diff options
author | jaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-01-12 12:31:43 +0000 |
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committer | jaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-01-12 12:31:43 +0000 |
commit | e74bd57c12f470257111c1c0530fb38f0fd34414 (patch) | |
tree | ea55446e8faa73e164d53521c108d748095a9f80 /Game/Code/Screens | |
parent | 79c5b96f49412541efdd51bca62ce5912b864c08 (diff) | |
download | usdx-e74bd57c12f470257111c1c0530fb38f0fd34414.tar.gz usdx-e74bd57c12f470257111c1c0530fb38f0fd34414.tar.xz usdx-e74bd57c12f470257111c1c0530fb38f0fd34414.zip |
bunch of smaller changes...
some changes to song loading...
Record global changed to singleton object
started implementing mic volume display in Settings-Record
hope this dosnt break anything.. :P
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@789 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Screens')
-rw-r--r-- | Game/Code/Screens/UScreenEditConvert.pas | 1 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenEditHeader.pas | 6 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenEditSub.pas | 51 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenMain.pas | 7 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenOptionsRecord.pas | 132 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenOptionsSound.pas | 9 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenScore.pas | 6 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenSing.pas | 91 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenSingModi.pas | 4 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenSong.pas | 18 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenStatMain.pas | 7 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenTop5.pas | 18 |
12 files changed, 223 insertions, 127 deletions
diff --git a/Game/Code/Screens/UScreenEditConvert.pas b/Game/Code/Screens/UScreenEditConvert.pas index e370ad67..a523afd2 100644 --- a/Game/Code/Screens/UScreenEditConvert.pas +++ b/Game/Code/Screens/UScreenEditConvert.pas @@ -16,6 +16,7 @@ uses UMenu, {$ENDIF} ULog, USongs, + USong, UMusic, UThemes; diff --git a/Game/Code/Screens/UScreenEditHeader.pas b/Game/Code/Screens/UScreenEditHeader.pas index 7c8b2d56..60466a27 100644 --- a/Game/Code/Screens/UScreenEditHeader.pas +++ b/Game/Code/Screens/UScreenEditHeader.pas @@ -4,7 +4,11 @@ interface {$I switches.inc}
-uses UMenu, SDL, USongs, UThemes;
+uses UMenu,
+ SDL,
+ USongs,
+ USong,
+ UThemes;
type
TScreenEditHeader = class(TMenu)
diff --git a/Game/Code/Screens/UScreenEditSub.pas b/Game/Code/Screens/UScreenEditSub.pas index 725dd4e9..57d6777e 100644 --- a/Game/Code/Screens/UScreenEditSub.pas +++ b/Game/Code/Screens/UScreenEditSub.pas @@ -15,6 +15,7 @@ uses UFiles, UTime, USongs, + USong, UIni, ULog, UTexture, @@ -143,40 +144,40 @@ begin begin // Increase BPM if SDL_ModState = 0 then - AktSong.BPM[0].BPM := Round((AktSong.BPM[0].BPM * 5) + 1) / 5; // (1/20) + CurrentSong.BPM[0].BPM := Round((CurrentSong.BPM[0].BPM * 5) + 1) / 5; // (1/20) if SDL_ModState = KMOD_LSHIFT then - AktSong.BPM[0].BPM := AktSong.BPM[0].BPM + 4; // (1/1) + CurrentSong.BPM[0].BPM := CurrentSong.BPM[0].BPM + 4; // (1/1) if SDL_ModState = KMOD_LCTRL then - AktSong.BPM[0].BPM := Round((AktSong.BPM[0].BPM * 25) + 1) / 25; // (1/100) + CurrentSong.BPM[0].BPM := Round((CurrentSong.BPM[0].BPM * 25) + 1) / 25; // (1/100) end; SDLK_MINUS: begin // Decrease BPM if SDL_ModState = 0 then - AktSong.BPM[0].BPM := Round((AktSong.BPM[0].BPM * 5) - 1) / 5; + CurrentSong.BPM[0].BPM := Round((CurrentSong.BPM[0].BPM * 5) - 1) / 5; if SDL_ModState = KMOD_LSHIFT then - AktSong.BPM[0].BPM := AktSong.BPM[0].BPM - 4; + CurrentSong.BPM[0].BPM := CurrentSong.BPM[0].BPM - 4; if SDL_ModState = KMOD_LCTRL then - AktSong.BPM[0].BPM := Round((AktSong.BPM[0].BPM * 25) - 1) / 25; + CurrentSong.BPM[0].BPM := Round((CurrentSong.BPM[0].BPM * 25) - 1) / 25; end; SDLK_0: begin // Increase GAP if SDL_ModState = 0 then - AktSong.GAP := AktSong.GAP + 10; + CurrentSong.GAP := CurrentSong.GAP + 10; if SDL_ModState = KMOD_LSHIFT then - AktSong.GAP := AktSong.GAP + 1000; + CurrentSong.GAP := CurrentSong.GAP + 1000; end; SDLK_9: begin // Decrease GAP if SDL_ModState = 0 then - AktSong.GAP := AktSong.GAP - 10; + CurrentSong.GAP := CurrentSong.GAP - 10; if SDL_ModState = KMOD_LSHIFT then - AktSong.GAP := AktSong.GAP - 1000; + CurrentSong.GAP := CurrentSong.GAP - 1000; end; SDLK_KP_PLUS: @@ -222,13 +223,13 @@ begin begin // Save Song if SDL_ModState = KMOD_LSHIFT then - SaveSong(AktSong, Czesci[0], Path + FileName, true) + SaveSong(CurrentSong, Czesci[0], Path + FileName, true) else - SaveSong(AktSong, Czesci[0], Path + FileName, false); + SaveSong(CurrentSong, Czesci[0], Path + FileName, false); {if SDL_ModState = KMOD_LSHIFT or KMOD_LCTRL + KMOD_LALT then // Save Song - SaveSongDebug(AktSong, Czesci[0], 'C:\song.asm', false);} + SaveSongDebug(CurrentSong, Czesci[0], 'C:\song.asm', false);} end; @@ -656,7 +657,7 @@ var C: integer; N: integer; begin - AktSong.BPM[0].BPM := AktSong.BPM[0].BPM / 2; + CurrentSong.BPM[0].BPM := CurrentSong.BPM[0].BPM / 2; for C := 0 to Czesci[0].High do begin Czesci[0].Czesc[C].Start := Czesci[0].Czesc[C].Start div 2; Czesci[0].Czesc[C].StartNote := Czesci[0].Czesc[C].StartNote div 2; @@ -673,7 +674,7 @@ var C: integer; N: integer; begin - AktSong.BPM[0].BPM := AktSong.BPM[0].BPM * 2; + CurrentSong.BPM[0].BPM := CurrentSong.BPM[0].BPM * 2; for C := 0 to Czesci[0].High do begin Czesci[0].Czesc[C].Start := Czesci[0].Czesc[C].Start * 2; Czesci[0].Czesc[C].StartNote := Czesci[0].Czesc[C].StartNote * 2; @@ -1160,7 +1161,7 @@ begin try ResetSingTemp; - Error := not LoadSong(Path + FileName); +// Error := not LoadSong(Path + FileName); // todo - JB come back to this except Error := True; end; @@ -1179,15 +1180,15 @@ begin MidiOut.ProductName := 'Microsoft GS Wavetable SW Synth'; // for my kxproject without midi table MidiOut.Open; {$ENDIF} - Text[TextTitle].Text := AktSong.Title; - Text[TextArtist].Text := AktSong.Artist; - Text[TextMp3].Text := AktSong.Mp3; + Text[TextTitle].Text := CurrentSong.Title; + Text[TextArtist].Text := CurrentSong.Artist; + Text[TextMp3].Text := CurrentSong.Mp3; Czesci[0].Akt := 0; AktNuta := 0; Czesci[0].Czesc[0].Nuta[0].Color := 1; - AudioPlayback.Open(Path + AktSong.Mp3); + AudioPlayback.Open(Path + CurrentSong.Mp3); //Set Down Music Volume for Better hearability of Midi Sounds //Music.SetVolume(40); @@ -1238,7 +1239,7 @@ begin {$ENDIF} // click - AktBeat := Floor(GetMidBeat(MidiPos - AktSong.GAP / 1000)); + AktBeat := Floor(GetMidBeat(MidiPos - CurrentSong.GAP / 1000)); Text[TextDebug].Text := IntToStr(AktBeat); if AktBeat <> LastClick then begin @@ -1269,8 +1270,8 @@ begin // click if (Click) and (PlaySentence) then begin -// AktBeat := Floor(AktSong.BPM[0].BPM * (Music.Position - AktSong.GAP / 1000) / 60); - AktBeat := Floor(GetMidBeat(AudioPlayback.Position - AktSong.GAP / 1000)); +// AktBeat := Floor(CurrentSong.BPM[0].BPM * (Music.Position - CurrentSong.GAP / 1000) / 60); + AktBeat := Floor(GetMidBeat(AudioPlayback.Position - CurrentSong.GAP / 1000)); Text[TextDebug].Text := IntToStr(AktBeat); if AktBeat <> LastClick then begin for Pet := 0 to Czesci[0].Czesc[Czesci[0].Akt].HighNut do @@ -1288,8 +1289,8 @@ begin Text[TextNote].Text := IntToStr(AktNuta + 1) + ' / ' + IntToStr(Czesci[0].Czesc[Czesci[0].Akt].IlNut); // Song info - Text[TextBPM].Text := FloatToStr(AktSong.BPM[0].BPM / 4); - Text[TextGAP].Text := FloatToStr(AktSong.GAP); + Text[TextBPM].Text := FloatToStr(CurrentSong.BPM[0].BPM / 4); + Text[TextGAP].Text := FloatToStr(CurrentSong.GAP); //Error reading Variables when no Song is loaded if not Error then diff --git a/Game/Code/Screens/UScreenMain.pas b/Game/Code/Screens/UScreenMain.pas index 5f7a0461..a4dc5f0d 100644 --- a/Game/Code/Screens/UScreenMain.pas +++ b/Game/Code/Screens/UScreenMain.pas @@ -124,7 +124,7 @@ begin //Solo if (Interaction = 0) then begin - if (Length(Songs.Song) >= 1) then + if (Songs.SongList.Count >= 1) then begin AudioPlayback.PlayStart; if (Ini.Players >= 0) and (Ini.Players <= 3) then PlayersPlay := Ini.Players + 1; @@ -138,8 +138,9 @@ begin end; //Multi - if Interaction = 1 then begin - if (Length(Songs.Song) >= 1) then + if Interaction = 1 then + begin + if (Songs.SongList.Count >= 1) then begin if (Length(DLLMan.Plugins)>=1) then begin diff --git a/Game/Code/Screens/UScreenOptionsRecord.pas b/Game/Code/Screens/UScreenOptionsRecord.pas index 80259802..42776717 100644 --- a/Game/Code/Screens/UScreenOptionsRecord.pas +++ b/Game/Code/Screens/UScreenOptionsRecord.pas @@ -15,14 +15,21 @@ type SelectSlideChannelR: integer; public constructor Create; override; - function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; - procedure onShow; override; - procedure UpdateCard; + function Draw: boolean; override; + function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; + procedure onShow; override; + procedure onHide; override; + procedure UpdateCard; end; implementation -uses SysUtils, UGraphic, URecord, ULog; +uses SysUtils, + UGraphic, + URecord, + UDraw, + UMain, + ULog; function TScreenOptionsRecord.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; begin @@ -43,7 +50,7 @@ begin end; SDLK_RETURN: begin - if SelInteraction = 4 then begin + if SelInteraction = 5 then begin Ini.Save; AudioPlayback.PlayBack; FadeTo(@ScreenOptions); @@ -55,19 +62,21 @@ begin InteractPrev; SDLK_RIGHT: begin - if (SelInteraction >= 0) and (SelInteraction <= 3) then begin + if (SelInteraction >= 0) and (SelInteraction <= 4) then begin AudioPlayback.PlayOption; InteractInc; end; - if SelInteraction = 0 then UpdateCard; +// if SelInteraction = 0 then UpdateCard; + UpdateCard; end; SDLK_LEFT: begin - if (SelInteraction >= 0) and (SelInteraction <= 3) then begin + if (SelInteraction >= 0) and (SelInteraction <= 4) then begin AudioPlayback.PlayOption; InteractDec; end; - if SelInteraction = 0 then UpdateCard; + UpdateCard; +// if SelInteraction = 0 then UpdateCard; end; end; end; @@ -80,22 +89,27 @@ var SCI: integer; begin inherited Create; - + LoadFromTheme(Theme.OptionsRecord); - SetLength(ICard, Length(Recording.SoundCard)); - for SC := 0 to High(Recording.SoundCard) do - ICard[SC] := Recording.SoundCard[SC].Description; + SetLength(ICard, Length(AudioInputProcessor.SoundCard)); + for SC := 0 to High(AudioInputProcessor.SoundCard) do + ICard[SC] := AudioInputProcessor.SoundCard[SC].Description; + + if (Length(AudioInputProcessor.SoundCard) > 0) then + begin + SetLength(IInput, Length(AudioInputProcessor.SoundCard[Ini.Card].Input)); + for SCI := 0 to High(AudioInputProcessor.SoundCard[Ini.Card].Input) do + IInput[SCI] := AudioInputProcessor.SoundCard[Ini.Card].Input[SCI].Name; - if (Length(Recording.SoundCard) > 0) then begin - SetLength(IInput, Length(Recording.SoundCard[Ini.Card].Input)); - for SCI := 0 to High(Recording.SoundCard[Ini.Card].Input) do - IInput[SCI] := Recording.SoundCard[Ini.Card].Input[SCI].Name; AddSelectSlide(Theme.OptionsRecord.SelectSlideCard, Ini.Card, ICard); + SelectSlideInput := AddSelectSlide(Theme.OptionsRecord.SelectSlideInput, Ini.CardList[0].Input, IInput); SelectSlideChannelL := AddSelectSlide(Theme.OptionsRecord.SelectSlideChannelL, Ini.CardList[0].ChannelL, IChannel); SelectSlideChannelR := AddSelectSlide(Theme.OptionsRecord.SelectSlideChannelR, Ini.CardList[0].ChannelR, IChannel); + + AddSelect(Theme.OptionsSound.SelectMicBoost, Ini.MicBoost, IMicBoost); end; AddButton(Theme.OptionsRecord.ButtonExit); @@ -108,6 +122,16 @@ end; procedure TScreenOptionsRecord.onShow; begin Interaction := 0; + writeln( 'AudioInput.CaptureStart') ; + + PlayersPlay := 2; // TODO : This needs fixing + AudioInput.CaptureStart; + +end; + +procedure TScreenOptionsRecord.onHide; +begin + AudioInput.CaptureStop; end; procedure TScreenOptionsRecord.UpdateCard; @@ -115,18 +139,74 @@ var SC: integer; SCI: integer; begin - SC := Ini.Card; -// if SC = 1 then beep; + writeln( 'Update Card') ; + AudioInput.CaptureStop; + try + SC := Ini.Card; + // if SC = 1 then beep; + + SetLength(IInput, Length(AudioInputProcessor.SoundCard[SC].Input)); + for SCI := 0 to High(AudioInputProcessor.SoundCard[SC].Input) do begin + IInput[SCI] := AudioInputProcessor.SoundCard[SC].Input[SCI].Name; + // Log.LogError(IInput[SCI]); + end; - SetLength(IInput, Length(Recording.SoundCard[SC].Input)); - for SCI := 0 to High(Recording.SoundCard[SC].Input) do begin - IInput[SCI] := Recording.SoundCard[SC].Input[SCI].Name; -// Log.LogError(IInput[SCI]); + + UpdateSelectSlideOptions(Theme.OptionsRecord.SelectSlideInput, SelectSlideInput, IInput, Ini.CardList[SC].Input); + UpdateSelectSlideOptions(Theme.OptionsRecord.SelectSlideChannelL, SelectSlideChannelL, IChannel, Ini.CardList[SC].ChannelL); + UpdateSelectSlideOptions(Theme.OptionsRecord.SelectSlideChannelR, SelectSlideChannelR, IChannel, Ini.CardList[SC].ChannelR); + + finally + AudioInput.CaptureStart; end; +end; - UpdateSelectSlideOptions(Theme.OptionsRecord.SelectSlideInput, SelectSlideInput, IInput, Ini.CardList[SC].Input); - UpdateSelectSlideOptions(Theme.OptionsRecord.SelectSlideChannelL, SelectSlideChannelL, IChannel, Ini.CardList[SC].ChannelL); - UpdateSelectSlideOptions(Theme.OptionsRecord.SelectSlideChannelR, SelectSlideChannelR, IChannel, Ini.CardList[SC].ChannelR); +function TScreenOptionsRecord.Draw: boolean; +begin + DrawBG; + DrawFG; + + // TODO : this needs to be positioned correctly + if PlayersPlay = 1 then + SingDrawOscilloscope(190 + 10*ScreenX, 55, 180, 40, 0); + + if PlayersPlay = 2 then begin + SingDrawOscilloscope(190 + 10*ScreenX, 55, 180, 40, 0); + SingDrawOscilloscope(425 + 10*ScreenX, 55, 180, 40, 1); + end; + + if PlayersPlay = 4 then begin + if ScreenAct = 1 then begin + SingDrawOscilloscope(190 + 10*ScreenX, 55, 180, 40, 0); + SingDrawOscilloscope(425 + 10*ScreenX, 55, 180, 40, 1); + end; + if ScreenAct = 2 then begin + SingDrawOscilloscope(190 + 10*ScreenX, 55, 180, 40, 2); + SingDrawOscilloscope(425 + 10*ScreenX, 55, 180, 40, 3); + end; + end; + + if PlayersPlay = 3 then begin + SingDrawOscilloscope(75 + 10*ScreenX, 95, 100, 20, 0); + SingDrawOscilloscope(370 + 10*ScreenX, 95, 100, 20, 1); + SingDrawOscilloscope(670 + 10*ScreenX, 95, 100, 20, 2); + end; + + if PlayersPlay = 6 then begin + if ScreenAct = 1 then begin + SingDrawOscilloscope( 75 + 10*ScreenX, 95, 100, 20, 0); + SingDrawOscilloscope(370 + 10*ScreenX, 95, 100, 20, 1); + SingDrawOscilloscope(670 + 10*ScreenX, 95, 100, 20, 2); + end; + if ScreenAct = 2 then begin + SingDrawOscilloscope( 75 + 10*ScreenX, 95, 100, 20, 3); + SingDrawOscilloscope(370 + 10*ScreenX, 95, 100, 20, 4); + SingDrawOscilloscope(670 + 10*ScreenX, 95, 100, 20, 5); + end; + end; + + Result := True; end; + end. diff --git a/Game/Code/Screens/UScreenOptionsSound.pas b/Game/Code/Screens/UScreenOptionsSound.pas index 867a10b6..64a0413f 100644 --- a/Game/Code/Screens/UScreenOptionsSound.pas +++ b/Game/Code/Screens/UScreenOptionsSound.pas @@ -51,14 +51,14 @@ begin InteractPrev;
SDLK_RIGHT:
begin
- if (SelInteraction >= 0) and (SelInteraction <= 5) then begin
+ if (SelInteraction >= 0) and (SelInteraction <= 6) then begin
AudioPlayback.PlayOption;
