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authorwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-04-07 12:58:11 +0000
committerwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-04-07 12:58:11 +0000
commit4ce8b89fdaf829546449c0d1acab14df80c49d95 (patch)
treeac187e48275ea9b1e8e546171aa76d051755f567 /Game/Code/Screens
parentdd97441dc46eb52b124edf4e0a2ba6a650867e8e (diff)
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Fixed some Bugs in Effect Engine:
Perfect Note Stars was drawn 2 Times Golden Note Extra twinkling stops and is redrawn until next Sentece or Note at the End of the Golden Note. Redrawing of Golden Note Twinkles at the next Sentence git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@71 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Screens')
-rw-r--r--Game/Code/Screens/UScreenSing.pas8
1 files changed, 3 insertions, 5 deletions
diff --git a/Game/Code/Screens/UScreenSing.pas b/Game/Code/Screens/UScreenSing.pas
index d684dc3c..ae5b239c 100644
--- a/Game/Code/Screens/UScreenSing.pas
+++ b/Game/Code/Screens/UScreenSing.pas
@@ -1121,16 +1121,14 @@ begin
end;
//PhrasenBonus - Line Bonus Mod End// }
-
-//GoldenStarsTwinkle Mod
- GoldenRec.KillAll;
-//GoldenStarsTwinkle Mod End
end;
//Called on Sentence Change S= New Current Sentence
procedure TScreenSing.onSentenceChange(S: Cardinal);
begin
- //Dummy
+ //GoldenStarsTwinkle Mod
+ GoldenRec.KillAll;
+ //GoldenStarsTwinkle Mod End
end;
end.