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authorb1indy <b1indy@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-04-17 00:48:03 +0000
committerb1indy <b1indy@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-04-17 00:48:03 +0000
commite8f259a1a37ce5cf10a79dc53e184d6af4e7b7d6 (patch)
tree1175393deeda8a0ef558c33bb631c77ba52068c0 /Game/Code/Screens
parente8b20046dd4c181ea9b45fb3908daef41746cff2 (diff)
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Changed aadvanced options to switch on/off sing-effects and screen-fading
Changed Languages (english, german) and Theme (deluxe) to reflect these changes implemented checks for config values to make these things work as expected git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@101 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--Game/Code/Screens/UScreenOptionsAdvanced.pas4
-rw-r--r--Game/Code/Screens/UScreenSing.pas5
2 files changed, 5 insertions, 4 deletions
diff --git a/Game/Code/Screens/UScreenOptionsAdvanced.pas b/Game/Code/Screens/UScreenOptionsAdvanced.pas
index 7904a284..ed3bc164 100644
--- a/Game/Code/Screens/UScreenOptionsAdvanced.pas
+++ b/Game/Code/Screens/UScreenOptionsAdvanced.pas
@@ -74,8 +74,8 @@ begin
AddText(Theme.OptionsAdvanced.Text[I]);
AddSelect(Theme.OptionsAdvanced.SelectLoadAnimation, Ini.LoadAnimation, ILoadAnimation);
- AddSelect(Theme.OptionsAdvanced.SelectEffectPerfect, Ini.EffectPerfect, IEffectPerfect);
- AddSelect(Theme.OptionsAdvanced.SelectEffectGolden, Ini.EffectGolden, IEffectGolden);
+ AddSelect(Theme.OptionsAdvanced.SelectScreenFade, Ini.ScreenFade, IScreenFade);
+ AddSelect(Theme.OptionsAdvanced.SelectEffectSing, Ini.EffectSing, IEffectSing);
AddSelect(Theme.OptionsAdvanced.SelectLineBonus, Ini.LineBonus, ILineBonus);
AddSelectSlide(Theme.OptionsAdvanced.SelectOnSongClick, Ini.OnSongClick, IOnSongClick);
AddSelect(Theme.OptionsAdvanced.SelectAskbeforeDel, Ini.AskbeforeDel, IAskbeforeDel);
diff --git a/Game/Code/Screens/UScreenSing.pas b/Game/Code/Screens/UScreenSing.pas
index e4fd7add..29ea5c8b 100644
--- a/Game/Code/Screens/UScreenSing.pas
+++ b/Game/Code/Screens/UScreenSing.pas
@@ -1115,7 +1115,7 @@ begin
//PhrasenBonus - Line Bonus Mod End// }
//PerfectLineTwinkle Mod (effect) Pt.1
- If (Ini.EffectPerfect>=1) then
+ If (Ini.EffectSing=1) then
begin
if A >= 8 then Player[I].LastSentencePerfect := True
else Player[I].LastSentencePerfect := False;
@@ -1128,7 +1128,8 @@ begin
end;
//PerfectLineTwinkle Mod (effect) Pt.2
- GoldenRec.SpawnPerfectLineTwinkle;
+ if Ini.EffectSing=1 then
+ GoldenRec.SpawnPerfectLineTwinkle;
//PerfectLineTwinkle Mod end
end;