aboutsummaryrefslogtreecommitdiffstats
path: root/Game/Code/Screens
diff options
context:
space:
mode:
authorbrunzelchen <brunzelchen@b956fd51-792f-4845-bead-9b4dfca2ff2c>2010-02-24 21:26:02 +0000
committerbrunzelchen <brunzelchen@b956fd51-792f-4845-bead-9b4dfca2ff2c>2010-02-24 21:26:02 +0000
commit262e2fd159ad63b7682992864987bb41a7814975 (patch)
treec65ab307e049a67d27bd0407f80ab4ae8ba695a0 /Game/Code/Screens
parent8d673db586aa57d95823730458e4973029fdfea7 (diff)
downloadusdx-262e2fd159ad63b7682992864987bb41a7814975.tar.gz
usdx-262e2fd159ad63b7682992864987bb41a7814975.tar.xz
usdx-262e2fd159ad63b7682992864987bb41a7814975.zip
added experimental voice playback after singing
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/1.0.1 Challenge MOD@2154 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Screens')
-rw-r--r--Game/Code/Screens/UScreenScore.pas72
-rw-r--r--Game/Code/Screens/UScreenSing.pas15
-rw-r--r--Game/Code/Screens/UScreenTop.pas3
3 files changed, 80 insertions, 10 deletions
diff --git a/Game/Code/Screens/UScreenScore.pas b/Game/Code/Screens/UScreenScore.pas
index 917e9d04..daeff363 100644
--- a/Game/Code/Screens/UScreenScore.pas
+++ b/Game/Code/Screens/UScreenScore.pas
@@ -53,7 +53,9 @@ type
Animation: real;
Fadeout: boolean;
- ActualRound: integer;
+ ActualRound: integer;
+ Voice: integer;
+
constructor Create; override;
function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
procedure onShow; override;
@@ -61,6 +63,7 @@ type
procedure FillPlayer(Item, P: integer);
procedure RefreshTexts;
procedure StartPreview;
+ procedure StartVoice;
end;
implementation
@@ -118,13 +121,21 @@ begin
// Music.StopShuffle;
if ScreenSong.PartyMedley and (ScreenSong.Mode=smChallenge) then
begin
- ScreenSong.SongIndex := -1;
- Music.FadeStop(Ini.PreviewFading);
+ if not (Ini.SavePlayback=1) then
+ begin
+ ScreenSong.SongIndex := -1;
+ Music.FadeStop(Ini.PreviewFading);
+ end else
+ Music.VoicesClose;
+
FadeTo(@ScreenPartyNewRoundM2);
end else if (ScreenSong.Mode <> smMedley) then
FadeTo(@ScreenTop)
else
begin
+ if (Ini.SavePlayback=1) then
+ Music.VoicesClose;
+
FadeTo(@ScreenSong);
end;
Fadeout := true;
@@ -143,7 +154,10 @@ begin
Music.PlayChange;
inc(ActualRound);
RefreshTexts;
- StartPreview;
+ if not (Ini.SavePlayback=1) then
+ StartPreview
+ else
+ StartVoice;
end;
end;
@@ -154,7 +168,10 @@ begin
Music.PlayChange;
dec(ActualRound);
RefreshTexts;
- StartPreview;
+ if not (Ini.SavePlayback=1) then
+ StartPreview
+ else
+ StartVoice;
end;
end;
end;
@@ -356,7 +373,13 @@ begin
LCD.WriteText(2, 'Score: ' + Text[TextTotalScore[1]].Text);
MP3VolumeHandler.changed := false;
- StartPreview;
+ if not (Ini.SavePlayback=1) then
+ StartPreview
+ else
+ begin
+ Voice := -1;
+ StartVoice;
+ end;
end;
function TScreenScore.Draw: boolean;
@@ -581,4 +604,41 @@ begin
end;
end;
+procedure TScreenSCore.StartVoice;
+var
+ changed: boolean;
+ files: array of string;
+ I: integer;
+
+begin
+ //Music.Close;
+ //ScreenSong.SongIndex := -1;
+ changed := false;
+ if (ScreenSong.Mode = smMedley) or ScreenSong.PartyMedley then
+ begin
+ if (ActualRound<Length(PlaylistMedley.Stats)-1) and (Voice <> ActualRound) then
+ begin
+ Voice := ActualRound;
+ changed := true;
+ SetLength(files, PlaylistMedley.NumPlayer);
+ for I := 0 to Length(files) - 1 do
+ files[I] := PlaylistMedley.Stats[Voice].Player[I].VoiceFile;
+ end;
+ end else
+ begin
+ Voice := 0;
+ changed := true;
+ SetLength(files, PlayersPlay);
+ for I := 0 to Length(files) - 1 do
+ files[I] := Player[I].VoiceFile;
+ end;
+
+ if changed then
+ begin
+ Music.VoicesClose;
+ if (Music.VoicesOpen(files)>0) then
+ Music.VoicesPlay;
+ end;
+end;
+
end.
