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authorjaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-10-26 07:04:58 +0000
committerjaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-10-26 07:04:58 +0000
commit17d2f56fb988150dafcb6fab9dff45cc484e5b0a (patch)
tree22f5e578443c50d7e256508cf6f2d2557e375b7d /Game/Code/UltraStar.lpr
parent015dfecd8b6e4e1463509822ca4179ee88add976 (diff)
downloadusdx-17d2f56fb988150dafcb6fab9dff45cc484e5b0a.tar.gz
usdx-17d2f56fb988150dafcb6fab9dff45cc484e5b0a.tar.xz
usdx-17d2f56fb988150dafcb6fab9dff45cc484e5b0a.zip
did some major work towards ffmpeg audio playback.
still not working 100% needs code to be re-compared to original C Source because I Suspect there are some translation errors. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@529 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--Game/Code/UltraStar.lpr14
1 files changed, 11 insertions, 3 deletions
diff --git a/Game/Code/UltraStar.lpr b/Game/Code/UltraStar.lpr
index 31115dde..1026c04b 100644
--- a/Game/Code/UltraStar.lpr
+++ b/Game/Code/UltraStar.lpr
@@ -123,15 +123,15 @@ uses
UMusic in 'Classes\UMusic.pas',
+
UMedia_dummy in 'Classes\UMedia_dummy.pas',
-// UAudio_FFMpeg in 'Classes\UAudio_FFMpeg.pas',
UVideo in 'Classes\UVideo.pas',
-
+// UAudio_FFMpeg in 'Classes\UAudio_FFMpeg.pas',
{$ifdef win32}
UAudio_bass in 'Classes\UAudio_bass.pas',
{$endif}
-// UAudio_fmod in 'Classes\UAudio_fmod.pas', // Not ready yet
+// UAudio_fmod in 'Classes\UAudio_fmod.pas', // this has not yet been developed.. :(
UParty in 'Classes\UParty.pas',
UPlaylist in 'Classes\UPlaylist.pas',
@@ -417,6 +417,14 @@ exit;
Log.LogStatus('Initialize Sound', 'Initialization'); InitializeSound();
Log.BenchmarkEnd(1);
Log.LogBenchmark('Initializing Sound', 1);
+
+
+(*
+ // This is jays debugging for FFMpeg audio output..
+ singleton_MusicFFMpeg.PlaySwoosh();
+ writeln( 'did you hear the sound ?? ' );
+ halt(0);
+*)
// Graphics
Log.BenchmarkStart(1);