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author | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-06-08 15:33:48 +0000 |
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committer | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-06-08 15:33:48 +0000 |
commit | 46bb010ca7c5eb04551c030105f9999ca80e472f (patch) | |
tree | 3cb6a6bdd7e4e62623c6a83b5d22c1c0dfad73e8 /Game/Code/UltraStar.lpr | |
parent | f4425b4558b7fd86de874035f81ea290c987e96d (diff) | |
download | usdx-46bb010ca7c5eb04551c030105f9999ca80e472f.tar.gz usdx-46bb010ca7c5eb04551c030105f9999ca80e472f.tar.xz usdx-46bb010ca7c5eb04551c030105f9999ca80e472f.zip |
- set svn:eol-style to native
- removed some svn:executable properties from non-executable files
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1144 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r-- | Game/Code/UltraStar.lpr | 38 |
1 files changed, 19 insertions, 19 deletions
diff --git a/Game/Code/UltraStar.lpr b/Game/Code/UltraStar.lpr index 36b726c7..66badecb 100644 --- a/Game/Code/UltraStar.lpr +++ b/Game/Code/UltraStar.lpr @@ -1,19 +1,19 @@ -// ***************************************************************************
-//
-// Developers PLEASE NOTE !!!!!!!
-//
-// As of september 2007, I am working towards porting Ultrastar-DX to run
-// on Linux. I will be modifiying the source to make it compile in lazarus
-// on windows & linux and I will make sure that it compiles in delphi still
-// To help me in this endevour, please can you make a point of remembering
-// that linux is CASE SENSATIVE, and file / unit names must be as per
-// the filename exactly.
-//
-// EG : opengl12.pas must not be OpenGL in the uses cluase.
-//
-// thanks for your help...
-//
-// ***************************************************************************
-
-{$I UltraStar.dpr}
-
+// *************************************************************************** +// +// Developers PLEASE NOTE !!!!!!! +// +// As of september 2007, I am working towards porting Ultrastar-DX to run +// on Linux. I will be modifiying the source to make it compile in lazarus +// on windows & linux and I will make sure that it compiles in delphi still +// To help me in this endevour, please can you make a point of remembering +// that linux is CASE SENSATIVE, and file / unit names must be as per +// the filename exactly. +// +// EG : opengl12.pas must not be OpenGL in the uses cluase. +// +// thanks for your help... +// +// *************************************************************************** + +{$I UltraStar.dpr} + |