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author | jaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-09-19 11:44:10 +0000 |
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committer | jaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-09-19 11:44:10 +0000 |
commit | 62c82114318ed04ce42617fa9ce2e179834dbda4 (patch) | |
tree | 65bf831fa62613baa778fd1413b3c0220fe951fb /Game/Code/Screens | |
parent | 433a1b7339e2bf96f3b0bb4c98b8c799c6540027 (diff) | |
download | usdx-62c82114318ed04ce42617fa9ce2e179834dbda4.tar.gz usdx-62c82114318ed04ce42617fa9ce2e179834dbda4.tar.xz usdx-62c82114318ed04ce42617fa9ce2e179834dbda4.zip |
added UCommon ( in classes ) for lazarus...
common functions needed for lazarus ( and others ) can be put in here.
also this now compiles on lazarus..
( dosnt link yet... but I dont get any critical compiler errors )
tested to compile in my delphi, and basic functionality is fine.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@395 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Screens')
-rw-r--r-- | Game/Code/Screens/UScreenCredits.pas | 12 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenEditConvert.pas | 14 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenEditSub.pas | 12 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenScore.pas | 14 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenSing.pas | 10 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenSong.pas | 7 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenTop5.pas | 13 |
7 files changed, 56 insertions, 26 deletions
diff --git a/Game/Code/Screens/UScreenCredits.pas b/Game/Code/Screens/UScreenCredits.pas index 21e164b9..3b1efc6e 100644 --- a/Game/Code/Screens/UScreenCredits.pas +++ b/Game/Code/Screens/UScreenCredits.pas @@ -104,24 +104,16 @@ const implementation
-uses // Dialogs,
- Windows,
+uses Windows,
UGraphic,
UMain,
UIni,
USongs,
Textgl,
-// opengl,
ULanguage,
+ UCommon,
Math;
-{$IFDEF FPC}
-// TODO : JB - move this to a lazarus common file for ultrastar
-function RandomRange(aMin: Integer; aMax: Integer) : Integer;
-begin
-RandomRange := Random(aMax-aMin) + aMin ;
-end;
-{$ENDIF}
function TScreenCredits.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
begin
diff --git a/Game/Code/Screens/UScreenEditConvert.pas b/Game/Code/Screens/UScreenEditConvert.pas index cb6aef6d..762f84c2 100644 --- a/Game/Code/Screens/UScreenEditConvert.pas +++ b/Game/Code/Screens/UScreenEditConvert.pas @@ -2,6 +2,10 @@ unit UScreenEditConvert; interface
+{$IFDEF FPC}
+ {$MODE DELPHI}
+{$ENDIF}
+
{$I switches.inc}
uses UMenu,
@@ -353,11 +357,13 @@ begin if ((ATrack[T].Status div 1) and 1) = 1 then Inc(Result);
end;
+{$IFDEF UseMIDIPort}
procedure TScreenEditConvert.MidiFile1MidiEvent(event: PMidiEvent);
begin
// Log.LogStatus(IntToStr(event.event), 'MIDI');
MidiOut.PutShort(event.event, event.data1, event.data2);
end;
+{$ENDIF}
constructor TScreenEditConvert.Create;
var
@@ -407,6 +413,7 @@ var C: integer; // channel
CN: integer; // channel note
begin
+{$IFDEF UseMIDIPort}
MidiOut := TMidiOutput.Create(nil);
if Ini.Debug = 1 then
MidiOut.ProductName := 'Microsoft GS Wavetable SW Synth'; // for my kxproject without midi table
@@ -486,6 +493,7 @@ begin end;
Interaction := 0;
+{$ENDIF}
end;
function TScreenEditConvert.Draw: boolean;
@@ -552,7 +560,9 @@ begin end;
// playing line
- X := 60+MidiFile.GetCurrentTime/MidiFile.GetTrackLength*730;
+ {$IFDEF UseMIDIPort}
+ X := 60 + MidiFile.GetCurrentTime/MidiFile.GetTrackLength*730;
+ {$ENDIF}
DrawLine(X, Y, X, Bottom, 0.3, 0.3, 0.3);
@@ -560,8 +570,10 @@ end; procedure TScreenEditConvert.onHide;
begin
+{$IFDEF UseMIDIPort}
MidiOut.Close;
MidiOut.Free;
+{$ENDIF}
end;
end.
