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author | jaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-10-26 07:04:58 +0000 |
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committer | jaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-10-26 07:04:58 +0000 |
commit | 17d2f56fb988150dafcb6fab9dff45cc484e5b0a (patch) | |
tree | 22f5e578443c50d7e256508cf6f2d2557e375b7d /Game/Code/UltraStar.lpr | |
parent | 015dfecd8b6e4e1463509822ca4179ee88add976 (diff) | |
download | usdx-17d2f56fb988150dafcb6fab9dff45cc484e5b0a.tar.gz usdx-17d2f56fb988150dafcb6fab9dff45cc484e5b0a.tar.xz usdx-17d2f56fb988150dafcb6fab9dff45cc484e5b0a.zip |
did some major work towards ffmpeg audio playback.
still not working 100% needs code to be re-compared to original C Source
because I Suspect there are some translation errors.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@529 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r-- | Game/Code/UltraStar.lpr | 14 |
1 files changed, 11 insertions, 3 deletions
diff --git a/Game/Code/UltraStar.lpr b/Game/Code/UltraStar.lpr index 31115dde..1026c04b 100644 --- a/Game/Code/UltraStar.lpr +++ b/Game/Code/UltraStar.lpr @@ -123,15 +123,15 @@ uses UMusic in 'Classes\UMusic.pas', + UMedia_dummy in 'Classes\UMedia_dummy.pas', -// UAudio_FFMpeg in 'Classes\UAudio_FFMpeg.pas', UVideo in 'Classes\UVideo.pas', - +// UAudio_FFMpeg in 'Classes\UAudio_FFMpeg.pas', {$ifdef win32} UAudio_bass in 'Classes\UAudio_bass.pas', {$endif} -// UAudio_fmod in 'Classes\UAudio_fmod.pas', // Not ready yet +// UAudio_fmod in 'Classes\UAudio_fmod.pas', // this has not yet been developed.. :( UParty in 'Classes\UParty.pas', UPlaylist in 'Classes\UPlaylist.pas', @@ -417,6 +417,14 @@ exit; Log.LogStatus('Initialize Sound', 'Initialization'); InitializeSound(); Log.BenchmarkEnd(1); Log.LogBenchmark('Initializing Sound', 1); + + +(* + // This is jays debugging for FFMpeg audio output.. + singleton_MusicFFMpeg.PlaySwoosh(); + writeln( 'did you hear the sound ?? ' ); + halt(0); +*) // Graphics Log.BenchmarkStart(1); |