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author | brunzelchen <brunzelchen@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2010-03-06 16:48:55 +0000 |
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committer | brunzelchen <brunzelchen@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2010-03-06 16:48:55 +0000 |
commit | 56f864a9425298ed021f882d93ffc626c4dea348 (patch) | |
tree | 042df2ebb884b74012b4cd0713f90c297d62cece /Game/Code/Screens | |
parent | b885a4fd2c2e66c8d13800ffef43bb041a103dfd (diff) | |
download | usdx-56f864a9425298ed021f882d93ffc626c4dea348.tar.gz usdx-56f864a9425298ed021f882d93ffc626c4dea348.tar.xz usdx-56f864a9425298ed021f882d93ffc626c4dea348.zip |
hard coded editor theme (a real theme should be added in the 1.1)
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/1.0.1 Challenge MOD@2176 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r-- | Game/Code/Screens/UScreenEditSub.pas | 126 |
1 files changed, 122 insertions, 4 deletions
diff --git a/Game/Code/Screens/UScreenEditSub.pas b/Game/Code/Screens/UScreenEditSub.pas index 05e312e1..69f0f221 100644 --- a/Game/Code/Screens/UScreenEditSub.pas +++ b/Game/Code/Screens/UScreenEditSub.pas @@ -96,6 +96,7 @@ type function GetNoteName(Note: Integer): String;
function GetMedleyLength: real; //returns if availible the length of the medley in seconds, else 0
procedure DrawInfoBar(x, y, w, h: integer);
+ procedure DrawStatics;
public
Tex_Background: TTexture;
FadeOut: boolean;
@@ -1765,19 +1766,21 @@ begin //Theme:
//bg
- AddStatic(0, 0, 800, 600, 0.3, 0.5, 0.6, Skin.GetTextureFileName('ButtonFade'), 'JPG', 'Font Black');
+
+ //AddStatic(0, 0, 800, 600, 0.3, 0.5, 0.6, Skin.GetTextureFileName('ButtonFade'), 'JPG', 'Font Black');
// Line
- AddStatic(20, 5, 200, 40, 0.95, 0.95, 0.95, Skin.GetTextureFileName('ButtonFade'), 'JPG', 'Font Black');
+ //AddStatic(20, 5, 200, 40, 0.95, 0.95, 0.95, Skin.GetTextureFileName('ButtonFade'), 'JPG', 'Font Black');
AddText(40, 14, 1, 8, 0, 0, 0, 'Line:');
TextSentence := AddText(110, 14, 1, 8, 0, 0, 0, '0 / 0');
// Note
- AddStatic(260, 5, 200, 40, 0.95, 0.95, 0.95, Skin.GetTextureFileName('ButtonFade'), 'JPG', 'Font Black');
+ //AddStatic(260, 5, 200, 40, 0.95, 0.95, 0.95, Skin.GetTextureFileName('ButtonFade'), 'JPG', 'Font Black');
AddText(282, 14, 1, 8, 0, 0, 0, 'Note:');
TextNote := AddText(360, 14, 1, 8, 0, 0, 0, '0 / 0');
// some borders
+ {
AddStatic(18, 53, 764, 240, 0, 0, 0, Skin.GetTextureFileName('ButtonFade'), 'JPG', 'Font Black');
AddStatic(20, 55, 760, 236, 0.95, 0.95, 0.95, Skin.GetTextureFileName('ButtonFade'), 'JPG', 'Font Black');
@@ -1786,7 +1789,7 @@ begin AddStatic(18, 498, 764, 44, 0, 0, 0, Skin.GetTextureFileName('ButtonFade'), 'JPG', 'Font Black');
AddStatic(20, 500, 760, 40, 0.95, 0.95, 0.95, Skin.GetTextureFileName('ButtonFade'), 'JPG', 'Font Black');
-
+ }
AddText(30, 65, 0, 8, 0, 0, 0, 'Title:');
AddText(30, 90, 0, 8, 0, 0, 0, 'Artist:');
@@ -1934,6 +1937,8 @@ var Window: TRectCoords;
Blend: real;
begin
+ DrawStatics;
+
glClearColor(1,1,1,1);
PlayClick := false;
@@ -2257,6 +2262,119 @@ begin StartVideoPreview;
end;
+procedure TScreenEditSub.DrawStatics;
+var
+ x, y, w, h: Integer;
+begin
+ //Theme:
+ //bg
+ glDisable(GL_BLEND);
+ + x := 0; + y := 0; + w := 800; + h := 600; + glColor4f(0.3, 0.5, 0.6, 1); + glbegin(gl_quads); + glVertex2f(x, y); + glVertex2f(x, y+h); + glVertex2f(x+w, y+h); + glVertex2f(x+w, y); + glEnd;
+
+ // Line
+ glColor4f(0.95, 0.95, 0.95, 1);
+ x := 20;
+ y := 5; + w := 200; + h := 40;
+ glbegin(gl_quads); + glVertex2f(x, y); + glVertex2f(x, y+h); + glVertex2f(x+w, y+h); + glVertex2f(x+w, y); + glEnd; +
+ // Note
+ x := 260;
+ y := 5; + w := 200; + h := 40;
+ glbegin(gl_quads);
+ glVertex2f(x, y); + glVertex2f(x, y+h); + glVertex2f(x+w, y+h); + glVertex2f(x+w, y); + glEnd;
+
+
+ // some borders
+ x := 20;
+ y := 55; + w := 760; + h := 236;
+ glColor4f(0.95, 0.95, 0.95, 1);
+ glbegin(gl_quads);
+ glVertex2f(x, y); + glVertex2f(x, y+h); + glVertex2f(x+w, y+h); + glVertex2f(x+w, y); + glEnd;
+
+ glColor4f(0, 0, 0, 1);
+ glLineWidth(2);
+ glBegin(GL_LINE_LOOP);
+ glVertex2f(x-1, y-1);
+ glVertex2f(x+w+1, y-1);
+ glVertex2f(x+w+1, y+h+1);
+ glVertex2f(x-1, y+h+1);
+ glEnd;
+
+ x := 20;
+ y := 305; + w := 760; + h := 135;
+ glColor4f(0.95, 0.95, 0.95, 1);
+ glbegin(gl_quads);
+ glVertex2f(x, y); + glVertex2f(x, y+h); + glVertex2f(x+w, y+h); + glVertex2f(x+w, y); + glEnd;
+
+ glColor4f(0, 0, 0, 1);
+ glLineWidth(2);
+ glBegin(GL_LINE_LOOP);
+ glVertex2f(x-1, y-1);
+ glVertex2f(x+w+1, y-1);
+ glVertex2f(x+w+1, y+h+1);
+ glVertex2f(x-1, y+h+1);
+ glEnd;
+
+ x := 20;
+ y := 500; + w := 760; + h := 40;
+ glColor4f(0.95, 0.95, 0.95, 1);
+ glbegin(gl_quads);
+ glVertex2f(x, y); + glVertex2f(x, y+h); + glVertex2f(x+w, y+h); + glVertex2f(x+w, y); + glEnd;
+
+ glColor4f(0, 0, 0, 1);
+ glLineWidth(2);
+ glBegin(GL_LINE_LOOP);
+ glVertex2f(x-1, y-1);
+ glVertex2f(x+w+1, y-1);
+ glVertex2f(x+w+1, y+h+1);
+ glVertex2f(x-1, y+h+1);
+ glEnd;
+
+ glLineWidth(1);
+end;
+
procedure TScreenEditSub.DrawInfoBar(x, y, w, h: integer);
var
start, end_: integer;
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