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authorb1indy <b1indy@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-09-01 17:42:46 +0000
committerb1indy <b1indy@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-09-01 17:42:46 +0000
commitaf7100ef908a4ee1474a607ed255c707959222f1 (patch)
tree68d4666132ffed57651e1334b94b0f90a548f507 /Game/Code/Screens
parent840abe2817971ba4d69f0e36c26bde4f32a42998 (diff)
downloadusdx-af7100ef908a4ee1474a607ed255c707959222f1.tar.gz
usdx-af7100ef908a4ee1474a607ed255c707959222f1.tar.xz
usdx-af7100ef908a4ee1474a607ed255c707959222f1.zip
ffmpeg support now with dualscreen mode
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@359 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Screens')
-rw-r--r--Game/Code/Screens/UScreenSing.pas4
1 files changed, 2 insertions, 2 deletions
diff --git a/Game/Code/Screens/UScreenSing.pas b/Game/Code/Screens/UScreenSing.pas
index 4bf405f6..6ce19c17 100644
--- a/Game/Code/Screens/UScreenSing.pas
+++ b/Game/Code/Screens/UScreenSing.pas
@@ -744,7 +744,7 @@ begin
begin
try
FFmpegGetFrame(Czas.Teraz);
- FFmpegDrawGL;
+ FFmpegDrawGL(ScreenAct);
// PlaySmpeg;
except
//If an Error occurs Reading Video: prevent Video from being Drawn again and Close Video
@@ -1072,7 +1072,7 @@ begin
// todo: find a way to determine, when a new frame is needed
// toto: same for the need to skip frames
FFmpegGetFrame(Czas.Teraz);
- FFmpegDrawGL;
+ FFmpegDrawGL(ScreenAct);
except
//If an Error occurs drawing: prevent Video from being Drawn again and Close Video
AktSong.VideoLoaded := False;