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authorb1indy <b1indy@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-09-21 22:15:36 +0000
committerb1indy <b1indy@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-09-21 22:15:36 +0000
commit217cd16e10ff809e7382e5447f1ccde60f3e8564 (patch)
tree2a29418f8222b7f0dec76c28e208119dd7d6d3be /Game/Code/UltraStar.dpr
parentc2400c9068e053375bd496ab8f2092a4840bc3ca (diff)
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first try to load textures with SDL_Image
supported texture types are: Plain, Transparent and Colorized (textures in the resource file must be typed TEX) everything else (Font Black, ...) is not implemented. So beware - it looks really broken. There seems to be a problem with The covers - I just didn't understand, what's going on there. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@428 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--Game/Code/UltraStar.dpr2
1 files changed, 2 insertions, 0 deletions
diff --git a/Game/Code/UltraStar.dpr b/Game/Code/UltraStar.dpr
index 773b8c67..f7dd7e9b 100644
--- a/Game/Code/UltraStar.dpr
+++ b/Game/Code/UltraStar.dpr
@@ -10,6 +10,8 @@ uses
//Includes - 3rd Party Libraries
//------------------------------
SDL in 'lib\JEDI-SDLv1.0\SDL\Pas\SDL.pas',
+ moduleloader in 'lib\JEDI-SDLv1.0\SDL\Pas\moduleloader.pas',
+ sdlutils in 'lib\JEDI-SDLv1.0\SDL\Pas\sdlutils.pas',
SDL_Image in 'lib\JEDI-SDLv1.0\SDL_Image\Pas\sdl_image.pas',
OpenGL12 in 'lib\JEDI-SDLv1.0\OpenGL\Pas\OpenGL12.pas',