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author | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-01-14 00:31:20 +0000 |
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committer | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-01-14 00:31:20 +0000 |
commit | f153a656e343f043673f97203ca680797196335e (patch) | |
tree | dc3eb1eaad46baf2da0f85dde3a0a25bb8364f25 /Game/Code/Screens | |
parent | 8226572159609fc0ee15de155d84576c00163371 (diff) | |
download | usdx-f153a656e343f043673f97203ca680797196335e.tar.gz usdx-f153a656e343f043673f97203ca680797196335e.tar.xz usdx-f153a656e343f043673f97203ca680797196335e.zip |
Bugfix: when entering the song-screen the preview on the first song was never played. Reason: Length of audio-file was checked _before_ it was opened.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@793 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Screens')
-rw-r--r-- | Game/Code/Screens/UScreenSong.pas | 25 |
1 files changed, 13 insertions, 12 deletions
diff --git a/Game/Code/Screens/UScreenSong.pas b/Game/Code/Screens/UScreenSong.pas index 4b42288a..a54bda9f 100644 --- a/Game/Code/Screens/UScreenSong.pas +++ b/Game/Code/Screens/UScreenSong.pas @@ -1519,19 +1519,20 @@ begin if Length(CatSongs.Song) > 0 then begin //Load Music only when Song Preview is activated - if ( Ini.PreviewVolume <> 0 ) AND - ( AudioPlayback.Length > 1 ) then + if ( Ini.PreviewVolume <> 0 ) then begin - AudioPlayback.SetLoop(false); - AudioPlayback.Open(CatSongs.Song[Interaction].Path + CatSongs.Song[Interaction].Mp3); - AudioPlayback.Position := AudioPlayback.Length / 4; - AudioPlayback.Play; - - //Set Preview Volume - AudioPlayback.SetMusicVolume (Ini.PreviewVolume * 10); - {//if Music Fade is activated, Set Volume to 0 % - if (Ini.PreviewFading <> 0) then - Music.SetMusicVolume(0);} + if(AudioPlayback.Open(CatSongs.Song[Interaction].Path + CatSongs.Song[Interaction].Mp3)) then + begin + AudioPlayback.SetLoop(false); + AudioPlayback.Position := AudioPlayback.Length / 4; + AudioPlayback.Play; + + //Set Preview Volume + AudioPlayback.SetMusicVolume (Ini.PreviewVolume * 10); + {//if Music Fade is activated, Set Volume to 0 % + if (Ini.PreviewFading <> 0) then + Music.SetMusicVolume(0);} + end; end; SetScroll; |