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author | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-03-28 14:32:34 +0000 |
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committer | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-03-28 14:32:34 +0000 |
commit | 47bb13d42d2083a14f52a29bf11ece898fae9736 (patch) | |
tree | cf77ae3af89da9a1d45b2d98dc35623aa821150b /Game/Code/lib/JEDI-SDL/OpenGL/Pas/glu.pas | |
parent | 872b21ad9e7c469c702c470543dcc4d0fbf749cf (diff) | |
download | usdx-47bb13d42d2083a14f52a29bf11ece898fae9736.tar.gz usdx-47bb13d42d2083a14f52a29bf11ece898fae9736.tar.xz usdx-47bb13d42d2083a14f52a29bf11ece898fae9736.zip |
- Select(Slide) textures should work now ('Font Black' -> 'Colorized')
- Added constants for texture types (TEXTURE_TYPE_PLAIN/TEXTURE_TYPE_TRANSPARENT/TEXTURE_TYPE_COLORIZED)
- RGBFloatToInt() helper function
- rgb2hls clean-up (it is not even hls, it is hsv)
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@980 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/lib/JEDI-SDL/OpenGL/Pas/glu.pas')
0 files changed, 0 insertions, 0 deletions