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authorwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-09-28 13:57:52 +0000
committerwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-09-28 13:57:52 +0000
commite5b70a52b5fc4a572136a3a07ee2f5e443c5e52b (patch)
tree537f85d4fa09da47be76f9dcf0248bb181a5970f /Game/Code/Screens
parent668a5da76b4d7179a1286d839a001f9d9fdce456 (diff)
downloadusdx-e5b70a52b5fc4a572136a3a07ee2f5e443c5e52b.tar.gz
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Reremoved old TPlayer attributes and removed some code fragments that still links to these attributes
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@444 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Screens')
-rw-r--r--Game/Code/Screens/UScreenSing.pas7
-rw-r--r--Game/Code/Screens/UScreenSingModi.pas8
2 files changed, 4 insertions, 11 deletions
diff --git a/Game/Code/Screens/UScreenSing.pas b/Game/Code/Screens/UScreenSing.pas
index 4e60a78b..391fdccf 100644
--- a/Game/Code/Screens/UScreenSing.pas
+++ b/Game/Code/Screens/UScreenSing.pas
@@ -1252,13 +1252,6 @@ begin
If (Ini.LineBonus > 0) then
begin
-
- //Generate Text
- if A >= 8 then
- Player[I].LineBonus_Text := Theme.Sing.LineBonusText[8]
- else
- Player[I].LineBonus_Text := Theme.Sing.LineBonusText[Floor(A)];
-
//PhrasenBonus give Points
Player[I].ScoreLine := Player[I].ScoreLine + (1000 / (Length(Czesci[0].Czesc) - NumEmptySentences) * A / 8);
Player[I].ScoreLineI := Round(Player[I].ScoreLine / 10) * 10;
diff --git a/Game/Code/Screens/UScreenSingModi.pas b/Game/Code/Screens/UScreenSingModi.pas
index 44615662..d18dd5bc 100644
--- a/Game/Code/Screens/UScreenSingModi.pas
+++ b/Game/Code/Screens/UScreenSingModi.pas
@@ -282,7 +282,7 @@ begin
begin
if (Player[I].ScoreTotalI<=10000) then
PlayerInfo.Playerinfo[I].Score:= Player[I].ScoreTotalI;
- PlayerInfo.Playerinfo[I].Bar := Player[I].ScorePercent;
+ PlayerInfo.Playerinfo[I].Bar := Round(Scores.Players[I].RBPos * 100);
end;
end;
@@ -557,7 +557,7 @@ end;
begin
if PlayerInfo.Playerinfo[I].Enabled then
begin
- PlayerInfo.Playerinfo[I].Bar := Player[I].ScorePercent;
+ //PlayerInfo.Playerinfo[I].Bar := Player[I].ScorePercent;
PlayerInfo.Playerinfo[I].Score := Player[I].ScoreTotalI;
end;
end;
@@ -582,8 +582,8 @@ end;
//Player[I].ScoreTotal := Player[I].ScoreTotal + (PlayerInfo.Playerinfo[I].Score - Player[I].ScoreTotalI);
Player[I].ScoreTotalI := PlayerInfo.Playerinfo[I].Score;
end;
- if (PlayerInfo.Playerinfo[I].Bar <> Player[I].ScorePercent) then
- Player[I].ScorePercentTarget := PlayerInfo.Playerinfo[I].Bar;
+ {if (PlayerInfo.Playerinfo[I].Bar <> Player[I].ScorePercent) then
+ Player[I].ScorePercentTarget := PlayerInfo.Playerinfo[I].Bar; }
end;
// back stereo