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author | mogguh <mogguh@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-08-20 03:29:48 +0000 |
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committer | mogguh <mogguh@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-08-20 03:29:48 +0000 |
commit | cbe91d537cbe8986c52d5689b618d307802d0ca3 (patch) | |
tree | 633731b24a6f2a2a93167b3c92b632c0e5c51c45 /Game/Code/Screens | |
parent | ed6ba689766e896c792a6e8bea55660ade1bfeca (diff) | |
download | usdx-cbe91d537cbe8986c52d5689b618d307802d0ca3.tar.gz usdx-cbe91d537cbe8986c52d5689b618d307802d0ca3.tar.xz usdx-cbe91d537cbe8986c52d5689b618d307802d0ca3.zip |
preparing the commit if projectM option integration
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1277 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r-- | Game/Code/Screens/UScreenSing.pas | 14 |
1 files changed, 13 insertions, 1 deletions
diff --git a/Game/Code/Screens/UScreenSing.pas b/Game/Code/Screens/UScreenSing.pas index f6c7adb5..8edd2be4 100644 --- a/Game/Code/Screens/UScreenSing.pas +++ b/Game/Code/Screens/UScreenSing.pas @@ -428,6 +428,7 @@ begin CurrentSong.VideoLoaded := False; fShowVisualization := False; if (CurrentSong.Video <> '') and FileExists(CurrentSong.Path + CurrentSong.Video) then + //and not (TVisualizerOption(Ini.VisualizerOption) in [voOn, voWhenNoVideo]) then begin if (fCurrentVideoPlaybackEngine.Open(CurrentSong.Path + CurrentSong.Video)) then begin @@ -438,6 +439,7 @@ begin // set background if (CurrentSong.Background <> '') and (CurrentSong.VideoLoaded = False) then + //and (TVisualizerOption(Ini.VisualizerOption) = voOff) then try Tex_Background := Texture.LoadTexture(CurrentSong.Path + CurrentSong.Background); except @@ -447,7 +449,17 @@ begin end else Tex_Background.TexNum := 0; - + {** + * set visualization + *} + {* + if (TVisualizerOption(Ini.VisualizerOption) in [voOn, voWhenNoVideo]) then + begin + fShowVisualization := True; + fCurrentVideoPlaybackEngine := Visualization; + fCurrentVideoPlaybackEngine.play; + end; + *} // prepare lyrics timer LyricsState.Reset(); LyricsState.SetCurrentTime(CurrentSong.Start); |