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authorb1indy <b1indy@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-05-03 15:34:36 +0000
committerb1indy <b1indy@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-05-03 15:34:36 +0000
commitc7db744c1dcbafb38f25a5cb005219faf16134b8 (patch)
tree8ab3b34d886c19778553e98c4402e13336997485 /Game/Code/Screens
parent7ddd1afb9bec5dca80a272a50ea02f6c3cfbc2b7 (diff)
downloadusdx-c7db744c1dcbafb38f25a5cb005219faf16134b8.tar.gz
usdx-c7db744c1dcbafb38f25a5cb005219faf16134b8.tar.xz
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minor changes to PopUp code and to related parts of themes
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@160 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--Game/Code/Screens/UScreenPopup.pas14
1 files changed, 6 insertions, 8 deletions
diff --git a/Game/Code/Screens/UScreenPopup.pas b/Game/Code/Screens/UScreenPopup.pas
index a6e8ccca..019632ff 100644
--- a/Game/Code/Screens/UScreenPopup.pas
+++ b/Game/Code/Screens/UScreenPopup.pas
@@ -7,8 +7,6 @@ uses
type
TScreenPopupCheck = class(TMenu)
- private
- CurMenu: Byte; //Num of the cur. Shown Menu
public
Visible: Boolean; //Whether the Menu should be Drawn
@@ -30,7 +28,7 @@ type
function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
procedure onShow; override;
procedure onHide; override;
- procedure ShowPopup(msg: array of String);
+ procedure ShowPopup(msg: String);
function Draw: boolean; override;
end;
@@ -220,6 +218,7 @@ begin
SDLK_ESCAPE :
begin
+ Visible:=False;
Result := false;
end;
@@ -280,17 +279,15 @@ end;
procedure TScreenPopupError.onHide;
var i: integer;
begin
- for i:=0 to high(Text) do
- Text[i].Text:='';
end;
-procedure TScreenPopupError.ShowPopup(msg: array of String);
+procedure TScreenPopupError.ShowPopup(msg: String);
var i: integer;
begin
Interaction := 0; //Reset Interaction
Visible := True; //Set Visible
- //dirty hack... Text[0] is invisible for some strange reason
+{ //dirty hack... Text[0] is invisible for some strange reason
for i:=1 to high(Text) do
if i-1 <= high(msg) then
begin
@@ -300,7 +297,8 @@ begin
else
begin
Text[i].Visible:=False;
- end;
+ end;}
+ Text[0].Text:=msg;
Button[0].Visible := True;