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author | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-04-30 12:54:51 +0000 |
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committer | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-04-30 12:54:51 +0000 |
commit | 731dec0d29e29a5d30e728616bcb5aa35c7c75ea (patch) | |
tree | 9f404dead6fc684b24a031ec8a1466a6b22adb9b /Game/Code/lib/JEDI-SDL/OpenGL-Set8087CW.patch | |
parent | 019d57a35441572024cd478da08a67149a1c865f (diff) | |
download | usdx-731dec0d29e29a5d30e728616bcb5aa35c7c75ea.tar.gz usdx-731dec0d29e29a5d30e728616bcb5aa35c7c75ea.tar.xz usdx-731dec0d29e29a5d30e728616bcb5aa35c7c75ea.zip |
Fixed some range-check errors. Explicitly disable range-checks {$R-} should not be necessary for the MacOSX build anymore.
Note: Texture-numbers (e.g. texnum) are unsigned (GLuint) so do not init them to -1. Use 0 instead.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1040 b956fd51-792f-4845-bead-9b4dfca2ff2c
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