diff --git a/Game/Code/Screens/UScreenSing.pas b/Game/Code/Screens/UScreenSing.pas
index 9bd89339..0469a017 100644
--- a/Game/Code/Screens/UScreenSing.pas
+++ b/Game/Code/Screens/UScreenSing.pas
@@ -814,7 +814,7 @@ end;
procedure TScreenSing.LoadNextSong;
var
- P: integer;
+ P, I: integer;
numNotes: integer;
begin
// load notes
@@ -824,6 +824,10 @@ begin
begin
CatSongs.Selected := PlaylistMedley.Song[PlaylistMedley.CurrentMedleySong-1];
Music.Open(CatSongs.Song[CatSongs.Selected].Path + CatSongs.Song[CatSongs.Selected].Mp3);
+ end else
+ begin
+ for I := 0 to PlayersPlay - 1 do
+ Player[I].VoiceFile := '';
end;
AktSong := CatSongs.Song[CatSongs.Selected];
@@ -1409,13 +1413,14 @@ begin
if Ini.SavePlayback = 1 then begin
Log.BenchmarkStart(0);
+
for I := 0 to PlayersPlay - 1 do
begin
points := IntToStr(Player[I].ScoreTotalI);
while Length(points) < 5 do
points := '0'+points;
-
- Log.LogVoice(I, Ini.Name[I], AktSong.Artist, AktSong.Title, points);
+
+ Player[I].VoiceFile := Log.LogVoice(I, Ini.Name[I], AktSong.Artist, AktSong.Title, points);
end;
Log.BenchmarkEnd(0);
@@ -1433,10 +1438,12 @@ begin
begin
if not FadeOut then
begin
+ for I := 0 to PlayersPlay - 1 do
+ PlaylistMedley.Stats[Length(PlaylistMedley.Stats)-1].Player[I] := Player[I];
+
inc(PlaylistMedley.CurrentMedleySong);
if PlaylistMedley.CurrentMedleySong<=PlaylistMedley.NumMedleySongs then
begin
- //AudioPlayback.PlaySound(SoundLib.Applause);
LoadNextSong;
end else
begin
diff --git a/Game/Code/Screens/UScreenTop.pas b/Game/Code/Screens/UScreenTop.pas
index e74507b9..a7085b36 100644
--- a/Game/Code/Screens/UScreenTop.pas
+++ b/Game/Code/Screens/UScreenTop.pas
@@ -85,6 +85,9 @@ begin
SDLK_BACKSPACE,
SDLK_RETURN:
begin
+ if (Ini.SavePlayback=1) then
+ Music.VoicesClose;
+
if (not Fadeout) then begin
if(ScreenSong.Mode = smNormal) or (ScreenSong.Mode = smMedley) then
FadeTo(@ScreenSong)