMotionFunc := GetModuleSymbol(LibGLUT, 'glutSpaceballMotionFunc');
- @glutSpaceballRotateFunc := GetModuleSymbol(LibGLUT, 'glutSpaceballRotateFunc');
- @glutSpaceballButtonFunc := GetModuleSymbol(LibGLUT, 'glutSpaceballButtonFunc');
- @glutButtonBoxFunc := GetModuleSymbol(LibGLUT, 'glutButtonBoxFunc');
- @glutDialsFunc := GetModuleSymbol(LibGLUT, 'glutDialsFunc');
- @glutTabletMotionFunc := GetModuleSymbol(LibGLUT, 'glutTabletMotionFunc');
- @glutTabletButtonFunc := GetModuleSymbol(LibGLUT, 'glutTabletButtonFunc');
- @glutMenuStatusFunc := GetModuleSymbol(LibGLUT, 'glutMenuStatusFunc');
- @glutOverlayDisplayFunc := GetModuleSymbol(LibGLUT, 'glutOverlayDisplayFunc');
- @glutWindowStatusFunc := GetModuleSymbol(LibGLUT, 'glutWindowStatusFunc');
- @glutSetColor := GetModuleSymbol(LibGLUT, 'glutSetColor');
- @glutGetColor := GetModuleSymbol(LibGLUT, 'glutGetColor');
- @glutCopyColormap := GetModuleSymbol(LibGLUT, 'glutCopyColormap');
- @glutGet := GetModuleSymbol(LibGLUT, 'glutGet');
- @glutDeviceGet := GetModuleSymbol(LibGLUT, 'glutDeviceGet');
- @glutExtensionSupported := GetModuleSymbol(LibGLUT, 'glutExtensionSupported');
- @glutGetModifiers := GetModuleSymbol(LibGLUT, 'glutGetModifiers');
- @glutLayerGet := GetModuleSymbol(LibGLUT, 'glutLayerGet');
- @glutBitmapCharacter := GetModuleSymbol(LibGLUT, 'glutBitmapCharacter');
- @glutBitmapWidth := GetModuleSymbol(LibGLUT, 'glutBitmapWidth');
- @glutStrokeCharacter := GetModuleSymbol(LibGLUT, 'glutStrokeCharacter');
- @glutStrokeWidth := GetModuleSymbol(LibGLUT, 'glutStrokeWidth');
- @glutBitmapLength := GetModuleSymbol(LibGLUT, 'glutBitmapLength');
- @glutStrokeLength := GetModuleSymbol(LibGLUT, 'glutStrokeLength');
- @glutWireSphere := GetModuleSymbol(LibGLUT, 'glutWireSphere');
- @glutSolidSphere := GetModuleSymbol(LibGLUT, 'glutSolidSphere');
- @glutWireCone := GetModuleSymbol(LibGLUT, 'glutWireCone');
- @glutSolidCone := GetModuleSymbol(LibGLUT, 'glutSolidCone');
- @glutWireCube := GetModuleSymbol(LibGLUT, 'glutWireCube');
- @glutSolidCube := GetModuleSymbol(LibGLUT, 'glutSolidCube');
- @glutWireTorus := GetModuleSymbol(LibGLUT, 'glutWireTorus');
- @glutSolidTorus := GetModuleSymbol(LibGLUT, 'glutSolidTorus');
- @glutWireDodecahedron := GetModuleSymbol(LibGLUT, 'glutWireDodecahedron');
- @glutSolidDodecahedron := GetModuleSymbol(LibGLUT, 'glutSolidDodecahedron');
- @glutWireTeapot := GetModuleSymbol(LibGLUT, 'glutWireTeapot');
- @glutSolidTeapot := GetModuleSymbol(LibGLUT, 'glutSolidTeapot');
- @glutWireOctahedron := GetModuleSymbol(LibGLUT, 'glutWireOctahedron');
- @glutSolidOctahedron := GetModuleSymbol(LibGLUT, 'glutSolidOctahedron');
- @glutWireTetrahedron := GetModuleSymbol(LibGLUT, 'glutWireTetrahedron');
- @glutSolidTetrahedron := GetModuleSymbol(LibGLUT, 'glutSolidTetrahedron');
- @glutWireIcosahedron := GetModuleSymbol(LibGLUT, 'glutWireIcosahedron');
- @glutSolidIcosahedron := GetModuleSymbol(LibGLUT, 'glutSolidIcosahedron');
- @glutVideoResizeGet := GetModuleSymbol(LibGLUT, 'glutVideoResizeGet');
- @glutSetupVideoResizing := GetModuleSymbol(LibGLUT, 'glutSetupVideoResizing');
- @glutStopVideoResizing := GetModuleSymbol(LibGLUT, 'glutStopVideoResizing');
- @glutVideoResize := GetModuleSymbol(LibGLUT, 'glutVideoResize');
- @glutVideoPan := GetModuleSymbol(LibGLUT, 'glutVideoPan');
- @glutReportErrors := GetModuleSymbol(LibGLUT, 'glutReportErrors');
- @glutGameModeString := GetModuleSymbol(LibGLUT, 'glutGameModeString');
- @glutEnterGameMode := GetModuleSymbol(LibGLUT, 'glutEnterGameMode');
- @glutLeaveGameMode := GetModuleSymbol(LibGLUT, 'glutLeaveGameMode');
- @glutGameModeGet := GetModuleSymbol(LibGLUT, 'glutGameModeGet');
- end;
-end;
-
-initialization
- LoadGlut( GlutLibName );
-
-finalization
- FreeGlut;
-
-end.
