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authormota23 <mota23@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-05-29 16:57:11 +0000
committermota23 <mota23@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-05-29 16:57:11 +0000
commit2648bf52507205e7b00898cf2f5b6a3eb40e2229 (patch)
tree84f8be1faeac3269df1fd2f35a09926ef03ec94f /Game/Code/Screens
parent0bb302b56187c6435ae78bee7901765dbf72e89d (diff)
downloadusdx-2648bf52507205e7b00898cf2f5b6a3eb40e2229.tar.gz
usdx-2648bf52507205e7b00898cf2f5b6a3eb40e2229.tar.xz
usdx-2648bf52507205e7b00898cf2f5b6a3eb40e2229.zip
Added: Support for Player Name Templates. Set Names in config.ini ([NameTemplate], Name1..12=text and recall in Name-Screens with F1..F12.
Fix: All 12 player- and 3 teamnames are now saved in config.ini git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@237 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Screens')
-rw-r--r--Game/Code/Screens/UScreenName.pas51
-rw-r--r--Game/Code/Screens/UScreenPartyPlayer.pas65
2 files changed, 116 insertions, 0 deletions
diff --git a/Game/Code/Screens/UScreenName.pas b/Game/Code/Screens/UScreenName.pas
index e2a80687..1b90c570 100644
--- a/Game/Code/Screens/UScreenName.pas
+++ b/Game/Code/Screens/UScreenName.pas
@@ -32,6 +32,57 @@ begin
Button[Interaction].Text[0].Text := Button[Interaction].Text[0].Text + chr(ScanCode);
end;
+ // Templates for Names Mod
+ SDLK_F1:
+ begin
+ Button[Interaction].Text[0].Text := Ini.NameTemplate[0];
+ end;
+ SDLK_F2:
+ begin
+ Button[Interaction].Text[0].Text := Ini.NameTemplate[1];
+ end;
+ SDLK_F3:
+ begin
+ Button[Interaction].Text[0].Text := Ini.NameTemplate[2];
+ end;
+ SDLK_F4:
+ begin
+ Button[Interaction].Text[0].Text := Ini.NameTemplate[3];
+ end;
+ SDLK_F5:
+ begin
+ Button[Interaction].Text[0].Text := Ini.NameTemplate[4];
+ end;
+ SDLK_F6:
+ begin
+ Button[Interaction].Text[0].Text := Ini.NameTemplate[5];
+ end;
+ SDLK_F7:
+ begin
+ Button[Interaction].Text[0].Text := Ini.NameTemplate[6];
+ end;
+ SDLK_F8:
+ begin
+ Button[Interaction].Text[0].Text := Ini.NameTemplate[7];
+ end;
+ SDLK_F9:
+ begin
+ Button[Interaction].Text[0].Text := Ini.NameTemplate[8];
+ end;
+ SDLK_F10:
+ begin
+ Button[Interaction].Text[0].Text := Ini.NameTemplate[9];
+ end;
+ SDLK_F11:
+ begin
+ Button[Interaction].Text[0].Text := Ini.NameTemplate[10];
+ end;
+ SDLK_F12:
+ begin
+ Button[Interaction].Text[0].Text := Ini.NameTemplate[11];
+ end;
+
+
SDLK_BACKSPACE:
begin
Button[Interaction].Text[0].DeleteLastL;
diff --git a/Game/Code/Screens/UScreenPartyPlayer.pas b/Game/Code/Screens/UScreenPartyPlayer.pas
index f6bcb0b7..e8607470 100644
--- a/Game/Code/Screens/UScreenPartyPlayer.pas
+++ b/Game/Code/Screens/UScreenPartyPlayer.pas
@@ -61,6 +61,56 @@ begin
Button[Interaction].Text[0].Text := Button[Interaction].Text[0].Text + chr(ScanCode);
end;
+ // Templates for Names Mod
+ SDLK_F1:
+ begin
+ Button[Interaction].Text[0].Text := Ini.NameTemplate[0];
+ end;
+ SDLK_F2:
+ begin
+ Button[Interaction].Text[0].Text := Ini.NameTemplate[1];
+ end;
+ SDLK_F3:
+ begin
+ Button[Interaction].Text[0].Text := Ini.NameTemplate[2];
+ end;
+ SDLK_F4:
+ begin
+ Button[Interaction].Text[0].Text := Ini.NameTemplate[3];
+ end;
+ SDLK_F5:
+ begin
+ Button[Interaction].Text[0].Text := Ini.NameTemplate[4];
+ end;
+ SDLK_F6:
+ begin
+ Button[Interaction].Text[0].Text := Ini.NameTemplate[5];
+ end;
+ SDLK_F7:
+ begin
+ Button[Interaction].Text[0].Text := Ini.NameTemplate[6];
+ end;
+ SDLK_F8:
+ begin
+ Button[Interaction].Text[0].Text := Ini.NameTemplate[7];
+ end;
+ SDLK_F9:
+ begin
+ Button[Interaction].Text[0].Text := Ini.NameTemplate[8];
+ end;
+ SDLK_F10:
+ begin
+ Button[Interaction].Text[0].Text := Ini.NameTemplate[9];
+ end;
+ SDLK_F11:
+ begin
+ Button[Interaction].Text[0].Text := Ini.NameTemplate[10];
+ end;
+ SDLK_F12:
+ begin
+ Button[Interaction].Text[0].Text := Ini.NameTemplate[11];
+ end;
+
SDLK_BACKSPACE:
begin
Button[Interaction].Text[0].DeleteLastL;
@@ -135,6 +185,21 @@ procedure TScreenPartyPlayer.onShow;
var
I: integer;
begin
+ // Templates for Names Mod
+ for I := 1 to 4 do
+ Button[I].Text[0].Text := Ini.Name[I-1];
+
+ for I := 6 to 9 do
+ Button[I].Text[0].Text := Ini.Name[I-2];
+
+ for I := 11 to 14 do
+ Button[I].Text[0].Text := Ini.Name[I-3];
+
+ Button[0].Text[0].Text := Ini.NameTeam[0];
+ Button[5].Text[0].Text := Ini.NameTeam[1];
+ Button[10].Text[0].Text := Ini.NameTeam[2];
+ // Templates for Names Mod end
+
If (PartySession.Teams.NumTeams>=1) then
begin
Button[0].Visible := True;