aboutsummaryrefslogtreecommitdiffstats
path: root/Game/Code/lib/JEDI-SDL/OpenGL/Pas
diff options
context:
space:
mode:
authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-08-06 19:02:56 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-08-06 19:02:56 +0000
commit57247ddc701c856e3bd0811566405ab4ac69e9ff (patch)
treefb90625caf573a20f65354ade1023ecb396c8456 /Game/Code/lib/JEDI-SDL/OpenGL/Pas
parentc9f0475aa950753f91fddf36f94d488e554d3757 (diff)
downloadusdx-57247ddc701c856e3bd0811566405ab4ac69e9ff.tar.gz
usdx-57247ddc701c856e3bd0811566405ab4ac69e9ff.tar.xz
usdx-57247ddc701c856e3bd0811566405ab4ac69e9ff.zip
moved AllocateHWnd/DeallocateHWnd from UCommon.pas to WinAllocation.pas. Do NOT use them in USDX code. They are just by the DirWatch and Midi... libs in FPC (Windows).
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1224 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/lib/JEDI-SDL/OpenGL/Pas')
0 files changed, 0 insertions, 0 deletions