diff --git a/Game/Code/lib/JEDI-SDL/OpenGL/Pas/glx.pas b/Game/Code/lib/JEDI-SDL/OpenGL/Pas/glx.pas
deleted file mode 100644
index f43a4e4c..00000000
--- a/Game/Code/lib/JEDI-SDL/OpenGL/Pas/glx.pas
+++ /dev/null
@@ -1,280 +0,0 @@
-unit glx;
-{
- $Id: glx.pas,v 1.3 2006/11/20 21:20:59 savage Exp $
-
- Translation of the Mesa GLX headers for FreePascal
- Copyright (C) 1999 Sebastian Guenther
-
-
- Mesa 3-D graphics library
- Version: 3.0
- Copyright (C) 1995-1998 Brian Paul
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Library General Public
- License as published by the Free Software Foundation; either
- version 2 of the License, or (at your option) any later version.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Library General Public License for more details.
-
- You should have received a copy of the GNU Library General Public
- License along with this library; if not, write to the Free
- Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
-}
-
-// {$MODE delphi} // objfpc would not work because of direct proc var assignments
-
-{You have to enable Macros (compiler switch "-Sm") for compiling this unit!
- This is necessary for supporting different platforms with different calling
- conventions via a single unit.}
-
-{
- $Log: glx.pas,v $
- Revision 1.3 2006/11/20 21:20:59 savage
- Updated to work in MacOS X
-
- Revision 1.2 2006/04/18 18:38:33 savage
- fixed boolean test - thanks grudzio
-
- Revision 1.1 2004/03/30 21:53:55 savage
- Moved to it's own folder.
-
- Revision 1.5 2004/02/15 22:48:35 savage
- More FPC and FreeBSD support changes.
-
- Revision 1.4 2004/02/14 22:36:29 savage
- Fixed inconsistencies of using LoadLibrary and LoadModule.
- Now all units make use of LoadModule rather than LoadLibrary and other dynamic proc procedures.
-
- Revision 1.3 2004/02/14 00:23:39 savage
- As UNIX is defined in jedi-sdl.inc this will be used to check linux compatability as well. Units have been changed to reflect this change.
-
- Revision 1.2 2004/02/14 00:09:19 savage
- Changed uses to now make use of moduleloader.pas rather than dllfuncs.pas
-
- Revision 1.1 2004/02/05 00:08:19 savage
- Module 1.0 release
-
- Revision 1.1 2003/05/11 13:18:03 savage
- Newest OpenGL Headers For Delphi, Kylix and FPC
-
- Revision 1.1 2002/10/13 13:57:31 sg
- * Finally, the new units are available: Match the C headers more closely;
- support for OpenGL extensions, and much more. Based on the Delphi units
- by Tom Nuydens of delphi3d.net
-
-}
-
-interface
-
-{$I jedi-sdl.inc}
-
-{$IFDEF UNIX}
- uses
- {$IFDEF FPC}
- x,
- xlib,
- xutil;
- {$ELSE}
- xlib;
- {$ENDIF}
- {$DEFINE HasGLX} // Activate GLX stuff
-{$ELSE}
- {$MESSAGE Unsupported platform.}
-{$ENDIF}
-
-{$IFNDEF HasGLX}
- {$MESSAGE GLX not present on this platform.}
-{$ENDIF}
-
-
-// =======================================================
-// Unit specific extensions
-// =======================================================
-
-// Note: Requires that the GL library has already been initialized
-function InitGLX: Boolean;
-
-var
- GLXDumpUnresolvedFunctions,
- GLXInitialized: Boolean;
-
-
-// =======================================================
