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authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-03-31 16:51:40 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-03-31 16:51:40 +0000
commit62c4bbdbc5ddb61836bc6aa57d0cce33ef55e7e5 (patch)
treefb3adbafe4274be1098278d56dacb680e5879715 /Game/Code/UltraStar.rc
parent9dee24b21d397016b0ecb7f37f8774b6b5f658f6 (diff)
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Now colorized textures are appended to the TTextureDatabase too. This will prevent USDX from loading textures for buttons, statics etc. multiple times.
This saves approx. 100MB of memory (100MB instead of 200MB, which is still too many) and speeds-up the loading process (starts in 3-6secs now instead of 12secs). git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@992 b956fd51-792f-4845-bead-9b4dfca2ff2c
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