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author | whiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-10-26 17:01:42 +0000 |
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committer | whiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-10-26 17:01:42 +0000 |
commit | 36116a91476fbeae5c70e877f67cced72ca05356 (patch) | |
tree | 044fca28d8651e34cc18e61f423a339f8bfa5013 /Game/Code/Screens | |
parent | bd869ae129f42fbe2489f1f9ecf333af4dd7195a (diff) | |
download | usdx-36116a91476fbeae5c70e877f67cced72ca05356.tar.gz usdx-36116a91476fbeae5c70e877f67cced72ca05356.tar.xz usdx-36116a91476fbeae5c70e877f67cced72ca05356.zip |
Improved ability to edit notetext a little bit.
Text is now changed in Lyrics view immediately
Add ability to write the 'tilde' (~) in editors textinput on QWERTY and QWERTZ keyboards
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/1.01@531 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Screens')
-rw-r--r-- | Game/Code/Screens/UScreenEditSub.pas | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/Game/Code/Screens/UScreenEditSub.pas b/Game/Code/Screens/UScreenEditSub.pas index 9ca45f55..ee95906a 100644 --- a/Game/Code/Screens/UScreenEditSub.pas +++ b/Game/Code/Screens/UScreenEditSub.pas @@ -574,15 +574,19 @@ begin // Exit Text Edit Mode
TextEditMode := false;
end;
- SDLK_0..SDLK_9, SDLK_A..SDLK_Z, SDLK_SPACE, SDLK_MINUS, SDLK_EXCLAIM, SDLK_COMMA, SDLK_SLASH, SDLK_ASTERISK, SDLK_QUESTION, SDLK_QUOTE, SDLK_QUOTEDBL:
+ SDLK_0..SDLK_9, SDLK_A..SDLK_Z, SDLK_SPACE, SDLK_MINUS, SDLK_EXCLAIM, SDLK_COMMA, SDLK_SLASH, SDLK_ASTERISK, SDLK_QUESTION, SDLK_QUOTE, SDLK_QUOTEDBL, SDLK_RIGHTBRACKET, SDLK_HASH:
begin
Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Tekst :=
Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Tekst + chr(ScanCode);
+
+ Lyric.ChangeCurText(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Tekst);
end;
SDLK_BACKSPACE:
begin
Delete(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Tekst,
Length(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Tekst), 1);
+
+ Lyric.ChangeCurText(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Tekst);
end;
SDLK_RIGHT:
begin
|