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author | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-04-06 17:35:52 +0000 |
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committer | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-04-06 17:35:52 +0000 |
commit | 4282e544fb31c3dcc25baae7b5e21062aff6edb1 (patch) | |
tree | e1a0dbb52dcca393bd8381ec2e6134fb735840ec /Game/Code/UltraStar.lpr | |
parent | b27d9f24bbef8b8ac6a32b2811b67e723692f6b8 (diff) | |
download | usdx-4282e544fb31c3dcc25baae7b5e21062aff6edb1.tar.gz usdx-4282e544fb31c3dcc25baae7b5e21062aff6edb1.tar.xz usdx-4282e544fb31c3dcc25baae7b5e21062aff6edb1.zip |
Merged .lpr-contents into .dpr. An {$I UltraStar.dpr} is left as the only code-line in .lpr.
The .lpr will be replaced with the .dpr in the Makefile as soon as lresources is removed.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1009 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/UltraStar.lpr')
-rw-r--r-- | Game/Code/UltraStar.lpr | 50 |
1 files changed, 19 insertions, 31 deletions
diff --git a/Game/Code/UltraStar.lpr b/Game/Code/UltraStar.lpr index 9a4c2676..36b726c7 100644 --- a/Game/Code/UltraStar.lpr +++ b/Game/Code/UltraStar.lpr @@ -1,31 +1,19 @@ -// *************************************************************************** -// -// Developers PLEASE NOTE !!!!!!! -// -// As of september 2007, I am working towards porting Ultrastar-DX to run -// on Linux. I will be modifiying the source to make it compile in lazarus -// on windows & linux and I will make sure that it compiles in delphi still -// To help me in this endevour, please can you make a point of remembering -// that linux is CASE SENSATIVE, and file / unit names must be as per -// the filename exactly. -// -// EG : opengl12.pas must not be OpenGL in the uses cluase. -// -// thanks for your help... -// -// *************************************************************************** -program UltraStar; - -{$MODE DELPHI} -{$I switches.inc} - -{$IFDEF MSWINDOWS} - {$R 'UltraStar.res' 'UltraStar.rc'} -{$ENDIF} - -uses - {$I UltraStar.dpr} - -begin - main(); -end. +// ***************************************************************************
+//
+// Developers PLEASE NOTE !!!!!!!
+//
+// As of september 2007, I am working towards porting Ultrastar-DX to run
+// on Linux. I will be modifiying the source to make it compile in lazarus
+// on windows & linux and I will make sure that it compiles in delphi still
+// To help me in this endevour, please can you make a point of remembering
+// that linux is CASE SENSATIVE, and file / unit names must be as per
+// the filename exactly.
+//
+// EG : opengl12.pas must not be OpenGL in the uses cluase.
+//
+// thanks for your help...
+//
+// ***************************************************************************
+
+{$I UltraStar.dpr}
+
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