diff options
author | jaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-09-20 06:36:58 +0000 |
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committer | jaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-09-20 06:36:58 +0000 |
commit | db82b7e30a1b58b56fdb4bfc6089b47200ca1da1 (patch) | |
tree | ca00bcb8355baf814762e3dfb4932020632667e2 /Game/Code/UltraStar.lpi | |
parent | 77ac0ce6d082dfc0bfd2c9a7efaa304aadfe3683 (diff) | |
download | usdx-db82b7e30a1b58b56fdb4bfc6089b47200ca1da1.tar.gz usdx-db82b7e30a1b58b56fdb4bfc6089b47200ca1da1.tar.xz usdx-db82b7e30a1b58b56fdb4bfc6089b47200ca1da1.zip |
Ultrastar-DX now compiles in linux
(using lazarus)
Bass etc is commented out..
but it compiles, and im working through the runtime errors.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@408 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r-- | Game/Code/UltraStar.lpi | 456 |
1 files changed, 275 insertions, 181 deletions
diff --git a/Game/Code/UltraStar.lpi b/Game/Code/UltraStar.lpi index 84980b53..97a25a66 100644 --- a/Game/Code/UltraStar.lpi +++ b/Game/Code/UltraStar.lpi @@ -12,7 +12,7 @@ <MainUnit Value="0"/> <IconPath Value="./"/> <TargetFileExt Value=".exe"/> - <ActiveEditorIndexAtStart Value="5"/> + <ActiveEditorIndexAtStart Value="1"/> </General> <VersionInfo> <ProjectVersion Value=""/> @@ -36,62 +36,62 @@ <PackageName Value="ImagesForLazarus"/> </Item1> </RequiredPackages> - <Units Count="60"> + <Units Count="71"> <Unit0> <Filename Value="UltraStar.lpr"/> <IsPartOfProject Value="True"/> - <CursorPos X="18" Y="36"/> - <TopLine Value="11"/> + <CursorPos X="36" Y="106"/> + <TopLine Value="85"/> <EditorIndex Value="0"/> - <UsageCount Value="72"/> + <UsageCount Value="86"/> <Loaded Value="True"/> </Unit0> <Unit1> <Filename Value="lib/JEDI-SDLv1.0/OpenGL/Pas/opengl12.pas"/> <UnitName Value="opengl12"/> - <CursorPos X="2" Y="256"/> - <TopLine Value="236"/> - <UsageCount Value="6"/> + <CursorPos X="10" Y="269"/> + <TopLine Value="248"/> + <UsageCount Value="10"/> </Unit1> <Unit2> <Filename Value="Classes/UTexture.pas"/> <UnitName Value="UTexture"/> - 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