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author | jaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-10-27 06:31:04 +0000 |
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committer | jaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-10-27 06:31:04 +0000 |
commit | 8cca9e3e6f591c35d35d132a9d3f93ffc7cdfee8 (patch) | |
tree | 985dac320ed9d8456a682c952c1b0ab0f502859b /Game/Code/UltraStar.dpr | |
parent | 64f2c9b369185575d397dccbbcacc7f818874952 (diff) | |
download | usdx-8cca9e3e6f591c35d35d132a9d3f93ffc7cdfee8.tar.gz usdx-8cca9e3e6f591c35d35d132a9d3f93ffc7cdfee8.tar.xz usdx-8cca9e3e6f591c35d35d132a9d3f93ffc7cdfee8.zip |
made some major progress with ffmpeg audio playback !!!
YAY !!!
still a little choppy, so I suspect incorrect buffer sizes or something like that.
also made some mods to support Unicode song file iteration on windows,
this is no worse than what we had before, but is not complete..
oh this code only supports win 2000 and up ..
no Win 98...
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@533 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r-- | Game/Code/UltraStar.dpr | 13 |
1 files changed, 8 insertions, 5 deletions
diff --git a/Game/Code/UltraStar.dpr b/Game/Code/UltraStar.dpr index 1e418a49..0b7e8449 100644 --- a/Game/Code/UltraStar.dpr +++ b/Game/Code/UltraStar.dpr @@ -59,8 +59,6 @@ uses UCommon in 'Classes\UCommon.pas',
UGraphic in 'Classes\UGraphic.pas',
UTexture in 'Classes\UTexture.pas',
- UMusic in 'Classes\UMusic.pas',
- UAudio_Bass in 'Classes\UAudio_Bass.pas',
ULanguage in 'Classes\ULanguage.pas',
UMain in 'Classes\UMain.pas',
UDraw in 'Classes\UDraw.pas',
@@ -100,10 +98,14 @@ uses UParty in 'Classes\UParty.pas', // to - do : rewrite Party Manager as Module, reomplent ability to offer party Mody by Plugin
//------------------------------
- //Includes - Video Support
+ //Includes - Media support classes....
+ // Make sure UMedia always first, then UMedia_dummy
//------------------------------
- UMedia_dummy in 'Classes\UMedia_dummy.pas',
- UVideo in 'Classes\UVideo.pas',
+ UMusic in 'Classes\UMusic.pas',
+ UMedia_dummy in 'Classes\UMedia_dummy.pas',
+ UVideo in 'Classes\UVideo.pas',
+// UAudio_FFMpeg in 'Classes\UAudio_FFMpeg.pas', // this is NEARLY to a working point :P
+ UAudio_Bass in 'Classes\UAudio_Bass.pas',
//------------------------------
//Includes - Screens
@@ -330,6 +332,7 @@ begin Log.BenchmarkEnd(1);
Log.LogBenchmark('Initializing Sound', 1);
+// exit;
// Graphics
Log.BenchmarkStart(1);
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