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authormogguh <mogguh@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-03-21 21:35:49 +0000
committermogguh <mogguh@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-03-21 21:35:49 +0000
commita48be5b4dd13db5cbc2cce4932508e61ff354340 (patch)
tree42dd5bac4dfa75ee55c758f5d6e01ffc34fda28d /Game/Code/UltraStar.dpr
parent9e7edc4bea8f58a76444795372836bc07b52a4f9 (diff)
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Golden notes are implemented from now on. So "golden notes" twinkle, and perfect sung notes twinkle too.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@12 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--Game/Code/UltraStar.dpr7
1 files changed, 7 insertions, 0 deletions
diff --git a/Game/Code/UltraStar.dpr b/Game/Code/UltraStar.dpr
index 5c598eda..b0d49610 100644
--- a/Game/Code/UltraStar.dpr
+++ b/Game/Code/UltraStar.dpr
@@ -258,6 +258,13 @@ begin
Log.BenchmarkEnd(1);
Log.LogBenchmark('Loading Score DB System', 1);
+ //GoldenStarsTwinkleMod
+ Log.BenchmarkStart(1);
+ Log.LogStatus('GoldenStars', 'Initialization');
+ GoldenRec := TEffectManager.Create;
+ Log.BenchmarkEnd(1);
+ Log.LogBenchmark('Loading GoldenStars', 1);
+
// Joypad
if Ini.Joypad = 1 then begin
Log.BenchmarkStart(1);