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authormogguh <mogguh@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-03-24 20:20:47 +0000
committermogguh <mogguh@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-03-24 20:20:47 +0000
commitb7ae6bb3c682473abc6c642ce4f15a4ffa9d630d (patch)
tree0be537f3a4eae8ef93f7257f88f39cfba53370ce /Game/Code/Screens
parent6c21564a1853342edd9fe06f70705eb6ff6d7383 (diff)
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Bugfix: UScreenSing.pas fixed a minor bug that would've caused redrawing of golden stars in a different song
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@30 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Screens')
-rw-r--r--Game/Code/Screens/UScreenSing.pas4
1 files changed, 4 insertions, 0 deletions
diff --git a/Game/Code/Screens/UScreenSing.pas b/Game/Code/Screens/UScreenSing.pas
index 3dd1119a..f6ec6224 100644
--- a/Game/Code/Screens/UScreenSing.pas
+++ b/Game/Code/Screens/UScreenSing.pas
@@ -636,6 +636,10 @@ begin
// prepare timer (II)
CountSkipTimeSet;
+
+//GoldenStarsTwinkle Mod
+ GoldenRec.KillAll;
+//GoldenStarsTwinkle Mod End
end;
function TScreenSing.Draw: boolean;