diff --git a/Game/Code/Screens/UScreenEditSub.pas b/Game/Code/Screens/UScreenEditSub.pas index 7184b0b6..3843fbf4 100644 --- a/Game/Code/Screens/UScreenEditSub.pas +++ b/Game/Code/Screens/UScreenEditSub.pas @@ -1169,11 +1169,12 @@ begin Exit;
end
else begin
+ {$IFDEF UseMIDIPort}
MidiOut := TMidiOutput.Create(nil);
if Ini.Debug = 1 then
MidiOut.ProductName := 'Microsoft GS Wavetable SW Synth'; // for my kxproject without midi table
MidiOut.Open;
-
+ {$ENDIF}
Text[TextTitle].Text := AktSong.Title;
Text[TextArtist].Text := AktSong.Artist;
Text[TextMp3].Text := AktSong.Mp3;
@@ -1224,11 +1225,13 @@ begin if PlaySentenceMidi then begin
MidiPos := USTime.GetTime - MidiTime + MidiStart;
+ {$IFDEF UseMIDIPort}
// stop the music
if (MidiPos > MidiStop) then begin
MidiOut.PutShort($81, Czesci[0].Czesc[Czesci[0].Akt].Nuta[MidiLastNote].Ton + 60, 127);
PlaySentenceMidi := false;
end;
+ {$ENDIF}
// click
AktBeat := Floor(GetMidBeat(MidiPos - AktSong.GAP / 1000));
@@ -1236,13 +1239,16 @@ begin if AktBeat <> LastClick then begin
for Pet := 0 to Czesci[0].Czesc[Czesci[0].Akt].HighNut do
- if (Czesci[0].Czesc[Czesci[0].Akt].Nuta[Pet].Start = AktBeat) then begin
+ if (Czesci[0].Czesc[Czesci[0].Akt].Nuta[Pet].Start = AktBeat) then
+ begin
+ {$IFDEF UseMIDIPort}
LastClick := AktBeat;
if Pet > 0 then
MidiOut.PutShort($81, Czesci[0].Czesc[Czesci[0].Akt].Nuta[Pet-1].Ton + 60, 127);
MidiOut.PutShort($91, Czesci[0].Czesc[Czesci[0].Akt].Nuta[Pet].Ton + 60, 127);
MidiLastNote := Pet;
+ {$ENDIF}
end;
end;
@@ -1312,8 +1318,10 @@ end; procedure TScreenEditSub.onHide;
begin
+ {$IFDEF UseMIDIPort}
MidiOut.Close;
MidiOut.Free;
+ {$ENDIF}
//Music.SetVolume(100);
end;
diff --git a/Game/Code/Screens/UScreenScore.pas b/Game/Code/Screens/UScreenScore.pas index 19e934f4..42edf4c9 100644 --- a/Game/Code/Screens/UScreenScore.pas +++ b/Game/Code/Screens/UScreenScore.pas @@ -2,6 +2,10 @@ unit UScreenScore; interface
+{$IFDEF FPC}
+ {$MODE DELPHI}
+{$ENDIF}
+
uses
UMenu,
SDL,
@@ -274,7 +278,7 @@ begin Text[TextName[PP]].Text := Ini.Name[P];
- {{$IFDEF TRANSLATE}
+ //{$IFDEF TRANSLATE}
case (Player[P].ScoreTotalI) of
0..2000: Text[TextScore[PP]].Text := Language.Translate('SING_SCORE_TONE_DEAF');
2010..4000: Text[TextScore[PP]].Text := Language.Translate('SING_SCORE_AMATEUR');
@@ -284,7 +288,7 @@ begin 9010..9800: Text[TextScore[PP]].Text := Language.Translate('SING_SCORE_SUPERSTAR');
9810..10000: Text[TextScore[PP]].Text := Language.Translate('SING_SCORE_ULTRASTAR');
end;
- {{$ELSE}{
+ (* {$ELSE}{
case (Player[P].ScoreTotalI) of
0..2000: Text[TextScore[PP]].Text := 'Tone Deaf';
2010..4000: Text[TextScore[PP]].Text := 'Amateur';
@@ -294,7 +298,7 @@ begin 9010..9800: Text[TextScore[PP]].Text := 'Superstar';
9810..10000: Text[TextScore[PP]].Text := 'Ultrastar';
end;
- {$ENDIF}
+ {$ENDIF} *)
S := IntToStr(Player[P].ScoreI);
while (Length(S)<4) do S := '0' + S;
@@ -313,10 +317,12 @@ begin Text[TextTotalScore[PP]].Text := S;
// Level bar length
