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author | jaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-12-07 04:32:38 +0000 |
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committer | jaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-12-07 04:32:38 +0000 |
commit | 425ff834dbc3933475ee8f783eea6167e92ec174 (patch) | |
tree | 09dcc454984ad26455adf206d906beb87a1ea1b3 /Game/Code/Screens | |
parent | bd04e1c76d7139287be2244d03f2b62c9d117c0a (diff) | |
download | usdx-425ff834dbc3933475ee8f783eea6167e92ec174.tar.gz usdx-425ff834dbc3933475ee8f783eea6167e92ec174.tar.xz usdx-425ff834dbc3933475ee8f783eea6167e92ec174.zip |
little bit of tidy up..
added command line switch, to see what media interfaces are being used.
moved RandomPCM Data generation to Visualizer class.
added Visualization preset change, on new line
( may be a little to much... maybe we should do ever 4 or 16 bars or something ?)
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@697 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Screens')
-rw-r--r-- | Game/Code/Screens/UScreenSing.pas | 27 |
1 files changed, 20 insertions, 7 deletions
diff --git a/Game/Code/Screens/UScreenSing.pas b/Game/Code/Screens/UScreenSing.pas index 75246d09..31e9f511 100644 --- a/Game/Code/Screens/UScreenSing.pas +++ b/Game/Code/Screens/UScreenSing.pas @@ -165,14 +165,14 @@ begin if fShowVisualization then fCurrentVideoPlaybackEngine.play; -
+ end; SDLK_TAB: //Change Visualization Preset begin - if fShowVisualization then
- fCurrentVideoPlaybackEngine.MoveTo( now ); // move to a random position
- end;
+ if fShowVisualization then + fCurrentVideoPlaybackEngine.MoveTo( now ); // move to a random position + end; SDLK_RETURN: begin @@ -1144,13 +1144,18 @@ begin if ShowFinish and ( AktSong.VideoLoaded or fShowVisualization ) then // if ShowFinish then begin - try +// try // UpdateSmpeg; // this only draws // todo: find a way to determine, when a new frame is needed // toto: same for the need to skip frames - fCurrentVideoPlaybackEngine.GetFrame(Czas.Teraz); - fCurrentVideoPlaybackEngine.DrawGL(ScreenAct); + if assigned( fCurrentVideoPlaybackEngine ) then + begin + fCurrentVideoPlaybackEngine.GetFrame(Czas.Teraz); + fCurrentVideoPlaybackEngine.DrawGL(ScreenAct); + end; + +(* except on E : Exception do begin @@ -1170,6 +1175,8 @@ begin end; end; end; +*) + end; // draw static menu (FG) @@ -1332,6 +1339,12 @@ begin if Ini.EffectSing=1 then GoldenRec.SpawnPerfectLineTwinkle; //PerfectLineTwinkle Mod end + + + // if we are shoing a visualization... change to a new preset after each sentence.. + // Maybe we should make this less often or something... just a + if fShowVisualization then + fCurrentVideoPlaybackEngine.MoveTo( now ); // move to a random position end; //Called on Sentence Change S= New Current Sentence |