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author | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-05-09 19:19:28 +0000 |
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committer | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-05-09 19:19:28 +0000 |
commit | b5a738fa52c8b0f2212deb5febd2d7f0b8f6544f (patch) | |
tree | 3c2812cffdd035b385d5b0f0f8f5ea0702973739 /Game/Code/UltraStar.dpr | |
parent | 37744cee627605db0675efd3a6e0c42bd51c48d6 (diff) | |
download | usdx-b5a738fa52c8b0f2212deb5febd2d7f0b8f6544f.tar.gz usdx-b5a738fa52c8b0f2212deb5febd2d7f0b8f6544f.tar.xz usdx-b5a738fa52c8b0f2212deb5febd2d7f0b8f6544f.zip |
- input-source selection works now (with bass or portaudio with portmixer)
- audio-effects (DSP) interface for audio-playback plus a simple voice removal example (does not sound that good)
- FFMpeg support for BASS
- audio-clock for FFMpeg for GetPosition and synchronisation
- more compatible seeking in FFMpeg
- clean termination of the audio interfaces/streams (especially ffmpeg)
- Audio output device enumeration (selection will be added later to the sounds option screen)
- display of threshold and volume in the record-options screen
- threshold and volume can be changed with the 'T' (threshold) and '+'/'-' (source volume) keys
- added a FadeIn() method to the IAudioPlayback interface
- some minor changes to the audio classes/screens
- new base-class for audio-playback classes (used by bass, portaudio and sdl)
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1078 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/UltraStar.dpr')
-rw-r--r-- | Game/Code/UltraStar.dpr | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Game/Code/UltraStar.dpr b/Game/Code/UltraStar.dpr index b71ae5a1..e4697419 100644 --- a/Game/Code/UltraStar.dpr +++ b/Game/Code/UltraStar.dpr @@ -170,7 +170,7 @@ uses // TODO : these all need to be renamed like UMedia_******** for consistency
UMusic in 'Classes\UMusic.pas',
- //UAudioPlaybackBase in 'Classes\UAudioPlaybackBase.pas',
+ UAudioPlaybackBase in 'Classes\UAudioPlaybackBase.pas',
UMedia_dummy in 'Classes\UMedia_dummy.pas', // Must be first UMedia Unit, all others will override available interfaces
{$IFDEF UseProjectM}
UVisualizer in 'Classes\UVisualizer.pas', // MUST be before Video... so video can override...
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