-{ Lev := ((Round(Player[P].Punkty) div 10) * 10) / 10000;
+(*
+ Lev := ((Round(Player[P].Punkty) div 10) * 10) / 10000;
Static[StaticLevel[PP]].Texture.H := Round(Static[StaticBackLevel[PP]].Texture.H * Lev);
Static[StaticLevel[PP]].Texture.Y := Static[StaticBackLevel[PP]].Texture.Y + Static[StaticBackLevel[PP]].Texture.H - Static[StaticLevel[PP]].Texture.H;
Static[StaticLevelRound[PP]].Texture.Y := Static[StaticLevel[PP]].Texture.Y - Static[StaticLevelRound[PP]].Texture.H;}
+*)
// doesn't align too much... (to fix)
// hint: play with wrapping textures
// resolution: setting TexY1 and TexY2 to 0.1 and 0.9
diff --git a/Game/Code/Screens/UScreenSing.pas b/Game/Code/Screens/UScreenSing.pas index a5f6a317..1dd31ae9 100644 --- a/Game/Code/Screens/UScreenSing.pas +++ b/Game/Code/Screens/UScreenSing.pas @@ -2,6 +2,11 @@ unit UScreenSing; interface
+{$IFDEF FPC}
+ {$MODE DELPHI}
+{$ENDIF}
+
+
uses UMenu, UMusic, SDL, SysUtils, UFiles, UTime, USongs, UIni, ULog, UTexture, ULyrics,
TextGL, OpenGL12, BASS, UThemes, ULCD, UGraphicClasses, UVideo;
@@ -364,8 +369,9 @@ begin // set movie
if (AktSong.Video <> '') and FileExists(AktSong.Path + AktSong.Video) then begin
-{ OpenSmpeg(AktSong.Path + AktSong.Video);
- SkipSmpeg(AktSong.VideoGAP + AktSong.Start);}
+(* OpenSmpeg(AktSong.Path + AktSong.Video);
+ SkipSmpeg(AktSong.VideoGAP + AktSong.Start);*)
+
// todo: VideoGap and Start time verwursten
FFmpegOpenFile(pAnsiChar(AktSong.Path + AktSong.Video));
FFmpegSkip(AktSong.VideoGAP + AktSong.Start);
diff --git a/Game/Code/Screens/UScreenSong.pas b/Game/Code/Screens/UScreenSong.pas index 2d10c9dc..7b16c315 100644 --- a/Game/Code/Screens/UScreenSong.pas +++ b/Game/Code/Screens/UScreenSong.pas @@ -1078,7 +1078,8 @@ begin end;
end;
-{procedure TScreenSong.SetScroll4; // rotate
+(*
+procedure TScreenSong.SetScroll4; // rotate
var
B: integer;
Wsp: real;
@@ -1158,7 +1159,7 @@ begin else Button[B].Visible := False;
end;
end;
-end; }
+end; *)
procedure TScreenSong.SetScroll5; // rotate
var
@@ -2003,4 +2004,4 @@ FixSelected; } end;
-end.
\ No newline at end of file +end.
diff --git a/Game/Code/Screens/UScreenTop5.pas b/Game/Code/Screens/UScreenTop5.pas index f9de4114..4971d12a 100644 --- a/Game/Code/Screens/UScreenTop5.pas +++ b/Game/Code/Screens/UScreenTop5.pas @@ -2,6 +2,11 @@ unit UScreenTop5; interface
+{$IFDEF FPC}
+ {$MODE DELPHI}
+{$ENDIF}
+
+
uses
UMenu, SDL, SysUtils, UDisplay, UMusic, USongs, UThemes, ULCD;
@@ -131,7 +136,7 @@ function TScreenTop5.Draw: boolean; C: integer;}
begin
// Singstar - let it be...... with 6 statics
-{ if PlayersPlay = 6 then begin
+(* if PlayersPlay = 6 then begin
for Item := 4 to 6 do begin
if ScreenAct = 1 then P := Item-4;
if ScreenAct = 2 then P := Item-1;
@@ -152,10 +157,10 @@ begin Static[StaticBoxLightest[Item]].Texture.ColG,
Static[StaticBoxLightest[Item]].Texture.ColB,
'P4Dark');
- end;}
+ end; }
-{ end;
- end;}
+ end;
+ end; *)
inherited Draw;
end;
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