InteractInc;
end;
end;
SDLK_LEFT:
begin
- if (SelInteraction >= 0) and (SelInteraction <= 5) then begin
+ if (SelInteraction >= 0) and (SelInteraction <= 6) then begin
AudioPlayback.PlayOption;
InteractDec;
end;
@@ -75,15 +75,14 @@ begin LoadFromTheme(Theme.OptionsSound);
- AddSelect(Theme.OptionsSound.SelectMicBoost, Ini.MicBoost, IMicBoost);
+ AddSelect(Theme.OptionsSound.SelectMicBoost, Ini.MicBoost, IMicBoost); // TODO - This need moving to ScreenOptionsRecord
AddSelect(Theme.OptionsSound.SelectClickAssist, Ini.ClickAssist, IClickAssist);
AddSelect(Theme.OptionsSound.SelectBeatClick, Ini.BeatClick, IBeatClick);
AddSelect(Theme.OptionsSound.SelectThreshold, Ini.Threshold, IThreshold);
//Song Preview
AddSelectSlide(Theme.OptionsSound.SelectSlidePreviewVolume, Ini.PreviewVolume, IPreviewVolume);
- AddSelectSlide
- (Theme.OptionsSound.SelectSlidePreviewFading, Ini.PreviewFading, IPreviewFading);
+ AddSelectSlide(Theme.OptionsSound.SelectSlidePreviewFading, Ini.PreviewFading, IPreviewFading);
AddButton(Theme.OptionsSound.ButtonExit);
if (Length(Button[0].Text)=0) then
diff --git a/Game/Code/Screens/UScreenScore.pas b/Game/Code/Screens/UScreenScore.pas index 84fd4e15..c53844f5 100644 --- a/Game/Code/Screens/UScreenScore.pas +++ b/Game/Code/Screens/UScreenScore.pas @@ -304,9 +304,9 @@ begin // Singstar Fadeout := false; - Text[TextArtist].Text := AktSong.Artist; - Text[TextTitle].Text := AktSong.Title; - Text[TextArtistTitle].Text := AktSong.Artist + ' - ' + AktSong.Title; + Text[TextArtist].Text := CurrentSong.Artist; + Text[TextTitle].Text := CurrentSong.Title; + Text[TextArtistTitle].Text := CurrentSong.Artist + ' - ' + CurrentSong.Title; // set visibility case PlayersPlay of diff --git a/Game/Code/Screens/UScreenSing.pas b/Game/Code/Screens/UScreenSing.pas index 5a9ecae7..adfc4d2c 100644 --- a/Game/Code/Screens/UScreenSing.pas +++ b/Game/Code/Screens/UScreenSing.pas @@ -101,22 +101,29 @@ type fCurrentVideoPlaybackEngine : IVideoPlayback; constructor Create; override; - procedure onShow; override; - procedure onShowFinish; override; - function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; - function Draw: boolean; override; - procedure Finish; virtual; - procedure UpdateLCD; - procedure Pause; //Pause Mod(Toggles Pause) - - //OnSentenceEnd for LineBonus + Singbar - procedure onSentenceEnd(S: Cardinal); - //OnSentenceChange (for Golden Notes) - procedure onSentenceChange(S: Cardinal); + procedure onShow; override; + procedure onShowFinish; override; + + function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; + function Draw: boolean; override; + + procedure Finish; virtual; + procedure UpdateLCD; + procedure Pause; //Pause Mod(Toggles Pause) + + procedure onSentenceEnd(S: Cardinal); //OnSentenceEnd for LineBonus + Singbar + procedure onSentenceChange(S: Cardinal); //OnSentenceChange (for Golden Notes) end; implementation -uses UGraphic, UDraw, UMain, Classes, URecord, ULanguage, math; + +uses UGraphic, + UDraw, + UMain, + Classes, + URecord, + ULanguage, + math; // Method for input parsing. If False is returned, GetNextWindow // should be checked to know the next window to load; @@ -204,7 +211,7 @@ begin AudioPlayback.Pause; // pause Video - if (AktSong.Video <> '') and FileExists(AktSong.Path + AktSong.Video) then + if (CurrentSong.Video <> '') and FileExists(CurrentSong.Path + CurrentSong.Video) then fCurrentVideoPlaybackEngine.Pause; end @@ -218,7 +225,7 @@ begin AudioPlayback.Play; // Video - if (AktSong.Video <> '') and FileExists(AktSong.Path + AktSong.Video) then + if (CurrentSong.Video <> '') and FileExists(CurrentSong.Path + CurrentSong.Video) then fCurrentVideoPlaybackEngine.Pause; Paused := false; @@ -425,12 +432,13 @@ begin {Static[StaticP3RScoreBG].Visible := V3R; Text[TextP3RScore].Visible := V3R; } - // load notes ResetSingTemp; // Log.LogWarning(CatSongs.Song[CatSongs.Selected].Path + CatSongs.Song[CatSongs.Selected].FileName, '!!!'); - AktSong := CatSongs.Song[CatSongs.Selected]; + CurrentSong := CatSongs.Song[CatSongs.Selected]; + try - if not LoadSong(CatSongs.Song[CatSongs.Selected].Path + CatSongs.Song[CatSongs.Selected].FileName) then + if not CurrentSong.LoadSong then +// if not LoadSong(CatSongs.Song[CatSongs.Selected].Path + CatSongs.Song[CatSongs.Selected].FileName) then begin //Error Loading Song -> Go back to Song Screen and Show some Error Message FadeTo(@ScreenSong); @@ -449,26 +457,26 @@ begin ScreenPopupError.ShowPopup (Language.Translate('ERROR_CORRUPT_SONG')); Exit; end; - AktSong.Path := CatSongs.Song[CatSongs.Selected].Path; -// AktSong.GAP := AktSong.GAP + 40 {4096 = 100ms for buffer} + 20 {microphone} + 60000 / AktSong.BPM[0].BPM / 2; // temporary until UMain will be fixed + CurrentSong.Path := CatSongs.Song[CatSongs.Selected].Path; +// CurrentSong.GAP := CurrentSong.GAP + 40 {4096 = 100ms for buffer} + 20 {microphone} + 60000 / CurrentSong.BPM[0].BPM / 2; // temporary until UMain will be fixed // set movie - if (AktSong.Video <> '') and FileExists(AktSong.Path + AktSong.Video) then + if (CurrentSong.Video <> '') and FileExists(CurrentSong.Path + CurrentSong.Video) then begin // todo: VideoGap and Start time verwursten - fCurrentVideoPlaybackEngine.Open( AktSong.Path + AktSong.Video ); + fCurrentVideoPlaybackEngine.Open( CurrentSong.Path + CurrentSong.Video ); - fCurrentVideoPlaybackEngine.position := AktSong.VideoGAP + AktSong.Start; + fCurrentVideoPlaybackEngine.position := CurrentSong.VideoGAP + CurrentSong.Start; - AktSong.VideoLoaded := true; + CurrentSong.VideoLoaded := true; end; // set background - if (AktSong.Background <> '') and (AktSong.VideoLoaded = false) then + if (CurrentSong.Background <> '') and (CurrentSong.VideoLoaded = false) then try - Tex_Background := Texture.LoadTexture(AktSong.Path + AktSong.Background); + Tex_Background := Texture.LoadTexture(CurrentSong.Path + CurrentSong.Background); except - log.LogError('Background could not be loaded: ' + AktSong.Path + AktSong.Background); + log.LogError('Background could not be loaded: ' + CurrentSong.Path + CurrentSong.Background); Tex_Background.TexNum := -1; end else @@ -478,20 +486,20 @@ begin // play music (I) AudioInput.CaptureStart; - AudioPlayback.Position := AktSong.Start; + AudioPlayback.Position := CurrentSong.Start; // Music.Play; // prepare timer (I) // CountSkipTimeSet; - Czas.Teraz := AktSong.Start; + Czas.Teraz := CurrentSong.Start; Czas.Razem := AudioPlayback.Length; - if (AktSong.Finish > 0) then Czas.Razem := AktSong.Finish / 1000; + if (CurrentSong.Finish > 0) then Czas.Razem := CurrentSong.Finish / 1000; Czas.OldBeat := -1; for P := 0 to High(Player) do ClearScores(P); // main text - Lyrics.Clear (AktSong.BPM[0].BPM, AktSong.Resolution); + Lyrics.Clear (CurrentSong.BPM[0].BPM, CurrentSong.Resolution); // set custom options case Ini.LyricsFont of @@ -870,7 +878,7 @@ procedure TScreenSing.onShowFinish; begin // play movie (II) - if AktSong.VideoLoaded then + if CurrentSong.VideoLoaded then begin try writeln( 'VideoPlayback.FFmpegGetFrame' ); @@ -884,11 +892,11 @@ begin on E : Exception do begin //If an Error occurs Reading Video: prevent Video from being Drawn again and Close Video - AktSong.VideoLoaded := False; + CurrentSong.VideoLoaded := False; Log.LogError('Error drawing Video, Video has been disabled for this Song/Session.'); Log.LogError('Error Message : '+ E.message ); Log.LogError(' In : '+ E.ClassName +' (TScreenSing.onShowFinish)' ); - Log.LogError('Corrupted File: ' + AktSong.Video); + Log.LogError('Corrupted File: ' + CurrentSong.Video); try // CloseSmpeg; fCurrentVideoPlaybackEngine.Close; @@ -1141,7 +1149,8 @@ begin SingDrawBackground; // update and draw movie - if ShowFinish and ( AktSong.VideoLoaded or fShowVisualization ) then + if ShowFinish and + ( CurrentSong.VideoLoaded or fShowVisualization ) then // if ShowFinish then begin // try @@ -1161,12 +1170,12 @@ begin begin //If an Error occurs drawing: prevent Video from being Drawn again and Close Video - AktSong.VideoLoaded := False; + CurrentSong.VideoLoaded := False; log.LogError('Error drawing Video, Video has been disabled for this Song/Session.'); Log.LogError('Error Message : '+ E.message ); Log.LogError(' In : '+ E.ClassName +' (TScreenSing.Draw)' ); - Log.LogError('Corrupted File: ' + AktSong.Video); + Log.LogError('Corrupted File: ' + CurrentSong.Video); try // CloseSmpeg; fCurrentVideoPlaybackEngine.Close; @@ -1183,9 +1192,9 @@ begin DrawFG; // check for music finish -// Log.LogError('Check for music finish: ' + BoolToStr(Music.Finished) + ' ' + FloatToStr(Czas.Teraz*1000) + ' ' + IntToStr(AktSong.Finish)); +// Log.LogError('Check for music finish: ' + BoolToStr(Music.Finished) + ' ' + FloatToStr(Czas.Teraz*1000) + ' ' + IntToStr(CurrentSong.Finish)); if ShowFinish then begin - if (not AudioPlayback.Finished) and ((AktSong.Finish = 0) or (Czas.Teraz*1000 <= AktSong.Finish)) then begin + if (not AudioPlayback.Finished) and ((CurrentSong.Finish = 0) or (Czas.Teraz*1000 <= CurrentSong.Finish)) then begin //Pause Mod: if not Paused then Sing(Self); // analyze song @@ -1251,11 +1260,11 @@ begin Log.LogBenchmark('Creating files', 0); end; - if AktSong.VideoLoaded then + if CurrentSong.VideoLoaded then begin // CloseSmpeg; fCurrentVideoPlaybackEngine.Close; - AktSong.VideoLoaded := false; // to prevent drawing closed video + CurrentSong.VideoLoaded := false; // to prevent drawing closed video end; SetFontItalic (False); diff --git a/Game/Code/Screens/UScreenSingModi.pas b/Game/Code/Screens/UScreenSingModi.pas index 5d87ffdd..7d2eba07 100644 --- a/Game/Code/Screens/UScreenSingModi.pas +++ b/Game/Code/Screens/UScreenSingModi.pas @@ -520,7 +520,7 @@ end; // comment by blindy: wo zum henker wird denn in diesem screen ein video abgespielt? // update and draw movie // <mog> wie wo wadd? also in der selben funktion in der uscreensing kommt des video in der zeile 995, oder was wollteste wissen? :X -{ if ShowFinish and AktSong.VideoLoaded AND DllMan.Selected.LoadVideo then begin +{ if ShowFinish and CurrentSong.VideoLoaded AND DllMan.Selected.LoadVideo then begin UpdateSmpeg; // this only draws end;} @@ -530,7 +530,7 @@ end; if ShowFinish then begin if DllMan.Selected.LoadSong then begin - if (not AudioPlayback.Finished) and ((AktSong.Finish = 0) or (Czas.Teraz*1000 <= AktSong.Finish)) then begin + if (not AudioPlayback.Finished) and ((CurrentSong.Finish = 0) or (Czas.Teraz*1000 <= CurrentSong.Finish)) then begin //Pause Mod: if not Paused then Sing(Self); // analyze song diff --git a/Game/Code/Screens/UScreenSong.pas b/Game/Code/Screens/UScreenSong.pas index 4f90e2ca..4b42288a 100644 --- a/Game/Code/Screens/UScreenSong.pas +++ b/Game/Code/Screens/UScreenSong.pas @@ -383,7 +383,7 @@ begin end; SDLK_RETURN: begin - if Length(Songs.Song) > 0 then + if Songs.SongList.Count > 0 then begin {$IFDEF UseSerialPort} // PortWriteB($378, 0); @@ -438,7 +438,7 @@ begin SDLK_M: //Show SongMenu begin - if (Length(Songs.Song) > 0) then begin + if (Songs.SongList.Count > 0) then begin if (Mode = 0) then begin if not CatSongs.Song[Interaction].Main then begin // clicked on Song if CatSongs.CatNumShow = -3 then @@ -457,14 +457,14 @@ begin SDLK_P: //Show Playlist Menu begin - if (Length(Songs.Song) > 0) AND (Mode = 0) then begin + if (Songs.SongList.Count > 0) AND (Mode = 0) then begin ScreenSongMenu.MenuShow(SM_Playlist_Load); end; end; SDLK_J: //Show Jumpto Menu begin - if (Length(Songs.Song) > 0) AND (Mode = 0) then + if (Songs.SongList.Count > 0) AND (Mode = 0) then begin ScreenSongJumpto.Visible := True; end; @@ -553,7 +553,7 @@ begin SDLK_RIGHT: begin - if (Length(Songs.Song) > 0) AND (Mode = 0) then + if (Songs.SongList.Count > 0) AND (Mode = 0) then begin AudioPlayback.PlayChange; SelectNext; @@ -568,7 +568,7 @@ begin SDLK_LEFT: begin - if (Length(Songs.Song) > 0)AND (Mode = 0) then begin + if (Songs.SongList.Count > 0)AND (Mode = 0) then begin AudioPlayback.PlayChange; SelectPrev; ChangeMusic; @@ -585,7 +585,7 @@ begin SDLK_R: begin - if (Length(Songs.Song) > 0) AND (Mode = 0) then begin + if (Songs.SongList.Count > 0) AND (Mode = 0) then begin if (SDL_ModState = KMOD_LSHIFT) AND (Ini.Tabs_at_startup = 1) then //Random Category begin @@ -1819,7 +1819,7 @@ begin EqualizerTime := A; Data := AudioPlayback.GetFFTData; - B:=0; + B := 0; Pos := 0; Res := ceil(92/Theme.Song.Equalizer.Bands);//How much channels are used for one Band @@ -2121,7 +2121,7 @@ end; procedure TScreenSong.OpenEditor; begin - if (Length(Songs.Song) > 0) and (not CatSongs.Song[Interaction].Main) AND (Mode = 0) then + if (Songs.SongList.Count > 0) and (not CatSongs.Song[Interaction].Main) AND (Mode = 0) then begin AudioPlayback.Stop; AudioPlayback.PlayStart; diff --git a/Game/Code/Screens/UScreenStatMain.pas b/Game/Code/Screens/UScreenStatMain.pas index 7e5c7d91..f7257201 100644 --- a/Game/Code/Screens/UScreenStatMain.pas +++ b/Game/Code/Screens/UScreenStatMain.pas @@ -37,6 +37,7 @@ implementation uses UGraphic, UDataBase, USongs, + USong, ULanguage, UCommon, {$IFDEF win32} @@ -133,8 +134,8 @@ begin //Set Songs with Vid SongswithVid := 0; - For I := 0 to high(Songs.Song) do - if (Songs.Song[I].Video <> '') then + For I := 0 to Songs.SongList.Count -1 do + if (TSong(Songs.SongList[I]).Video <> '') then Inc(SongswithVid); end; @@ -233,7 +234,7 @@ begin %2:d Count of UnSung Songs %3:d Count of Songs with Video (A3) %4:s Name of the most popular Song} - A1 := Length(Songs.Song); + A1 := Songs.SongList.Count; A2 := Database.GetTotalEntrys(2); A3 := SongswithVid; diff --git a/Game/Code/Screens/UScreenTop5.pas b/Game/Code/Screens/UScreenTop5.pas index bf19fed2..207f6ee6 100644 --- a/Game/Code/Screens/UScreenTop5.pas +++ b/Game/Code/Screens/UScreenTop5.pas @@ -92,29 +92,29 @@ var begin Fadeout := false; - //ReadScore(AktSong); + //ReadScore(CurrentSong); PMax := Ini.Players; if Ini.Players = 4 then Ini.Players := 5; for I := 0 to PMax do - DataBase.AddScore(AktSong, Ini.Difficulty, Ini.Name[I], Round(Player[I].ScoreTotalI)); + DataBase.AddScore(CurrentSong, Ini.Difficulty, Ini.Name[I], Round(Player[I].ScoreTotalI)); - DataBase.WriteScore(AktSong); - DataBase.ReadScore(AktSong); + DataBase.WriteScore(CurrentSong); + DataBase.ReadScore(CurrentSong); - Text[TextArtistTitle].Text := AktSong.Artist + ' - ' + AktSong.Title; + Text[TextArtistTitle].Text := CurrentSong.Artist + ' - ' + CurrentSong.Title; - for I := 1 to Length(AktSong.Score[Ini.Difficulty]) do begin + for I := 1 to Length(CurrentSong.Score[Ini.Difficulty]) do begin Static[StaticNumber[I]].Visible := true; Text[TextNumber[I]].Visible := true; Text[TextName[I]].Visible := true; Text[TextScore[I]].Visible := true; - Text[TextName[I]].Text := AktSong.Score[Ini.Difficulty, I-1].Name; - Text[TextScore[I]].Text := IntToStr(AktSong.Score[Ini.Difficulty, I-1].Score); + Text[TextName[I]].Text := CurrentSong.Score[Ini.Difficulty, I-1].Name; + Text[TextScore[I]].Text := IntToStr(CurrentSong.Score[Ini.Difficulty, I-1].Score); end; - for I := Length(AktSong.Score[Ini.Difficulty])+1 to 5 do begin + for I := Length(CurrentSong.Score[Ini.Difficulty])+1 to 5 do begin Static[StaticNumber[I]].Visible := false; Text[TextNumber[I]].Visible := false; Text[TextName[I]].Visible := false; |