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authorjaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-12-07 04:32:38 +0000
committerjaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-12-07 04:32:38 +0000
commit425ff834dbc3933475ee8f783eea6167e92ec174 (patch)
tree09dcc454984ad26455adf206d906beb87a1ea1b3 /Game/Code/Screens
parentbd04e1c76d7139287be2244d03f2b62c9d117c0a (diff)
downloadusdx-425ff834dbc3933475ee8f783eea6167e92ec174.tar.gz
usdx-425ff834dbc3933475ee8f783eea6167e92ec174.tar.xz
usdx-425ff834dbc3933475ee8f783eea6167e92ec174.zip
little bit of tidy up..
added command line switch, to see what media interfaces are being used. moved RandomPCM Data generation to Visualizer class. added Visualization preset change, on new line ( may be a little to much... maybe we should do ever 4 or 16 bars or something ?) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@697 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Screens')
-rw-r--r--Game/Code/Screens/UScreenSing.pas27
1 files changed, 20 insertions, 7 deletions
diff --git a/Game/Code/Screens/UScreenSing.pas b/Game/Code/Screens/UScreenSing.pas
index 75246d09..31e9f511 100644
--- a/Game/Code/Screens/UScreenSing.pas
+++ b/Game/Code/Screens/UScreenSing.pas
@@ -165,14 +165,14 @@ begin
if fShowVisualization then
fCurrentVideoPlaybackEngine.play;
-
+
end;
SDLK_TAB: //Change Visualization Preset
begin
- if fShowVisualization then
- fCurrentVideoPlaybackEngine.MoveTo( now ); // move to a random position
- end;
+ if fShowVisualization then
+ fCurrentVideoPlaybackEngine.MoveTo( now ); // move to a random position
+ end;
SDLK_RETURN:
begin
@@ -1144,13 +1144,18 @@ begin
if ShowFinish and ( AktSong.VideoLoaded or fShowVisualization ) then
// if ShowFinish then
begin
- try
+// try
// UpdateSmpeg; // this only draws
// todo: find a way to determine, when a new frame is needed
// toto: same for the need to skip frames
- fCurrentVideoPlaybackEngine.GetFrame(Czas.Teraz);
- fCurrentVideoPlaybackEngine.DrawGL(ScreenAct);
+ if assigned( fCurrentVideoPlaybackEngine ) then
+ begin
+ fCurrentVideoPlaybackEngine.GetFrame(Czas.Teraz);
+ fCurrentVideoPlaybackEngine.DrawGL(ScreenAct);
+ end;
+
+(*
except
on E : Exception do
begin
@@ -1170,6 +1175,8 @@ begin
end;
end;
end;
+*)
+
end;
// draw static menu (FG)
@@ -1332,6 +1339,12 @@ begin
if Ini.EffectSing=1 then
GoldenRec.SpawnPerfectLineTwinkle;
//PerfectLineTwinkle Mod end
+
+
+ // if we are shoing a visualization... change to a new preset after each sentence..
+ // Maybe we should make this less often or something... just a
+ if fShowVisualization then
+ fCurrentVideoPlaybackEngine.MoveTo( now ); // move to a random position
end;
//Called on Sentence Change S= New Current Sentence