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authorjaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-03-05 11:17:40 +0000
committerjaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-03-05 11:17:40 +0000
commitb375ef3d68d2fb375ebfe119e821ff76dd599021 (patch)
treea5e3a7593f312c293e3a177a6edf7c9b3ef215df /Game/Code/Screens
parentf786f747554c79de3a7aa1fd63cd1e7c2e0763c3 (diff)
downloadusdx-b375ef3d68d2fb375ebfe119e821ff76dd599021.tar.gz
usdx-b375ef3d68d2fb375ebfe119e821ff76dd599021.tar.xz
usdx-b375ef3d68d2fb375ebfe119e821ff76dd599021.zip
made jokers in Song Selection screen hidden.
Suspect that work is still required to get party mode to function correctly because an unfinished modification appears to be causing some party mode stuff to be incomplete. would be great if the author of this would finish it :) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@910 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Screens')
-rw-r--r--Game/Code/Screens/UScreenSong.pas6
1 files changed, 4 insertions, 2 deletions
diff --git a/Game/Code/Screens/UScreenSong.pas b/Game/Code/Screens/UScreenSong.pas
index a07ffe57..7121901b 100644
--- a/Game/Code/Screens/UScreenSong.pas
+++ b/Game/Code/Screens/UScreenSong.pas
@@ -1982,10 +1982,11 @@ end;
procedure TScreenSong.SetJoker;
begin
- {//If Party Mode
+// {//If Party Mode
// to-do : Party
if Mode = smPartyMode then //Show Joker that are available
begin
+(*
if (PartySession.Teams.NumTeams >= 1) then
begin
Static[StaticTeam1Joker1].Visible := (PartySession.Teams.Teaminfo[0].Joker >= 1);
@@ -2036,6 +2037,7 @@ begin
Static[StaticTeam3Joker4].Visible := False;
Static[StaticTeam3Joker5].Visible := False;
end;
+*)
end
else
begin //Hide all
@@ -2056,7 +2058,7 @@ begin
Static[StaticTeam3Joker3].Visible := False;
Static[StaticTeam3Joker4].Visible := False;
Static[StaticTeam3Joker5].Visible := False;
- end; }
+ end;
end;
procedure TScreenSong.SetStatics;