-// GLX consts, types and functions
-// =======================================================
-
-// Tokens for glXChooseVisual and glXGetConfig:
-const
- GLX_USE_GL = 1;
- GLX_BUFFER_SIZE = 2;
- GLX_LEVEL = 3;
- GLX_RGBA = 4;
- GLX_DOUBLEBUFFER = 5;
- GLX_STEREO = 6;
- GLX_AUX_BUFFERS = 7;
- GLX_RED_SIZE = 8;
- GLX_GREEN_SIZE = 9;
- GLX_BLUE_SIZE = 10;
- GLX_ALPHA_SIZE = 11;
- GLX_DEPTH_SIZE = 12;
- GLX_STENCIL_SIZE = 13;
- GLX_ACCUM_RED_SIZE = 14;
- GLX_ACCUM_GREEN_SIZE = 15;
- GLX_ACCUM_BLUE_SIZE = 16;
- GLX_ACCUM_ALPHA_SIZE = 17;
-
- // GLX_EXT_visual_info extension
- GLX_X_VISUAL_TYPE_EXT = $22;
- GLX_TRANSPARENT_TYPE_EXT = $23;
- GLX_TRANSPARENT_INDEX_VALUE_EXT = $24;
- GLX_TRANSPARENT_RED_VALUE_EXT = $25;
- GLX_TRANSPARENT_GREEN_VALUE_EXT = $26;
- GLX_TRANSPARENT_BLUE_VALUE_EXT = $27;
- GLX_TRANSPARENT_ALPHA_VALUE_EXT = $28;
-
-
- // Error codes returned by glXGetConfig:
- GLX_BAD_SCREEN = 1;
- GLX_BAD_ATTRIBUTE = 2;
- GLX_NO_EXTENSION = 3;
- GLX_BAD_VISUAL = 4;
- GLX_BAD_CONTEXT = 5;
- GLX_BAD_VALUE = 6;
- GLX_BAD_ENUM = 7;
-
- // GLX 1.1 and later:
- GLX_VENDOR = 1;
- GLX_VERSION = 2;
- GLX_EXTENSIONS = 3;
-
- // GLX_visual_info extension
- GLX_TRUE_COLOR_EXT = $8002;
- GLX_DIRECT_COLOR_EXT = $8003;
- GLX_PSEUDO_COLOR_EXT = $8004;
- GLX_STATIC_COLOR_EXT = $8005;
- GLX_GRAY_SCALE_EXT = $8006;
- GLX_STATIC_GRAY_EXT = $8007;
- GLX_NONE_EXT = $8000;
- GLX_TRANSPARENT_RGB_EXT = $8008;
- GLX_TRANSPARENT_INDEX_EXT = $8009;
-
-type
- // From XLib:
- {$IFNDEF FPC}
- TXID = XID;
- {$ENDIF}
- XPixmap = TXID;
- XFont = TXID;
- XColormap = TXID;
-
- GLXContext = Pointer;
- GLXPixmap = TXID;
- GLXDrawable = TXID;
- GLXContextID = TXID;
-
-var
- glXChooseVisual: function(dpy: PDisplay; screen: Integer; var attribList: Integer): PXVisualInfo; cdecl;
- glXCreateContext: function(dpy: PDisplay; vis: PXVisualInfo; shareList: GLXContext; direct: Boolean): GLXContext; cdecl;
- glXDestroyContext: procedure(dpy: PDisplay; ctx: GLXContext); cdecl;
- glXMakeCurrent: function(dpy: PDisplay; drawable: GLXDrawable; ctx: GLXContext): Boolean; cdecl;
- glXCopyContext: procedure(dpy: PDisplay; src, dst: GLXContext; mask: LongWord); cdecl;
- glXSwapBuffers: procedure(dpy: PDisplay; drawable: GLXDrawable); cdecl;
- glXCreateGLXPixmap: function(dpy: PDisplay; visual: PXVisualInfo; pixmap: XPixmap): GLXPixmap; cdecl;
- glXDestroyGLXPixmap: procedure(dpy: PDisplay; pixmap: GLXPixmap); cdecl;
- glXQueryExtension: function(dpy: PDisplay; var errorb, event: Integer): Boolean; cdecl;
- glXQueryVersion: function(dpy: PDisplay; var maj, min: Integer): Boolean; cdecl;
- glXIsDirect: function(dpy: PDisplay; ctx: GLXContext): Boolean; cdecl;
- glXGetConfig: function(dpy: PDisplay; visual: PXVisualInfo; attrib: Integer; var value: Integer): Integer; cdecl;
- glXGetCurrentContext: function: GLXContext; cdecl;
- glXGetCurrentDrawable: function: GLXDrawable; cdecl;
- glXWaitGL: procedure; cdecl;
- glXWaitX: procedure; cdecl;
- glXUseXFont: procedure(font: XFont; first, count, list: Integer); cdecl;
-
- // GLX 1.1 and later
- glXQueryExtensionsString: function(dpy: PDisplay; screen: Integer): PChar; cdecl;
