diff options
author | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-08-13 12:14:21 +0000 |
---|---|---|
committer | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-08-13 12:14:21 +0000 |
commit | 90fe89a92589b0e96db7afb3cc03e34fb0f4e1a3 (patch) | |
tree | 9800bd433580aeefd3e8a126404d779bdbb18567 /Game/Code/Screens | |
parent | 4630fb65aef5f3f1789e94e60e52756f4d7a2a3f (diff) | |
download | usdx-90fe89a92589b0e96db7afb3cc03e34fb0f4e1a3.tar.gz usdx-90fe89a92589b0e96db7afb3cc03e34fb0f4e1a3.tar.xz usdx-90fe89a92589b0e96db7afb3cc03e34fb0f4e1a3.zip |
- new cover-loading. Cover thumbnails are stored in an sqlite db (cover.db) now instead of the proprietary covers.cache.
- covers are cached faster (-> start-up on first run will be considerably faster now if many covers exist).
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1256 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r-- | Game/Code/Screens/UScreenSong.pas | 96 |
1 files changed, 40 insertions, 56 deletions
diff --git a/Game/Code/Screens/UScreenSong.pas b/Game/Code/Screens/UScreenSong.pas index 53271778..1b12d4b4 100644 --- a/Game/Code/Screens/UScreenSong.pas +++ b/Game/Code/Screens/UScreenSong.pas @@ -143,6 +143,7 @@ uses UDLLManager, UParty, UPlaylist, + UMenuButton, UScreenSongMenu; // ***** Public methods ****** // @@ -795,8 +796,13 @@ end; procedure TScreenSong.GenerateThumbnails(); var I: Integer; - LoadNoCover: boolean; OldTextureLimit: integer; + CoverButtonIndex: integer; + CoverButton: TButton; + CoverName: string; + CoverTexture: TTexture; + Cover: TCover; + Song: TSong; begin if (Length(CatSongs.Song) <= 0) then Exit; @@ -804,71 +810,49 @@ begin // set length of button array once instead for every song SetButtonLength(Length(CatSongs.Song)); - // backup and set texture limit - OldTextureLimit := Texture.Limit; - Texture.Limit := 512; - // create all buttons for I := 0 to High(CatSongs.Song) do begin - // if cover not found then show 'no cover' - if (not FileExists(CatSongs.Song[I].Path + CatSongs.Song[I].Cover)) then - CatSongs.Song[I].Cover := ''; + CoverButton := nil; - if (CatSongs.Song[I].Cover = '') then - begin - LoadNoCover := true; - end - else - begin - // cache texture if there is a need to this - if (not Covers.CoverExists(CatSongs.Song[I].Path + CatSongs.Song[I].Cover)) then - begin - Texture.GetTexture(CatSongs.Song[I].Path + CatSongs.Song[I].Cover, TEXTURE_TYPE_PLAIN, true); // preloads textures and creates cache mipmap + // create a clickable cover + CoverButtonIndex := AddButton(300 + I*250, 140, 200, 200, '', TEXTURE_TYPE_PLAIN, Theme.Song.Cover.Reflections); + if (CoverButtonIndex > -1) then + CoverButton := Button[CoverButtonIndex]; + if (CoverButton = nil) then + Continue; - // puts this texture to the cache file - Covers.AddCover(CatSongs.Song[I].Path + CatSongs.Song[I].Cover); + Song := CatSongs.Song[I]; - // unload full size texture - Texture.UnloadTexture(CatSongs.Song[I].Path + CatSongs.Song[I].Cover, TEXTURE_TYPE_PLAIN, false); - - // TODO: we should also add mipmap texture by calling createtexture and use mipmap cache as data source - end; + // if cover-image is not found then show 'no cover' + if (not FileExists(Song.Path + Song.Cover)) then + Song.Cover := ''; - // and now load it from cache file (small place for the optimization by eliminating reading it from file, but not here) - try - // FIXME: do we really need try-except here? AddButton does not seem to throw exceptions if it fails. - AddButton(300 + I*250, 140, 200, 200, CatSongs.Song[I].Path + CatSongs.Song[I].Cover, TEXTURE_TYPE_PLAIN, Theme.Song.Cover.Reflections); - LoadNoCover := false; - except - // report error and change cover to NoCover - Log.LogError('Could not load Cover: ' + CatSongs.Song[I].Cover); - LoadNoCover := true; - end; - end; - - if (LoadNoCover) then + if (Song.Cover = '') then + CoverName := Skin.GetTextureFileName('SongCover') + else + CoverName := Song.Path + Song.Cover; + + // load cover and cache its texture + Cover := Covers.FindCover(CoverName); + if (Cover = nil) then + Cover := Covers.AddCover(CoverName); + + // use the cached texture + // TODO: this is a workaround until the new song-loading works. + // The TCover object should be added to the song-object. The thumbnails + // should be loaded each time the song-screen is shown (it is real fast). + // This way, we will not waste that much memory and have a link between + // song and cover. + if (Cover <> nil) then begin - try - // FIXME: do we really need try-except here? AddButton does not seem to throw exceptions if it fails. - AddButton(300 + I*250, 140, 200, 200, Skin.GetTextureFileName('SongCover'), TEXTURE_TYPE_PLAIN, Theme.Song.Cover.Reflections) - except - // NoSong Cover is damaged - Log.LogError('NoCover Cover is damaged!'); - // set a dummy cover and start loading next Song - try - // FIXME: do we really need try-except here? AddButton does not seem to throw exceptions if it fails. - AddButton(300 + I*250, 140, 200, 200, '', TEXTURE_TYPE_PLAIN, Theme.Song.Cover.Reflections); - except - ShowMessage('"No Cover" image is damaged. Ultrastar will exit now.'); - Halt; - end; - end; + CoverTexture := Cover.GetPreviewTexture(); + Texture.AddTexture(CoverTexture, TEXTURE_TYPE_PLAIN, true); + CoverButton.Texture := CoverTexture; end; - end; - // restore texture limit - Texture.Limit := OldTextureLimit; + Cover.Free; + end; end; procedure TScreenSong.SetScroll; |