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authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-08-13 12:14:21 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-08-13 12:14:21 +0000
commit90fe89a92589b0e96db7afb3cc03e34fb0f4e1a3 (patch)
tree9800bd433580aeefd3e8a126404d779bdbb18567 /Game/Code/Screens
parent4630fb65aef5f3f1789e94e60e52756f4d7a2a3f (diff)
downloadusdx-90fe89a92589b0e96db7afb3cc03e34fb0f4e1a3.tar.gz
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- new cover-loading. Cover thumbnails are stored in an sqlite db (cover.db) now instead of the proprietary covers.cache.
- covers are cached faster (-> start-up on first run will be considerably faster now if many covers exist). git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1256 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--Game/Code/Screens/UScreenSong.pas96
1 files changed, 40 insertions, 56 deletions
diff --git a/Game/Code/Screens/UScreenSong.pas b/Game/Code/Screens/UScreenSong.pas
index 53271778..1b12d4b4 100644
--- a/Game/Code/Screens/UScreenSong.pas
+++ b/Game/Code/Screens/UScreenSong.pas
@@ -143,6 +143,7 @@ uses
UDLLManager,
UParty,
UPlaylist,
+ UMenuButton,
UScreenSongMenu;
// ***** Public methods ****** //
@@ -795,8 +796,13 @@ end;
procedure TScreenSong.GenerateThumbnails();
var
I: Integer;
- LoadNoCover: boolean;
OldTextureLimit: integer;
+ CoverButtonIndex: integer;
+ CoverButton: TButton;
+ CoverName: string;
+ CoverTexture: TTexture;
+ Cover: TCover;
+ Song: TSong;
begin
if (Length(CatSongs.Song) <= 0) then
Exit;
@@ -804,71 +810,49 @@ begin
// set length of button array once instead for every song
SetButtonLength(Length(CatSongs.Song));
- // backup and set texture limit
- OldTextureLimit := Texture.Limit;
- Texture.Limit := 512;
-
// create all buttons
for I := 0 to High(CatSongs.Song) do
begin
- // if cover not found then show 'no cover'
- if (not FileExists(CatSongs.Song[I].Path + CatSongs.Song[I].Cover)) then
- CatSongs.Song[I].Cover := '';
+ CoverButton := nil;
- if (CatSongs.Song[I].Cover = '') then
- begin
- LoadNoCover := true;
- end
- else
- begin
- // cache texture if there is a need to this
- if (not Covers.CoverExists(CatSongs.Song[I].Path + CatSongs.Song[I].Cover)) then
- begin
- Texture.GetTexture(CatSongs.Song[I].Path + CatSongs.Song[I].Cover, TEXTURE_TYPE_PLAIN, true); // preloads textures and creates cache mipmap
+ // create a clickable cover
+ CoverButtonIndex := AddButton(300 + I*250, 140, 200, 200, '', TEXTURE_TYPE_PLAIN, Theme.Song.Cover.Reflections);
+ if (CoverButtonIndex > -1) then
+ CoverButton := Button[CoverButtonIndex];
+ if (CoverButton = nil) then
+ Continue;
- // puts this texture to the cache file
- Covers.AddCover(CatSongs.Song[I].Path + CatSongs.Song[I].Cover);
+ Song := CatSongs.Song[I];
- // unload full size texture
- Texture.UnloadTexture(CatSongs.Song[I].Path + CatSongs.Song[I].Cover, TEXTURE_TYPE_PLAIN, false);
-
- // TODO: we should also add mipmap texture by calling createtexture and use mipmap cache as data source
- end;
+ // if cover-image is not found then show 'no cover'
+ if (not FileExists(Song.Path + Song.Cover)) then
+ Song.Cover := '';
- // and now load it from cache file (small place for the optimization by eliminating reading it from file, but not here)
- try
- // FIXME: do we really need try-except here? AddButton does not seem to throw exceptions if it fails.
- AddButton(300 + I*250, 140, 200, 200, CatSongs.Song[I].Path + CatSongs.Song[I].Cover, TEXTURE_TYPE_PLAIN, Theme.Song.Cover.Reflections);
- LoadNoCover := false;
- except
- // report error and change cover to NoCover
- Log.LogError('Could not load Cover: ' + CatSongs.Song[I].Cover);
- LoadNoCover := true;
- end;
- end;
-
- if (LoadNoCover) then
+ if (Song.Cover = '') then
+ CoverName := Skin.GetTextureFileName('SongCover')
+ else
+ CoverName := Song.Path + Song.Cover;
+
+ // load cover and cache its texture
+ Cover := Covers.FindCover(CoverName);
+ if (Cover = nil) then
+ Cover := Covers.AddCover(CoverName);
+
+ // use the cached texture
+ // TODO: this is a workaround until the new song-loading works.
+ // The TCover object should be added to the song-object. The thumbnails
+ // should be loaded each time the song-screen is shown (it is real fast).
+ // This way, we will not waste that much memory and have a link between
+ // song and cover.
+ if (Cover <> nil) then
begin
- try
- // FIXME: do we really need try-except here? AddButton does not seem to throw exceptions if it fails.
- AddButton(300 + I*250, 140, 200, 200, Skin.GetTextureFileName('SongCover'), TEXTURE_TYPE_PLAIN, Theme.Song.Cover.Reflections)
- except
- // NoSong Cover is damaged
- Log.LogError('NoCover Cover is damaged!');
- // set a dummy cover and start loading next Song
- try
- // FIXME: do we really need try-except here? AddButton does not seem to throw exceptions if it fails.
- AddButton(300 + I*250, 140, 200, 200, '', TEXTURE_TYPE_PLAIN, Theme.Song.Cover.Reflections);
- except
- ShowMessage('"No Cover" image is damaged. Ultrastar will exit now.');
- Halt;
- end;
- end;
+ CoverTexture := Cover.GetPreviewTexture();
+ Texture.AddTexture(CoverTexture, TEXTURE_TYPE_PLAIN, true);
+ CoverButton.Texture := CoverTexture;
end;
- end;
- // restore texture limit
- Texture.Limit := OldTextureLimit;
+ Cover.Free;
+ end;
end;
procedure TScreenSong.SetScroll;