- glXQueryServerString: function(dpy: PDisplay; screen, name: Integer): PChar; cdecl;
- glXGetClientString: function(dpy: PDisplay; name: Integer): PChar; cdecl;
-
- // Mesa GLX Extensions
- glXCreateGLXPixmapMESA: function(dpy: PDisplay; visual: PXVisualInfo; pixmap: XPixmap; cmap: XColormap): GLXPixmap; cdecl;
- glXReleaseBufferMESA: function(dpy: PDisplay; d: GLXDrawable): Boolean; cdecl;
- glXCopySubBufferMESA: procedure(dpy: PDisplay; drawbale: GLXDrawable; x, y, width, height: Integer); cdecl;
- glXGetVideoSyncSGI: function(var counter: LongWord): Integer; cdecl;
- glXWaitVideoSyncSGI: function(divisor, remainder: Integer; var count: LongWord): Integer; cdecl;
-
-
-// =======================================================
-//
-// =======================================================
-
-implementation
-
-uses
- {$IFNDEF __GPC__}
- SysUtils,
- {$ENDIF}
- moduleloader;
-
-(* {$LINKLIB m} *)
-
-var
- libGLX: TModuleHandle;
-
-function InitGLXFromLibrary( dll : PChar ): Boolean;
-begin
- Result := False;
-
- if not LoadModule( libGLX, dll ) then
- exit;
-
- glXChooseVisual := GetModuleSymbol(libglx, 'glXChooseVisual');
- glXCreateContext := GetModuleSymbol(libglx, 'glXCreateContext');
- glXDestroyContext := GetModuleSymbol(libglx, 'glXDestroyContext');
- glXMakeCurrent := GetModuleSymbol(libglx, 'glXMakeCurrent');
- glXCopyContext := GetModuleSymbol(libglx, 'glXCopyContext');
- glXSwapBuffers := GetModuleSymbol(libglx, 'glXSwapBuffers');
- glXCreateGLXPixmap := GetModuleSymbol(libglx, 'glXCreateGLXPixmap');
- glXDestroyGLXPixmap := GetModuleSymbol(libglx, 'glXDestroyGLXPixmap');
- glXQueryExtension := GetModuleSymbol(libglx, 'glXQueryExtension');
- glXQueryVersion := GetModuleSymbol(libglx, 'glXQueryVersion');
- glXIsDirect := GetModuleSymbol(libglx, 'glXIsDirect');
- glXGetConfig := GetModuleSymbol(libglx, 'glXGetConfig');
- glXGetCurrentContext := GetModuleSymbol(libglx, 'glXGetCurrentContext');
- glXGetCurrentDrawable := GetModuleSymbol(libglx, 'glXGetCurrentDrawable');
- glXWaitGL := GetModuleSymbol(libglx, 'glXWaitGL');
- glXWaitX := GetModuleSymbol(libglx, 'glXWaitX');
- glXUseXFont := GetModuleSymbol(libglx, 'glXUseXFont');
- // GLX 1.1 and later
- glXQueryExtensionsString := GetModuleSymbol(libglx, 'glXQueryExtensionsString');
- glXQueryServerString := GetModuleSymbol(libglx, 'glXQueryServerString');
- glXGetClientString := GetModuleSymbol(libglx, 'glXGetClientString');
- // Mesa GLX Extensions
- glXCreateGLXPixmapMESA := GetModuleSymbol(libglx, 'glXCreateGLXPixmapMESA');
- glXReleaseBufferMESA := GetModuleSymbol(libglx, 'glXReleaseBufferMESA');
- glXCopySubBufferMESA := GetModuleSymbol(libglx, 'glXCopySubBufferMESA');
- glXGetVideoSyncSGI := GetModuleSymbol(libglx, 'glXGetVideoSyncSGI');
- glXWaitVideoSyncSGI := GetModuleSymbol(libglx, 'glXWaitVideoSyncSGI');
-
- GLXInitialized := True;
- Result := True;
-end;
-
-function InitGLX: Boolean;
-begin
- Result := InitGLXFromLibrary('libGL.so') or
- InitGLXFromLibrary('libGL.so.1') or
- InitGLXFromLibrary('libMesaGL.so') or
- InitGLXFromLibrary('libMesaGL.so.3');
-end;
-
-
-initialization
- InitGLX;
-finalization
- UnloadModule(libGLX);
-end.